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Showing content with the highest reputation since 04/25/2018 in all areas

  1. 3 points
    Hello all, I've been video gaming for over nearly thirty years, collecting games and systems long the way: everything from classics like 2600, NES, SNES, Genesis, to more obscure systems like Virtual Boy, Pong clones, and the Astrocade. I've also been recently getting into tabletop gaming. While I've known about Extra Life for a few years now, this is the first time I'm trying to get involved. I'm also looking for some advice on running a large-scale event. I work at the College of Physicians of Philadelphia (you may know us from the Mütter Museum), and I am exploring the possibility of hosting an EL event at the College. We have tons of event space and I am eager to fill those spaces with games, all the better if it is for a good cause. I just wanted to get some advice/tips about hosting an event. I'm sure many people do them on their own or with groups of friends but have any of you host any kind of large-scale event? I'm excited to be a part of the cause. Even if I don't host something for work, I'd like to do something on my own.
  2. 3 points
    We definitely appreciate the cautious attitude and questions. Regarding how Extra Life functions, it is as we say, the hospital sees the entirety of the donations made to it's participants. The amount of the donation made to an Extra Life participant is always made to the hospital that they support! The fee is not deducted from the donation, but covered by Children's Miracle Network Hospitals. The $19 fee to upgrade your account helps offset the cost of the actual incentives you receive when you reach fundraising milestones (t-shirt, sticker, medals, etc). If you have any further questions or concerns your can see our financial information here: https://childrensmiraclenetworkhospitals.org/financials/ or send inquiries to support@cmnhospitals.org!
  3. 2 points
    Hey All! Inspired by @herobyclicking's post http://community.extra-life.org/forums/topic/2625-seeking-big-hearted-gamers-for-spotlight-interviews/ I wanted to start this one asking what "Extra Life" tattoos or inspired tattoos do yall have? Or have seen?! Post! Post! Post! o/
  4. 2 points
    Hello everyone! This is my first post to the Extra Life community but I'm a long-time lurker and 3rd year Extra Lifer. This year my team is hosting the first-ever (that we know of) official Extra Life race on iRacing for game night. We're calling it the Extra Life 150 and it will be held at the Lucas Oil Raceway for the Late Model on November 3rd. Race details are below but entry into the Extra Life 150 is a $5 or more gift to my portion of our campaign at Extra-Life.org/participant/JoshCox. The race will also be broadcast live on the Full Throttle TV network! It is my goal to make this the official iRacing Extra Life event each year. So if you race, please come out and join us. We currently have 11 drivers signed up to run and would always love more! If you have question please feel free to contact me directly at joshwcox@gmail.com. Race Details · Car: Asphalt Late Model · Track: Lucas Oil Raceway (150 laps) · Weather: Night – iRacing Default · Set up: iRacing Fixed · Fast repairs: 1 · Cautions: On · Entry into the Extra Life 150 is a $5 or more donation to the campaign · Winner takes home $30 · Second place takes home $10 · Third-Fifth place takes home DJ3 Extra Life team swag · Cash prize are NOT awarded from donations collected. Donations are 100% tax deductible. Our sponsors will pick up the tab for the prize money. Race Schedule · Practice: 8PM ET – 1 hour · Qualifying: 9PM ET – 5 minutes/2 Laps · Qualifying session will be 10 minutes in length with the final 5 being devoted to the drivers meeting. All drivers should make their lap prior to the 5 minute mark. Any driver recording a time post-5 minutes will be given and EOL penalty before the green flag. · Drivers meeting: 9:05PM ET – 5 Minutes · Green Flag: 9:10PM ET
  5. 2 points
    Hey everyone! I just released a new version that allows you to do a test donation alert so you can see how it will look / sound in your stream when you're setting things up. In the new ExtraLifeHelper.html file, change the new testDonationSeconds value to something other than zero. When the Helper loads up, it will show a test donation that many seconds later. Don't forget to set it back to zero when you're done testing. Latest version is v2.2. and can be downloaded here: https://github.com/breadweb/extralifehelper @MaelstromALPHA, this is something you and others requested.
  6. 2 points
    Hey @thejennamonster! So sorry you have had some trouble! The website revamp DID move somethings around. You can edit the URL by logging in and going to "Your Page" > click the "Settings" tab just below your profile pic and thermometer > "customize" to adjust your URL. Let me know if this helps!
  7. 2 points
    Hello PDX Extra Lifers! I'm the new program director for Portland's Extra Life chapter and would love to get a guild started up again! Are you interested in helping? I would love to hear from you! Please feel free to reply to this thread or contact me directly. Let's get a kick-off meeting scheduled and brainstorm ideas on how we can raise $$ for kids fighting for their health at Doernbecher Children's Hospital. Let me know if you're out there! Erin Olinghouse olinghou@ohsu.edu Assistant Director of Development Doernbecher Children's Hospital Foundation
  8. 2 points
    Hey @Derek_Meyer, I believe you may be mistaken on what this forum is for. This is for tips about livestreaming via Twitch, Mixer, YouTube, etc.
