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Found 113 results

  1. “Do you want to see hell on earth? We just teased it,” said Creative Director Hugo Martin right after revealing Doom Eternal, the sequel to the 2016 title. In said trailer, we get to see the twisted hellscape that we've come to know and love accented by twisting monstrosities and an accelerating musical chord. It's brief and visceral, but it lets us know that Doom is coming. Doom Eternal wants to push boundaries with new weapons, abilities and enemies. Bethesda also appears to want to push the genre forward, stating the game will be "the next leap in push-forward, first-person combat." There's no release date yet, but more information will follow on August 10 during QuakeCon 2018. There, we'll get a look at gameplay for Doom Eternal during a live stream. View full article
  2. In an moment that mirrored last year's surprise Dragon Ball FighterZ reveal, Microsoft's Phil Spencer took the stage with yet another new anime fighter to show. This time, instead of focusing on one property, Bandai Namco's Jump Force tosses multiple anime icons into one ring to duke it out. The flashy and mind-blowing trailer (if you're into anime, that is) sees Dragon Ball Z's Goku, One Piece's Luffy D. Monkey, and Naruto's...Naruto, squaring off against each other. One dream encounter was a brief skirmish between Naruto and Frieza. Towards the end of the video, Light Yagami and Ryuk of Death Note fame are shown overlooking the battle from afar. Though the idea sounds too good to be true, a look at its reveal trailer provides plenty of proof of the game's existence. So can Naruto best Goku in battle? We'll have to wait until 2019 to find out. No platforms were listed and its unknown if the title is an Xbox exclusive.
  3. In an moment that mirrored last year's surprise Dragon Ball FighterZ reveal, Microsoft's Phil Spencer took the stage with yet another new anime fighter to show. This time, instead of focusing on one property, Bandai Namco's Jump Force tosses multiple anime icons into one ring to duke it out. The flashy and mind-blowing trailer (if you're into anime, that is) sees Dragon Ball Z's Goku, One Piece's Luffy D. Monkey, and Naruto's...Naruto, squaring off against each other. One dream encounter was a brief skirmish between Naruto and Frieza. Towards the end of the video, Light Yagami and Ryuk of Death Note fame are shown overlooking the battle from afar. Though the idea sounds too good to be true, a look at its reveal trailer provides plenty of proof of the game's existence. So can Naruto best Goku in battle? We'll have to wait until 2019 to find out. No platforms were listed and its unknown if the title is an Xbox exclusive. View full article
  4. The rumors of Rage 2 transformed from a murmur to a dull roar after a retailer leak earlier this year. During the Bethesda E3 conference on June 10, our not-so-suspicious suspicions were confirmed when the title made its explosive appearance at the show. The chaos began with a performance by Andrew W.K, whose voice makes an appearance in the violence-filled trailer below. The sharp-eared among us will recognize his voice as the motion-sensor activated, singing head mounted head on the wall dubbed Ruckus the Crusher. In the trailer we also get to see the story behind the game, the oh so over-the-top combat and the open-world in which it all takes place. Players will control Walker, the last ranger in this world devastated by an asteroid and infested with mutants. As far as gameplay goes, it's described as “the most insane shooter you have ever played," by Avalanche Studios Game Director Magnus Nedfors. Rage 2 is scheduled to release on PlayStation 4, Xbox One, and PC in Spring of 2019.
  5. The rumors of Rage 2 transformed from a murmur to a dull roar after a retailer leak earlier this year. During the Bethesda E3 conference on June 10, our not-so-suspicious suspicions were confirmed when the title made its explosive appearance at the show. The chaos began with a performance by Andrew W.K, whose voice makes an appearance in the violence-filled trailer below. The sharp-eared among us will recognize his voice as the motion-sensor activated, singing head mounted head on the wall dubbed Ruckus the Crusher. In the trailer we also get to see the story behind the game, the oh so over-the-top combat and the open-world in which it all takes place. Players will control Walker, the last ranger in this world devastated by an asteroid and infested with mutants. As far as gameplay goes, it's described as “the most insane shooter you have ever played," by Avalanche Studios Game Director Magnus Nedfors. Rage 2 is scheduled to release on PlayStation 4, Xbox One, and PC in Spring of 2019. View full article
  6. Bethesda swore they weren't going to talk about it. The official sequel to Skyrim was supposedly so far away that they couldn't even conceive of talking about it. Turns out, that was at least a little bit misleading. The Elder Scrolls VI has been confirmed to be in the works by Todd Howard himself. The trailer rolled quickly and unexpectedly after the closing reveal of Starfield, an upcoming sci-fi adventure set in a completely new IP. We don't see much, but we can glimpse the general landscape - hills, valleys, mountains, and a roaring sea in the distance. The brief look at the new lands waiting to be discovered heralded by the blaring of the familiar, remixed tones of the Elder Scrolls theme. It's exciting, interesting to speculate on, but that's about it. No concrete information is known about The Elder Scrolls VI, but we won't be learning more until next year. In fact, it's very likely that we won't be seeing VI on store shelves until 2020. Still, that's one heck of a way to close an E3 press conference.
