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Found 10 results

  1. It has been a long day in the mines. The village hired you and your party to investigate a series of digger disappearances in the deepest parts of the mine. Of course, once you found out that the mine served as the ancient entrance to a mind flayer lair, your contract obligated you to put a stop to the mind-eater’s machinations. Between the giant spiders and the inky darkness of the mines, it wasn’t an easy battle. In fact, the encounter with the flayer itself proved a struggle that nearly cost everyone their lives. In the end, you all managed to scrape by and return to the surface. The reward for this feat will surely bring in a pretty gold piece or two, but the real prize is the town’s inn, The Red Dragon Inn, the best place to laugh and drink possibly in all the land. The Red Dragon Inn isn’t just a fantastical place for adventurers to kick back and relax, it’s also an insanely popular tabletop board game. Developed by SlugFest Games, The Red Dragon Inn tells the story of what happens when the quest has finished and the heroes have a chance to unwind. The open and simple design allows for players to get into the game on whatever level they’d like. This has enabled the game to reach a wide and enduring audience that has supported the many expansions to the base game through Kickstarter crowdfunding campaigns. The rules of the game set up a scenario in which anywhere from 2-4 adventurers (expansions enable more people to play together) meet at the titular inn to have a good time and drink while spending their hard earned gold. The goal of the game is to be the last conscious player who still has gold. If your character becomes too drunk or loses all of their gold, they are out of the game. Each player’s turn consists of a draw phase, where they maintain seven cards in their hand. Following this, the player has an opportunity to take an action using an action card from their hand to either help themselves or backstab a rival. After an action is either taken or passed, the player must give another player a drink and then resolving the effects of their own drink. Each player has a fortitude and drunkenness meter; if they ever end their turn with their drunkenness greater than or equal to their fortitude, they lose consciousness. If a player passes out, their gold is divided between the inn and the remaining players. Other wrinkles to play also occur. For example, occasionally a player will play a card to initiate gambling. This causes normal play to halt until someone has won the pot with a good hand of cards or a dastardly cheat card. Some characters in the expansions also have their own unique mechanics that make gameplay even more interesting. Each player must have a character deck from either the base game or one of its expansions. Each character in The Red Dragon Inn has their own sets of strengths and weaknesses that are brought to life through their personalized decks. The characterization of the character decks have become such a staple of the series that some fans enjoy roleplaying the characters while playing to create unforgettable game sessions. Alternatively, some players find a deck that corresponds to how their D&D roleplaying might act in a tavern setting and bring their own flavor of role-playing to the game. In fact, due to the blending of social and fanciful elements in The Red Dragon Inn, players have invented all sorts of rule variants to make the experience more immersive. One of the most straight forward variants involves drinking actual alcohol along with the characters in the game. You can find the rules here, just be sure to be a responsible adventurer. Another variant involves giving the gold piece real money value to up the stakes for the rounds of gambling. Of course, for players looking to mix things up in a more official capacity, there are numerous expansions. Each officially numbered expansion set can be played on its own and contains four completely different character decks. As mentioned before, each character has their own set of strengths and different styles of gameplay. This means that any time a new character or set is introduced into play, the dynamics of the game shift dramatically, especially if those additional decks mean that there are more players taking part in the game. Each of these expansions adds additional rules and events as well, so it’s definitely worth looking through all of them to find the stuff that you think would make for the most interesting sessions. These numerous expansions have been made possible by the passionate community that has sprung up around the game. The series’ history of crowdfunding expansions dates back to 2013 and The Red Dragon Inn 4. Since then, there have been 9 different expansions, each shattering their fundraising goals. These include the fully numbered releases, duo hero deck expansions, and a spin-off game called The Red Dragon Inn: Battle for Greyport along with its expansions. Battle for Greyport sees the heroes from The Red Dragon Inn battling to defend the inn and town from dastardly villains and monsters – and you can try it for free if you find yourself inclined! Without knowing the rules, I was able to get The Red Dragon Inn up and running about 10 minutes after opening the box for the first time. Whether you’re taking on the role of Zot the Wizard with his sullen familiar Pooky, Gerki the conniving rogue, Deirdre the snooty elven priestess, or Fiona the unpredictable barbarian, you’re sure to have a great time at The Red Dragon Inn. If you think you might want to play The Red Dragon Inn while streaming during Extra Life 2019, you should reach out to SlugFest Games! They are currently running a promotional campaign to support Extra Life where they have developed a special card called Water of Life. If you reach out to them with your name, address, description of your livestreaming plans, and a link to your Extra Life fundraising page, they’ll send you a card of your own, as well as a number to distribute to stream viewers. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. It has been a long day in the mines. The village hired you and your party to investigate a series of digger disappearances in the deepest parts of the mine. Of course, once you found out that the mine served as the ancient entrance to a mind flayer lair, your contract obligated you to put a stop to the mind-eater’s machinations. Between the giant spiders and the inky darkness of the mines, it wasn’t an easy battle. In fact, the encounter with the flayer itself proved a struggle that nearly cost everyone their lives. In the end, you all managed to scrape by and return to the surface. The reward for this feat will surely bring in a pretty gold piece or two, but the real prize is the town’s inn, The Red Dragon Inn, the best place to laugh and drink possibly in all the land. The Red Dragon Inn isn’t just a fantastical place for adventurers to kick back and relax, it’s also an insanely popular tabletop board game. Developed by SlugFest Games, The Red Dragon Inn tells the story of what happens when the quest has finished and the heroes have a chance to unwind. The open and simple design allows for players to get into the game on whatever level they’d like. This has enabled the game to reach a wide and enduring audience that has supported the many expansions to the base game through Kickstarter crowdfunding campaigns. The rules of the game set up a scenario in which anywhere from 2-4 adventurers (expansions enable more people to play together) meet at the titular inn to have a good time and drink while spending their hard earned gold. The goal of the game is to be the last conscious player who still has gold. If your character becomes too drunk or loses all of their gold, they are out of the game. Each player’s turn consists of a draw phase, where they maintain seven cards in their hand. Following this, the player has an opportunity to take an action using an action card from their hand to either help themselves or backstab a rival. After an action is either taken or passed, the player must give another player a drink and then resolving the effects of their own drink. Each player has a fortitude and drunkenness meter; if they ever end their turn with their drunkenness greater than or equal to their fortitude, they lose consciousness. If a player passes out, their gold is divided between the inn and the remaining players. Other wrinkles to play also occur. For example, occasionally a player will play a card to initiate gambling. This causes normal play to halt until someone has won the pot with a good hand of cards or a dastardly cheat card. Some characters in the expansions also have their own unique mechanics that make gameplay even more interesting. Each player must have a character deck from either the base game or one of its expansions. Each character in The Red Dragon Inn has their own sets of strengths and weaknesses that are brought to life through their personalized decks. The characterization of the character decks have become such a staple of the series that some fans enjoy roleplaying the characters while playing to create unforgettable game sessions. Alternatively, some players find a deck that corresponds to how their D&D roleplaying might act in a tavern setting and bring their own flavor of role-playing to the game. In fact, due to the blending of social and fanciful elements in The Red Dragon Inn, players have invented all sorts of rule variants to make the experience more immersive. One of the most straight forward variants involves drinking actual alcohol along with the characters in the game. You can find the rules here, just be sure to be a responsible adventurer. Another variant involves giving the gold piece real money value to up the stakes for the rounds of gambling. Of course, for players looking to mix things up in a more official capacity, there are numerous expansions. Each officially numbered expansion set can be played on its own and contains four completely different character decks. As mentioned before, each character has their own set of strengths and different styles of gameplay. This means that any time a new character or set is introduced into play, the dynamics of the game shift dramatically, especially if those additional decks mean that there are more players taking part in the game. Each of these expansions adds additional rules and events as well, so it’s definitely worth looking through all of them to find the stuff that you think would make for the most interesting sessions. These numerous expansions have been made possible by the passionate community that has sprung up around the game. The series’ history of crowdfunding expansions dates back to 2013 and The Red Dragon Inn 4. Since then, there have been 9 different expansions, each shattering their fundraising goals. These include the fully numbered releases, duo hero deck expansions, and a spin-off game called The Red Dragon Inn: Battle for Greyport along with its expansions. Battle for Greyport sees the heroes from The Red Dragon Inn battling to defend the inn and town from dastardly villains and monsters – and you can try it for free if you find yourself inclined! Without knowing the rules, I was able to get The Red Dragon Inn up and running about 10 minutes after opening the box for the first time. Whether you’re taking on the role of Zot the Wizard with his sullen familiar Pooky, Gerki the conniving rogue, Deirdre the snooty elven priestess, or Fiona the unpredictable barbarian, you’re sure to have a great time at The Red Dragon Inn. If you think you might want to play The Red Dragon Inn while streaming during Extra Life 2019, you should reach out to SlugFest Games! They are currently running a promotional campaign to support Extra Life where they have developed a special card called Water of Life. If you reach out to them with your name, address, description of your livestreaming plans, and a link to your Extra Life fundraising page, they’ll send you a card of your own, as well as a number to distribute to stream viewers. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. The Binding of Isaac has released in several different versions across a staggering number of gaming devices over the years. Now, it is making the leap from digital to physical with The Binding of Isaac: Four Souls. Edmund McMillen, the developer behind The Binding of Isaac, launched the project on Kickstarter with the help of Studio 71. The game found itself fully funded in only an hour and a half. It currently sits at about $865,000, more than 17 times the base cost of creating the game. It seems like Four Souls plays somewhat like a darker, more competitive version of Munchkin. Up to four players take turns fighting monsters and gaining treasure. Occasionally, boss monsters will be pulled and players who defeat them will harvest their soul. The first player to reach four souls wins the game. Of course, other players can help or hinder the defeat of a monster, so while cooperation might dominate the early game, the final soul will be a truly tricky prize to obtain. Optional rules add in bonus souls for players who are able to save up enough money or horde enough items. McMillen stated that the game ideas came to him and to an extent some of the cards and systems are still in flux. He's been trying as best he can to translate the varied mechanics from The Binding of Isaac into a card game, no small task for a game that has seen expansion after expansion that have kept fans coming back over the past seven years. "It was really fun to take a well known item or monster from the game and think up ways to convey stuff like, How could I show that the carrion queen takes damage when you hit her butt?" said McMillen, "Or how could I represent the rng aspects of cursed floors or troll bombs only using a deck of cards?" At least part of the answer to that question seems to have involved creating a large number of cards to represent the various monsters and mechanics of the digital game. The Four Souls comes with several hundred cards, with additional character and ability cards unlocking as reward tiers are passed and backer challenges are completed. One of the most recent challenges involves nine people finishing the first boss on camera while blindfolded. Those who back the game at $35 or higher can receive an expansion pack bonus of 68 cards, pushing the number of cards close to 400. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  4. The Binding of Isaac has released in several different versions across a staggering number of gaming devices over the years. Now, it is making the leap from digital to physical with The Binding of Isaac: Four Souls. Edmund McMillen, the developer behind The Binding of Isaac, launched the project on Kickstarter with the help of Studio 71. The game found itself fully funded in only an hour and a half. It currently sits at about $865,000, more than 17 times the base cost of creating the game. It seems like Four Souls plays somewhat like a darker, more competitive version of Munchkin. Up to four players take turns fighting monsters and gaining treasure. Occasionally, boss monsters will be pulled and players who defeat them will harvest their soul. The first player to reach four souls wins the game. Of course, other players can help or hinder the defeat of a monster, so while cooperation might dominate the early game, the final soul will be a truly tricky prize to obtain. Optional rules add in bonus souls for players who are able to save up enough money or horde enough items. McMillen stated that the game ideas came to him and to an extent some of the cards and systems are still in flux. He's been trying as best he can to translate the varied mechanics from The Binding of Isaac into a card game, no small task for a game that has seen expansion after expansion that have kept fans coming back over the past seven years. "It was really fun to take a well known item or monster from the game and think up ways to convey stuff like, How could I show that the carrion queen takes damage when you hit her butt?" said McMillen, "Or how could I represent the rng aspects of cursed floors or troll bombs only using a deck of cards?" At least part of the answer to that question seems to have involved creating a large number of cards to represent the various monsters and mechanics of the digital game. The Four Souls comes with several hundred cards, with additional character and ability cards unlocking as reward tiers are passed and backer challenges are completed. One of the most recent challenges involves nine people finishing the first boss on camera while blindfolded. Those who back the game at $35 or higher can receive an expansion pack bonus of 68 cards, pushing the number of cards close to 400. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  5. Check this out, I discovered at my family reunion a couple years ago, that a distant relative had a hand in creating a card game. It's called Zombie Fight or Flight Check out the description Zombie Fight or Flight is a collaborative card game. You and a small group of survivors of an initial wave of zombies must work together to reach safety at The End. You live or die as a team. Pretty cool huh? I don't know why I didn't get it yet, could have had it with me for game day last year.