  9. 2 points
    Hi everyone! The Extra Life Helper has been updated to work with the new Extra Life API. You won't notice a change as it is all under the hood. With that said, everyone needs to upgrade by July 16th before the old API is sunset. Previous versions of the Helper will stop working at that time. Here's the direct download. Please let me know if you have any questions or need any help. https://github.com/breadweb/extralifehelper/releases/download/2.1/ExtraLifeHelper-v2.1.zip
  10. 2 points
    Got this last Saturday as a belated birthday present to myself. Courtesy of Cottage 13 in Hamilton, Ontario.
  11. 2 points
    I keep forgetting to post this. We met this awesome chick at ReplayFX in Pittsburgh when she came up to our table. I told her I had to get her photo so I could post it here. So I do have her permission but not her name. If this is you, say hello! You rock!
  12. 2 points
    Last year I promised to get a tattoo if I reached my goal. So I did. My wife also decided she wanted the same thing (her 13th). And this year I decided to do the same thing if I meet my goal. "Missouri is #1 flyover state" - Jabroni Times
  13. 1 point
    I joined Extra Life 3 years ago on a whim just to see if I could do the 24 hour gaming challenge. After that game day I got a message to join the local guild. I did that and from there found the twitch side of EL. I applied to become a mod and have met so many incredible people and have accomplished alot. It's done wonders for my mental health alone. But then last november I learned about Maddox. Maddox was a local teenager who had terminal cancer and wanted to do his own "game day stream" to help raise money. His goal was to be remembered as a champion and not just another kid with cancer. I, with the help of guild president Richard Moser (Yinz all know him, haha), got him up and running on Twitch. Along with the help of several other Extra-Lifers we were able to help Maddox raise over $16k, a record for our hospital. On my game day I had a donation incentive to get an Extra Life tattoo. Mid January Maddox bravely lost his fight and I knew what I wanted my tattoo to be. Maddox is why I Extra Life now. His Twitch name was MadGhost0821. AshleyAwoww, a stream team member, was the one who drew this up and I just got it on Friday.
  14. 1 point
    until
    THIS EVENT IS FROM 12:00 PM to 2:00 PM EST. If you are not currently logged into a Community forums account, or if your account is registered in a time zone other than Eastern, the time of the event may appear to be different. The Guild Kickoff meeting is a great place to meet other Extra Lifers - both those who volunteer with the Extra Life Baltimore Guild and those who support our local hospital, Johns Hopkins Children’s Center! Washington, D.C. area Extra Lifers are also encouraged to attend as there is not currently an active D.C. Guild, but we are helping Children's National to cover D.C. area events! Thanks to the hard work and dedication of Extra Lifers and Extra Life Baltimore Guild volunteers, we raised over $111,000 for Johns Hopkins Children's Center in 2018! We also helped Children's National grow their fundraising year-over-year for a total of $116,000! We'd love to celebrate this success with you, hang out, hear your stories, and tell you more about why we work so hard at conventions in the area throughout the year. Lunch and family friendly board games will be provided, and you're welcome to bring your own games to play! AGENDA 12:00-12:15 Meet & Greet 12:15-12:30 Presentation from Extra Life Baltimore Guild Leadership 12:30-1:00 Questions and Answers, Guild Member/Extra Lifer Stories 1:00-2:00 Lunch & Games Whether it's your first time or your ninth time, we welcome you to come hang out with us for this special event! Please RSVP so we can get an accurate headcount for any food or refreshments provided for the meeting.
  15. 1 point
    Hey Patchex, What I have gotten in the habit of doing the last couple of years is just changing my custom participant URL link on December 31st so it doesn't get locked out and I can use it immediately when I sign up for the new year. I just usually add the year at the end, like this: http://www.extra-life.org/participant/RealMillenniumGroup2018 Then when I sign up for the new year, my normal URL (without the year) isn't locked out and I don't have to change any instances of the link anywhere.
