Jump to content

Search the Community

Showing results for tags 'esports'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Extra Life News
    • Extra Life Updates
    • Best Practices
    • Community Content
    • Why I Extra Life
    • Fundraising
    • Contests
  • Gaming News
  • Features
  • Podcast

Discussions

  • Extra Life Discussions
    • General Extra Life Discussion
    • Local Extra Lifers
    • Fundraising Ideas
    • Live Streaming Tips & Tricks
    • Official Extra Life Stream Team Discussion
    • Extra Life JSON Code Discussion & Sharing
    • Extra Life United
    • Extra Life Q & A
  • Articles & Extra Life Announcements
    • Announcements
  • Official Extra Life Guilds
    • Guild information and Discussion
    • Canada
    • Northeastern US
    • Southeastern US
    • Central US
    • Western US
  • Gaming Discussions
  • Other Stuff
  • Denver Extra Life Guild's Recent Posts

Calendars

  • Extra Life Community Calendar
  • Extra Life Stream Team
  • Akron Guild
  • Albany Guild
  • Albuquerque Guild
  • Anchorage Guild
  • Atlanta Guild
  • Austin Guild
  • Bakersfield Guild
  • Baltimore Guild
  • Birmingham Guild
  • Boston Guild
  • Burlington Guild
  • Buffalo Guild
  • Calgary, AB Guild
  • Morgantown Guild
  • Charlottesville Guild
  • Chicago Guild
  • Cincinnati Guild
  • Cleveland Guild
  • Columbia, MO Guild
  • Columbus, OH Guild
  • Dallas Guild
  • Dayton Guild
  • Denver Guild
  • Des Moines Guild
  • Detroit Guild
  • Edmonton, AB Guild
  • Fargo-Valley City Guild
  • Fresno Guild
  • Ft. Worth Guild
  • Gainesville-Tallahassee Guild
  • Grand Rapids Guild
  • Halifax, NS Guild
  • Hamilton, ON Guild
  • Hartford Guild
  • Hershey Guild
  • Hudson Valley Guild
  • Houston Guild
  • Indianapolis Guild
  • Jacksonville Guild
  • Kansas City Guild
  • Knoxville Guild
  • Lansing Guild
  • London, ON Guild
  • Los Angeles Guild
  • Milwaukee / Madison Guild
  • Minneapolis / Twin Cities Guild
  • Montreal / Quebec City Guild
  • Nashville Guild
  • Newark Guild
  • NYC & Long Island Guild
  • Oakland / San Francisco Guild
  • Omaha Guild
  • Orange County Guild
  • Orlando Guild
  • Ottawa, ON Guild
  • Philadelphia Guild
  • Phoenix Guild
  • Pittsburgh Guild
  • Portland, OR Guild
  • Portland, ME Guild
  • Raleigh-Durham Guild
  • Richmond Guild
  • Sacramento Guild
  • Salt Lake City Guild
  • San Antonio Guild
  • San Diego Guild
  • San Juan, PR Guild
  • Saskatchewan Guild
  • Seattle Guild
  • Spokane Guild
  • Springfield-Champaign, IL Guild
  • Springfield, MA Guild
  • St. Louis Guild
  • Syracuse Guild
  • Tampa / St. Petersburg Guild
  • Toronto, ON Guild
  • Vancouver, BC Guild
  • Washington DC Guild
  • Winnipeg, MB Guild
  • Denver Extra Life Guild's Events
  • Extra Life Akron's Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Hospital


Location


Why I "Extra Life"


