Leaderboard - Extra Life Community Hub Jump to content

Hub Leaderboard


Popular Content

Showing content with the highest reputation since 06/10/2018 in all areas

  1. 3 points
    Hello all, I've been video gaming for over nearly thirty years, collecting games and systems long the way: everything from classics like 2600, NES, SNES, Genesis, to more obscure systems like Virtual Boy, Pong clones, and the Astrocade. I've also been recently getting into tabletop gaming. While I've known about Extra Life for a few years now, this is the first time I'm trying to get involved. I'm also looking for some advice on running a large-scale event. I work at the College of Physicians of Philadelphia (you may know us from the Mütter Museum), and I am exploring the possibility of hosting an EL event at the College. We have tons of event space and I am eager to fill those spaces with games, all the better if it is for a good cause. I just wanted to get some advice/tips about hosting an event. I'm sure many people do them on their own or with groups of friends but have any of you host any kind of large-scale event? I'm excited to be a part of the cause. Even if I don't host something for work, I'd like to do something on my own.
  2. 3 points
    We definitely appreciate the cautious attitude and questions. Regarding how Extra Life functions, it is as we say, the hospital sees the entirety of the donations made to it's participants. The amount of the donation made to an Extra Life participant is always made to the hospital that they support! The fee is not deducted from the donation, but covered by Children's Miracle Network Hospitals. The $19 fee to upgrade your account helps offset the cost of the actual incentives you receive when you reach fundraising milestones (t-shirt, sticker, medals, etc). If you have any further questions or concerns your can see our financial information here: https://childrensmiraclenetworkhospitals.org/financials/ or send inquiries to support@cmnhospitals.org!
  3. 2 points
    Hey All! Inspired by @herobyclicking's post http://community.extra-life.org/forums/topic/2625-seeking-big-hearted-gamers-for-spotlight-interviews/ I wanted to start this one asking what "Extra Life" tattoos or inspired tattoos do yall have? Or have seen?! Post! Post! Post! o/
  4. 2 points
    Victoria Enmon was an amazing little girl. She demonstrated love and compassion to others around her as much as she possibly could. Whether being thrown into the air at cheer leading practice or battling cancer, she never stopped supporting the people whose lives she touched. In the words of her parents, Vic and Jo Ellen Enmon, she flew. Today would have been Victoria's 27th birthday. "She wasn't afraid of heights. In fact, she wasn't really afraid of anything." - Jo Ellen Enmon At a little over 11 years old, Victoria was diagnosed with acute lymphoblastic leukemia and it would be something she fought for the rest of her life. While she battled her condition, undergoing multiple transplants and treatments, she never let it break her spirits. Even while sick, Extra Life's founder, Jeromy "Doc" Adams recalls her as "the kind of kid you could hear coming before long before she got to your soundproof studio." It also never stopped her from giving all of herself over to helping people without hesitation. At Camp Periwinkle, a summer camp for children with cancer, one of her doctors holds onto the memory of her helping another girl suffering from both cystic fibrosis and cancer. That little girl needed extra help to get ready to experience camp each day, and throughout that week Victoria came to help. Victoria made sure that her fellow camper would get to have an unforgettable camp experience. No one asked her to, she just did it. As she entered what would be her final stay in a hospital, Jeromy Adams began working with Sarcastic Gamer to get her some games to help her pass the time during her treatments. The overwhelming response consisted of more games than her family could handle. Of course, Victoria started giving them away to other kids in the hospital. That impulse to give everything to those around her, that was just the kind of person she was. "You know, here she is, lying up in bed tubes connected to her. She didn't go and cry about it or bemoan her situation. She went around to all these other kids to make them feel better. I think that's really the legacy of her." - Vic Enmon From 11 years old until 15 years old, Victoria never stopped fighting, not even when she contracted a fungal infection due to her compromised immune system. She passed away on January 21, 2008, finally resting from her battle against leukemia, failed transplants, and infections. But that's not the end of her story. To keep her spirit alive and make sure that everyone knows how amazing she was, Jeromy Adams started Extra Life that same year. On october 13, 2008, over 1,200 people showed up to support children like Victoria. It has grown every year since and has now raised over $50 million to help sick and injured kids across the United States and Canada. One of Victoria's last wishes was to see Christmas lights. The final time he saw her, Victoria, her parents, and Jeromy all stepped outside to see the lights glow in the dark. "We were only outside for about 10 minutes. There wasn't a lot of talking. We just looked at lights," Jeromy remembers. Victoria isn't gone. She's become like those lights, shining brightly in the dark, touching more lives with comfort and love with each passing year. She's able to do that through all of us working to keep that fearless and caring spirit alive. Happy birthday Victoria. We're doing our best. For The Kids
  5. 2 points
    I joined Extra Life 3 years ago on a whim just to see if I could do the 24 hour gaming challenge. After that game day I got a message to join the local guild. I did that and from there found the twitch side of EL. I applied to become a mod and have met so many incredible people and have accomplished alot. It's done wonders for my mental health alone. But then last november I learned about Maddox. Maddox was a local teenager who had terminal cancer and wanted to do his own "game day stream" to help raise money. His goal was to be remembered as a champion and not just another kid with cancer. I, with the help of guild president Richard Moser (Yinz all know him, haha), got him up and running on Twitch. Along with the help of several other Extra-Lifers we were able to help Maddox raise over $16k, a record for our hospital. On my game day I had a donation incentive to get an Extra Life tattoo. Mid January Maddox bravely lost his fight and I knew what I wanted my tattoo to be. Maddox is why I Extra Life now. His Twitch name was MadGhost0821. AshleyAwoww, a stream team member, was the one who drew this up and I just got it on Friday.
  6. 2 points
    Hello everyone! This is my first post to the Extra Life community but I'm a long-time lurker and 3rd year Extra Lifer. This year my team is hosting the first-ever (that we know of) official Extra Life race on iRacing for game night. We're calling it the Extra Life 150 and it will be held at the Lucas Oil Raceway for the Late Model on November 3rd. Race details are below but entry into the Extra Life 150 is a $5 or more gift to my portion of our campaign at Extra-Life.org/participant/JoshCox. The race will also be broadcast live on the Full Throttle TV network! It is my goal to make this the official iRacing Extra Life event each year. So if you race, please come out and join us. We currently have 11 drivers signed up to run and would always love more! If you have question please feel free to contact me directly at joshwcox@gmail.com. Race Details · Car: Asphalt Late Model · Track: Lucas Oil Raceway (150 laps) · Weather: Night – iRacing Default · Set up: iRacing Fixed · Fast repairs: 1 · Cautions: On · Entry into the Extra Life 150 is a $5 or more donation to the campaign · Winner takes home $30 · Second place takes home $10 · Third-Fifth place takes home DJ3 Extra Life team swag · Cash prize are NOT awarded from donations collected. Donations are 100% tax deductible. Our sponsors will pick up the tab for the prize money. Race Schedule · Practice: 8PM ET – 1 hour · Qualifying: 9PM ET – 5 minutes/2 Laps · Qualifying session will be 10 minutes in length with the final 5 being devoted to the drivers meeting. All drivers should make their lap prior to the 5 minute mark. Any driver recording a time post-5 minutes will be given and EOL penalty before the green flag. · Drivers meeting: 9:05PM ET – 5 Minutes · Green Flag: 9:10PM ET
  7. 2 points
    Hey everyone! I just released a new version that allows you to do a test donation alert so you can see how it will look / sound in your stream when you're setting things up. In the new ExtraLifeHelper.html file, change the new testDonationSeconds value to something other than zero. When the Helper loads up, it will show a test donation that many seconds later. Don't forget to set it back to zero when you're done testing. Latest version is v2.2. and can be downloaded here: https://github.com/breadweb/extralifehelper @MaelstromALPHA, this is something you and others requested.