  6. Titled Shovel Knight: King of Cards, players will be able to set out on a quest to bring King Knight to the throne and join the Order of No Quarter. The adventure takes place over four worlds and over thirty new levels. To attain the crown, King Knight needs to make the "Three Kings" who rule the land bend the knee. King Knight's gameplay offers a new twist on Shovel Knight's platforming action. This expansion focuses on bashing and crushing - players need to make clever use of King Knight's dashing bash attack and radiant war hammer to beat foes into submission. On top of that, the expansion adds many new weapons, armor, abilities, and followers to help King Knight live up to his ambitions! Players who find the expansion too easy can even hone their skills with Feats and Challenge stages. Each of these feature rematches with empowered bosses, hyped up platforming hazards, and more. Players can delve through all the secrets of the Shovel Knight world with a New Game+ mode, too. Players who become bored or need a break from platforming action can hit the cards! King of Cards includes a strategic card game within the expansion that offers unique gameplay opportunities and rewards. Shovel Knight: King of Cards releases on a staggering number of devices that currently include: Wii U, 3DS, Switch, PlayStation 3, PlayStation 4, Vita, Xbox One, PC, Mac, Linux, and Amazon FireTV. Players will be able to get their hands on it when it releases early in 2018. View full article
  7. Titled Shovel Knight: King of Cards, players will be able to set out on a quest to bring King Knight to the throne and join the Order of No Quarter. The adventure takes place over four worlds and over thirty new levels. To attain the crown, King Knight needs to make the "Three Kings" who rule the land bend the knee. King Knight's gameplay offers a new twist on Shovel Knight's platforming action. This expansion focuses on bashing and crushing - players need to make clever use of King Knight's dashing bash attack and radiant war hammer to beat foes into submission. On top of that, the expansion adds many new weapons, armor, abilities, and followers to help King Knight live up to his ambitions! Players who find the expansion too easy can even hone their skills with Feats and Challenge stages. Each of these feature rematches with empowered bosses, hyped up platforming hazards, and more. Players can delve through all the secrets of the Shovel Knight world with a New Game+ mode, too. Players who become bored or need a break from platforming action can hit the cards! King of Cards includes a strategic card game within the expansion that offers unique gameplay opportunities and rewards. Shovel Knight: King of Cards releases on a staggering number of devices that currently include: Wii U, 3DS, Switch, PlayStation 3, PlayStation 4, Vita, Xbox One, PC, Mac, Linux, and Amazon FireTV. Players will be able to get their hands on it when it releases early in 2018.
  8. Xeserox

    Parade

    From the album: February Guild Game Day!

    A close up of Parade, a wonderful card game where more points are bad.
  9. I have been designing a card game for 6 years and I have started a kickstarter to see it come to fruition. The game is a simple, family-friendly game that can be played by middle school aged youth to 99+. The style of game play is adaptable to be as friendly and calm or competitive as your group wants to make it! There is still work being done for videos but the game is fully developed and first edition is ready to be printed. If you or anyone you know is looking for a colorful new game to play around the table, take a look at Blue Octopus! https://www.kickstarter.com/projects/1205886921/blue-octopus
  10. I have been working on and designing a card game for 6 years and I have started a kickstarter to see it come to fruition. The game is a simple, family-friendly game that can be played by middle school aged youth to 99+. The style of game play is adaptable to be as friendly and calm or cut-throat as your group wants to make it! There is still work being done for videos but the game is fully developed and just ready to get printed. If you or anyone you know is looking for a colorful new game to play around the table, take a look at Blue Octopus! https://www.kickstarter.com/projects/1205886921/blue-octopus
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