Showing results for tags 'd&d beyond'. - Extra Life Community Hub Jump to content

Search the Community

Showing results for tags 'd&d beyond'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Extra Life News
    • Extra Life Updates
    • Best Practices
    • Community Content
    • Why I Extra Life
    • Fundraising
    • Contests
  • Gaming News
  • Features
  • Podcast

Discussions

  • Extra Life Discussions
    • General Extra Life Discussion
    • Local Extra Lifers
    • Fundraising Ideas
    • Live Streaming Tips & Tricks
    • Official Extra Life Stream Team Discussion
    • Extra Life JSON Code Discussion & Sharing
    • Extra Life United
    • Extra Life Q & A
  • Articles & Extra Life Announcements
    • Announcements
  • Official Extra Life Guilds
    • Guild information and Discussion
    • Canada
    • Northeastern US
    • Southeastern US
    • Central US
    • Western US
  • Gaming Discussions
  • Other Stuff
  • Denver Extra Life Guild's Recent Posts

Calendars

  • Extra Life Community Calendar
  • Extra Life Stream Team
  • Akron Guild
  • Albany Guild
  • Albuquerque Guild
  • Anchorage Guild
  • Atlanta Guild
  • Austin Guild
  • Bakersfield Guild
  • Baltimore Guild
  • Birmingham Guild
  • Boston Guild
  • Burlington Guild
  • Buffalo Guild
  • Calgary, AB Guild
  • Morgantown Guild
  • Charlottesville Guild
  • Chicago Guild
  • Cincinnati Guild
  • Cleveland Guild
  • Columbia, MO Guild
  • Columbus, OH Guild
  • Dallas Guild
  • Dayton Guild
  • Denver Guild
  • Des Moines Guild
  • Detroit Guild
  • Edmonton, AB Guild
  • Fargo-Valley City Guild
  • Fresno Guild
  • Ft. Worth Guild
  • Gainesville-Tallahassee Guild
  • Grand Rapids Guild
  • Halifax, NS Guild
  • Hamilton, ON Guild
  • Hartford Guild
  • Hershey Guild
  • Hudson Valley Guild
  • Houston Guild
  • Indianapolis Guild
  • Jacksonville Guild
  • Kansas City Guild
  • Knoxville Guild
  • Lansing Guild
  • London, ON Guild
  • Los Angeles Guild
  • Milwaukee / Madison Guild
  • Minneapolis / Twin Cities Guild
  • Montreal / Quebec City Guild
  • Nashville Guild
  • Newark Guild
  • NYC & Long Island Guild
  • Oakland / San Francisco Guild
  • Omaha Guild
  • Orange County Guild
  • Orlando Guild
  • Ottawa, ON Guild
  • Philadelphia Guild
  • Phoenix Guild
  • Pittsburgh Guild
  • Portland, OR Guild
  • Portland, ME Guild
  • Raleigh-Durham Guild
  • Richmond Guild
  • Sacramento Guild
  • Salt Lake City Guild
  • San Antonio Guild
  • San Diego Guild
  • San Juan, PR Guild
  • Saskatchewan Guild
  • Seattle Guild
  • Spokane Guild
  • Springfield-Champaign, IL Guild
  • Springfield, MA Guild
  • St. Louis Guild
  • Syracuse Guild
  • Tampa / St. Petersburg Guild
  • Toronto, ON Guild
  • Vancouver, BC Guild
  • Washington DC Guild
  • Winnipeg, MB Guild
  • Denver Extra Life Guild's Events
  • Extra Life Akron's Events

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


Hospital


Location


Why I "Extra Life"


