Leaderboard - Extra Life Community Hub Jump to content

Hub Leaderboard


Popular Content

Showing content with the highest reputation since 03/22/2018 in all areas

  1. 3 points
    Hello all, I've been video gaming for over nearly thirty years, collecting games and systems long the way: everything from classics like 2600, NES, SNES, Genesis, to more obscure systems like Virtual Boy, Pong clones, and the Astrocade. I've also been recently getting into tabletop gaming. While I've known about Extra Life for a few years now, this is the first time I'm trying to get involved. I'm also looking for some advice on running a large-scale event. I work at the College of Physicians of Philadelphia (you may know us from the Mütter Museum), and I am exploring the possibility of hosting an EL event at the College. We have tons of event space and I am eager to fill those spaces with games, all the better if it is for a good cause. I just wanted to get some advice/tips about hosting an event. I'm sure many people do them on their own or with groups of friends but have any of you host any kind of large-scale event? I'm excited to be a part of the cause. Even if I don't host something for work, I'd like to do something on my own.
  2. 3 points
    We definitely appreciate the cautious attitude and questions. Regarding how Extra Life functions, it is as we say, the hospital sees the entirety of the donations made to it's participants. The amount of the donation made to an Extra Life participant is always made to the hospital that they support! The fee is not deducted from the donation, but covered by Children's Miracle Network Hospitals. The $19 fee to upgrade your account helps offset the cost of the actual incentives you receive when you reach fundraising milestones (t-shirt, sticker, medals, etc). If you have any further questions or concerns your can see our financial information here: https://childrensmiraclenetworkhospitals.org/financials/ or send inquiries to support@cmnhospitals.org!
  3. 3 points
    Play Games. Heal Kids. Now to be perfectly clear, just playing games isn’t what is going to help the kids treated at your local Children’s Miracle Network Hospital. It’s telling your friends, family, coworkers and other community members about what you’re doing, why you’re doing it and then asking them to make a donation to your fundraising page in support of your efforts. Here are some tips & tricks to help you get started: Fundraising Tips & Tricks 1. Personalize your Extra Life Fundraising Page 2. Use the Extra Life Email Portal to ask for donations 3. Download the Extra Life Facebook and mobile apps There are also 1,000+ posts in our community forums of best practices that Extra Lifers from around the world are sharing and discussing with each other. Spend 15 minutes browsing the topics and I’m sure you’ll be able to find one that works for you. We're here to help you in your quest to save kids' lives through gaming! Let us know if you need any help at support@extra-life.org and a member of our crew will be in touch shortly afterwards. Thanks for all you do For The Kids, Mike, Liz, and Jeromy Team Extra Life Children’s Miracle Network Hospitals Download the Extra Life Mobile Fundraising App! Manage and share your Extra Life experience on the go with our new Extra Life mobile and tablet app. This FREE app lets you fundraise and connect with others through SMS, Facebook, Twitter, LinkedIn & Email. You can update your Extra Life page and check your fundraising progress all from the palm of your hand. iOS | Android
  4. 2 points
    Hey All! Inspired by @herobyclicking's post http://community.extra-life.org/forums/topic/2625-seeking-big-hearted-gamers-for-spotlight-interviews/ I wanted to start this one asking what "Extra Life" tattoos or inspired tattoos do yall have? Or have seen?! Post! Post! Post! o/
  5. 2 points
    Victoria Enmon was an amazing little girl. She demonstrated love and compassion to others around her as much as she possibly could. Whether being thrown into the air at cheer leading practice or battling cancer, she never stopped supporting the people whose lives she touched. In the words of her parents, Vic and Jo Ellen Enmon, she flew. Today would have been Victoria's 27th birthday. "She wasn't afraid of heights. In fact, she wasn't really afraid of anything." - Jo Ellen Enmon At a little over 11 years old, Victoria was diagnosed with acute lymphoblastic leukemia and it would be something she fought for the rest of her life. While she battled her condition, undergoing multiple transplants and treatments, she never let it break her spirits. Even while sick, Extra Life's founder, Jeromy "Doc" Adams recalls her as "the kind of kid you could hear coming before long before she got to your soundproof studio." It also never stopped her from giving all of herself over to helping people without hesitation. At Camp Periwinkle, a summer camp for children with cancer, one of her doctors holds onto the memory of her helping another girl suffering from both cystic fibrosis and cancer. That little girl needed extra help to get ready to experience camp each day, and throughout that week Victoria came to help. Victoria made sure that her fellow camper would get to have an unforgettable camp experience. No one asked her to, she just did it. As she entered what would be her final stay in a hospital, Jeromy