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Found 21 results

  1. Days before E3 weekend kicks off, Google streamed its Stadia Connect video detailing the pricing and release date for its game streaming service, Stadia. On top of sharing when and how players can get in on the upcoming platform, the tech giant also showed off a line-up of games both new and old coming to the service. Users can open a basic Stadia account for free which lets them stream games up to 1080p/60fps with stereo sound. Players looking for a premium experience can subscribe to Stadia Pro. For $9.99 a month subscribers can stream in 4K/HDR with 60fps and 5.1 surround sound. Similar to Xbox Gold/PS Plus, Pro users also receive free games and discounts. The big caveat is that neither the free accounts nor Stadia Pro will be available until 2020. That’s because Google Stadia technically launches this November. However, you’ll need to purchase the Stadia Founder’s Edition to play then. The $129 bundle includes a Chromecast Ultra, a limited edition Night Blue Stadia controller, 3 months of Stadia Pro, a 3-month buddy pass of Stadia Pro to gift to a friend, and a copy of Destiny 2: The Collection. Founders also get to claim their Stadia usernames before anyone else. Players can pre-order the Founders Edition beginning today with Google stressing that the offer only lasts for a “limited time in limited quantities”. Google Stadia will first rollout in 14 countries: USA, Canada, UK, Belgium, Finland, Denmark, France, Germany, Ireland, Italy, Sweden, Netherlands, Spain, and Norway. Stadia will become available in more countries beginning next year. Games are purchased the same way as always in that they’re bought individually at prices similar to those on other platforms. Stadia controllers run separately for $70 and come in three colors: white, black, and wasabi (pale green). Google also broke down the resolutions various internet speeds allow. The minimum required 10MBps will stream games at 720p resolution. Speeds clocking around 20 Mbps run games at 1080p. Finally, 35 Mbps grants the much-touted 4K/HDR visuals. Resolutions may vary, but Google promises games will run at 60 frames per second no matter what internet speed players fall under. On the software side, the reveal of Baldur’s Gate 3 kicked things off on a high note. Fans have waited/begged for a new sequel in acclaimed RPG series since the mid 2000's making its debut a major get for Google (it's coming to PC too and is NOT a Stadia exclusive). A cinematic trailer, posted above, transitioned to a chat about the game's origins from the head of developer Larian Studios. Another new title is GYLT, a Pixar-esque horror adventure title from Rime developer Tequila Works. Party game Get Packed is coming in 2020 and appears to channel the multiplayer insanity of Overcooked but trades hectic cooking for hectic moving. The Division 2 and the upcoming Ghost Recon: Breakpoint both received overview trailers confirming their inclusion. Destiny 2: The Collection bundles every piece of DLC including the newly revealed Shadowkeep expansion. Bungie confirmed that players can upload their Guardian's data to the Stadia version of the game (though a disclaimer points out that PS4 transfers are still pending due to Sony, likely due to their slow adoption to cross-play). In addition to the games already discussed, the Stadia website lists these additional titles for purchase: Assassin's Creed Odyssey Borderlands 3 Darksiders: Genesis Doom Eternal Dragon Ball Xenoverse 2 Farming Simulator 19 Final Fantasy XV Football Manager 2020 Just Dance Metro Exodus Mortal Kombat 11 NBA 2K (year not specified) Power Rangers: Battle for the Grid Rage 2 Samurai Shodown The Crew 2 The Elder Scrolls Online Thumper Tomb Raider Trilogy Trials Rising Wolfenstein: Youngblood Google seems to be taking a gradual approach with Stadia by rolling the service out for premium members first before opening the floodgates for everyone else next year. That’s probably the best route for testing the service’s stability, though in a way the Founder’s Pack feels like a pricey ticket to a beta test. It all comes down to just how well Stadia lives up to its lofty promise. What do you think of Stadia’s details. Does the roster of announced games excite you? Let us know in the comments. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  2. Days before E3 weekend kicks off, Google streamed its Stadia Connect video detailing the pricing and release date for its game streaming service, Stadia. On top of sharing when and how players can get in on the upcoming platform, the tech giant also showed off a line-up of games both new and old coming to the service. Users can open a basic Stadia account for free which lets them stream games up to 1080p/60fps with stereo sound. Players looking for a premium experience can subscribe to Stadia Pro. For $9.99 a month subscribers can stream in 4K/HDR with 60fps and 5.1 surround sound. Similar to Xbox Gold/PS Plus, Pro users also receive free games and discounts. The big caveat is that neither the free accounts nor Stadia Pro will be available until 2020. That’s because Google Stadia technically launches this November. However, you’ll need to purchase the Stadia Founder’s Edition to play then. The $129 bundle includes a Chromecast Ultra, a limited edition Night Blue Stadia controller, 3 months of Stadia Pro, a 3-month buddy pass of Stadia Pro to gift to a friend, and a copy of Destiny 2: The Collection. Founders also get to claim their Stadia usernames before anyone else. Players can pre-order the Founders Edition beginning today with Google stressing that the offer only lasts for a “limited time in limited quantities”. Google Stadia will first rollout in 14 countries: USA, Canada, UK, Belgium, Finland, Denmark, France, Germany, Ireland, Italy, Sweden, Netherlands, Spain, and Norway. Stadia will become available in more countries beginning next year. Games are purchased the same way as always in that they’re bought individually at prices similar to those on other platforms. Stadia controllers run separately for $70 and come in three colors: white, black, and wasabi (pale green). Google also broke down the resolutions various internet speeds allow. The minimum required 10MBps will stream games at 720p resolution. Speeds clocking around 20 Mbps run games at 1080p. Finally, 35 Mbps grants the much-touted 4K/HDR visuals. Resolutions may vary, but Google promises games will run at 60 frames per second no matter what internet speed players fall under. On the software side, the reveal of