  8. 2 points
    Hey @thejennamonster! So sorry you have had some trouble! The website revamp DID move somethings around. You can edit the URL by logging in and going to "Your Page" > click the "Settings" tab just below your profile pic and thermometer > "customize" to adjust your URL. Let me know if this helps!
  9. 2 points
    Hey @Derek_Meyer, I believe you may be mistaken on what this forum is for. This is for tips about livestreaming via Twitch, Mixer, YouTube, etc.
  10. 2 points
    Hi everyone! The Extra Life Helper has been updated to work with the new Extra Life API. You won't notice a change as it is all under the hood. With that said, everyone needs to upgrade by July 16th before the old API is sunset. Previous versions of the Helper will stop working at that time. Here's the direct download. Please let me know if you have any questions or need any help. https://github.com/breadweb/extralifehelper/releases/download/2.1/ExtraLifeHelper-v2.1.zip
  11. 2 points
    Got this last Saturday as a belated birthday present to myself. Courtesy of Cottage 13 in Hamilton, Ontario.
  12. 2 points
    I keep forgetting to post this. We met this awesome chick at ReplayFX in Pittsburgh when she came up to our table. I told her I had to get her photo so I could post it here. So I do have her permission but not her name. If this is you, say hello! You rock!
  13. 2 points
    Last year I promised to get a tattoo if I reached my goal. So I did. My wife also decided she wanted the same thing (her 13th). And this year I decided to do the same thing if I meet my goal. "Missouri is #1 flyover state" - Jabroni Times
  14. 1 point
    Hi guys, is your game day over and you are feeling the withdrawals? You may have seen the article from the main Extra Life feed on Grunka Munka Games (here). This small, local studio is full of Extra Lifers who are living the dream of working on video games all day, and spent Game Day with the Seattle Guild at Seattle Children's Hospital raising money #ForTheKids! They just released their first game and as part of their launch plan, want to bring it in a CUSTOM arcade cabinet to the Alyssa Burnett Center in Bothell. They could use some help, so if you have time, give a read to this message from their Marketing Officer Ray. If you are interested in helping out, you can contact them directly at contactus@grunkamunka.com. "We are a video game studio in Seattle and are working with Seattle Children's Hospital to build two custom arcade cabinets (similar to the one in the attached photo) for their Alyssa Burnett Adult Life Center (ABC). It's a center that "offers year-round classes and activities for adults, age 18 or older, with autism spectrum disorder (ASD) and other developmental disabilities". We plan to build both arcade cabinets, install internal game consoles (Nintendo Switch & Xbox One, possibly PC as well), pre-load them with games, deliver them to ABC, and paint the arcade cabinets with the students of ABC. After that, ABC will keep one of the arcade cabinets for their students to enjoy and be able to auction off the other to raise funds for ABC / Seattle Children’s Hospital. We hope to make the delivery/painting event(s) as positive and impactful as possible. We also hope to incorporate Xbox Adaptive Controllers into the system so people with physical limitations can use the system with ease. We hope to partner with literally anyone who wants to be involved to make this effort possible and are more than happy for them to have a presence throughout the process. Our biggest need is any hardware/software that anyone would be able to provide. If that's possible, that would great. If not, that’s ok too. For anyone who is able to be involved and/or join us during our event(s), we would be delighted to have their help. We simply want to bring some gaming happiness to some great people and are more than happy to share the spotlight in doing so. Thanks, Ray Aflakian Chief Marketing Officer"
  15. 1 point
    Hey Patchex, What I have gotten in the habit of doing the last couple of years is just changing my custom participant URL link on December 31st so it doesn't get locked out and I can use it immediately when I sign up for the new year. I just usually add the year at the end, like this: http://www.extra-life.org/participant/RealMillenniumGroup2018 Then when I sign up for the new year, my normal URL (without the year) isn't locked out and I don't have to change any instances of the link anywhere.
  16. 1 point
    Hey everybody! To keep the number of posts down, let's use this thread for new and returning player introductions. Tell us a little about yourself, and how you came to get involved with ExtraLife. We'd love to know what you're playing, and if you're streaming feel free to link your stream and share any tips you have. If you're looking to get more involved with the Philadelphia Guild, keep your eye out for meeting date/time announcements.
  17. 1 point
    Don't know if anyone else is playing this, but working on some truck skins for ATS. Just one model of the Peterbilt 579, the day cab only right now. Working on more, but will be willing to share if anyone's interested.
  18. 1 point
    until
    MAGFest is the most targeted event hosted in the Baltimore/D.C. Metro area, with 20-25,000 attendees - all of whom have a love for gaming! To read more about MAGFest, check out this article on Wikipedia or the MAGFest site for Super MAGFest. MAGfest and their gracious charity coordinator went above and beyond to include us again this year, even though they had very limited space available. This was our biggest event last year, crushing even our best numbers from Otakon. Gaylord National Resort & Convention Center proved to be a very convenient location, but parking at the Gaylord can be difficult in the afternoon. MAGFest has graciously provided us with a free table and four free dealer badges in their Marketplace area. Traffic will be very heavy on Friday and Saturday. MAGFest has some required staffing hours, but the Marketplace is open 24 hours during the event. For this first year, we plan to staff the table for the minimal hours, but will extend our hours on Saturday evening as compared to last year. PLEASE MAKE SURE TO READ THE SECTION ABOUT FOOD AND POTTY BREAKS - THE GAYLORD IS NOT AS CONVENIENT FOR FOOD AS THE BALTIMORE CONVENTION CENTER OR THE WALTER E. WHITE CONVENTION CENTER! COVERAGE Since this event has minimum expected coverage hours, it's very important that you are on time for your shift. Please let @Sarah know immediately if you don't think you'll be on time for an opening shift. As-needed Break Coverage @LittleSith @jbooth117 @Shojin @Aaron Wednesday Between 5:30 PM - Midnight - table setup only @Sarah Thursday 1:30 PM - 3:00 PM @LittleSith 1:30 PM - 7:00 PM @Sarah Friday 11:00 AM - 5:00 PM @Sarah REPLACEMENT NEEDED ASAP, please advise if you can cover this shift 12:00 PM - 3:00 PM @Aaron 2:00 PM - 7:00 PM @Shojin Saturday 11:00 AM - 5:00 PM @Emokidcries @Ceraph1216 12:00 AM - 3:00 PM @Aaron 3:00 PM - 9:00 PM @Shojin 5:00 PM - 9:00 PM @Tiny415 Sunday 10:00 AM - 4:00 PM includes breakdown and load-out @Shojin @Sarah @Ceraph1216 Setup and load-out instructions will be provided to volunteers working on these processes only. PARKING There is plentiful parking in the area within convenient walking distance. It is unlikely you will need to walk more than about 5 blocks. It is strongly recommended that you pre-purchase parking so it is not sold out prior to your volunteer shift. Parking can be purchased through National Harbor's parking reservation site here: https://nationalharbor.clickandpark.com/venue Parking will cost between $14 and $20 per day. Reserving your parking ensures you will have in/out privileges during the time you are parked. Volunteers who will be driving to the convention will incur out-of-pocket parking expenses. These parking expenses will not be reimbursed, however they can be written off at your end-of-year tax return as volunteer expenses. Please be sure to request a receipt if you use cash-paid event parking. Retain a copy of your receipts for your tax records. PUBLIC TRANSIT I was unable to locate useful Public Transit information for getting to National Harbor. It appears