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  5. Hey @Novus'Olm could I get a discord invite as well? Looks like it's expired. I've been streaming for Extra Life for 4 years now and am interested in finding out some more about how to get involved with our local guild. Looks like most of the chatter has moved to Discord! Look forward to chatting with you all, Maximilian Witte
  6. Hey Sam! I'm the Seattle Guild President. Great to have you on board! Send me a message with your full name and I'll invite you to our Facebook group, where we post any events that we're doing.
  7. Hi All, I’m Sam. I recently started working at Seattle Children’s and learned about Extra Life when I inquired about the guilds in their foundation. I’ve streamed a couple times, but nothing too serious. It would be fun to learn more about ways to contribute to the community with my video game hobbies
  8. Last week
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    it's been decided Extra Life stream it is! Let's Meet the $500 Goal and make me Cry Giveaways will happen Every Hour as long as people are present! Games TableTop Gods ( 10:30 A.M EST - 12:30 P.M EST) Super Animal Royale (12:30 P.M EST - 1:30 P.M EST) Stardew Valley (1:30 P.M EST - 3:00 P.M EST) Twitch.tv/idahostar
  10. Back in March, we were incredibly excited to announce that Humble Bundle had chosen to work with Extra Life to hold us up as their featured charity for the entire month. From March 1st - April 3rd, Extra Lifers and gamers in general frequented Humble Bundle's site to find crazy deals on video games, tabletop RPGs, and literature. Each of the default purchases made during that time helped to raise money for Extra Life, helping the 10 million families who pass through the doors of Children's Miracle Network Hospitals each year. Finally, the results are in and we know how much Humble Bundle enabled all of you to help raise over the course of March, The March partnership between Extra Life and Humble Bundle brought in a hair under $600,000. That is amazing! We even put together a little video from Benjamin Burke, one of the kids who has been helped by Extra Life while battling cancer. Donations made it possible for Benjamin to receive the best care possible, even bringing in school services to make sure he didn't fall behind on his school work. Benjamin is far from the only child helped by the funds raised by Extra Life participants and our corporate partnerships, and almost $600,000 will do an awful lot to help kids across the United States and Canada to receive the best hospital care available. Of course, just because March is done doesn't mean that you can't help raise more money through Humble Bundle purchases! If you use Extra Life's affiliate link when you head to the Humble Bundle website, 5% of everything you buy will go toward Extra Life's mission of healing kids. It's really easy. To get started, just copy and paste the following link into your browser and buy that game or bundle that you've been eyeing for a while: https://www.humblebundle.com/?partner=144206 Humble Bundle has been a beacon of hope in an industry that can often seem to be drowning in cynicism. Through its fundraising efforts and split revenue/donation model, Humble Bundle has raised over $146,000,000 for all kinds of great causes. That money has gone to help save endangered animals, revitalized failing habitats, build homes, save lives in disasters, and, of course, help kids from all walks of life get the care they need to receive all of the care they need to live healthy and happy lives. You can learn more about their full operations just by looking over all of Humble Bundle's previous charity partners. We at Extra Life are honored to be able to count ourselves among those charities. Thank you so much, Humble Bundle! Let's do this again real soon. Please join Extra Life in making a difference for the kids and families who seek help at your local children’s hospital. View full article
  11. Back in March, we were incredibly excited to announce that Humble Bundle had chosen to work with Extra Life to hold us up as their featured charity for the entire month. From March 1st - April 3rd, Extra Lifers and gamers in general frequented Humble Bundle's site to find crazy deals on video games, tabletop RPGs, and literature. Each of the default purchases made during that time helped to raise money for Extra Life, helping the 10 million families who pass through the doors of Children's Miracle Network Hospitals each year. Finally, the results are in and we know how much Humble Bundle enabled all of you to help raise over the course of March, The March partnership between Extra Life and Humble Bundle brought in a hair under $600,000. That is amazing! We even put together a little video from Benjamin Burke, one of the kids who has been helped by Extra Life while battling cancer. Donations made it possible for Benjamin to receive the best care possible, even bringing