Marcus Stewart - Extra Life Community Hub Jump to content

Marcus Stewart

Content Editor
  • Content Count

    306
  • Joined

  • Last visited

Community Reputation

23 Excellent

1 Follower

About Marcus Stewart

  • Rank
    Veteran Member
  • Birthday 11/09/1987

Extra Life

  • Hospital
    Choose A Hospital

Profile Fields

  • Gender
    Male
  • Location
    Port Saint Lucie, FL
  • Interests
    Video Games, Writing, Pro Wrestling, Movies, Books, Comics.

Contact Methods

  • Twitter
    @MarcusStewart7

Game IDs

  • PSN ID
    Lygerdark
  • Steam
    sundancekid1987
  • Xbox Gamertag
    SundanceKid1967

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. After coming to light last year via the teasiest of teasers, the new Battletoads game received its debut trailer during the 2019 Xbox E3 media briefing. Rash, Pimple, and Zit will bring their nostalgic flavor of beat em’ up fun exclusively to Microsoft’s console. Battletoads hasn’t had a proper sequel since Battletoads Arcade in 1994. That hasn’t stopped a dedicated sect of fans from keeping the dream alive (which includes pranking retail stores by requesting info on “the new Battletoads”). The possibility for a new game reignited in earnest 2013 when head of Xbox Phil Spencer expressed his affinity for the series and desire to see it return. In recent years, the Battletoads have made something of gradual comeback thanks to re-releases in Rare Replay as well as cameo appearances in Shovel Knight and Killer Instinct. 3-player couch co-op stands as perhaps the most exciting and important feature of the new Battletoads. Players punch, kick, and lick their way to victory against a myriad of foes and bosses. Battletoads sports a vibrant hand-drawn look that resembles a Saturday morning cartoon. Absurd, over-the-top animations accentuate the style–get ready for oversized fist and exaggerated, Looney Toons-esque mallet strikes. The most humorous/terrifying part of the trailer is the confirmation of a high-speed hoverbike segment. This tip of the hat to a similar and notoriously difficult segment in Battletoads for NES should hopefully result in far less headaches. Battletoads doesn’t have a release window though 2019 seems to be the assumed window. It will launch on Xbox One and arrive on Xbox Game Pass on day one. While there’s no confirmation of a PC release, one would have to assume given the arrival of Game Pass to the platform. How do you think Battletoads’ return is shaping up? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games
  2. After coming to light last year via the teasiest of teasers, the new Battletoads game received its debut trailer during the 2019 Xbox E3 media briefing. Rash, Pimple, and Zit will bring their nostalgic flavor of beat em’ up fun exclusively to Microsoft’s console. Battletoads hasn’t had a proper sequel since Battletoads Arcade in 1994. That hasn’t stopped a dedicated sect of fans from keeping the dream alive (which includes pranking retail stores by requesting info on “the new Battletoads”). The possibility for a new game reignited in earnest 2013 when head of Xbox Phil Spencer expressed his affinity for the series and desire to see it return. In recent years, the Battletoads have made something of gradual comeback thanks to re-releases in Rare Replay as well as cameo appearances in Shovel Knight and Killer Instinct. 3-player couch co-op stands as perhaps the most exciting and important feature of the new Battletoads. Players punch, kick, and lick their way to victory against a myriad of foes and bosses. Battletoads sports a vibrant hand-drawn look that resembles a Saturday morning cartoon. Absurd, over-the-top animations accentuate the style–get ready for oversized fist and exaggerated, Looney Toons-esque mallet strikes. The most humorous/terrifying part of the trailer is the confirmation of a high-speed hoverbike segment. This tip of the hat to a similar and notoriously difficult segment in Battletoads for NES should hopefully result in far less headaches. Battletoads doesn’t have a release window though 2019 seems to be the assumed window. It will launch on Xbox One and arrive on Xbox Game Pass on day one. While there’s no confirmation of a PC release, one would have to assume given the arrival of Game Pass to the platform. How do you think Battletoads’ return is shaping up? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games View full article