Interests


Twitter


Instagram


Twitch


Mixer


Discord


Blizzard Battletag


Nintendo ID


PSN ID


Steam


Origin


Xbox Gamertag

Found 31 results

  1. Today marks the beginning of the Red Bull Training Grounds, a three day intensive training period and tournament for professional StarCraft II players from around the world. With $10,000 in prizes on the line, which of the eight world renowned RTS masters will emerge victorious? At this Red Bull Training Grounds, fans will be able to see: NesTea, SeleCT, Succeed, Illusion, State, Snute, and Huk go toe-to-toe in the fast-paced, real-time strategy arena. For the low price of $0, you can watch the livestream over the weekend or view the event at the Full Sail Live venue which is at the address you see below: 3300 University Blvd Winter Park, FL 32792 Doors open at 1 PM EST for the live event while the livestream begins at 2 PM EST Friday through Sunday. You can find the stream over on the Red Bull Training Grounds hub as well as some great Q&A interviews with the eSports competitors. I'll be rooting for SeleCT, who will you be cheering on?
  2. Today marks the beginning of the Red Bull Training Grounds, a three day intensive training period and tournament for professional StarCraft II players from around the world. With $10,000 in prizes on the line, which of the eight world renowned RTS masters will emerge victorious? At this Red Bull Training Grounds, fans will be able to see: NesTea, SeleCT, Succeed, Illusion, State, Snute, and Huk go toe-to-toe in the fast-paced, real-time strategy arena. For the low price of $0, you can watch the livestream over the weekend or view the event at the Full Sail Live venue which is at the address you see below: 3300 University Blvd Winter Park, FL 32792 Doors open at 1 PM EST for the live event while the livestream begins at 2 PM EST Friday through Sunday. You can find the stream over on the Red Bull Training Grounds hub as well as some great Q&A interviews with the eSports competitors. I'll be rooting for SeleCT, who will you be cheering on? View full article
  3. Beginning Friday morning and running through Sunday evening, the annual EVO championship series (short for Evolution) will be held in Las Vegas, Nevada. EVO is an umbrella event that covers all of the major and some of the not-so-major fighting games, giving each game its own tournament or exhibition. This year, EVO will consist of nine sub-tournaments, one for each of the following: Injustice: Gods Among Us, Mortal Kombat, Persona 4 Arena, Street Fighter x Tekken ver. 2013, Super Smash Bros. Melee, Super Street Fighter IV: Arcade Edition ver. 2012, Tekken Tag Tournament 2, The King of Fighters XIII, and Ultimate Marvel vs. Capcom 3. In addition to all of these games, there will also be exhibitions for indie fighting games Divekick and Skullgirls, as well as a demonstration of the upcoming box One fighting game, Killer Instinct. As someone who has very little experience with fighting games, I still find EVO to be a blast to watch. While I might not know the ins and outs of the gameplay and some of the nuances certainly go over my head, I know can still appreciate moments like my favorite video game comeback of all time from a 2005 Street Fighter EVO tournament between Daigo Umehara, who is widely considered to be the greatest Street Fighter player of all time, and Justin Wong, another contender for the position. There will be three streams via Twitch bringing EVO’s content to you live on the srkevo1, srkevo2, and srkevo3 channels. Viewers will be able to switch between the three of them from Twitch’s EVO 2013 hub. Each stream will have two commentators who know the intricacies of the games and will be able to translate for viewers who aren’t as familiar with fighting games. While the main streams are free, it is possible to purchase a $12 HD ticket to view the streams in HD. All proceeds will go toward a scholarship fund at NYU Game Center for aspiring game makers within the fighting game community. There was some contention yesterday, when Nintendo announced that they would not allow Super Smash Bros. Melee to be streamed from the competition, despite a fan movement that raised $94,000 for charity in order to bring Melee to the venerable EVO event. After about five hours of massive outrage, Nintendo reversed its stance, allowing the fighting game to be streamed. The full streaming schedule for EVO 2013 can be found here. For a more in-depth look at EVO including players to watch and fighting game jargon, be sure to check out this excellent viewing guide over on Shoryuken. Below you can find my favorite match-up from EVO 2012. For any of you fighting game fans out there, who are you rooting for this EVO? Personally, I’m hoping to see Daigo sweep Street Fighter IV.
  4. Beginning Friday morning and running through Sunday evening, the annual EVO championship series (short for Evolution) will be held in Las Vegas, Nevada. EVO is an umbrella event that covers all of the major and some of the not-so-major fighting games, giving each game its own tournament or exhibition. This year, EVO will consist of nine sub-tournaments, one for each of the following: Injustice: Gods Among Us, Mortal Kombat, Persona 4 Arena, Street Fighter x Tekken ver. 2013, Super Smash Bros. Melee, Super Street Fighter IV: Arcade Edition ver. 2012, Tekken Tag Tournament 2, The King of Fighters XIII, and Ultimate Marvel vs. Capcom 3. In addition to all of these games, there will also be exhibitions for indie fighting games Divekick and Skullgirls, as well as a demonstration of the upcoming box One fighting game, Killer Instinct. As someone who has very little experience with fighting games, I