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  3. The prison break operation begins in earnest. Sean discovers an important secret about the prison while schmoozing with one of the guards. Pribi runs into an old enemy now in chains. Arakiel contemplates breaking from the plan in order to break through the walls of the prison itself. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  4. The prison break operation begins in earnest. Sean discovers an important secret about the prison while schmoozing with one of the guards. Pribi runs into an old enemy now in chains. Arakiel contemplates breaking from the plan in order to break through the walls of the prison itself. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. Last week
  6. Updates! The tournament will be Sunday, November 3rd at Pinball Galllery in Malven, PA. We already have 10 registrants, and raised $200!
  7. Having been in development since 2015, Eastward's train finally seems poised to pull into the station. A new trailer has been released pinning the visually unique indie RPG down to a 2020 release window and revealing that the title will be coming to the Nintendo Switch. Developer Pixpil's latest peek at the world of Eastward reveals a stunning landscape rich with character and incredible animated details. We last saw Eastward at the beginning of 2018 when Chucklefish, the publisher behind Eastward, Starbound, and Stardew Valley, released an impressive announcement trailer. With the reveal of Eastward, we learned that it tells the story of John, a miner who uncovers a scientific facility while working his claim. Inside the dark facility, John encounters Sam, a strange white-haired young girl. This discovery sets the pair on a journey across the ruins of a world plagued by monsters. Their adventure will take them through towns where the remnants of humanity band together for survival, scavenging resources from ruins and creating bold new technologies. The mysteries behind Sam's origins propels the story forward as John struggles to care for the young child and get them through just one more day. A new trailer surfaced at Gamescom offers such an intriguing look into the world of Eastward. A pristine train takes viewers through a world where a boat has been made into a salvaged house on top of a mountain, complete with a beached whale on its roof. Bustling tent markets sit among the ruins of metropolises, with some stalls run by steampunk androids. We watch as John leads Sam through a wilderness populated by aggressive vultures and multi-legged mushrooms. Skeletons with gatling guns, rampaging mechanical monstrosities, carnivorous snake plants, flaming slugs, sentient bundles of electrical cords, and a robotic eyeball boss all inject Eastward with a sense of danger and wonder. The combat shown so far seems to revolve around John swinging his frying pan into monsters, dodging attacks, and solving puzzles. There are brief snippets of John wielding a shotgun and charging up a melee attack, but the lack of focus on the battle mechanics implies Eastward has other ambitions. While we haven't seen nearly enough of the game yet, Eastward's priority seems to be presenting a narrative journey through a world rich with detail and history. We see glimpses of charismatic supporting characters like Alva and the antagonistic Mayor Huffman along with a slew of unnamed and intriguing characters. Pixpil set out to create a modern pixel game that took inspiration from Earthbound and The Legend of Zelda as well as more recent releases like The Last of Us. Eastward seems like a near-perfect realization of that goal. Shockingly gorgeous, imaginative, and armed with an intriguing narrative, Eastward should be on your radar. It's clearly something special. Eastward releases in 2020 for PC and Nintendo Switch. One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  8. Having been in development since 2015, Eastward's train finally seems poised to pull into the station. A new trailer has been released pinning the visually unique indie RPG down to a 2020 release window and revealing that the title will be coming to the Nintendo Switch. Developer Pixpil's latest peek at the world of Eastward reveals a stunning landscape rich with character and incredible animated details. We last saw Eastward at the beginning of 2018 when Chucklefish, the publisher behind Eastward, Starbound, and Stardew Valley, released an impressive announcement trailer. With the reveal of Eastward, we learned that it tells the story of John, a miner who uncovers a scientific facility while working his claim. Inside the dark facility, John encounters Sam, a strange white-haired young girl. This discovery sets the pair on a journey across the ruins of a world