Jump to content

Naomi N. Lugo

Content Editor
  • Content Count

    123
  • Joined

  • Last visited

Community Reputation

6 Neutral

About Naomi N. Lugo

  • Rank
    Senior Member
  • Birthday 06/10/1992

Extra Life

  • Hospital
    Gillette Children's Specialty Healthcare

Profile Fields

  • Location
    Minneapolis

Contact Methods

  • Twitter
    https://twitter.com/NaomiNLugo
  • Instagram
    https://www.instagram.com/naominlugo/

Game IDs

  • PSN ID
    radicornnomi
  • Xbox Gamertag
    radic0rn

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Night City is the setting for the upcoming game from CD Projekt Red, Cyberpunk 2077. The game is based on the tabletop role-playing games Cyberpunk and Cyberpunk 2020 by Mike Pondsmith Once shrouded in mystery but still able to garner a ton of hype, we finally have a concrete vision of CD Projekt Red's latest IP, Cyberpunk 2077. This past August, CD Projekt Red released a much-anticipated gameplay reveal trailer. The trailer generously showed a 48-minute walkthrough of early-story content. This same content (likely with some differences) made its debut earlier for a select crowd at E3 2018. I got a first-hand look at this hype when I was able to snag one of the coveted spots to see this much talked about footage. Cyberpunk 2077 easily had the biggest hype behind it during E3. Press, industry, and gamers crowded the long halls leading to the private showing area just for the mere chance to be squeezed in for one of the nearly 50-minute gameplay demos. The CD Projekt Red team, hoping to spare disappointment and save time, came out periodically to tell those hopefuls that they were overbooked. I stood in that line for about two and a half hours, fighting off waves of hopelessness and persevering through pure stubbornness. About three people were let in every hour, and sometimes less. One developer came out and firmly said that absolutely no extra spots were available while another said he'd see what he can do. With a bit of luck, I managed to get in, and oh man, was all that angst worth it. Level Designer Miles Tost served as our guide through the demo. We entered the character creator first. Tost formally introduced us to a mercenary named V, our fully customizable protagonist who made a brief appearance in the official E3 trailer. V can be either female or male and has various cosmetic settings to go through; the usual sliders and color options one might expect. The class system, however, had me interested since it offered a fluid experience that changes as you play the game. The different classes aren't meant to be set in stone, allowing the player to switch between them. V can then adapt to each player's individualized playstyle while progressing through the game. For the live demo, the team chose a female V. After setting up, it was time to get immersed in Night City. Jackie Wells is a fellow assassin that accompanies V during the course of the 50-minute demo shown at E3 Located in coastal California, Night City contains six seamless districts. The city reminded me of a hybrid between Blade Runner (but with sunshine) and Fifth Element. My not-so-bold prediction pins Night City as the main setting for the majority of the game. Towering mega-buildings scatter the landscape. In one of these giant structures, we met the aforementioned V and her mercenary partner Jackie Welles. The duo work as freelance guns-for-hire, taking jobs and recognizing opportunity when it presents itself. The demo began with the duo on a mission to retrieve a high priority target, the victim of kidnapping and implant harvesting. Obtaining implants, no matter how grisly the method of acquisition, proves a lucrative business in the dark future of Cyberpunk. With this introduction to Night City, V got a bit of action hunting down organ scavengers in a cramped and dingy apartment complex. They made their way through rooms, taking out enemies until stumbling upon the female target unconscious alongside another body in an iced tub. As you've most likely read/heard by now, Cyberpunk 2077's gameplay takes place from a first-person viewpoint. This fact seemed to generate some degree of frustration from fans of CD Projekt RED who have been accustomed to The Witcher series' third-person perspective. Personally, that didn't impair the experience as a viewer. Actually, the way combat functions, first-person seems to be the optimal way to play. Combat lets the player use a combo of high-tech weapons, cybernetic abilities, stealth, good ol' fashioned head bashing, and I'm sure loads more that we haven't seen yet. It definitely ventures away from what we've seen in the Witcher series. Upon securing the iced and unconscious woman, V and Jackie pointedly ignored the other person. They'd only been hired to save one life that day. V inserted an implant behind the woman’s ear to get a reading on her vitals. Twitching and iced over, the woman clung to life. The two mercenaries quickly moved outside of the apartment to a balcony. The exterior of the tiny complex exposed a massive but crowded world. Across from the giant building that V and Jackie find themselves in stands another equally massive construction. Apparently, a lot of buildings in Night City share this form and, since they're so massive, function almost like their own cities. No good deed goes unpunished, and our two heroes quickly found themselves surrounded by aggressive armed people in matching blue uniforms with a red symbol. The interlopers demanded that the two mercenaries hand over the woman. V explained that they are hired help, but these soldiers weren’t the listening types. As quickly as they had arrived, they disappeared with the woman in a helicopter. From what Tost told us, these soldiers represent a high-end medical company. Think of them as insurance for rich people. The icy, dying woman V and Jackie retrieved happens to be a client of theirs. In the world of Cyberpunk 2077, corporations run everything and this merc'ed up medical company is just another one of them. These soldiers represent a medical corporation The stress of the job proved to be worth the trouble for V, her paycheck earning her enough to go off on a three-day bender off-screen. The action resumed with an NSFW scene featuring a half-naked V in bed next to an equally half-naked stranger. Tost jumped in to say that this game contains mature content, definitely not a first for CD Projekt Red. He also revealed that Night City contains many inhabitants, a large amount of which V can interact with. These types of interactions could vary between random encounters with enemies to new partners with which V can bring on missions and likely a lot of things in-between. After her wild series of days, V needed to get back to work. Luckily, Jackie called with an exciting lead: A new client that could launch their careers into the stratosphere. The client, Dexter DeShaw, had a request for the two mercenaries, the details relayed via a shard that V plugged into her head. After downloading the mission info, V and Jackie left to prepare for the job. V followed Jackie through the streets of Night City. At street level, the space seemed overwhelming. The cityscape loomed overhead with skyscrapers taking up every scrap of sky. Life kept moving around V as she walked with Jackie. NPC's interacted with