  3. The makers of Psychonauts, Broken Age, and Brutal Legend have officially joined the Xbox family. Microsoft announced during its E3 presser that it has purchased Double Fine Productions as its latest first-party studio. Double Fine is, of course, currently hard at work developing the long-awaited Psychonauts 2. Studio head Tim Schafer posted a humorous video that clears the air about the sale. First and foremost, the crowdfunded Psychonauts 2 will still launch on its advertised platforms despite the sale. RAD, the studio’s other project in-development, will still be published under Bandai Namco, as well. Schafer promises that Double Fine’s company culture won’t change (such as its Amnesia Fortnight company game jam) and says he’s ultimately happy that they’ll no longer need to shop ideas around to publishers. The primary reason Psychonauts 2 took so long to get off the ground was because Double Fine spent years periodically pitching it to publishers with no success. Starbreeze Studios eventually signed on to help publish the game, a partnership that appeared in flux when the company fell into its current financial crisis. Not long after this news broke, Starbreeze revealed that it sold the publishing rights to Microsoft for $13.2 million. In just the last year, Microsoft has greatly expanded the roster of studios under the umbrella of Xbox Games Studios. At E3 2018, the company announced the purchase of Playground Games (Forza), Undead Labs (State of Decay), Ninja Theory (Hellblade, DmC Devil May Cry), Obsidian Entertainment (The Outer Worlds, Pillars of Eternity), and Compulsion Games (We Happy Few). It also formed The Initiative, a new studio led by ex-Crystal Dynamics head Darrell Gallagher. The mission behind these acquisitions is to help rebuild Microsoft's notoriously scant library of first-party exclusive games. As far as Psychonauts 2 goes, Double Fine unveiled the sequel’s first gameplay trailer. For the uninitiated, the plot centers on Raz, now a full-fledged Psychonaut, who must unravel a dark secret within the organization of psychic crime-fighters. Traveling through the mental worlds look to be just as much of a wacky trip as it was in the first game. One segment, for example, sees Raz traversing a bizarre world made out of floating teeth and gums. We also get a look at returning mechanics like rolling atop the psychic bubble. Psychonauts 2 will arrive to Xbox One, PlayStation 4, PC, Mac, and Linux sometime in 2020. How do you feel about Double Fine becoming a first-party studio? Are you excited for Psychonauts 2? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. The makers of Psychonauts, Broken Age, and Brutal Legend have officially joined the Xbox family. Microsoft announced during its E3 presser that it has purchased Double Fine Productions as its latest first-party studio. Double Fine is, of course, currently hard at work developing the long-awaited Psychonauts 2. Studio head Tim Schafer posted a humorous video that clears the air about the sale. First and foremost, the crowdfunded Psychonauts 2 will still launch on its advertised platforms despite the sale. RAD, the studio’s other project in-development, will still be published under Bandai Namco, as well. Schafer promises that Double Fine’s company culture won’t change (such as its Amnesia Fortnight company game jam) and says he’s ultimately happy that they’ll no longer need to shop ideas around to publishers. The primary reason Psychonauts 2 took so long to get off the ground was because Double Fine spent years periodically pitching it to publishers with no success. Starbreeze Studios eventually signed on to help publish the game, a partnership that appeared in flux when the company fell into its current financial crisis. Not long after this news broke, Starbreeze revealed that it sold the publishing rights to Microsoft for $13.2 million. In just the last year, Microsoft has greatly expanded the roster of studios under the umbrella of Xbox Games Studios. At E3 2018, the company announced the purchase of Playground Games (Forza), Undead Labs (State of Decay), Ninja Theory (Hellblade, DmC Devil May Cry), Obsidian Entertainment (The Outer Worlds, Pillars of Eternity), and Compulsion Games (We Happy Few). It also formed The Initiative, a new studio led by ex-Crystal Dynamics head Darrell Gallagher. The mission behind these acquisitions is to help rebuild Microsoft's notoriously scant library of first-party exclusive games. As far as Psychonauts 2 goes, Double Fine unveiled the sequel’s first gameplay trailer. For the uninitiated, the plot centers on Raz, now a full-fledged Psychonaut, who must unravel a dark secret within the organization of psychic crime-fighters. Traveling through the mental worlds look to be just as much of a wacky trip as it was in the first game. One segment, for example, sees Raz traversing a bizarre world made out of floating teeth and gums. We also get a look at returning mechanics like rolling atop the psychic bubble. Psychonauts 2 will arrive to Xbox One, PlayStation 4, PC, Mac, and Linux sometime in 2020. How do you feel about Double Fine becoming a first-party studio? Are you excited for Psychonauts 2? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. 343 Industries slightly pulled the curtain back on Halo Infinite during last year’s Xbox E3 briefing. The latest entry in the legendary franchise hasn’t made much of a peep since. That changed this year with Halo: Infinite receiving its first full trailer and the reveal of its release plans. After kicking off the event last year, Halo Infinite tied the bow on the conference this time around. A cinematic trailer centered on Master Chief, suspended in the vacuum of space, being rescued and revived by a lone space faring soldier. After the Chief boots up in first-person, a scene that harkens back to the original Halo: Combat Evolved, he learns that something cataclysmic has befallen humanity–and perhaps the entire galaxy. If that wasn’t ominous enough, he gazes out of the ships window to discover a devastated Halo ring world. 343 clarified that last year’s reveal teaser was merely a showcase of the Slipspace game engine and not representative of Halo Infinite’s look. Thus, this new trailer is our first real look at the game. The studio has stated that they’re looking to significantly shake-up Halo’s well-worn formula with Infinite. So much so, in fact, that the game has been deemed a spiritual reboot of sorts. Unfortunately, they still didn’t elaborate on how the game will play. What is known is that the story takes place after Halo 5: Guardians and will focus heavily on Master Chief. Gameplay will reportedly implement RPG elements as well and may even be more open in scope. While multiplayer will undoubtedly return, 343 has stated outright that the game will not have a battle royale mode. Halo’s popular Forge map editor is said to make a return in Infinite as well. Microsoft later shared that Halo Infinite will release during the 2020 holiday season and will launch alongside its next console, codenamed Project Scarlett. The game is also coming to Windows 10 on PC. What do you think of Halo Infinite so far? Does its release do anything to sway you into picking up Project Scarlett at launch? Share your thoughts in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. 343 Industries slightly pulled the curtain back on Halo Infinite during last year’s Xbox E3 briefing. The latest entry in the legendary franchise hasn’t made much of a peep since. That changed this year with Halo: Infinite receiving its first full trailer and the reveal of its release plans. After kicking off the event last year, Halo Infinite tied the bow on the conference this time around. A cinematic trailer centered on Master Chief, suspended in the vacuum of space, being rescued and revived by a lone space faring soldier. After the Chief boots up in first-person, a scene that harkens back to the original Halo: Combat Evolved, he learns that something cataclysmic has befallen humanity–and perhaps the entire galaxy. If that wasn’t ominous enough, he gazes out of the ships window to discover a devastated Halo ring world. 343 clarified that last year’s reveal teaser was merely a showcase of the Slipspace game engine and not representative of Halo Infinite’s look. Thus, this new trailer is our first real look at the game. The studio has stated that they’re looking to significantly shake-up Halo’s well-worn formula with Infinite. So much so, in fact, that the game has been deemed a spiritual reboot of sorts. Unfortunately, they still didn’t elaborate on how the game will play. What is known is that the story takes place after Halo 5: Guardians and will focus heavily on Master Chief. Gameplay will reportedly implement RPG elements as well and may even be more open in scope. While multiplayer will undoubtedly return, 343 has stated outright that the game will not have a battle royale mode. Halo’s popular Forge map editor is said to make a return in Infinite as well. Microsoft later shared that Halo Infinite will release during the 2020 holiday season and will launch alongside its next console, codenamed Project Scarlett. The game is also coming to Windows 10 on PC. What do you think of Halo Infinite so far? Does its release do anything to sway you into picking up Project Scarlett at launch? Share your thoughts