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Showing content with the highest reputation since 03/22/2018 in all areas

  1. 2 points
    I joined Extra Life 3 years ago on a whim just to see if I could do the 24 hour gaming challenge. After that game day I got a message to join the local guild. I did that and from there found the twitch side of EL. I applied to become a mod and have met so many incredible people and have accomplished alot. It's done wonders for my mental health alone. But then last november I learned about Maddox. Maddox was a local teenager who had terminal cancer and wanted to do his own "game day stream" to help raise money. His goal was to be remembered as a champion and not just another kid with cancer. I, with the help of guild president Richard Moser (Yinz all know him, haha), got him up and running on Twitch. Along with the help of several other Extra-Lifers we were able to help Maddox raise over $16k, a record for our hospital. On my game day I had a donation incentive to get an Extra Life tattoo. Mid January Maddox bravely lost his fight and I knew what I wanted my tattoo to be. Maddox is why I Extra Life now. His Twitch name was MadGhost0821. AshleyAwoww, a stream team member, was the one who drew this up and I just got it on Friday.
  2. 2 points
    Hey everyone! I just released a new version that allows you to do a test donation alert so you can see how it will look / sound in your stream when you're setting things up. In the new ExtraLifeHelper.html file, change the new testDonationSeconds value to something other than zero. When the Helper loads up, it will show a test donation that many seconds later. Don't forget to set it back to zero when you're done testing. Latest version is v2.2. and can be downloaded here: https://github.com/breadweb/extralifehelper @MaelstromALPHA, this is something you and others requested.
  3. 2 points
    I forgot I even made the top 30 cut!
  4. 2 points
    After the completion of the 4th annual Extra Life United event, my family and I are in awe of all the Extra Life community has accomplished. I wanted to write and share this note on behalf of the Enmon family. THANK YOU, THANK YOU, THANK YOU Extra Life GAMERS! Somehow these words just do not seem to be adequate enough to thank you for all that you have done and continue to do for Extra Life. The amount of money that was raised this year was phenomenal – Eleven million plus is just amazing. We never could have dreamt that “the little girl from Orange, Texas would leave such an amazing legacy”. Our family had such a wonderful time meeting so many new gamers, returning gamers, spectators, and their families at Extra Life United at Children's Hospitals Week. What a year for amazing things to happen - raising eleven million plus dollars in 2017; raising $40,000 at Extra Life United leaving Jeromy Adams speechless on stage, as well as having in attendance a Cow, Fairy, Unicorn, Dinosaur, a bottle of Hot sauce and many illuminating hairstyles! WOW just WOW, all of this and more will be cherished and remembered. As we reminisce about the past years, we cannot help but continue to thank Jeromy Adams and his family for his Dream! What a dream ride it has been and continues to be! We can only imagine what the future will hold for Extra Life and #forthekids. We want to send a great big THANK YOU from the bottom of our hearts to Liz, Mike, Lou, Jeromy and staff for planning such a wonderful event. To Tori’s Angels, we say THANK YOU, for providing your expertise to the process and to the event to ensure that it ran smoothly. Our family has discussed the event in great detail and we have an announcement. This year the Enmon Family will be awarding ELU Scholarships to applicants, to help defer some cost of the Extra Life United / Children's Hospitals Week trip in 2019! We hope that by helping in different ways, that perhaps some of the burden will be lifted for those who may otherwise be unable to make it to ELU in 2019. We will keep you posted as details become available. Thank you again for all of the love you continue to give to our family. Victor & Jo Ellen Enmon Christin & Justin Hommel, Corbin and Adilyn James and Stormy Enmon
  5. 2 points
    The Official Extra Life Stream Team Weekly Schedule Find out when your favorite Extra Life streamer is streaming on the Official Extra Life Twitch Channel. You can learn more about each streamer or send them a private message by hovering over or clicking on their @name. Support our streamers by clicking on the links to their Extra Life participant page or their personal Twitch channel. Be sure to read the details and apply today! ALL TIMES ARE EASTERN US TIME UNLESS OTHERWISE NOTED *Spanish Language
  6. 1 point
    What time will you guys be starting?
  7. 1 point
    Meeting Minutes from April 6 2019 Upcoming Events: April 12th - 13th Cecil Con April 26th-28th Awesomecon May 4th Free Comic Book Day Members in Attendance: 17 New Topics: We have new buttons guys they are awesome if you haven't seen them yet have a look here: Signup Pin Donate Pin Silver Pin Let us know if you like them! Mike is building us a new wheel (Yay Mike!) in the meantime we do have a new rainbow wheel so this means in the future we will have two wheels to work with when planning events! There will be a new form on Timecounts for equipment sign out, Artem our amazing quartermaster will be checking this. If you want to have something for a local event you will use this form to request/sign-out whatever you need here. You will need to place address in so Artem may bring equipment to you - please remember this is first come first serve and convention events get first dibs During this meeting we discussed the importance of Table setup and having a good Pitch. When setting up your table first thing you will do is place table cloth down (at the end of the day most items can be stored under the table the table cloth will help conceal these things) try and center the logo when placing the cloth down it should fit well on most 6 to 8 foot tables Unpack the 3 large and 2 Medium clear baskets and place them in the center of the table, placing the wheel and a display case on either side of the baskets. These items will help draw in people, the wheel especially! Front baskets get candy and the back baskets get bracelets and pins. Setup the Extra life Banner next to the table placement is key so make sure you still have a view of the room and people still have a view of you. (This banner as of right now has a bit of misinformation that can scare people off "Stream for 24 hours" that 24 hour part can scare people so do not forget in your pitch to include that it can be done in any time frame!) Please remember for the wheel one spin only! Take any prizes/swag we are giving away and place them in the display case (Please note not every convention will have raffles/giveaways) do try to tailor items in box for the event this will help gain more interest! Place the donation jar on the table within reach and in a place you may keep an eye on in please remember that not all conventions will allow donations at the table. If the convention does allow donations at the start of the day slip a few bills/change into the jar this will encourage people to donate. If you are at a event where we are not allowed to take donations at the table and someone wishes to give cash there, take the money and safely tuck it away into the lock-box. (this should be kept under the table in the blue bin) or open your extra life page and have them donate electronically there! Tablets are used for sign up make sure these are charged during the event! (Remember to lock these up at night.) Keep track of signups! Using not only a paper tally of sign ups but the clicker as well! (the clicker is fun seriously! give it a try!) If you have room on your table depending on the size place out the pamphlet stands! We have two types of pamphlets one that goes over Participation and Volunteering! Make sure to place out the Participation one! (They look really similar.) They Grey stand includes all items you may need during the event promotional materials, markers, raffle tickets, guild information Tips for Pitching: Greet everyone when they pass by some people will say hello, smile and keep walking, some will have ignored you, some people will be off in their own world. It is important to keep a smile on your face no matter how many grumpy gusses ignore your friendly hello. When someone does show interest (usually in the wheel) ask if they know about extra life - explain if they seem interested! Remember try not to say it is 24 hour stream, that length of time can scare people away. A good example would be "One day a year where gamers of all kinds, video, table top, board games, sports, you name it, stream, play, record for a cause. Some people go that entire 24 hours but me myself and a few friends break it down to 4 hours. The fundraising doesn't even have to be all in one day, anyone can donate to your extra life page at any time throughout the year." Best tip of all: wear comfortable shoes we do not always have enough chairs for everyone to sit, so make sure your shoes are comfortable for standing for long periods, as well as a pitch tends to go better and feel more comfortable when you are at eye level with the person/persons you are speaking with. Hope to see all of you May 11th at CrabTowne 1500 Crain Hwy S, Glen Burnie, MD 21061 12pm to 3pm for our next ExtraLife meeting!