  16. 1 point
  17. 1 point
    until
    MAGFest is the most targeted event hosted in the Baltimore/D.C. Metro area, with 20-25,000 attendees - all of whom have a love for gaming! To read more about MAGFest, check out this article on Wikipedia or the MAGFest site for Super MAGFest. MAGfest and their gracious charity coordinator went above and beyond to include us again this year, even though they had very limited space available. This was our biggest event last year, crushing even our best numbers from Otakon. Gaylord National Resort & Convention Center proved to be a very convenient location, but parking at the Gaylord can be difficult in the afternoon. MAGFest has graciously provided us with a free table and four free dealer badges in their Marketplace area. Traffic will be very heavy on Friday and Saturday. MAGFest has some required staffing hours, but the Marketplace is open 24 hours during the event. For this first year, we plan to staff the table for the minimal hours, but will extend our hours on Saturday evening as compared to last year. PLEASE MAKE SURE TO READ THE SECTION ABOUT FOOD AND POTTY BREAKS - THE GAYLORD IS NOT AS CONVENIENT FOR FOOD AS THE BALTIMORE CONVENTION CENTER OR THE WALTER E. WHITE CONVENTION CENTER! COVERAGE Since this event has minimum expected coverage hours, it's very important that you are on time for your shift. Please let @Sarah know immediately if you don't think you'll be on time for an opening shift. As-needed Break Coverage @LittleSith @jbooth117 @Shojin @Aaron Wednesday Between 5:30 PM - Midnight - table setup only @Sarah Thursday 1:30 PM - 3:00 PM @LittleSith 1:30 PM - 7:00 PM @Sarah Friday 11:00 AM - 5:00 PM @Sarah REPLACEMENT NEEDED ASAP, please advise if you can cover this shift 12:00 PM - 3:00 PM @Aaron 2:00 PM - 7:00 PM @Shojin Saturday 11:00 AM - 5:00 PM @Emokidcries @Ceraph1216 12:00 AM - 3:00 PM @Aaron 3:00 PM - 9:00 PM @Shojin 5:00 PM - 9:00 PM @Tiny415 Sunday 10:00 AM - 4:00 PM includes breakdown and load-out @Shojin @Sarah @Ceraph1216 Setup and load-out instructions will be provided to volunteers working on these processes only. PARKING There is plentiful parking in the area within convenient walking distance. It is unlikely you will need to walk more than about 5 blocks. It is strongly recommended that you pre-purchase parking so it is not sold out prior to your volunteer shift. Parking can be purchased through National Harbor's parking reservation site here: https://nationalharbor.clickandpark.com/venue Parking will cost between $14 and $20 per day. Reserving your parking ensures you will have in/out privileges during the time you are parked. Volunteers who will be driving to the convention will incur out-of-pocket parking expenses. These parking expenses will not be reimbursed, however they can be written off at your end-of-year tax return as volunteer expenses. Please be sure to request a receipt if you use cash-paid event parking. Retain a copy of your receipts for your tax records. PUBLIC TRANSIT I was unable to locate useful Public Transit information for getting to National Harbor. It appears that shuttle services are available from Reagan National Airport. It may be best to travel as close as possible to the area via MARC train and hire an Uber/Lyft/Taxi to your final destination. ATTENDING PANELS, CONCERTS, EVENTS, AND EXPLORING THE CONVENTION If the badges are similar this year, they include access to all convention content, but will have a vendor flag attached to them. During your volunteer shift (especially since coverage is going to be minimal), you are not permitted to use your badge to attend events or panels. You are expected to be present at the table and actively recruiting future Extra Life participants. Before or after your volunteer shift, you are welcome to explore the convention. If you attend an event, please be sure to remove/conceal your Extra Life name badge. Before, during, and after your shift — especially every minute that you wear that convention badge — you are representing Extra Life, Johns Hopkins Children's Center, and the Extra Life Baltimore Guild (and in this area, Children's National as well). MAGFest has generously waived their fees for us in order to make it possible for us to attend and volunteer at this event. It is very important that we maintain a great relationship with the staff at MAGFest so that we can continue to attend. Remember, you are representing a children's charity. None of us would judge you for attending certain 18+ events, but you shouldn't be attending it using a badge donated for professional use. Use common sense, and check with @Sarah if you aren't sure if the panel or event you'd like to attend is appropriate. LUNCHES AND POTTY BREAKS If you need to take a quick bathroom break and you do not have backup coverage at the booth, please take any loose valuable items with you (i.e. laptops, tablets, cell phones). There will be a small lock box available in our booth as well. If you have backup coverage at the booth and need to leave to get food or take a bathroom break, please be courteous and let the other volunteer know that you are leaving the table. The Gaylord is notoriously expensive to purchase food at, the number of vendors inside the Convention Center is limited, and the lines are horrible. Seeking food offsite includes an inconvenient walk and even longer lines. If you don't bring food, you may not have an opportunity to eat. This is the number one issue with the Gaylord National Resort! Please be sure to pack snacks or a decent, fulfilling lunch and plenty of beverages. Better yet, bring a water bottle. You will have opportunities to refill it throughout the convention. SIGNING UP TO VOLUNTEER This event is almost fully staffed, but we need an experienced opener on Friday to replace @Sarah due to some last minute mandatory work obligations. We need one volunteer minimum per shift to start off with, however extra coverage during periods would be appreciated! For additional details, please message @Sarah, @NodnarbDude or @Ceraph1216. Volunteers will receive ongoing updates and instructions throughout the week and during the convention. Thanks so very much for donating your time and energy for the kids!
  18. 1 point
  19. 1 point
    I just wanted to pop in and thank you for this! I wanted to find a way to automate the process and this just works perfectly for me! I'm keeping this in my wheelhouse for the future (The donation "kids cheering" sound popped in when I was playing a horror game and I got confused for a moment *laugh*)
  20. 1 point
    Have you verified that any sound is coming out of the port going to your capture device? Also, for quicker help, I recommend that you visit the Extra Life Discord server at https://discord.gg/extralife4kids
  21. 1 point
    It's not recommended that you collect funds in that manner but to use the the participant page or the mobile fundraising application to engage your friends and family! We realize the appeal and are looking into the possibility of using the Facebook fundraising integration for future campaigns.