Baldur’s Gate 3 kicked things off on a high note. Fans have waited/begged for a new sequel in acclaimed RPG series since the mid 2000's making its debut a major get for Google (it's coming to PC too and is NOT a Stadia exclusive). A cinematic trailer, posted above, transitioned to a chat about the game's origins from the head of developer Larian Studios. Another new title is GYLT, a Pixar-esque horror adventure title from Rime developer Tequila Works. Party game Get Packed is coming in 2020 and appears to channel the multiplayer insanity of Overcooked but trades hectic cooking for hectic moving. The Division 2 and the upcoming Ghost Recon: Breakpoint both received overview trailers confirming their inclusion. Destiny 2: The Collection bundles every piece of DLC including the newly revealed Shadowkeep expansion. Bungie confirmed that players can upload their Guardian's data to the Stadia version of the game (though a disclaimer points out that PS4 transfers are still pending due to Sony, likely due to their slow adoption to cross-play). In addition to the games already discussed, the Stadia website lists these additional titles for purchase: Assassin's Creed Odyssey Borderlands 3 Darksiders: Genesis Doom Eternal Dragon Ball Xenoverse 2 Farming Simulator 19 Final Fantasy XV Football Manager 2020 Just Dance Metro Exodus Mortal Kombat 11 NBA 2K (year not specified) Power Rangers: Battle for the Grid Rage 2 Samurai Shodown The Crew 2 The Elder Scrolls Online Thumper Tomb Raider Trilogy Trials Rising Wolfenstein: Youngblood Google seems to be taking a gradual approach with Stadia by rolling the service out for premium members first before opening the floodgates for everyone else next year. That’s probably the best route for testing the service’s stability, though in a way the Founder’s Pack feels like a pricey ticket to a beta test. It all comes down to just how well Stadia lives up to its lofty promise. What do you think of Stadia’s details. Does the roster of announced games excite you? Let us know in the comments. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  3. Bungie has issued an update on its official channels announcing that they will be splitting from the partnership with Activision that birthed the Destiny franchise. The almost decade-long deal has changed quite a bit since it was first announced, and it seems like the two companies have decided to part ways, though nothing is set in stone quite yet. Bungie initially partnered after it broke free from Microsoft in a bid to create something entirely new after years spent developing the Halo series. The developer had supposedly been working on the idea for Destiny for some time, but needed a publishing partner to make it happen. They turned to Activision to help them secure the funding necessary to make their vision a reality. However, as these things go, Activision initially envisioned Destiny and future sequels receiving yearly updates, DLC, and more. Word is that Activision was unhappy with the pace of development on Destiny and its expansions. This led to years of raised tensions between Bungie and its publisher. With that in mind, Bungie posted to the company website today that they were in the early stages of extracting themselves from the partnership they've maintained with Activision since 2010. Despite the difficulties behind-the-scenes, Bungie's announcement thanked Activision for their eight-year partnership which has led to Destiny becoming a recognizable force in the industry and public landscape. Part of the statement clarified the future of both Bungie and Activision: We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects. The planned transition process is already underway in its early stages, with Bungie and Activision both committed to making sure the handoff is as seamless as possible. In other words, Bungie will assume full creative and publishing control of Destiny and become an independent developer. They will be able to publish whatever they please for PC platforms and will be free to work on their own with console manufacturers to get their games onto various devices. Activision, meanwhile, will be freed up to focus on its own projects. This feels like a positive move for both companies, though it does leave Activision in a strange place where its only major franchise will be Call of Duty. If popularity for that game series dips, they could be in a really tight place with such an open publishing slate. For Bungie and everyone who has followed their development history, this is an exciting and risky time. While they will be continuing to work on Destiny for the foreseeable future, their departure from Activision probably means that they will be able to work on other game concepts - and gamers should be excited to see more games from the people who brought Halo and Destiny into the world. All things come to an end, but something even better might be just around the corner. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. Bungie has issued an update on its official channels announcing that they will be splitting from the partnership with Activision that birthed the Destiny franchise. The almost decade-long deal has changed quite a bit since it was first announced, and it seems like the two companies have decided to part ways, though nothing is set in stone quite yet. Bungie initially partnered after it broke free from Microsoft in a bid to create something entirely new after years spent developing the Halo series. The developer had supposedly been working on the idea for Destiny for some time, but needed a publishing partner to make it happen. They turned to Activision to help them secure the funding necessary to make their vision a reality. However, as these things go, Activision initially envisioned Destiny and future sequels receiving yearly updates, DLC, and more. Word is that Activision was unhappy with the pace of development on Destiny and its expansions. This led to years of raised tensions between Bungie and its publisher. With that in mind, Bungie posted to the company website today that they were in the early stages of extracting themselves from the partnership they've maintained with Activision since 2010. Despite the difficulties behind-the-scenes, Bungie's announcement thanked Activision for their eight-year partnership which has led to Destiny becoming a recognizable force in the industry and public landscape. Part of the statement clarified the future of both Bungie and Activision: We have enjoyed a successful eight-year run and would like to thank Activision for their partnership on