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O'Dell

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About O'Dell

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  • Birthday 08/23/1990

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    Texas Children's Hospital

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    Houston

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    Hare23
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    Hare23
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    OHare23

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  1. As human beings, we continuously try to define art. In the world of video games, this impulse to put clear definitions to the world around us surfaces when we narrow our focus down to genre or use wider reaching umbrella terms like interactive entertainment. Each game is an experience within its own universe and can feature the full diversity of the human experience. ABZÛ can’t be defined by categories, as it falls messily between several, but only by experience alone. The aquatic adventure immerses the player in its undersea environment and the journey through that oceanic world is something special. Matt Nava, the creative director at Giant Squid, has been working on bringing ABZÛ’s aquatic ambiance to life for the past two years. After working as the art director on both the critically acclaimed Journey and its predecessor Flower, he sought to create a world filled with life instead of one void of it. “After working on Journey, which is this very desert, dry game, I wanted to make something that is very vibrant and wet - this sort of opposite world,” Nava said. “I actually love to go scuba diving myself, and I’ve had some great experiences diving. That, I guess, was the inspiration for the game.” In ABZÛ you play as a nameless diver who can freely swim around without restrictions so you can focus on the world around you. Ranging from serene views to engaging set pieces in a world rarely seen by man. “It’s an underwater adventure game where you take control of this diver and you’re sent to the bottom of the ocean. We tried to create a game for folks who dream of scuba diving,” Nava said. “What that meant to us was that there’s no air gauge, you do whatever you wish you could do when you dive. When you actually scuba dive you have all this gear you have to worry about. You have to think about how long you can stay down and in this game you don’t have to do any of that.” The environments start off as simple coves populated by hundreds of fish, which are all based off of real species. From name to physical scale, the species in ABZÛ bring a sense of realism to the fantasy world making it feel plausible that somewhere in the depths these locations exist. “These fish are all as big as they really are, and you can ride on these larger guys,” Nava stated, indicating some of the more massive acquatic creatures. “One of the cool things fish do in this game is they eat each other. Just kind of the main thing that fish do. You really don’t see that too often in video games, which is kind of cool for us because it was a really fun thing to make. You can ride this guy and watch him eat some little dudes. Sometimes you see a smaller predator that you’re riding get eaten by a larger one right up from underneath you which is pretty fun.” One of ABZÛ’s strongest traits is its odd sense of realism; the sense that you’re not swimming through someone’s imagination, but rather an unexplored region on this planet brimming with life and secrets. Along the way you will run into natural (and unnatural) barriers such a thick coral. To pass through natural and man-made barriers you will have to recuse and repair mini submersible robots that will aid you in your endeavors. Using the diver’s ping ability, which acts a sonar and commutation tool, you can unlock secrets and navigate your way through dark trenches and caves. Anything that appears out of the ordinary should be pinged at. In some areas there are fish sealed away and breaking the seal will release an entirely new species into the surrounding environment. “We recently added where you can sit down and meditate. This just lets you watch the fish. You can see what their name is and see what they do,” said Nava. “See who they’re eating and whose eating them. It’s pretty cool to just watch these guys. You can put down the controller and it will switch between fish automatically its like a little aquarium mode.” The tone of the game is peaceful, yet is full on many tense moments. Not from fear or stress, but the feeling of the unknown. Consistently wondering how deep you can go and what exactly is going on. The music expresses this wonderfully, which is no surprise since Austin Wintory wrote the score - the same man who composed the music for Journey, which earned the first Grammy nomination for music in a video game. “The game is this very serene experience and a lot of people ask us, ‘Is there a story in the game or do you just explore?’ and the answer is you definitely discover the story as you go deeper.” Nava said. “There is no text or dialogue in the game at all it’s all told through the environment and the events that occur. These little drones, the diver, you start to figure out who they are, why they're here, as you find more clues.” Just like the games Nava has worked on before, you can expect moments that will take your breathe away. I swam into majestic areas filled with more wish than I could count and felt like a small speck being engulfed in a world I thought I knew. Though experimentation, Nava and his team found a way to redesign aquatic life from the sea floor up. "One of the spaces has about 10,000 fish in it now. To get that many fish we had to really rethink how we animate fish from the ground up. Most times when you animate fish in a game you have kind of a skeleton that moves them,” Nava said. “This is a very traditional animation technique, but it’s expensive for the computer to render. So instead we don’t have any sort of internal skeleton for the fish that animates them. We make them move with mathematical formulas. It makes it so we can render way way more, and when we changed it to work that way we went from having about 100 fish to about 10,000 fish. So that was a really good day.” ABZÛ will be available for the PS4 and PC this summer on August 2. From my time with it, I think it will be worth taking the plunge to explore this world that words really don't accurately capture. Whether you just want to relax in the ocean or find every secret tucked away in its watery depths, ABZÛ seems to be shaping up as an adventure that shouldn’t be missed. “Something that’s really cool about the ocean is how little we know about it,” concluded Nava. “I think everyone has this sense of wonder and imagination about what could actually be happening down there. We wanted to capture that kind of surreal elements of the ocean in the game and this is our take on it.”