Interests


Twitter


Instagram


Twitch


Mixer


Discord


Blizzard Battletag


Nintendo ID


PSN ID


Steam


Origin


Xbox Gamertag

Found 10 results

  1. The Four Kings manage to make it through the body of the enigmatic creature blocking their path only to find themselves facing down a new and deadly danger. Nyaz finally unveils his entire plan for the heist and, most importantly, their escape contingency. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. "Interloper" "Loopster" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. The Four Kings manage to make it through the body of the enigmatic creature blocking their path only to find themselves facing down a new and deadly danger. Nyaz finally unveils his entire plan for the heist and, most importantly, their escape contingency. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. "Interloper" "Loopster" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. As Arakiel, Pribi, Sean, and Nyaz make their way through South Gate's sewer system, they encounter a magical darkness. With some trepidation, they enter, passing into a warped and twisted realm. Will they survive their encounter with the Demon of the Deep? We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. As Arakiel, Pribi, Sean, and Nyaz make their way through South Gate's sewer system, they encounter a magical darkness. With some trepidation, they enter, passing into a warped and twisted realm. Will they survive their encounter with the Demon of the Deep? We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. Dungeons & Dragons has a long and storied history in the gaming community. The brilliant and fantastical innovations Gary Gygax and his team brought to the game have enthralled and entertained players and dungeon masters alike for 45 years. That made it a huge deal when Wizards of the Coast, the company that owns and expands upon the wonderful worlds of D&D, got involved in Extra Life back in 2013. The support both the Dungeons & Dragons community and the team behind the game have shown us over the years is nothing less than extraordinary. 2019 will be the seventh year dungeon masters and players alike take up their pens and papers to support Extra Life. All told, these efforts have raised over $600,000 USD for sick and injured kids in Children's Miracle Network Hospitals across the United States and Canada. This year, they aim to far surpass their previous work with a staggering goal of $300,000 USD. The creativity the team brought to fundraising stands out as one of the coolest parts of what Dungeons & Dragons has done for Extra Life. Over the years, Dungeons & Dragons has developed and released multiple modules and adventures for players to run during their Extra Life Game Day marathons. While having specialized Game Day content would have been incredible enough, Dungeons & Dragons went the extra step of making all proceeds from the sale of their specialized modules go toward Extra Life! So far, there are five unique adventures and supplements available for tabletop gamers to play through DMs Guild. The first is a full-on adventure to enter a forbidden valley in the mountains and the chance to come face-to-face with Kwalish, the eccentric inventor behind some of D&D's strangest items. The Lost Laboratory of Kwalish makes for a fun and varied adventuring experience that presents unique and interesting challenges for players to overcome, as well as fun roleplaying opportunities for the DM. The adventure itself seems well suited to being slipped into a pre-existing campaign as an engaging and memorable sidequest, especially if your DM loves to throw Kwalish's eccentric items at the party. Volo's Waterdeep Enchiridion presents an excerpt from Volo's Guide to Waterdeep updated for 5th edition D&D. It consists of a chapter excerpt from Waterdeep: Dragon Heist and serves as a handy guide to the city for players who might not want to share their precious hardcover books or might not want to purchase the full adventure for updated Waterdeep information. While perhaps not having the versatility of the other offerings from Dungeons & Dragons, it's invaluable as a tool to navigate the city of splendors. The Tortle Package gives players an entirely new location to adventure in or to incorporate into their campaigns, the Snout of Ongmar on the isle of Chult. People who purchase the supplement also receive the information necessary to play as tortles, humanoid turtles with a particularly distinct culture. As a cherry on top, The Tortle Package includes a dungeon called Dangwaru, the Typhoon Palace. Even if you aren't planning to run a campaign in the Snout of Ongmar, this collection of information and gameplay will undoubtedly be useful in crafting your own adventures. If you're looking to spice up your D&D campaign with a fun, unofficial race, One Grung Above has just what you've been looking for. The Grung were a race of frog people in second edition Dungeons & Dragons that were left behind by the passage of time. However, the unique race of amphibians stuck in the mind of Christopher Lindsay who was given the opportunity to design a small packet about the Grung for Extra Life and ran a campaign of Grung