each other apparently leading their own lives, according to the devs, within Cyberpunk 2077. This makes the fact that V can interact with all of the NPCs that she dodged around certainly impressive. The NPCs themselves all had labels above their heads, giving a bit more characterization to the world. Pressing on through the mass of humanity, V and Jackie entered into the lair of the ripperdoc, a purveyor of especially interesting technological artifacts. This is a Ripperdoc - specializing in cyberwear, some docs deal in legal upgrades, but some supply less than legal tech The ripperdoc sells mechanical upgrades. In a corner of his shop, for example, the mantis blades from Cyberpunk's original teaser trailer can be seen. Shortly after her arrival, V settled into the doc's chair. He then proceeded to surgically remove her eyes, rendering our protagonist sightless. Darkness for a few seconds and then light. Those same eyes began transmitting images again, and V can see herself across the room for a short, surreal moment. The upgrade V had installed allows her to zoom in her vision to scan objects, useful for analyzing threats and concocting strategies. Some docs provide legal upgrades, others, not so much. The upgrades that V equips throughout the game depend on your playstyle. This leaves a ton of room to customize the game even further. After V finished getting fancy with new tech, Jackie returned with a vehicle in tow. Shady characters hung out by Jackie’s new baby, definitely looking ready to start some trouble. This understandably sounded some alarms for our mercenary friends. At this point, Tost jumped in to say that in this living world, random encounters can happen at any time. V and Jackie read the danger of their situation and took off in their ride, triggering a car chase. Speaking of vehicles, I only saw a few during the demo, but Tost said that a variety more exist in the game. 2077 is dominated by corporations and Meredith Stout is a top executive of one of them. In the demo, she uses V and Jackie to get what she wants. After some tense shooting and gadgetry take care of their pursuers, V and Jackie arrived at the rendezvous point to find a corporate woman waiting for them surrounded by armed guards and vehicles. It turns out she's Meredith Stout, a higher-up with the megacorporation Militech. Stout explained that she feels as if there are hidden schemes going on at Militech and wants in on the mysterious plans. She believes that V and Jackie are in on some key details that she needs. As a sassy, tough as nails mercenary, V won't willingly hand over all of the answers that Stout wants. Fully prepared for this scenario, the ruthless businesswoman hacked into V’s mind, forcing lie detector tech into her subconscious. In this future, not even your thoughts are safe. Through this interaction, branching narrative paths form that affect not only the upcoming gameplay, but the story overall. V could decide to try to fight her way out or comply with various dialogue options. After shaping the situation to her liking, Stout released V to complete the job by stealing a specialized piece of military hardware currently in the possession of a ruthless gang. This last act really got into the meat of Cyberpunk’s combat. The mission focused on retrieving a spider-like mech guarded by a well-armed gang holed up within an abandoned meat fortress. The newly acquired eye enhancements came in handy, as V used her techno peepers to spot nearby targets and plan her assault. Players can decide to go in guns and cyberwear blazing or sneak around the compound performing stealth takedowns. Or perhaps a more diplomatic solution could be reached? In the demo I saw, V negotiated for the prize. One of the fine people that V and Jackie are sent to negotiate within a fortified gang fortress. Their target this time is the piece of tech beside him. In Cyberpunk 2077, it’s not uncommon to see mechanical pieces on people. Some of these enhancements featured pretty prominently n the E3 trailer. The members of this gang don't mind the metal and wires; some have completely swapped their fleshy faces for a full-tech look. V met up with one such person to see the highly sought-after piece of military-grade equipment. The drone resembled a spider with all its limbs. Many in dangerous lines of work value its adaptive and versatile nature in all sorts of combat situations. Payment for this metallic creature resided on one of the chips seen throughout the demo. One of the gang members inserted this into their bases’ system and things go immediately awry. The woman from Millitech sabotaged the system with a virus. Bullets began to fly. V then hacked into one of the fallen enemies to gain access to the layout of the building, gaining an immediate advantage and a plan to get out. Pictured is the female V, very closely resembling how she looked in the demo. Her jacket not only looks rad, but it's also a key piece of gear called the samurai jacket that is connected to a street cred system. Combat in Cyberpunk contains both smooth movements and chaotic destruction. V slid around corners to catch targets unaware, bounced bullets off of walls to catch those hidden around corners, and utilized slow-mo to jump and shoot. It all looked fun as hell, and from what I saw and heard, the CD Projekt Red team hopes that their combat system will form around each individual players style. Escaping the fortress signaled the end of the demo. Coming out of seeing Cyberpunk 2077 firsthand, I felt a surge of enthusiasm. Night City included so many elements that I wanted to explore and questions I wanted to answer. What do interactions with NPCs really look like? What will the different game styles play like? Will the story form around this world, or around V? Will I like V? Am I supposed to? How sick will those cybernetic upgrades feel? Why do I feel so much hype from this game? Then the gameplay trailer launched to the public, and the hype grew even more. The reaction seemed fitting since we have had to wait six years since the game's announcement in 2012. Even now, we only saw the tip of the iceberg in the hour demo. It included enough to fuel my fascination with the game. However, the skeptic in me knows that some caution is healthy. Hype this big can be dangerous. Cyberpunk 2077 will either hugely benefit from following the Witcher 3 or it could lead to undeserved expectations. We saw this with Mass Effect: Andromeda which followed the hugely acclaimed Mass Effect Trilogy. The game needed to pretty much reach a level of perfection for its fans that it inevitably fell under the pressure and rushed development cycles. However, CD Projekt Red has a different way of doing things. The studio has built a rapport with its fans that we don't see very often. Fans trust the company completely as it has delivered time and time again on ever increasing expectations. CD Projekt Red has not given us a timeline for the game. Cyberpunk is available on Amazon for pre-order with a placeholder release date of December 28, 2018. Even so, it's likely we won't see the game's release this or even next year. Whenever it does reach the public, it will be playable on Xbox One, PlayStation 4 and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  2. Naomi N. Lugo

    What Can We Expect from Cyberpunk 2077?