Destiny. Looking ahead, we’re excited to announce plans for Activision to transfer publishing rights for Destiny to Bungie. With our remarkable Destiny community, we are ready to publish on our own, while Activision will increase their focus on owned IP projects. The planned transition process is already underway in its early stages, with Bungie and Activision both committed to making sure the handoff is as seamless as possible. In other words, Bungie will assume full creative and publishing control of Destiny and become an independent developer. They will be able to publish whatever they please for PC platforms and will be free to work on their own with console manufacturers to get their games onto various devices. Activision, meanwhile, will be freed up to focus on its own projects. This feels like a positive move for both companies, though it does leave Activision in a strange place where its only major franchise will be Call of Duty. If popularity for that game series dips, they could be in a really tight place with such an open publishing slate. For Bungie and everyone who has followed their development history, this is an exciting and risky time. While they will be continuing to work on Destiny for the foreseeable future, their departure from Activision probably means that they will be able to work on other game concepts - and gamers should be excited to see more games from the people who brought Halo and Destiny into the world. All things come to an end, but something even better might be just around the corner. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. Up until yesterday, Destiny 2 players were encountering a certain bug when trying to complete the Inverted Spire strike mission. Under certain conditions Protheon, the Modular Mind, would grow to over three times its original size making for one of the most unexpected and hilarious encounters in the game. Unfortunately the most recent update to Destiny 2 prevents Protheon from attaining his previous gains. The normal sized Protheon is still bigger than the player, but not awe-inducingly big. This has caused some fans to jokingly take up the hashtag #BringBackBigBoy as a way of requesting that the oversized alien come back in some form or fashion. We will see if Bungie decides to include some Bigboi easter eggs in future patches, which might not be as far fetched as one might think. Their response to the fans was to tweet out a video of the glitch in action and roll with the Bigboi name. "This week we fixed an issue where Protheon, Modular Mind, the boss of the Inverted Spire strike, grew three times his normal size. You asked for video evidence so here's your "bigboi" in action," read their tweet on the subject, followed by some jokes in the replies about how big the robot had become. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  6. Up until yesterday, Destiny 2 players were encountering a certain bug when trying to complete the Inverted Spire strike mission. Under certain conditions Protheon, the Modular Mind, would grow to over three times its original size making for one of the most unexpected and hilarious encounters in the game. Unfortunately the most recent update to Destiny 2 prevents Protheon from attaining his previous gains. The normal sized Protheon is still bigger than the player, but not awe-inducingly big. This has caused some fans to jokingly take up the hashtag #BringBackBigBoy as a way of requesting that the oversized alien come back in some form or fashion. We will see if Bungie decides to include some Bigboi easter eggs in future patches, which might not be as far fetched as one might think. Their response to the fans was to tweet out a video of the glitch in action and roll with the Bigboi name. "This week we fixed an issue where Protheon, Modular Mind, the boss of the Inverted Spire strike, grew three times his normal size. You asked for video evidence so here's your "bigboi" in action," read their tweet on the subject, followed by some jokes in the replies about how big the robot had become. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  7. For a limited amount of time, PC gamers can download Destiny 2 for free. Beginning today, people logging onto battle.net will be able to snag Bungie and Activision's FPS with the click of a button. This offer continues until November 18. To avoid anyone trying to game the system for more than one copy, any new battle.net accounts created during this period will be required to enable Blizzard's SMS Protect feature before claiming the game If you've already picked up Destiny 2 on PC, you'll be given an exclusive in-game emblem that commemorates Destiny 2 being available for a full year on Battle.net. The emblem, however, won't be available until December. From November 9-11 players will be able to try out Destiny 2: Forsaken's new 4v4 Gambit mode without purchasing the expansion. “We know Destiny players that want to play on PC expect an amazing experience, whether it’s on their own or with their friends -- so, our paramount concern was to keep the discerning requirements of the PC community in mind, and welcoming the Battle.net and Bungie PC communities together,” said Steve Cotton, Bungie's game director for the Forsaken expansion. He added, “With this gift we look forward to seeing new Guardians in our universe.” You can redeem Destiny 2 as a gift by following this link. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  8. For a limited amount of time, PC gamers can download Destiny 2 for free. Beginning today, people logging onto battle.net will be able to snag Bungie and Activision's FPS with the click of a button. This offer continues until November 18. To avoid anyone trying to game the system for more than one copy, any new battle.net accounts created during this period will be required to enable Blizzard's SMS Protect feature before claiming the game If you've already picked up Destiny 2 on PC, you'll be given an exclusive in-game emblem that commemorates Destiny 2 being available for a full year on Battle.net. The emblem, however, won't be available until December. From November 9-11 players will be able to try out Destiny 2: Forsaken's new 4v4 Gambit mode without purchasing the expansion. “We know Destiny players that want to play on PC expect an amazing experience, whether it’s on their own or with their friends -- so, our paramount concern was to keep the discerning requirements of the PC community in mind, and welcoming the Battle.net and Bungie PC communities together,” said Steve Cotton, Bungie's game director for the Forsaken expansion. He added, “With this gift we look forward to seeing new Guardians in our universe.” You can redeem Destiny 2 as a gift by following this link. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  9. Things have not been going well for Bungie and Destiny 2 lately. Fans have already been more than a little steamed at a lack of endgame content, a flawed loot system and a need for more of everything really. The latest revelation of a rigged XP system has only provided a tipping point. Reddit user EnergiserX exposed the XP discrepancies through testing and data calculation. To sum up their findings, "to get one thing clear: there is no cap to XP. You can keep earning XP as fast as you want, and you will always be making progress towards that next bright engram. You will just face dramatically diminishing returns the faster you go." Bungie responded initially in a blog post simply titled "XP in Destiny 2" but fans were not satiated. In another attempt to address their fan's concerns, Bungie announced via another blog post that they had canceled their stream scheduled for Nov. 29. The stream was planned to show off the upcoming DLC “Curse of Osiris” but will instead now focus on "delivering some higher priority information about Destiny 2." The post is short and vague, but lets players know that they'll hear from "studio leadership" about what they think of the game, goals, what's planned for future updates and reactions to feedback. Only time will tell if the information will be able to get players back on Bungie's side. "Curse of Osiris" is the first expansion for Destiny 2 and is set to release Dec. 5. Update: see the accompanying blog post with update list and message from Bungie by clicking here. Are you frustrated by Destiny 2 end game content? Do you think Bungie will be able to recover from this controversy? Let us know in the comment section below. View full article
  10. Things have not been going well for Bungie and Destiny 2 lately. Fans have already been more than a little steamed at a lack of endgame content, a flawed loot system and a need for more of everything really. The latest revelation of a rigged XP system has only provided a tipping point. Reddit user EnergiserX exposed the XP discrepancies through testing and data calculation. To sum up their findings, "to get one thing clear: there is no cap to XP. You can keep earning XP as fast as you want, and you will always be making progress towards that next bright engram. You will just face dramatically diminishing returns the faster you go." Bungie responded initially in a blog post simply titled "XP in Destiny 2" but fans were not satiated. In another attempt to address their fan's concerns, Bungie announced via another blog post that they had canceled their stream scheduled for Nov. 29. The stream was planned to show off the upcoming DLC “Curse of Osiris” but will instead now focus on "delivering some higher priority information about Destiny 2." The post is short and vague, but lets players know that they'll hear from "studio leadership" about what they think of the game, goals, what's planned for future updates and reactions to feedback. Only time will tell if the information will be able to get players back on Bungie's side. "Curse of Osiris" is the first expansion for Destiny 2 and is set to release Dec. 5. Update: see the accompanying blog post with update list and message from Bungie by clicking here. Are you frustrated by Destiny 2 end game content? Do you think Bungie will be able to recover from this controversy? Let us know in the comment section below.
  11. Destiny 2 is just over two months away, arriving Sept. 6. Bungie is in the process of preparing existing Destiny players for the big move over by gradually winding things down in the original, starting by ending services for crucible events. A recent post on Bungie’s blog revealed that Destiny’s Iron Banner and Trials of Osiris are coming to a close in the coming months. The modes are entering “hibernation before reemerging to spread their beautiful wings in unexpected ways in Destiny 2,” the post reads. Fans should mark Aug. 1 as the date for the final Iron Banner. The last Trials of Osiris event will take place Aug. 11. Bungie also explained how Destiny accomplishments will be reflected in the upcoming sequel. Namely, dedicated Guardians will be awarded memorialization emblems for completing specific events during Destiny's lifetime. Some of these can only be earned by those who were present from the game’s launch or at the start of Year 2, but others are currently still achievable. If you’re looking to earn those emblems, Bungie states players have until Aug. 1 to do so before the data is frozen in preparation for Destiny 2. Bungie's full post goes into greater detail about the types of memorialization emblems players can earn as well as details on how to earn an Age of Triumph t-shirt. You can check it out here. For more on Destiny 2, check out the title's E3 2017 trailer, a comprehensive rundown of its features and Jack Gardner's take on the game's shift in tone. View full article
  12. Destiny 2 is just over two months away, arriving Sept. 6. Bungie is in the process of preparing existing Destiny players for the big move over by gradually winding things down in the original, starting by ending services for crucible events. A recent post on Bungie’s blog revealed that Destiny’s Iron Banner and Trials of Osiris are coming to a close in the coming months. The modes are entering “hibernation before reemerging to spread their beautiful wings in unexpected ways in Destiny 2,” the post reads. Fans should mark Aug. 1 as the date for the final Iron Banner. The last Trials of Osiris event will take place Aug. 11. Bungie also explained how Destiny accomplishments will be reflected in the upcoming sequel. Namely, dedicated Guardians will be awarded memorialization emblems for completing specific events during Destiny's lifetime. Some of these can only be earned by those who were present from the game’s launch or at the start of Year 2, but others are currently still achievable. If you’re looking to earn those emblems, Bungie states players have until Aug. 1 to do so before the data is frozen in preparation for Destiny 2. Bungie's full post goes into greater detail about the types of memorialization emblems players can earn as well as details on how to earn an Age of Triumph t-shirt. You can check it out here. For more on Destiny 2, check out the title's E3 2017 trailer, a comprehensive rundown of its features and Jack Gardner's take on the game's shift in tone.