Adams began working with Sarcastic Gamer to get her some games to help her pass the time during her treatments. The overwhelming response consisted of more games than her family could handle. Of course, Victoria started giving them away to other kids in the hospital. That impulse to give everything to those around her, that was just the kind of person she was. "You know, here she is, lying up in bed tubes connected to her. She didn't go and cry about it or bemoan her situation. She went around to all these other kids to make them feel better. I think that's really the legacy of her." - Vic Enmon From 11 years old until 15 years old, Victoria never stopped fighting, not even when she contracted a fungal infection due to her compromised immune system. She passed away on January 21, 2008, finally resting from her battle against leukemia, failed transplants, and infections. But that's not the end of her story. To keep her spirit alive and make sure that everyone knows how amazing she was, Jeromy Adams started Extra Life that same year. On october 13, 2008, over 1,200 people showed up to support children like Victoria. It has grown every year since and has now raised over $50 million to help sick and injured kids across the United States and Canada. One of Victoria's last wishes was to see Christmas lights. The final time he saw her, Victoria, her parents, and Jeromy all stepped outside to see the lights glow in the dark. "We were only outside for about 10 minutes. There wasn't a lot of talking. We just looked at lights," Jeromy remembers. Victoria isn't gone. She's become like those lights, shining brightly in the dark, touching more lives with comfort and love with each passing year. She's able to do that through all of us working to keep that fearless and caring spirit alive. Happy birthday Victoria. We're doing our best. For The Kids
  6. 2 points
    I joined Extra Life 3 years ago on a whim just to see if I could do the 24 hour gaming challenge. After that game day I got a message to join the local guild. I did that and from there found the twitch side of EL. I applied to become a mod and have met so many incredible people and have accomplished alot. It's done wonders for my mental health alone. But then last november I learned about Maddox. Maddox was a local teenager who had terminal cancer and wanted to do his own "game day stream" to help raise money. His goal was to be remembered as a champion and not just another kid with cancer. I, with the help of guild president Richard Moser (Yinz all know him, haha), got him up and running on Twitch. Along with the help of several other Extra-Lifers we were able to help Maddox raise over $16k, a record for our hospital. On my game day I had a donation incentive to get an Extra Life tattoo. Mid January Maddox bravely lost his fight and I knew what I wanted my tattoo to be. Maddox is why I Extra Life now. His Twitch name was MadGhost0821. AshleyAwoww, a stream team member, was the one who drew this up and I just got it on Friday.
  7. 2 points
    Hello everyone! This is my first post to the Extra Life community but I'm a long-time lurker and 3rd year Extra Lifer. This year my team is hosting the first-ever (that we know of) official Extra Life race on iRacing for game night. We're calling it the Extra Life 150 and it will be held at the Lucas Oil Raceway for the Late Model on November 3rd. Race details are below but entry into the Extra Life 150 is a $5 or more gift to my portion of our campaign at Extra-Life.org/participant/JoshCox. The race will also be broadcast live on the Full Throttle TV network! It is my goal to make this the official iRacing Extra Life event each year. So if you race, please come out and join us. We currently have 11 drivers signed up to run and would always love more! If you have question please feel free to contact me directly at joshwcox@gmail.com. Race Details · Car: Asphalt Late Model · Track: Lucas Oil Raceway (150 laps) · Weather: Night – iRacing Default · Set up: iRacing Fixed · Fast repairs: 1 · Cautions: On · Entry into the Extra Life 150 is a $5 or more donation to the campaign · Winner takes home $30 · Second place takes home $10 · Third-Fifth place takes home DJ3 Extra Life team swag · Cash prize are NOT awarded from donations collected. Donations are 100% tax deductible. Our sponsors will pick up the tab for the prize money. Race Schedule · Practice: 8PM ET – 1 hour · Qualifying: 9PM ET – 5 minutes/2 Laps · Qualifying session will be 10 minutes in length with the final 5 being devoted to the drivers meeting. All drivers should make their lap prior to the 5 minute mark. Any driver recording a time post-5 minutes will be given and EOL penalty before the green flag. · Drivers meeting: 9:05PM ET – 5 Minutes · Green Flag: 9:10PM ET
  8. 2 points
    Hey everyone! I just released a new version that allows you to do a test donation alert so you can see how it will look / sound in your stream when you're setting things up. In the new ExtraLifeHelper.html file, change the new testDonationSeconds value to something other than zero. When the Helper loads up, it will show a test donation that many seconds later. Don't forget to set it back to zero when you're done testing. Latest version is v2.2. and can be downloaded here: https://github.com/breadweb/extralifehelper @MaelstromALPHA, this is something you and others requested.
