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ccesarano

Guild Leadership
Philadelphia, PA
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About ccesarano

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  • Birthday 06/09/1985

Extra Life

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    Greater Philadelphia Area, PA

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  1. I'm in contact with La Recia at the Microsoft Store in King of Prussia Mall, and will also be making my way to Gamer's Heaven in Phoenixville to find out how things are thataway. Evidently there may be a couple other stores they know of I can try and get involved with.
  2. We've spent a lot of time discussing recruitment for Extra Life as a whole, but I'm thinking we might want to consider recruiting for the Guild as well. We're increasing the number of conventions we're trying to attend, but only a handful are able to regularly help out with the tables. I'm not even able to help out half as much as I ought to, myself, and I know in October I'm going to be working with the GamersWithJobs community to prep for Game Day. In order to meet the increased number of conventions we have in the area, I'm thinking we should look into recruiting guild members as well. The question is then: how? E-mail is I think the obvious choice, but that's easy to also be ignored. Is there a good way to broach the subject in person? Or perhaps this is where trying to do a panel comes in? Basically just looking for brainstorming so that the current troop (namely Dave, Redden and Torres) aren't burnt out doing these events so often.
  3. I've been waiting for an official release date for so long. At this stage I am anticipating a push-back to early 2017.
  4. I'm curious if anyone else around here has been playing this. I can tell I'm nearing the end, with I'm guessing two chapters remaining. It has been a charming blast so far that has also been a bit refreshing. It should be noted that I've never played an SMT or Persona game before, but my understanding is that they're challenging dungeon-crawlers with an emphasis on exploiting enemy weaknesses. That's certainly the case here, but those weaknesses ultimately result in your team ganging up all at once on the enemies. So there's certainly a strategy to it, especially if you're comparing which attacks result in what teammates will use what abilities and tally which option results in the most exploits of a weakness or most resistances. If you have any familiarity with the Japanese idol industry then you'll instantly recognize the story as a fantasy of the life rather than a representation of it, but by focusing on show-business the game manages to stand out and feel like it's own unique thing. Incredibly anime in the most charming of ways with well-executed archetypes of characters. They feel deep enough for you to forget that you have encountered this character before in just about any other anime or JRPG of the last ten years. It's probably one of my favorite games of the year, if not my favorite so far. If you're interested in either anime or good JRPGs then this is a must-buy, no debate about it.
  5. 1. What game or games did you spend the most time playing as a kid? Depends on the age and whether my brother was in high school or not. He's six years my senior so by time he was working and gained independence I was largely left to my own devices. My sister and I gamed some, but she didn't really play much more than Final Fantasy. When I was younger, Super Mario Bros. 1 & 2, TMNT 2 and Turtles in Time, Contra, and Mario Kart were the most frequently played games because I could largely play them with my brother. I dabbled in Final Fantasy and Legend of Zelda, but never ventured too far on my own. But when my brother hit high school I started gaming solo more, and from summer to summer the games I played shifted from Super Mario World/All-Stars to Star Fox to Mega Man X to NHL Stanley Cup to Donkey Kong Country to Donkey Kong Country 2 to Secret of Evermore to Harvest Moon. These were the most frequent games because we owned them (and others), but due to my mother's at-the-time religious zealotry we weren't permitted to own Final Fantasy or Zelda games anymore because magic was bad. So we had to borrow FF games, Link to the Past, and Secret of Mana from friends. My mom lightened up near the end of the SNES lifecycle, where I was able to get Super Metroid and Link to the Past and play the Hell out of them right before FFVII released. After that, though, I was getting busier and also technically becoming a teenager, so no longer a kid. 2. What was the first game to impact you on a deeply emotional level? Definitely Final Fantasy IV (II U.S. on SNES). I dunno about deep deep, but I was about 7 when we first rented it and seeing the dramatic opening coupled by the dramatic story made me realize games could be more than everything they were. It was especially surprising how much it had moved forward from the first game on NES. Final Fantasy VI (III at the time, natch) kicked things up several notches, particularly the Opera, and then FFVII raised the stakes again. The series has yet to hit me in the feels like that again, and most games that people get blubbery and "all the feels" about just leave me feeling sore about the obvious emotional