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  9. 1 point
    A link for those interested in the game - A Normal Lost Phone
  10. 1 point
    Hey Patchex, What I have gotten in the habit of doing the last couple of years is just changing my custom participant URL link on December 31st so it doesn't get locked out and I can use it immediately when I sign up for the new year. I just usually add the year at the end, like this: http://www.extra-life.org/participant/RealMillenniumGroup2018 Then when I sign up for the new year, my normal URL (without the year) isn't locked out and I don't have to change any instances of the link anywhere.
  11. 1 point
  12. 1 point
    Don't know if anyone else is playing this, but working on some truck skins for ATS. Just one model of the Peterbilt 579, the day cab only right now. Working on more, but will be willing to share if anyone's interested.
  13. 1 point
    The deep sea survival game Subnautica is free for a limited time through the Epic Games Launcher. This follows closely on the heels of Epic's announcement of an Epic digital distribution service that begins with their launcher. And even better? Epic says they will be releasing a free game every two weeks until the end of 2019! Subnautica debuted to the world four years ago as an Early Access title through Steam. After years of additional development, the seafaring title released fully in January of this year. The game places players in a dire survival scenario: Their spaceship has crashed, seemingly with all hands either lost or dead. Players end up having to fend for themselves on an uncharted ocean world. Securing resources, salvaging gear, upgrading equipment, researching upgrades, and constructing a base of operations all become engrossing activities. It only recently launched on consoles, and unfortunately the free version seems to be exclusive to PC for now. Announced via Epic Games, the company has launched its year-long free game service with Subnautica, an offer which will disappear on December 27 to be replaced by a new free title. The service itself is free - all that you need to do to download the free biweekly game is to download the Epic Games Launcher and download the free title from there. From that point on, it's yours to keep with no strings attached. While a schedule of the games coming to the platform have yet to be announced, we do know that the next game heading to Epic users for free will be Team Meat's classic platformer Super Meat Boy. This move to distribute free games doesn't come out of the goodness of Epic Games' heart, however. The company is making an effort to capitalize on the 200 million people who play Fortnite through their service, a number that absolutely dwarfs juggernauts of the industry like Steam, which boasted a record 18.5 million users in January of this year. If even 10% of Epic's user base begins to use Epic Games as their go-to digital platform of choice, things could really begin to shake up in the slowly crowding digital distribution market. Undoubtedly, the allure of free games for an entire year will keep people opening up the Epic Games platform and building a collection of titles that could potentially include a few games they picked up on the storefront beyond the free games. It's a perfect way to rope in people who are already playing Fortnite and bring in new blood who want free games. Overall, this will likely accelerate some degree of competition between the biggest digital storefronts like Steam, Good Old Games, and Origin. With free games bringing in users and a better cost sharing arrangement than other platforms, Epic really does have a shot at securing a spot as not one of the most used but the most used digital games platforms in the world. This could be the beginning of an entirely different digital ecosystem. Be sure to grab Subnautica on PC before December 27! Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  14. 1 point
    until
    MAGFest is the most targeted event hosted in the Baltimore/D.C. Metro area, with 20-25,000 attendees - all of whom have a love for gaming! To read more about MAGFest, check out this article on Wikipedia or the MAGFest site for Super MAGFest. MAGfest and their gracious charity coordinator went above and beyond to include us again this year, even though they had very limited space available. This was our biggest event last year, crushing even our best numbers from Otakon. Gaylord National Resort & Convention Center proved to be a very convenient location, but parking at the Gaylord can be difficult in the afternoon. MAGFest has graciously provided us with a free table and four free dealer badges in their Marketplace area. Traffic will be very heavy on Friday and Saturday. MAGFest has some required staffing hours, but the Marketplace is open 24 hours during the event. For this first year, we plan to staff the table for the minimal hours, but will extend our hours on Saturday evening as compared to last year. PLEASE MAKE SURE TO READ THE SECTION ABOUT FOOD AND POTTY BREAKS - THE GAYLORD IS NOT AS CONVENIENT FOR FOOD AS THE BALTIMORE CONVENTION CENTER OR THE WALTER E. WHITE CONVENTION CENTER! COVERAGE Since this event has minimum expected coverage hours, it's very important that you are on time for your shift. Please let @Sarah know immediately if you don't think you'll be on time for an opening shift. As-needed Break Coverage @LittleSith @jbooth117 @Shojin @Aaron Wednesday Between 5:30 PM - Midnight - table setup only @Sarah Thursday 1:30 PM - 3:00 PM @LittleSith 1:30 PM - 7:00 PM @Sarah Friday 11:00 AM - 5:00 PM @Sarah REPLACEMENT NEEDED ASAP, please advise if you can cover this shift 12:00 PM - 3:00 PM @Aaron 2:00 PM - 7:00 PM @Shojin Saturday 11:00 AM - 5:00 PM @Emokidcries @Ceraph1216 12:00 AM - 3:00 PM @Aaron 3:00 PM - 9:00 PM @Shojin 5:00 PM - 9:00 PM @Tiny415 Sunday 10:00 AM - 4:00 PM includes breakdown and load-out @Shojin @Sarah @Ceraph1216 Setup and load-out instructions will be provided to volunteers working on these processes only. PARKING There is plentiful parking in the area within convenient walking distance. It is unlikely you will need to walk more than about 5 blocks. It is strongly recommended that you pre-purchase parking so it is not sold out prior to your volunteer shift. Parking can be