still find EVO to be a blast to watch. While I might not know the ins and outs of the gameplay and some of the nuances certainly go over my head, I know can still appreciate moments like my favorite video game comeback of all time from a 2005 Street Fighter EVO tournament between Daigo Umehara, who is widely considered to be the greatest Street Fighter player of all time, and Justin Wong, another contender for the position. There will be three streams via Twitch bringing EVO’s content to you live on the srkevo1, srkevo2, and srkevo3 channels. Viewers will be able to switch between the three of them from Twitch’s EVO 2013 hub. Each stream will have two commentators who know the intricacies of the games and will be able to translate for viewers who aren’t as familiar with fighting games. While the main streams are free, it is possible to purchase a $12 HD ticket to view the streams in HD. All proceeds will go toward a scholarship fund at NYU Game Center for aspiring game makers within the fighting game community. There was some contention yesterday, when Nintendo announced that they would not allow Super Smash Bros. Melee to be streamed from the competition, despite a fan movement that raised $94,000 for charity in order to bring Melee to the venerable EVO event. After about five hours of massive outrage, Nintendo reversed its stance, allowing the fighting game to be streamed. The full streaming schedule for EVO 2013 can be found here. For a more in-depth look at EVO including players to watch and fighting game jargon, be sure to check out this excellent viewing guide over on Shoryuken. Below you can find my favorite match-up from EVO 2012. For any of you fighting game fans out there, who are you rooting for this EVO? Personally, I’m hoping to see Daigo sweep Street Fighter IV. View full article
  5. Recently, I was given the opportunity to ask Sundance DiGiovanni, the CEO and founder of North America’s largest eSports organization, Major League Gaming (MLG), a few questions regarding console eSports and the future of gaming. Jack Gardner: If console manufacturers had their hearts set on getting in on the growing eSports industry, what more could they do than the features the PS4 was announced to have (i.e. accessible streaming options, partnership with a streaming service, increasing the amount of competitive titles available, integrating social media, etc.)? Sundance DiGiovanni: In addition to all of the great technology and features planned for PS4, in order to have a strong eSports presence it really comes down to the games themselves. Titles need to have competitive settings built in and a strong community following to be successful in the eSports landscape. He’s not wrong. Many recent games billing themselves as the next big thing in eSports have failed or been only marginally successful. Tribes: Ascend and Heroes of Newerth are perfect examples. Both games are free-to-play, relying on microtransactions to make money for the developer, which would seem to guarantee a large user base because who doesn’t love a free game? However, despite holding tournaments with hundreds of thousands of dollars on the line, neither have found anywhere near as big a following as Call of Duty: Black Ops 2, StarCraft 2, or League of Legends. The bottom line is that not many people are interested in watching professional gamers play a game that isn’t popular and that lack of interest kills eSports potential. Jack: What can developers do to create games better geared toward eSports (in terms of casting, recording, content distribution, etc.)? Call of Duty: Black Ops 2’s eSports features seem to be the best consoles offer. Can developers do better or are those what we can expect from future console releases? Sundance: Activision and Treyarch did an incredible job of developing Black Ops 2 with eSports in mind; that is why we are featuring it on our MLG Pro Circuit this year. They connected with the eSports community, attended our events, listened to what players wanted out of a game and even brought on Pro Players to consult on the feature set. They were dedicated to making the game work and they should be a model for other game publishers looking to create a successful eSports title. Now that we have seen just what is possible when you create a video game from the ground up with eSports in mind, we can reasonably expect to see other titles aping the features in Call of Duty: Black Ops 2. Being able to stream while in-game with no additional set up is an incredible boon to gamers looking to go pro, as they can look over their matches and see where they need improvement and also make names for themselves online. The functionality brought to viewing and shoutcasting these matches is nothing short of incredible: Players can commentate the action, switching between an overview mode, map, first-person perspective, and listen in to team chatter. Jack: How will having built-in streaming and viewing features in the PS4 and possibly the next Xbox affect eSports and do you believe that this is at least partly a response to the massive growth we’ve seen in the competitive gaming scene over the last few years? Sundance: In the last two years, online viewership of eSports competition has increased dramatically largely in part to streaming technology. It has become easy and seamless to stream on a regular basis, whether you are an individual player or an eSports organization like us. Having built-in features will make eSports even more accessible for aspiring competitive gamers looking to make a name for themselves as the barrier to entry will be even lower. Throwing some statistics out there: From 2010 to 2012, MLG saw its audience grow