  13. Destiny 2 has been just gathering hype around it after it was announced earlier this year. Since then, there have been trailers that focus on what fans have found missing from the original game, story. The newest trailer revealed at Sony's E3 2017 conference took a more somber tone than it's predecessors, but with a title like “Our Darkest Hour, ” it's not hard to see why. The focus is around Dominus Ghaul, who seems to think that he's the only one who deserves the Traveler's Light. Exclusive content will be had for PlayStation gamers including an exclusive strike called "Lake of Shadows," gear, a ship called "City Apex," a weapon called "Borealis," and a PVP map titled "Retribution." The game got a new release date moving up two days to September 6 with its release on PC set for October 24. Early Access starts July 18. Catch up on everything you need to know about Destiny 2 here and let us know in the comments how you feel about the game's impending release? Will it fulfill the needs that the previous game had? View full article
  14. Destiny 2 has been just gathering hype around it after it was announced earlier this year. Since then, there have been trailers that focus on what fans have found missing from the original game, story. The newest trailer revealed at Sony's E3 2017 conference took a more somber tone than it's predecessors, but with a title like “Our Darkest Hour, ” it's not hard to see why. The focus is around Dominus Ghaul, who seems to think that he's the only one who deserves the Traveler's Light. Exclusive content will be had for PlayStation gamers including an exclusive strike called "Lake of Shadows," gear, a ship called "City Apex," a weapon called "Borealis," and a PVP map titled "Retribution." The game got a new release date moving up two days to September 6 with its release on PC set for October 24. Early Access starts July 18. Catch up on everything you need to know about Destiny 2 here and let us know in the comments how you feel about the game's impending release? Will it fulfill the needs that the previous game had?
  15. Today, Bungie held their explosive worldwide reveal of Destiny 2's gameplay. The event showed the opening mission of the game, titled Homecoming, in action as well as a new trailer and plenty of details on what Destiny 2 will do differently from the original Destiny. The event opened with a neat backstory trailer, which you can see here at 14:10 of the livestream. This new bit of story follows Zevala, one of the Guardian Vanguard, as he is resurrected to be a defender of humanity. He fights and dies and then fights again. We see him helping to build the Tower and securing the city... but all of that is just set up before the fall that begins Destiny 2. With just that cinematic, it's clear that Destiny 2 will be more focused on story and building up characters. Luke Smith, Destiny 2's director, took the stage to confirm that Destiny 2 would be tackling many things differently than its predecessor, really hammering home that this was a fresh start for both the franchise and its fans. Smith laid out the the number one priority of Destiny 2's vision by saying, "this is about having a story you can relate to. It's about having characters you want to hang out with, characters you want to work with. This is about having enemies, of course enemies, that you want to face. it's about the way we build our environments at Bungie. We want to create experiences that make you want to seek what's around every corner." The second focus of Destiny 2 will be to provide players with a robust assortment of activities. Exploration has been reworked to include side-missions, treasure maps, global objective events, and more. Those side-missions will have a storytelling focus involving vocal NPCs and send players into Lost Sectors, dungeons that are filled with enemies, loot, and bosses. They have also reworked how PvP will work in Destiny 2. In the upcoming incarnation of the Crucible, all PvP will take place in 4v4 matches. The HUD has been changed to include information on opponents, such as their loadouts and whether their super ability is ready to fire. There will be new game modes, such as the now revealed Countdown mode - the first attack-defend game type. There will be new strikes, a new raid, and more. Players will be able to launch all of these new things while exploring the alien worlds of Destiny 2 without going into orbit. Speaking of the planets, Destiny 2's campaign, titled The Red War Campaign, consist of Earth, Titan, Io, and Nessus. The Earth area is known as the EDZ (European Dead Zone) and it represents the largest in-game space Bungie has designed to date by a factor of two. This is where humanity has retreated to after the fall of Tower. Titan is an oceanic moon on which humanity built massive stations during its golden age. Now the Titan stations are slowly falling into its waters. The Vex have infested Nessus and transformed it into a new machine world covered in their technology and weaponry. Finally, Io stands as a holy world for Destiny 2's warlocks. It was once touched by the Traveler and now presents a number of mysteries that could aid Guardians in their fight to reclaim Earth. The final part of Destiny 2's vision is always having someone with whom to play. Luke Smith estimates that about 50% of Destiny players weren't able to access the multiplayer endgame content like raids or high level strikes. This was largely due to Destiny lacking a matchmaking system. Bungie made the choice to drop matchmaking for Destiny because they believed the toxic nature of gaming communities could lead to too many terrible experiences for players if they were matched with strangers. In Destiny 2, they feel as if they have a solution. Clans will be directly integrated into Destiny 2. Players will be able to fill their own rosters, create clan banners, and fashion descriptions of their respective clans. Bungie plans to implement a reward system that will benefit everyone in the clan when players collectively achieve goals. Not everyone will have to be a part of a clan to care about the clan system. In order to solve the matchmaking conundrum, Bungie has created what they call Guided Games. Solo players looking to raid will be able to pick clans with which they want to play. Clan descriptions can be perused to find good groups of players. This