purchased through National Harbor's parking reservation site here: https://nationalharbor.clickandpark.com/venue Parking will cost between $14 and $20 per day. Reserving your parking ensures you will have in/out privileges during the time you are parked. Volunteers who will be driving to the convention will incur out-of-pocket parking expenses. These parking expenses will not be reimbursed, however they can be written off at your end-of-year tax return as volunteer expenses. Please be sure to request a receipt if you use cash-paid event parking. Retain a copy of your receipts for your tax records. PUBLIC TRANSIT I was unable to locate useful Public Transit information for getting to National Harbor. It appears that shuttle services are available from Reagan National Airport. It may be best to travel as close as possible to the area via MARC train and hire an Uber/Lyft/Taxi to your final destination. ATTENDING PANELS, CONCERTS, EVENTS, AND EXPLORING THE CONVENTION If the badges are similar this year, they include access to all convention content, but will have a vendor flag attached to them. During your volunteer shift (especially since coverage is going to be minimal), you are not permitted to use your badge to attend events or panels. You are expected to be present at the table and actively recruiting future Extra Life participants. Before or after your volunteer shift, you are welcome to explore the convention. If you attend an event, please be sure to remove/conceal your Extra Life name badge. Before, during, and after your shift — especially every minute that you wear that convention badge — you are representing Extra Life, Johns Hopkins Children's Center, and the Extra Life Baltimore Guild (and in this area, Children's National as well). MAGFest has generously waived their fees for us in order to make it possible for us to attend and volunteer at this event. It is very important that we maintain a great relationship with the staff at MAGFest so that we can continue to attend. Remember, you are representing a children's charity. None of us would judge you for attending certain 18+ events, but you shouldn't be attending it using a badge donated for professional use. Use common sense, and check with @Sarah if you aren't sure if the panel or event you'd like to attend is appropriate. LUNCHES AND POTTY BREAKS If you need to take a quick bathroom break and you do not have backup coverage at the booth, please take any loose valuable items with you (i.e. laptops, tablets, cell phones). There will be a small lock box available in our booth as well. If you have backup coverage at the booth and need to leave to get food or take a bathroom break, please be courteous and let the other volunteer know that you are leaving the table. The Gaylord is notoriously expensive to purchase food at, the number of vendors inside the Convention Center is limited, and the lines are horrible. Seeking food offsite includes an inconvenient walk and even longer lines. If you don't bring food, you may not have an opportunity to eat. This is the number one issue with the Gaylord National Resort! Please be sure to pack snacks or a decent, fulfilling lunch and plenty of beverages. Better yet, bring a water bottle. You will have opportunities to refill it throughout the convention. SIGNING UP TO VOLUNTEER This event is almost fully staffed, but we need an experienced opener on Friday to replace @Sarah due to some last minute mandatory work obligations. We need one volunteer minimum per shift to start off with, however extra coverage during periods would be appreciated! For additional details, please message @Sarah, @NodnarbDude or @Ceraph1216. Volunteers will receive ongoing updates and instructions throughout the week and during the convention. Thanks so very much for donating your time and energy for the kids!
  15. 1 point
  16. 1 point
    Epic Games is rolling in cash courtesy of Fortnite, the cool thing the kids are playing these days (or so some cool kids tell me). What exactly has it done with all of that moola? Use it to start a digital storefront designed to compete with the likes of Steam and Good Old Games. "For the past five years, we've been building tools enabling Epic to bring our games directly to players. We built the Epic Games launcher on PC and Mac featuring Fortnite and Unreal Engine; we built a worldwide digital commerce ecosystem supporting dozens of payment methods; and we gained great economies of scale thanks to Fortnite's growth," said Tim Sweeney in his initial announcement of the Epic Games Store. All of this has put Epic Games on track to launch their storefront. The main selling point that Epic Games wants everyone to be aware of is their dedication to showing fairness to developers who sell games on their platform. A major part of their announcement states that all developers will earn 88% of the revenue from sales on the Epic Games Store, a piece of information that was accompanied by a chart comparing an their 12-88 revenue split to Steam's 30-70 (or 30-55 in some cases) split. The graphic also makes it clear why Epic Games is pursuing a piece of the digital distribution market: Devs that make use of Unreal Engine 4 automatically pay 5% of their game's revenue to Epic, but if Epic sells those games on their own platform, they can up that cut to 12% regardless of game engine, all while getting good PR for sharing more revenue with developers who sell through their store. It's a win-win relationship for Epic and those who sell through them. Given that Epic now has strong ties to an entire generation of gamers through Fortnite and the Epic Games launcher, this makes complete sense. They have the technological infrastructure, a readily available pool of customers, and the unique position to reap larger profits while attracting more developers. Another benefit will be a more curated atmosphere that lacks on a service like Steam that has already opened the development floodgates for practically anything to make it onto the platform. Sweeney wrote that the service will help devs reach their players by giving users a newsfeed that will update with information and updates from developers. Developers will also be able to reach out to streamers, vloggers, and bloggers through Epic's Support-A-Creator program to help get the word out about up-and-coming indies. The somewhat murky part of this is that through this program content creators will be able to receive a cut of the revenue (determined by the developer) from purchases made using their referral links. The first 24 months of the service will see Epic Games covering the first 5% of the revenue shared with content creators, so that's pretty neat. Sweeney's announcement was a bit lacking in details regarding exactly when the service would launch, though more details will be coming on Thursday, December 6 during The Game Awards. The Epic Games Store will first launch for PC and Mac before spreading to Android devices and beyond over the next year. Are you excited for a new digital store in the mix? Is a bigger revenue share for the devs enough of an incentive for you as a customer to switch over to Epic? Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  17. 1 point