that shuttle services are available from Reagan National Airport. It may be best to travel as close as possible to the area via MARC train and hire an Uber/Lyft/Taxi to your final destination. ATTENDING PANELS, CONCERTS, EVENTS, AND EXPLORING THE CONVENTION If the badges are similar this year, they include access to all convention content, but will have a vendor flag attached to them. During your volunteer shift (especially since coverage is going to be minimal), you are not permitted to use your badge to attend events or panels. You are expected to be present at the table and actively recruiting future Extra Life participants. Before or after your volunteer shift, you are welcome to explore the convention. If you attend an event, please be sure to remove/conceal your Extra Life name badge. Before, during, and after your shift — especially every minute that you wear that convention badge — you are representing Extra Life, Johns Hopkins Children's Center, and the Extra Life Baltimore Guild (and in this area, Children's National as well). MAGFest has generously waived their fees for us in order to make it possible for us to attend and volunteer at this event. It is very important that we maintain a great relationship with the staff at MAGFest so that we can continue to attend. Remember, you are representing a children's charity. None of us would judge you for attending certain 18+ events, but you shouldn't be attending it using a badge donated for professional use. Use common sense, and check with @Sarah if you aren't sure if the panel or event you'd like to attend is appropriate. LUNCHES AND POTTY BREAKS If you need to take a quick bathroom break and you do not have backup coverage at the booth, please take any loose valuable items with you (i.e. laptops, tablets, cell phones). There will be a small lock box available in our booth as well. If you have backup coverage at the booth and need to leave to get food or take a bathroom break, please be courteous and let the other volunteer know that you are leaving the table. The Gaylord is notoriously expensive to purchase food at, the number of vendors inside the Convention Center is limited, and the lines are horrible. Seeking food offsite includes an inconvenient walk and even longer lines. If you don't bring food, you may not have an opportunity to eat. This is the number one issue with the Gaylord National Resort! Please be sure to pack snacks or a decent, fulfilling lunch and plenty of beverages. Better yet, bring a water bottle. You will have opportunities to refill it throughout the convention. SIGNING UP TO VOLUNTEER This event is almost fully staffed, but we need an experienced opener on Friday to replace @Sarah due to some last minute mandatory work obligations. We need one volunteer minimum per shift to start off with, however extra coverage during periods would be appreciated! For additional details, please message @Sarah, @NodnarbDude or @Ceraph1216. Volunteers will receive ongoing updates and instructions throughout the week and during the convention. Thanks so very much for donating your time and energy for the kids!
  19. 1 point
  20. 1 point
    Hey everyone! I just released version 2.3 of the Helper which contains a fun new feature. When a new donation is received, the donation message will be read with text-to-speech during the donation alert. You can choose one of three different voice styles or disable it. New option is in the ExtraLifeHelper.html file: var donationMessageVoice = "UK-female"; // Voice style for the reading of donation messages. // // Set to US-female, UK-male, UK-female or set // // to "" to not read messages with text-to-speech. I also fixed a bug where some of the fonts may not properly load making text look weird in some situations. As always, please let me know here if you have any questions or run into any issues. Latest download: https://github.com/breadweb/extralifehelper/releases/tag/2.3
  21. 1 point
    This should help! https://www.dropbox.com/s/9zrno99xqt1gftf/EL17_BrandGuidelines_US_CommMember_12-15-17_FINAL.pdf?dl=0
  22. 1 point
    Nevermind! Team information is still available from the dashboard and selecting "Past Events"
  23. 1 point
    I look forward to this bump every year! While I love the official tool too now, I actually like to run both. I use the official XSplit extension for my team info and the Breadalert (yes, we should really coin that term) for my own personal fundraising.
  24. 1 point
    That's fantastic! Thank you again for all your help @bread_man, feeling 100% prepared now for our stream
  25. 1 point
    Hello, I am a Senior at Prairie Ridge High School, in the school's capstone Engineering class, Engineering Design and Development (PLTW). My group has chosen to work on a product for people that can't use or have trouble using standard controllers. Our first step in the engineering process is to validate the problem exists. Seeing as Extra Life is such a large organization for the niche we are looking into, we would like your help in getting a simple Google form out to the people this charity benefits. If anyone could share out this form to any gamers that are physically disabled, it would be greatly appreciated. Thank you, Nate Link Link to Google form: https://goo.gl/forms/2TL2egC3kLSHE42O2
  26. 1 point
    It's perfect, exactly what I needed! All my overlays are tested and working great so, i'm super looking forward to our game day now Thanks again for all your hard work @bread_man
  27. 1 point
    Hey guys! I just stumbled across this feature, and I am so happy I did! This will be my sixth year doing a stream and I've been looking for something functional and user friendly; this hit the nail on the head. I'm looking to implement one of the animated gifs that EL provides in their broadcaster kit for whenever someone donate. Can someone give some insight into how I can add this in? I'm sorry if this is a repeat question that someone else asked. It's a rather long thread and I haven't seen it, but if it is already posted and answered, please link me! I can't seem to find it. Thanks!
  28. 1 point
  29. 1 point
  30. 1 point
    Hey guys! We're just SIX weeks away from Game Day!!! Are you hyped cause we are!!! 25 hours of gaming and fundraising for Monroe Carell Jr. Children's Hospital it's as easy as that! What better way to spend your weekend! As we're getting everything planned for the event this year we wanted to keep you updated on some notable changes and things to keep in mind as we lead up to Game Day 2018. Nashville Extra Life Game Day 2018 November 3rd - November 4th 10 a.m. - 10 a.m. NTC's Tech Hill Commons 500 Interstate Blvd S, Nashville, TN 37210 One of the biggest changes is video gamers attending Game Day this year will only be open to gamers that are live streaming and actively fundraising during the day, as well as sponsors and major fundraising teams. This means video gaming will NOT be open to the public as it has been in the past. We will still have open tabletop gaming for anyone wanting to come and pick up a board game! In order to attend you must agree to live stream in some sort or fashion, and have already raised at least $10 on your Extra Life page. With that, if you're interested in attending please take a couple of minutes to fill out the streamer application: https://bit.ly/2xtFDTh So what all will be going on throughout the day? Video games of course!!! On top of individual games we'll be live streaming throughout the 25 hours, we'll have group games, and prizes for the most money raised throughout the day, the largest donor, stories from miracle families, lunch and dinner provided and much more!!! If you're unable to attend, or just want to support Extra Life Nashville, make sure you drop us a follow on Twitch and watch the stream throughout the day! twitch.tv/extralifenashville We'll have much more information as the date gets closer, if you have ANY questions about game day please feel free to email us at extralifenashville@gmail.com or join our discord channel! discord.gg/extralifenashville
  31. 1 point
    Hey Mish! Thanks for the post and suggestion. This not currently an integration available, but I'll add this to a potential feature request for future consideration!