  2. As human beings, we continuously try to define art. In the world of video games, this impulse to put clear definitions to the world around us surfaces when we narrow our focus down to genre or use wider reaching umbrella terms like interactive entertainment. Each game is an experience within its own universe and can feature the full diversity of the human experience. ABZÛ can’t be defined by categories, as it falls messily between several, but only by experience alone. The aquatic adventure immerses the player in its undersea environment and the journey through that oceanic world is something special. Matt Nava, the creative director at Giant Squid, has been working on bringing ABZÛ’s aquatic ambiance to life for the past two years. After working as the art director on both the critically acclaimed Journey and its predecessor Flower, he sought to create a world filled with life instead of one void of it. “After working on Journey, which is this very desert, dry game, I wanted to make something that is very vibrant and wet - this sort of opposite world,” Nava said. “I actually love to go scuba diving myself, and I’ve had some great experiences diving. That, I guess, was the inspiration for the game.” In ABZÛ you play as a nameless diver who can freely swim around without restrictions so you can focus on the world around you. Ranging from serene views to engaging set pieces in a world rarely seen by man. “It’s an underwater adventure game where you take control of this diver and you’re sent to the bottom of the ocean. We tried to create a game for folks who dream of scuba diving,” Nava said. “What that meant to us was that there’s no air gauge, you do whatever you wish you could do when you dive. When you actually scuba dive you have all this gear you have to worry about. You have to think about how long you can stay down and in this game you don’t have to do any of that.” The environments start off as simple coves populated by hundreds of fish, which are all based off of real species. From name to physical scale, the species in ABZÛ bring a sense of realism to the fantasy world making it feel plausible that somewhere in the depths these locations exist. “These fish are all as big as they really are, and you can ride on these larger guys,” Nava stated, indicating some of the more massive acquatic creatures. “One of the cool things fish do in this game is they eat each other. Just kind of the main thing that fish do. You really don’t see that too often in video games, which is kind of cool for us because it was a really fun thing to make. You can ride this guy and watch him eat some little dudes. Sometimes you see a smaller predator that you’re riding get eaten by a larger one right up from underneath you which is pretty fun.” One of ABZÛ’s strongest traits is its odd sense of realism; the sense that you’re not swimming through someone’s imagination, but rather an unexplored region on this planet brimming with life and secrets. Along the way you will run into natural (and unnatural) barriers such a thick coral. To pass through natural and man-made barriers you will have to recuse and repair mini submersible robots that will aid you in your endeavors. Using the diver’s ping ability, which acts a sonar and commutation tool, you can unlock secrets and navigate your way through dark trenches and caves. Anything that appears out of the ordinary should be pinged at. In some areas there are fish sealed away and breaking the seal will release an entirely new species into the surrounding environment. “We recently added where you can sit down and meditate. This just lets you watch the fish. You can see what their name is and see what they do,” said Nava. “See who they’re eating and whose eating them. It’s pretty cool to just watch these guys. You can put down the controller and it will switch between fish automatically its like a little aquarium mode.” The tone of the game is peaceful, yet is full on many tense moments. Not from fear or stress, but the feeling of the unknown. Consistently wondering how deep you can go and what exactly is going on. The music expresses this wonderfully, which is no surprise since Austin Wintory wrote the score - the same man who composed the music for Journey, which earned the first Grammy nomination for music in a video game. “The game is this very serene experience and a lot of people ask us, ‘Is there a story in the game or do you just explore?’ and the answer is you definitely discover the story as you go deeper.” Nava said. “There is no text or dialogue in the game at all it’s all told through the environment and the events that occur. These little drones, the diver, you start to figure out who they are, why they're here, as you find more clues.” Just like the games Nava has worked on before, you can expect moments that will take your breathe away. I swam into majestic areas filled with more wish than I could count and felt like a small speck being engulfed in a world I thought I knew. Though experimentation, Nava and his team found a way to redesign aquatic life from the sea floor up. "One of the spaces has about 10,000 fish in it now. To get that many fish we had to really rethink how we animate fish from the ground up. Most times when you animate fish in a game you have