will, in effect, work as a sort of matchmaking curation directed by each player. In Bungie's view, this acts as a win-win. Clans will be able to fill empty spots and solo players will be able to access that endgame content. Bungie showed a portion of the Homecoming mission. Players experience the attack on Tower first hand as fleets of ships deploy troops and artillery bombardments. This slice of gameplay displayed the new class super abilities in action. Hunters can summon the Dawnblade, a fiery sword that grants players the ability to fly, slice enemies, and shoot plasma slices into the distance. Titans can make use of the Sentinel, a shield that both protects its bearer and can be thrown to serve as a powerful attack that ricochets between enemies. Lastly, Warlocks have the ability to summon the Arcstrider, a mystical monk staff empowered by electrical energy that sends its wielder with acrobatic combat energy. The story of Destiny 2 follows the aftermath of a major invasion of an alien called Dominus Gall, the leader of the Red Legion. Gall is an extremist who believes the Traveler chose poorly when it selected humanity to receive its power. He aims to take that power away and use it for its own ends. In taking that power, he destroys the Tower, the last safe human city on Earth. Destiny 2 is a game about loss and then recovery. Players will be starting fresh, having lost everything. The main objectives will be to reunite the leaders of the Guardians, the Vanguard, who have scattered across the solar system. In finding the Vanguard, players will hone and recover their abilities, perhaps building up enough power to challenge Gall. The game will include more cinematics than Bungie has ever created before and more story missions, all in service to the more narrative focused approach the studio is taking for the follow up to Destiny. To cap it all off - Destiny 2 will be available on PC for the first time. That's not news, but now we know how Destiny 2 will be available: Blizzard. Bungie is working with Activision to create Destiny 2 and Activision is calling in Blizzard to support the title via Battle.net. People interested in buying Destiny 2 on PC will only be able to buy it through Blizzard's platform to exist alongside games like StarCraft 2, World of Warcraft, and Overwatch. The Destiny 2 Beta will launch sometime this summer, so be sure to free up the 68Gb of space needed to store the game on your hard drives! You can watch the entire livestream of Bungie's event below. Destiny 2 officially launches for PS4 and Xbox One on September 8. The PC version doesn't have an official release set. Bungie says that they want to do the PC version right, so it is possible the PC version of Destiny 2 will be released sometime after September 8. View full article
  16. Today, Bungie held their explosive worldwide reveal of Destiny 2's gameplay. The event showed the opening mission of the game, titled Homecoming, in action as well as a new trailer and plenty of details on what Destiny 2 will do differently from the original Destiny. The event opened with a neat backstory trailer, which you can see here at 14:10 of the livestream. This new bit of story follows Zevala, one of the Guardian Vanguard, as he is resurrected to be a defender of humanity. He fights and dies and then fights again. We see him helping to build the Tower and securing the city... but all of that is just set up before the fall that begins Destiny 2. With just that cinematic, it's clear that Destiny 2 will be more focused on story and building up characters. Luke Smith, Destiny 2's director, took the stage to confirm that Destiny 2 would be tackling many things differently than its predecessor, really hammering home that this was a fresh start for both the franchise and its fans. Smith laid out the the number one priority of Destiny 2's vision by saying, "this is about having a story you can relate to. It's about having characters you want to hang out with, characters you want to work with. This is about having enemies, of course enemies, that you want to face. it's about the way we build our environments at Bungie. We want to create experiences that make you want to seek what's around every corner." The second focus of Destiny 2 will be to provide players with a robust assortment of activities. Exploration has been reworked to include side-missions, treasure maps, global objective events, and more. Those side-missions will have a storytelling focus involving vocal NPCs and send players into Lost Sectors, dungeons that are filled with enemies, loot, and bosses. They have also reworked how PvP will work in Destiny 2. In the upcoming incarnation of the Crucible, all PvP will take place in 4v4 matches. The HUD has been changed to include information on opponents, such as their loadouts and whether their super ability is ready to fire. There will be new game modes, such as the now revealed Countdown mode - the first attack-defend game type. There will be new strikes, a new raid, and more. Players will be able to launch all of these new things while exploring the alien worlds of Destiny 2 without going into orbit. Speaking of the planets, Destiny 2's campaign, titled The Red War Campaign, consist of Earth, Titan, Io, and Nessus. The Earth area is known as the EDZ (European Dead Zone) and it represents the largest in-game space Bungie has designed to date by a factor of two. This is where humanity has retreated to after the fall of Tower. Titan is an oceanic moon on which humanity built massive stations during its golden age. Now the Titan stations are slowly falling into its waters. The Vex have infested Nessus and transformed it into a new machine world covered in their technology and weaponry. Finally, Io stands as a holy world for Destiny 2's warlocks. It was once touched by the Traveler and now presents a number of mysteries that could aid Guardians in their fight to reclaim Earth. The final part of Destiny 2's vision is always having someone with whom to play. Luke Smith estimates that about 50% of Destiny players weren't able to access the multiplayer endgame content like raids or high level strikes. This was largely due to Destiny lacking a matchmaking system. Bungie made the choice to drop matchmaking for Destiny because they believed the toxic nature of gaming communities could lead to too many terrible