  32. 1 point
    Extra Life Kansas City Guild Meeting Notes September 12th at the Game Cafe Game Day is November 3rd TOP INFO: KC Ren Fair this weekend! Guild Information: 1) We increase funds and awareness for local children's hospitals 2) Together we Save kids' lives through rallying and connecting local 3) Purpose of the Guild is to Register, Fund Raise, and Get Social! 4) Check out the Handbook and Guild Improvements MAIN DISCUSSION: -Upcoming Events: Kansas City Ren Fair, Trader's Cache opening, Viking Con and Extra Life Night at Pawn and Pint. -Don't forget about our cool new swag! These will be pins that we can share with people who contribute to our cause! The details are as follows: RECRUIT: Unlocked by Registering SHARE: Unlocked by sharing an official Extra Life social media post! DONATE: Unlocked by donating at an event BE A HERO FOR THE KIDS: Unlocked by registering, sharing and donating. This shield pin is for unlocking all three! VOLUNTEER EVENTS: REN FEST! Extra Life Organizer: Sean A. Location and times: September 15th and 16th 10AM to 7PM. Notes: Need Extra Volunteers for Sunday Sign up below or on Facebook! VIKING CON AT MISSOURI VALLEY COLLEGE Extra Life Organizer: Rashida Location and times: September 24th, at Missouri Valley College Notes: We are visiting Missouri Valley College again this year! Please share the public event! TRADER'S CACHE Extra Life Organizer: Jessie Location and times: October 5th, 7PM to 11PM at Trader's Cache in Lawrence Kansas Notes: It's a board game bar in Lawrence that is opening up soon. This is a pre-grand opening event. KCGAMEON! Extra Life Organizer: Jessie Location and times: October 13th noon to 9PM Notes: Unofficial GameDay with KC Game On! Sign up below or on Facebook! FUNDRAISING EVENTS: EXTRA LIFE NIGHT AT PAWN AND PINT Extra Life Organizer: Todd/Christiy Location and times: September 26th, 4-11pm at Pawn and Pint Notes: We will have a table for recruiting new members to the Guild, while Todd/Christiy raise fund for the Hospital. Please sign up to Volunteer at the booth, or just show up and play some games. Please share the public event! HARRY POTTER PAINT NIGHT Extra Life Organizer: Brie and Lora Location and times: October 4th, 7PM at Pinot's Palette Notes:This is just a fundraising event, not a volunteer event. For tickets contact Brie or Lora. Next meeting Date: Next meeting is Wednesday, October 10th at 6:30PM
  33. 1 point
    Thanks for the question and suggestion! RunDisney IS actually utilized by CMN Hospitals > https://www.rundisney.com/princess-half-marathon/. Extra Life works a bit differently, being a fundraising program for CMN Hospitals as opposed to being it's own charity that would qualify for the RunDisney event. Thanks for the feedback, we like where you head's at!
  34. 1 point
    OK, I've fixed it up to work with the new API! With @bfinleyui ending support on his Adobe Air app, I'll be actively working on my Python API so that I can use it on Windows as well.
  35. 1 point
    I'm getting on Mid August. I've been going back and forth with the artist for a while with design stuff. Im getting the winged controler and a Zelda Heart underneth is for every year I've participated. I'm excited to finally get this!
  36. 1 point
    https://www.facebook.com/events/172287383643457/
  37. 1 point
    Dontnod has made a name for itself over the last several years as a publisher willing to try new things and take risks. Mixed reactions to their debut effort Remember Me grew into acclaim for Life Is Strange. Three years have passed since Life Is Strange captivated players; Dontnod used that time to not only craft a sequel, due out this year, but also something completely different. Unlike anything the developer has tackled before, Vampyr takes players into a dark and dirty vision of early 1900s London; a world of death, disease, and vampires. Doctor Jonathan Reid, a field medic returning from the battlefields of World War I, awakens in the corpse pits of a London under siege by the Spanish flu, a brutal virus that swept through the real world shortly after the turn of the century. Maddened by a profound hunger and the echoing words of an ethereal entity, Dr. Reid stumbles through the carnage, happening upon a woman looking through the dead. She knows him, embraces him, and in a fit of insanity, he digs his fangs deep into her neck. He drinks, she dies, and he is reborn - sane and in agony at the realization of his crime. This opening scene strives to capture the unsettling horror of Vampyr on a small scale, giving players a textual stake (har har) in the consequences of their actions. You see, Mary, the woman murdered in the opening minutes of Vampyr happens to be Mary Reid, Dr. Reid's sister. This death haunts Jonathan throughout the game in a way that can profoundly alter the course of events, depending on how players choose to develop the doctor as a character. Vampyr tempts players with blood at every opportunity. Completing quests rewards players with nice chunks of experience that can be used on a variety of vampyric and scientific abilities. However, players can take shortcuts to power by manipulating the citizens of London, mesmerizing and taking them to dark corners for a taste of their blood. This kills them, of course, but grants thousands of experience points, more than can be gained by completing quests. The system encourages players to take care of the people they meet, treating their illnesses with appropriate remedies and learning their secrets by interacting with the people in their social circle. The healthy blood of someone more intimately known provides quite a bit more experience than someone almost totally unknown who has been struck with the plague. As the primary vampire of Vampyr, players have to be careful how they exercise their newfound power. Some parts of London's communities are more necessary than others. The pillars of each community hold those around them together by their presence and tireless efforts. Killing those people could bring the entire district they live in crashing down under the weight of the epidemic. Not all parts of the community can claim to be aligned with those constructive forces, however. Some proudly declare themselves criminals while others hide dark secrets of murder and abuse. Of course, no matter who Jonathan chooses to feed upon, the community will react. It could leave it a better place, but that act of murder could also plunge everything into chaos, leaving openings for the plague to seep in among the bodies. Players who seek to walk a nobler path will be pleased to know that the life of bloodsucking innocents can be avoided almost entirely. However, those who opt out of this staple activity of vampirism will find themselves at a definite disadvantage, making do with fewer and less powerful blood and shadow based powers. The difficulty will definitely have some players looking longingly at the NPC they know to be a murderer, contemplating murder for their extra experience. The point of the difficult path is to tempt the righteous to fall, and the developers certainly play into that aspect of their game. Dontnod cleverly leaves the player with the ultimate decision to give Mary Reid's death meaning. Will Jonathan steer the hardest path and make his first steps as a newborn vampire without sacrificing others along the way? Will he pursue power at all costs, slaughtering as many people as London can bare? Or will he walk a middle path, turning himself into the judge, jury, and executioner of London's wickedest denizens? Those are interesting questions to explore over the course of Vampyr and answer for yourself. The system that enables this, the complex net of relationships and dependencies of each section of London that shift with each death, must have taken an incredible amount of effort to create, and stands out as one of Vampyr's best features. It's strange, then, that Vampyr does not choose to focus its narrative on that core systemic conceit. Instead, the narrative revolves around a series of three acts to which the residents of London play background parts as pieces of set dressing and leveling opportunities - a decision which defangs the whole "needing to kill for the blood needed to survive" aspects of vampires. The first act revolves around Jonathan Reid coming to terms with his role in his sister's death and his new life as an Ekon, Vampyr's term for the beings we traditionally know as vampires. It is here that we are also introduced to the other varieties of vampires. Skals make up the majority of vampires, but are often people who failed to transform into full Ekons, often going mad in the process. They only need to eat flesh to live and don't require blood the way other vampires do. Vulkod are the brutes of the vampire kingdom, possessing superior speed and strength to other kinds, but often losing themselves to blood rages. Other kinds exist, too, but they are left to be mysterious around the edges of British vampire society. Before going on, we should note that the icing of yet another woman in the opening minutes of a video game for dramatic effect, a trope with a long tradition (I'm looking at you, Shadow of Mordor), is getting so old. It doesn't help that this is the game's cold open; as players, we have no investment in Jonathan or his sister within those few minutes, which robs even more drama out of this storytelling cliche. The cliche compounds in the closing minutes of the first act as it practically repeats itself. This is lazy writing, and it doesn't sit well in 2018. We can and should do better than going for cheap shock value and character motivation. The second act expands the world with more details about the various factions: The Guards of Priwen, the Ascalon Club, and the Brotherhood of St. Paul's Stole. The Guards of Priwen act as a