plagued by monsters. Their adventure will take them through towns where the remnants of humanity band together for survival, scavenging resources from ruins and creating bold new technologies. The mysteries behind Sam's origins propels the story forward as John struggles to care for the young child and get them through just one more day. A new trailer surfaced at Gamescom offers such an intriguing look into the world of Eastward. A pristine train takes viewers through a world where a boat has been made into a salvaged house on top of a mountain, complete with a beached whale on its roof. Bustling tent markets sit among the ruins of metropolises, with some stalls run by steampunk androids. We watch as John leads Sam through a wilderness populated by aggressive vultures and multi-legged mushrooms. Skeletons with gatling guns, rampaging mechanical monstrosities, carnivorous snake plants, flaming slugs, sentient bundles of electrical cords, and a robotic eyeball boss all inject Eastward with a sense of danger and wonder. The combat shown so far seems to revolve around John swinging his frying pan into monsters, dodging attacks, and solving puzzles. There are brief snippets of John wielding a shotgun and charging up a melee attack, but the lack of focus on the battle mechanics implies Eastward has other ambitions. While we haven't seen nearly enough of the game yet, Eastward's priority seems to be presenting a narrative journey through a world rich with detail and history. We see glimpses of charismatic supporting characters like Alva and the antagonistic Mayor Huffman along with a slew of unnamed and intriguing characters. Pixpil set out to create a modern pixel game that took inspiration from Earthbound and The Legend of Zelda as well as more recent releases like The Last of Us. Eastward seems like a near-perfect realization of that goal. Shockingly gorgeous, imaginative, and armed with an intriguing narrative, Eastward should be on your radar. It's clearly something special. Eastward releases in 2020 for PC and Nintendo Switch. One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  9. In November 2017, Trinket Studios released a unique puzzle-fighting game onto PC and Nintendo Switch. The title, Battle Chef Brigade, had garnered a colossal amount of support following a successful Kickstarter campaign raised over $100,000 in 2014. The game focuses on Mina Han, an up and coming chef who leaves her rural home to make it as a member of the Battle Chef Brigade, an elite group of chefs who battle monsters and use the spoils to make the most delectable dishes in all the land. Battle Chef Brigade currently sits with a spotless rating of 10/10 on Steam and has earned itself a persistent cult following since release. This week we are joined by game critic and noted Battle Chef Brigade evangelist Caitlin Galiz-Rowe to talk about the wild world of culinary contests. Is Battle Chef Brigade one of the best games of all-time? Each week on The Best Games Period, we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Fantasy Zone 'Opa and Over' by Rexy (http://ocremix.org/remix/OCR03954) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! Follow Caitlin Galiz-Rowe on Twitter: @CGRRRRRRRR If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  10. In November 2017, Trinket Studios released a unique puzzle-fighting game onto PC and Nintendo Switch. The title, Battle Chef Brigade, had garnered a colossal amount of support following a successful Kickstarter campaign raised over $100,000 in 2014. The game focuses on Mina Han, an up and coming chef who leaves her rural home to make it as a member of the Battle Chef Brigade, an elite group of chefs who battle monsters and use the spoils to make the most delectable dishes in all the land. Battle Chef Brigade currently sits with a spotless rating of 10/10 on Steam and has earned itself a persistent cult following since release. This week we are joined by game critic and noted Battle Chef Brigade evangelist Caitlin Galiz-Rowe to talk about the wild world of culinary contests. Is Battle Chef Brigade one of the best games of all-time? Each week on The Best Games Period, we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Fantasy Zone 'Opa and Over' by Rexy (http://ocremix.org/remix/OCR03954) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! Follow Caitlin Galiz-Rowe on Twitter: @CGRRRRRRRR If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  11. A middle finger usually conjures less than pleasant responses, but in Freedom Finger’s case, the infamous gesture stands for fun. This over-the-top take on the arcade shooter drops players into the cockpit of a spacecraft modeled after “The Bird” to battle foreign threats on behalf of the U.S. government. Freedom