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Found 113 results

  1. Ubisoft kicked off their E3 2018 press conference with a big marching band performance led by a dancing panda bear and a troop of equally eclectic companions. The whole production was ostensibly to promote Just Dance 2019, but we learned next to nothing about the game from the announcement itself. However, we were able to learn a few tidbits from some sources aside from the conference. We know Just Dance 2019 will be released sometime this October for pretty much ever console a person might conceivably have in their home. It will be hitting the big three, Xbox One, Nintendo Switch, and PlayStation 4, but it will also be released on Xbox 360, Wii U, and even the Wii. That's right - the Wii, which was discontinued in 2011, will have its own brand new release of Just Dance 2019. That's pretty incredible. The song list will span 40 tracks, but can be expanded to 400 songs with a subscription to Just Dance Unlimited. 2019 will also include the ability to use a smart phone in place of a PlayStation Move or a Kinect accessory. Whatever method players use to interact with the game world and bust their moves, up to six players can dance together at one time.
  2. E3 2018 was a wild ride, to be sure. Last year, we brought you audio and video recaps of each day we spent at the show. This year, we tried to do that, but ran into some technical hurdles that made video impractical and audio tricky. We still recorded our impressions of the show each day, but we couldn't upload them to share with all of you... until now! Our first episode features Jack Gardner, Naomi Lugo, Marcus Stewart, and Zak Wojnar discussing the initial E3 press conferences and their surprises (or lack thereof). We'll have a few more of these and one final breakdown of the entire show releasing throughout the week. Outro music: Super Castlevania IV 'Tema de Simón' by Mighty Bear 7, Austin DiPietro, Martin Schiller, Stu Kennedy, and Theodore Hogan (http://ocremix.org/remix/OCR03734) Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. E3 2018 was a wild ride, to be sure. Last year, we brought you audio and video recaps of each day we spent at the show. This year, we tried to do that, but ran into some technical hurdles that made video impractical and audio tricky. We still recorded our impressions of the show each day, but we couldn't upload them to share with all of you... until now! Our first episode features Jack Gardner, Naomi Lugo, Marcus Stewart, and Zak Wojnar discussing the initial E3 press conferences and their surprises (or lack thereof). We'll have a few more of these and one final breakdown of the entire show releasing throughout the week. Outro music: Super Castlevania IV 'Tema de Simón' by Mighty Bear 7, Austin DiPietro, Martin Schiller, Stu Kennedy, and Theodore Hogan (http://ocremix.org/remix/OCR03734) Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. As usual, Electronic Arts got the jump on everyone this year with a press conference held a full day before any of the other major companies. The presentation itself held very few surprises. As expected, we were shown new footage of Battlefield V in action, given more information about this year's upcoming FIFA title, and were finally given a more in-depth look at Anthem, Bioware's newest sci-fi adventure. Less expected were the handful of joyous indie games that felt like a welcome breath of fresh air and the revival of the Command & Conquer franchise. Battlefield V kicked things off with explosive gameplay taken from the title's multiplayer mode. The emphasis this time seems to be giving players more mobility options with plenty of sliding and angled shots. Battlefield V players will be able to blow massive holes in fortifications and buildings with blasting weapons like rockets or grenades to open new routes. Alternatively, Battlefield V presents piloting tanks straight through structures as a viable strategy. The trailer depicts players being able to move large anti-aircraft guns and canon emplacements around by hitching them to trucks, which hints at a battlefield that might be more in motion than ever before. In a pleasant surprise, Vince Zampella, co-founder of Respawn Entertainment and co-creator of the Call of Duty franchise, took a minute on camera to announce that his company was in the process of creating a new Star Wars game called "Star Wars Jedi Fallen Order." Aside from a few details, not much more is known about the mysterious announcement, not even a teaser or a trailer. FIFA 19 made its predictable appearance. It will have some minor improvements over the previous entry in the series, notably tweaks to the Active Touch system will give players more control over the ball then ever before. The biggest addition, though, has to be the UEFA Champion's League which will be integrated across the entire game, including the returning story mode. Of course, EA took time in its press conference to talk about its upcoming Origin Access Premier service. Premier will allow players to access upcoming EA games on PC days before they're commercially available to anyone else. Star Wars Battlefront 2 also made an appearance. Flying in the face of predictions that the company would be abandoning support for the multiplayer shooter, EA announced that the Clone Wars would be coming to Battlefront 2 sometime after the Solo movie tie-in content launches. Players will finally be able to play as Obi-Wan Kenobi, General Grevious, and a host of other heroes and villains from the prequel films. One of the more surprising reveals of the conference was the abrupt reveal that Unravel Two both existed and was currently available. The physics-based platformer supports co-op play with two Yarneys as they journey together sharing the same spark. It looks as adorable, if not more so, than the first game. By far the best indie showing of EA's conference was Sea of Solitude. This adventure game combines The Legend of Zelda: The Windwaker with the sensibilities of Hayao Miyazaki to create something special. From Studio Jo-Mei comes the tale of Kay, a young girl in a flooded world of people who have been turned into monsters. It's a