human check on vampire activity during the epidemic, wandering the streets and killing any kind of mutated beast they come across. The Ascalon Club operates as an exclusive group of vampires who seek to control the wider world, a kind of shadow government based on blood purity. Finally, The Brotherhood of St. Paul seems to mostly be a group of holy researchers who are more pragmatic than the Guards of Priwen and prioritize the greater good over any vampire vendettas. This act is also when many of the pillars of each London community have to be addressed by the player, often in ways that could doom the communities if handled poorly - but perhaps that's what a less scrupulous Dr. Reid desires? The third and final act introduces a lot of esoteric lore that was barely hinted at throughout the preceding sections of Vampyr. The final twenty or thirty minutes of Vampyr possesses an energy lacking in the earlier segments of the game as secret after secret comes tumbling out and the narrative pieces all begin coming together. To say much about these closing minutes would spoil quite a bit, but suffice it to say that a Vampyr 2 would be incredibly welcome as Dontnod veers far afield of what might be considered the classical vampire stylings they had adopted up until that point. Overall, the narrative takes an understandable detour around its core system based around vampyric feeding and winds up with a tale composed of many interesting parts when taken on their own, but without much of a through line keeping it all connected. Mary's death recedes into the background after the end of the first act, replaced by a lot of factional drama that doesn't ultimately get resolved or have many consequences in act two. The third act concludes the plague plot and possesses the strongest focus of the three parts, but doesn't have much to do with the themes of previous sections. The feeding mechanic further muddles the themes of the game. Doctor Jonathan Reid makes a distinction between killing average citizens and those those who oppose him. For example, when it comes to one of the in-game factions called the Guards of Priwen the good doctor seems to have carte blanche to drink their blood and kill without mercy. This leads to moments throughout the game where Dr. Reid claims to have not killed anyone, provided the player has not fed on one of the civilians of London, despite the massive trail of bodies left behind him as he tore through the Priwenites in the streets of the city. This isn't an active impediment to enjoying Vampyr, but it represents a larger problem of mixed messaging that erodes Vampyr's story structure. The combat mechanics also present a fun, flawed opportunity that needed refinement. There are a handful of abilities to choose from, each of which can be upgraded, eventually into diverging paths. These include defensive moves, like creating a shield of blood, attacks, like creating a large area of exploding darkness beneath enemies, utility maneuvers, like invisibility or leaping into enemies, and your garden variety carry more of bullets or serums and increase health/stamina/blood. More variety would have been welcome, as after initially deciding which skills to take the system encourages you to stick with those until the end. There's not much room for experimentation or really a need for much as almost any offensive skill will carry you through to the end of the game. On its own, the combat serves its purpose. When everything is going well, it feels serviceable. Dashing out of combat range to set shadowy traps, whirling through enemies with one of the small variety of interchangeable weapons, powering up an ultimate maneuver, it all can be exciting. That is, at least, provided technical issues or strange design decisions don't get in the way. Some of the enemies have variable attack ranges, will sometimes land a hit without actually hitting anything, and many powers don't feel all that effective. Enemies are often made more difficult by giving them more health and damage rather than interesting mechanics to play around and counter with your own growing arsenal of vampy powers. One of the most consistently irritating aspects of Vampyr's combat is that if you die in battle, you return to a section just outside the area where you died. That's fine, but any consumables you used in the fight disappear. Struggling through a boss fight only to die at the last minute? Well, good luck trying it again with out any healing items, stamina boosts, or additional blood transfusions. Alternatively, have fun trudging back through the areas you just battled through to make more of those items because you have to craft them all yourself at specific crafting stations and can't store more than you can hold in your inventory at any one time. That means that if you can only hold two serums for use in battle, you can only craft and hold two serums of each type at any given time. The other issue that plagues Vampyr boils down to mobility. As a vampire, Jonathan Reid can shadow dash and teleport himself to higher vantage points. This seems like it would be a particular useful ability to escape combat situations or navigate the world. Unfortunately, once Dr. Reid enters combat, he loses the ability to travel vertically to escape his assailants. The game simply won't allow that to happen until everyone in the area has perished. This becomes irritating when you realize that often these optional fights simply take up time and resources without giving much in return. The flipside of this issue rears its head when it comes to world traversal. Mobility stands out as one of the defining aspects of vampires both in the myths and legends of our world and in the game itself. Characters routinely disappear out windows or appear seemingly out of nowhere. Our protagonist doctor doesn't seem capable of this outside of very specific circumstances. This attaches Jonathan firmly to the ground, no doubt as a means of gating player progress from more dangerous areas in the opening portions of Vampyr. In the absence of a fast travel system, players constantly find themselves backtracking across districts and areas that had previously been cleared, but enemies constantly respawn. It becomes one of the most tedious aspects of Vampyr and probably a large reason why the middle act seems to sag and lose so much momentum. Running freely along the rooftops of London or flying through the air as a cloud of shadow bats could have gone a long way toward easing this frustration, even if it only became accessible later on. Instead, we are left with a system that grants freedom of movement, but only on its own constrictive terms. It would be a grave oversight to not talk a bit about the visuals of Vampyr. London has never looked so dingy, squalid, and vaguely post-apocalyptic (in video games, obviously) than in Dontnod's bloodsucking adventure. Drainage water sits tepid in the streets, reflecting the shining moonlight from between damp cobblestones. Candle light filters through boarded windows. Each NPC has a distinctive face, model, and animations that sets them apart from everyone else (if you don't count the enemies that you meet in combat). Everything looks grim, dirty, and that can all come together to resemble the locations sought out by urban explorers for their decaying beauty. The effort that went into making London an interesting locale shows; despite all the backtracking, it doesn't wear out its welcome. The voice acting does quite a bit of work to sell the various characters. Notably, Anthony Howell turns in an incredible performance as Dr. Jonathan Reid. You can feel the sorrow and pain in his voice, a character who has seen and done horrible things on the battlefields of Europe and now must contend with the twisted homeland to which he has returned. Dr. Edgar Swansea, an eccentric doctor who treats with vampires and mortals alike, helps to expand and explain the world with the aid of Harry Hadden-Paton's performance. People might recognize Hadden-Paton as the voice actor behind the male Inquisitor's voice in Dragon Age: Inquisition or his role in Downton Abbey as Bertie Pelham. Katherine Kingsley manages to create a compelling and mysterious character with her role as Lady Ashbury, a centuries old vampiress whose every line drips with the weight of history. It is a difficult role and Kingsley plays it perfectly. In the hands of these capable professionals, what could have been a campy story about vampires turns into a tale filled with genuine drama and memorable exchanges. Conclusion: Dontnod deserves to be applauded for taking risks in a time during which many developers opt for the sure thing time after time. The world and characters they have created in Vampyr could easily be continued in future games, something I very much hope that they do. They took concepts that many might have thought done to undeath and made them their own. The visuals and sense of place that London will take players on a wild journey filled with horror and vampire shenanigans. Even the ideas that don't necessarily work perfectly are at the very least interesting or have the potential to be used more effectively in the future. A few kinks in the machine show a number of narrative and mechanical hiccups that occasionally cause player momentum to screech to a halt, but those setbacks are always temporary. For those who persevere, a rewarding experience offers something you can't find anywhere else. Vampyr is ambitious, flawed, and I loved it. Dontnod, a sequel would be excellent. Vampyr is now available on PlayStation 4, Xbox One, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  38. 1 point