Finger comes from the minds of Executive Producer Jim Dirschberger, co-creator of the Nickelodeon series Sanjay and Craig, and his studio Wide Right Interactive. Let’s get the elephant in the room out of the way first: why a middle finger? Dirschberger says they chose it simply because it’s funny and, more importantly, recognizable and relatable. “There's no gesture or outline in the English language that probably reads better than a middle finger," he explains. "Everybody knows how they feel about it when they see one. So for me, not only having just that readability of a giant middle finger but the absurdity of the giant middle finger flying through space trying to save the human race, I just wanted to do something that was really absurd.” Freedom Finger takes cues from classic arcade-style shooters such as Gradius with players zapping obstacles from left to right. The ship, dubbed the Gamma Ray, fires rapid fire lasers from the tip of the offending digit. In a twist, players can also perform a melee punch to destroy targets or knock objects into enemies. Furthermore, the Gamma Ray can even grab a hold of enemy vessels to use their firepower as your own. Shooting and movement feel good, which is reassuring given that adversaries come at players in serpentine patterns and can unleash volleys of deadly projectiles. There’s also strategy in knowing when to fire from a distance and when to go in for a punch or capture. Levels take advantage of the unorthodox melee mechanics with designs rarely seen in the traditional shooter. One complicated area requires players to punch through blocks of sand to advance forward in an idea that feels more akin to a platformer. Another stage tasks players to hit switches in order to open gates and manipulate traps. They do a good job of breaking up the monotony of simply blasting oncoming foes, and Dirschberger promises a steady stream a level variety throughout the adventure. A melting pot of licensed music, ranging from punk to electronic to hip hop, plays a pivotal part in the experience. Wide Right designed trap patterns and overall level intensity to match the music tempos. Songs come courtesy of a roster of artists including Male Gaze, Aesop Rock, Red Fang, and many more. If the tunes didn’t add enough personality, the juvenile (in a good way) art direction certainly picks up the slack. The hand-drawn illustration and animations have an intentional, rough look to them–think a 2D version of David Jaffe’s Drawn to Death but more colorful and less disturbing. The aesthetic strongly evokes the vibe of early 90’s MTV, and Dirschberger even goes as far to describe it as a “crappier Cuphead.” “Cuphead is the AP art nerd. We're like the punk kid in the back of the class scribbling in a notebook.” says Dirschererger Wide Right has also invested a lot of time fine tuning Freedom Finger’s difficulty. Although on the surface it appears to follow the template of the typically tough-as-nails Bullet Hell genre, Dirschberger wants the experience to be approachable to everyone. The game features multiple accessibility options, like turning off collision damage and increasing overall health. Playing on an easier setting lets players enjoy the game in a more leisurely manner (at the cost of leaderboard progress). Freedom Finger ultimately emphasizes its zany story and writing more than anything, and the team at Wide Right wants to ensure that every player is able to soak it all in. Dirschberger once again refers to Cuphead as an example for the team’s direction: Cuphead's a great game that a lot of people didn't get to see the second half of because it's difficult, and that was a choice that those creators made. That's the experience they wanted you to have. I think we're just the opposite. I want people to be able to finish the game. I hate those dead end games where they sit in your Steam library for years and you're just like ‘I can't beat it’. I don't want that. Speaking of story, Freedom Finger’s irreverent, satirical writing feels like it’d fit in great as an Adult Swim show. A blowhard commander seems more concerned with patriotic grandstanding and calling for beers more often than Stone Cold Steve Austin than being a reasonable strategist. In one humorous scene, the commander implores the player to destroy a mysterious craft despite a mild-mannered mission control worker pleading that it’s, in fact, a Russian space station. Turns out he was right, and the Russian commander takes great exception to seeing his men needlessly slaughtered by a flying vulgarity. Freedom Finger is an unsurprisingly adult experience, though it features a censored option as well as humorous, cable TV style overdubs of swear words. A talented voice cast featuring the