symptom of a curse that Kay herself is slowly succumbing to, as well. Players join her on a journey to uncover the cause of the curse and what, if anything, can lift it. Another surprise came in the form of a resurrection of sorts. Command & Conquer has been an RTS series long dormant, but EA hopes to change that. Unfortunately, they have decided to bring it back as a mobile strategy title that condenses the RTS genre into a short, competitive experience a la Clash Royale. It even has a snazzy trailer with Yuri from Command & Conquer: Red Alert 2 in it! Anthem delivered the moment for which most people viewing the press conference were waiting. The Iron Man-like suits in action against the backdrop of a mysterious, unfamiliar world unfinished by the gods brought the excitement. It's far outside of Bioware's wheelhouse, but the results of their efforts are undeniably impressive. Bioware aims to straddle the line between a shared online world with a strong narrative component that exists in the single-player hub area that changes with player decisions. Overall, EA's press conference stood as a middling showing. We didn't see much that was new, but even the familiar games on display had interesting aspects designed to get certain segments of the gaming population excited. There was a bit in there for everyone, sports fans, indie aficionados, twitch shooters, and nerdy nerds. Nothing that was completely mind-blowing, but a pleasantly acceptable series of titles ranging from interesting to dull. You can watch the full press conference below. What did you think? Let us know in the comments. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  5. As usual, Electronic Arts got the jump on everyone this year with a press conference held a full day before any of the other major companies. The presentation itself held very few surprises. As expected, we were shown new footage of Battlefield V in action, given more information about this year's upcoming FIFA title, and were finally given a more in-depth look at Anthem, Bioware's newest sci-fi adventure. Less expected were the handful of joyous indie games that felt like a welcome breath of fresh air and the revival of the Command & Conquer franchise. Battlefield V kicked things off with explosive gameplay taken from the title's multiplayer mode. The emphasis this time seems to be giving players more mobility options with plenty of sliding and angled shots. Battlefield V players will be able to blow massive holes in fortifications and buildings with blasting weapons like rockets or grenades to open new routes. Alternatively, Battlefield V presents piloting tanks straight through structures as a viable strategy. The trailer depicts players being able to move large anti-aircraft guns and canon emplacements around by hitching them to trucks, which hints at a battlefield that might be more in motion than ever before. In a pleasant surprise, Vince Zampella, co-founder of Respawn Entertainment and co-creator of the Call of Duty franchise, took a minute on camera to announce that his company was in the process of creating a new Star Wars game called "Star Wars Jedi Fallen Order." Aside from a few details, not much more is known about the mysterious announcement, not even a teaser or a trailer. FIFA 19 made its predictable appearance. It will have some minor improvements over the previous entry in the series, notably tweaks to the Active Touch system will give players more control over the ball then ever before. The biggest addition, though, has to be the UEFA Champion's League which will be integrated across the entire game, including the returning story mode. Of course, EA took time in its press conference to talk about its upcoming Origin Access Premier service. Premier will allow players to access upcoming EA games on PC days before they're commercially available to anyone else. Star Wars Battlefront 2 also made an appearance. Flying in the face of predictions that the company would be abandoning support for the multiplayer shooter, EA announced that the Clone Wars would be coming to Battlefront 2 sometime after the Solo movie tie-in content launches. Players will finally be able to play as Obi-Wan Kenobi, General Grevious, and a host of other heroes and villains from the prequel films. One of the more surprising reveals of the conference was the abrupt reveal that Unravel Two both existed and was currently available. The physics-based platformer supports co-op play with two Yarneys as they journey together sharing the same spark. It looks as adorable, if not more so, than the first game. By far the best indie showing of EA's conference was Sea of Solitude. This adventure game combines The Legend of Zelda: The Windwaker with the sensibilities of Hayao Miyazaki to create something special. From Studio Jo-Mei comes the tale of Kay, a young girl in a flooded world of people who have been turned into monsters. It's a symptom of a curse that Kay herself is slowly succumbing to, as well. Players join her on a journey to uncover the cause of the curse and what, if anything, can lift it. Another surprise came in the form of a resurrection of sorts. Command & Conquer has been an RTS series long dormant, but EA hopes to change that. Unfortunately, they have decided to bring it back as a mobile strategy title that condenses the RTS genre into a short, competitive experience a la Clash Royale. It even has a snazzy trailer with Yuri from Command & Conquer: Red Alert 2 in it! Anthem delivered the moment for which most people viewing the press conference were waiting. The Iron Man-like suits in action against the backdrop of a mysterious, unfamiliar world unfinished by the gods brought the excitement. It's far outside of Bioware's wheelhouse, but the results of their efforts are undeniably impressive. Bioware aims to straddle the line between a shared online world with a strong narrative component that exists in the single-player hub area that changes with player decisions. Overall, EA's press conference stood as a middling showing. We didn't see much that was new, but even the familiar games on display had interesting aspects designed to get certain segments of the gaming population excited. There was a bit in there for everyone, sports fans, indie aficionados, twitch shooters, and nerdy nerds. Nothing that was completely mind-blowing, but a pleasantly acceptable series of titles ranging from interesting to dull. You can watch the full press conference below. What did you think? Let us know in the comments. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  6. We Happy Few turned a lot of heads when it debuted in 2015. Its intriguing premise of a drug-fueled utopia, combined with the Bioshock-esque presentation and gameplay, gave the impression of narrative-focused shooter on-par with Ken Levine’s work. That excitement turned to disappointment when the game’s multiplayer entered early beta in 2016. Even though developer Compulsion Games promised a single-player component from the beginning, an off-put player base didn’t react kindly to this first offering. They weren’t alone. My own enthusiasm for We Happy Few waned significantly in light of this direction. Fast-forward months later, and Compulsion has found a publisher in Gearbox Software. The financial backing of a triple-A publisher has allowed the developer to expand the project’s scope–particularly its single-player. After spending an hour with We Happy Few’s revamped story campaign, I can confidently say that it feels like the experience people wanted from the get-go. On a personal note, I fell in love with the project all over again. To quickly recap the game’s premise, We Happy Few takes place in the retrofuturistic city of Wellington Wells. Set in an alternate 1960’s Britain, citizens live their lives constantly hopped up on a drug called Joy. As the name suggests, the drug basically brainwashes them into a creepy, forced happiness, causing hallucinations and general insanity. Those who don’t take their Joy get labeled as Downers, and become exiled as enemies. The demo I played picked up immediately after the conclusion of the game’s E3 2016 trailer. Protagonist Arthur Hastings, a newspaper censor, (and one of three available characters) was outed as a Downer and narrowly evaded capture by the authorities. We last saw him enter the sewers where I continued his escape. I immediately felt the Bioshock vibes, from the quirky writing (though We Happy Few leans harder into black comedy territory) to the the exaggerated characters. Logs and books filling in the world’s lore littered environments for the player’s reading pleasure. Every piece of furniture, as well as bodies, can be searched for supplies. And search for supplies you should because We Happy Few focuses heavily on crafting and survival. Food, medical supplies, tools, and even clothing must be whipped up using random parts. Additionally, players can discover blueprints to make other items. As someone who enjoys picking up junk to create not-junk, I felt that unexplainable but familiar satisfaction of hoarding everything in sight and got excited for every new blueprint. Player’s maintain Arthur’s hunger and thirst by devouring food and water. Most of the food I found barely qualified as edible, so I needed to craft food poisoning remedies to keep on hand at all times. Maintaining Arthur’s statuses seemed like a potential burden, but these meters depleted slowly. I also frequently found food (albeit decayed), which left me to enjoy myself without stopping every few minutes to stuff Arthur’s face. The map’s enormous scale stood out as I roamed the scenic British countryside. In fact, my lengthy trek only uncovered a relatively small portion of it. Furthermore, the area I occupied only represented one of around five or six zones players explore. Needless to say, We Happy Few seems poised to offer plenty of game to across its roughly 20 hour campaign. A huge world needs plenty of side activities. We Happy Few features traditional NPC side-quests as well as extra objectives. I found maps that revealed dig spots where I unearthed buried treasure. Discovering certain ingredients opened up crafting quests which essentially acted as tutorials for assembling a new recipe. It remains to be seen just how much We Happy Few has to offer outside of the critical path, but the diversions I found left me feeling optimistic on that front. I eventually reached my objective: a dilapidated, poverty-stricken town. Its population appeared to consist of sullen Wellington Wells outcasts. Since they resented their former home, they didn’t take kindly to Arthur’s fancy city garb and proceeded to band together and give chase. I fled into a nearby church. Inside, I met a character recommending I tear up my clothing to appear more downtrodden. Blending into the surroundings is another crucial element of We Happy Few. That could involve posing as a exile on the outside or maintaining the illusion of Joy-fueled cheerfulness within Wellington Wells. After crafting a crappier version of my outfit, I stepped outside to greet the unruly mob. Upon noticing my new digs, they instantly shrugged and dissipated in a somewhat comedic moment. I could now freely explore the town. Citizen interactions have an Elder Scrolls-like flavor. For example, intruding into homes uninvited or getting caught stealing possessions can cause residents to violently retaliate. Now that I’ve successfully assimilated myself into the local populace, crossing a bridge to reach the next region became my next goal. I reached the gentleman guarding the bridge gate; however, it turned out a local gang swiped his precious war medals and he wouldn’t let me pass until I recovered them. Furthermore, I also needed to find a necessary power cell. To recover the medals, I had to locate and infiltrate the gang’s stronghold. Despite sneaking through a back opening undetected (one of multiple routes), the gang were prepared for intruders all along and captured me when I rode their elevator. The reason behind their setup: to lure potential competitors to battle to the death in their popular fighting arena. After stripping me of my belongings, the thugs led me into their battlefield. I met my opponent: a former associate of Arthur’s who blamed him for not publishing one of his articles in the newspaper. Arthur explained that the man’s piece blatantly plagiarized