  9. 2 points
    Hey @thejennamonster! So sorry you have had some trouble! The website revamp DID move somethings around. You can edit the URL by logging in and going to "Your Page" > click the "Settings" tab just below your profile pic and thermometer > "customize" to adjust your URL. Let me know if this helps!
  10. 2 points
    Hello PDX Extra Lifers! I'm the new program director for Portland's Extra Life chapter and would love to get a guild started up again! Are you interested in helping? I would love to hear from you! Please feel free to reply to this thread or contact me directly. Let's get a kick-off meeting scheduled and brainstorm ideas on how we can raise $$ for kids fighting for their health at Doernbecher Children's Hospital. Let me know if you're out there! Erin Olinghouse olinghou@ohsu.edu Assistant Director of Development Doernbecher Children's Hospital Foundation
  11. 2 points
    Hey @Derek_Meyer, I believe you may be mistaken on what this forum is for. This is for tips about livestreaming via Twitch, Mixer, YouTube, etc.
  12. 2 points
    Hi everyone! The Extra Life Helper has been updated to work with the new Extra Life API. You won't notice a change as it is all under the hood. With that said, everyone needs to upgrade by July 16th before the old API is sunset. Previous versions of the Helper will stop working at that time. Here's the direct download. Please let me know if you have any questions or need any help. https://github.com/breadweb/extralifehelper/releases/download/2.1/ExtraLifeHelper-v2.1.zip
  13. 2 points
    Got this last Saturday as a belated birthday present to myself. Courtesy of Cottage 13 in Hamilton, Ontario.
  14. 2 points
    I forgot I even made the top 30 cut!
  15. 2 points
    Hey everyone! It’s Lizzy, your friendly neighborhood volunteer coordinator for the 2018 Extra Life fundraising season! As we quickly approach May, we are about to jump into our first major event which means we need your help supporting the Extra Life booth at Momocon 2018: Thursday, May 24 through Sunday, May 27. As before, those who volunteer to work a shift (no more than 5 hours max per shift), will receive a free full 4-day badge to the event so that you can experience all the Con has to offer when you are not manning the Extra Life booth. That includes access to all areas of the event including: Gaming Hall, Expo Hall, Main and sub stages, panels, classes and much more!! The only extra cost is for lodging, meals, souvenirs, and the Open World: Video Game Music concert. Just as last year, rather than just a table in the general organizations area, we are now part of the official MomoCon Charity Row section, complete with our own 10' x 10' booth!! We've got some great plans for the space, and I will be sharing those as we get closer to the event. We will be hosting a small meet and greet gathering the weekend prior to MomoCon where you can not only meet this year’s leadership team for the Atlanta Extra Life Guild, but also get some handy tips and tricks for volunteering as well as pick up your weekend badges. More detailed information regarding the meet and greet will be coming out shortly. If you are interested in volunteering, please click the link below to access the sign-up sheet. Please fill in as much info as possible so we have a way to contact you prior and during the event. Also, this is a first come first served event, and we have a limited number of passes available (16), so if you are interested you should sign up sooner rather than later! I will be onsite on and off throughout the event and always will be reachable by phone. I am super excited to meet you all and work with you throughout the year to make 2018 our best year ever #ForTheKids! Don't forget to come join us on both our official Extra Life Guild forums: http://community.extra-life.org/atlanta As well as our Facebook Page: https://www.facebook.com/groups/ELGAtlanta/ Lizzy Fountain Volunteer Coordinator - Extra Life Atlanta Guild JustALizzy@gmail.com Volunteer Sign Up Page Here.
  16. 2 points
    Hi everybody, my name is Jenn and John told me about his joining of extra life. I think it would be really cool to see what you guys are up to, so here I am! I heard Awesome con was fun. I'd love to come to the next meetup or whatever you guys have planned. I heard there is a discord also, and I'd be happy to join that and pop in to say hi sometime. Thanks for hearing me out! ~Jenn
  17. 2 points
    70 signups today at Game Masters, thanks for all the hard work!