  7. Bethesda swore they weren't going to talk about it. The official sequel to Skyrim was supposedly so far away that they couldn't even conceive of talking about it. Turns out, that was at least a little bit misleading. The Elder Scrolls VI has been confirmed to be in the works by Todd Howard himself. The trailer rolled quickly and unexpectedly after the closing reveal of Starfield, an upcoming sci-fi adventure set in a completely new IP. We don't see much, but we can glimpse the general landscape - hills, valleys, mountains, and a roaring sea in the distance. The brief look at the new lands waiting to be discovered heralded by the blaring of the familiar, remixed tones of the Elder Scrolls theme. It's exciting, interesting to speculate on, but that's about it. No concrete information is known about The Elder Scrolls VI, but we won't be learning more until next year. In fact, it's very likely that we won't be seeing VI on store shelves until 2020. Still, that's one heck of a way to close an E3 press conference. View full article
  8. During last year's Game Awards, Dark Souls/Bloodborne developer FromSoftware gave us a tantalizing glimpse at the next project. They pulled back that curtain entirely to reveal their next action title, Sekiro: Shadows Die Twice. The game takes place in Japan and swaps medieval knights and Lovecraftian horrors for ninjas. Don't be fooled; there's still plenty of supernatural threats, including a massive serpent. The mysterious bone tool from the teaser is actually an artificial arm for the protagonist. This multipurpose limb can fire a grappling hook used quickly zip around or turn into an umbrella-like shield. Sekiro: Shadows Die Twice launches in 2019. It will arrive on PlayStation 4, Xbox One, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  9. Ori and the Will of the Wisps made a somber debut during last year's Xbox briefing, but the game hasn't made a peep since. That changed during today's conference with debut of the game's first gameplay trailer. The video shows off some beautiful action-platforming that looks as tough as nails as the first game. But don't take my word for it. Take a look for yourself below. We also found out that Ori and the Will of the Wisps will launch in 2019 for Xbox One and Windows 10.
  10. Ori and the Will of the Wisps made a somber debut during last year's Xbox briefing, but the game hasn't made a peep since. That changed during today's conference with debut of the game's first gameplay trailer. The video shows off some beautiful action-platforming that looks as tough as nails as the first game. But don't take my word for it. Take a look for yourself below. We also found out that Ori and the Will of the Wisps will launch in 2019 for Xbox One and Windows 10. View full article
  11. Ori and the Will of the Wisps made a somber debut during last year's Xbox briefing, but the game hasn't made a peep since. That changed during today's conference with debut of the game's first gameplay trailer. The video shows off some beautiful action-platforming that looks as tough as nails as the first game. But don't take my word for it. Take a look for yourself below. We also found out that Ori and the Will of the Wisps will launch in 2019 for Xbox One and Windows 10. View full article
  12. It's been ten long years since Devil May Cry 4, the final entry in Capcom's over-the-top gothic action franchise. Although some fans were sated by the 2013 reboot, developed by Ninja Theory, many brushed it aside, awaiting a proper return for Dante, Nero, and the rest of the gang. Finally, Devil May Cry 5 has been announced. Hideaki Itsuno, director of DMC3 and 4 (as well as the cult favorite, Dragon's Dogma), has returned to helm a brand new entry in the original Devil May Cry continuity. An eye-popping new trailer showcased all the crazy action, demonic insanity, and charismatic swagger fans have come to expect from the series, all with an extra coat of next-gen paint, courtesy of the current suite of gaming consoles. The game will feature three lead characters: Nero, returning from DMC4, who has lost his arm and is seeking revenge, series stalwart Dante, who rides in on a cool motorcycle and brandishing a grizzly beard, and a third character, who has yet to be properly revealed. Devil May Cry is a series which prides itself on unbridled cinematic action and an unmatched sense of style. This upcoming fifth chapter has been a long time coming, but Dante and Nero are playing it cool, as though they had never left. Devil May Cry 5 is currently on track for a Spring 2019 release. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  13. It's been ten long years since Devil May Cry 4, the final entry in Capcom's over-the-top gothic action franchise. Although some fans were sated by the 2013 reboot, developed by Ninja Theory, many brushed it aside, awaiting a proper return for Dante, Nero, and the rest of the gang. Finally, Devil May Cry 5 has been announced. Hideaki Itsuno, director of DMC3 and 4 (as well as the cult favorite, Dragon's Dogma), has returned to helm a brand new entry in the original Devil May Cry continuity. An eye-popping new trailer showcased all the crazy action, demonic insanity, and charismatic swagger fans have come to expect from the series, all with an extra coat of next-gen paint, courtesy of the current suite of gaming consoles. The game will feature three lead characters: Nero, returning from DMC4, who has lost his arm and is seeking revenge, series stalwart Dante, who rides in on a cool motorcycle and brandishing a grizzly beard, and a third character, who has yet to be properly revealed. Devil May Cry is a series which prides itself on unbridled cinematic action and an unmatched sense of style. This upcoming fifth chapter has been a long time coming, but Dante and Nero are playing it cool, as though they had never left. Devil May Cry 5 is currently on track for a Spring 2019 release. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  14. As the Microsoft E3 press conference drew to a close, Phil Spencer's final statements were cut off by a burst of static, as though the Microsoft stage had been hacked by outside forces. Sure enough, it was the long-awaited reveal of Cyberpunk 2077. In January 2013, the game was first promoted with a provocative teaser trailer. Five years later, we finally have a new look at the highly-anticipated RPG from the developers of The Witcher III: Wild Hunt. Unlike that initial teaser, which was entirely pre-rendered, this new trailer consists entirely of in-engine footage. Cyberpunk 2077 is a follow-up to the legendary pen-and-paper RPG, Cyberpunk 2020, and puts players in Night City, California, a science-fiction world of corporate espionage, wealth disparity, cybernetic modifications, and bright neon lights. While no actual gameplay was shown, the imagery on display points towards a number of prospective gameplay mechanics. The video begins on a subway, suggesting a vast city and public transportation system for players to explore. The protagonist is seen driving a retro-future 1980s car, so maybe vehicles will be a central component of the game, a 21st century counterpart to Roach, the horse from The Witcher III. The trailer offers fleeting glimpses of underground fight clubs, people who are augmented to the point where they're more machine than human, children playing virtual reality video games, and even a basketball player using booster jets attached to his boots to gain an extra edge. More than any gameplay revelations, the trailer offers a look at a city on the brink of collapse, wallowing in a mix of despair, glamour, violence, and rollicking freedom. As the unnamed protagonist of the clip says, "It's a city of dreams, and I'm a big dreamer." While Cyberpunk 2077 is arguably still as mysterious as ever, we now have a solid look at the setting of the title, and the appropriately punk rock tone Polish developer CD Projekt Red is attempting to capture. Cyberpunk 2077 looks to be shaping up to capture the spirit of the Cyberpunk movement, the tech-based optimism of its 1980s inspiration, and the role-playing mastery of its developers. Cyberpunk 2077 will release "when it's ready."