in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  7. Last E3 Microsoft unveiled multiple Gears of War projects in Gears 5, the cutesy Gears Pop, and the strategy focused Gears Tactics. Two of those titles made an appearance with Gears 5 headlining thanks to the addition of several new modes. Gears 5’s campaign will of course be the centerpiece. The story places Gears 4 teammate Kait Diaz in the starring role as she fights to uncover her connection to the Locust horde. At the same time, Kait and her friends must stop the invading Swarm from taking over the human settlements. For the first time players can enjoy the story in 3-player splitscreen co-op. The campaign will be playable as part of an early access launch on September 6 . Other new modes such as Escape compliment the story. This 3-player co-op mode task players with infiltrating enemy hives, planting a bomb, and escaping before it detonates. However, they’ll have to fight through waves of enemy opposition to make it out in time. The Map Builder mode lets players create custom maps for Escape that can be shared with other players. Versus mode contains the competitive-focused Arcade. Not much is known about this mode other than that it’ll feature “frenetic” drop-in, drop-out play. However, The Coalition plans to launch a multiplayer tech test in July that will give players a chance to take Arcade for a test drive. Last but not least, Horde mode returns. While details are sparse, the fan-favorite mode will be playable at this year’s Gamescom. Those who either pre-order Gears 5 or are Xbox Game Pass members who play it before September 16 will receive the Terminator: Dark Fate character pack. The Jack Drone Collector’s Edition bundles an actual functional Jack Drone, in-game Jack skin, a collector’s booklet, and more for $269.99. Gears 5 launches September 10 for Xbox One and Windows. Like all first-party titles, it will premier on Game Pass upon release. Gears Pop got a bit of love as well. The arena style PvP focused game emphasizes bite-sized battle. Varied teams of Pop Doll-style Gears characters fight to make it to the opposite end of the field and take down the opponent’s leader. Like standard Gears, units can take cover behind barriers to avoid damage while pushing forward. Gears Pop is currently in a limited soft launch but will arrive in full to iOS and Android later this year. What do you think about Gears 5’s new features? Does Gears Pop pique your interest? Share your thoughts in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  8. Last E3 Microsoft unveiled multiple Gears of War projects in Gears 5, the cutesy Gears Pop, and the strategy focused Gears Tactics. Two of those titles made an appearance with Gears 5 headlining thanks to the addition of several new modes. Gears 5’s campaign will of course be the centerpiece. The story places Gears 4 teammate Kait Diaz in the starring role as she fights to uncover her connection to the Locust horde. At the same time, Kait and her friends must stop the invading Swarm from taking over the human settlements. For the first time players can enjoy the story in 3-player splitscreen co-op. The campaign will be playable as part of an early access launch on September 6 . Other new modes such as Escape compliment the story. This 3-player co-op mode task players with infiltrating enemy hives, planting a bomb, and escaping before it detonates. However, they’ll have to fight through waves of enemy opposition to make it out in time. The Map Builder mode lets players create custom maps for Escape that can be shared with other players. Versus mode contains the competitive-focused Arcade. Not much is known about this mode other than that it’ll feature “frenetic” drop-in, drop-out play. However, The Coalition plans to launch a multiplayer tech test in July that will give players a chance to take Arcade for a test drive. Last but not least, Horde mode returns. While details are sparse, the fan-favorite mode will be playable at this year’s Gamescom. Those who either pre-order Gears 5 or are Xbox Game Pass members who play it before September 16 will receive the Terminator: Dark Fate character pack. The Jack Drone Collector’s Edition bundles an actual functional Jack Drone, in-game Jack skin, a collector’s booklet, and more for $269.99. Gears 5 launches September 10 for Xbox One and Windows. Like all first-party titles, it will premier on Game Pass upon release. Gears Pop got a bit of love as well. The arena style PvP focused game emphasizes bite-sized battle. Varied teams of Pop Doll-style Gears characters fight to make it to the opposite end of the