  22. 1 point
    You are absolutely missing out if you haven't tried Epistory: Typing Chronicles yet. It is an indie, low-budget typing-based game that isn't on rails. It has a fairly large world map to explore, a boatload of optional content to discover, and features a gorgeous, unique origami-based aesthetic where the game world literally unfurls around you. It's slower-paced overall like TOTD:OK, but makes up for it by makes your eyes move around the screen much more and having to stop and pick your chances to fight back against the swarm of insects coming to ruin your day. It has an adaptive difficulty that will match your typing speed and accuracy, making it challenging but fair to all skill levels. Try finding the nest that throws Pneumonoultramicroscopicsilicovolcanoconiosis or Aequeosalinocalcalinoceraceoaluminosocupreovitriolic at you. And it's extremely family friendly! I honestly think playing that game will drastically change your opinions of TOTD:OK. In my opinion, It doesn't do the typing well, it doesn't do the horror well, and it doesn't do much else. If you want a fast-paced, high action, typing-shooter hybrid arcade game, you want Typing of the Dead. The original. In my opinion, TOTD:OK is far too slow paced and repetitive, and the only thing it does better than Typing of the Dead is be available -- which is, sadly, perhaps the most important thing to do well. TOTD:OK is on Steam. TOTD requires a DreamCast and a DreamCast keyboard. Good luck with that! If the game -is- difficult and fast-paced enough for you, your opinion is going to vary wildly from mine -- but I also think it means you should give Epistory a try, and at least go watch some footage of the original if you can't get your hands on it. But as a speedrunner, who loves when games give me 'input breaks' where I don't have to do anything, this game was great, because there is a lot of downtime. I don't think you have to be offended by f-bombs and gratuitous, over-the-top-even-if-campy horror and gore to be offended by by main characters calling physically disabled people "cabbages" and "cripples" more than once. But even if you're here for the bad jokes, campiness, over-the-top lampooning of the horror genre as a whole, if the gameplay itself is slow and plodding and can't keep up, you're honestly left with a game with big boobs, big explosions, and vegetable jokes -- and there must be better ways to get that type of entertainment than with this video game. There was a time where the only thing I would stream are typing games and typing game speedruns, but once I unified the world record for all three TOTD games (for all of 12 hours), I dropped the game like a bad habit.It just isn't fun. It's too slow. It's too easy. It's way too repetitive. The original TOTD is worthy of GOAT consideration, at least in the "typing game" genre and maybe in the "arcade-style shooter" genre as well. But it's what modern typing games -- what few there are -- compare themselves to. Not TOTD:Overkill. Typing of the Dead, because it has name recognition and it's the game people remember playing.
  23. 1 point
    It's perfect, exactly what I needed! All my overlays are tested and working great so, i'm super looking forward to our game day now Thanks again for all your hard work @bread_man
  24. 1 point
    Hey guys! I just stumbled across this feature, and I am so happy I did! This will be my sixth year doing a stream and I've been looking for something functional and user friendly; this hit the nail on the head. I'm looking to implement one of the animated gifs that EL provides in their broadcaster kit for whenever someone donate. Can someone give some insight into how I can add this in? I'm sorry if this is a repeat question that someone else asked. It's a rather long thread and I haven't seen it, but if it is already posted and answered, please link me! I can't seem to find it. Thanks!
  25. 1 point
    This is the first thing the guild has done that is interested my youngest. He asked if we could volunteer
  26. 1 point
    I decided to create a team named "For the Hordelings!" and see how that goes. Everyone is welcome to join! Sent from my Nexus 6P using Tapatalk
  27. 1 point
    Hey Mish! Thanks for the post and suggestion. This not currently an integration available, but I'll add this to a potential feature request for future consideration!
  28. 1 point
    Hey Scorpius - We're always looking for team members for Chits & Bits. We're mostly a tabletop game group but most of us play video games as well. I'm sure we could get you involved with whatever we have going on. If you're in the South Portland area, we've got an event at the Five Guys by the mall tonight. They donate 15% of their sales to our Extra Life team while we're there. Stop by and talk, or you can email me at jamison@chitsandbits.com. Facebook.com/chitsandbits will give you some info too! -Jamison
  29. 1 point
    Thanks for the question and suggestion! RunDisney IS actually utilized by CMN Hospitals > https://www.rundisney.com/princess-half-marathon/. Extra Life works a bit differently, being a fundraising program for CMN Hospitals as opposed to being it's own charity that would qualify for the RunDisney event. Thanks for the feedback, we like where you head's at!
  30. 1 point
  31. 1 point
    I'm sorry for being very inactive lately when it comes to meetings or raising money, my mind has been elsewhere. My baby girl Olivia Ray was born on June 12th 2018 at 3:40am and it was possibly the scariest 24hrs of my entire life. When she was born she had the umbilical chord wrapped around her neck and wasn't breathing when she came out. They instantly bagged her forcing air into her lungs to get her to start breathing and rushed her up to the NICu, I went with her and watching them stick things everywhere and hook all these wires up to her, I felt so helpless. He was moving her limbs and she was pretty much limp with the occasional movements. For anyone familiar with APGAR scores, hers were all 0 at birth. They placed her on the CPAP machine to help her breath. She spent quite a bit of time on that and we could only see her occasionally because they were very closely monitoring her. They found that she had a pneumothorax in her right lung and needed to stick a needle in her chest to relieve the pressure and make sure her lung didn't collapse. Once they did that she recovered rather well and didn't need the CPAP machine anymore and they put her on high flow oxygen. She is quite the little fighter though because she spent some time on that to get her breathing regular and she resolved the air on her left side all by herself and we got to take her home on June 14th! So all in all it has been one of the scariest/most satisfying times of my entire life. My wife got induced on 6/10 and we didn't get to leave until the 14th but she just had her first doctors appointment today and she is recovering and doing so well since the time she was born. She weighed 7lbs 9oz and was 20 inches long. It is now July 9th and in a few days she'll be a month old and she is a happy, healthy baby.
