Jump to content

Jack Gardner

Members
  • Content Count

    3,030
  • Joined

  • Last visited

  • Days Won

    9

Jack Gardner last won the day on February 3

Jack Gardner had the most liked content!

Community Reputation

436 Excellent

7 Followers

About Jack Gardner

  • Rank
    Junior Member
  • Birthday 08/22/1991

Extra Life

  • Hospital
    Gillette Children's Specialty Healthcare

Profile Fields

  • Location
    Minnesota

Contact Methods

  • Twitter
    @Riverboatjack

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Dragon Age has been one of the biggest western RPG franchises to emerge in recent years. Since its debut in Dragon Age: Origins, which we previously covered on this show, the series has continued to grow under BioWare's direction. While there are now three games in the series, Dragon Age II has widely been considered the odd duck of the trilogy. With a rushed production resulting in reused environments, many wrote it off at the time as lazy or too repetitive. However, could Dragon Age II actually be one of the best games of all-time? To help answer this question, we turn to Dragon Age expert and all around swell writer/streamer/podcaster Ginny Woo! You should make sure you follow her over on Twitter: @GinnyWoes Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Demon's Souls 'Epitaph for Boletaria' by RoeTaKa (https://ocremix.org/remix/OCR03043) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  2. Dragon Age has been one of the biggest western RPG franchises to emerge in recent years. Since its debut in Dragon Age: Origins, which we previously covered on this show, the series has continued to grow under BioWare's direction. While there are now three games in the series, Dragon Age II has widely been considered the odd duck of the trilogy. With a rushed production resulting in reused environments, many wrote it off at the time as lazy or too repetitive. However, could Dragon Age II actually be one of the best games of all-time? To help answer this question, we turn to Dragon Age expert and all around swell writer/streamer/podcaster Ginny Woo! You should make sure you follow her over on Twitter: @GinnyWoes Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Demon's Souls 'Epitaph for Boletaria' by RoeTaKa (https://ocremix.org/remix/OCR03043) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  3. Back in March, we were incredibly excited to announce that Humble Bundle had chosen to work with Extra Life to hold us up as their featured charity for the entire month. From March 1st - April 3rd, Extra Lifers and gamers in general frequented Humble Bundle's site to find crazy deals on video games, tabletop RPGs, and literature. Each of the default purchases made during that time helped to raise money for Extra Life, helping the 10 million families who pass through the doors of Children's Miracle Network Hospitals each year. Finally, the results are in and we know how much Humble Bundle enabled all of you to help raise over the course of March, The March partnership between Extra Life and Humble Bundle brought in a hair under $600,000. That is amazing! We even put together a little video from Benjamin Burke, one of the kids who has been helped by Extra Life while battling cancer. Donations made it possible for Benjamin to receive the best care possible, even bringing in school services to make sure he didn't fall behind on his school work. Benjamin is far from the only child helped by the funds raised by Extra Life participants and our corporate partnerships, and almost $600,000 will do an awful lot to help kids across the United States and Canada to receive the best hospital care available. Of course, just because March is done doesn't mean that you can't help raise more money through Humble Bundle purchases! If you use Extra Life's affiliate link when you head to the Humble Bundle website, 5% of everything you buy will go toward Extra Life's mission of healing kids. It's really easy. To get started, just copy and paste the following link into your browser and buy that game or bundle that you've been eyeing for a while: https://www.humblebundle.com/?partner=144206 Humble Bundle has been a beacon of hope in an industry that can often seem to be drowning in cynicism. Through its fundraising efforts and split revenue/donation model, Humble Bundle has raised over $146,000,000 for all kinds of great causes. That money has gone to help save endangered animals, revitalized failing habitats, build homes, save lives in disasters, and, of course, help kids from all walks of life get the care they need to receive all of the care they need to live healthy and happy lives. You can learn more about their full operations just by looking over all of Humble Bundle's previous charity partners. We at Extra Life are honored to be able to count ourselves among those charities. Thank you so much, Humble Bundle! Let's do this again real soon. Please join Extra Life in making a difference for the kids and families who seek help at your local children’s hospital. View full article