likes of Nolan North, John DiMaggio, and Sam Riegel bring the characters to life. Freedom Finger marks Dirschberger’s first foray into video games. A lifelong gamer, he states the itch to get into the game industry came after meeting indie devs at events like GDC and E3 and realizing the overlap between television production and game development: You got to have story, artwork, writing, quality assurance, editing, I mean those are all interchangeable between the two. The biggest difference is one is a locked down linear experience and one's interactive with programming. Those are not insignificant differences, but the majority of it was enough to get me started. I can animate, I can draw, I can do all this stuff. I should at least attempt it, and we haven't hit a problem that we haven't been able to overcome so I just kept going. After 2+ years of development work, Freedom Finger feels like the epitome of dumb fun. It’s goofy, it’s loud, it’s uncouth, but it’s also entertaining to play. As you might expect, the game has already turned heads. “It's been hilarious because when we were at PAX East the reactions of people that would stop by, they would either laugh and immediately want to play the game or they'd be totally disgusted and shake their heads like ‘what are you doing?’” chuckles Dirschberger. Gamers looking to put a middle finger to good use should keep an eye on Freedom Finger when it lands on PlayStation 4, Xbox One, and PC sometime this fall. One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  12. A middle finger usually conjures less than pleasant responses, but in Freedom Finger’s case, the infamous gesture stands for fun. This over-the-top take on the arcade shooter drops players into the cockpit of a spacecraft modeled after “The Bird” to battle foreign threats on behalf of the U.S. government. Freedom Finger comes from the minds of Executive Producer Jim Dirschberger, co-creator of the Nickelodeon series Sanjay and Craig, and his studio Wide Right Interactive. Let’s get the elephant in the room out of the way first: why a middle finger? Dirschberger says they chose it simply because it’s funny and, more importantly, recognizable and relatable. “There's no gesture or outline in the English language that probably reads better than a middle finger," he explains. "Everybody knows how they feel about it when they see one. So for me, not only having just that readability of a giant middle finger but the absurdity of the giant middle finger flying through space trying to save the human race, I just wanted to do something that was really absurd.” Freedom Finger takes cues from classic arcade-style shooters such as Gradius with players zapping obstacles from left to right. The ship, dubbed the Gamma Ray, fires rapid fire lasers from the tip of the offending digit. In a twist, players can also perform a melee punch to destroy targets or knock objects into enemies. Furthermore, the Gamma Ray can even grab a hold of enemy vessels to use their firepower as your own. Shooting and movement feel good, which is reassuring given that adversaries come at players in serpentine patterns and can unleash volleys of deadly projectiles. There’s also strategy in knowing when to fire from a distance and when to go in for a punch or capture. Levels take advantage of the unorthodox melee mechanics with designs rarely seen in the traditional shooter. One complicated area requires players to punch through blocks of sand to advance forward in an idea that feels more akin to a platformer. Another stage tasks players to hit switches in order to open gates and manipulate traps. They do a good job of breaking up the monotony of simply blasting oncoming foes, and Dirschberger promises a steady stream a level variety throughout the adventure. A melting pot of licensed music, ranging from punk to electronic to hip hop, plays a pivotal part in the experience. Wide Right designed trap patterns and overall level intensity to match the music tempos. Songs come courtesy of a roster of artists including Male Gaze, Aesop Rock, Red Fang, and many more. If the tunes didn’t add enough personality, the juvenile (in a good way) art direction certainly picks up the slack. The hand-drawn illustration and animations have an intentional, rough look to them–think a 2D version of David Jaffe’s Drawn to Death but more colorful and less disturbing. The aesthetic strongly evokes the vibe of early 90’s MTV, and Dirschberger even goes as far to describe it as a “crappier Cuphead.” “Cuphead is the AP art nerd. We're like the punk kid in the back of the class scribbling in a notebook.” says Dirschererger Wide Right has also invested a lot of time fine tuning Freedom Finger’s difficulty. Although on the surface it appears