  15. As the Microsoft E3 press conference drew to a close, Phil Spencer's final statements were cut off by a burst of static, as though the Microsoft stage had been hacked by outside forces. Sure enough, it was the long-awaited reveal of Cyberpunk 2077. In January 2013, the game was first promoted with a provocative teaser trailer. Five years later, we finally have a new look at the highly-anticipated RPG from the developers of The Witcher III: Wild Hunt. Unlike that initial teaser, which was entirely pre-rendered, this new trailer consists entirely of in-engine footage. Cyberpunk 2077 is a follow-up to the legendary pen-and-paper RPG, Cyberpunk 2020, and puts players in Night City, California, a science-fiction world of corporate espionage, wealth disparity, cybernetic modifications, and bright neon lights. While no actual gameplay was shown, the imagery on display points towards a number of prospective gameplay mechanics. The video begins on a subway, suggesting a vast city and public transportation system for players to explore. The protagonist is seen driving a retro-future 1980s car, so maybe vehicles will be a central component of the game, a 21st century counterpart to Roach, the horse from The Witcher III. The trailer offers fleeting glimpses of underground fight clubs, people who are augmented to the point where they're more machine than human, children playing virtual reality video games, and even a basketball player using booster jets attached to his boots to gain an extra edge. More than any gameplay revelations, the trailer offers a look at a city on the brink of collapse, wallowing in a mix of despair, glamour, violence, and rollicking freedom. As the unnamed protagonist of the clip says, "It's a city of dreams, and I'm a big dreamer." While Cyberpunk 2077 is arguably still as mysterious as ever, we now have a solid look at the setting of the title, and the appropriately punk rock tone Polish developer CD Projekt Red is attempting to capture. Cyberpunk 2077 looks to be shaping up to capture the spirit of the Cyberpunk movement, the tech-based optimism of its 1980s inspiration, and the role-playing mastery of its developers. Cyberpunk 2077 will release "when it's ready." View full article
  16. Microsoft kicked off their press conference with a bang, showing off a brand new Halo title from 343 Industries, Halo Infinite. Rather than a traditional story trailer or gameplay demo, the short video clip offered a "game engine demonstration," showcasing the graphical capabilities of the new SlipSpace engine. The sight of herds of animals, real-time rain, lighting, and time of day effects were impressive and could potentially indicate that the new title might be willing to explore beyond the series' traditional linear FPS action, or at least offer a significant new spin on the series. The two-minute demo showed a wide variety of locations before ending with a provocative shot of Master Chief, holding his iconic helmet at his side... Though they stopped short of actually showing the Chief's actual face, which has been often teased in the series, but never actually revealed. There's a lot of anticipation and mystery surrounding Halo Infinite, which Microsoft boss Phil Spencer promised would be Master Chief's "greatest adventure yet." Halo is one of Xbox's signature franchises, and it's a safe bet there are a lot of fans who are extremely excited to see the legendary series make a triumphant return.
  17. Microsoft kicked off their press conference with a bang, showing off a brand new Halo title from 343 Industries, Halo Infinite. Rather than a traditional story trailer or gameplay demo, the short video clip offered a "game engine demonstration," showcasing the graphical capabilities of the new SlipSpace engine. The sight of herds of animals, real-time rain, lighting, and time of day effects were impressive and could potentially indicate that the new title might be willing to explore beyond the series' traditional linear FPS action, or at least offer a significant new spin on the series. The two-minute demo showed a wide variety of locations before ending with a provocative shot of Master Chief, holding his iconic helmet at his side... Though they stopped short of actually showing the Chief's actual face, which has been often teased in the series, but never actually revealed. There's a lot of anticipation and mystery surrounding Halo Infinite, which Microsoft boss Phil Spencer promised would be Master Chief's "greatest adventure yet." Halo is one of Xbox's signature franchises, and it's a safe bet there are a lot of fans who are extremely excited to see the legendary series make a triumphant return. View full article
  18. During last year's Game Awards, Dark Souls/Bloodborne developer FromSoftware gave us a tantalizing glimpse at the next project. They pulled back that curtain entirely to reveal their next action title, Sekiro: Shadows Die Twice. The game takes place in Japan and swaps medieval knights and Lovecraftian horrors for ninjas. Don't be fooled; there's still plenty of supernatural threats, including a massive serpent. The mysterious bone tool from the teaser is actually an artificial arm for the protagonist. This multipurpose limb can fire a grappling hook used quickly zip around or turn into an umbrella-like shield. Sekiro: Shadows Die Twice launches in 2019. It will arrive on PlayStation 4, Xbox One, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  19. In a surprise twist, EA announced the revival of the Command & Conquer franchise with Command & Conquer: Rivals. Players accumulate resources, build units, and face off in heated, small-scale battles across a variety of maps. The company took the stage with a battle between real-time strategy masters iNcontroL and nickatnyte to demonstrate how the mobile title condenses the traditional RTS experience into games lasting only a few minutes. The goal of each match is to control the three launch pads long enough to launch two nuclear missiles into your opponent's base. Rivals was announced with an accompanying cinematic that's pretty visually impressive. Keen-eyed observers and long-time C&C fans might notice a figure at the end of the trailer that looks suspiciously like Yuri from Command & Conquer 2. What that means exactly, I'm not entirely sure, but it could be exciting. Android users can play the pre-alpha version of Command & Conquer: Rivals today. Meanwhile, iOS players can register today to play when the game comes to that platform.