  32. 1 point
    I know I am super slow at replying to this, but awesome to hear that your little girl was well taken care of and doing well. The birth of both my sons was scary as hell. Audin - My wife had pre eclampsia and it just wasn't a good thing. Though Audin came into the world SCREAMING and grumpy. He didn't want to be out. Almost 3 years later I still think he doesn't want to be out. Ronan - Similar story to yours with your daughter. The cord was wrapped twice around his neck. He came out breathing, as Naomi caught it early by saying during labor something was wrong. He wasn't breathing at the right speed. He was on the CPAP for hours, and I was a wreck! I still am with him about. I am happy everything worked out. Just wait until they hit 2, and then three.... I hear 4 is rough as well.
  33. 1 point
    The best way to get to the Fitzgerald during Artscape is off of North Ave just past the entrance to 83. Take North Ave East past 83 and make a right on to Maryland Ave. It will likely be blocked off before you get to Mt. Royal, but just take the right at the traffic light just before Mt. Royal (W Oliver St). Your only option from there should be to turn into the Fitzgerald but it's the big parking garage on your right. I hope that helps!
  34. 1 point
    One of the biggest surprises of E3 2018 was the long-awaited formal reveal of the remake of Resident Evil 2. Twenty years after the launch of the original game back in 1998, and the time has come to rebuild one of the most legendary games of all time, from the ground up. In addition to a cinematic in-engine trailer, the game was also playable on the show floor. There are still a lot of questions about the game, how it feels, how it plays, and from which entries in the series' past it takes the most inspiration. After spending significant hands-on time with the game, I have some answers. Obviously, the first and most immediately apparent inspiration for this remake is the original Resident Evil 2. The E3 demo begins with Leon Kennedy in the lobby of the Raccoon City Police Station, early in the game, but after the original's explosive opening sequence on the streets of Raccoon City. Presumably, that chaotic scene will be represented in the remake, but it was not present at E3. Visually, I was surprised at how easily I recognized the iconic locations from the original game. Everything, from the lobby's maiden statue, to the white and green walls of the station's hallways, and individual rooms within the station, were all distinctly recognizable. However, rather than resting on nostalgia and being a copy-paste HD remaster of the original, the remake shifts the perspective to behind Leon's camera, as seen in Resident Evil 4, 5, 6, and the Revelations games. Don't be fooled, though: the feeling is nothing like those titles. To casual observers, RE2 looks like a slower version of Resident Evil 6, or even akin to Revelations 2, but it feels totally different, more akin to a much more recent entry in the long-running saga. In terms of tone and gameplay, this remake borrows the most from the latest entry in the series, Resident Evil VII: Biohazard. From the looks of things, RE2 is going for a full-on horror experience; even the HUD is taken straight out of RE7. While the environments are recognizable from the original game, the remake runs on the RE Engine created for RE7, and thus supports its filmic, photorealistic style. The police station is no longer well-lit; it's almost pitch black at times, meaning Leon has to make use of his flashlight to see anything more than two feet away from his face. This creates a palpable tension and an overwhelming – but welcome – sense of dread. After a section of deliberately-paced exploration, I finally came face-to-face with a zombie, and was not disappointed. My immediate, visceral reaction was one of fear, and I was surprised and how I welcomed the terror. Much has been made of Resident Evil's infamous straying from its survival horror roots. After RE7 brought things back to basics with a straightforward horror title, many fans were skeptical that RE2 would be a step backwards due to its over-the-shoulder camera lending it a superficial resemblance to Resident Evil 5 and 6. Fortunately, this is not the case. The controversial over-the-shoulder, third-person camera from the series' most divisive era returns, but it's not here to facilitate high-octane shooting action and breakneck pacing; instead, it's here to offer a cinematic perspective with kinetic movements and dynamic zooms. At first, I chose to stand my ground and fight the zombie, and was surprised by just how intense the encounter truly was. Leon's Matilda sidearm has a slow rate of fire, the undead take a ton of bullets to bring down, and Leon lacks the martial arts prowess he exhibits in later titles. Lining up headshots isn't easy, but it's certainly rewarding, even if they're not an instant kill as they often are in zombie-focused media. Zombies are an irrepressible bunch, and I ultimately wind up opting to flee, rather than fight, which brings us to another significant change from the original game: since the environments are all interconnected, rather than separated by loading screens, zombies can follow Leon throughout the police station, although it seems the main lobby area is a safe space... During the demo, at least. The slow, deliberate pacing is akin to RE7, and the combat truly feels like every bullet has value. The final game will have an ammo crafting component, though I didn't get the chance to fiddle with it during my time with the game. I did, however, get to use the combat knife. While it's unclear whether the weapon has limited durability or if