Arthur’s own work, but the man still swore revenge in a humorous exchange. I had the option of choosing to use non-lethal or deadly force. I went with the non-fatal pipe wrapped in padding. My adversary swiftly opted for a deadlier weapon, much to Arthur’s chagrin. Despite having this choice, We Happy Few doesn’t feature a morality mechanic. When I asked Compulsion’s Narrative Director Alex Epstein about this, he told me he’d rather players feel the consequences themselves rather than gamify it. Judging by this response, I wouldn't expect any horns to sprout on Arthur's head if you opt for a bloodier approach. Combat resembled the style of BioShock or Dishonored. The right shoulder button initiated attacks while the left shoulder button blocked. Players can also perform a guard-breaking shove. Picking up downed bodies and hurling them at opponents became my favorite offensive move for its silliness. After incapacitating the writer, more enemies entered the fray. I found it easy to drop foes by backing them into a corner and wailing on them, though I had to remain mindful of Arthur’s stamina meter. After finally beating my challengers, the gang allowed me to walk free, but I had no intention of leaving without accomplishing my mission. I snuck my way into the underbelly of the hideout. Navigating unseen, I creeped up behind unsuspecting foes and choked them out. To distract others, I lobbed glass bottles. These mechanics won’t surprise stealth fans, but players can access more abilities by unlocking them in the skill tree. I eventually found the gatekeeper’s medals, along with a power cell and my stolen inventory, and chose to escape without making a ruckus. After returning the medals to the grateful veteran, I passed through the gate and took a train to the next area. Unfortunately, I had to end things there before I could see what lay ahead. Had I not had to hoof it to another appointment, I’d have gladly kept playing. We Happy Few’s strange world begs to be explored, and I got hooked on gathering as many resources to make Arthur as capable as possible. With a world this large, We Happy Few will live or die based on the number of interesting things to do. Ultimately, I’m relieved to have substantial single-player component to sink my teeth into as the idea of the multiplayer doesn’t excite me in the same way. The wait for We Happy Few won’t last much longer, thankfully. It launches August 10 for Xbox One, PlayStation 4, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  7. We Happy Few turned a lot of heads when it debuted in 2015. Its intriguing premise of a drug-fueled utopia, combined with the Bioshock-esque presentation and gameplay, gave the impression of narrative-focused shooter on-par with Ken Levine’s work. That excitement turned to disappointment when the game’s multiplayer entered early beta in 2016. Even though developer Compulsion Games promised a single-player component from the beginning, an off-put player base didn’t react kindly to this first offering. They weren’t alone. My own enthusiasm for We Happy Few waned significantly in light of this direction. Fast-forward months later, and Compulsion has found a publisher in Gearbox Software. The financial backing of a triple-A publisher has allowed the developer to expand the project’s scope–particularly its single-player. After spending an hour with We Happy Few’s revamped story campaign, I can confidently say that it feels like the experience people wanted from the get-go. On a personal note, I fell in love with the project all over again. To quickly recap the game’s premise, We Happy Few takes place in the retrofuturistic city of Wellington Wells. Set in an alternate 1960’s Britain, citizens live their lives constantly hopped up on a drug called Joy. As the name suggests, the drug basically brainwashes them into a creepy, forced happiness, causing hallucinations and general insanity. Those who don’t take their Joy get labeled as Downers, and become exiled as enemies. The demo I played picked up immediately after the conclusion of the game’s E3 2016 trailer. Protagonist Arthur Hastings, a newspaper censor, (and one of three available characters) was outed as a Downer and narrowly evaded capture by the authorities. We last saw him enter the sewers where I continued his escape. I immediately felt the Bioshock vibes, from the quirky writing (though We Happy Few leans harder into black comedy territory) to the the exaggerated characters. Logs and books filling in the world’s lore littered environments for the player’s reading pleasure. Every piece of furniture, as well as bodies, can be searched for supplies. And search for supplies you should because We Happy Few focuses heavily on crafting and survival. Food, medical supplies, tools, and even clothing must be whipped up using random parts. Additionally, players can discover blueprints to make other items. As someone who enjoys picking up junk to create not-junk, I felt that unexplainable but familiar satisfaction of hoarding everything in sight and got excited for every new blueprint. Player’s maintain Arthur’s hunger and thirst by devouring food and water. Most of the food I found barely qualified as edible, so I needed to craft food poisoning remedies to keep on hand at all times. Maintaining Arthur’s statuses seemed like a potential burden, but these meters depleted slowly. I also frequently found food (albeit decayed), which left me to enjoy myself without stopping every few minutes to stuff Arthur’s face. The map’s enormous scale stood out as I roamed the scenic British countryside. In fact, my lengthy trek only uncovered a relatively small portion of it. Furthermore, the area I occupied only represented one of around five or six zones players explore. Needless to say, We Happy Few seems poised to offer plenty of game to across its roughly 20 hour campaign. A huge world needs plenty of side activities. We Happy Few features traditional NPC side-quests as well as extra objectives. I found maps that revealed dig spots where I unearthed buried treasure. Discovering certain ingredients opened up crafting quests which essentially acted as tutorials for assembling a new recipe. It remains to