manipulation. Still, there's still the occasional one to feel really solid in execution, and I wouldn't have that appreciation were it not for the many twists and turns in FFIV that just startled and amazed my 7 year-old brain. Bonus: Did gaming shape you as a person? Yes. I sucked at sports as a kid even though I still enjoyed playing outside, but I liked pretending to be Frodo or Boromir or Link rather than Gretzky or Jordan. While video games were entering the mainstream, other kids were busy talking about Mortal Kombat being the best game ever because of the blood while I was drawing Moblins and Koopa Kids and the characters of Chrono Trigger in my sketchbook (and singing the praises of Street Fighter). Growing up "geek" wasn't merely an interest in games, anime, sci-fi or fantasy, it was the intellectual appreciation. I knew I was smarter than other kids and I felt like being drawn to these media were an indication that I was smarter. I think it's quite obvious now that's not how it works and I was a conceited little brat for thinking as such, but what really opened my mind to thinking deeply about media was playing games, wanting to learn to design games, and reading articles from Gamasutra. I've become a better writer by trying to figure out how to get game stories to work better. While I think the realm of game development is a dream I'm not fit for at this point, getting a deeper understanding of games has allowed me to develop a deeper understanding of film, narrative, and writing as a whole and helped me to look back on my old world perspective and adjust my thinking. If video games did not exist, I have no clue what sort of person I'd be.
  6. Interesting stuff. I was curious if you got a chance to get nauseated by the RE7 demo but it looks like you didn't play it. In regards to the FFXV gameplay, based on Episode Duscae I feel like it's more of a Japanese action-game in an open-world setting. Not as in-depth as Bayonetta or Devil May Cry, but it certainly calls to that same gameplay style. The closest approximation I've come up with is that if you liked Dragon's Dogma you'll probably like some of what FFXV has to offer. I'm curious on the changes since Duscae, though. I was hoping they'd continue to update that demo but it seems they've made quite a few changes since then.
  7. I'll be purchasing the controller to use on my WiiU, but I don't think it's a nice enough selection to convince me to buy the whole unit for $60. Each of those games is already available on Wii(U) or 2/3DS virtual console. It's a good deal for the full package, but I feel like this is more for folks that either aren't regular gamers or just haven't been paying attention to Nintendo lately. That said, I also wouldn't be surprised if I find it under my Christmas tree. I would not object to that. If they ever release a SNES one, or a limited edition Famicom one, all bets are off.
  8. Sweet deal. Looks like it was an awesome trip. Feel free to share any of your thoughts from anything you played or dirty dirty after-party secrets. E3 is definitely on my bucket list as well. I believe I can actually get a press pass, but the problem is whether I'd be able to afford the flight (God I hate planes) and/or if I'd be able to get a place to stay.
  9. I'm just all about that thread necromancy today. I played a bunch of Twilight Princess on the Wii, but I had basically forgotten almost the entire experience somehow. As I replayed it on the WiiU I would have a weird recognition of things, but it was vague. Like "Did I see this in a dream once?" Don't know why it was so vague, but I had never completed Twilight Princess and decided now was the time. Turns out, this is my favorite 3D Zelda in terms of Ocarina, WW and Twilight Princess. Not counting Skyward Sword as I only played the first dungeon or so, and same with Majora's Mask. But I really do like Twilight Princess and feel like it refines a lot of the ideas introduced in Ocarina. Unfortunately, it and Wind Waker are kind of at odds, as there are things Wind Waker does exceptionally well over Twilight Princess, but then Wind Waker has its own issues that pushes Twilight Princess above it. I must be one of few people not really eager for Breath of the Wild based on all the crafting and deteriorating gear aspects. The open world looks phenomenal and it certainly looks like Nintendo's putting their own creative and polished spin on the Open-World formula, but it seems like they're taking away elements of Zelda I love at the same time. I'll get it, I'll play it, and I'll put in my final verdict then with as open a mind as possible, but I'm hoping traditional Zelda games won't go away. I really dug the shift in A Link Between Worlds and hope they take that even further.
  10. Arise, thread! I never got to play that game, but was always curious about it. Seemed interesting, but it doesn't even seem to have made enough of a splash to have become a cult classic. Anyone know if it ever got a port to anything? I imagine it would be expensive to try and purchase second-hand these days. As for my favorites, I'd have to say Final Fantasy IV (II on U.S. SNES) and Final Fantasy Tactics are the games that had the strongest impact on me. FFIV is what taught me at age 7 that games could be more than "just games", and Final Fantasy Tactics had a storyline that felt as if it were pulled right out of a classic fantasy novel. Not to mention such rock solid game design. Otherwise, there are always the standard classics. Chrono Trigger, EarthBound, Secret of Mana/Evermore, Mario RPG, Final Fantasy VI and VII, Xenogears, and Breath of Fire III probably got the most rotation in my SNES slot or Playstation disc drive (literally the most rotation, in the latter case!). There were plenty of others I played, but they just didn't make as much of an impact.