experiences for players if they were matched with strangers. In Destiny 2, they feel as if they have a solution. Clans will be directly integrated into Destiny 2. Players will be able to fill their own rosters, create clan banners, and fashion descriptions of their respective clans. Bungie plans to implement a reward system that will benefit everyone in the clan when players collectively achieve goals. Not everyone will have to be a part of a clan to care about the clan system. In order to solve the matchmaking conundrum, Bungie has created what they call Guided Games. Solo players looking to raid will be able to pick clans with which they want to play. Clan descriptions can be perused to find good groups of players. This will, in effect, work as a sort of matchmaking curation directed by each player. In Bungie's view, this acts as a win-win. Clans will be able to fill empty spots and solo players will be able to access that endgame content. Bungie showed a portion of the Homecoming mission. Players experience the attack on Tower first hand as fleets of ships deploy troops and artillery bombardments. This slice of gameplay displayed the new class super abilities in action. Hunters can summon the Dawnblade, a fiery sword that grants players the ability to fly, slice enemies, and shoot plasma slices into the distance. Titans can make use of the Sentinel, a shield that both protects its bearer and can be thrown to serve as a powerful attack that ricochets between enemies. Lastly, Warlocks have the ability to summon the Arcstrider, a mystical monk staff empowered by electrical energy that sends its wielder with acrobatic combat energy. The story of Destiny 2 follows the aftermath of a major invasion of an alien called Dominus Gall, the leader of the Red Legion. Gall is an extremist who believes the Traveler chose poorly when it selected humanity to receive its power. He aims to take that power away and use it for its own ends. In taking that power, he destroys the Tower, the last safe human city on Earth. Destiny 2 is a game about loss and then recovery. Players will be starting fresh, having lost everything. The main objectives will be to reunite the leaders of the Guardians, the Vanguard, who have scattered across the solar system. In finding the Vanguard, players will hone and recover their abilities, perhaps building up enough power to challenge Gall. The game will include more cinematics than Bungie has ever created before and more story missions, all in service to the more narrative focused approach the studio is taking for the follow up to Destiny. To cap it all off - Destiny 2 will be available on PC for the first time. That's not news, but now we know how Destiny 2 will be available: Blizzard. Bungie is working with Activision to create Destiny 2 and Activision is calling in Blizzard to support the title via Battle.net. People interested in buying Destiny 2 on PC will only be able to buy it through Blizzard's platform to exist alongside games like StarCraft 2, World of Warcraft, and Overwatch. The Destiny 2 Beta will launch sometime this summer, so be sure to free up the 68Gb of space needed to store the game on your hard drives! You can watch the entire livestream of Bungie's event below. Destiny 2 officially launches for PS4 and Xbox One on September 8. The PC version doesn't have an official release set. Bungie says that they want to do the PC version right, so it is possible the PC version of Destiny 2 will be released sometime after September 8.
  17. It can be easy to forget the hype machine leading up to a potential big release. When Destiny was first announced, the excitement was palpable. Bungie's promotional images and appearances played up how big the Destiny universe would be. It was a bold new frontier full of alien threats, unknowable constructs, and visually striking heroes. The story seemed larger than life, promising the kind of broad space opera that captivated the world with the release of Star Wars. Accordingly, Destiny's initial trailers adopted a tone fitting those expectations. The first gameplay reveal from E3 2013 offered glimpses of the game Bungie had so carefully crafted, backed by a reverent voice over with a building orchestral score. We saw broad vistas that offered adventure and imposing enemies that threatened us. This experience would surely be something monumental; it would change games forever. Of course, that's not what happened. Destiny turned out to be a highly polished game with some glaring flaws that couldn't deliver on the full promise of what our minds had imagined (as few games truly do). Over the years, Bungie has slowly worked to claw back that dream, adding features, fixing flawed systems, expanding the story, and more. This ongoing development helped Destiny retain its player base. I suppose that's why the drastic shift in tone in the reveal for Destiny 2 has me scratching my head. Revealing a new game in a series not known for its comedy with a joke trailer is unusual to say the least. The trailer and its accompanying teaser are fine and functional, but the tonal shift is something I think warrants a little bit of a think. The trailer for Destiny 2 is a very far cry from how Bungie had initially pitched the franchise. Nathan Fillion reprises his role as the Hunter Exo named Cayde-6 in both the teaser and the trailer proper. Fillion adds a comical punch to what had once been played very straight and earnest. I'm not entirely opposed to the idea of Destiny taking a more tongue-in-cheek approach to its previously self-serious lore, but it does seem rather at odds with the story and tone thus far, especially given that Destiny 2's inciting incident sees humanity all but wiped out and its last line of defense scattered throughout the system. If we continue to see this style of marketing in the lead up to E3 and beyond, it is very possible that Bungie and Activision have decided to steer Destiny's sci-fi epic into more of a Borderlands-like jaunt for loot and humor. If that's the case, it's entirely possible that the developer and publisher have been seeing the reach of Destiny-related social media. We could be seeing an entirely different type of game from what Destiny's player base has come to expect from the quality of life adjustments and expansions to the original Destiny. How that potential revision of the Destiny brand might go over with long-time Destiny fans remains to be seen. Destiny 2 releases September 8 for PS4, Xbox One, and PC. View full article