  4. Back in March, we were incredibly excited to announce that Humble Bundle had chosen to work with Extra Life to hold us up as their featured charity for the entire month. From March 1st - April 3rd, Extra Lifers and gamers in general frequented Humble Bundle's site to find crazy deals on video games, tabletop RPGs, and literature. Each of the default purchases made during that time helped to raise money for Extra Life, helping the 10 million families who pass through the doors of Children's Miracle Network Hospitals each year. Finally, the results are in and we know how much Humble Bundle enabled all of you to help raise over the course of March, The March partnership between Extra Life and Humble Bundle brought in a hair under $600,000. That is amazing! We even put together a little video from Benjamin Burke, one of the kids who has been helped by Extra Life while battling cancer. Donations made it possible for Benjamin to receive the best care possible, even bringing in school services to make sure he didn't fall behind on his school work. Benjamin is far from the only child helped by the funds raised by Extra Life participants and our corporate partnerships, and almost $600,000 will do an awful lot to help kids across the United States and Canada to receive the best hospital care available. Of course, just because March is done doesn't mean that you can't help raise more money through Humble Bundle purchases! If you use Extra Life's affiliate link when you head to the Humble Bundle website, 5% of everything you buy will go toward Extra Life's mission of healing kids. It's really easy. To get started, just copy and paste the following link into your browser and buy that game or bundle that you've been eyeing for a while: https://www.humblebundle.com/?partner=144206 Humble Bundle has been a beacon of hope in an industry that can often seem to be drowning in cynicism. Through its fundraising efforts and split revenue/donation model, Humble Bundle has raised over $146,000,000 for all kinds of great causes. That money has gone to help save endangered animals, revitalized failing habitats, build homes, save lives in disasters, and, of course, help kids from all walks of life get the care they need to receive all of the care they need to live healthy and happy lives. You can learn more about their full operations just by looking over all of Humble Bundle's previous charity partners. We at Extra Life are honored to be able to count ourselves among those charities. Thank you so much, Humble Bundle! Let's do this again real soon. Please join Extra Life in making a difference for the kids and families who seek help at your local children’s hospital.
  5. After an unsettling encounter with the world-traveler Grimoire, the party ventures to the Halfway Inn. Hopefully its bed will provide the perfect place to get some much needed rest after a long day on the road. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. After an unsettling encounter with the world-traveler Grimoire, the party ventures to the Halfway Inn. Hopefully its bed will provide the perfect place to get some much needed rest after a long day on the road. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  7. The quirky and lovable tale about a really big rock barrels onto Nintendo Switch today, opening up a whole new audience to the Rock of Ages franchise. The digital release mixes an incredibly inaccurate retelling of history with the odd surrealism of Katamari Damancy to create a gaming experience that really can't be found in other games. Rock of Ages 2: Bigger & Boulder follows a conflict between titans of the art world doing surreal battle across a wide variety of impossible spaces. Pitting the player against the likes of Vincent van Gogh, The Thinker, and the Great Sphinx. The story introduces a wide variety of silly characters taken from world mythologies and history. Ace Team developed the game in Unreal Engine 4, an underlying game engine that allowed the team to improve the game's physics and make even more destructible environments. In a game about crushing things with a big rock, physics might be the absolute most important aspect of the technology under the hood. Of course, what silly time is complete without friends? Players can compete against one another across several 4-player multiplayer modes. Customizable boulders and banners help players stand out on the battlefield and provide a signature flair for their victories. Of course, these modes, as well as the core single-player campaign, have been furnished with a greater number of units and more avenues for strategic boulder maneuvering than the first Rock of Ages. This gives players more tools and options than ever before (to crush their foes with a giant boulder). Rock of Ages 2: Bigger & Boulder has released on the Nintendo Switch's eShop and more than stands on its own merits. However, if you need extra motivation and own The Binding of Isaac, buying the game within the next two weeks (ending on May 28) will net you DLC inspired by the excellent roguelike dungeon crawler. That DLC includes a boulder designed in honor of the titular Isaac, three in-game avatars based on Isaac, Azazel, and Blue Baby, and three The Binding of Isaac banners to fly over the battlefield. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  8. The quirky and lovable tale about a really big rock barrels onto Nintendo Switch today, opening up a whole new audience to the Rock of Ages franchise. The digital release mixes an incredibly inaccurate retelling of history with the odd surrealism of Katamari Damancy to create a gaming experience that really can't be found in other games. Rock of Ages 2: Bigger & Boulder follows a conflict between titans of the art world doing surreal battle across a wide variety of impossible spaces. Pitting the player against the likes of Vincent van Gogh, The Thinker, and the Great Sphinx. The story introduces a wide variety of silly characters taken from world mythologies and history. Ace Team developed the game in Unreal Engine 4, an underlying game engine that allowed the team to improve the game's physics and make even more destructible environments. In a game about crushing things with a big rock, physics might be the absolute most important aspect of the technology under the hood. Of course, what silly time is complete without friends? Players can compete against one another across several 4-player multiplayer modes. Customizable boulders and banners help players stand