    Night City is the setting for the upcoming game from CD Projekt Red, Cyberpunk 2077. The game is based on the tabletop role-playing games Cyberpunk and Cyberpunk 2020 by Mike Pondsmith Once shrouded in mystery but still able to garner a ton of hype, we finally have a concrete vision of CD Projekt Red's latest IP, Cyberpunk 2077. This past August, CD Projekt Red released a much-anticipated gameplay reveal trailer. The trailer generously showed a 48-minute walkthrough of early-story content. This same content (likely with some differences) made its debut earlier for a select crowd at E3 2018. I got a first-hand look at this hype when I was able to snag one of the coveted spots to see this much talked about footage. Cyberpunk 2077 easily had the biggest hype behind it during E3. Press, industry, and gamers crowded the long halls leading to the private showing area just for the mere chance to be squeezed in for one of the nearly 50-minute gameplay demos. The CD Projekt Red team, hoping to spare disappointment and save time, came out periodically to tell those hopefuls that they were overbooked. I stood in that line for about two and a half hours, fighting off waves of hopelessness and persevering through pure stubbornness. About three people were let in every hour, and sometimes less. One developer came out and firmly said that absolutely no extra spots were available while another said he'd see what he can do. With a bit of luck, I managed to get in, and oh man, was all that angst worth it. Level Designer Miles Tost served as our guide through the demo. We entered the character creator first. Tost formally introduced us to a mercenary named V, our fully customizable protagonist who made a brief appearance in the official E3 trailer. V can be either female or male and has various cosmetic settings to go through; the usual sliders and color options one might expect. The class system, however, had me interested since it offered a fluid experience that changes as you play the game. The different classes aren't meant to be set in stone, allowing the player to switch between them. V can then adapt to each player's individualized playstyle while progressing through the game. For the live demo, the team chose a female V. After setting up, it was time to get immersed in Night City. Jackie Wells is a fellow assassin that accompanies V during the course of the 50-minute demo shown at E3 Located in coastal California, Night City contains six seamless districts. The city reminded me of a hybrid between Blade Runner (but with sunshine) and Fifth Element. My not-so-bold prediction pins Night City as the main setting for the majority of the game. Towering mega-buildings scatter the landscape. In one of these giant structures, we met the aforementioned V and her mercenary partner Jackie Welles. The duo work as freelance guns-for-hire, taking jobs and recognizing opportunity when it presents itself. The demo began with the duo on a mission to retrieve a high priority target, the victim of kidnapping and implant harvesting. Obtaining implants, no matter how grisly the method of acquisition, proves a lucrative business in the dark future of Cyberpunk. With this introduction to Night City, V got a bit of action hunting down organ scavengers in a cramped and dingy apartment complex. They made their way through rooms, taking out enemies until stumbling upon the female target unconscious alongside another body in an iced tub. As you've most likely read/heard by now, Cyberpunk 2077's gameplay takes place from a first-person viewpoint. This fact seemed to generate some degree of frustration from fans of CD Projekt RED who have been accustomed to The Witcher series' third-person perspective. Personally, that didn't impair the experience as a viewer. Actually, the way combat functions, first-person seems to be the optimal way to play. Combat lets the player use a combo of high-tech weapons, cybernetic abilities, stealth, good ol' fashioned head bashing, and I'm sure loads more that we haven't seen yet. It definitely ventures away from what we've seen in the Witcher series. Upon securing the iced and unconscious woman, V and Jackie pointedly ignored the other person. They'd only been hired to save one life that day. V inserted an implant behind the woman’s ear to get a reading on her vitals. Twitching and iced over, the woman clung to life. The two mercenaries quickly moved outside of the apartment to a balcony. The exterior of the tiny complex exposed a massive but crowded world. Across from the giant building that V and Jackie find themselves in stands another equally massive construction. Apparently, a lot of buildings in Night City share this form and, since they're so massive, function almost like their own cities. No good deed goes unpunished, and our two heroes quickly found themselves surrounded by aggressive armed people in matching blue uniforms with a red symbol. The interlopers demanded that the two mercenaries hand over the woman. V explained that they are hired help, but these soldiers weren’t the listening types. As quickly as they had arrived, they disappeared with the woman in a helicopter. From what Tost told us, these soldiers represent a high-end medical company. Think of them as insurance for rich people. The icy, dying woman V and Jackie retrieved happens to be a client of theirs. In the world of Cyberpunk 2077, corporations run everything and this merc'ed up medical company is just another one of them. These soldiers represent a medical corporation The stress of the job proved to be worth the trouble for V, her paycheck earning her enough to go off on a three-day bender off-screen. The action resumed with an NSFW scene featuring a half-naked V in bed next to an equally half-naked stranger. Tost jumped in to say that this game contains mature content, definitely not a first for CD Projekt Red. He also revealed that Night City contains many inhabitants, a large amount of which V can interact with. These types of interactions could vary between random encounters with enemies to new partners with which V can bring on missions and likely a lot of things in-between. After her wild series of days, V needed to get back to work. Luckily, Jackie called with an exciting lead: A new client that could launch their careers into the stratosphere. The client, Dexter DeShaw, had a request for the two mercenaries, the details relayed via a shard that V plugged into her head. After downloading the mission info, V and Jackie left to prepare for the job. V followed Jackie through the streets of Night City. At street level, the space seemed overwhelming. The cityscape loomed overhead with skyscrapers taking up every scrap of sky. Life kept moving around V as she walked with Jackie. NPC's interacted with each other apparently leading their own lives, according to the devs, within Cyberpunk 2077. This makes the fact that V can interact with all of the NPCs that she dodged around certainly impressive. The NPCs themselves all had labels above their heads, giving a bit more