    Attendence-8 The main topic for this meeting was Magfest which is the first weekend in january. Magfest schedule Thursday Sarah 1-7 Cami(helping early) Friday Sarah 11-5 Aaron 12-3 Artrem 2-7 Saturday Drew 11-5 James 11-5(tentatively) Aaron 12-3 Artem 3-9 Tiny 5-9(tentatively) Sunday(includes breakdown) Sarah 10-4(probably sooner) Artem 10-4(probably sooner) Also John mentioned he can fill in briefly for bathroom breaks throughout the weekend if need be. Action Item Sarah and Drew will work on getting some more(2019) brochures printed before Magfest and double check the candy inventory. 2019 Con Schedule Magfest: jan. 3rd-6th Katsucon: feb. 15th-17th Cecilcon April 12th-13th Awesomecon April 26th-28th Free comic book day May 4th Balticon May 24th-27th Shore leave july 12th-14th Blerdcon july 12th-14th Artscape july 19th-21st Otakon july 26th-29th Baltimore comicon oct 18th-20th Prattcon (couldn't find 2019 date) (Some of these we do every year, some we want to add for this year) Some New Things we may look into getting some new things for next year like another table cloth,new sign(with url printed BIG),horizontal banner. Year End Party we are having our year end party for everyone who helped out in 2018 in January 19th(after magfest) at noon Next Meeting February 9th at noon will be our kickoff meeting!
  18. 1 point
    Cool, sorry, i didn't get e-mail alerts about your edits otherwise I would have stopped back in to help. Glad you got it closer to what you're looking for
  19. 1 point
    Hey White Bishop! Unfortunately, writing to files is something the Extra Life Helper can not do since it is a web application that runs in a browser context. It looks like @bfinleyui released an update earlier today, however. Hopefully that is what you're looking for!
  20. 1 point
    I look forward to this bump every year! While I love the official tool too now, I actually like to run both. I use the official XSplit extension for my team info and the Breadalert (yes, we should really coin that term) for my own personal fundraising.
  21. 1 point
    Greetings, Philly gamers. Who am I? I am a dad of two amazing kids who has employed the services of the Children's Hospital of Philadelphia (and will likely do so again at some point). I have friends and extended family who have also depended on the services CHOP provides. As such, I have a growing number of reasons to want to support a hospital that does so much for the kiddos. But what to do? . . . I discovered Extra Life during the 2017 Greater Philadelphia Comic Con. I stumbled upon the Extra Life table while wandering the expo floor. I was puzzled at first, wondering why anyone would pay someone to play games. Once I got past the newness of the idea and convinced myself that it was no different than getting paid to run/bike/swim for a cause, I decided that to find a way to participate in an Extra Life event. I wasn't sure where to look for support. In April 2017, I posted to a Facebook gaming group, the Invictus Stream, of my interest in Extra Life. Harlan Guthrie, one of the group's founders, took up my suggestion with extreme gusto with only the gentlest of nudges. The Invictus Stream raised over $5000 for various Children's Miracle Network hospitals in 2017. My first Extra Life was a super special day, and I knew that I wanted to participate again. Which brings me to 2018 and beyond . . . @Kevin Doctimus I am keeping my Extra Life 2018 small, but I am totally down with helping to organize a small to mid to large scale event for 2019. Cheers
  22. 1 point
    Hey guys! I just stumbled across this feature, and I am so happy I did! This will be my sixth year doing a stream and I've been looking for something functional and user friendly; this hit the nail on the head. I'm looking to implement one of the animated gifs that EL provides in their broadcaster kit for whenever someone donate. Can someone give some insight into how I can add this in? I'm sorry if this is a repeat question that someone else asked. It's a rather long thread and I haven't seen it, but if it is already posted and answered, please link me! I can't seem to find it. Thanks!
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    This also lives on your Dashboard > "Go Social" > Email Badge
  25. 1 point
    Hey Scorpius - We're always looking for team members for Chits & Bits. We're mostly a tabletop game group but most of us play video games as well. I'm sure we could get you involved with whatever we have going on. If you're in the South Portland area, we've got an event at the Five Guys by the mall tonight. They donate 15% of their sales to our Extra Life team while we're there. Stop by and talk, or you can email me at jamison@chitsandbits.com. Facebook.com/chitsandbits will give you some info too! -Jamison
  26. 1 point
    Thanks for the question and suggestion! RunDisney IS actually utilized by CMN Hospitals > https://www.rundisney.com/princess-half-marathon/. Extra Life works a bit differently, being a fundraising program for CMN Hospitals as opposed to being it's own charity that would qualify for the RunDisney event. Thanks for the feedback, we like where you head's at!
  27. 1 point
    I'll be there helping to run other events, but I'll stop by and say hi!
  28. 1 point
    Thanks for the reply. That's really great that this program is able to pass on 100% to the hospitals!