to follow the template of the typically tough-as-nails Bullet Hell genre, Dirschberger wants the experience to be approachable to everyone. The game features multiple accessibility options, like turning off collision damage and increasing overall health. Playing on an easier setting lets players enjoy the game in a more leisurely manner (at the cost of leaderboard progress). Freedom Finger ultimately emphasizes its zany story and writing more than anything, and the team at Wide Right wants to ensure that every player is able to soak it all in. Dirschberger once again refers to Cuphead as an example for the team’s direction: Cuphead's a great game that a lot of people didn't get to see the second half of because it's difficult, and that was a choice that those creators made. That's the experience they wanted you to have. I think we're just the opposite. I want people to be able to finish the game. I hate those dead end games where they sit in your Steam library for years and you're just like ‘I can't beat it’. I don't want that. Speaking of story, Freedom Finger’s irreverent, satirical writing feels like it’d fit in great as an Adult Swim show. A blowhard commander seems more concerned with patriotic grandstanding and calling for beers more often than Stone Cold Steve Austin than being a reasonable strategist. In one humorous scene, the commander implores the player to destroy a mysterious craft despite a mild-mannered mission control worker pleading that it’s, in fact, a Russian space station. Turns out he was right, and the Russian commander takes great exception to seeing his men needlessly slaughtered by a flying vulgarity. Freedom Finger is an unsurprisingly adult experience, though it features a censored option as well as humorous, cable TV style overdubs of swear words. A talented voice cast featuring the likes of Nolan North, John DiMaggio, and Sam Riegel bring the characters to life. Freedom Finger marks Dirschberger’s first foray into video games. A lifelong gamer, he states the itch to get into the game industry came after meeting indie devs at events like GDC and E3 and realizing the overlap between television production and game development: You got to have story, artwork, writing, quality assurance, editing, I mean those are all interchangeable between the two. The biggest difference is one is a locked down linear experience and one's interactive with programming. Those are not insignificant differences, but the majority of it was enough to get me started. I can animate, I can draw, I can do all this stuff. I should at least attempt it, and we haven't hit a problem that we haven't been able to overcome so I just kept going. After 2+ years of development work, Freedom Finger feels like the epitome of dumb fun. It’s goofy, it’s loud, it’s uncouth, but it’s also entertaining to play. As you might expect, the game has already turned heads. “It's been hilarious because when we were at PAX East the reactions of people that would stop by, they would either laugh and immediately want to play the game or they'd be totally disgusted and shake their heads like ‘what are you doing?’” chuckles Dirschberger. Gamers looking to put a middle finger to good use should keep an eye on Freedom Finger when it lands on PlayStation 4, Xbox One, and PC sometime this fall. One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  13. Earlier
  14. Humble Bundle - Big in Japan Sale | Humble Store https://www.humblebundle.com/store/promo/big-in-japan-sale?partner=144206
  15. This post was written by fourth-year Extra Lifer Andrew Espinoza playing for Tucson Medical Center. You can learn more about Extra Life at extra-life.org. The reason I've been involved in this organization so much is for one it is donations that I know get locally used, two they are going to be used for children and their families at these hospitals, and three because I am parent myself of 2 beautiful boys and I know I would want the children's hospital they go to, hopefully not any time soon, that they are equipped and well funded to take care of them. We did once have to go to Boston Children's Hospital when our oldest son was having severe stomach pains and the regular local hospital had us transfer him to there as they would have the equipment needed to see what could possibly have been wrong with him. I was thankful that we had a hospital near by that had the right equipment to make my son as comfortable as possible as well as the right equipment to diagnose him properly especially since at the time he was only 2 years old. You can share your Why I Extra Life story by visiting: childrensmiraclenetworkhospitals.org/guest-post and be sure to sign up for Extra Life to help heal kids in hospitals across North America.