characterization to the world. Pressing on through the mass of humanity, V and Jackie entered into the lair of the ripperdoc, a purveyor of especially interesting technological artifacts. This is a Ripperdoc - specializing in cyberwear, some docs deal in legal upgrades, but some supply less than legal tech The ripperdoc sells mechanical upgrades. In a corner of his shop, for example, the mantis blades from Cyberpunk's original teaser trailer can be seen. Shortly after her arrival, V settled into the doc's chair. He then proceeded to surgically remove her eyes, rendering our protagonist sightless. Darkness for a few seconds and then light. Those same eyes began transmitting images again, and V can see herself across the room for a short, surreal moment. The upgrade V had installed allows her to zoom in her vision to scan objects, useful for analyzing threats and concocting strategies. Some docs provide legal upgrades, others, not so much. The upgrades that V equips throughout the game depend on your playstyle. This leaves a ton of room to customize the game even further. After V finished getting fancy with new tech, Jackie returned with a vehicle in tow. Shady characters hung out by Jackie’s new baby, definitely looking ready to start some trouble. This understandably sounded some alarms for our mercenary friends. At this point, Tost jumped in to say that in this living world, random encounters can happen at any time. V and Jackie read the danger of their situation and took off in their ride, triggering a car chase. Speaking of vehicles, I only saw a few during the demo, but Tost said that a variety more exist in the game. 2077 is dominated by corporations and Meredith Stout is a top executive of one of them. In the demo, she uses V and Jackie to get what she wants. After some tense shooting and gadgetry take care of their pursuers, V and Jackie arrived at the rendezvous point to find a corporate woman waiting for them surrounded by armed guards and vehicles. It turns out she's Meredith Stout, a higher-up with the megacorporation Militech. Stout explained that she feels as if there are hidden schemes going on at Militech and wants in on the mysterious plans. She believes that V and Jackie are in on some key details that she needs. As a sassy, tough as nails mercenary, V won't willingly hand over all of the answers that Stout wants. Fully prepared for this scenario, the ruthless businesswoman hacked into V’s mind, forcing lie detector tech into her subconscious. In this future, not even your thoughts are safe. Through this interaction, branching narrative paths form that affect not only the upcoming gameplay, but the story overall. V could decide to try to fight her way out or comply with various dialogue options. After shaping the situation to her liking, Stout released V to complete the job by stealing a specialized piece of military hardware currently in the possession of a ruthless gang. This last act really got into the meat of Cyberpunk’s combat. The mission focused on retrieving a spider-like mech guarded by a well-armed gang holed up within an abandoned meat fortress. The newly acquired eye enhancements came in handy, as V used her techno peepers to spot nearby targets and plan her assault. Players can decide to go in guns and cyberwear blazing or sneak around the compound performing stealth takedowns. Or perhaps a more diplomatic solution could be reached? In the demo I saw, V negotiated for the prize. One of the fine people that V and Jackie are sent to negotiate within a fortified gang fortress. Their target this time is the piece of tech beside him. In Cyberpunk 2077, it’s not uncommon to see mechanical pieces on people. Some of these enhancements featured pretty prominently n the E3 trailer. The members of this gang don't mind the metal and wires; some have completely swapped their fleshy faces for a full-tech look. V met up with one such person to see the highly sought-after piece of military-grade equipment. The drone resembled a spider with all its limbs. Many in dangerous lines of work value its adaptive and versatile nature in all sorts of combat situations. Payment for this metallic creature resided on one of the chips seen throughout the demo. One of the gang members inserted this into their bases’ system and things go immediately awry. The woman from Millitech sabotaged the system with a virus. Bullets began to fly. V then hacked into one of the fallen enemies to gain access to the layout of the building, gaining an immediate advantage and a plan to get out. Pictured is the female V, very closely resembling how she looked in the demo. Her jacket not only looks rad, but it's also a key piece of gear called the samurai jacket that is connected to a street cred system. Combat in Cyberpunk contains both smooth movements and chaotic destruction. V slid around corners to catch targets unaware, bounced bullets off of walls to catch those hidden around corners, and utilized slow-mo to jump and shoot. It all looked fun as hell, and from what I saw and heard, the CD Projekt Red team hopes that their combat system will form around each individual players style. Escaping the fortress signaled the end of the demo. Coming out of seeing Cyberpunk 2077 firsthand, I felt a surge of enthusiasm. Night City included so many elements that I wanted to explore and questions I wanted to answer. What do interactions with NPCs really look like? What will the different game styles play like? Will the story form around this world, or around V? Will I like V? Am I supposed to? How sick will those cybernetic upgrades feel? Why do I feel so much hype from this game? Then the gameplay trailer launched to the public, and the hype grew even more. The reaction seemed fitting since we have had to wait six years since the game's announcement in 2012. Even now, we only saw the tip of the iceberg in the hour demo. It included enough to fuel my fascination with the game. However, the skeptic in me knows that some caution is healthy. Hype this big can be dangerous. Cyberpunk 2077 will either hugely benefit from following the Witcher 3 or it could lead to undeserved expectations. We saw this with Mass Effect: Andromeda which followed the hugely acclaimed Mass Effect Trilogy. The game needed to pretty much reach a level of perfection for its fans that it inevitably fell under the pressure and rushed development cycles. However, CD Projekt Red has a different way of doing things. The studio has built a rapport with its fans that we don't see very often. Fans trust the company completely as it has delivered time and time again on ever increasing expectations. CD Projekt Red has not given us a timeline for the game. Cyberpunk is available on Amazon for pre-order with a placeholder release date of December 28, 2018. Even so, it's likely we won't see the game's release this or even next year. Whenever it does reach the public, it will be playable on Xbox One, PlayStation 4 and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  3. When we think gaming, thoughts often go to RPGs, complex sims, real-time strategy, etc. However, those all exist in a virtual world on a screen. These complicated genres grew out of more classic forms as tabletop games, bringing people together and causing table-flipping arguments and memories since the dawn of time. In recognition of the vast world of tabletop gaming, Extra Life hosts Tabletop Appreciation Weekend annually. 