in school services to make sure he didn't fall behind on his school work. Benjamin is far from the only child helped by the funds raised by Extra Life participants and our corporate partnerships, and almost $600,000 will do an awful lot to help kids across the United States and Canada to receive the best hospital care available. Of course, just because March is done doesn't mean that you can't help raise more money through Humble Bundle purchases! If you use Extra Life's affiliate link when you head to the Humble Bundle website, 5% of everything you buy will go toward Extra Life's mission of healing kids. It's really easy. To get started, just copy and paste the following link into your browser and buy that game or bundle that you've been eyeing for a while: https://www.humblebundle.com/?partner=144206 Humble Bundle has been a beacon of hope in an industry that can often seem to be drowning in cynicism. Through its fundraising efforts and split revenue/donation model, Humble Bundle has raised over $146,000,000 for all kinds of great causes. That money has gone to help save endangered animals, revitalized failing habitats, build homes, save lives in disasters, and, of course, help kids from all walks of life get the care they need to receive all of the care they need to live healthy and happy lives. You can learn more about their full operations just by looking over all of Humble Bundle's previous charity partners. We at Extra Life are honored to be able to count ourselves among those charities. Thank you so much, Humble Bundle! Let's do this again real soon. Please join Extra Life in making a difference for the kids and families who seek help at your local children’s hospital.
  12. After an unsettling encounter with the world-traveler Grimoire, the party ventures to the Halfway Inn. Hopefully its bed will provide the perfect place to get some much needed rest after a long day on the road. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  13. After an unsettling encounter with the world-traveler Grimoire, the party ventures to the Halfway Inn. Hopefully its bed will provide the perfect place to get some much needed rest after a long day on the road. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. "Werq" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  14. The quirky and lovable tale about a really big rock barrels onto Nintendo Switch today, opening up a whole new audience to the Rock of Ages franchise. The digital release mixes an incredibly inaccurate retelling of history with the odd surrealism of Katamari Damancy to create a gaming experience that really can't be found in other games. Rock of Ages 2: Bigger & Boulder follows a conflict between titans of the art world doing surreal battle across a wide variety of impossible spaces. Pitting the player against the likes of Vincent van Gogh, The Thinker, and the Great Sphinx. The story introduces a wide variety of silly characters taken from world mythologies and history. Ace Team developed the game in Unreal Engine 4, an underlying game engine that allowed the team to improve the game's physics and make even more destructible environments. In a game about crushing things with a big rock, physics might be the absolute most important aspect of the technology under the hood. Of course, what silly time is complete without friends? Players can compete against one another across several 4-player multiplayer modes. Customizable boulders and banners help players stand out on the battlefield and provide a signature flair for their victories. Of course, these modes, as well as the core single-player campaign, have been furnished with a greater number of units and more avenues for strategic boulder maneuvering than the first Rock of Ages. This gives players more tools and options than ever before (to crush their foes with a giant boulder). Rock of Ages 2: Bigger & Boulder has released on the Nintendo Switch's eShop and more than stands on its own merits. However, if you need extra motivation and own The Binding of Isaac, buying the game within the next two weeks (ending on May 28) will net you DLC inspired by the excellent roguelike dungeon crawler. That DLC includes a boulder designed in honor of the titular Isaac, three in-game avatars based on Isaac, Azazel, and Blue Baby, and three The Binding of Isaac banners to fly over the battlefield. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  15. The quirky and lovable tale about a really big rock barrels onto Nintendo Switch today, opening up a whole new audience to the Rock of Ages franchise. The digital release mixes an incredibly inaccurate retelling of history with the odd surrealism of Katamari Damancy to create a gaming experience that really can't be found in other games. Rock of Ages 2: Bigger & Boulder follows a conflict between titans of the art world doing surreal battle across a wide variety of impossible spaces. Pitting the player against the likes of Vincent van Gogh, The Thinker, and the Great Sphinx. The story introduces a wide variety of silly characters taken from world mythologies and history. Ace Team developed the game in Unreal Engine 4, an underlying game engine that allowed the team to improve the game's physics and make even more destructible environments. In a game about crushing things with a big rock, physics might be the absolute most important aspect of the technology under the hood. Of course, what silly time is complete without friends? Players can compete against one another across several 4-player multiplayer modes. Customizable boulders and banners help players stand out on the battlefield and provide a signature flair for their victories. Of course, these modes, as well as the core single-player campaign, have been furnished with a greater number of units and more avenues for strategic boulder maneuvering than the first Rock of Ages. This gives players more tools and options than ever before (to crush their foes with a giant boulder). Rock of Ages 2: Bigger & Boulder has released on the Nintendo Switch's eShop and more than stands on its own merits. However, if you need extra motivation and own The Binding of Isaac, buying the game within the next two weeks (ending on May 28) will net you DLC inspired by the excellent roguelike dungeon crawler. That DLC includes a boulder designed in honor of the titular Isaac, three in-game avatars based on Isaac, Azazel, and Blue Baby, and three The Binding of Isaac banners to fly over the battlefield. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  16. Indie developer Tower Five has revealed its upcoming action strategy game, Lornsword Winter Chronicles. The game comes courtesy of Renaud Charpentier, Mattijs van Delden, Nicolas Frath, and Horacio Cassinelli. The team previously worked together on strategy titles for Creative Assembly, but decided to strike out on their own to develop their upcoming early access title that aims to meld action and storytelling in a way many might not have experienced before. The story-driven action of Lornsword follows the exploits of the general of the Lorn Empire. As the world nears a disastrous precipice, players take on the role of a leader to a struggling group of people and guide them to victory and survival in a world riven by war and magic. What players decide to do on the battlefield will come back to help or haunt them later with a narrative that emphasizes moment-to-moment decision making. Co-op stands out as one of Lornsword's unique features. Players can drop in and out of the game's cooperative mode mid-game. This opens up a great number of tactical possibilities for those who can snag a friend to help them in their struggle against enemy factions. “We’re very excited about bringing Lornsword Winter Chronicle to Early Access at the end of May,” said Renaud Charpentier, game director at Tower Five. “Action strategy games have been in our blood for many years, so we’re excited to deliver our own take on it that encapsulates that collective experience and expertise.” What Tower Five has built so far should be immediately recognizable to fans of the RTS genre. The meat and potatoes of gameplay revolves around building up a base, securing resources, making units, and then commanding those units with (hopefully brilliant) tactical ability. However, the developers are attempting to take the game away from its native homeland, the PC, and bring it to consoles. Typically, this has been something of a death sentence for RTS games, but Tower Five will be using the Lornsword's time in Early Access to fine tune it for controller play. Of course, the Early Access will also be a time to take player feedback while the devs create the final two chapters of the game that will conclude the Winter Chronicle. Lornsword Winter Chronicle releases on May 30 for PC via Steam Early Access. That release will include the prologue and the first chapter, which will be followed by two additional chapters when the game launches before the end of 2019. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  17. Indie developer Tower Five has revealed its upcoming action strategy game, Lornsword Winter Chronicles. The game comes courtesy of Renaud Charpentier, Mattijs van Delden, Nicolas Frath, and Horacio Cassinelli. The team previously worked together on strategy titles for Creative Assembly, but decided to strike out on their own to develop their upcoming early access title that aims to meld action and storytelling in a way many might not have experienced before. The story-driven action of Lornsword follows the exploits of the general of the Lorn Empire. As the world nears a disastrous precipice, players take on the role of a leader to a struggling group of people and guide them to victory and survival in a world riven by war and magic. What players decide to do on the battlefield will come back to help or haunt them later with a narrative that emphasizes moment-to-moment