be seen just how much We Happy Few has to offer outside of the critical path, but the diversions I found left me feeling optimistic on that front. I eventually reached my objective: a dilapidated, poverty-stricken town. Its population appeared to consist of sullen Wellington Wells outcasts. Since they resented their former home, they didn’t take kindly to Arthur’s fancy city garb and proceeded to band together and give chase. I fled into a nearby church. Inside, I met a character recommending I tear up my clothing to appear more downtrodden. Blending into the surroundings is another crucial element of We Happy Few. That could involve posing as a exile on the outside or maintaining the illusion of Joy-fueled cheerfulness within Wellington Wells. After crafting a crappier version of my outfit, I stepped outside to greet the unruly mob. Upon noticing my new digs, they instantly shrugged and dissipated in a somewhat comedic moment. I could now freely explore the town. Citizen interactions have an Elder Scrolls-like flavor. For example, intruding into homes uninvited or getting caught stealing possessions can cause residents to violently retaliate. Now that I’ve successfully assimilated myself into the local populace, crossing a bridge to reach the next region became my next goal. I reached the gentleman guarding the bridge gate; however, it turned out a local gang swiped his precious war medals and he wouldn’t let me pass until I recovered them. Furthermore, I also needed to find a necessary power cell. To recover the medals, I had to locate and infiltrate the gang’s stronghold. Despite sneaking through a back opening undetected (one of multiple routes), the gang were prepared for intruders all along and captured me when I rode their elevator. The reason behind their setup: to lure potential competitors to battle to the death in their popular fighting arena. After stripping me of my belongings, the thugs led me into their battlefield. I met my opponent: a former associate of Arthur’s who blamed him for not publishing one of his articles in the newspaper. Arthur explained that the man’s piece blatantly plagiarized Arthur’s own work, but the man still swore revenge in a humorous exchange. I had the option of choosing to use non-lethal or deadly force. I went with the non-fatal pipe wrapped in padding. My adversary swiftly opted for a deadlier weapon, much to Arthur’s chagrin. Despite having this choice, We Happy Few doesn’t feature a morality mechanic. When I asked Compulsion’s Narrative Director Alex Epstein about this, he told me he’d rather players feel the consequences themselves rather than gamify it. Judging by this response, I wouldn't expect any horns to sprout on Arthur's head if you opt for a bloodier approach. Combat resembled the style of BioShock or Dishonored. The right shoulder button initiated attacks while the left shoulder button blocked. Players can also perform a guard-breaking shove. Picking up downed bodies and hurling them at opponents became my favorite offensive move for its silliness. After incapacitating the writer, more enemies entered the fray. I found it easy to drop foes by backing them into a corner and wailing on them, though I had to remain mindful of Arthur’s stamina meter. After finally beating my challengers, the gang allowed me to walk free, but I had no intention of leaving without accomplishing my mission. I snuck my way into the underbelly of the hideout. Navigating unseen, I creeped up behind unsuspecting foes and choked them out. To distract others, I lobbed glass bottles. These mechanics won’t surprise stealth fans, but players can access more abilities by unlocking them in the skill tree. I eventually found the gatekeeper’s medals, along with a power cell and my stolen inventory, and chose to escape without making a ruckus. After returning the medals to the grateful veteran, I passed through the gate and took a train to the next area. Unfortunately, I had to end things there before I could see what lay ahead. Had I not had to hoof it to another appointment, I’d have gladly kept playing. We Happy Few’s strange world begs to be explored, and I got hooked on gathering as many resources to make Arthur as capable as possible. With a world this large, We Happy Few will live or die based on the number of interesting things to do. Ultimately, I’m relieved to have substantial single-player component to sink my teeth into as the idea of the multiplayer doesn’t excite me in the same way. The wait for We Happy Few won’t last much longer, thankfully. It launches August 10 for Xbox One, PlayStation 4, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  8. Trials Rising takes the classic Trials formula and expands the courses around the world. Players should expect revamped and updated courses with plenty of opportunities for sick flips and competition. Antti Ilvessuo, creative director of Trials Rising, took the stage dressed as a Trials character in expert comedic fashion to talk a bit more at length about the arcade-y title. "In Trials Rising, we work with our players more than ever," Ilvessuo stated to the gathered press and fans. The statement, typical of E3 hyperbole, seems to be accurate. Ilvessuo brought out YouTuber Professor FatShady, a prominent figure in the online Trials community, to explain how Trials Rising demonstrates Ubisoft's commitment to its biggest fans. The professor made a name for himself after making videos about Trials for years. That attention put him on Ubisoft's radar, leading them to invite him to work with the development team to create all of the tutorial content for Trials Rising. He's not an isolated case, either. Some twenty community members have been involved in Trials Rising's development over the past two years. A close beta will launch for Trials Rising later this fall, which interested fans can register for on the Trials website. Not only that, but the release window was revealed to be February 2019. Trials Rising will release for PlayStation 4, Xbox One, PC, and Nintendo Switch. View full article