  20. In a surprise twist, EA announced the revival of the Command & Conquer franchise with Command & Conquer: Rivals. Players accumulate resources, build units, and face off in heated, small-scale battles across a variety of maps. The company took the stage with a battle between real-time strategy masters iNcontroL and nickatnyte to demonstrate how the mobile title condenses the traditional RTS experience into games lasting only a few minutes. The goal of each match is to control the three launch pads long enough to launch two nuclear missiles into your opponent's base. Rivals was announced with an accompanying cinematic that's pretty visually impressive. Keen-eyed observers and long-time C&C fans might notice a figure at the end of the trailer that looks suspiciously like Yuri from Command & Conquer 2. What that means exactly, I'm not entirely sure, but it could be exciting. Android users can play the pre-alpha version of Command & Conquer: Rivals today. Meanwhile, iOS players can register today to play when the game comes to that platform. View full article
  21. EA has made a habit of including a few smaller scale indie projects in its E3 press events over the last few years. This year they highlighted both Unravel Two and a completely unknown game from Berlin-based studio Jo-Mei. The studio's creative director, Cornelia Geppart took to EA's stage to announce Sea of Solitude, or SoS for short. "When humans get lonely they turn into monsters - this is the core of everything you will see, hear, and feel in SoS," said Geppart as footage of Sea of Solitude rolled in the background. Alternating between cheery scenery of a flooded town and a world of shadow inhabited by horrifically mutated humanoids, SoS seems like a combination of The Legend of Zelda: The Wind Waker and I Am Alive (a gritty indie disaster game set after a natural apocalypse that released in 2012 - maybe this comparison wasn't great since not many people played it). The story focuses on Kay, a young woman who has begun turning into one of the monsters that surrounds her. Why is this happening to everyone? How can she reverse the process? Players will have to brave the open seas and scavenge for supplies among monster infested towns to uncover the answers. Expect to see Sea of Solitude ship out in early 2019 for PC and consoles.
  22. EA has made a habit of including a few smaller scale indie projects in its E3 press events over the last few years. This year they highlighted both Unravel Two and a completely unknown game from Berlin-based studio Jo-Mei. The studio's creative director, Cornelia Geppart took to EA's stage to announce Sea of Solitude, or SoS for short. "When humans get lonely they turn into monsters - this is the core of everything you will see, hear, and feel in SoS," said Geppart as footage of Sea of Solitude rolled in the background. Alternating between cheery scenery of a flooded town and a world of shadow inhabited by horrifically mutated humanoids, SoS seems like a combination of The Legend of Zelda: The Wind Waker and I Am Alive (a gritty indie disaster game set after a natural apocalypse that released in 2012 - maybe this comparison wasn't great since not many people played it). The story focuses on Kay, a young woman who has begun turning into one of the monsters that surrounds her. Why is this happening to everyone? How can she reverse the process? Players will have to brave the open seas and scavenge for supplies among monster infested towns to uncover the answers. Expect to see Sea of Solitude ship out in early 2019 for PC and consoles. View full article
  23. Anthem's lead designers, including Bioware General Manager Casey Hudson, took the stage to dissect Anthem. On top of showing off more of the gameplay, the studio revealed the game's early 2019 release date. Bioware reinforced the "living" element of the game's shared open world. The world constantly changes, and events such as dramatic weather storms occur at the same time for all players. Despite the multiplayer premise, Bioware stressed that delivering a rich narrative is the primary focus. To achieve this vision, safe havens across the world of Anthem will serve as a kind of instanced hub where the decisions players make cause changes and growth unique to each player's game. On the subject of story, Anthem take place on a world left unfinished by the gods that shaped it. For unknown reasons, the gods abandoned powerful, world changing tools, some still active, leaving them scattered across the planet. These godly objects and their functions cause discord in the force called the Anthem of Creation. Since the world is incomplete and in dissonance, it has fallen victim to an array of violent storms and is inhabited by monsters. Thus, Freelancers, the pilots behind the Iron Man-esque suits, called Javelins, wear their armor to survive the harsh environment. Javelin's are also a necessity for battling malevolent forces that seek to weaponize the forces shaping the world. These were only hinted at briefly during EA's presentation, but we know they're called The Dominion. The conflict of the story seems to be based on the forces of The Dominion having discovered a way to weaponize the Anthem of Creation. Which... seems bad? We'll have to wait to find out more! Javelins come in four classes. Rangers, Colossus, Interceptor, and Storm. Each have their own special traits and players aren't tied to a single class. Depending on the situation, Anthem allows players to choose the best suit for the job. This also allows flexible strategy in deciding squad make-ups. Javelins can be customized with various colors and patterns, letting player create a look that suits them or their squad. Cosmetic items will be for sale (presumably costing real money), but Anthem contains no loot boxes and players won't be "able to purchase power" according to Bioware. Up to four players can taken on Anthem cooperatively, but the game can be experienced entirely solo. However, Bioware warns that Anthem's dangers become tougher for those who face them alone. Pre-orders are now open. Players who jump in early receive a VIP demo access and an in-game Founders Banner. Pre-ordering the standard version unlocks a legendary weapon the Legion of Dawn armor for the Ranger Javelin. Those that spring for the Legion of Dawn Edition receive the titular armor packs, a gear attachment for the Ranger, and digital soundtrack among other extras. Look for Anthem on PlayStation 4, Xbox One, and PC via Origin.