adventurers on the Dungeons & Dragons Twitch stream. Finally, The Lost Kenku presents the most comprehensive adventure of the bunch. Tasked with tracking down a kenku thief in the jungles of Chult, players stumble upon a much larger danger lurking in the dark mists of the dangerous island. Something sinister stirs among the townsfolk of Weirding and the adventurers who enter the town must solve the mystery or perish. With a town full of strange folk, an unorthodox mission target, and an ever-deepening sense of wrongness, The Lost Kenku is an excellent way to kick off a campaign with a satisfying bang. If that weren't enough, Dungeons & Dragons does even more! They have set up a small store where tabletop gamers can snag a cool shirt/tanktop/sweatshirt/hoodie with designs unique to the Dungeons & Dragons Extra Life team. Plus, all proceeds from the shirt sales go to Extra Life, too! So you can look snazzy, show your passion for D&D, and feel good that your money is going to help sick and injured kids all at the same time. It doesn't get much better than that. Dungeons & Dragons has a vibrant streaming schedule on Twitch. They frequently host excellent content for both Dungeon Masters and players, as well as people who just want to enjoy the stories that come out of the amazing campaigns put together by the folks behind D&D. In past years, Dungeons & Dragons broadcast campaigns that featured the content released to support Extra Life. It's been amazing to see and we can't wait to see what they have in store for this year's Game Day. A huge thank you to the Dungeons & Dragons team for giving so much of their effort to help kids in hospitals across North America. We can definitively say that Extra Life would be a lesser event without them and the amazing community they help bring into the event every year. It's mind-blowing. Here is to an even more amazing 2019, D&D! You can join the Dungeons & Dragons Extra Life team to support your local children's hospitals and be sure to follow those fine folk on Twitter to see what new and marvelous things they have coming in the future. One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. If that sounds intriguing, learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. Dungeons & Dragons has a long and storied history in the gaming community. The brilliant and fantastical innovations Gary Gygax and his team brought to the game have enthralled and entertained players and dungeon masters alike for 45 years. That made it a huge deal when Wizards of the Coast, the company that owns and expands upon the wonderful worlds of D&D, got involved in Extra Life back in 2013. The support both the Dungeons & Dragons community and the team behind the game have shown us over the years is nothing less than extraordinary. 2019 will be the seventh year dungeon masters and players alike take up their pens and papers to support Extra Life. All told, these efforts have raised over $600,000 USD for sick and injured kids in Children's Miracle Network Hospitals across the United States and Canada. This year, they aim to far surpass their previous work with a staggering goal of $300,000 USD. The creativity the team brought to fundraising stands out as one of the coolest parts of what Dungeons & Dragons has done for Extra Life. Over the years, Dungeons & Dragons has developed and released multiple modules and adventures for players to run during their Extra Life Game Day marathons. While having specialized Game Day content would have been incredible enough, Dungeons & Dragons went the extra step of making all proceeds from the sale of their specialized modules go toward Extra Life! So far, there are five unique adventures and supplements available for tabletop gamers to play through DMs Guild. The first is a full-on adventure to enter a forbidden valley in the mountains and the chance to come face-to-face with Kwalish, the eccentric inventor behind some of D&D's strangest items. The Lost Laboratory of Kwalish makes for a fun and varied adventuring experience that presents unique and interesting challenges for players to overcome, as well as fun roleplaying opportunities for the DM. The adventure itself seems well suited to being slipped into a pre-existing campaign as an engaging and memorable sidequest, especially if your DM loves to throw Kwalish's eccentric items at the party. Volo's Waterdeep Enchiridion presents an excerpt from Volo's Guide to Waterdeep updated for 5th edition D&D. It consists of a chapter excerpt from Waterdeep: Dragon Heist and serves as a handy guide to the city for players who might not want to share their precious hardcover books or might not want to purchase the full adventure for updated Waterdeep information. While perhaps not having the versatility of the other offerings from Dungeons & Dragons, it's invaluable as a tool to navigate the city of splendors. The Tortle Package gives players an entirely new location to adventure in or to incorporate into their campaigns, the Snout of Ongmar on the isle of Chult. People who purchase the supplement also receive the information necessary to play as tortles, humanoid turtles with a particularly distinct culture. As a cherry on top, The