  18. 2 points
    Harebrained Schemes, the studio behind the digital revival of Shadowrun as a turn-based strategy RPG, has returned, and this time they aim to revitalize mechanized turn-based strategy with Battletech. The company touts the project as "the first turn-based tactical mech combat PC game in over 20 years" which seems like a bit of a stretch, but Harebrained Schemes' track record with turn-based strategy is reason alone to get excited. Battletech casts players as the leader of a mercenary company that uses mechs to wage battles for whoever has money. Out on the edges of civilization, players will have to negotiate contracts for their crew, keep everyone alive, and also put a dethroned monarch back onto her galactic throne. Harebrained Schemes began working on Battletech after a successful Kickstarter raised well over its $250,000 goal to raise almost $2.8 million. The studio has a history of vastly successful crowdfunding campaigns, with each of the last four games finding additional funding on Kickstarter. The fact that backers have continued to support them over several releases indicates that they're incredibly good at pitching interesting game concepts and ultimately delivering satisfying experiences. Battletech will release on April 24 for PC. View full article
  19. 2 points
    After the completion of the 4th annual Extra Life United event, my family and I are in awe of all the Extra Life community has accomplished. I wanted to write and share this note on behalf of the Enmon family. THANK YOU, THANK YOU, THANK YOU Extra Life GAMERS! Somehow these words just do not seem to be adequate enough to thank you for all that you have done and continue to do for Extra Life. The amount of money that was raised this year was phenomenal – Eleven million plus is just amazing. We never could have dreamt that “the little girl from Orange, Texas would leave such an amazing legacy”. Our family had such a wonderful time meeting so many new gamers, returning gamers, spectators, and their families at Extra Life United at Children's Hospitals Week. What a year for amazing things to happen - raising eleven million plus dollars in 2017; raising $40,000 at Extra Life United leaving Jeromy Adams speechless on stage, as well as having in attendance a Cow, Fairy, Unicorn, Dinosaur, a bottle of Hot sauce and many illuminating hairstyles! WOW just WOW, all of this and more will be cherished and remembered. As we reminisce about the past years, we cannot help but continue to thank Jeromy Adams and his family for his Dream! What a dream ride it has been and continues to be! We can only imagine what the future will hold for Extra Life and #forthekids. We want to send a great big THANK YOU from the bottom of our hearts to Liz, Mike, Lou, Jeromy and staff for planning such a wonderful event. To Tori’s Angels, we say THANK YOU, for providing your expertise to the process and to the event to ensure that it ran smoothly. Our family has discussed the event in great detail and we have an announcement. This year the Enmon Family will be awarding ELU Scholarships to applicants, to help defer some cost of the Extra Life United / Children's Hospitals Week trip in 2019! We hope that by helping in different ways, that perhaps some of the burden will be lifted for those who may otherwise be unable to make it to ELU in 2019. We will keep you posted as details become available. Thank you again for all of the love you continue to give to our family. Victor & Jo Ellen Enmon Christin & Justin Hommel, Corbin and Adilyn James and Stormy Enmon
  20. 2 points
    I keep forgetting to post this. We met this awesome chick at ReplayFX in Pittsburgh when she came up to our table. I told her I had to get her photo so I could post it here. So I do have her permission but not her name. If this is you, say hello! You rock!
  21. 2 points
    The Official Extra Life Stream Team Weekly Schedule Find out when your favorite Extra Life streamer is streaming on the Official Extra Life Twitch Channel. You can learn more about each streamer or send them a private message by hovering over or clicking on their @name. Support our streamers by clicking on the links to their Extra Life participant page or their personal Twitch channel. Be sure to read the details and apply today! ALL TIMES ARE EASTERN US TIME UNLESS OTHERWISE NOTED *Spanish Language
  22. 2 points
    Last year I promised to get a tattoo if I reached my goal. So I did. My wife also decided she wanted the same thing (her 13th). And this year I decided to do the same thing if I meet my goal. "Missouri is #1 flyover state" - Jabroni Times
  23. 1 point
    As part of our annual induction ceremony, Extra Life Baltimore Guild members and volunteers take the following pledge upon receiving their volunteer badge for the year: "Upon accepting this badge, I pledge to dedicate myself to supporting the mission of Extra Life. I promise to serve as a role model to the gaming community, and as a friend to my fellow Guild Members. I promise to conduct myself in a manner that honors the sick and injured children we help and the memory of those we couldn’t." Our Officers, in all their glory and sacrifice, take an additional oath before taking office: "As a steward of the Extra Life Baltimore Guild, I pledge to support my guild members to the best of my ability. I promise to conduct myself with professionalism and respect when I am representing the guild." I'm so moved by the dedication of our volunteer team, and I'm excited that we're able to continue to build new traditions as we grow each year. Thank you to everyone who took our Guild Pledge in the February Elections, Awards, and Induction Ceremony. We couldn't do this without you! If you would like to join the Extra Life Baltimore Guild, please complete our Guild Application.