2018 marks the fourth year celebrating, but board gaming has been a part of Extra Life since the beginning. On Game Day and during other fundraisers throughout the year, many Extra Lifers raise money by playing games not just on their screens but on the tabletop as well. As a newbie to the world of board gaming, or a long time fan looking to branch out, it might be hard to determine where to start. The list below looks at helping you solve that problem with some of the best games with which you can start. This list just scratches the surface of the vast world of tabletop gaming, so if you have any suggestions, we would love to hear about them in the comments below or on social media. If you post about the festivities, use the hashtag #EXTRALIFETabletop to connect and maybe even find a new passion. Dungeons & Dragons It would be downright irresponsible to create this list and not include Dungeons & Dragons. This game set the foundation for tons of games to follow, tabletop and otherwise. For those unfamiliar with the format, or maybe to clear up some misconceptions, Dungeons & Dragons features role-playing gameplay with many different play styles. Generally, though, players will run through a campaign as laid out by their Dungeon Master (DM). Each player creates their own Player Character (PC) based on either the lore officially created by Wizards of the Coast or the homebrewed variant supplied by the DM. Character creation includes the fantastical race of said character, their skills and combat style, as well as their origin story. Basically, you get to let your imagination go wild making a rad persona and then use the rules to make them a reality within the game. Dungeons & Dragons tends to intimidate first-timers, but if you have any interest in storytelling, and can find a good DM (or become a good DM yourself), Dungeons and Dragons reached classic status for a reason. Magic: The Gathering Another titan in the tabletop world is Magic: the Gathering. Rather than relying solely on your imagination, Magic uses cards that represent many elements within the mystical Planes of that setting (which has recently been announced to be coming to Dungeons & Dragons). The cards include the planeswalkers, beasts, troops, spells, totems and more that fight epic battles against other players. Playstyles can vary greatly due to the different colors of magic represented on each card. These five colors offer players the ability to specialize their tactics or even combine colors to test out their favorite way to play. Magic requires time and dedication, much like any game, but MTG has a great community and you can typically find a player willing to explain more complicated cards. Classic Board Games Yes, this portion of the list includes those classics like Monopoly, Risk and even Candyland if that strikes your fancy. Even the mainstream classics are a great way to game with friends or introduce new people to this style of gaming. These games made it to the wider culture due to one simple fact: People enjoy them. Many Extra Lifers choose to play these games for Game Day to raise funds and have an absolute blast. We salute those of you who stick with the classics. Like the wider format that these board games fall under, this genre spans many playstyles. Some great games to play include card games like Cards Against Humanity or Exploding Kittens. The 2011 release King of Tokyo has seemingly simple gameplay but adds in cards that offer each player different dynamics that keep the game interesting. Settlers of Catan allows for multiple players and has them all struggle to build up their empires from nothing. The classics and more recent popular tabletop games became widely played because people have fun with them, consider adding one to your Game Day line-up to spice things up if you're mostly a digital gamer. The Pokémon Trading Card Game Some people might be taken aback by the Pokémon Trading Card Game appearing in a list of games to get into in 2018, but this serves as a stand-in for all fandoms that have developed collectible card games. In this realm lie games like Yu-Gi-Oh! and the aptly named Final Fantasy Trading Card Game. Basically, if there’s a franchise, it probably has a collectible card game (to name a few that float around out there: American Idol, Dr. Who Buffy the Vampire Slayer and so many more). This makes this genre super inviting for members of many fandoms. The rules all vary, but basically, the goal includes collecting the best cards you can get your hands on so you can battle opponents. The communities for these versus Magic: The Gathering tend to be smaller and harder to find. The fun from collectible card games depends on the player. Some enjoy the hunt for rare cards and collecting rather than playing, while others gather at local games shops to battle. Hey, even Geralt of Rivia plays. Warhammer Warhammer is an incredibly malleable franchise for those who love tabletop gaming. On the one hand, the core Warhammer series function very much like an almost comically dark version of Dungeons & Dragons. On the other, Warhammer 40K takes place roughly 40,000 years after the core fiction in a far-flung future full of lasers, magic, and war. Players of 40K often go all in with miniatures and tactics, as the game combines war strategy with armies of real-life miniatures making it the perfect game for model hobbyists. Different genres exist in the Warhammer universe from the classic fantasy to sci-fi as introduced in Warhammer 40k. Be forewarned, Warhammer and its iterations require a lot of time not only to play, (some games can last longer than a day), but time to create your armies. Miniatures come unpainted, so you’ll literally create your armies, and it’ll take time to strategically compose as well. After creating armies, players set up their miniatures in formations for visual battles on large tabletops. Of all the games on this list, Warhammer 40K might take the longest to get into, but those who find themselves availed of an army of miniature space marines often find the effort to be worth it. How to get started If you’ve got a game picked out, great! You may be wondering “what now?” In addition to stocking the games themselves, local game stores, and occasionally comic shops, have tons of great resources to get started. Maybe you still want to try out a game before fully committing, these shops often times will host community nights where dedicated players come together with complete newbies to run games. Staff at these shops also often have a wealth of information for new players, too. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  4. Naomi N. Lugo