field and take down the opponent’s leader. Like standard Gears, units can take cover behind barriers to avoid damage while pushing forward. Gears Pop is currently in a limited soft launch but will arrive in full to iOS and Android later this year. What do you think about Gears 5’s new features? Does Gears Pop pique your interest? Share your thoughts in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  9. Moon Studios’ much-anticipated sequel to Ori and the Blind Forest finally has a concrete release date. A new trailer revealed the game’s newly delayed arrival date at February 11, 2020. Ori and the Will of the Wisps has been a long time coming. It debuted during Microsoft’s 2017 E3 briefing with a somber reveal trailer. After a year of relative silence, the game then reemerged in 2018 with its first gameplay showing and a 2019 launch window. Plans have obviously changed since then, with Ori’s encore coming much later than initially planned or expected. Will of the Wisps predecessor, Ori and the Blind forest, released to critical acclaim in 2015. The story centers on a Ori, a guardian forest spirit, on a mission to restore life to his dying forest home. Its winning blend of whimiscal presnetation, hardcore platforming, and Metroidvania world design won numerous awards. This year’s trailer showed off a few of Ori’s more colossal foes. We see Ori leaping from point to point in order to escape a giant spider in a high-speed escape sequence. Other large enemies shown include a supersized wolf, a molten worm, and a tentacled sea monster. Despite the dangers, the world and animation look as gorgeous ever. Narrative details are light but odds are the game will be another emotional romp aiming to pull apart players’ heart strings. Will of the Wisps takes place in a new world outside of the forest of Nibel. The first game’s Soul Link manual save points have been replaced by traditional auto-saving. The upgrade system has also been overhauled. Instead of gaining new powers sequentially through the narrative, a new shard system is said to create a less linear approach. The changes seemed aimed to make the game a bit more inviting (Ori and the Blind Forest is notoriously difficult) while giving players more agency in how Ori evolves. Ori and the Will of the Wisps is coming to PC and Xbox One on February 11, 2020. From launch, it will be available through Microsoft’s revamped Xbox Game Pass. Are you excited for Ori and the Will of the Wisps or bummed out by its delay? Share your thoughts in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  10. Moon Studios’ much-anticipated sequel to Ori and the Blind Forest finally has a concrete release date. A new trailer revealed the game’s newly delayed arrival date at February 11, 2020. Ori and the Will of the Wisps has been a long time coming. It debuted during Microsoft’s 2017 E3 briefing with a somber reveal trailer. After a year of relative silence, the game then reemerged in 2018 with its first gameplay showing and a 2019 launch window. Plans have obviously changed since then, with Ori’s encore coming much later than initially planned or expected. Will of the Wisps predecessor, Ori and the Blind forest, released to critical acclaim in 2015. The story centers on a Ori, a guardian forest spirit, on a mission to restore life to his dying forest home. Its winning blend of whimiscal presnetation, hardcore platforming, and Metroidvania world design won numerous awards. This year’s trailer showed off a few of Ori’s more colossal foes. We see Ori leaping from point to point in order to escape a giant spider in a high-speed escape sequence. Other large enemies shown include a supersized wolf, a molten worm, and a tentacled sea monster. Despite the dangers, the world and animation look as gorgeous ever. Narrative details are light but odds are the game will be another emotional romp aiming to pull apart players’ heart strings. Will of the Wisps takes place in a new world outside of the forest of Nibel. The first game’s Soul Link manual save points have been replaced by traditional auto-saving. The upgrade system has also been overhauled. Instead of gaining new powers sequentially through the narrative, a new shard system is said to create a less linear approach. The changes seemed aimed to make the game a bit more inviting (Ori and the Blind Forest is notoriously difficult) while giving players more agency in how Ori evolves. Ori and the Will of the Wisps is coming to PC and Xbox One on February 11, 2020. From launch, it will be available through Microsoft’s revamped Xbox Game Pass. Are you excited for