  24. 1 point
    Epic Games is rolling in cash courtesy of Fortnite, the cool thing the kids are playing these days (or so some cool kids tell me). What exactly has it done with all of that moola? Use it to start a digital storefront designed to compete with the likes of Steam and Good Old Games. "For the past five years, we've been building tools enabling Epic to bring our games directly to players. We built the Epic Games launcher on PC and Mac featuring Fortnite and Unreal Engine; we built a worldwide digital commerce ecosystem supporting dozens of payment methods; and we gained great economies of scale thanks to Fortnite's growth," said Tim Sweeney in his initial announcement of the Epic Games Store. All of this has put Epic Games on track to launch their storefront. The main selling point that Epic Games wants everyone to be aware of is their dedication to showing fairness to developers who sell games on their platform. A major part of their announcement states that all developers will earn 88% of the revenue from sales on the Epic Games Store, a piece of information that was accompanied by a chart comparing an their 12-88 revenue split to Steam's 30-70 (or 30-55 in some cases) split. The graphic also makes it clear why Epic Games is pursuing a piece of the digital distribution market: Devs that make use of Unreal Engine 4 automatically pay 5% of their game's revenue to Epic, but if Epic sells those games on their own platform, they can up that cut to 12% regardless of game engine, all while getting good PR for sharing more revenue with developers who sell through their store. It's a win-win relationship for Epic and those who sell through them. Given that Epic now has strong ties to an entire generation of gamers through Fortnite and the Epic Games launcher, this makes complete sense. They have the technological infrastructure, a readily available pool of customers, and the unique position to reap larger profits while attracting more developers. Another benefit will be a more curated atmosphere that lacks on a service like Steam that has already opened the development floodgates for practically anything to make it onto the platform. Sweeney wrote that the service will help devs reach their players by giving users a newsfeed that will update with information and updates from developers. Developers will also be able to reach out to streamers, vloggers, and bloggers through Epic's Support-A-Creator program to help get the word out about up-and-coming indies. The somewhat murky part of this is that through this program content creators will be able to receive a cut of the revenue (determined by the developer) from purchases made using their referral links. The first 24 months of the service will see Epic Games covering the first 5% of the revenue shared with content creators, so that's pretty neat. Sweeney's announcement was a bit lacking in details regarding exactly when the service would launch, though more details will be coming on Thursday, December 6 during The Game Awards. The Epic Games Store will first launch for PC and Mac before spreading to Android devices and beyond over the next year. Are you excited for a new digital store in the mix? Is a bigger revenue share for the devs enough of an incentive for you as a customer to switch over to Epic? Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  25. 1 point
    Hey @TheLostSkeleton! Thanks for your question! Processing fees on the platform are based on the amount of the actual donation, though payment of those fees are always 100% optional on the part of the donor. Regardless of whether fee is paid or not, the receiving hospital will always see 100% of the intended donation.
  26. 1 point
    If you've ever wondered what it would be like to play a classic game with a completely different soundboard, here's your chance to experience the magic. NBA Jam is receiving its own Boss Fight Books treatment and the official Twitter account for the book dug up a pretty interesting video from back in the day. The video from 2012 depicts a working Mortal Kombat arcade cabinet that has had its soundboard swapped with one from an NBA Jam cabinet. The results are incredible. All anyone could possibly say to this is, "NUGGETS! NUGGETS! NUGGETS! NUGGETS!" Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  27. 1 point
    Cool, sorry, i didn't get e-mail alerts about your edits otherwise I would have stopped back in to help. Glad you got it closer to what you're looking for
  28. 1 point
    I look forward to this bump every year! While I love the official tool too now, I actually like to run both. I use the official XSplit extension for my team info and the Breadalert (yes, we should really coin that term) for my own personal fundraising.
  29. 1 point
    I know this post was originally made almost a year ago, but Microsoft's Adaptive controller was made with a bunch of input from various organizations that help people with disabilities game again. It's a really cool piece of tech, and if anyone out there is looking for said groups, a bunch of them are listed in the article I linked.