    If Dan Smith isn't a name you know in video games, you should fix that mistake as soon as possible. At 18 years old, Smith won a BAFTA in 2016 for his work on a game called SPECTRUM, a solo project he had been working on since age 15. Ripstone Games saw the potential in Smith's game and offered him the backing necessary to fully flesh out the title that earned him such a prestigious award. Now, two years later, SPECTRUM has been renamed The Spectrum Retreat, fleshed out with puzzles, and given a more concrete narrative. With an impending release in a matter of weeks, I sat down with Smith to talk about and play his first commercial video game. The Spectrum Retreat has something of an odd story premise. Without giving too much away, players wake up in the spacious and immaculately ordered Penrose Hotel. Slowly explore the surrounding area reveals that it's a vast complex, empty save for a number of very polite robots that handle the day-to-day maintenance of the facility. However, no matter what you do, the robotic refuse to let you leave the hotel. As this reality begins to sink in, someone contacts you over the phone, a woman who seems to know that something is going on, something bad. She begins giving instructions on how to escape. Unfortunately, the easy way out becomes impassable and she guides you to a restricted area blocked off by color coded force fields. It's here that the puzzle-solving truly begins. The core conceit of The Spectrum Retreat, based on the mechanics from SPECTRUM, revolves around color. Players are able to absorb a color and use it to walk through barriers of that color and then swap it out for a different color. It's a simple mechanic, Smith even said it was one of the first puzzle concepts he learned when he dove into programming, but it's one that has fascinated him enough to build an entire game around the complex puzzles that can be constructed with it in mind. I saw the color swapping create bridges over chasms, walls, and can easily imagine that the uses only become more complicated as crazier geometry and gating mechanisms combine in future puzzles. The opening levels slowly introduce new twists in how space and the color mechanics can be used to create more elaborate scenarios in a slow, accessible way. The goal, according to Smith, was to make a tutorial that didn't feel like a tutorial, with players discovering how to proceed on their own. This approach certainly worked for me; I enjoyed the dopamine tickle across my brain as I discovered new ways to overcome each challenge. A large part of what makes The Spectrum Retreat so interesting is how the color mechanic works with the non-euclidean space of its world, an unnerving aspect of the hotel that carries over into the puzzles. Sometimes dropping down a hole will bring you back to the beginning of a level, but it could also bring you to an almost identical version of the level with a story hint or clue to the puzzle. Certain hallways repeat endlessly, but how sure can you be that its not part of the puzzle when you turn back and find yourself in a new location? Combine this uncertainty with more concrete areas that feature maze-like layouts and the potential for some truly stimulating scenarios becomes apparent. After the demo areas were completed, my character had to return to the hotel to "keep up appearances." However, Smith told me that as the game progresses, the comforting art deco world of the Penrose Hotel will begin to merge with the strange, sterile puzzle rooms, creating an unnerving sense of dislocation. He said that the overall theme of the game would be one that grapples with the downsides of escapism, how we can run so far away from our problems that the methods used to run can actually create far more issues with which we eventually need to grapple. The Spectrum Retreat launches on July 10 for the PlayStation 4 and on July 13 for Xbox One and PC. A version for the Nintendo Switch will launch later this summer. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  39. 1 point
    One year ago, publisher Activision released the Crash Bandicoot N. Sane Trilogy, a remake of the original three PlayStation classics with next-gen graphics. Gameplay-wise, the Crash Trilogy attempted to perfectly replicate the original games, and it came extremely close, but ultimately fell short of making the PlayStation 1 originals completely obsolete. A few seemingly minor changes – such as adjustments to enemy hitboxes and the ill-advised choice to use the jump physics from Crash 3 in all three games – kept the remake from fully living up to its potential. Still, developer Vicarious Visions put in a ton of work to make the game feel authentic to the hardcore fans, and for the most part, they succeeded. Sony's other big 1990s franchise was Spyro the Dragon. Like Crash, Spyro starred in a trilogy of universally acclaimed PlayStation games (Spyro, Spyro 2: Ripto's Rage, and Spyro: Year of the Dragon) before fading into obscurity during the PS2 era. In the long run, the little purple dragon is arguably more successful than Crash; while the plucky marsupial had been largely absent from the gaming scene following the failure of 2008's Crash: Mind over Mutant, Spyro managed to eke out a measure of success in the cult favorite Legend of Spyro trilogy and as a key player in the best-selling Skylanders series. Now, Activision is wisely bringing the character back to his roots with a remake of Insomniac's original titles, Spyro Reignited Trilogy, developed by Skylanders developer Toys for Bob. Like with Crash, old-school fans have significant questions about the gameplay of this new take on Spyro's classic adventures. Will it feel absolutely perfect to the PS1 originals? At E3 2018, I got extensive hands-on time with two levels from the original 1998 title, remade for PS4, and came away with some distinct impressions which may be surprising to longtime fans of the franchise. As a lifelong fan of Spyro's original adventures by Insomniac (I can proudly say I never played anything after 2000's Year of the Dragon, the third and final game on this collection), I knew that I would notice if everything wasn't absolutely perfect, just like how I noticed when the Crash Bandicoot trilogy was good, or even great, but not quite perfect compared to its progenitor. Upon getting my hands on the controller and booting up Toasty, the first boss level from Spyro's original adventure, the first thing I noticed was how gorgeous it all looked. Spyro's character model, in particular, is a sight to behold. Stylishly angular and youthfully emotive, the pint-sized dragon, simply put, has never looked better. Similarly, the environments, while apparently geometrically identical to their PS1 counterparts, are full of tiny visual details which add up to a fully believable environment. With a tap of the circle button, Spyro shoots a short geyser of fire from his mouth. The flames, while still as cartoonishly stylized as the rest of the revamped visuals, have a deviously visceral impact; they light the environment in a way which was simply impossible back in 1998, and they even scorch the grass in front of Spyro, to say nothing of what a plume of flame can do to his numerous and dangerous enemies. Of course, Spyro's newfound visual flair doesn't mean much if the gameplay doesn't stack up to the original. In that respect, unlike Crash Bandicoot, Spyro Reignited Trilogy doesn't attempt to play exactly like the original. Back in the PS1 days, Spyro felt very heavy, a bit slow, and had a noticeably wide arc when it came to turning, making sudden changes in direction a bit difficult. It wasn't insurmountable, and shouldn't even be described as a fault; it was just the way Spyro moved. He was different from Crash, from Mario, from Banjo, and all the other 1990s platforming heroes, who each had their own respective and distinct "feel." Immediately upon nudging the analog stick forward, I noticed how different Spyro feels from his heyday. At first, it was a bit distracting, being able to turn on a dime and run circles around enemies, but I quickly realized a shocking truth: Spyro Reignited doesn't play like the original game; it plays better. Back in the day, camera control was mapped to the shoulder buttons, which was the standard, but would be downright archaic today. Now, the camera is controlled with the right analog stick, which lets the player see more of the environment, and see it more quickly than ever before. The proof is in the pudding, as they say, and I could sense my enhanced control as I tackled the enemies in the Toasty stage. As I looked around me, I saw other E3 attendees getting mauled by the big grey dogs who populate the levels. I don't blame them, since those enemies are notoriously pesky, especially to untrained players who haven't yet realized that it takes two bursts of flame to bring them down, and they always counterattack after the first hit. On the PS1, it took a while to figure out the rhythm of the movement, and it was always tough to get out of range of their counter. Here, it was as easy as pulling back on the left analog stick. Spyro's movement is stunningly smooth and I was weaving through the level with a newfound fluidity and speed which is entirely different from the much heavier motion of the original. It's a bold change, but having played it myself, I must admit, it was the right move. After making short work of Toasty, I moved on to Tree Tops, one of the more infamous levels in the first game, due to its supercharge ramps and tough-to-reach secret areas. In this level, the visual acuity of this next-gen remastering is even more apparent than in Toasty. The dark, earthy palette of the level, which left much to the imagination in the original, really comes alive in this remake. In particular, the enemies, originally rendered as somewhat nondescript blobs of polygons, look like actual creatures this time around. Testing out the supercharge ramps, it only took me a couple of tries to make it