kind of a skeleton that moves them,” Nava said. “This is a very traditional animation technique, but it’s expensive for the computer to render. So instead we don’t have any sort of internal skeleton for the fish that animates them. We make them move with mathematical formulas. It makes it so we can render way way more, and when we changed it to work that way we went from having about 100 fish to about 10,000 fish. So that was a really good day.” ABZÛ will be available for the PS4 and PC this summer on August 2. From my time with it, I think it will be worth taking the plunge to explore this world that words really don't accurately capture. Whether you just want to relax in the ocean or find every secret tucked away in its watery depths, ABZÛ seems to be shaping up as an adventure that shouldn’t be missed. “Something that’s really cool about the ocean is how little we know about it,” concluded Nava. “I think everyone has this sense of wonder and imagination about what could actually be happening down there. We wanted to capture that kind of surreal elements of the ocean in the game and this is our take on it.” View full article
  3. Team Shifty has partnered with tinyBuild to create a game about phasing and busting up the bad guys. A mysterious man with the power to punch down doors, teleport around bullets, and appear on the other side of the wall seeks to take down a mysterious corporation. Mr. Shifty is a fast-paced game where any amount of damage you take will result in your defeat. He may have super powers, but a bullet to the back will still put you out of commission. You have a fixed space from your body in which you can teleport, but can repeatedly teleport up to five times before the ability goes on cooldown. The recovery time after you reach your limit is fairly short, meaning you will always have enough time to poof from danger. “This is Nightcrawler from X-Men meets Hotline Miami,” said Alex Michiporchik CEO of tinyBuild. “It’s a very simple concept where you teleport around and you have to knock people out and avoid bullets.” As you work your way through the building you will be ale to use the environment to your advantage. Besides hiding behind the walls and furniture, you will be able to punch certain things into enemies. For instance you can punch doors straight into a guard causally standing on the other side, or pick up planks of wood to simultaneously knock down a group of armed men. When you've been discovered and everyone is actively looking for Mr. Shifty, the player can stand in the line of fire only to disappear at the last second and have the guards take each other out. “The main goal is [that] you’re breaking into the world's most secure facility. So think of Shadow Moses from Metal Gear,” said Michiporchik. “What we have been working on so far is all of the mechanics that go into a game like this. Where your goal is to knock everyone out without getting hurt.” Michiporchik wouldn’t divulge any actually story details or how Mr. Shifty got his powers, but promised it would be an entertaining ride. We can expect Mr. Shifty to appear in 2017 for the PC, Xbox One, and PlayStation 4 for some teleporting, punching, and more teleporting. View full article
  4. Team Shifty has partnered with tinyBuild to create a game about phasing and busting up the bad guys. A mysterious man with the power to punch down doors, teleport around bullets, and appear on the other side of the wall seeks to take down a mysterious corporation. Mr. Shifty is a fast-paced game where any amount of damage you take will result in your defeat. He may have super powers, but a bullet to the back will still put you out of commission. You have a fixed space from your body in which you can teleport, but can repeatedly teleport up to five times before the ability goes on cooldown. The recovery time after you reach your limit is fairly short, meaning you will always have enough time to poof from danger. “This is Nightcrawler from X-Men meets Hotline Miami,” said Alex Michiporchik CEO of tinyBuild. “It’s a very simple concept where you teleport around and you have to knock people out and avoid bullets.” As you work your way through the building you will be ale to use the environment to your advantage. Besides hiding behind the walls and furniture, you will be able to punch certain things into enemies. For instance you can punch doors straight into a guard causally standing on the other side, or pick up planks of wood to simultaneously knock down a group of armed men. When you've been discovered and everyone is actively looking for Mr. Shifty, the player can stand in the line of fire only to disappear at the last second and have the guards take each other out. “The main goal is [that] you’re breaking into the world's most secure facility. So think of Shadow Moses from Metal Gear,” said Michiporchik. “What we have been working on so far is all of the mechanics that go into a game like this. Where your goal is to knock everyone out without getting hurt.” Michiporchik wouldn’t divulge any actually story details or how Mr. Shifty got his powers, but promised it would be an entertaining ride. We can expect Mr. Shifty to appear in 2017 for the PC, Xbox One, and PlayStation 4 for some teleporting, punching, and more teleporting.