  30. 1 point
    It's perfect, exactly what I needed! All my overlays are tested and working great so, i'm super looking forward to our game day now Thanks again for all your hard work @bread_man
  31. 1 point
    This is the first thing the guild has done that is interested my youngest. He asked if we could volunteer
  32. 1 point
    I decided to create a team named "For the Hordelings!" and see how that goes. Everyone is welcome to join! Sent from my Nexus 6P using Tapatalk
  33. 1 point
    This also lives on your Dashboard > "Go Social" > Email Badge
  34. 1 point
    Hey @rebo! That's not currently available unfortunately! But thanks for bumping this post!
  35. 1 point
    Thanks for the reply. That's really great that this program is able to pass on 100% to the hospitals!
  36. 1 point
    I'm getting on Mid August. I've been going back and forth with the artist for a while with design stuff. Im getting the winged controler and a Zelda Heart underneth is for every year I've participated. I'm excited to finally get this!
  37. 1 point
    https://www.facebook.com/events/172287383643457/
  38. 1 point
    One year ago, publisher Activision released the Crash Bandicoot N. Sane Trilogy, a remake of the original three PlayStation classics with next-gen graphics. Gameplay-wise, the Crash Trilogy attempted to perfectly replicate the original games, and it came extremely close, but ultimately fell short of making the PlayStation 1 originals completely obsolete. A few seemingly minor changes – such as adjustments to enemy hitboxes and the ill-advised choice to use the jump physics from Crash 3 in all three games – kept the remake from fully living up to its potential. Still, developer Vicarious Visions put in a ton of work to make the game feel authentic to the hardcore fans, and for the most part, they succeeded. Sony's other big 1990s franchise was Spyro the Dragon. Like Crash, Spyro starred in a trilogy of universally acclaimed PlayStation games (Spyro, Spyro 2: Ripto's Rage, and Spyro: Year of the Dragon) before fading into obscurity during the PS2 era. In the long run, the little purple dragon is arguably more successful than Crash; while the plucky marsupial had been largely absent from the gaming scene following the failure of 2008's Crash: Mind over Mutant, Spyro managed to eke out a measure of success in the cult favorite Legend of Spyro trilogy and as a key player in the best-selling Skylanders series. Now, Activision is wisely bringing the character back to his roots with a remake of Insomniac's original titles, Spyro Reignited Trilogy, developed by Skylanders developer Toys for Bob. Like with Crash, old-school fans have significant questions about the gameplay of this new take on Spyro's classic adventures. Will it feel absolutely perfect to the PS1 originals? At E3 2018, I got extensive hands-on time with two levels from the original 1998 title, remade for PS4, and came away with some distinct impressions which may be surprising to longtime fans of the franchise. As a lifelong fan of Spyro's original adventures by Insomniac (I can proudly say I never played anything after 2000's Year of the Dragon, the third and final game on this collection), I knew that I would notice if everything wasn't absolutely perfect, just like how I noticed when the Crash Bandicoot trilogy was good, or even great, but not quite perfect compared to its progenitor. Upon getting my hands on the controller and booting up Toasty, the first boss level from Spyro's original adventure, the first thing I noticed was how gorgeous it all looked. Spyro's character model, in particular, is a sight to behold. Stylishly angular and youthfully emotive, the pint-sized dragon, simply put, has never looked better. Similarly, the environments, while apparently geometrically identical to their PS1 counterparts, are full of tiny visual details which add up to a fully believable environment. With a tap of the circle button, Spyro shoots a short geyser of fire from his mouth. The flames, while still as cartoonishly stylized as the rest of the revamped visuals, have a deviously visceral impact; they light the environment in a way which was simply impossible back in 1998, and they even scorch the grass in front of Spyro, to say nothing of what a plume of flame can do to his numerous and dangerous enemies. Of course, Spyro's newfound visual flair doesn't mean much if the gameplay doesn't stack up to the original. In that respect, unlike Crash Bandicoot, Spyro Reignited Trilogy doesn't attempt to play exactly like the original. Back in the PS1 days, Spyro felt very heavy, a bit slow, and had a noticeably wide arc when it came to turning, making sudden changes in direction a bit difficult. It wasn't insurmountable, and shouldn't even be described as a fault; it was just the way Spyro moved. He was different from Crash, from Mario, from Banjo, and all the other 1990s platforming heroes, who each had their own respective and distinct "feel." Immediately upon nudging the analog stick forward, I noticed how different Spyro feels from his heyday. At first, it was a bit distracting, being able to turn on a dime and run circles around enemies, but I quickly realized a shocking truth: Spyro Reignited doesn't play like the original game; it plays better. Back in the day, camera