  9. There's no getting around it; the biggest reveal of Ubisoft's E3 show had to be Jade as the antagonist of Beyond Good & Evil 2. The flashy trailer takes its time to introduce each member of the lovable space pirate crew, with special attention paid to series staple Pey'j and two new characters. We're given a brief insight into the life of the holistic chief medical officer Uma as she works on crewmen affected by Pey'j's cooking. The camera lingers on an interaction between chief engineer Callum and his loving engine. And then everything blows up. Gabrielle Shrager, narrative director on Beyond Good & Evil 2, described the game as a space opera. That label might have been hard to see for a game from the early 2000s about an adventurous photographer, but the sequel (which is confusingly a prequel) seems primed to live up to that term. Players take on the role of a space pirate captain in the 24th century that has somehow, probably with some kind of botched heist, earned the ire of the DomZ, the powerful alien race from the first game. Following the explosive trailer, the world was treated to the first look at Beyond Good & Evil 2 in action. The scenes shown took place largely in or around the ancient city of Ganesha. It offered brief, tantalizing snippets of gameplay showing an expansive world, multiple modes of travel including aircraft and jetpacks, and both aerial and ground combat. It was difficult to get a sense of how the game actually plays, but the general impression given was that the world will be colossal in scope. The universe of Beyond Good & Evil 2 will be so big, in fact, that Ubisoft has partnered with an open platform called Hit Record to help fill it with art via the Space Monkey Program. Ostensibly, they are doing this because there's more work to be done than can be feasibly done in-house and Hit Record will allow them to meet their perceived needs. The company, run by Joseph Gordon Levitt, will be paying collaborators for their contributions to Beyond Good & Evil 2, though that hasn't stopped some industry watchdogs from crying foul. Critics say that, while the idea of more opensource development for huge projects might be an interesting one, it will ultimately be a way of hiring freelancers to avoid paying for things like employee benefits or committing to contracts. This move has become more common in the game industry over the last few years, putting specialized creators into the unpredictable position of constantly moving from one job to the next with no stability and no guaranteed payment. This is called speculative work or spec work and spawned the hashtag #NoSpec on Twitter where various voices from around the industry gave their thoughts on the subject. While we don't have any hard release date for Beyond Good & Evil 2, we do know that there will be an event later this fall dedicated to the game and its community. BGE Fest will take place in Montpellier, France where we will likely present more details on what kind of creative community they aim to foster around Beyond Good & Evil as well as the game itself. View full article
  10. Ubisoft kicked off their E3 2018 press conference with a big marching band performance led by a dancing panda bear and a troop of equally eclectic companions. The whole production was ostensibly to promote Just Dance 2019, but we learned next to nothing about the game from the announcement itself. However, we were able to learn a few tidbits from some sources aside from the conference. We know Just Dance 2019 will be released sometime this October for pretty much ever console a person might conceivably have in their home. It will be hitting the big three, Xbox One, Nintendo Switch, and PlayStation 4, but it will also be released on Xbox 360, Wii U, and even the Wii. That's right - the Wii, which was discontinued in 2011, will have its own brand new release of Just Dance 2019. That's pretty incredible. The song list will span 40 tracks, but can be expanded to 400 songs with a subscription to Just Dance Unlimited. 2019 will also include the ability to use a smart phone in place of a PlayStation Move or a Kinect accessory. Whatever method players use to interact with the game world and bust their moves, up to six players can dance together at one time. View full article
  11. During the Square Enix 2018 E3 conference, it was announced that Monster Hunter would crossover into the Final Fantasy XIV universe. In the trailer, we see a super stoked Palico approach a character who appears to be Auron from Final Fantasy. We then see that it is indeed another character dressed up as such and eventually zoom to an entire lineup of characters dressed in get-ups from various points in the franchise gearing up to take on a Rathalos. The rest of the trailer showed off content and revealed the patch Under the Moonlight. The collaboration and content will come to the game later this summer.
  12. During the Square Enix 2018 E3 conference, it was announced that Monster Hunter would crossover into the Final Fantasy XIV universe. In the trailer, we see a super stoked Palico approach a character who appears to be Auron from Final Fantasy. We then see that it is indeed another character dressed up as such and eventually zoom to an entire lineup of characters dressed in get-ups from various points in the franchise gearing up to take on a Rathalos. The rest of the trailer showed off content and revealed the patch Under the Moonlight. The collaboration and content will come to the game later this summer. View full article
  13. Much like The Elder Scrolls VI, we didn't get much from the reveal of Starfield aside from a quick teaser trailer confirming its existence. We had some clue that this title would eventually surface due to a leak on 4chan. The post stated that Starfield would be a sci-fi open world RPG along with other details. In the trailer, we catch a view of a planet from what may be from the inside of a space vessel. A window-like reflection of the letters "CONSTE..." faintly appears in the bottom-left corner(:17 into the video). A star-shaped station floating outside is then engulfed in light in what possibly look like some sort of hyper-jump. Time will tell when we'll get any more information about Starfield. There is a website, Starfield.Bethesda.Net where people can watch the teaser and sign up for updates.