  16. This post was written by fourth-year Extra Lifer Andrew Espinoza playing for Tucson Medical Center. You can learn more about Extra Life at extra-life.org. The reason I've been involved in this organization so much is for one it is donations that I know get locally used, two they are going to be used for children and their families at these hospitals, and three because I am parent myself of 2 beautiful boys and I know I would want the children's hospital they go to, hopefully not any time soon, that they are equipped and well funded to take care of them. We did once have to go to Boston Children's Hospital when our oldest son was having severe stomach pains and the regular local hospital had us transfer him to there as they would have the equipment needed to see what could possibly have been wrong with him. I was thankful that we had a hospital near by that had the right equipment to make my son as comfortable as possible as well as the right equipment to diagnose him properly especially since at the time he was only 2 years old. You can share your Why I Extra Life story by visiting: childrensmiraclenetworkhospitals.org/guest-post and be sure to sign up for Extra Life to help heal kids in hospitals across North America. View full article
  17. The Four Kings manage to make it through the body of the enigmatic creature blocking their path only to find themselves facing down a new and deadly danger. Nyaz finally unveils his entire plan for the heist and, most importantly, their escape contingency. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. "Interloper" "Loopster" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  18. The Four Kings manage to make it through the body of the enigmatic creature blocking their path only to find themselves facing down a new and deadly danger. Nyaz finally unveils his entire plan for the heist and, most importantly, their escape contingency. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. "Interloper" "Loopster" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! We know that some parts of it are a bit bumpy, but I hope it doesn't get in the way of your enjoyment as we all learn and grow together. Thank you for listening! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  19. Long ago, lost in the mists of time, there existed a period before Early Access. In that backward stone age, physically packaged discs or snail-paced internet connections allowed players to try a sliver of gameplay from their most anticipated upcoming releases. These "demos" became a small subgenre all their own, sometimes possessing features or entertaining bugs the final version of the game lacked. However, as the eons passed, demos were slowly phased out by public betas and Early Access development cycles. The golden age of demos has certainly concluded, but some rare examples can still be found for certain games. Canadian studio Brace Yourself Games have released a demo for their delightful musical romp Cadence of Hyrule. The developers of Crypt of the Necrodancer had originally approached Nintendo to create DLC for their game themed after The Legend of Zelda and got the green light. As the project took shape, it slowly expanded in scope until Brace Yourself Games found itself developing an entire standalone title set within The Legend of Zelda universe. It also serves as a sequel of sorts to Crypt of the Necrodancer itself with the protagonist from the first game finding herself transported to a Hyrule in need of a hero. Cadence of Hyrule takes the beat-hopping mechanics from Crypt of the Necrodancer and applies it to a classic top-down The Legend of Zelda title. The grid-based world requires players hop from square to square in time with the boppin' rhythms of revamped tunes familiar to fans of the Zelda series. Attacks must also be timed alongside maneuvers. Being able to master movement and offense paves the way for players to unlock new weapons, movement options, items, and upgrades. Players will have to use their entire arsenal of abilities to defeat the four lieutenants of Octavo and learn his secrets. The demo offers players the opportunity to learn the mechanics, solve some puzzles, and gather power on their way to defeat the first of the game's bosses. If you're interested in checking it out for yourself, you can download the demo for Cadence of Hyrule from the eShop. It originally launched last week region locked for European audiences, but now the demo is available in North America, as well. If you are on the fence about Cadence of Hyrule, now is the best time to pop in the demo and see if the sweet soundtrack and gameplay mechanics are your jam. If you crave more Cadence of Hyrule content, be sure to catch this discussion of how games can just be joyful and good - and how sometimes that's all we need them to be at certain moments in our lives. One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  20. Long ago, lost in the mists of time, there existed a period before Early Access. In that backward stone age, physically packaged discs or snail-paced internet connections allowed players to try a sliver of gameplay from their most anticipated upcoming releases. These "demos" became a small subgenre all their own, sometimes possessing features or entertaining bugs the final version of the game lacked. However, as the eons passed, demos were slowly phased out by public betas and Early Access development cycles. The golden age of demos has certainly concluded, but some rare examples can still be found for certain games. Canadian studio Brace Yourself Games have released a demo for their delightful musical romp Cadence of Hyrule. The developers of Crypt of the