    The Best Tabletop Games for Beginners

    When we think gaming, thoughts often go to RPGs, complex sims, real-time strategy, etc. However, those all exist in a virtual world on a screen. These complicated genres grew out of more classic forms as tabletop games, bringing people together and causing table-flipping arguments and memories since the dawn of time. In recognition of the vast world of tabletop gaming, Extra Life hosts Tabletop Appreciation Weekend annually. 2018 marks the fourth year celebrating, but board gaming has been a part of Extra Life since the beginning. On Game Day and during other fundraisers throughout the year, many Extra Lifers raise money by playing games not just on their screens but on the tabletop as well. As a newbie to the world of board gaming, or a long time fan looking to branch out, it might be hard to determine where to start. The list below looks at helping you solve that problem with some of the best games with which you can start. This list just scratches the surface of the vast world of tabletop gaming, so if you have any suggestions, we would love to hear about them in the comments below or on social media. If you post about the festivities, use the hashtag #EXTRALIFETabletop to connect and maybe even find a new passion. Dungeons & Dragons It would be downright irresponsible to create this list and not include Dungeons & Dragons. This game set the foundation for tons of games to follow, tabletop and otherwise. For those unfamiliar with the format, or maybe to clear up some misconceptions, Dungeons & Dragons features role-playing gameplay with many different play styles. Generally, though, players will run through a campaign as laid out by their Dungeon Master (DM). Each player creates their own Player Character (PC) based on either the lore officially created by Wizards of the Coast or the homebrewed variant supplied by the DM. Character creation includes the fantastical race of said character, their skills and combat style, as well as their origin story. Basically, you get to let your imagination go wild making a rad persona and then use the rules to make them a reality within the game. Dungeons & Dragons tends to intimidate first-timers, but if you have any interest in storytelling, and can find a good DM (or become a good DM yourself), Dungeons and Dragons reached classic status for a reason. Magic: The Gathering Another titan in the tabletop world is Magic: the Gathering. Rather than relying solely on your imagination, Magic uses cards that represent many elements within the mystical Planes of that setting (which has recently been announced to be coming to Dungeons & Dragons). The cards include the planeswalkers, beasts, troops, spells, totems and more that fight epic battles against other players. Playstyles can vary greatly due to the different colors of magic represented on each card. These five colors offer players the ability to specialize their tactics or even combine colors to test out their favorite way to play. Magic requires time and dedication, much like any game, but MTG has a great community and you can typically find a player willing to explain more complicated cards. Classic Board Games Yes, this portion of the list includes those classics like Monopoly, Risk and even Candyland if that strikes your fancy. Even the mainstream classics are a great way to game with friends or introduce new people to this style of gaming. These games made it to the wider culture due to one simple fact: People enjoy them. Many Extra Lifers choose to play these games for Game Day to raise funds and have an absolute blast. We salute those of you who stick with the classics. Like the wider format that these board games fall under, this genre spans many playstyles. Some great games to play include card games like Cards Against Humanity or Exploding Kittens. The 2011 release King of Tokyo has seemingly simple gameplay but adds in cards that offer each player different dynamics that keep the game interesting. Settlers of Catan allows for multiple players and has them all struggle to build up their empires from nothing. The classics and more recent popular tabletop games became widely played because people have fun with them, consider adding one to your Game Day line-up to spice things up if you're mostly a digital gamer. The Pokémon Trading Card Game Some people might be taken aback by the Pokémon Trading Card Game appearing in a list of games to get into in 2018, but this serves as a stand-in for all fandoms that have developed collectible card games. In this realm lie games like Yu-Gi-Oh! and the aptly named Final Fantasy Trading Card Game. Basically, if there’s a franchise, it probably has a collectible card game (to name a few that float around out there: American Idol, Dr. Who Buffy the Vampire Slayer and so many more). This makes this genre super inviting for members of many fandoms. The rules all vary, but basically, the goal includes collecting the best cards you can get your hands on so you can battle opponents. The communities for these versus Magic: The Gathering tend to be smaller and harder to find. The fun from collectible card games depends on the player. Some enjoy the hunt for rare cards and collecting rather than playing, while others gather at local games shops to battle. Hey, even Geralt of Rivia plays. Warhammer Warhammer is an incredibly malleable franchise for those who love tabletop gaming. On the one hand, the core Warhammer series function very much like an almost comically dark version of Dungeons & Dragons. On the other, Warhammer 40K takes place roughly 40,000 years after the core fiction in a far-flung future full of lasers, magic, and war. Players of 40K often go all in with miniatures and tactics, as the game combines war strategy with armies of real-life miniatures making it the perfect game for model hobbyists. Different genres exist in the Warhammer universe from the classic fantasy to sci-fi as introduced in Warhammer 40k. Be forewarned, Warhammer and its iterations require a lot of time not only to play, (some games can last longer than a day), but time to create your armies. Miniatures come unpainted, so you’ll literally create your armies, and it’ll take time to strategically compose as well. After creating armies, players set up their miniatures in formations for visual battles on large tabletops. Of all the games on this list, Warhammer 40K might take the longest to get into, but those who find themselves availed of an army of miniature space marines often find the effort to be worth it. How to get started If you’ve got a game picked out, great! You may be wondering “what now?” In addition to stocking the games themselves, local game stores, and occasionally comic shops, have tons of great resources to get started. Maybe you still want to try out a game before fully committing, these shops often times will host community nights where dedicated players come together with complete newbies to run games. Staff at these shops also often have a wealth of information for new players, too. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  5. In an anarchic fashion that we've come to know and love, Devolver Digital executed their 2018 press conference on June 10. At first we were greeted by a new host, Cinco Miller, the supposed CEO of Devolver Digital. Soon, the standard chaos unraveled, and we were met with a familiar, enraged face. Nina Struthers, as known from the previous year's conference, took over the stage and then proceeded to tear apart the common tropes of the video games industry. Struthers returned, and she definitely read/heard everyone's "unsolicited" feedback on the last press conference. Devolver then kept up the pace with their 2017 show, keeping components from the old while delivering a biting criticism with the new. All the while, they delivered the games that Devolver worked on for the new season. The first game on the roster evolves the survival genre by adding mechanics to hopefully mirror real-world ailments like metabolism and gear wetness. It totes itself as a "supermax open world survival," with the goal of "long-term survival. The game is currently in pre-alpha and releases to Steam Early Access August 2018. There also was a brief teaser of zombie content at the end of the trailer. Afterwards, Struthers unveiled the Lootbox Coin, a semi-fake currency with an oh-so-real price tag that fluctuated every hour. "You can't buy anything with it. In fact, it's insane for you to really buy it unless you want to prove your loyalty to Fork Parker, Nina Struthers, and the Devolver Digital executive board," says the Devolver website description. Sadly the coin isn't available at the publishing of this article. Next up, a ballet bullet-hell game called My Friend Pedro. The description of the game only gives a partial view of what to expect from this game. "My Friend Pedro is a violent ballet about friendship, imagination, and one man’s struggle to obliterate anyone in his path at the behest of a sentient banana," says the Steam page for the game. Watching the trailer though will give a sense of how this game will flow. During the conference, the trailer played with classical music accenting the dance-like movements of the playable character. Gameplay involved strategy as well as interesting uses of the environment like ricocheting bullets off of a frying pan and aiming while riding a skateboard. The game is set to release to the Switch and PC sometime in 2019. Not wanting to miss out on the opportunity to make a dig at the influx of mini-consoles, Struthers announced the launch of the Devolver Digital Entertainment System Classic, however it turned out to be a repainted Sega Dreamcast dashing our hopes and dreams. The third and final game of the conference took the audience back to 2004 with the remake of the From Software title Metal Wolf Chaos XD. Metal Wolf Chaos XD matches the chaotic nature that inhabits Devolver Digital perfectly. There are giant mech robots, big guns and explosions with the teaser trailer setting it in the White House. The remake entails upgraded visuals, widescreen format and the classic voiceover. The game is coming to Xbox One, PC and PlayStation 4 later this year. Keeping up with the cinematics of it all, the Devolver 2018 Press Conference ended with a bang and an homage to '80s action movies. We won't spoil the ending here. To check out the full conference, check a look over at this link. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  6. In an anarchic fashion that we've come to know and love, Devolver Digital executed their 2018 press conference on June 10. At first we were greeted by a new host, Cinco Miller, the supposed CEO of Devolver Digital. Soon, the standard chaos unraveled, and we were met with a familiar, enraged face. Nina Struthers, as known from the previous year's conference, took over the stage and then proceeded to tear apart the common tropes of the video games industry. Struthers returned, and she definitely read/heard everyone's "unsolicited" feedback on the last press conference. Devolver then kept up the pace with their 2017 show, keeping components from the old while delivering a biting criticism with the new. All the while, they delivered the games that Devolver worked on for the new season. The first game on the roster evolves the survival genre by adding mechanics to hopefully mirror real-world ailments like metabolism and gear wetness. It totes itself as a "supermax open world survival," with the goal of "long-term survival. The game is currently in pre-alpha and releases to Steam Early Access August 2018. There also was a brief teaser of zombie content at the end of the trailer. Afterwards, Struthers unveiled the Lootbox Coin, a semi-fake currency with an oh-so-real price tag that fluctuated every hour. "You can't buy anything with it. In fact, it's insane for you to really buy it unless you want to prove your loyalty to Fork Parker, Nina Struthers, and the Devolver Digital executive board," says the Devolver website description. Sadly the coin isn't available at the publishing of this article. Next up, a ballet bullet-hell game called My Friend Pedro. The description of the game only gives a partial view of what to expect from this game. "My Friend Pedro is a violent ballet about friendship, imagination, and one man’s struggle to obliterate anyone in his path at the behest of a sentient banana," says the Steam page for the game. Watching the trailer though will give a sense of how this game will flow. During the conference, the trailer played with classical music accenting the dance-like movements of the playable character. Gameplay involved strategy as well as interesting uses of the environment like ricocheting bullets off of a frying pan and aiming while riding a skateboard. The game is set to release to the Switch and PC sometime in 2019. Not wanting to miss out on the opportunity to make a dig at the influx of mini-consoles, Struthers announced the launch of the Devolver Digital Entertainment System Classic, however it turned out to be a repainted Sega Dreamcast dashing our hopes and dreams. The third and final game of the conference took the audience back to 2004 with the remake of the From Software title Metal Wolf Chaos XD. Metal Wolf Chaos XD matches the chaotic nature that inhabits Devolver Digital perfectly. There are giant mech robots, big guns and explosions with the teaser trailer setting it in the White House. The remake entails upgraded visuals, widescreen format and the classic voiceover. The game is coming to Xbox One, PC and PlayStation 4 later this year. Keeping up with the cinematics of it all, the Devolver 2018 Press Conference ended with a bang and an homage to '80s action movies. We won't spoil the ending here. To check out the full conference, check a look over at this link. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  7. During the Square Enix 2018 E3 conference, it was announced that Monster Hunter would crossover into the Final Fantasy XIV universe. In the trailer, we see a super stoked Palico approach a character who appears to be Auron from Final Fantasy. We then see that it is indeed another character dressed up as such and eventually zoom to an entire lineup of characters dressed in get-ups from various points in the franchise gearing up to take on a Rathalos. The rest of the trailer showed off content and revealed the patch Under the Moonlight. The collaboration and content will come to the game later this summer. View full article
  8. During the Square Enix 2018 E3 conference, it was announced that Monster Hunter would crossover into the Final Fantasy XIV universe. In the trailer, we see a super stoked Palico approach a character who appears to be Auron from Final Fantasy. We then see that it is indeed another character dressed up as such and eventually zoom to an entire lineup of characters dressed in get-ups from various points in the franchise gearing up to take on a Rathalos. The rest of the trailer showed off content and revealed the patch Under the Moonlight. The collaboration and content will come to the game later this summer.
  9. Much like The Elder Scrolls VI, we didn't get much from the reveal of Starfield aside from a quick teaser trailer confirming its existence. We had some clue that this title would eventually surface due to a leak on 4chan. The post stated that Starfield would be a sci-fi open world RPG along with other details. In the trailer, we catch a view of a planet from what may be from the inside of a space vessel. A window-like reflection of the letters "CONSTE..." faintly appears in the bottom-left corner(:17 into the video). A star-shaped station floating outside is then engulfed in light in what possibly look like some sort of hyper-jump. Time will tell when we'll get any more information about Starfield. There is a website, Starfield.Bethesda.Net where people can watch the teaser and sign up for updates. View full article
  10. Much like The Elder Scrolls VI, we didn't get much from the reveal of Starfield aside from a quick teaser trailer confirming its existence. We had some clue that this title would eventually surface due to a leak on 4chan. The post stated that Starfield would be a sci-fi open world RPG along with other details. In the trailer, we catch a view of a planet from what may be from the inside of a space vessel. A window-like reflection of the letters "CONSTE..." faintly appears in the bottom-left corner(:17 into the video). A star-shaped station floating outside is then engulfed in light in what possibly look like some sort of hyper-jump. Time will tell when we'll get any more information about Starfield. There is a website, Starfield.Bethesda.Net where people can watch the teaser and sign up for updates.
  11. So we're getting a new addition to the Elder Scrolls series with the long-awaited announcement that The Elder Scrolls VI will indeed exist. All we got on that front was a logo and some very pretty mountains, so who knows when we'll actually be able to play the next 300 hour+ adventure. In the meantime, Bethesda has a mobile remedy for our role-playing needs with the announcement of The Elder Scrolls: Blades. The game features three play modes with The Abyss an endless dungeon, Arena with one-on-one combat and Main mode where story and quests will live. As far as story goes, you'll play as an exiled Blade trying to restore your hometown. Dungeons will be both hand-crafted and procedurally generated. Both two-handed landscape and single-handed portrait screen orientations are supported. Preorders went live after the conference concluded on June 10, with the full release slated for fall this year. Registrations for early access start this week. The Elder Scrolls: Blades is coming to mobile platforms as well as console and PC. In more mobile Bethesda news, E3 2018 marks Fallout Shelter's three year anniversary. To celebrate, players can build their very own shelters on PlayStation 4 and Switch as of June 10. View full article
  12. So we're getting a new addition to the Elder Scrolls series with the long-awaited announcement that The Elder Scrolls VI will indeed exist. All we got on that front was a logo and some very pretty mountains, so who knows when we'll actually be able to play the next 300 hour+ adventure. In the meantime, Bethesda has a mobile remedy for our role-playing needs with the announcement of The Elder Scrolls: Blades. The game features three play modes with The Abyss an endless dungeon, Arena with one-on-one combat and Main mode where story and quests will live. As far as story goes, you'll play as an exiled Blade trying to restore your hometown. Dungeons will be both hand-crafted and procedurally generated. Both two-handed landscape and single-handed portrait screen orientations are supported. Preorders went live after the conference concluded on June 10, with the full release slated for fall this year. Registrations for early access start this week. The Elder Scrolls: Blades is coming to mobile platforms as well as console and PC. In more mobile Bethesda news, E3 2018 marks Fallout Shelter's three year anniversary. To celebrate, players can build their very own shelters on PlayStation 4 and Switch as of June 10.
  13. “Do you want to see hell on earth? We just teased it,” said Creative Director Hugo Martin right after revealing Doom Eternal, the sequel to the 2016 title. In said trailer, we get to see the twisted hellscape that we've come to know and love accented by twisting monstrosities and an accelerating musical chord. It's brief and visceral, but it lets us know that Doom is coming. Doom Eternal wants to push boundaries with new weapons, abilities and enemies. Bethesda also appears to want to push the genre forward, stating the game will be "the next leap in push-forward, first-person combat." There's no release date yet, but more information will follow on August 10 during QuakeCon 2018. There, we'll get a look at gameplay for Doom Eternal during a live stream. View full article
  14. Naomi N. Lugo