  14. Much like The Elder Scrolls VI, we didn't get much from the reveal of Starfield aside from a quick teaser trailer confirming its existence. We had some clue that this title would eventually surface due to a leak on 4chan. The post stated that Starfield would be a sci-fi open world RPG along with other details. In the trailer, we catch a view of a planet from what may be from the inside of a space vessel. A window-like reflection of the letters "CONSTE..." faintly appears in the bottom-left corner(:17 into the video). A star-shaped station floating outside is then engulfed in light in what possibly look like some sort of hyper-jump. Time will tell when we'll get any more information about Starfield. There is a website, Starfield.Bethesda.Net where people can watch the teaser and sign up for updates. View full article
  15. One of the biggest surprises at Square Enix's E3 showcase was a provocative new IP called The Quiet Man (presumably with no connection to the 1952 John Wayne romantic drama). The trailer opened with a live-action segment showing off the picturesque scenery of Lower Manhattan, the heart of New York CIty. A lone, hooded figure carrying a paper bag walks into a dark alley where he encounters a trio of gaudily-dressed gang members. After they mouth off to him, he points to his ear, suggesting he is deaf and possiblly mute. As the two men approach the unnamed protagonist, the scene seamlessly transitions to what appears to be in-engine footage, and he beats them up while the tagline, Silence Rings Loudest. Square Enix is promising more from The Quiet Man in August, and there's evidence to suggest that this trailer is heavily edited, a tease of a greater reveal yet to come. The Quiet Man confronts three men in the alley, but only fights two of them in the brief CGI sequence. However, the third figure can be briefly seen sprawled on the ground behind the silent hero when the camera first pans around to his feet. Perhaps, when the game is fully revealed later on, an extended version of this trailer will present itself. The Quiet Man is a mysterious new game, and little is known about it. It appears to feature hand-to-hand combat it's set in New York City, and the lead character has beautiful hair, but it's too early to say anything more than that. Will the game feature live-action segments? Will it seamlessly switch between live-action cutscenes and high-adrenaline fighting gameplay? It's too early to say with any degree of certainty. Regardless, we're hyped to learn more about Square Enix's newest project. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  16. One of the biggest surprises at Square Enix's E3 showcase was a provocative new IP called The Quiet Man (presumably with no connection to the 1952 John Wayne romantic drama). The trailer opened with a live-action segment showing off the picturesque scenery of Lower Manhattan, the heart of New York CIty. A lone, hooded figure carrying a paper bag walks into a dark alley where he encounters a trio of gaudily-dressed gang members. After they mouth off to him, he points to his ear, suggesting he is deaf and possiblly mute. As the two men approach the unnamed protagonist, the scene seamlessly transitions to what appears to be in-engine footage, and he beats them up while the tagline, Silence Rings Loudest. Square Enix is promising more from The Quiet Man in August, and there's evidence to suggest that this trailer is heavily edited, a tease of a greater reveal yet to come. The Quiet Man confronts three men in the alley, but only fights two of them in the brief CGI sequence. However, the third figure can be briefly seen sprawled on the ground behind the silent hero when the camera first pans around to his feet. Perhaps, when the game is fully revealed later on, an extended version of this trailer will present itself. The Quiet Man is a mysterious new game, and little is known about it. It appears to feature hand-to-hand combat it's set in New York City, and the lead character has beautiful hair, but it's too early to say anything more than that. Will the game feature live-action segments? Will it seamlessly switch between live-action cutscenes and high-adrenaline fighting gameplay? It's too early to say with any degree of certainty. Regardless, we're hyped to learn more about Square Enix's newest project. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  17. With the Skate franchise on ice and the Tony Hawk series fumbling every new comeback, skateboard enthusiasts have had little to latch onto this console generation. However, they may have a new hope in Session, a brand-new skateboard sim from developer crea-ture Studios. Session came to be via a Kickstarter campaign last year, where it raised over CA $163,000 of an $80,000 goal. The reveal trailer doesn't reveal any exact details, though the Kickstarter pages states that Session focuses entirely on the act of skateboarding with no "artificial add-ons". It utilizes a unique dual-stick control scheme similar to Skate's. Control of a skater's left and right feet is mapped to the respective analog sticks. crea-ture claims this set-up makes Session's controls intuitive and easy to pick up and play, regardless if you're a skating fan or otherwise. Additionally, Session's places a big emphasis on video editing with a film and sharing features. Players can manipulate camera angles and features to capture ideal shots of their sick tricks, then post them to social media. Session skates to Xbox One Game Preview and Steam Early Access later this year. The full release is scheduled for 2019.
  18. With the Skate franchise on ice and the Tony Hawk series fumbling every new comeback, skateboard enthusiasts have had little to latch onto this console generation. However, they may have a new hope in Session, a brand-new skateboard sim from developer crea-ture Studios. Session came to be via a Kickstarter campaign last year, where it raised over CA $163,000 of an $80,000 goal. The reveal trailer doesn't reveal any exact details, though the Kickstarter pages states that Session focuses entirely on the act of skateboarding with no "artificial add-ons". It utilizes a unique dual-stick control scheme similar to Skate's. Control of a skater's left and right feet is mapped to the respective analog sticks. crea-ture claims this set-up makes Session's controls intuitive and easy to pick up and play, regardless if you're a skating fan or otherwise. Additionally, Session's places a big emphasis on video editing with a film and sharing features. Players can manipulate camera angles and features to capture ideal shots of their sick tricks, then post them to social media. Session skates to Xbox One Game Preview and Steam Early Access later this year. The full release is scheduled for 2019. View full article
  19. Nier: Automata was an unexpected hit when it arrived on PlayStation 4 and PC last spring. The off-the-wall yet poignant story combined with its unique structure and stylish action took players by surprise, with many lauding it as one of the most memorable titles of the generation. Now Xbox owners can discover what the fuss is about when Platinum's breakout title arrives to Xbox One The Xbox version, subtitled Become as Gods Edition, includes all previously released DLC. It also boasts Xbox One X enhancements, likely meaning either a graphical or framerate boost. If you've yet to play Nier, take a look at what you're getting into in the trailer below. Nier: Automata - Become as Gods Edition releases June 26.