Necrodancer had originally approached Nintendo to create DLC for their game themed after The Legend of Zelda and got the green light. As the project took shape, it slowly expanded in scope until Brace Yourself Games found itself developing an entire standalone title set within The Legend of Zelda universe. It also serves as a sequel of sorts to Crypt of the Necrodancer itself with the protagonist from the first game finding herself transported to a Hyrule in need of a hero. Cadence of Hyrule takes the beat-hopping mechanics from Crypt of the Necrodancer and applies it to a classic top-down The Legend of Zelda title. The grid-based world requires players hop from square to square in time with the boppin' rhythms of revamped tunes familiar to fans of the Zelda series. Attacks must also be timed alongside maneuvers. Being able to master movement and offense paves the way for players to unlock new weapons, movement options, items, and upgrades. Players will have to use their entire arsenal of abilities to defeat the four lieutenants of Octavo and learn his secrets. The demo offers players the opportunity to learn the mechanics, solve some puzzles, and gather power on their way to defeat the first of the game's bosses. If you're interested in checking it out for yourself, you can download the demo for Cadence of Hyrule from the eShop. It originally launched last week region locked for European audiences, but now the demo is available in North America, as well. If you are on the fence about Cadence of Hyrule, now is the best time to pop in the demo and see if the sweet soundtrack and gameplay mechanics are your jam. If you crave more Cadence of Hyrule content, be sure to catch this discussion of how games can just be joyful and good - and how sometimes that's all we need them to be at certain moments in our lives. One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  21. Fire Emblem Awakening released in North America back in 2013. Intended to be the final swansong of the franchise, it instead found success on a magnitude it the series had never seen before. Critics and players alike praised its new focus on accessibility and the centrality of the support conversations between characters. These changes allowed everyone to experience a much wider swath of Fire Emblem Awakening's content and word of mouth managed to make the turn-based strategy title one of the most popular games for Nintendo's 3DS. This week we are joined by Julian Rizzo-Smith to talk all things Fire Emblem and figure out if Fire Emblem Awakening is one of the best games of all-time! Each week on The Best Games Period, we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Super Smash Bros. Melee 'Together, We Fly' by PRYZM (https://ocremix.org/remix/OCR03202) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! Follow Julian Rizzo-Smith on Twitter: @GayWeebDisaster If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  22. Fire Emblem Awakening released in North America back in 2013. Intended to be the final swansong of the franchise, it instead found success on a magnitude it the series had never seen before. Critics and players alike praised its new focus on accessibility and the centrality of the support conversations between characters. These changes allowed everyone to experience a much wider swath of Fire Emblem Awakening's content and word of mouth managed to make the turn-based strategy title one of the most popular games for Nintendo's 3DS. This week we are joined by Julian Rizzo-Smith to talk all things Fire Emblem and figure out if Fire Emblem Awakening is one of the best games of all-time! Each week on The Best Games Period, we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Super Smash Bros. Melee 'Together, We Fly' by PRYZM (https://ocremix.org/remix/OCR03202) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! Follow Julian Rizzo-Smith on Twitter: @GayWeebDisaster If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  23. Yeah, it doesn't seem as peaceable as previous years. Though I must admit I've never used it myself really. Testing it from my aol address and sending to a gmail addy it didn't render into the nice pretty image and simple showed the html code I pasted in. ¯\_(ツ)_/¯ o/ ;~)
  24. Jeannine

    Oops

    I just signed up for this years marathon and accidentally made another account for my son, so now he's on my team twice. Is there a way to delete the duplicate so it doesn't confuse people who might be wanting to donate to him specifically? I just spent a good 30 minutes trying to figure out a way to do so. I'm in control of his account but I can not find something to deactivate of removed the duplicate account from the team page. I would prefer to keep his old account since this is our second year doing this and delete the new account. Any help would be appreciated! Thank you!
  25. Humble Bundle - Humble Comics Bundle: My Little Pony 2019 by IDW https://www.humblebundle.com/books/my-little-pony-2019-books?partner=144206
  26. Humble Bundle - Humble Comics Bundle: Jim Henson & Friends by BOOM! https://www.humblebundle.com/books/jim-henson-friends-books?partner=144206