there are multiple knives to collect throughout the game, this new feature combines the defensive weapons from the 2002 Resident Evil remake with the classic combat knife fans have known and loved since the beginning. The knife can be used to open objects locked with heavy duty tape, from doors to cabinets. It can also be used in combat, either RE4-style or as a defensive item. Upon being grabbed by a zombie, Leon can counter their bite by plunging the knife into his attacker's head, which looks fantastic, but leaves Leon without a knife. Fortunately, it can be recovered by killing off the zombie and retrieving the blade from their corpse. One change which some fans have not enjoyed is the new faces and voice actors for the entire cast. While Leon sports his trademark "beautiful boy bangs" hairstyle, his face is noticeably different from what we've seen in the past, although it's certainly not as drastic a change as Chris Redfield's unexpectedly svelte appearance in RE7 and its "Not a Hero" DLC. Likewise, Marvin Branagh, who had only a minor role in the original game, seems to behave more like an ill-fated mentor here, giving Leon his combat knife, dispensing advice, and acting as something of a guide during the early stages of a game... Still, he's already bitten by the time Leon finds him, and he knows he's not long for this world. A few other changes include the reworking of famous "moments" from the original game, at least for the demo. In my time with RE2, I didn't encounter a single Licker enemy, though I did see its giant claw marks, and I also crossed paths with at least two of its unlucky victims, who had been violently torn apart. There's no doubt this game will earn the decidedly family-unfriendly M for Mature rating. There's also a new item, "Wooden Boards," which Leon can use to block enemies from breaking in through the police station's windows. Likewise, the game seems to be riddled with all new puzzles, as well as new twists on familiar tasks, offering new challenges to RE2 fans who think they'll be able to breeze through the new game just because they've spent 20 years mastering the original. This new take on Resident Evil 2 is not the game you knew. To call it a remaster would be extremely reductive, but it's not a straightforward remake, either. The 2002 Gamecube version of Resident Evil added new scenarios, characters, enemies, and twists to the classic Mansion incident of the original 1996 game, but it still retained the fixed camera angles, tank controls, 2D backgrounds, and most of the basic gameplay of the original. By comparison, RE2 is aiming to be an even more radical departure from its source material than the previous Resident Evil remake. Resident Evil 2 isn't a stop-gap release meant to hold over fans until the next game. It isn't an extended piece of obligatory fan service to act as counterprogramming to RE7. No, Resident Evil 2, despite being a remake which returns to an established place on the timeline, is the next Resident Evil game. RE2 is the next evolution for the series, combining the jaw-dropping terror of RE7 with the established story of RE2, creating a whole new beast. There's certainly an element of nostalgia at play here, but RE2 is clearly aiming to an unrelenting horror masterpiece without peer. It's not "Resident Evil for a new generation," but the latest evolution for a series which is constantly growing, changing, looking back, and moving forward. We'll find out for sure when Resident Evil 2 launches, on January 29, 2019, for PlayStation 4, Xbox One, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  35. 1 point
    If Dan Smith isn't a name you know in video games, you should fix that mistake as soon as possible. At 18 years old, Smith won a BAFTA in 2016 for his work on a game called SPECTRUM, a solo project he had been working on since age 15. Ripstone Games saw the potential in Smith's game and offered him the backing necessary to fully flesh out the title that earned him such a prestigious award. Now, two years later, SPECTRUM has been renamed The Spectrum Retreat, fleshed out with puzzles, and given a more concrete narrative. With an impending release in a matter of weeks, I sat down with Smith to talk about and play his first commercial video game. The Spectrum Retreat has something of an odd story premise. Without giving too much away, players wake up in the spacious and immaculately ordered Penrose Hotel. Slowly explore the surrounding area reveals that it's a vast complex, empty save for a number of very polite robots that handle the day-to-day maintenance of the facility. However, no matter what you do, the robotic refuse to let you leave the hotel. As this reality begins to sink in, someone contacts you over the phone, a woman who seems to know that something is going on, something bad. She begins giving instructions on how to escape. Unfortunately, the easy way out becomes impassable and she guides you to a restricted area blocked off by color coded force fields. It's here that the puzzle-solving truly begins. The core conceit of The Spectrum Retreat, based on the mechanics from SPECTRUM, revolves around color. Players are able to absorb a color and use it to walk through barriers of that color and then swap it out for a different color. It's a simple mechanic, Smith even said it was one of the first puzzle concepts he learned when he dove into programming, but it's one that has fascinated him enough to build an entire game around the complex puzzles that can be constructed with it in mind. I saw the color swapping create bridges over chasms, walls, and can easily imagine that the uses only become more complicated as crazier geometry and gating