out on the battlefield and provide a signature flair for their victories. Of course, these modes, as well as the core single-player campaign, have been furnished with a greater number of units and more avenues for strategic boulder maneuvering than the first Rock of Ages. This gives players more tools and options than ever before (to crush their foes with a giant boulder). Rock of Ages 2: Bigger & Boulder has released on the Nintendo Switch's eShop and more than stands on its own merits. However, if you need extra motivation and own The Binding of Isaac, buying the game within the next two weeks (ending on May 28) will net you DLC inspired by the excellent roguelike dungeon crawler. That DLC includes a boulder designed in honor of the titular Isaac, three in-game avatars based on Isaac, Azazel, and Blue Baby, and three The Binding of Isaac banners to fly over the battlefield. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  9. Indie developer Tower Five has revealed its upcoming action strategy game, Lornsword Winter Chronicles. The game comes courtesy of Renaud Charpentier, Mattijs van Delden, Nicolas Frath, and Horacio Cassinelli. The team previously worked together on strategy titles for Creative Assembly, but decided to strike out on their own to develop their upcoming early access title that aims to meld action and storytelling in a way many might not have experienced before. The story-driven action of Lornsword follows the exploits of the general of the Lorn Empire. As the world nears a disastrous precipice, players take on the role of a leader to a struggling group of people and guide them to victory and survival in a world riven by war and magic. What players decide to do on the battlefield will come back to help or haunt them later with a narrative that emphasizes moment-to-moment decision making. Co-op stands out as one of Lornsword's unique features. Players can drop in and out of the game's cooperative mode mid-game. This opens up a great number of tactical possibilities for those who can snag a friend to help them in their struggle against enemy factions. “We’re very excited about bringing Lornsword Winter Chronicle to Early Access at the end of May,” said Renaud Charpentier, game director at Tower Five. “Action strategy games have been in our blood for many years, so we’re excited to deliver our own take on it that encapsulates that collective experience and expertise.” What Tower Five has built so far should be immediately recognizable to fans of the RTS genre. The meat and potatoes of gameplay revolves around building up a base, securing resources, making units, and then commanding those units with (hopefully brilliant) tactical ability. However, the developers are attempting to take the game away from its native homeland, the PC, and bring it to consoles. Typically, this has been something of a death sentence for RTS games, but Tower Five will be using the Lornsword's time in Early Access to fine tune it for controller play. Of course, the Early Access will also be a time to take player feedback while the devs create the final two chapters of the game that will conclude the Winter Chronicle. Lornsword Winter Chronicle releases on May 30 for PC via Steam Early Access. That release will include the prologue and the first chapter, which will be followed by two additional chapters when the game launches before the end of 2019. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  10. Indie developer Tower Five has revealed its upcoming action strategy game, Lornsword Winter Chronicles. The game comes courtesy of Renaud Charpentier, Mattijs van Delden, Nicolas Frath, and Horacio Cassinelli. The team previously worked together on strategy titles for Creative Assembly, but decided to strike out on their own to develop their upcoming early access title that aims to meld action and storytelling in a way many might not have experienced before. The story-driven action of Lornsword follows the exploits of the general of the Lorn Empire. As the world nears a disastrous precipice, players take on the role of a leader to a struggling group of people and guide them to victory and survival in a world riven by war and magic. What players decide to do on the battlefield will come back to help or haunt them later with a narrative that emphasizes moment-to-moment decision making. Co-op stands out as one of Lornsword's unique features. Players can drop in and out of the game's cooperative mode mid-game. This opens up a great number of tactical possibilities for those who can snag a friend to help them in their struggle against enemy factions. “We’re very excited about bringing Lornsword Winter Chronicle to Early Access at the end of May,” said Renaud Charpentier, game director at Tower Five. “Action strategy games have been in our blood for many years, so we’re excited to deliver our own take on it that encapsulates that collective experience and expertise.” What Tower Five has built so far should be immediately recognizable to fans of the RTS genre. The meat and potatoes of gameplay revolves around building up a base, securing resources, making units, and then commanding those units with (hopefully brilliant) tactical ability. However, the developers are attempting to take the game away from its native homeland, the PC, and bring it to consoles. Typically, this has been something of a death sentence for RTS games, but Tower Five will be using the Lornsword's time in Early Access to fine tune it for controller play. Of course, the Early Access will also be a time to take player feedback while the devs create the final two chapters of the game that will conclude the Winter Chronicle. Lornsword Winter Chronicle releases on May 30 for PC via Steam Early Access. That release will include the prologue and the first chapter, which will be followed by two additional chapters when the game launches before the end of 2019. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  11. Situated in the heart of Honolulu, the Kapi’olani Medical Center for Women & Children treats the children of Hawai’i. Despite its relative isolation, the staff and facility are able to provide excellent care to the kids who come to them for help. Since Kapi’olani is a Children’s Miracle Network Hospital, Extra Lifers in the area have supported the hospital for years now, giving the hospital access to additional resources they can use to help kiddos with a wide variety of medical issues big and small. Julie Kobayashi was an energetic and rambunctious child. At just 11 years old, she knew she loved video games, food, sleep, and playing clarinet in band. Julie had been pushing herself to practice for an upcoming school performance and began feeling like she was coming down with a case of stomach flu. However, something about her symptoms didn’t seem right to her parents. They took her to see her doctor who ordered some routine blood tests, but as she walked down the hall of the doctor’s office she began seeing white spots and her vision went blurry. From there, Julie was rushed to Kapi’olani so doctors could figure out what was happening to her. Once admitted to Kapi’olani, Julie’s story took on an even scarier tenor. Doctors discovered that her heart was enlarged, diagnosing her with dilated cardiomyopathy just a few weeks short of her 12th birthday. That diagnoses meant that her heart wasn’t pumping blood through her body correctly, moving blood at a more than 90% reduced rate. After admitting her to Kapi’olani’s Pediatric Intensive Care Unit to stabilize her, the talented hospital staff and doctors helped both Julie and her family to understand the situation: She would need a heart transplant. Being isolated from the mainland, Kapi’olani doesn’t have access to the donor organs that hospitals across the continental United States do. Julie would need to be transported to the West Coast for the operation. Thankfully, Kapi’olani is able to field a communicative team of nurses and specialists to transport children to mainland facilities. “The transport team was excellent. They called us before they left. They called us when they landed. They called us when they handed her off in Seattle,” said Julie’s mom, Lori Kobayashi, “They really, really tried to make it less painful for us to let her go.” Julie got her heart thanks to the quick work of Kapi’olani’s medical staff and the surgeons at the pediatric transplant center in Seattle. That was years ago, and Julie is now making the most of her heart as a healthy 18-year-old senior in high school. She still plays video games and practices clarinet in her school’s band, but she has developed a love of lion dancing, drawing, and anime. Julie has also been accepted at the University of Hawai’i and received the UH Heart of a Lion Scholarship. On top of her academics and figuring out college admissions, Julie also brought her enthusiasm to bear for the Kapi’olani hospital. Julie served as the face of Kapi’olani as their miracle child from 2016-2017. She also participates in Extra Life, giving back to the hospital that helped her all those years ago. If you’d like to support her efforts, you can find her fundraising page here. However, Julie doesn’t fight alone for the kids of Kapi’olani. Hundreds of people work to raise money for Kapi’olani every year. Among them, Extra Life Ambassador Sevadus works tirelessly to help the children who come through Kapi’olani’s doors every day. Sevadus streams as part of the Mindcrack Team to raise money for Kapi'olani. The amount of good going on in Hawai’i for its hospitals is simply breath-taking. --- Please join Extra Life in making a difference for the kids and families who seek help at your local children’s hospital.
  12. Situated in the heart of Honolulu, the Kapi’olani Medical Center for Women & Children treats the children of Hawai’i. Despite its relative isolation, the staff and facility are able to provide excellent care to the kids who come to them for help. Since Kapi’olani is a Children’s Miracle Network Hospital, Extra Lifers in the area have supported the hospital for years now, giving the hospital access to additional resources they can use to help kiddos with a wide variety of medical issues big and small. Julie Kobayashi was an energetic and rambunctious child. At just 11 years old, she knew she loved video games, food, sleep, and playing clarinet in band. Julie had been pushing herself to practice for an upcoming school performance and began feeling like she was coming down with a case of stomach flu. However, something about her symptoms didn’t seem right to her parents. They took her to see her doctor who ordered some routine blood tests, but as she walked down the hall of the doctor’s office she began seeing white spots and her vision went blurry. From there, Julie was rushed to Kapi’olani so doctors could figure out what was happening to her. Once admitted to Kapi’olani, Julie’s story took on an even scarier tenor. Doctors discovered that her heart was enlarged, diagnosing her with dilated cardiomyopathy just a few weeks short of her 12th birthday. That diagnoses meant that her heart wasn’t pumping blood through her body correctly, moving blood at a more than 90% reduced rate. After admitting her to Kapi’olani’s Pediatric Intensive Care Unit to stabilize her, the talented hospital staff and doctors helped both Julie and her family to understand the situation: She would need a heart transplant. Being isolated from the mainland, Kapi’olani doesn’t have access to the donor organs that hospitals across the continental United States do. Julie