control was mapped to the shoulder buttons, which was the standard, but would be downright archaic today. Now, the camera is controlled with the right analog stick, which lets the player see more of the environment, and see it more quickly than ever before. The proof is in the pudding, as they say, and I could sense my enhanced control as I tackled the enemies in the Toasty stage. As I looked around me, I saw other E3 attendees getting mauled by the big grey dogs who populate the levels. I don't blame them, since those enemies are notoriously pesky, especially to untrained players who haven't yet realized that it takes two bursts of flame to bring them down, and they always counterattack after the first hit. On the PS1, it took a while to figure out the rhythm of the movement, and it was always tough to get out of range of their counter. Here, it was as easy as pulling back on the left analog stick. Spyro's movement is stunningly smooth and I was weaving through the level with a newfound fluidity and speed which is entirely different from the much heavier motion of the original. It's a bold change, but having played it myself, I must admit, it was the right move. After making short work of Toasty, I moved on to Tree Tops, one of the more infamous levels in the first game, due to its supercharge ramps and tough-to-reach secret areas. In this level, the visual acuity of this next-gen remastering is even more apparent than in Toasty. The dark, earthy palette of the level, which left much to the imagination in the original, really comes alive in this remake. In particular, the enemies, originally rendered as somewhat nondescript blobs of polygons, look like actual creatures this time around. Testing out the supercharge ramps, it only took me a couple of tries to make it to the secret area on top of the final island, and I was pleased by how smooth the controls felt... Although I had a bit of trouble knowing when to transition from the jump to a glide, leading to a couple of deaths before I found the precise moment to get the most distance out of the supercharge jump. The main collectable in the game is trapped Elder Dragons. Trapped in cages of green crystal, Spyro breaks them out of their prison, at which point they give him a brief word of advice before disappearing. While the original game had a degree of variety in dragon designs, assigning different body types to each of the first five worlds (the sixth, Gnasty's World, features a mixture from the previous settings), Reignited appears to be taking things a step further, making every single dragon unique and full of character. In the original, some of the dragons lacked fun dialogue, instead offering a simple "Thank you for releasing me!" It's unclear if that will be retained in this remake, or if any new interactions will be written for those dragons. At this point, I'm happy to report that Spyro Reignited Trilogy feels good, and I can't wait to get my hands on the complete game. I'm eager to embark on an odyssey through the worlds of Spyro, Ripto's Rage, and Year of the Dragon, combining my nostalgic memories of classic settings and enemies with the remake's significantly revamped gameplay mechanics. Of course, there are still questions remaining to be answered. Will Year of the Dragon's additional playable characters be as smooth to play as Spyro? Agent 9's first person shooter levels, notably, haven't aged very well. What about the numerous minigames from parts two and three, like Ice Hockey, boxing with Bentley the Yeti, and the numerous attractions in Dragon Shores, the bonus level from Ripto's Rage? Will these all be preserved/remastered for this new release? Spyro 2 opened and closed each level with a brief cutscene. Will they be remastered here? Year of the Dragon suffered from lacking these fun vignettes. Will developer Toys for Bob be bold enough to unify the sequels by creating brand new cutscenes for Year of the Dragon? One can only hope. One final question involves Year of the Dragon's main collectable, Dragon Eggs, which would hatch upon being rescued. While they each possessed unique names, many designs and animations were frequently repeated, robbing the baby dragons of their individuality. Will this HD remake go the extra mile and make sure every baby dragon feels like a unique character with their own custom animations? So far, all of Spyro Reignited Trilogy's marketing has focused on the original game, with only brief, fleeting glimpses of the sequels. Hopefully, they'll peel back the curtain soon. They have to; after all, the game is slated for release on September 21 on PlayStation 4 and Xbox One. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  39. 1 point
    Hi! My name is Russ, and I'm 32. I'm currently living in Fort Worth, TX and working for Cook Children's Hospital in Fort Worth. I haven't started streaming too much yet, but hope to do some more, especially for Extra Life! I play just about anything on any console, and recently finished God of War on PS4! Hoping to get involved with Extra Life here in FW and meet a lot of people.
  40. 1 point
    Hey, everyone! My name is Teddy Wilson. I work for the Microsoft Store at the Walden Galleria as a gaming expert. I was wondering if we, as a company, could help out with events if you guys needed it.