  29. 1 point
    One of the biggest surprises of E3 2018 was the long-awaited formal reveal of the remake of Resident Evil 2. Twenty years after the launch of the original game back in 1998, and the time has come to rebuild one of the most legendary games of all time, from the ground up. In addition to a cinematic in-engine trailer, the game was also playable on the show floor. There are still a lot of questions about the game, how it feels, how it plays, and from which entries in the series' past it takes the most inspiration. After spending significant hands-on time with the game, I have some answers. Obviously, the first and most immediately apparent inspiration for this remake is the original Resident Evil 2. The E3 demo begins with Leon Kennedy in the lobby of the Raccoon City Police Station, early in the game, but after the original's explosive opening sequence on the streets of Raccoon City. Presumably, that chaotic scene will be represented in the remake, but it was not present at E3. Visually, I was surprised at how easily I recognized the iconic locations from the original game. Everything, from the lobby's maiden statue, to the white and green walls of the station's hallways, and individual rooms within the station, were all distinctly recognizable. However, rather than resting on nostalgia and being a copy-paste HD remaster of the original, the remake shifts the perspective to behind Leon's camera, as seen in Resident Evil 4, 5, 6, and the Revelations games. Don't be fooled, though: the feeling is nothing like those titles. To casual observers, RE2 looks like a slower version of Resident Evil 6, or even akin to Revelations 2, but it feels totally different, more akin to a much more recent entry in the long-running saga. In terms of tone and gameplay, this remake borrows the most from the latest entry in the series, Resident Evil VII: Biohazard. From the looks of things, RE2 is going for a full-on horror experience; even the HUD is taken straight out of RE7. While the environments are recognizable from the original game, the remake runs on the RE Engine created for RE7, and thus supports its filmic, photorealistic style. The police station is no longer well-lit; it's almost pitch black at times, meaning Leon has to make use of his flashlight to see anything more than two feet away from his face. This creates a palpable tension and an overwhelming – but welcome – sense of dread. After a section of deliberately-paced exploration, I finally came face-to-face with a zombie, and was not disappointed. My immediate, visceral reaction was one of fear, and I was surprised and how I welcomed the terror. Much has been made of Resident Evil's infamous straying from its survival horror roots. After RE7 brought things back to basics with a straightforward horror title, many fans were skeptical that RE2 would be a step backwards due to its over-the-shoulder camera lending it a superficial resemblance to Resident Evil 5 and 6. Fortunately, this is not the case. The controversial over-the-shoulder, third-person camera from the series' most divisive era returns, but it's not here to facilitate high-octane shooting action and breakneck pacing; instead, it's here to offer a cinematic perspective with kinetic movements and dynamic zooms. At first, I chose to stand my ground and fight the zombie, and was surprised by just how intense the encounter truly was. Leon's Matilda sidearm has a slow rate of fire, the undead take a ton of bullets to bring down, and Leon lacks the martial arts prowess he exhibits in later titles. Lining up headshots isn't easy, but it's certainly rewarding, even if they're not an instant kill as they often are in zombie-focused media. Zombies are an irrepressible bunch, and I ultimately wind up opting to flee, rather than fight, which brings us to another significant change from the original game: since the environments are all interconnected, rather than separated by loading screens, zombies can follow Leon throughout the police station, although it seems the main lobby area is a safe space... During the demo, at least. The slow, deliberate pacing is akin to RE7, and the combat truly feels like every bullet has value. The final game will have an ammo crafting component, though I didn't get the chance to fiddle with it during my time with the game. I did, however, get to use the combat knife. While it's unclear whether the weapon has limited durability or if there are multiple knives to collect throughout the game, this new feature combines the defensive weapons from the 2002 Resident Evil remake with the classic combat knife fans have known and loved since the beginning. The knife can be used to open objects locked with heavy duty tape, from doors to cabinets. It can also be used in combat, either RE4-style or as a defensive item. Upon being grabbed by a zombie, Leon can counter their bite by plunging the knife into his attacker's head, which looks fantastic, but leaves Leon without a knife. Fortunately, it can be recovered by killing off the zombie and retrieving the blade from their corpse. One change which some fans have not enjoyed is the new faces and voice actors for the entire cast. While Leon sports his trademark "beautiful boy bangs" hairstyle, his face is noticeably different from what we've seen in the past, although it's certainly not as drastic a change as Chris Redfield's unexpectedly svelte appearance in RE7 and its "Not a Hero" DLC. Likewise, Marvin Branagh, who had only a minor role in the original game, seems to behave more like an ill-fated mentor here, giving Leon his combat knife, dispensing advice, and acting as something of a guide during the early stages of a game... Still, he's already bitten by the time Leon finds him, and he knows he's not long for this world. A few other changes include the reworking of famous "moments" from the original game, at least for the demo. In my time with RE2, I didn't encounter a single Licker enemy, though I did see its giant claw marks, and I also crossed paths with at least two of its unlucky victims, who had been violently torn apart. There's no doubt this game will earn the decidedly family-unfriendly M for Mature rating. There's also a new item, "Wooden Boards," which Leon can use to block enemies from breaking in through the police station's windows. Likewise, the game seems to be riddled with all new puzzles, as well as new twists on familiar tasks, offering new challenges to RE2 fans who think they'll be able to breeze through the new game just because they've spent 20 years mastering the original. This new take on Resident Evil 2 is not the game you knew. To call it a remaster would be extremely reductive, but it's not a straightforward remake, either. The 2002 Gamecube version of Resident Evil added new scenarios, characters, enemies, and twists to the classic Mansion incident of the original 1996 game, but it still retained the fixed camera angles, tank controls, 2D backgrounds, and most of the basic gameplay of the original. By comparison, RE2 is aiming to be an even more radical departure from its source material than the previous Resident Evil remake. Resident Evil 2 isn't a stop-gap release meant to hold over fans until the next game. It isn't an extended piece of obligatory fan service to act as counterprogramming to RE7. No, Resident Evil 2, despite being a remake which returns to an established place on the timeline, is the next Resident Evil game. RE2 is the next evolution for the series, combining the jaw-dropping terror of RE7 with the established story of RE2, creating a whole new beast. There's certainly an element of nostalgia at play here, but RE2 is clearly aiming to an unrelenting horror masterpiece without peer. It's not "Resident Evil for a new generation," but the latest evolution for a series which is constantly growing, changing, looking back, and moving forward. We'll find out for sure when Resident Evil 2 launches, on January 29, 2019, for PlayStation 4, Xbox One, and PC. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  30. 1 point