  5. A yearning to be free is a sentiment that all species share. To have the ability to choose how you live your life, and to master the skills needed to accomplish anything. The King's Bird by Serenity Forge embodies that concept as you dash and leap through the sky in this platformer where imagination and precision can take you anywhere. "The King's Bird is this momentum-based platformer game inspired a lot by games like Dustforce and Journey,” said founder and CEO of Serenity Forge Zhenghua Yang. “There are a lot of precision platformers out there, but we wanted to create one that’s really aimed toward empowering players through gameplay mechanics. So in this game you can see how everything you’re doing is momentum driven.” When the player comes in contact with any surface, regardless of its orientation, and holds the direction in a 45-degree angle they will receive a momentum boost that will continually build, enabling you to jump higher and soar further. A split second miscalculation can kill your momentum leading to your demise, or a back track to gain the power you need. The extreme care that was put into the controls becomes apparent instantly. The sudden stops and boost in momentum are exhilarating as every twitch reaction you make in any direction affects your momentum. Understanding and using the terrain is key and when it all comes together you feel the ebb and flow of the mechanics. “The game feature this a girl protagonist named Quill,” said Yang. “She is trapped in a kingdom ruled by a tyrant who has the cage on all his citizens. Eventually Quill finds a way to escape this kingdom and the tyrant’s tyranny. [She] joins this free world out there and explores this giant world full of wonders. Eventually she decides to band together with a bunch of new friends that she made to come back and tear down the barrier that the king had on the citizens. Only to find out there was a reason why that barrier and existed and it might not have been a good idea.” The King’s Bird features a silhouetted world that transitions from neverending dusk to a perpetual dawn with deep earth tones that create an atmosphere akin to running through a deep forest filled with danger and magic. Like the games that inspired it, The King's Bird's simple visuals come together to make a beautiful world. You can expect to hear more about The King’s Bird in the coming months as it prepares to release on Steam for PC and Mac with the possibility of a console release in the future. Until then, keep chasing your freedom. View full article
  6. A yearning to be free is a sentiment that all species share. To have the ability to choose how you live your life, and to master the skills needed to accomplish anything. The King's Bird by Serenity Forge embodies that concept as you dash and leap through the sky in this platformer where imagination and precision can take you anywhere. "The King's Bird is this momentum-based platformer game inspired a lot by games like Dustforce and Journey,” said founder and CEO of Serenity Forge Zhenghua Yang. “There are a lot of precision platformers out there, but we wanted to create one that’s really aimed toward empowering players through gameplay mechanics. So in this game you can see how everything you’re doing is momentum driven.” When the player comes in contact with any surface, regardless of its orientation, and holds the direction in a 45-degree angle they will receive a momentum boost that will continually build, enabling you to jump higher and soar further. A split second miscalculation can kill your momentum leading to your demise, or a back track to gain the power you need. The extreme care that was put into the controls becomes apparent instantly. The sudden stops and boost in momentum are exhilarating as every twitch reaction you make in any direction affects your momentum. Understanding and using the terrain is key and when it all comes together you feel the ebb and flow of the mechanics. “The game feature this a girl protagonist named Quill,” said Yang. “She is trapped in a kingdom ruled by a tyrant who has the cage on all his citizens. Eventually Quill finds a way to escape this kingdom and the tyrant’s tyranny. [She] joins this free world out there and explores this giant world full of wonders. Eventually she decides to band together with a bunch of new friends that she made to come back and tear down the barrier that the king had on the citizens. Only to find out there was a reason why that barrier and existed and it might not have been a good idea.” The King’s Bird features a silhouetted world that transitions from neverending dusk to a perpetual dawn with deep earth tones that create an atmosphere akin to running through a deep forest filled with danger and magic. Like the games that inspired it, The King's Bird's simple visuals come together to make a beautiful world. You can expect to hear more about The King’s Bird in the coming months as it prepares to release on Steam for PC and Mac with the possibility of a console release in the future. Until then, keep chasing your freedom.