decision making. Co-op stands out as one of Lornsword's unique features. Players can drop in and out of the game's cooperative mode mid-game. This opens up a great number of tactical possibilities for those who can snag a friend to help them in their struggle against enemy factions. “We’re very excited about bringing Lornsword Winter Chronicle to Early Access at the end of May,” said Renaud Charpentier, game director at Tower Five. “Action strategy games have been in our blood for many years, so we’re excited to deliver our own take on it that encapsulates that collective experience and expertise.” What Tower Five has built so far should be immediately recognizable to fans of the RTS genre. The meat and potatoes of gameplay revolves around building up a base, securing resources, making units, and then commanding those units with (hopefully brilliant) tactical ability. However, the developers are attempting to take the game away from its native homeland, the PC, and bring it to consoles. Typically, this has been something of a death sentence for RTS games, but Tower Five will be using the Lornsword's time in Early Access to fine tune it for controller play. Of course, the Early Access will also be a time to take player feedback while the devs create the final two chapters of the game that will conclude the Winter Chronicle. Lornsword Winter Chronicle releases on May 30 for PC via Steam Early Access. That release will include the prologue and the first chapter, which will be followed by two additional chapters when the game launches before the end of 2019. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  18. Earlier
  19. Hey everyone, My business partner and I have been coordinating an event called Brews & Board Games where we bring local game developers together to play their games with the community. We hold the event at a different brewery or distillery every third Thursday of the month. We recently joined Extra Life and want to contribute to the cause. Our next event is on Thursday, May 16th from 6 PM to 10 PM at Barley John's Brew Pub. We will be holding a charity prize drawing to raise money for the cause. If you are interested or know of people interested in playing board games, come check us out! Also, I apologize if this is not the space to post this notice. Like I said, we are fairly new to Extra Life and are still figuring out the ropes. Thanks! Zach
  20. Situated in the heart of Honolulu, the Kapi’olani Medical Center for Women & Children treats the children of Hawai’i. Despite its relative isolation, the staff and facility are able to provide excellent care to the kids who come to them for help. Since Kapi’olani is a Children’s Miracle Network Hospital, Extra Lifers in the area have supported the hospital for years now, giving the hospital access to additional resources they can use to help kiddos with a wide variety of medical issues big and small. Julie Kobayashi was an energetic and rambunctious child. At just 11 years old, she knew she loved video games, food, sleep, and playing clarinet in band. Julie had been pushing herself to practice for an upcoming school performance and began feeling like she was coming down with a case of stomach flu. However, something about her symptoms didn’t seem right to her parents. They took her to see her doctor who ordered some routine blood tests, but as she walked down the hall of the doctor’s office she began seeing white spots and her vision went blurry. From there, Julie was rushed to Kapi’olani so doctors could figure out what was happening to her. Once admitted to Kapi’olani, Julie’s story took on an even scarier tenor. Doctors discovered that her heart was enlarged, diagnosing her with dilated cardiomyopathy just a few weeks short of her 12th birthday. That diagnoses meant that her heart wasn’t pumping blood through her body correctly, moving blood at a more than 90% reduced rate. After admitting her to Kapi’olani’s Pediatric Intensive Care Unit to stabilize her, the talented hospital staff and doctors helped both Julie and her family to understand the situation: She would need a heart transplant. Being isolated from the mainland, Kapi’olani doesn’t have access to the donor organs that hospitals across the continental United States do. Julie would need to be transported to the West Coast for the operation. Thankfully, Kapi’olani is able to field a communicative team of nurses and specialists to transport children to mainland facilities. “The transport team was excellent. They called us before they left. They called us when they landed. They called us when they handed her off in Seattle,” said Julie’s mom, Lori Kobayashi, “They really, really tried to make it less painful for us to let her go.” Julie got her heart thanks to the quick work of Kapi’olani’s medical staff and the surgeons at the pediatric transplant center in Seattle. That was years ago, and Julie is now making the most of her heart as a healthy 18-year-old