  41. 1 point
    Thats interesting about EL merch having been on the Miracle Mall. I consider myself fairly and reasonably well connected to the EL movement. First time I'd heard about it/seen it was at ELU2015 or so. Makes me question what I might be missing. ;~) But also I wonder what specific "EL Themed" items were for sale? Most of the things I've seen in person and online are mostly quick, small, temporary stuff. Not necessarily things that you would actually use in day to day life. Quick, happy, fun gimmies that amount to a fun little gifty thing you get for a donation that is its cost. And it ends up in a drawer, thrown away, or recycled. One item that comes to mind is a 1 or 2GB CMN flash drive. The physical construction was decent but the data capacity size is not really something tenable in day to day usage terms. The rest being coasters, basic t-shirts, and other cutesy happy fun plastic things. My apologies for maybe not characterizing it the best way. It seemed that most/all of the stuff there wasn't something I'd actual use/make part of may day to day life. And bought most of it for "in the moment/well intended" reasons. When I get home its straight to the drawer if I even took it out of the bag to begin with. Maybe I'm missing the point of the purpose of the things sold in the Miracle Mall. I'd be curious to know what all "EL Themed" things were for sale then. And if it could be revisited maybe have a much more robust EL community input to determine what should/could be sold. Then the resultant set of items would presumably be a vetted in a way to be a lot more relevant and day to day useful. So that everyone around you in this day to day would eventually notice, see, and ask! ;0 ;~) FWIW. o/
  42. 1 point
    Reminds me of the old Game and Watch gameboy game. I play that cartridge so much that it just doesn't work anymore good stuff though
  43. 1 point
    Hey Team, For those interested who might be lurking our forums, here is a quick summary of the changes that are being implemented to the Guild level Facebook groups: What to Expect: Groups moving from Closed to Public Group name change, e.g "Extra Life Denver" Standard Cover Image w/ Guild and Hospital logo New language in the "About" section Linked to official Extra Life Facebook page Hospital representatives to receive admin access, Guild Leads to receive moderator access
  44. 1 point
    I'm here. Definitely interested. I'll reach out to your email also. Josh
  45. 1 point
    Hey everyone, just a friendly reminder this month's guild meeting is this Saturday the 21st at the Family Game Store in Savage Mill! The address is 8600 Foundry st., Savage MD 20763 We'll be meeting around noon(our usual time) hope to see you all there!
  46. 1 point
    I usually create my own extra life event seeing as the annual event doesn’t line up with my work schedule and while I was creating my own event for this week, I signed up for the Nov 3rd one. Can someone provide me with a link that will get me to the right page? Thank you!
  47. 1 point
    Bumping this topic again if anyone new from the Louisiana area has joined or knows of any teams in the area. I just registered myself for 2018 and want to connect with others.
  48. 1 point
    Article written by Sid Wing, a fourth-year participant who plays for Children's of Alabama. Some have asked - "Why do you do this 'ExtraLife' thing?" For kids like my Grand-nephew Cyrus. Last year he celebrated his 3rd Birthday, began attending developmental preschool, and took his first steps! None of this would have even been possible with out Monroe Carell Jr Children's Hospital. Who knows what amazing things will happen for him THIS year! At 28 weeks gestation, we learned that Cyrus had a “constellation of defects” that pointed to a genetic disorder. His mom, my neice, had to have an amnio-reduction procedure at Vanderbilt two weeks later, in order to avoid amniotic fluid-related complications. At the same time, the team took extra fluid in order to determine whether there was a genetic cause for Cyrus’ many defects. Cyrus was born by emergency C-section on October 22, 2013. He had an APGAR score of 2. The NICU had already been alerted about his condition, and we already had a team dedicated to each of his systems. The entire medical staff there were attentive, supportive, and collaborative with us regarding his care and treatment. There was no stone left unturned; because of Monroe Carell Jr Children’s Hospital, Cyrus, for whom the chromosomal anomalies should have been a death sentence, is alive to celebrate his third birthday and reach new milestones.
  49. 1 point
    October 11th 1:15am CST: MILWAUKEE WI Children's Hospital of Wisconsin $113,179.00 734
  50. 1 point
    Hey, I'm Jennifer from Crazy Squirrel Game Store where we've run marathon events for the past few years (thanks to the organization of Josh McIllwain). We're up to it again this year and we're starting our campaign for donations and participation. Here's looking forward to another good year.
×
×
  • Create New...