to the secret area on top of the final island, and I was pleased by how smooth the controls felt... Although I had a bit of trouble knowing when to transition from the jump to a glide, leading to a couple of deaths before I found the precise moment to get the most distance out of the supercharge jump. The main collectable in the game is trapped Elder Dragons. Trapped in cages of green crystal, Spyro breaks them out of their prison, at which point they give him a brief word of advice before disappearing. While the original game had a degree of variety in dragon designs, assigning different body types to each of the first five worlds (the sixth, Gnasty's World, features a mixture from the previous settings), Reignited appears to be taking things a step further, making every single dragon unique and full of character. In the original, some of the dragons lacked fun dialogue, instead offering a simple "Thank you for releasing me!" It's unclear if that will be retained in this remake, or if any new interactions will be written for those dragons. At this point, I'm happy to report that Spyro Reignited Trilogy feels good, and I can't wait to get my hands on the complete game. I'm eager to embark on an odyssey through the worlds of Spyro, Ripto's Rage, and Year of the Dragon, combining my nostalgic memories of classic settings and enemies with the remake's significantly revamped gameplay mechanics. Of course, there are still questions remaining to be answered. Will Year of the Dragon's additional playable characters be as smooth to play as Spyro? Agent 9's first person shooter levels, notably, haven't aged very well. What about the numerous minigames from parts two and three, like Ice Hockey, boxing with Bentley the Yeti, and the numerous attractions in Dragon Shores, the bonus level from Ripto's Rage? Will these all be preserved/remastered for this new release? Spyro 2 opened and closed each level with a brief cutscene. Will they be remastered here? Year of the Dragon suffered from lacking these fun vignettes. Will developer Toys for Bob be bold enough to unify the sequels by creating brand new cutscenes for Year of the Dragon? One can only hope. One final question involves Year of the Dragon's main collectable, Dragon Eggs, which would hatch upon being rescued. While they each possessed unique names, many designs and animations were frequently repeated, robbing the baby dragons of their individuality. Will this HD remake go the extra mile and make sure every baby dragon feels like a unique character with their own custom animations? So far, all of Spyro Reignited Trilogy's marketing has focused on the original game, with only brief, fleeting glimpses of the sequels. Hopefully, they'll peel back the curtain soon. They have to; after all, the game is slated for release on September 21 on PlayStation 4 and Xbox One. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  40. 1 point
    hi all! perhaps it's a bit early in the year for introductions, but the lovely guys at the Extra Life booth at Too Many Games hooked me as I passed by last weekend, and i'm very glad they did! i've been wanting to participate in Extra Life for years, so no time like the present! my name is sarah (she/her). i'm a 31 year old transplant to Delco, originally from WV, and have played games since i could hold an Atari joystick. i am looking forward to getting as involved with Extra Life as I can and meeting some great folks, so let me know if there's anything i can do to help - special areas of expertise include writing, editing, and document layout/design, but i also make an excellent warm body at events! wonderful to meet y'all!
  41. 1 point
    Hi! My name is Russ, and I'm 32. I'm currently living in Fort Worth, TX and working for Cook Children's Hospital in Fort Worth. I haven't started streaming too much yet, but hope to do some more, especially for Extra Life! I play just about anything on any console, and recently finished God of War on PS4! Hoping to get involved with Extra Life here in FW and meet a lot of people.
  42. 1 point
    Hey, everyone! My name is Teddy Wilson. I work for the Microsoft Store at the Walden Galleria as a gaming expert. I was wondering if we, as a company, could help out with events if you guys needed it.
  43. 1 point
    The gameplay reveal of The Last of Us Part II was one of the highlights of Sony's entire lineup during E3. It eased into the return to an incredibly savage world with a lovely, human scene set during a wedding being held in a post-apocalyptic world. Ellie, the young girl from the first game who has since become an adult, shares a dance and some words with an unnamed woman with whom she appears to have a romantic history. After exchanging some smile-inducing banter, the two share a kiss. From there, the reveal transitioned to the actual gameplay with Ellie coming up against a group of survivors. She witnesses them execute a man, brutally ripping out his intestines. They then begin combing the area, and we see how the stealth mechanics work. Players are able to sneak through tall grasses and bushes to elude search parties. On top of that, the apocalypse seems to be lousy with abandoned cars. Players will be able to slide under vehicles to hide from enemies. Players who are able to land killing blows with arrows or melee weapons while avoiding detection are rewarded with continued non-detection. One slip-up immediately ratchets up the drama by turning things into an all-out struggle for survival. We see Ellie battling with multiple enemies at once, each one well realized and different - they don't seem like cookie cutter character models. One of the new additions to combat seems to be the ability to disarm adversaries mid-combat and immediately pick up their gear, smoothly transitioning between weapons in a fight with fluid motion. Crafting seems to have been streamlined, as at one point Ellie crafts an explosive arrow on the fly to take out an enemy and serve as a distraction. Oh, and players can still take enemies hostage to use as human shields. One thing that seems obvious from the combat on display: Players will have to move when things get hairy. Limited ammo and melee weapon durability force players to move to different areas to scavenge supplies to continue the fight. Getting backed into a corner could lead to death if you don't have enough gear to stand your ground. Little details really make the violence that much more visceral and real. While sneaking next to a car, Ellie instinctively puts her hand out to steady her crouch and a small sound effect of putting slight pressure on a car hood plays. Injuries that Ellie takes will persist over time. At one point in the fighting, she took an arrow to the chest. The shaft stuck out painfully as she continued to fight, blood slowly staining her shirt, until she was able to take cover behind a counter a minute later and pull out the arrow. Ellie and enemies react naturally to receiving injuries, grabbing the sites of stab wounds and holding wounds as time goes by and they keep moving. Overall, The Last of Us Part II seems to be shaping up to be Naughty Dog's finest and most detailed work to date. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  44. 1 point
    Welcome to the June 2018 monthly roundup of events and news for the Extra Life Calgary Guild. Recap of our Neighbour Day BYOBGBBQ (Bring Your Own Board Game BBQ) We had a lot of fun and got to spread the word about Extra Life on June 16th for our BYOBGBBQ. We didn't let a little rain get in the way of some great BBQ and lots of table top games. We even got a surprise visit from the Rooneys from Medicine Hat - it was great to see them! Alex from the ACH also swung by with much-appreciated coffee and timbits. All in all, a really great day! More Social Nights to Come We'll be posting more about guild social nights in future round-ups. These casual events are a great way for us to have fun outside of regular guild activities and do things like check out movies, play some games, and more. Guild Meeting - UPDATED *Update* Wednesday, July 4, 2018 at 6:30pm This meeting will be held online on our Discord: https://discord.gg/YNPXN2j - join the meeting chat and meeting voice channel to participate. Everyone is welcome to attend the meeting to see what we're up to. *** Thanks for reading! If you'd like to keep up to date with us, we'll be posting monthly round-ups right here and you can also find us on Twitter @ExtralifeYYC or on Facebook at Extra Life Calgary Guild
  45. 1 point
    Howdy folks! I'm fairly new to streaming, and all that, so I thought I'd introduce myself here My name's Brandon [aka ThatOther_Canadian], and I started streaming in March. Nice to meet all you fine folks! Brandon
  46. 1 point
    Elijah Wood's company SpectreVision reminded everyone at E3 that their strange VR project Transference still exists and will be releasing later this year. While we didn't know much about it when it debuted in 2017, this year's showing revealed quite a bit about the game Wood described as a darkly twisted psychological thriller. Transference will tell the story of the unfortunate Hayes family whose minds have been linked by an experiment conducted by the father, Raymond Hayes. Players will flit between the three consciousnesses to see the perspective of each family member, but it rapidly becomes apparent that the data, their memories, are corrupted - and there's something else stalking through their minds. The darkly unsettling narrative hopes to achieve a disturbing atmosphere at least in part with its blended use of live-action and digital scenes. That's still not a ton of information to go on, but we will certainly learn more when Transference launches this fall for VR devices (PlayStation VR, Oculus Rift, HTC Vive) and the PlayStation 4, Xbox One, and PC sans VR.