senior in high school. She still plays video games and practices clarinet in her school’s band, but she has developed a love of lion dancing, drawing, and anime. Julie has also been accepted at the University of Hawai’i and received the UH Heart of a Lion Scholarship. On top of her academics and figuring out college admissions, Julie also brought her enthusiasm to bear for the Kapi’olani hospital. Julie served as the face of Kapi’olani as their miracle child from 2016-2017. She also participates in Extra Life, giving back to the hospital that helped her all those years ago. If you’d like to support her efforts, you can find her fundraising page here. However, Julie doesn’t fight alone for the kids of Kapi’olani. Hundreds of people work to raise money for Kapi’olani every year. Among them, Extra Life Ambassador Sevadus works tirelessly to help the children who come through Kapi’olani’s doors every day. Sevadus streams as part of the Mindcrack Team to raise money for Kapi'olani. The amount of good going on in Hawai’i for its hospitals is simply breath-taking. --- Please join Extra Life in making a difference for the kids and families who seek help at your local children’s hospital. View full article
  21. Situated in the heart of Honolulu, the Kapi’olani Medical Center for Women & Children treats the children of Hawai’i. Despite its relative isolation, the staff and facility are able to provide excellent care to the kids who come to them for help. Since Kapi’olani is a Children’s Miracle Network Hospital, Extra Lifers in the area have supported the hospital for years now, giving the hospital access to additional resources they can use to help kiddos with a wide variety of medical issues big and small. Julie Kobayashi was an energetic and rambunctious child. At just 11 years old, she knew she loved video games, food, sleep, and playing clarinet in band. Julie had been pushing herself to practice for an upcoming school performance and began feeling like she was coming down with a case of stomach flu. However, something about her symptoms didn’t seem right to her parents. They took her to see her doctor who ordered some routine blood tests, but as she walked down the hall of the doctor’s office she began seeing white spots and her vision went blurry. From there, Julie was rushed to Kapi’olani so doctors could figure out what was happening to her. Once admitted to Kapi’olani, Julie’s story took on an even scarier tenor. Doctors discovered that her heart was enlarged, diagnosing her with dilated cardiomyopathy just a few weeks short of her 12th birthday. That diagnoses meant that her heart wasn’t pumping blood through her body correctly, moving blood at a more than 90% reduced rate. After admitting her to Kapi’olani’s Pediatric Intensive Care Unit to stabilize her, the talented hospital staff and doctors helped both Julie and her family to understand the situation: She would need a heart transplant. Being isolated from the mainland, Kapi’olani doesn’t have access to the donor organs that hospitals across the continental United States do. Julie would need to be transported to the West Coast for the operation. Thankfully, Kapi’olani is able to field a communicative team of nurses and specialists to transport children to mainland facilities. “The transport team was excellent. They called us before they left. They called us when they landed. They called us when they handed her off in Seattle,” said Julie’s mom, Lori Kobayashi, “They really, really tried to make it less painful for us to let her go.” Julie got her heart thanks to the quick work of Kapi’olani’s medical staff and the surgeons at the pediatric transplant center in Seattle. That was years ago, and Julie is now making the most of her heart as a healthy 18-year-old senior in high school. She still plays video games and practices clarinet in her school’s band, but she has developed a love of lion dancing, drawing, and anime. Julie has also been accepted at the University of Hawai’i and received the UH Heart of a Lion Scholarship. On top of her academics and figuring out college admissions, Julie also brought her enthusiasm to bear for the Kapi’olani hospital. Julie served as the face of Kapi’olani as their miracle child from 2016-2017. She also participates in Extra Life, giving back to the hospital that helped her all those years ago. If you’d like to support her efforts, you can find her fundraising page here. However, Julie doesn’t fight alone for the kids of Kapi’olani. Hundreds of people work to raise money for Kapi’olani every year. Among them, Extra Life Ambassador Sevadus works tirelessly to help the children who come through Kapi’olani’s doors every day. Sevadus streams as part of the Mindcrack Team to raise money for Kapi'olani. The amount of good going on in Hawai’i for its hospitals is simply breath-taking. --- Please join Extra Life in making a difference for the kids and families who seek help at your local children’s hospital.