  24. Anthem's lead designers, including Bioware General Manager Casey Hudson, took the stage to dissect Anthem. On top of showing off more of the gameplay, the studio revealed the game's early 2019 release date. Bioware reinforced the "living" element of the game's shared open world. The world constantly changes, and events such as dramatic weather storms occur at the same time for all players. Despite the multiplayer premise, Bioware stressed that delivering a rich narrative is the primary focus. To achieve this vision, safe havens across the world of Anthem will serve as a kind of instanced hub where the decisions players make cause changes and growth unique to each player's game. On the subject of story, Anthem take place on a world left unfinished by the gods that shaped it. For unknown reasons, the gods abandoned powerful, world changing tools, some still active, leaving them scattered across the planet. These godly objects and their functions cause discord in the force called the Anthem of Creation. Since the world is incomplete and in dissonance, it has fallen victim to an array of violent storms and is inhabited by monsters. Thus, Freelancers, the pilots behind the Iron Man-esque suits, called Javelins, wear their armor to survive the harsh environment. Javelin's are also a necessity for battling malevolent forces that seek to weaponize the forces shaping the world. These were only hinted at briefly during EA's presentation, but we know they're called The Dominion. The conflict of the story seems to be based on the forces of The Dominion having discovered a way to weaponize the Anthem of Creation. Which... seems bad? We'll have to wait to find out more! Javelins come in four classes. Rangers, Colossus, Interceptor, and Storm. Each have their own special traits and players aren't tied to a single class. Depending on the situation, Anthem allows players to choose the best suit for the job. This also allows flexible strategy in deciding squad make-ups. Javelins can be customized with various colors and patterns, letting player create a look that suits them or their squad. Cosmetic items will be for sale (presumably costing real money), but Anthem contains no loot boxes and players won't be "able to purchase power" according to Bioware. Up to four players can taken on Anthem cooperatively, but the game can be experienced entirely solo. However, Bioware warns that Anthem's dangers become tougher for those who face them alone. Pre-orders are now open. Players who jump in early receive a VIP demo access and an in-game Founders Banner. Pre-ordering the standard version unlocks a legendary weapon the Legion of Dawn armor for the Ranger Javelin. Those that spring for the Legion of Dawn Edition receive the titular armor packs, a gear attachment for the Ranger, and digital soundtrack among other extras. Look for Anthem on PlayStation 4, Xbox One, and PC via Origin. View full article
  25. EA both announced and released Unravel Two today in a fun twist on how long it usually takes E3 games to reach the consoles and PCs of the general gaming community. The sequel to the well-received indie platformer aims to foster a spirit of friendship and adventure with its new focus on co-op/dual character mechanics. Coming to us courtesy of Coldwood Interactive, Unravel Two takes the physics platforming from the first game and adds in an interesting wrinkle with co-op. Having lost everything in a terrible storm, Yarny manages to connect with another creature like itself and the duo set out for adventure. This connection allows the two Yarnys to fuse together or split apart to accomplish tasks independently. If you're not a fan of co-op, don't worry - it's not mandatory to play the game with someone else. EA assured everyone that solo players will be able to enjoy the game, too. The stage demo showed the two yarn creatures helping one another to traverse a wilderness setting while pursued by a wild pheasant (it might not be a pheasant, but I'm not on an expert on those fowl creatures). The co-op feature was used to distract the pheasant while one or the other Yarny navigated a puzzle or escaped to safety. The game will support both online and local co-op play. And, again, this is one E3 announcement that's available right now for about $20 on PlayStation 4, Xbox One, and PC.
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