Tortle Package includes a dungeon called Dangwaru, the Typhoon Palace. Even if you aren't planning to run a campaign in the Snout of Ongmar, this collection of information and gameplay will undoubtedly be useful in crafting your own adventures. If you're looking to spice up your D&D campaign with a fun, unofficial race, One Grung Above has just what you've been looking for. The Grung were a race of frog people in second edition Dungeons & Dragons that were left behind by the passage of time. However, the unique race of amphibians stuck in the mind of Christopher Lindsay who was given the opportunity to design a small packet about the Grung for Extra Life and ran a campaign of Grung adventurers on the Dungeons & Dragons Twitch stream. Finally, The Lost Kenku presents the most comprehensive adventure of the bunch. Tasked with tracking down a kenku thief in the jungles of Chult, players stumble upon a much larger danger lurking in the dark mists of the dangerous island. Something sinister stirs among the townsfolk of Weirding and the adventurers who enter the town must solve the mystery or perish. With a town full of strange folk, an unorthodox mission target, and an ever-deepening sense of wrongness, The Lost Kenku is an excellent way to kick off a campaign with a satisfying bang. If that weren't enough, Dungeons & Dragons does even more! They have set up a small store where tabletop gamers can snag a cool shirt/tanktop/sweatshirt/hoodie with designs unique to the Dungeons & Dragons Extra Life team. Plus, all proceeds from the shirt sales go to Extra Life, too! So you can look snazzy, show your passion for D&D, and feel good that your money is going to help sick and injured kids all at the same time. It doesn't get much better than that. Dungeons & Dragons has a vibrant streaming schedule on Twitch. They frequently host excellent content for both Dungeon Masters and players, as well as people who just want to enjoy the stories that come out of the amazing campaigns put together by the folks behind D&D. In past years, Dungeons & Dragons broadcast campaigns that featured the content released to support Extra Life. It's been amazing to see and we can't wait to see what they have in store for this year's Game Day. A huge thank you to the Dungeons & Dragons team for giving so much of their effort to help kids in hospitals across North America. We can definitively say that Extra Life would be a lesser event without them and the amazing community they help bring into the event every year. It's mind-blowing. Here is to an even more amazing 2019, D&D! You can join the Dungeons & Dragons Extra Life team to support your local children's hospitals and be sure to follow those fine folk on Twitter to see what new and marvelous things they have coming in the future. One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. If that sounds intriguing, learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  7. The true resident of the strange metal structure reveals itself leaving Arakiel, Sean, and Pribi to make the best of a rapidly deteriorating situation. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Controlled Chaos - no percussion," "One of Them," "Static Motion," "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  8. The true resident of the strange metal structure reveals itself leaving Arakiel, Sean, and Pribi to make the best of a rapidly deteriorating situation. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Controlled Chaos - no percussion," "One of Them," "Static Motion," "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  9. Earlier this year, Wizards of the Coast launched the most ambitious addition to Dungeons and Dragons in years. The prolific game company introduced D&D Beyond back in March as a beta for hardcore players of the traditional tabletop role-playing game. The beta period came to an end at the beginning of September, launching to a positive reception. I've had a chance to play around with the materials and systems the past few weeks, and Beyond might just be the most useful, mainstream tool a modern D&D role-playing group could use. D&D Beyond takes on all of the tasks previously reserved for bulky books and easily misplaced character sheets. The streamlined approach means that any player can access a roster of their created characters online while also having access to the basic rules and systems needed to run a game of 5th edition Dungeons and Dragons for free. Players who want any of the content contained within adventure modules, expansions, and supplements can purchase those on the digital marketplace for use online in D&D Beyond. That might seem a bit standard, however D&D Beyond offers a really intriguing idea: A two tiered subscription model. Anyone can use Beyond for free, but they will be limited to six characters on their account, the occasional ad will appear, and homebrew content from others cannot be added to a given campaign. The Hero tier for $2.99 per month allows for unlimited characters, no ads, and allows for all homebrew content. Most interestingly, the Master tier for $5.99 per month brings in all of the access of lower tiers, but also allows Dungeon Masters to share all of