from 1.8 million to 11.7 million, a growth of about 636%. In 2012, more than 15 million hours of MLG eSports content was streamed to viewers. None of this growth would have been remotely possible without the ability to stream via services like Twitch and Ustream. As Sundance said, having the ability to stream built into the console will allow more people to enter the streaming arena and make a name for themselves. This isn’t limited to professional gamers, more people could popularize themselves as game commentators, also known as shoutcasters, as well as broaden the audience of eSports viewers. It also eliminates many of the difficulties inherent in streaming today. It is expensive to stream. You need a high-quality internet connection, a powerful computer, a subscription to a streaming program, and (if you are streaming games on consoles) a capture card. None of that comes cheap, either. Having these all built-in will be a huge boon to future streamers and hopeful next-gen competitive gamers. Jack: MLG has a history of making gaming partnerships with companies like Microsoft. Do you think we could expect to see MLG or other eSports content making its way onto consoles in the form of apps or built-in functionality? Sundance: MLG has a long standing relationship with both Microsoft for Xbox LIVE in the form of pic packs and video, as well as PSN. I think we will definitely see eSports content increasing its footprint within the console world. That’s a good sign. Currently to watch eSports content of any kind on consoles you either need to use an internet browser or watch big tournaments after the fact using apps like YouTube. Neither of those alternatives are very appealing to most people, who opt for the much simpler alternative of viewing on a computer. The biggest ray of hope for those who were hoping to easily watch eSports on their televisions was a Twitch streaming app exclusive to the Xbox 360. It was announced last year, but since then it seems to have disappeared from the public light. What could have happened to it? Jack: Do you see Sony’s partnership with the streaming service Ustream as significant to eSports on consoles? Why do you think they didn’t partner with the more gaming oriented Twitch streaming service? Sundance: It's great to see Sony embracing streaming. Hopefully we will see it crossover into eSports efforts on the console, but for now it seems to be a broader initiative. As far as why they picked Ustream over Twitch - I really can't speak to that. I wasn't involved in the decision making process. The fact that Sony partnered with Ustream over Twitch certainly seems to indicate that they are aiming for a wider array of people interested in streaming for various reasons. However, it does seem like an odd decision, given that Twitch has made a name for itself (literally made a name for itself, changing from Justin.tv to Twitch.tv to cater to the gaming crowd) by focusing on streamed game content. Our theory: It could be that Twitch was already partnered with another company. Remember that Xbox 360 exclusive streaming app from Twitch? Remember that after the announcement that it existed, it promptly went completely dark, but the company insisted it was still being worked on? Remember that both the PS4 and the next Microsoft console are both expected to launch this holiday season? It is highly likely that the reason Sony wasn’t able to get Twitch on-board as their streaming service is because Twitch was busy creating services for the next-gen Xbox, which would certainly explain why not much has been heard about it recently. What do you think of eSports or the next-gen? Let us know in the comments! Also, enjoy one of our favorite MLG StarCraft 2 moments below:
  6. Recently, I was given the opportunity to ask Sundance DiGiovanni, the CEO and founder of North America’s largest eSports organization, Major League Gaming (MLG), a few questions regarding console eSports and the future of gaming. Jack Gardner: If console manufacturers had their hearts set on getting in on the growing eSports industry, what more could they do than the features the PS4 was announced to have (i.e. accessible streaming options, partnership with a streaming service, increasing the amount of competitive titles available, integrating social media, etc.)? Sundance DiGiovanni: In addition to all of the great technology and features planned for PS4, in order to have a strong eSports presence it really comes down to the games themselves. Titles need to have competitive settings built in and a strong community following to be successful in the eSports landscape. He’s not wrong. Many recent games billing themselves as the next big thing in eSports have failed or been only marginally successful. Tribes: Ascend and Heroes of Newerth are perfect examples. Both games are free-to-play, relying on microtransactions to make money for the developer, which would seem to guarantee a large user base because who doesn’t love a free game? However, despite holding tournaments with hundreds of thousands of dollars on the line, neither have found anywhere near as big a following as Call of Duty: Black Ops 2, StarCraft 2, or League of Legends. The bottom line is that not many people are interested in watching professional gamers play a game that isn’t popular and that lack of interest kills eSports potential. Jack: What can developers do to create games better geared toward eSports (in terms of casting, recording, content distribution, etc.)