  18. It can be easy to forget the hype machine leading up to a potential big release. When Destiny was first announced, the excitement was palpable. Bungie's promotional images and appearances played up how big the Destiny universe would be. It was a bold new frontier full of alien threats, unknowable constructs, and visually striking heroes. The story seemed larger than life, promising the kind of broad space opera that captivated the world with the release of Star Wars. Accordingly, Destiny's initial trailers adopted a tone fitting those expectations. The first gameplay reveal from E3 2013 offered glimpses of the game Bungie had so carefully crafted, backed by a reverent voice over with a building orchestral score. We saw broad vistas that offered adventure and imposing enemies that threatened us. This experience would surely be something monumental; it would change games forever. Of course, that's not what happened. Destiny turned out to be a highly polished game with some glaring flaws that couldn't deliver on the full promise of what our minds had imagined (as few games truly do). Over the years, Bungie has slowly worked to claw back that dream, adding features, fixing flawed systems, expanding the story, and more. This ongoing development helped Destiny retain its player base. I suppose that's why the drastic shift in tone in the reveal for Destiny 2 has me scratching my head. Revealing a new game in a series not known for its comedy with a joke trailer is unusual to say the least. The trailer and its accompanying teaser are fine and functional, but the tonal shift is something I think warrants a little bit of a think. The trailer for Destiny 2 is a very far cry from how Bungie had initially pitched the franchise. Nathan Fillion reprises his role as the Hunter Exo named Cayde-6 in both the teaser and the trailer proper. Fillion adds a comical punch to what had once been played very straight and earnest. I'm not entirely opposed to the idea of Destiny taking a more tongue-in-cheek approach to its previously self-serious lore, but it does seem rather at odds with the story and tone thus far, especially given that Destiny 2's inciting incident sees humanity all but wiped out and its last line of defense scattered throughout the system. If we continue to see this style of marketing in the lead up to E3 and beyond, it is very possible that Bungie and Activision have decided to steer Destiny's sci-fi epic into more of a Borderlands-like jaunt for loot and humor. If that's the case, it's entirely possible that the developer and publisher have been seeing the reach of Destiny-related social media. We could be seeing an entirely different type of game from what Destiny's player base has come to expect from the quality of life adjustments and expansions to the original Destiny. How that potential revision of the Destiny brand might go over with long-time Destiny fans remains to be seen. Destiny 2 releases September 8 for PS4, Xbox One, and PC.
  19. Destiny released back in 2014 to a lukewarm critical response and blockbuster sales. Developer Bungie managed to somewhat salvage a game they had once toted as an ongoing, decade-long project (a claim that the company denied a year after Destiny's release). Implementing many, many patches, overhauls, and DLC expansions, Destiny finally began resembling the title that had shown such critical promise running up to its release. Today, after a small tease earlier in the week, Bungie pulled the curtain aside and gave a glimpse at what they have planned for Destiny 2. A new enemy has emerged from the depths of space: Ghaul, leader of the Red Legion. Following a devastating attack on humanity's last city, players will be forced into the wilds of the solar system to seek anything and everything that could be used to take back the city and defeat Ghaul. The trailer shows that the sequel to Destiny will indeed be axing the Tower hub that players have come to know over the past few years - along with all of the accumulated gear - in favor of something new. What exactly that new hub players could call home might be remains to be seen. After ignoring the PC market for the first entry, Destiny 2 will be coming to the computer gaming space, too. It will be interesting to see how the co-op shooter fares outside the confines of consoles. Perhaps mod support? That could be very interesting indeed. Destiny 2 releases September 8 for PS4, Xbox One, and PC. Those who pre-order will receive access to the beta period of Destiny 2 and possibly some other goodies depending on the retailer.
  20. Destiny released back in 2014 to a lukewarm critical response and blockbuster sales. Developer Bungie managed to somewhat salvage a game they had once toted as an ongoing, decade-long project (a claim that the company denied a year after Destiny's release). Implementing many, many patches, overhauls, and DLC expansions, Destiny finally began resembling the title that had shown such critical promise running up to its release. Today, after a small tease earlier in the week, Bungie pulled the curtain aside and gave a glimpse at what they have planned for Destiny 2. A new enemy has emerged from the depths of space: Ghaul, leader of the Red Legion. Following a devastating attack on humanity's last city, players will be forced into the wilds of the solar system to seek anything and everything that could be used to take back the city and defeat Ghaul. The trailer shows that the sequel to Destiny will indeed be axing the Tower hub that players have come to know over the past few years - along with all of the accumulated gear - in favor of something new. What exactly that new hub players could call home might be remains to be seen. After ignoring the PC market for the first entry, Destiny 2 will be coming to the computer gaming space, too. It will be interesting to see how the co-op shooter fares outside the confines of consoles. Perhaps mod support? That could be very interesting indeed. Destiny 2 releases September 8 for PS4, Xbox One, and PC. Those who pre-order will receive access to the beta period of Destiny 2 and possibly some other goodies depending on the retailer. View full article
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