the purchased content they have with everyone in up to three campaigns. You can feasibly join a D&D Beyond campaign, create a character, and immediately have access to everything your DM will be using in the upcoming adventure - for free. That means, in theory, that a group could pitch in to collectively buy a book apiece and have collective access to the entire 5th edition library. This feature has been one that fans of the staple pen and paper RPG have been awaiting for a long, long time. There are numerous online tools that players have used to help in character creation, organize player-created expansions, and keep track of campaigns. D&D Beyond puts all of those tools into one place and offers that aforementioned game sharing ability. Nathan Stewart, the senior director of Dungeons & Dragons, stated in the announcement for D&D Beyond's beta phase that, "D&D Beyond speaks to the way gamers are able to blend digital tools with the fun of storytelling around the table with your friends. These tools represent a way forward for D&D, and we’re excited to get them into the hands of players." The ideal experience of D&D Beyond resides on PC. Going to the website with a full keyboard makes finding what you need and adjusting numbers on a character sheet a cinch. Currently Wizards of the Coast plans to bring the service to a dedicated app for tablets and smart phones. In the meantime, players can use the mobile version of the D&D Beyond website, which offers most of the same functionality as the desktop website. Accessibility stands as the main downside of the mobile version. Often it can take a few clunky finger taps to navigate to the page you need. Weighed against the previous state of the game, where it could take someone several minutes of page turning through rule books and modules, the mobile site offers a vast improvement. The mobile app represents an opportunity for Wizards of the Coast and their development partners at Curse to refine the Beyond experience into a finely tuned collection of role-playing tools. As it stands, one of the main strengths of the Beyond platform is how easy and readily understandable it makes creating a character for even the most uninitiated. It automatically handles the heavy lifting of putting values and adding bonuses derived from the player's choice of creature and class for their character. The only hitch in the character creation process might be when it comes to figuring out starting equipment. That process seems to be complicated for beginners and possibly frustrating the first few times through for those more accustomed to pen and paper. However, there are options to create randomized characters or characters at level 1 that's properly geared for their class. Players who want to create new content in D&D Beyond are free to do so. Want to create a new spell, item, or monster? There are ways to do that and share them with your fellow adventurers. Those creations do have to adhere to some guidelines that prohibit the use of licensed content in homebrew additions. You can't make an item that gives out someone's personal information, contains hate speech in the description, or is very obviously from another IP like directly inserting The One Ring from Lord of the Rings. Wizards of the Coast also prohibits players from adding content that builds off of other races or creatures mentioned in the already established lore of their worlds. Overall, D&D Beyond might have a couple flaws or kinks in the system, but it's an incredibly solid foundation that Wizards of the Coast will most definitely be refining over the coming years. It's a great way to ensure players keep coming back to get hooked on new modules and expansions. Sure, you might have played through a whole campaign as a skilled human swordsman, but what would your adventures be like if you had created a Tortle barbarian? Beyond makes it easy to experiment with new characters and discover new adventures. Oh, and that Tortle race that can be used in Dungeons & Dragons 5th edition? It was created as a supplement to the Tomb of Annihilation adventure to raise money for Extra Life! All proceeds from the sale of The Tortle Package go to Extra Life - so, if you're looking for a D&D one-shot to run on Game Day, think about grabbing a few friends, hopping on D&D Beyond, and crafting your own adventure in the isolated Snout of Omgar. View full article
  10. Earlier this year, Wizards of the Coast launched the most ambitious addition to Dungeons and Dragons in years. The prolific game company introduced D&D Beyond back in March as a beta for hardcore players of the traditional tabletop role-playing game. The beta period came to an end at the beginning of September, launching to a positive reception. I've had a chance to play around with the materials and systems the past few weeks, and Beyond might just be the most useful, mainstream tool a modern D&D role-playing group could use. D&D Beyond takes on all of the tasks previously reserved for bulky books and easily misplaced character sheets. The streamlined approach means that any player can access a roster of their created characters online while also having access to the basic rules and systems needed