  7. Sony’s press conference featured a strong showing of gameplay and trailers. With expected titles like Horizon: Zero Dawn and The Last Guardian to unexpected surprises like Spider-Man and the return of Resident Evil. Sony followed with the announcement of PlayStation VR dropping this October with 50 titles being available by the end of the year. There were no news of PS4.5 or any technological leap for the PlayStation, but Sony gave fans exactly what they wanted. Other shows may have had the glitz and the glamour, but clearly the best was saved for last. Starting things off in dramatic fashion, a live orchestra and choir performed as the curtain rose to reveal the first game of the night: a new God of War. Kratos is back with his extreme brutality, but gone is his extreme bloodlust and rage (for now) He is shown teaching a young boy, possibly his son, how to survive in the frozen wastelands they call home. With impressive skill and a versatile axe at his disposal God of War is looking fantastic and quite Norse. Days Gone kept things rolling as the audience assumed it might be The Last of Us 2, but was treated with an open-world zombie apocalypse. The demo ended the night, but both the trailer and live gameplay was enough to let you know that the people in this world are completely in over their heads. Dodging death every five minutes and continuous running looks to be the core of this zombie thriller. Not much was shown about The Last Guardian, but we finally got the one thing we've been waiting for: a release date. October 25, 2016 is the day we'll finally get our hands on Team Ico's long in-development title. Horizon: Zero Dawn showed up with a chunk of new content to be shown off. The demo featured mounting, capturing and taming of the mechanical creatures. It also sprinkled some hints of the overall plot. Detroit: Become Human, Quantic Dream's next adventure game, looks intriguing as you take control of an android negotiator. There are many paths you can take and not all of them are pleasant. Solve conflicts diplomatically or resort to force if you have to in an adventure where the only choice that matters is the one you can live with. Sony announced that players would finally be able to have a powerful VR machine in their home for $399 this October. It was followed by a laundry list of titles in development. Waypoint, Arkham VR, Star Wars: Battlefront X Wing Mission, and Final Fantasy VR experience were the highlights. It you've haven't been introduced to VR this is a good starting point with over 50 games being released from launch to the end of the year. Call of Duty came to impress this year with Call of Duty: Infinite Warfare and Call of Duty: Remastered. Infinite warfare not only showed us impressive visuals, but new exciting gameplay that has been miss from the Call of Duty universe for quite some time as well. It definitely got the trigger fingers happy again. The biggest surprise of the night was when they introduced Kojima and he presented his next great project, Death Standing. Silent Hill may have been canceled, but he kept Norman Reedus to star in his next idea. Norman is seen fully naked in a strange, sci-fi world that only Kojima could think of. Aside from the brain melting teaser, nothing else is known about the new title Death Standing. People have been buzzing about a possible Resident Evil reboot, but instead we were gifted with Resident Evil 7. It is filled with creepy atmospheres, stark visuals, and tense music. The trailer isn’t for the faint of heart, so there is no telling what players will have to face when this title releases. Crash Bandicoot is back! Remastered in all his glory, players will get to relive his first three adventures, as well as see him beside their favorite Skylanders. One of the best looking fan service games is Spider-Man for the PlayStation 4. Working with Marvel, this title brings classic Spider-Man style to the next-gen era. If the game plays as great as it looks we can finally stop talking about how great Spider-Man 2 was on the PS2. Sony delivered one fantastic surprise after the other as their conference was filled with trailers and demos of their impressive upcoming games. There was no need for talk or speech. It was a fun ride with many games to look forward to in the coming year. View full article
  8. Sony’s press conference featured a strong showing of gameplay and trailers. With expected titles like Horizon: Zero Dawn and The Last Guardian to unexpected surprises like Spider-Man and the return of Resident Evil. Sony followed with the announcement of PlayStation VR dropping this October with 50 titles being available by the end of the year. There were no news of PS4.5 or any technological leap for the PlayStation, but Sony gave fans exactly what they wanted. Other shows may have had the glitz and the glamour, but clearly the best was saved for last. Starting things off in dramatic fashion, a live orchestra and choir performed as the curtain rose to reveal the first game of the night: a new God of War. Kratos is back with his extreme brutality, but gone is his extreme bloodlust and rage (for now) He is shown teaching a young boy, possibly his son, how to survive in the frozen wastelands they call home. With impressive skill and a versatile axe at his disposal God of War is