mechanisms combine in future puzzles. The opening levels slowly introduce new twists in how space and the color mechanics can be used to create more elaborate scenarios in a slow, accessible way. The goal, according to Smith, was to make a tutorial that didn't feel like a tutorial, with players discovering how to proceed on their own. This approach certainly worked for me; I enjoyed the dopamine tickle across my brain as I discovered new ways to overcome each challenge. A large part of what makes The Spectrum Retreat so interesting is how the color mechanic works with the non-euclidean space of its world, an unnerving aspect of the hotel that carries over into the puzzles. Sometimes dropping down a hole will bring you back to the beginning of a level, but it could also bring you to an almost identical version of the level with a story hint or clue to the puzzle. Certain hallways repeat endlessly, but how sure can you be that its not part of the puzzle when you turn back and find yourself in a new location? Combine this uncertainty with more concrete areas that feature maze-like layouts and the potential for some truly stimulating scenarios becomes apparent. After the demo areas were completed, my character had to return to the hotel to "keep up appearances." However, Smith told me that as the game progresses, the comforting art deco world of the Penrose Hotel will begin to merge with the strange, sterile puzzle rooms, creating an unnerving sense of dislocation. He said that the overall theme of the game would be one that grapples with the downsides of escapism, how we can run so far away from our problems that the methods used to run can actually create far more issues with which we eventually need to grapple. The Spectrum Retreat launches on July 10 for the PlayStation 4 and on July 13 for Xbox One and PC. A version for the Nintendo Switch will launch later this summer. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  36. 1 point
    hi all! perhaps it's a bit early in the year for introductions, but the lovely guys at the Extra Life booth at Too Many Games hooked me as I passed by last weekend, and i'm very glad they did! i've been wanting to participate in Extra Life for years, so no time like the present! my name is sarah (she/her). i'm a 31 year old transplant to Delco, originally from WV, and have played games since i could hold an Atari joystick. i am looking forward to getting as involved with Extra Life as I can and meeting some great folks, so let me know if there's anything i can do to help - special areas of expertise include writing, editing, and document layout/design, but i also make an excellent warm body at events! wonderful to meet y'all!
  37. 1 point
    Hi! My name is Russ, and I'm 32. I'm currently living in Fort Worth, TX and working for Cook Children's Hospital in Fort Worth. I haven't started streaming too much yet, but hope to do some more, especially for Extra Life! I play just about anything on any console, and recently finished God of War on PS4! Hoping to get involved with Extra Life here in FW and meet a lot of people.
  38. 1 point
    Hey, everyone! My name is Teddy Wilson. I work for the Microsoft Store at the Walden Galleria as a gaming expert. I was wondering if we, as a company, could help out with events if you guys needed it.
  39. 1 point
    Welcome to the June 2018 monthly roundup of events and news for the Extra Life Calgary Guild. Recap of our Neighbour Day BYOBGBBQ (Bring Your Own Board Game BBQ) We had a lot of fun and got to spread the word about Extra Life on June 16th for our BYOBGBBQ. We didn't let a little rain get in the way of some great BBQ and lots of table top games. We even got a surprise visit from the Rooneys from Medicine Hat - it was great to see them! Alex from the ACH also swung by with much-appreciated coffee and timbits. All in all, a really great day! More Social Nights to Come We'll be posting more about guild social nights in future round-ups. These casual events are a great way for us to have fun outside of regular guild activities and do things like check out movies, play some games, and more. Guild Meeting - UPDATED *Update* Wednesday, July 4, 2018 at 6:30pm This meeting will be held online on our Discord: https://discord.gg/YNPXN2j - join the meeting chat and meeting voice channel to participate. Everyone is welcome to attend the meeting to see what we're up to. *** Thanks for reading! If you'd like to keep up to date with us, we'll be posting monthly round-ups right here and you can also find us on Twitter @ExtralifeYYC or on Facebook at Extra Life Calgary Guild
  40. 1 point
    Elijah Wood's company SpectreVision reminded everyone at E3 that their strange VR project Transference still exists and will be releasing later this year. While we didn't know much about it when it debuted in 2017, this year's showing revealed quite a bit about the game Wood described as a darkly twisted psychological thriller. Transference will tell the story of the unfortunate Hayes family whose minds have been linked by an experiment conducted by the father, Raymond Hayes. Players will flit between the three consciousnesses to see the perspective of each family member, but it rapidly becomes apparent that the data, their memories, are corrupted - and there's something else stalking through their minds. The darkly unsettling narrative hopes to achieve a disturbing atmosphere at least in part with its blended use of live-action and digital scenes. That's still not a ton of information to go on, but we will certainly learn more when Transference launches this fall for VR devices (PlayStation VR, Oculus Rift, HTC Vive) and the PlayStation 4, Xbox One, and PC sans VR.