    If Dan Smith isn't a name you know in video games, you should fix that mistake as soon as possible. At 18 years old, Smith won a BAFTA in 2016 for his work on a game called SPECTRUM, a solo project he had been working on since age 15. Ripstone Games saw the potential in Smith's game and offered him the backing necessary to fully flesh out the title that earned him such a prestigious award. Now, two years later, SPECTRUM has been renamed The Spectrum Retreat, fleshed out with puzzles, and given a more concrete narrative. With an impending release in a matter of weeks, I sat down with Smith to talk about and play his first commercial video game. The Spectrum Retreat has something of an odd story premise. Without giving too much away, players wake up in the spacious and immaculately ordered Penrose Hotel. Slowly explore the surrounding area reveals that it's a vast complex, empty save for a number of very polite robots that handle the day-to-day maintenance of the facility. However, no matter what you do, the robotic refuse to let you leave the hotel. As this reality begins to sink in, someone contacts you over the phone, a woman who seems to know that something is going on, something bad. She begins giving instructions on how to escape. Unfortunately, the easy way out becomes impassable and she guides you to a restricted area blocked off by color coded force fields. It's here that the puzzle-solving truly begins. The core conceit of The Spectrum Retreat, based on the mechanics from SPECTRUM, revolves around color. Players are able to absorb a color and use it to walk through barriers of that color and then swap it out for a different color. It's a simple mechanic, Smith even said it was one of the first puzzle concepts he learned when he dove into programming, but it's one that has fascinated him enough to build an entire game around the complex puzzles that can be constructed with it in mind. I saw the color swapping create bridges over chasms, walls, and can easily imagine that the uses only become more complicated as crazier geometry and gating mechanisms combine in future puzzles. The opening levels slowly introduce new twists in how space and the color mechanics can be used to create more elaborate scenarios in a slow, accessible way. The goal, according to Smith, was to make a tutorial that didn't feel like a tutorial, with players discovering how to proceed on their own. This approach certainly worked for me; I enjoyed the dopamine tickle across my brain as I discovered new ways to overcome each challenge. A large part of what makes The Spectrum Retreat so interesting is how the color mechanic works with the non-euclidean space of its world, an unnerving aspect of the hotel that carries over into the puzzles. Sometimes dropping down a hole will bring you back to the beginning of a level, but it could also bring you to an almost identical version of the level with a story hint or clue to the puzzle. Certain hallways repeat endlessly, but how sure can you be that its not part of the puzzle when you turn back and find yourself in a new location? Combine this uncertainty with more concrete areas that feature maze-like layouts and the potential for some truly stimulating scenarios becomes apparent. After the demo areas were completed, my character had to return to the hotel to "keep up appearances." However, Smith told me that as the game progresses, the comforting art deco world of the Penrose Hotel will begin to merge with the strange, sterile puzzle rooms, creating an unnerving sense of dislocation. He said that the overall theme of the game would be one that grapples with the downsides of escapism, how we can run so far away from our problems that the methods used to run can actually create far more issues with which we eventually need to grapple. The Spectrum Retreat launches on July 10 for the PlayStation 4 and on July 13 for Xbox One and PC. A version for the Nintendo Switch will launch later this summer. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  31. 1 point
    Dontnod, the developers of Vampyr and Life Is Strange, released The Awesome Adventures of Captain Spirit for free just a few days ago. The narrative adventure follows Chris, a young boy who lives with his dad, throughout an afternoon of his life. It has a lot of heart, occasionally channeling the spirit of Calvin & Hobbes, and also quite a bit of darkness. It walks a thin line between the joyful attitudes of youth and the stark realities of adulthood, with all of the trauma and pain that entails. Sit down, kick back, and listen as we parse out the details of this interesting lead up to Life Is Strange 2. A correction: At the end of the episode, there's some mention of this free piece of content being the first episode of Life Is Strange 2 - that is not the case. It's a free prequel to the events of the five episodes that comprise the full game. The first episode of Life Is Strange 2 will release on September 27. Outro music: Kirby's Epic Yarn 'Blue Lava, Grass Landing' by The Hit Points (http://ocremix.org/remix/OCR03754) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  32. 1 point
    Hello As a retro game hoarder I currently have about 4 more Atari 2600's that I could possibly ever use including a mint condition 2600 JR that stopped working last year. And I have extra PC hardware that can capture old RF only systems for streamers who really want to go old school :) Welcome to the party.
  33. 1 point
    Hi! My name is Russ, and I'm 32. I'm currently living in Fort Worth, TX and working for Cook Children's Hospital in Fort Worth. I haven't started streaming too much yet, but hope to do some more, especially for Extra Life! I play just about anything on any console, and recently finished God of War on PS4! Hoping to get involved with Extra Life here in FW and meet a lot of people.
  34. 1 point
    Elijah Wood's company SpectreVision reminded everyone at E3 that their strange VR project Transference still exists and will be releasing later this year. While we didn't know much about it when it debuted in 2017, this year's showing revealed quite a bit about the game Wood described as a darkly twisted psychological thriller. Transference will tell the story of the unfortunate Hayes family whose minds have been linked by an experiment conducted by the father, Raymond Hayes. Players will flit between the three consciousnesses to see the perspective of each family member, but it rapidly becomes apparent that the data, their memories, are corrupted - and there's something else stalking through their minds. The darkly unsettling narrative hopes to achieve a disturbing atmosphere at least in part with its blended use of live-action and digital scenes. That's still not a ton of information to go on, but we will certainly learn more when Transference launches this fall for VR devices (PlayStation VR, Oculus Rift, HTC Vive) and the PlayStation 4, Xbox One, and PC sans VR.