looking fantastic and quite Norse. Days Gone kept things rolling as the audience assumed it might be The Last of Us 2, but was treated with an open-world zombie apocalypse. The demo ended the night, but both the trailer and live gameplay was enough to let you know that the people in this world are completely in over their heads. Dodging death every five minutes and continuous running looks to be the core of this zombie thriller. Not much was shown about The Last Guardian, but we finally got the one thing we've been waiting for: a release date. October 25, 2016 is the day we'll finally get our hands on Team Ico's long in-development title. Horizon: Zero Dawn showed up with a chunk of new content to be shown off. The demo featured mounting, capturing and taming of the mechanical creatures. It also sprinkled some hints of the overall plot. Detroit: Become Human, Quantic Dream's next adventure game, looks intriguing as you take control of an android negotiator. There are many paths you can take and not all of them are pleasant. Solve conflicts diplomatically or resort to force if you have to in an adventure where the only choice that matters is the one you can live with. Sony announced that players would finally be able to have a powerful VR machine in their home for $399 this October. It was followed by a laundry list of titles in development. Waypoint, Arkham VR, Star Wars: Battlefront X Wing Mission, and Final Fantasy VR experience were the highlights. It you've haven't been introduced to VR this is a good starting point with over 50 games being released from launch to the end of the year. Call of Duty came to impress this year with Call of Duty: Infinite Warfare and Call of Duty: Remastered. Infinite warfare not only showed us impressive visuals, but new exciting gameplay that has been miss from the Call of Duty universe for quite some time as well. It definitely got the trigger fingers happy again. The biggest surprise of the night was when they introduced Kojima and he presented his next great project, Death Standing. Silent Hill may have been canceled, but he kept Norman Reedus to star in his next idea. Norman is seen fully naked in a strange, sci-fi world that only Kojima could think of. Aside from the brain melting teaser, nothing else is known about the new title Death Standing. People have been buzzing about a possible Resident Evil reboot, but instead we were gifted with Resident Evil 7. It is filled with creepy atmospheres, stark visuals, and tense music. The trailer isn’t for the faint of heart, so there is no telling what players will have to face when this title releases. Crash Bandicoot is back! Remastered in all his glory, players will get to relive his first three adventures, as well as see him beside their favorite Skylanders. One of the best looking fan service games is Spider-Man for the PlayStation 4. Working with Marvel, this title brings classic Spider-Man style to the next-gen era. If the game plays as great as it looks we can finally stop talking about how great Spider-Man 2 was on the PS2. Sony delivered one fantastic surprise after the other as their conference was filled with trailers and demos of their impressive upcoming games. There was no need for talk or speech. It was a fun ride with many games to look forward to in the coming year.
  9. The Walking Dead: Season Three is here with a seasoned Clementine. The innocent sweet pea of season one has aged into a hardened teenager. With the ever-present threat of walkers she embarks on a new journey. Season Three introduces a new character, a man named Javier, who has managed to survive the horrifying world they call home. He will share the burden with Clem as players will play through the game controlling both charters. “Clem has also been through a lot since we left her at the end of Season Two,” stated Telltale, "depending on the paths players may have taken with her in the past, she may or may not be exactly the same person we knew back then.” The choices from Season Two will not be in vain because it will effect how Clem reacts to situations in Season Three, and who you may or may not come across on your journey. You can help Clementine in her grand struggle to survive this fall when the third series of Telltale's The Walking Dead begins. View full article
  10. The Walking Dead: Season Three is here with a seasoned Clementine. The innocent sweet pea of season one has aged into a hardened teenager. With the ever-present threat of walkers she embarks on a new journey. Season Three introduces a new character, a man named Javier, who has managed to survive the horrifying world they call home. He will share the burden with Clem as players will play through the game controlling both charters. “Clem has also been through a lot since we left her at the end of Season Two,” stated Telltale, "depending on the paths players may have taken with her in the past, she may or may not be exactly the same person we knew back then.” The choices from Season Two will not be in vain because it will effect how Clem reacts to situations in Season Three, and who you may or may not come across on your journey. You can help Clementine in her grand struggle to survive this fall when the third series of Telltale's The Walking Dead begins.
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