? Call of Duty: Black Ops 2’s eSports features seem to be the best consoles offer. Can developers do better or are those what we can expect from future console releases? Sundance: Activision and Treyarch did an incredible job of developing Black Ops 2 with eSports in mind; that is why we are featuring it on our MLG Pro Circuit this year. They connected with the eSports community, attended our events, listened to what players wanted out of a game and even brought on Pro Players to consult on the feature set. They were dedicated to making the game work and they should be a model for other game publishers looking to create a successful eSports title. Now that we have seen just what is possible when you create a video game from the ground up with eSports in mind, we can reasonably expect to see other titles aping the features in Call of Duty: Black Ops 2. Being able to stream while in-game with no additional set up is an incredible boon to gamers looking to go pro, as they can look over their matches and see where they need improvement and also make names for themselves online. The functionality brought to viewing and shoutcasting these matches is nothing short of incredible: Players can commentate the action, switching between an overview mode, map, first-person perspective, and listen in to team chatter. Jack: How will having built-in streaming and viewing features in the PS4 and possibly the next Xbox affect eSports and do you believe that this is at least partly a response to the massive growth we’ve seen in the competitive gaming scene over the last few years? Sundance: In the last two years, online viewership of eSports competition has increased dramatically largely in part to streaming technology. It has become easy and seamless to stream on a regular basis, whether you are an individual player or an eSports organization like us. Having built-in features will make eSports even more accessible for aspiring competitive gamers looking to make a name for themselves as the barrier to entry will be even lower. Throwing some statistics out there: From 2010 to 2012, MLG saw its audience grow from 1.8 million to 11.7 million, a growth of about 636%. In 2012, more than 15 million hours of MLG eSports content was streamed to viewers. None of this growth would have been remotely possible without the ability to stream via services like Twitch and Ustream. As Sundance said, having the ability to stream built into the console will allow more people to enter the streaming arena and make a name for themselves. This isn’t limited to professional gamers, more people could popularize themselves as game commentators, also known as shoutcasters, as well as broaden the audience of eSports viewers. It also eliminates many of the difficulties inherent in streaming today. It is expensive to stream. You need a high-quality internet connection, a powerful computer, a subscription to a streaming program, and (if you are streaming games on consoles) a capture card. None of that comes cheap, either. Having these all built-in will be a huge boon to future streamers and hopeful next-gen competitive gamers. Jack: MLG has a history of making gaming partnerships with companies like Microsoft. Do you think we could expect to see MLG or other eSports content making its way onto consoles in the form of apps or built-in functionality? Sundance: MLG has a long standing relationship with both Microsoft for Xbox LIVE in the form of pic packs and video, as well as PSN. I think we will definitely see eSports content increasing its footprint within the console world. That’s a good sign. Currently to watch eSports content of any kind on consoles you either need to use an internet browser or watch big tournaments after the fact using apps like YouTube. Neither of those alternatives are very appealing to most people, who opt for the much simpler alternative of viewing on a computer. The biggest ray of hope for those who were hoping to easily watch eSports on their televisions was a Twitch streaming app exclusive to the Xbox 360. It was announced last year, but since then it seems to have disappeared from the public light. What could have happened to it? Jack: Do you see Sony’s partnership with the streaming service Ustream as significant to eSports on consoles? Why do you think they didn’t partner with the more gaming oriented Twitch streaming service? Sundance: It's great to see Sony embracing streaming. Hopefully we will see it crossover into eSports efforts on the console, but for now it seems to be a broader initiative. As far as why they picked Ustream over Twitch - I really can't speak to that. I wasn't involved in the decision making process. The fact that Sony partnered with Ustream over Twitch certainly seems to indicate that they are aiming for a wider array of people interested in streaming for various reasons. However, it does seem like an odd decision, given that Twitch has made a name for itself (literally made a name for itself, changing from Justin.tv to Twitch.tv to cater to the gaming crowd) by focusing on streamed game content. Our theory: It could be that Twitch was already partnered with another company. Remember that Xbox 360 exclusive streaming app from Twitch? Remember that after the announcement that it existed, it promptly went completely dark, but the company insisted it was still being worked on? Remember that both the PS4 and the next Microsoft console are both expected to launch this holiday season? It is highly likely that the reason Sony wasn’t able to get Twitch on-board as their streaming service is because Twitch was busy creating services for the next-gen Xbox, which would certainly explain why not much has been heard about it recently. What do you think of eSports or the next-gen? Let us know in the comments! Also, enjoy one of our favorite MLG StarCraft 2 moments below: View full article
×
×
  • Create New...