  11. Got my info in my sig, but might as well share here. My YouTube channel is RamblePak64, which is filled with long-form games criticism rather than Let's Plays. I don't get to update often, but if you have the time I recommend Metroid: Other M, Remember Me and Telltale's The Walking Dead for viewing. I think those are my best videos up. My Facebook page is of the same name, but I also share articles that I post on my blog and over on GamersWithJobs. Unfortunately I don't do much in the way of watching Let's Plays. I simply do not have the time. However, I'll check out what I can that's been posted here nonetheless.
  12. I'm hyped for the Collection, though given its timing the $60 price tag might be a tad too rich for my blood. I'll have to see how my budget looks before purchase. In terms of the reception, personally, I really dug the game and I found it to have a lot of really cool ideas and concepts in it. However, I also think Ken Levine and co. got a bit too carried away with themselves. They tried to do a bit too much with it, even if it didn't really fit the setting. For example, I loved the powers, but unlike Rapture the abilities really don't feel thematically appropriate for Columbia. Oh, gameplay-wise they're fantastic, but it feels like the nature in which they were included was to make sure it "felt like a Bioshock game", so to speak. I would have preferred if they were the product of some sort of trickery performed by Comstock, where select members of the population were "blessed" with the ability rather than it being a commercial product. Simultaneously, the game got a lot of flack for its abundance of action. This is going to be one of those iffy things where you have people talking Ludonarrative Dissonance and "murder simulators" and the inevitable discourse that goes into personal taste. Personally, I'm not bothered by it, but I can see why some would be, particularly given a lot of the game's messages regarding violence. However, I think that's part of what makes Infinite great. In the end, Brooke is the concept of the first-person character personified: the only way he knows to solve problems is through violence. This plays out mechanically and factors in narratively, and kind of makes an amusing juxtaposition to the new Doom marine that wears that fact like a badge. In the end, I really liked Infinite, but it wasn't perfect and had plenty of clunk to go around. But I think a lot of reviewers also expected one thing only to find they got something different, and naturally that disappointed them.
  13. I've thought about doing an Extra Life panel before in the past, but with an angle more about what it's like to participate. So naturally you discuss what the charity is, who it goes to, and that you can do a variety of activities, but I'd also try and make it a bit less official business and a bit more "here's the mistakes we made, here's what we learned, and here's why it was a lot of fun". I have plenty of those, including being startled by a friend on Vent at 3a.m. while playing Alien: Isolation. Or how last year, to show how lenient things can be, I had to call it quits at the 22 hour mark because I was nodding off and walking into walls and right past enemies in Dragon Age: Inquisition, but then resumed the next day. However, it should be noted I've not yet run a panel, but I would try and make it feel like less of a commercial or Paid Programming and more friendly without sacrificing being informative. After all, stories about how you poorly prepared one year can be amusing while also informative. Or something as simple as asking the other panelists "Hey, what do you guys do for food?" So I'd say I'd make the first half the official stuff. Here's why Extra Life was founded, who we support, and how to get involved. Show what sort of communities participate and how people will do streams throughout the year instead of the marathon, or play board games or D&D, or a variety of other activities. Mini-seminar type stuff. But then in the latter half, let the human side show and present that feeling of shared community, or show that you, the panelists, do this because you, individually, love it. That's just a take on it, though. I imagine for some conventions the more official method would work better, and others a laid back approach would be preferred. It also depends on the panelists you have.
  14. Looking at the schedule and at Google Maps. Seems like I should be able to walk from Jefferson Station without much issue. I'm going to predict a 9am arrival time. I'll try to get to sleep early Friday night so I can wake up, shower, and arrive on time. EDIT: @Tiny415 are you going to have the WiiU there? I'll be getting a copy of Pokken Tournament tomorrow that I can bring on Saturday.
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