  27. Ah, August. The bees are buzzing, the birds are singing, and the dice are clacking. Tabletop Appreciation Weekend will be held later this month, August 24-25, acting as an opportunity to remind Extra Lifers across North America that players can raise money year-round and participation isn't limited to video gamers. With the magical weekend fast approaching, we thought it would be the perfect time to highlight a few of the most amazing tabletop Extra Lifers in our wonderful community. On his 6th year of supporting Extra Life, Harrison Guzman strives to use his love of tabletop gaming to do his best for the kids in his community. He plays for Connecticut Children's in an effort to incorporate board games into his efforts to help others. “I started doing research about ways to use what I did with my time — playing board games — for a better cause,” said Harrison told us last year. “Younger people think philanthropy is not something they can incorporate into their lives,” he continued, “but Extra Life lets them know that you don’t have to step out of your comfort zone.” This year, he attended Extra Life United where he was part of the six person team who won almost $40,000 in donations for Connecticut Children's in the gaming tournaments. Stephanie Straw stands out as one of Extra Life's biggest advocates. She works at Funko as a producer and last month appeared on a stream with our very own Lou Adducci and Miracle Child Ethan McKinney. She was able to show off Funko's latest game, Funkoverse, a new strategy tabletop game. Being on the developer end of tabletop gaming, Stephanie has been able to combine her passion for tabletop gaming, Funko, and Extra Life thanks to events like Gen Con and Tabletop Appreciation Weekend. Stephanie and her iconic unicorn onesie have been a hallmark of Extra Life's Game Day events for years, we wouldn't be the same without her. Lucas Fox stands as one of the tabletop gamers who has been with us since the beginning. 2019 marks his ninth year of participation to raise funds for Bernard & Millie Duker Children's Hospital at Albany Medical Center and puts in extra time as the Extra Life Albany Guild president. He and the guild have made it a tradition to go to the hospital and take board games to spend the day playing with the kids struggling to get better. This year, he's trying to make the most of this year to honor the memory of Maddox Hyde who lost his battle with cancer on January 23, 2019. Extra Life is made infinitely richer and better with the help of Harrison, Stephanie, and Lucas. And Extra Life is more than just three people. Every one of you who spends time helping to raise money or awareness for the kids, thank you. You are making a tangible difference in the lives of children in your local Children's Miracle Network Hospital. Using board games and tabletop roleplaying games to improve the lives of kids by using them to raise money or to help kids pass the time in the hospital can be so, so powerful. Let's keep moving forward and gaming For The Kids. One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  28. Ah, August. The bees are buzzing, the birds are singing, and the dice are clacking. Tabletop Appreciation Weekend will be held later this month, August 24-25, acting as an opportunity to remind Extra Lifers across North America that players can raise money year-round and participation isn't limited to video gamers. With the magical weekend fast approaching, we thought it would be the perfect time to highlight a few of the most amazing tabletop Extra Lifers in our wonderful community. On his 6th year of supporting Extra Life, Harrison Guzman strives to use his love of tabletop gaming to do his best for the kids in his community. He plays for Connecticut Children's in an effort to incorporate board games into his efforts to help others. “I started doing research about ways to use what I did with my time — playing board games — for a better cause,” said Harrison told us last year. “Younger people think philanthropy is not something they can incorporate into their lives,” he continued, “but Extra Life lets them know that you don’t have to step out of your comfort zone.” This year, he attended Extra Life United where he was part of the six person team who won almost $40,000 in donations for Connecticut Children's in the gaming tournaments. Stephanie Straw stands out as one of Extra Life's biggest advocates. She works at Funko as a producer and last month appeared on a stream with our very own Lou Adducci and Miracle Child Ethan McKinney. She was able to show off Funko's latest game, Funkoverse, a new strategy tabletop game. Being on the developer end of tabletop gaming, Stephanie has been able to combine her passion for tabletop gaming, Funko, and Extra Life thanks to events like Gen Con and Tabletop Appreciation Weekend. Stephanie and her iconic unicorn onesie have been a hallmark of Extra Life's Game Day events for years, we wouldn't be the same without her. Lucas Fox stands as one of the tabletop gamers who has been with us since the beginning. 2019 marks his ninth year of participation to raise funds for Bernard & Millie Duker Children's Hospital at Albany Medical Center and puts in extra time as the Extra Life Albany Guild president. He and the guild have made it a tradition to go to the hospital and take board games to spend the day playing with the kids struggling to get better. This year, he's trying to make the most of this year to honor the memory of Maddox Hyde who lost his battle with cancer on January 23, 2019. Extra Life is made infinitely richer and better with the help of Harrison, Stephanie, and Lucas. And Extra Life is more than just three people. Every one of you who spends time helping to raise money or awareness for the kids, thank you. You are making a tangible difference in the lives of children in your local Children's Miracle Network Hospital. Using board games and tabletop roleplaying games to improve the lives of kids by using them to raise money or to help kids pass the time in the hospital can be so, so powerful. Let's keep moving forward and gaming For The Kids. One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
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