would need to be transported to the West Coast for the operation. Thankfully, Kapi’olani is able to field a communicative team of nurses and specialists to transport children to mainland facilities. “The transport team was excellent. They called us before they left. They called us when they landed. They called us when they handed her off in Seattle,” said Julie’s mom, Lori Kobayashi, “They really, really tried to make it less painful for us to let her go.” Julie got her heart thanks to the quick work of Kapi’olani’s medical staff and the surgeons at the pediatric transplant center in Seattle. That was years ago, and Julie is now making the most of her heart as a healthy 18-year-old senior in high school. She still plays video games and practices clarinet in her school’s band, but she has developed a love of lion dancing, drawing, and anime. Julie has also been accepted at the University of Hawai’i and received the UH Heart of a Lion Scholarship. On top of her academics and figuring out college admissions, Julie also brought her enthusiasm to bear for the Kapi’olani hospital. Julie served as the face of Kapi’olani as their miracle child from 2016-2017. She also participates in Extra Life, giving back to the hospital that helped her all those years ago. If you’d like to support her efforts, you can find her fundraising page here. However, Julie doesn’t fight alone for the kids of Kapi’olani. Hundreds of people work to raise money for Kapi’olani every year. Among them, Extra Life Ambassador Sevadus works tirelessly to help the children who come through Kapi’olani’s doors every day. Sevadus streams as part of the Mindcrack Team to raise money for Kapi'olani. The amount of good going on in Hawai’i for its hospitals is simply breath-taking. --- Please join Extra Life in making a difference for the kids and families who seek help at your local children’s hospital. View full article
  13. Waking up from their dream-like adventure in the Fey, Arakiel, Sean, and Pribi receive a summons from the Duchess of Faragos. The trio convenes for breakfast to decide their next course of action. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  14. Waking up from their dream-like adventure in the Fey, Arakiel, Sean, and Pribi receive a summons from the Duchess of Faragos. The trio convenes for breakfast to decide their next course of action. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  15. What can you accomplish in 21 days? That's the question the narrative adventure game A Place for the Unwilling poses its players. Live out the handful of days finding rich and fulfilling moments with new friends, dominate the markets, or uncover the secrets lurking beneath the layer of normality throughout the city. ALpixel Games pitches it as a game that mixes Sunless Sea with the time limitations of The Legend of Zelda: Majora's Mask, along with dashes of authors like Dickens and Lovecraft. With a ticking clock, players have three weeks before the city and all who live in it find themselves among the dead. Following the death of a close friend who leaves you his house and trading business, players move to an unfamiliar city full of quirky characters and dark mysteries. Players can choose how they approach living in this new location, exploring the streets and meeting locals, investigating the death of their friend, or carrying on with running the business. While many activities might overlap, there isn't enough time to go deeply into everything, meaning that players will have to playthrough multiple times if they want to experience everything that A Place for the Unwilling has to offer. Developer ALpixel Games has tried to give all of the NPCs quirks and hooks that make them interesting and draw player attention, whether it's the crazy old man who runs the local bookstore or the strange mother of the player's deceased friend who holds a stilted party shortly after the player arrives in town. Since this is an adventure game, how players spend their most precious resource, time, will have huge consequences. The open world nature of A Place for the Unwilling forces players to decide how best to tackle living in the city, both opening new paths and closing others. Diving into trading, for example, means that the player will have money to throw around. Money can be used to bribe NPCs or buy items that would be impossible to acquire otherwise. Of course, the distinctive aesthetic of A Place for the Unwilling stands out as another selling point. The character designs are reminiscent of The Legend of Zelda: The Wind Waker, but with some slightly unnerving undertones. As players explore the city, NPCs go from being faceless, scribbled outlines to being fully realized people. However, despite how aggressively normal many of the city's residents might seem, the gloom that hangs over the city feels oppressive, constantly conveying that something isn't right underneath it all. And perhaps that twisted heart is better left alone and fate simply left to its own devices. How players choose to interact with the city's denizens, what paths they choose to pursue, and how they spend their time, all contribute to a changing world and, perhaps, the eventual outcome for the city itself. And, yes, the player can even choose to do nothing at all to change life in the city. The city itself isn't in the best shape - the developers want to investigate issues of income inequality, loneliness, and the way those concepts could fuel an oppressive and overwhelming eldritch evil. The king is coming. A Place for the Unwilling releases later this year for PC. If it interests you, take the warning of the developers, "The city is hungry. It will devour us all. Dream with caution." Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
×
×
  • Create New...