Ori and the Will of the Wisps or bummed out by its delay? Share your thoughts in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  11. Microsoft doubled down increasing the value and availability of its already popular Xbox Game Pass. The Netflix-style service allows subscribers to install and play a sizable library of games for $10 a month. Microsoft announced Game Pass’ full launch on PC after a previous beta period. They also revealed new subscription option and a slew of new titles, some of which are available now. Game Pass’ previously leaked move to PC was both confirmed and launched today. Just as on console, PC players pay $10 a month to enjoy the 100+ game service. Wolfenstein II: The New Colossus, Imperator: Rome, and Metro Exodus are just some of the games available to enjoy on Windows. Keep in mind that Game Pass for PC is a separate subscription; Game Pass users on consoles can’t access the service on Windows. However, those interested can jump in for a special $1 sign-up price. These newcomers then pay just $4.99 per month for a limited time. Furthermore, games from Xbox Studios will premier on the PC just as they do on console. In order to access Game Pass on PC, players will need to install the new Xbox app on Windows (currently in beta). Microsoft then revealed Xbox Game Pass Ultimate. This premium bundle combines subscriptions to Xbox Live Gold and Game Pass for both consoles and PC for a single monthly price of $14.99. Players can subscribe now and pay just $1 for the first month. Those with existing Gold/Game Pass accounts can upgrade to Ultimate with Microsoft converting any remaining months from these subscriptions to the Ultimate account. Additionally, four new titles have been added to the Game Pass library beginning today: Batman: Arkham Knight, Metro Exodus, Borderlands: The Handsome Collection, and Hollow Knight. The traditional showcase of ID@Xbox titles, which include promising games like Afterparty, Creature in the Well, Riverbond, and The Good Life, ended with the exclamation point that every game shown will launch day one on Game Pass. As a whole, Microsoft boasted that over 60 games will premier on Game Pass. What do you think about Xbox Game Pass’ move to PC? Do any of these changes make you more enticed to sign up? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  12. Microsoft doubled down increasing the value and availability of its already popular Xbox Game Pass. The Netflix-style service allows subscribers to install and play a sizable library of games for $10 a month. Microsoft announced Game Pass’ full launch on PC after a previous beta period. They also revealed new subscription option and a slew of new titles, some of which are available now. Game Pass’ previously leaked move to PC was both confirmed and launched today. Just as on console, PC players pay $10 a month to enjoy the 100+ game service. Wolfenstein II: The New Colossus, Imperator: Rome, and Metro Exodus are just some of the games available to enjoy on Windows. Keep in mind that Game Pass for PC is a separate subscription; Game Pass users on consoles can’t access the service on Windows. However, those interested can jump in for a special $1 sign-up price. These newcomers then pay just $4.99 per month for a limited time. Furthermore, games from Xbox Studios will premier on the PC just as they do on console. In order to access Game Pass on PC, players will need to install the new Xbox app on Windows (currently in beta). Microsoft then revealed Xbox Game Pass Ultimate. This premium bundle combines subscriptions to Xbox Live Gold and Game Pass for both consoles and PC for a single monthly price of $14.99. Players can subscribe now and pay just $1 for the first month. Those with existing Gold/Game Pass accounts can upgrade to Ultimate with Microsoft converting any remaining months from these subscriptions to the Ultimate account. Additionally, four new titles have been added to the Game Pass library beginning today: Batman: Arkham Knight, Metro Exodus, Borderlands: The Handsome Collection, and Hollow Knight. The traditional showcase of ID@Xbox titles, which include promising games like Afterparty, Creature in the Well, Riverbond, and The Good Life, ended with the exclamation point that every game shown will launch day one on Game Pass. As a whole, Microsoft boasted that over 60 games will premier on Game Pass. What do you think about Xbox Game Pass’ move to PC? Do any of these changes make you more enticed to sign up? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  13. Obsidian Entertainment’s open-world RPG The Outer Worlds (not to be confused with the newly released Outer Wilds) got a new trailer and release date during Microsoft’s E3 2019 conference. The game sees players controlling a custom character to explore a solar system ruled by mega corporations that seek to colonize every planet they can get their hands on. The makers of Fallout: New Vegas and Pillars of Eternity first announced the title during the 2018 Game Awards. A new gameplay highlight reel showcases the game’s premise while emphasizing the wacky weaponry and lighthearted tone. The video also touches on the various ways players can mold their protagonist. Will they perform deeds heroically, behave idiotically, or lash out in an evil, psychotic manner A look at the game’s arsenal reinforces the goofy sense of humor. For example, a gun that sends a target into a suspended state that allows the player to easily blow him apart with a shotgun. A shrink ray does exactly what you would expect, comically reducing a soldier to half their size. Bethesda-style character interactions harkon back to the studio’s previous work with the Fallout franchise. The trailer also manages to squeeze in quick glimpses at the many exotic, colorful locales. The creators of the original Fallout games Tim Cain and Leonard Boyarsky sit in the director’s chair for The Outer Worlds. Similar to Fallout: New Vegas, The Outer Worlds boasts a variety of factions to engage with as well as many companions for players to recruit. A bevy of dialogue options steer the story in multiple directions based on the player’s behavior and choices. Experience points unlock a pool of skills divided into three categories: Science, Medical, and Engineering. The Flaw system burdens players with several negative drawbacks. However, Flaws also reward helpful perks that could prove to be difference makers if players are willing to saddle themselves with them. Despite Microsoft acquiring Obsidian as a first-party studio in November 2018, The Outer Worlds will be a multi-platform release. It launches October 25 for Xbox One (arriving to Xbox Game Pass on release), PlayStation 4 and PC via the Microsoft and Epic Games Stores. Due to the game’s timed exclusivity on PC, it won’t release on Steam until roughly one year after launch. How do you think The Outer Worlds is shaping up? Are you looking forward to playing it? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  14. Obsidian Entertainment’s open-world RPG The Outer Worlds (not to be confused with the newly released Outer Wilds) got a new trailer and release date during Microsoft’s E3 2019 conference. The game sees players controlling a custom character to explore a solar system ruled by mega corporations that seek to colonize every planet they can get their hands on. The makers of Fallout: New Vegas and Pillars of Eternity first announced the title during the 2018 Game Awards. A new gameplay highlight reel showcases the game’s premise while emphasizing the wacky weaponry and lighthearted tone. The video also touches on the various ways players can mold their protagonist. Will they perform deeds heroically, behave idiotically, or lash out in an evil, psychotic manner A look at the game’s arsenal reinforces the goofy sense of humor. For example, a gun that sends a target into a suspended state that allows the player to easily blow him apart with a shotgun. A shrink ray does exactly what you would expect, comically reducing a soldier to half their size. Bethesda-style character interactions harkon back to the studio’s previous work with the Fallout franchise. The trailer also manages to squeeze in quick glimpses at the many exotic, colorful locales. The creators of the original Fallout games Tim Cain and Leonard Boyarsky sit in the director’s chair for The Outer Worlds. Similar to Fallout: New Vegas, The Outer Worlds boasts a variety of factions to engage with as well as many companions for players to recruit. A bevy of dialogue options steer the story in multiple directions based on the player’s behavior and choices. Experience points unlock a pool of skills divided into three categories: Science, Medical, and Engineering. The Flaw system burdens players with several negative drawbacks. However, Flaws also reward helpful perks that could prove to be difference makers if players are willing to saddle themselves with them. Despite Microsoft acquiring Obsidian as a first-party studio in November 2018, The Outer Worlds will be a multi-platform release. It launches October 25 for Xbox One (arriving to Xbox Game Pass on release), PlayStation 4 and PC via the Microsoft and Epic Games Stores. Due to the game’s timed exclusivity on PC, it won’t release on Steam until roughly one year after launch. How do you think The Outer Worlds is shaping up? Are you looking forward to playing it? Let us know in the comments! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  15. Days before E3 weekend kicks off, Google streamed its Stadia Connect video detailing the pricing and release date for its game streaming service, Stadia. On top of sharing when and how players can get in on the upcoming platform, the tech giant also showed off a line-up of games both new and old coming to the service. Users can open a basic Stadia account for free which lets them stream games up to 1080p/60fps with stereo sound. Players looking for a premium experience can subscribe to Stadia Pro. For $9.99 a month subscribers can stream in 4K/HDR with 60fps and 5.1 surround sound. Similar to Xbox Gold/PS Plus, Pro users also receive free games and discounts. The big caveat is that neither the free accounts nor Stadia Pro will be available until 2020. That’s because Google Stadia technically launches this November. However, you’ll need to purchase the Stadia Founder’s Edition to play then. The $129 bundle includes a Chromecast Ultra, a limited edition Night Blue Stadia controller, 3 months of Stadia Pro, a 3-month buddy pass of Stadia Pro to gift to a friend, and a copy of Destiny 2: The Collection. Founders also get to claim their Stadia usernames before anyone else. Players can pre-order the Founders Edition beginning today with Google stressing that the offer only lasts for a “limited time in limited quantities”. Google Stadia will first rollout in 14 countries: USA, Canada, UK, Belgium, Finland, Denmark, France, Germany, Ireland, Italy, Sweden, Netherlands, Spain, and Norway. Stadia will become available in more countries beginning next year. Games are purchased the same way as always in that they’re bought individually at prices similar to those on other platforms. Stadia controllers run separately for $70 and come in three colors: white, black, and wasabi (pale green). Google also broke down the resolutions various internet speeds allow. The minimum required 10MBps will stream games at 720p resolution. Speeds clocking around 20 Mbps run games at 1080p. Finally, 35 Mbps grants the much-touted 4K/HDR visuals. Resolutions may vary, but Google promises games will run at 60 frames per second no matter what internet speed players fall under. On the software side, the reveal of Baldur’s Gate 3 kicked things off on a high note. Fans have waited/begged for a new sequel in acclaimed RPG series since the mid 2000's making its debut a major get for Google (it's coming to PC too and is NOT a Stadia exclusive). A cinematic trailer, posted above, transitioned to a chat about the game's origins from the head of developer Larian Studios. Another new title is GYLT, a Pixar-esque horror adventure title from Rime developer Tequila Works. Party game Get Packed is coming in 2020 and appears to channel the multiplayer insanity of Overcooked but trades hectic cooking for hectic moving. The Division 2 and the upcoming Ghost Recon: Breakpoint both received overview trailers confirming their inclusion. Destiny 2: The Collection bundles every piece of DLC including the newly revealed Shadowkeep expansion. Bungie confirmed that players can upload their Guardian's data to the Stadia version of the game (though a disclaimer points out that PS4 transfers are still pending due to Sony, likely due to their slow adoption to cross-play). In addition to the games already discussed, the Stadia website lists these additional titles for purchase: Assassin's Creed Odyssey Borderlands 3 Darksiders: Genesis Doom Eternal Dragon Ball Xenoverse 2 Farming Simulator 19 Final Fantasy XV Football Manager 2020 Just Dance Metro Exodus Mortal Kombat 11 NBA 2K (year not specified) Power Rangers: Battle for the Grid Rage 2 Samurai Shodown The Crew 2 The Elder Scrolls Online Thumper Tomb Raider Trilogy Trials Rising Wolfenstein: Youngblood Google seems to be taking a gradual approach with Stadia by rolling the service out for premium members first before opening the floodgates for everyone else next year. That’s probably the best route for testing the service’s stability, though in a way the Founder’s Pack feels like a pricey ticket to a beta test. It all comes down to just how well Stadia lives up to its lofty promise. What do you think of Stadia’s details. Does the roster of announced games excite you? Let us know in the comments. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
×
×
  • Create New...