  47. 1 point
    Thats interesting about EL merch having been on the Miracle Mall. I consider myself fairly and reasonably well connected to the EL movement. First time I'd heard about it/seen it was at ELU2015 or so. Makes me question what I might be missing. ;~) But also I wonder what specific "EL Themed" items were for sale? Most of the things I've seen in person and online are mostly quick, small, temporary stuff. Not necessarily things that you would actually use in day to day life. Quick, happy, fun gimmies that amount to a fun little gifty thing you get for a donation that is its cost. And it ends up in a drawer, thrown away, or recycled. One item that comes to mind is a 1 or 2GB CMN flash drive. The physical construction was decent but the data capacity size is not really something tenable in day to day usage terms. The rest being coasters, basic t-shirts, and other cutesy happy fun plastic things. My apologies for maybe not characterizing it the best way. It seemed that most/all of the stuff there wasn't something I'd actual use/make part of may day to day life. And bought most of it for "in the moment/well intended" reasons. When I get home its straight to the drawer if I even took it out of the bag to begin with. Maybe I'm missing the point of the purpose of the things sold in the Miracle Mall. I'd be curious to know what all "EL Themed" things were for sale then. And if it could be revisited maybe have a much more robust EL community input to determine what should/could be sold. Then the resultant set of items would presumably be a vetted in a way to be a lot more relevant and day to day useful. So that everyone around you in this day to day would eventually notice, see, and ask! ;0 ;~) FWIW. o/
  48. 1 point
    If you haven't already, head over to the official Extra Life Discord channel too! There are lots of folks active there.
  49. 1 point
    What is the Official Extra Life Stream Team? The Extra Life Stream Team is a group of our most enthusiastic community members who volunteer their time to provide a presence for Extra Life on Twitch.tv on the official Extra Life Twitch Channel. The Stream Team promotes the national Extra Life movement. The members of the Stream Team are goodwill ambassadors for Extra Life and Children's Miracle Network Hospitals. They represent the very best of our community through their dedication and passion for gaming for charity while live streaming. We Want Streamers! Do you have streaming experience? We are looking for Extra Lifers who have experience in streaming for at least 2 hours on a regular (weekly) basis for period of 8 weeks to start. Are you well versed in the Extra life program? Can you talk about it conversationally? Great! Don't have a ton of followers? Not a problem. However, live streaming is a skill and while we understand many of you may want to ‘get into streaming’, we are looking for folks who have a bit of experience engaging the viewer. Don't have experience streaming? Start streaming on your own channel, follow, watch and participate in chat in other streams. You have to start somewhere! We have a core group that know their way around a stream and are experts concerning the Extra Life program. If that sounds like you, then we want to hear from you. Your time to shine and share your love for Extra Life Being on the Stream Team is being an Extra Life aficionado. To be clear this about making Extra Life visible and to encourage participation. It's not about your personal donation page (though a casual mention during your stream is permissible), your guild or team. This application is solely for the person submitting it. If your fellow team or guild members are interested, have them complete an application! The more the merrier! If you are unable to stream during your assigned time please contact the Stream Team Lead- @allthewayj, @MajorLinux, or @heartandthesynapse What is expected of the Stream Team? Stream Amazing Content You’re free to stream just about anything you can "play". We are representing a children’s charity and you’ll be streaming on the official Extra Life channel, so we do require the following: You must use the official Twitch backgrounds provided in by the Extra Life team. Please, no modifications, donation alerts etc. These materials are approved by the national team and we appreciate you adhering to this guideline. NO PROFANITY AT ANY TIME (the all caps means we are serious). Keep it PG/PG-13 when streaming. Be sure to have an appropriate. family friendly screenname for Twitch, Twitter and the whatnot. Keep the content of your games to a maximum rating of “T for Teen.” No “M” rated games (and most games rated PEGI 16+, not sure? Ask!). This shouldn't be a big surprise! There are plenty of games to play outside of that rating. Get creative if you get stuck! Ask the Stream Team community if you get into a rut! Remember, it's for the kids. Use the Official Extra Life Stream Team assets when streaming. Console streamers MUST have access to a capture card and software that supports Twitch Stream Keys. (PS4 and Xbox One do not support this natively). Emulators and ROMS are not allowed on stream in adherence to DMCA. Contact the Stream Team Lead in the event you cannot stream. We are flexible and understanding of the needs of your personal schedule, just keep us in the loop. Failure to adhere to these expectations will affect your continued eligibility as a member of the team. It's all about Extra Life The primary focus while streaming on the official Extra Life twitch channel should be on promoting the Extra Life program. Your audience will be from all over North America and possibly the world. Focus on educating the public about Extra Life and encouraging them to register to participate. What does the Stream Team do? As a member of the Stream Team you will have... A regular, weekly, two hour block of time on the official Extra Life channel for at least a two month period. Depending on demand this could be extended. The opportunity to represent Extra Life to the Twitch community. An opportunity, once per hour, to promote your personal fund raising page, Guild, or Team on the official Extra life twitch channel. That warm fuzzy feeling of doing something that can help others join our amazing community. How to Apply You can check the official Stream Team Schedule for time slots. Please note that all times are shown as Eastern US time. Want to be an Official Stream Team Twitch Channel Mod? Do you have eye for trolls and know how to keep the chat rolling? Love Extra Life and have time to hang out with our streamers? Let us know! Complete the application above and select "Moderator" as the position you are applying for. Have any questions? Direct message the team leads, @allthewayj, @heartandthesynapse, @MajorLinux!
  50. 1 point
    It has been done. Decided to make the hearts a bit more dynamic than just an armband.
×
×
  • Create New...