to run a game of 5th edition Dungeons and Dragons for free. Players who want any of the content contained within adventure modules, expansions, and supplements can purchase those on the digital marketplace for use online in D&D Beyond. That might seem a bit standard, however D&D Beyond offers a really intriguing idea: A two tiered subscription model. Anyone can use Beyond for free, but they will be limited to six characters on their account, the occasional ad will appear, and homebrew content from others cannot be added to a given campaign. The Hero tier for $2.99 per month allows for unlimited characters, no ads, and allows for all homebrew content. Most interestingly, the Master tier for $5.99 per month brings in all of the access of lower tiers, but also allows Dungeon Masters to share all of the purchased content they have with everyone in up to three campaigns. You can feasibly join a D&D Beyond campaign, create a character, and immediately have access to everything your DM will be using in the upcoming adventure - for free. That means, in theory, that a group could pitch in to collectively buy a book apiece and have collective access to the entire 5th edition library. This feature has been one that fans of the staple pen and paper RPG have been awaiting for a long, long time. There are numerous online tools that players have used to help in character creation, organize player-created expansions, and keep track of campaigns. D&D Beyond puts all of those tools into one place and offers that aforementioned game sharing ability. Nathan Stewart, the senior director of Dungeons & Dragons, stated in the announcement for D&D Beyond's beta phase that, "D&D Beyond speaks to the way gamers are able to blend digital tools with the fun of storytelling around the table with your friends. These tools represent a way forward for D&D, and we’re excited to get them into the hands of players." The ideal experience of D&D Beyond resides on PC. Going to the website with a full keyboard makes finding what you need and adjusting numbers on a character sheet a cinch. Currently Wizards of the Coast plans to bring the service to a dedicated app for tablets and smart phones. In the meantime, players can use the mobile version of the D&D Beyond website, which offers most of the same functionality as the desktop website. Accessibility stands as the main downside of the mobile version. Often it can take a few clunky finger taps to navigate to the page you need. Weighed against the previous state of the game, where it could take someone several minutes of page turning through rule books and modules, the mobile site offers a vast improvement. The mobile app represents an opportunity for Wizards of the Coast and their development partners at Curse to refine the Beyond experience into a finely tuned collection of role-playing tools. As it stands, one of the main strengths of the Beyond platform is how easy and readily understandable it makes creating a character for even the most uninitiated. It automatically handles the heavy lifting of putting values and adding bonuses derived from the player's choice of creature and class for their character. The only hitch in the character creation process might be when it comes to figuring out starting equipment. That process seems to be complicated for beginners and possibly frustrating the first few times through for those more accustomed to pen and paper. However, there are options to create randomized characters or characters at level 1 that's properly geared for their class. Players who want to create new content in D&D Beyond are free to do so. Want to create a new spell, item, or monster? There are ways to do that and share them with your fellow adventurers. Those creations do have to adhere to some guidelines that prohibit the use of licensed content in homebrew additions. You can't make an item that gives out someone's personal information, contains hate speech in the description, or is very obviously from another IP like directly inserting The One Ring from Lord of the Rings. Wizards of the Coast also prohibits players from adding content that builds off of other races or creatures mentioned in the already established lore of their worlds. Overall, D&D Beyond might have a couple flaws or kinks in the system, but it's an incredibly solid foundation that Wizards of the Coast will most definitely be refining over the coming years. It's a great way to ensure players keep coming back to get hooked on new modules and expansions. Sure, you might have played through a whole campaign as a skilled human swordsman, but what would your adventures be like if you had created a Tortle barbarian? Beyond makes it easy to experiment with new characters and discover new adventures. Oh, and that Tortle race that can be used in Dungeons & Dragons 5th edition? It was created as a supplement to the Tomb of Annihilation adventure to raise money for Extra Life! All proceeds from the sale of The Tortle Package go to Extra Life - so, if you're looking for a D&D one-shot to run on Game Day, think about grabbing a few friends, hopping on D&D Beyond, and crafting your own adventure in the isolated Snout of Omgar.
×
×
  • Create New...