  35. 1 point
    GameStop is teaming up with Children’s Miracle Network Hospitals to help save kids’ lives at local children’s hospitals throughout the United States. This week, GameStop announced the new partnership that will begin taking shape this June. “GameStop has a long-standing commitment to use the Power of Gaming for Good to benefit the families in our local communities. Together with Children’s Miracle Network Hospitals, it is our hope to give children’ of all ages the miracle of living a better life,” said Jason Allen, head of marketing for GameStop. Beginning June 1, GameStop customers will be able to donate up to 100% of the credit value to CMN Hospitals when they trade their unused video game hardware, software, accessories, or consumer electronics in-store through the Trade for Charity program. PowerUp Rewards™ members will also be able to turn their PowerUp Rewards points into a donation to CMN Hospitals. From June 12-14, GameStop and CMN Hospitals’ gaming fundraising program, Extra Life, will be on site at the E3 Expo in Los Angeles, California with a pop-up truck outside the LA Convention Center to accept video game donations. The value of the games will then be donated by GameStop to help sick and injured kids treated at CMN Hospitals. Extra Life unites thousands of players around the world in a 24-hour fundraising and gaming marathon benefitting CMN Hospitals. This September, GameStop’s 3,800 stores throughout the U.S. will be hosting a fundraising campaign where customers will be able to donate $1 or more when they checkout in-store or on GameStop.com. Funds raised by each store will benefit the respective local CMN Hospital, allowing stores the opportunity to serve the children and families treated in their own communities. GameStop’s new partnership with CMN Hospitals aligns with their commitment to corporate social responsibility and their vision to use the Power of Gaming for Good. Since 2007, GameStop and its more than 40,000 associates around the world have raised and/or donated more than $17 million to various external charities focused on youth-wellbeing and empowerment. “We are thrilled to be partnering with GameStop to help further our mission to save and improve the lives of local kids. The funds raised by GameStop’s initiatives will impact over 10 million children treated each year at local CMN Hospitals throughout the country and we are very grateful for their support,” said John Lauck, president and CEO of Children’s Miracle Network Hospitals. View full article
  36. 1 point
  37. 1 point
    It would be perfect for Nintendo Switch. It looks absolutely beautiful and amazing.
  38. 1 point
    Extra Life Kansas City Guild Meeting Notes May 9th at the Microsoft Store in Oak Park Mall Game Day is November 3rd TOP INFO: TwitchKC meetup at 6pm this Saturday! Guild Information: 1) We increase funds and awareness for local children's hospitals 2) Together we Save kids' lives through rallying and connecting local 3) Purpose of the Guild is to Register, Fund Raise, and Get Social! 4) Check out the Handbook and Guild Improvements MAIN DISCUSSION: -Christiy and Todd gave us some feedback about what it was like working at First Fridays, their feedback is as follows: *Make sure you have the Extra Life sign up app downloaded to any devices you bring to an event, often times data service is spotty at events so it is best to have all you need ahead of time. *Flyers are useful in this eviornment, but expect a high volume of "no thanks", do not let that discourage you. *Electronic tip jar was a huge success, with roughly a third of the donation money raised via electronic means. -We also had basic review of booth etiquette and discussions techniques. These links may help you out if you need a review. - If you did not get a copy, here are the new Handbook and Guild Improvements to review -Goals for this year are as follows: $70,000 raised and 700 sign ups. Last year we earned $74,437 and had 656 sign ups, but last year we brought home roughly $14K from Extra Life United. This year we want to pass the $70,000 mark not-including our Extra Life United funds. EVENTS: TWITCHKC MEETING Extra Life Organizer: Jessie Location and times: May 12th at 6PM at ESports Bar in Shawnee [THIS WEEKEND!] Notes: We are not setting up a table, this will be more of a social networking event. Contact Jessie for more information FUTURE EVENTS: MAKER FAIRE Extra Life Organizer: Jessie Location and times: June 23rd and 24th Notes: We will have limited wristbands like last year, sign up quickly here on at the Facebook group. FIRST FRIDAY! Extra Life Organizer: Location and times: July 6th from 7pm to 11pm at Tapcade Notes: We will be partnering with LocalLegends for space, great for expience talking about Extra Life! KANTCON! Extra Life Organizer: Location and times: July 13th to 15th at Overland Park Convention Center Notes: This is one of our longest running events, looking foward to seeing you all there! Next meeting Date: Next meeting is June 13th at 6:30PM, location TBD
  39. 1 point
    Reminds me of the old Game and Watch gameboy game. I play that cartridge so much that it just doesn't work anymore good stuff though
  40. 1 point
    Hey there! We hail from all over the North Coast (AKA Great Lakes region) and are on a mission to help sick and injured kids in our communities! Partnered with Tabletop Cleveland for Extra Life 2018, the North Coast Gamers' Guild has become a force to raise money for our local Children's Miracle Network Hospital (in Cleveland, that's Rainbow Babies and Children's). Tabletop Cleveland is the perfect destination to power through our marathon. Beginning at midnight, the top 50 fundraisers will be invited to "Lock-In-For-The-Kids" within the 1000+ board-game-lined walls of our favorite local board game cafe. With food, prizes, and fundraising incentives from other local businesses, the NCGG is sure that 2018 Extra Life will be one to remember! Join our team here!
  41. 1 point
    Hosted Cub Scout Pack 62 for an Extra Life Arcade Tournament. Lots of fun and they raised $250!
  42. 1 point
    Hey @allisonrielly! The forums ARE pretty quiet. A lot of the Extra Life community can be found on our official Extra Life Discord > https://discord.gg/extralife4kids You can also reach out to our local volunteer lead > @Allabaster!
  43. 1 point
    I have a million questions about my game day stream. Are there any kind souls willing to help?
  44. 1 point
    Hi guys! I'm Stephen. I am a classmate of Joshua Griffin and he introduced me to the community. I'm looking forward to getting involved with the guild and being able to raise money for the Children's Hospital. I only play games in my spare time (which is very minimal between work, school, and 1 year old child) but I would love to be able to do that for a cause! I am also getting into game design so if I can design anything and use that to support the guild that'd be awesome.
  45. 1 point
    Last week, E-Line Media and Endless Interactive announced The Endless Mission, a sandbox game with the goal of being both fun and an educational experience that teaches people how to make games. It serves as an enjoyable set of game creation tools and a game in its own right. All of that can be hard to visualize. Luckily, there is now a trailer to show off what's possible in The Endless Mission. While we don't have a hard release date, we do know that The Endless Mission will launch this summer in Early Access on Steam. View full article
  46. 1 point
    Hi Brandon, Right now the local SLC chapter of Extra Life is on hiatus due to staff turnover at Primary Children's Hospital. While guild events and meetings are not currently taking place I encourage you to visit https://www.extra-life.org/ . The site lists tons of ways to get involved with or without a guild. If you have a specific question I would be happy to answer it. Hopefully this helps.