  22. Hello Sid, I just joined the group and live in Madison, AL. Are you still active?
  23. Waking up from their dream-like adventure in the Fey, Arakiel, Sean, and Pribi receive a summons from the Duchess of Faragos. The trio convenes for breakfast to decide their next course of action. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  24. Waking up from their dream-like adventure in the Fey, Arakiel, Sean, and Pribi receive a summons from the Duchess of Faragos. The trio convenes for breakfast to decide their next course of action. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  25. What can you accomplish in 21 days? That's the question the narrative adventure game A Place for the Unwilling poses its players. Live out the handful of days finding rich and fulfilling moments with new friends, dominate the markets, or uncover the secrets lurking beneath the layer of normality throughout the city. ALpixel Games pitches it as a game that mixes Sunless Sea with the time limitations of The Legend of Zelda: Majora's Mask, along with dashes of authors like Dickens and Lovecraft. With a ticking clock, players have three weeks before the city and all who live in it find themselves among the dead. Following the death of a close friend who leaves you his house and trading business, players move to an unfamiliar city full of quirky characters and dark mysteries. Players can choose how they approach living in this new location, exploring the streets and meeting locals, investigating the death of their friend, or carrying on with running the business. While many activities might overlap, there isn't enough time to go deeply into everything, meaning that players will have to playthrough multiple times if they want to experience everything that A Place for the Unwilling has to offer. Developer ALpixel Games has tried to give all of the NPCs quirks and hooks that make them interesting and draw player attention, whether it's the crazy old man who runs the local bookstore or the strange mother of the player's deceased friend who holds a stilted party shortly after the player arrives in town. Since this is an adventure game, how players spend their most precious resource, time, will have huge consequences. The open world nature of A Place for the Unwilling forces players to decide how best to tackle living in the city, both opening new paths and closing others. Diving into trading, for example, means that the player will have money to throw around. Money can be used to bribe NPCs or buy items that would be impossible to acquire otherwise. Of course, the distinctive aesthetic of A Place for the Unwilling stands out as another selling point. The character designs are reminiscent of The Legend of Zelda: The Wind Waker, but with some slightly unnerving undertones. As players explore the city, NPCs go from being faceless, scribbled outlines to being fully realized people. However, despite how aggressively normal many of the city's residents might seem, the gloom that hangs over the city feels oppressive, constantly conveying that something isn't right underneath it all. And perhaps that twisted heart is better left alone and fate simply left to its own devices. How players choose to interact with the city's denizens, what paths they choose to pursue, and how they spend their time, all contribute to a changing world and, perhaps, the eventual outcome for the city itself. And, yes, the player can even choose to do nothing at all to change life in the city. The city itself isn't in the best shape - the developers want to investigate issues of income inequality, loneliness, and the way those concepts could fuel an oppressive and overwhelming eldritch evil. The king is coming. A Place for the Unwilling releases later this year for PC. If it interests you, take the warning of the developers, "The city is hungry. It will devour us all. Dream with caution." Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  26. What can you accomplish in 21 days? That's the question the narrative adventure game A Place for the Unwilling poses its players. Live out the handful of days finding rich and fulfilling moments with new friends, dominate the markets, or uncover the secrets lurking beneath the layer of normality throughout the city. ALpixel Games pitches it as a game that mixes Sunless Sea with the time limitations of The Legend of Zelda: Majora's Mask, along with dashes of authors like Dickens and Lovecraft. With a ticking clock, players have three weeks before the city and all who live in it find themselves among the dead. Following the death of a close friend who leaves you his house and trading business, players move to an unfamiliar city full of quirky characters and dark mysteries. Players can choose how they approach