  20. Nier: Automata was an unexpected hit when it arrived on PlayStation 4 and PC last spring. The off-the-wall yet poignant story combined with its unique structure and stylish action took players by surprise, with many lauding it as one of the most memorable titles of the generation. Now Xbox owners can discover what the fuss is about when Platinum's breakout title arrives to Xbox One The Xbox version, subtitled Become as Gods Edition, includes all previously released DLC. It also boasts Xbox One X enhancements, likely meaning either a graphical or framerate boost. If you've yet to play Nier, take a look at what you're getting into in the trailer below. Nier: Automata - Become as Gods Edition releases June 26. View full article
  21. Microsoft addressed one of Xbox's largest criticisms, the lack of exclusive AAA games, by announcing the creation/acquisition of several development studios. When speaking about the importance of making Xbox One the best places to play game, Xbox head Phil Spencer announced the formation of The Initiative. This new Microsoft studio, led by veteran storyteller Darrell Gallagher (formally of Crystal Dynamics), is currently building a team of "world-class talent" in Santa Monica, California. Their goal, as Spencer put it, is to "create groundbreaking new game experiences". Spencer followed that news by revealing that four third-party studios have been brought under Microsoft's umbrella: Undead Labs (State of Decay series) Playground Games (Forza Horizon series, Unannounced new IP) Ninja Theory (Hellblade, DmC Devil May Cry, Enslaved) Compulsion Games (We Happy Few, Contrast) Spencer states these five teams will have "the resources, the platform, and the creative independence to take bigger risks, [and] create even bolder worlds for you". In a bit of writing on the wall, State of Decay and Forza Horizon have long been Microsoft-exclusive titles. The formally PlayStation-exclusive Hellblade: Senua's Sacrifice arrived on Xbox in April. We Happy Few, however, is still scheduled to release on PlayStation 4 as well as Xbox One.
  22. Microsoft addressed one of Xbox's largest criticisms, the lack of exclusive AAA games, by announcing the creation/acquisition of several development studios. When speaking about the importance of making Xbox One the best places to play game, Xbox head Phil Spencer announced the formation of The Initiative. This new Microsoft studio, led by veteran storyteller Darrell Gallagher (formally of Crystal Dynamics), is currently building a team of "world-class talent" in Santa Monica, California. Their goal, as Spencer put it, is to "create groundbreaking new game experiences". Spencer followed that news by revealing that four third-party studios have been brought under Microsoft's umbrella: Undead Labs (State of Decay series) Playground Games (Forza Horizon series, Unannounced new IP) Ninja Theory (Hellblade, DmC Devil May Cry, Enslaved) Compulsion Games (We Happy Few, Contrast) Spencer states these five teams will have "the resources, the platform, and the creative independence to take bigger risks, [and] create even bolder worlds for you". In a bit of writing on the wall, State of Decay and Forza Horizon have long been Microsoft-exclusive titles. The formally PlayStation-exclusive Hellblade: Senua's Sacrifice arrived on Xbox in April. We Happy Few, however, is still scheduled to release on PlayStation 4 as well as Xbox One. View full article
  23. So we're getting a new addition to the Elder Scrolls series with the long-awaited announcement that The Elder Scrolls VI will indeed exist. All we got on that front was a logo and some very pretty mountains, so who knows when we'll actually be able to play the next 300 hour+ adventure. In the meantime, Bethesda has a mobile remedy for our role-playing needs with the announcement of The Elder Scrolls: Blades. The game features three play modes with The Abyss an endless dungeon, Arena with one-on-one combat and Main mode where story and quests will live. As far as story goes, you'll play as an exiled Blade trying to restore your hometown. Dungeons will be both hand-crafted and procedurally generated. Both two-handed landscape and single-handed portrait screen orientations are supported. Preorders went live after the conference concluded on June 10, with the full release slated for fall this year. Registrations for early access start this week. The Elder Scrolls: Blades is coming to mobile platforms as well as console and PC. In more mobile Bethesda news, E3 2018 marks Fallout Shelter's three year anniversary. To celebrate, players can build their very own shelters on PlayStation 4 and Switch as of June 10.
  24. So we're getting a new addition to the Elder Scrolls series with the long-awaited announcement that The Elder Scrolls VI will indeed exist. All we got on that front was a logo and some very pretty mountains, so who knows when we'll actually be able to play the next 300 hour+ adventure. In the meantime, Bethesda has a mobile remedy for our role-playing needs with the announcement of The Elder Scrolls: Blades. The game features three play modes with The Abyss an endless dungeon, Arena with one-on-one combat and Main mode where story and quests will live. As far as story goes, you'll play as an exiled Blade trying to restore your hometown. Dungeons will be both hand-crafted and procedurally generated. Both two-handed landscape and single-handed portrait screen orientations are supported. Preorders went live after the conference concluded on June 10, with the full release slated for fall this year. Registrations for early access start this week. The Elder Scrolls: Blades is coming to mobile platforms as well as console and PC. In more mobile Bethesda news, E3 2018 marks Fallout Shelter's three year anniversary. To celebrate, players can build their very own shelters on PlayStation 4 and Switch as of June 10. View full article
  25. “Do you want to see hell on earth? We just teased it,” said Creative Director Hugo Martin right after revealing Doom Eternal, the sequel to the 2016 title. In said trailer, we get to see the twisted hellscape that we've come to know and love accented by twisting monstrosities and an accelerating musical chord. It's brief and visceral, but it lets us know that Doom is coming. Doom Eternal wants to push boundaries with new weapons, abilities and enemies. Bethesda also appears to want to push the genre forward, stating the game will be "the next leap in push-forward, first-person combat." There's no release date yet, but more information will follow on August 10 during QuakeCon 2018. There, we'll get a look at gameplay for Doom Eternal during a live stream.
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