  41. 1 point
    GameStop is teaming up with Children’s Miracle Network Hospitals to help save kids’ lives at local children’s hospitals throughout the United States. This week, GameStop announced the new partnership that will begin taking shape this June. “GameStop has a long-standing commitment to use the Power of Gaming for Good to benefit the families in our local communities. Together with Children’s Miracle Network Hospitals, it is our hope to give children’ of all ages the miracle of living a better life,” said Jason Allen, head of marketing for GameStop. Beginning June 1, GameStop customers will be able to donate up to 100% of the credit value to CMN Hospitals when they trade their unused video game hardware, software, accessories, or consumer electronics in-store through the Trade for Charity program. PowerUp Rewards™ members will also be able to turn their PowerUp Rewards points into a donation to CMN Hospitals. From June 12-14, GameStop and CMN Hospitals’ gaming fundraising program, Extra Life, will be on site at the E3 Expo in Los Angeles, California with a pop-up truck outside the LA Convention Center to accept video game donations. The value of the games will then be donated by GameStop to help sick and injured kids treated at CMN Hospitals. Extra Life unites thousands of players around the world in a 24-hour fundraising and gaming marathon benefitting CMN Hospitals. This September, GameStop’s 3,800 stores throughout the U.S. will be hosting a fundraising campaign where customers will be able to donate $1 or more when they checkout in-store or on GameStop.com. Funds raised by each store will benefit the respective local CMN Hospital, allowing stores the opportunity to serve the children and families treated in their own communities. GameStop’s new partnership with CMN Hospitals aligns with their commitment to corporate social responsibility and their vision to use the Power of Gaming for Good. Since 2007, GameStop and its more than 40,000 associates around the world have raised and/or donated more than $17 million to various external charities focused on youth-wellbeing and empowerment. “We are thrilled to be partnering with GameStop to help further our mission to save and improve the lives of local kids. The funds raised by GameStop’s initiatives will impact over 10 million children treated each year at local CMN Hospitals throughout the country and we are very grateful for their support,” said John Lauck, president and CEO of Children’s Miracle Network Hospitals. View full article
  42. 1 point
    Sounds great, can't wait to meet everybody!
  43. 1 point
    So, I received an email the other day from Crows Crows Crows, the studio founded by William Pugh, one of the devs who worked on The Stanley Parable. In it, they described an update to The Temple of No, a Twine text adventure they released back in 2016. I have to admit that The Temple of No had flown under my radar at the time, so I thought it would be a great time to hop into the thick of it and see what The Temple of No was all about. Now, I gotta level with you - I have no idea if Crows Crows Crows actually updated the game or if- Wait, no, they actually did update the game. I just went back and did some more due diligence, and there's an bit with a lightbulb and some cleverly concealed scrolling. If you can uncover that secret, you do, in fact, unlock a secret ice level. You can understand my initial confusion, though, right? Like, Crows Crows Crows really know how to mess with expectations and people's heads. They'd probably be able to make a great horror game if they weren't so good at comedy. Anyway, the update is simply called Fire! to reflect the fact that fire is now present in the updated version of The Temple of No! Exciting, right? That's probably why they put an exclamation point after fire. The update even comes with an action-packed live-action trailer - that's TWO actions which means double the action! Look, I don't feel like I have to sell you very hard on this concept. It's free, it'll take up maybe 30 minutes of your time, you'll have a solid selection of laughs and goofs. I swear, it's a good time! And it's free! A good, free time. And there's fire in it now with a new climactic moral decision that probably means something, but whatever. You can play The Temple of No on Crows Crows Crows itch.io page.
  44. 1 point
    It would be perfect for Nintendo Switch. It looks absolutely beautiful and amazing.
  45. 1 point
    @cptjecht I'm not sure why your cartridge might have stopped working, but you might find a way to repair it in this article from the Video Game Museum! http://www.videogamemuseum.com/2012/03/20/easily-repair-your-pokemon-game-boy-color-cartridge/
  46. 1 point
    Humble Bundle - May 2018 Humble Monthly https://www.humblebundle.com/monthly?partner=144206
  47. 1 point
    Bumping this topic again if anyone new from the Louisiana area has joined or knows of any teams in the area. I just registered myself for 2018 and want to connect with others.
  48. 1 point
    Howdy everyone! Dino here again to say I haven't given up on getting Miami on the list of South Eastern guild cities! Last year was a lot of trial and error, and I'm hopeful that this year is a lot more trial, and a whole lot less error. I'm just making this thread as a place for Miami locals and people from surrounding cities who do raise money for Nicklaus Children's Hospital (formerly Miami Children's Hospital) to come together, say hi, and hopefully make events happen to help grow our lil community. I'm so excited to see what 2018 has in store for all of us, and I am so very excited to see old and new faces at ELU this year. As always, if you know people in the area, or if you know of people willing to help or support my efforts of getting Miami a guild, or wanting to support Nicklaus Children's Hospital, feel free to send them my way! Send me a message and I'll send you all the contact methods possible! I love this community so much, I know great things happen when we work together. Happy New Year everyone, can't wait to make 2018 the best year we've had yet! Alex "aBigScaryDino"
  49. 1 point
    Hi/Hello, My name is Troy Starrett, and I recently moved to the PNW from sunny New Mexico, for better work opportunities. I first got involved with Extra Life through the Sarcastic Gamer community in 2010. This is my 9th year participating in the charity. I was previously raising money for the University of New Mexico Children's Hospital, because they were local, and they helped both of my daughters with medical emergencies shortly after they were born. I decided this year, since I was joining the Seattle Guild, that I should raise money for Seattle Children's Hospital (although it still feels a little bit weird). I sincerely look forward to working with all of you for this amazing cause. Cheers!
  50. 1 point
    Hey, I'm Jennifer from Crazy Squirrel Game Store where we've run marathon events for the past few years (thanks to the organization of Josh McIllwain). We're up to it again this year and we're starting our campaign for donations and participation. Here's looking forward to another good year.
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