  47. 1 point
    until
    This is our monthly meeting in the discord channel! Please drop in to hear the newest updates on what’s going on with the guild and how you can help make it more betterer. This will take place in the discord channel! https://discord.gg/W4Tygv8
  48. 1 point
    Article written by Sid Wing, a fourth-year participant who plays for Children's of Alabama. Some have asked - "Why do you do this 'ExtraLife' thing?" For kids like my Grand-nephew Cyrus. Last year he celebrated his 3rd Birthday, began attending developmental preschool, and took his first steps! None of this would have even been possible with out Monroe Carell Jr Children's Hospital. Who knows what amazing things will happen for him THIS year! At 28 weeks gestation, we learned that Cyrus had a “constellation of defects” that pointed to a genetic disorder. His mom, my neice, had to have an amnio-reduction procedure at Vanderbilt two weeks later, in order to avoid amniotic fluid-related complications. At the same time, the team took extra fluid in order to determine whether there was a genetic cause for Cyrus’ many defects. Cyrus was born by emergency C-section on October 22, 2013. He had an APGAR score of 2. The NICU had already been alerted about his condition, and we already had a team dedicated to each of his systems. The entire medical staff there were attentive, supportive, and collaborative with us regarding his care and treatment. There was no stone left unturned; because of Monroe Carell Jr Children’s Hospital, Cyrus, for whom the chromosomal anomalies should have been a death sentence, is alive to celebrate his third birthday and reach new milestones.
  49. 1 point
    Hey everyone! As Siekobilly discovered, I updated the widget to work with OBS. TL;DR; You need a second monitor to use the Helper with OBS. It is incompatible with any plugin that exists for OBS including CLRBrowser. New download and instructions are posted at http://www.breadweb.net/files/extralife/ For those who want to know more about the technical details: The widget was made as a Flash application because it was originally designed for XSplit. Out of the box, XSplit lets you add Flash files to your presentation. Xsplit is an application that can load and run Flash files. The current best way to add web or Flash content to OBS is to use the CLRBrowser plugin. Unfortunately, this plugin uses a browser to render web and Flash content. When running in a browser, Flash files are subject to the Flash player's security restrictions around cross-domain data loading. The Flash application actually loads ExtraLife website pages and parses them to determine your individual donations as they come in. That way it knows when you have a new donation and it can total them up. This counts as loading data from another domain and is why it won't work when running in a browser. ExtraLife could fix this by adding a crossdomain.xml policy file to the root of their website. I've reached out to them and asked them to do this and also suggested they get to work on a formal API so myself and other people wouldn't have to resort to parsing HTML pages which is no fun. The ExtraLife team reached out to me because they were interested in the widget so hopefully we can work together to create a set of developer tools and a nice API in the future! I could write my own plugin for OBS which would render the Flash widget without using a browser, but that will take time. For now, I created an executable that loads the Flash file and displays it in a window. That way you can load the Flash widget into your presentation via a Window Source. The catch to this is that most of us play our games fullscreen. If the window is covered, it won't be captured correctly. The only way to get around this is by putting the window on a 2nd monitor. I'm personally using OBS tomorrow and that's how I'm getting the widget in my presentation. If you think I missed anything obvious that would not require a 2nd monitor, please let me know. Otherwise, I hope it works out for most everyone. Good luck with your fundraising!
  50. 0 points
    Spoiler alert: Both machines rely on emulating games made for other consoles and handhelds. Soulja Boy has taken it upon himself to enter the console business by launching two new pieces of hardware with his name attached. Under the brand SouljaGame, the rapper released the SouljaGame Console and the SouljaGame Handheld, both of which seem to be part of a larger effort on his part to put together a line of branded products that includes the SouljaWatch, SouljaPad, SouljaPhone, and SouljaPods. While certainly an interesting business move, observers have noted the similarity all of the products bear to high profile knock-off electronics that can be found on services like Wish or Alibaba. Compare the SouljaGame Console on the left to the Product X PRO 4K Video Game Console found on Alibaba The reliance on emulation stands out as perhaps the most shocking part about the launch of these devices. The SouljaGame Console comes packaged with 800 console titles and promises to play games intended for SouljaGame, PlayStation, NeoGeo, PC, Sega, Game Boy Advance, and NES games. The console also claims to be capable of outputting 4K resolutions. Meanwhile, the SouljaGame Handheld comes stocked with 3,000 titles and claims to play games intended for Nintendo Switch, 3DS, PlayStation Vita, NeoGeo, Game Boy, Game Boy Color, and Game Boy Advanced. Setting aside the dubiously legal nature of emulation as an explicit purpose for a commercial product, the console itself seems to be a slightly repackaged version of the Product X PRO 4K Video Game Console. Both share almost exactly the same specs, right down to the built-in library of 800 games and the support of TF memory cards up to 32gb in size. Both consoles even make use of controllers that appear to be wholesale ripoffs of PlayStation's controller designs. As for the SouljaGame Handheld, it's even more of a mystery. The handheld's massive library seems to be an eclectic grab-bag of titles with the games advertised on it ranging from something that looks like an Incredibles game from the Game Boy Advance, an untranslated Pokemon game, Golden Sun, Sonic Racing, and more. It also claims to have download support and the ability to play games on the handheld on the television via a "connerting cable." The device seems like it can also play videos as it boasts MKV and AVI file support. Honestly, I don't know what to make of this. I don't think I could recommend anyone go out of their way to buy either of these machines, but I also can't deny that I have a morbid curiosity that makes me want to experiment with this strange collection of devices. On the other hand, with the recent revelation that Sony's PlayStation Classic runs on emulation, boasts fewer games, and is easily hacked, maybe there's a market for a dedicated emulation machine with a much larger library? What do you think of Soulja Boy's ambitious foray into the console and handheld markets? Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
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