    Doom Sequel Revealed with Doom Eternal

    “Do you want to see hell on earth? We just teased it,” said Creative Director Hugo Martin right after revealing Doom Eternal, the sequel to the 2016 title. In said trailer, we get to see the twisted hellscape that we've come to know and love accented by twisting monstrosities and an accelerating musical chord. It's brief and visceral, but it lets us know that Doom is coming. Doom Eternal wants to push boundaries with new weapons, abilities and enemies. Bethesda also appears to want to push the genre forward, stating the game will be "the next leap in push-forward, first-person combat." There's no release date yet, but more information will follow on August 10 during QuakeCon 2018. There, we'll get a look at gameplay for Doom Eternal during a live stream.
  15. The rumors of Rage 2 transformed from a murmur to a dull roar after a retailer leak earlier this year. During the Bethesda E3 conference on June 10, our not-so-suspicious suspicions were confirmed when the title made its explosive appearance at the show. The chaos began with a performance by Andrew W.K, whose voice makes an appearance in the violence-filled trailer below. The sharp-eared among us will recognize his voice as the motion-sensor activated, singing head mounted head on the wall dubbed Ruckus the Crusher. In the trailer we also get to see the story behind the game, the oh so over-the-top combat and the open-world in which it all takes place. Players will control Walker, the last ranger in this world devastated by an asteroid and infested with mutants. As far as gameplay goes, it's described as “the most insane shooter you have ever played," by Avalanche Studios Game Director Magnus Nedfors. Rage 2 is scheduled to release on PlayStation 4, Xbox One, and PC in Spring of 2019. View full article
×