living in this new location, exploring the streets and meeting locals, investigating the death of their friend, or carrying on with running the business. While many activities might overlap, there isn't enough time to go deeply into everything, meaning that players will have to playthrough multiple times if they want to experience everything that A Place for the Unwilling has to offer. Developer ALpixel Games has tried to give all of the NPCs quirks and hooks that make them interesting and draw player attention, whether it's the crazy old man who runs the local bookstore or the strange mother of the player's deceased friend who holds a stilted party shortly after the player arrives in town. Since this is an adventure game, how players spend their most precious resource, time, will have huge consequences. The open world nature of A Place for the Unwilling forces players to decide how best to tackle living in the city, both opening new paths and closing others. Diving into trading, for example, means that the player will have money to throw around. Money can be used to bribe NPCs or buy items that would be impossible to acquire otherwise. Of course, the distinctive aesthetic of A Place for the Unwilling stands out as another selling point. The character designs are reminiscent of The Legend of Zelda: The Wind Waker, but with some slightly unnerving undertones. As players explore the city, NPCs go from being faceless, scribbled outlines to being fully realized people. However, despite how aggressively normal many of the city's residents might seem, the gloom that hangs over the city feels oppressive, constantly conveying that something isn't right underneath it all. And perhaps that twisted heart is better left alone and fate simply left to its own devices. How players choose to interact with the city's denizens, what paths they choose to pursue, and how they spend their time, all contribute to a changing world and, perhaps, the eventual outcome for the city itself. And, yes, the player can even choose to do nothing at all to change life in the city. The city itself isn't in the best shape - the developers want to investigate issues of income inequality, loneliness, and the way those concepts could fuel an oppressive and overwhelming eldritch evil. The king is coming. A Place for the Unwilling releases later this year for PC. If it interests you, take the warning of the developers, "The city is hungry. It will devour us all. Dream with caution." Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  27. Back in August of 2018, I put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard as a part of Extra Life Tabletop Appreciation Weekend. For Game Day 2018, we released a second set of episodes and followed it up with a third and fourth set continuing the adventure. The last series of episodes ended on something of a cliffhanger, and while the full fifth set isn't quite done, at least one more episode is ready for listening! Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at its doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Dispatched to the small town of Verne, the party began investigating rumors of draconic activity in the area. Learning of a kobold encampment deep within the Morrithil Wastes, they made their way into the vast swampland only to find a largely abandoned village built in the shadow of an ominous dragon skeleton. Encountering a number of old and infirm kobolds in the heart of the town, our heroes learned of an impending attack led by the vengeful dragon, Fallowfell. In an effort to convince Sir Rothurt, Verne's leader, to take the threat seriously, the party made an attempt to rescue his recently kidnapped son, Charles. Risking life and limb, they were able to save Charles only to be met with the awful revelation that Fallowfell had allies in the town itself. Now, Nomsooni, Barphus, and Scratch attempt to consolidate their power in the areas outside of Verne only to find themselves in ever-deepening danger from draconic evils, cunning opportunists, mystical threats, and (of course) themselves. The danger only increases when the party consult the wise oracle they had rescued from the dragon's forces, uncovering its secret identity and perhaps a means of thwarting its plans. If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. Here's to the amazing things the gaming community accomplished in 2018 and to the even greater things we will all do together in the years to come! You can listen to the new episodes below or start at the beginning with this handy SoundCloud playlist. Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  28. Back in August of 2018, I put together a short campaign with Dungeons & Dragons 5th edition called Dragonguard as a part of Extra Life Tabletop Appreciation Weekend. For Game Day 2018, we released a second set of episodes and followed it up with a third and fourth set continuing the adventure. The last series of episodes ended on something of a cliffhanger, and while the full fifth set isn't quite done, at least one more episode is ready for listening! Join Naomi Lugo (Nomsooni the druid), Marcus Stewart (Scratch Mangy the ranger), and Kyle Gaddo (Barphus the bard) as they don the armor of the illustrious Dragonguard, sworn to defend and protect the realm of Alterra from the dragons at its doorstep. Jack Gardner serves as the Dungeon Master, guiding our heroes through their journey. Dispatched to the small town of Verne, the party began investigating rumors of draconic activity in the area. Learning of a kobold encampment deep within the Morrithil Wastes, they made their way into the vast swampland only to find a largely abandoned village built in the shadow of an ominous dragon skeleton. Encountering a number of old and infirm kobolds in the heart of the town, our heroes learned of an impending attack led by the vengeful dragon, Fallowfell. In an effort to convince Sir Rothurt, Verne's leader, to take the threat seriously, the party made an attempt to rescue his recently kidnapped son, Charles. Risking life and limb, they were able to save Charles only to be met with the awful revelation that Fallowfell had allies in the town itself. Now, Nomsooni, Barphus, and Scratch attempt to consolidate their power in the areas outside of Verne only to find themselves in ever-deepening danger from draconic evils, cunning opportunists, mystical threats, and (of course) themselves. The danger only increases when the party consult the wise oracle they had rescued from the dragon's forces, uncovering its secret identity and perhaps a means of thwarting its plans. If you want to get a sense of how great a time tabletop roleplaying can be, you're invited to enjoy the adventure along with us. Here's to the amazing things the gaming community accomplished in 2018 and to the even greater things we will all do together in the years to come! You can listen to the new episodes below or start at the beginning with this handy SoundCloud playlist. Intro and Outro music: "Furious Freak" Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 http://creativecommons.org/licenses/by/3.0/ You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  29. Hey, so I signed up and I have a friend that is doing Extra Life as well, is there a way to become a team after the initial sign up?
  30. Fans of Star Wars have made May 4th into a yearly time to celebrate the stories of a galaxy far, far away that have entertained audiences for decades. This year, the tradition continues from scientific exploration done in the name of Star Wars to a 16-bit recreation of the Rise of Skywalker trailer. Let's dive into it all together and see what fans from all walks of life are doing with the series they love. Star Wars, of course, isn't real. The technology, the powers, the planets, none of those could actually exist, right? One of the coolest pieces to come out in celebration of Star Wars today was an article from NASA. The piece by Arielle Samuelson digs into the 3,900 planets found so far by the agency's research to see if planets like the ones in Star Wars actually exist within the number of verified worlds we have discovered. The results are fascinating and point to a universe where Star Wars really well might be real - if not now or long ago, then perhaps someday. YouTuber John Stratman, known for adapting movie trailers into pixelated scenes reminiscent of Super Nintendo graphics, chose today to release his latest opus. Having been inspired to remake trailers by the release of Star Wars Episode VII: The Force Awakens, Stratman decided this year's May 4th presented the perfect opportunity to create a tribute to Star Wars Episode IX: The Rise of Skywalker. Stratman based his aesthetic choices for the trailer on the Super Nintendo classic (and tough-as-nails) sidescroller, Super Star Wars. If you're familiar with the game or its subsequent sequels covering the original trilogy, you can see a lot of the inspiration in the sound clips and animations, the jumping animation in particular. He also worked with Amena Kamel to compose the music, giving even the soundtrack for this trailer sound like it came right out of the 90s era of video games. It's gorgeous and great and everyone should see it. Of course, it wouldn't be a day about Star Wars without some fresh deals on old games. From now until May 9th, gamers can find some pretty great discounts on Star Wars games. You can see the full rundown of deals and bonuses on the Star Wars website, but here are the highlights: Star Wars: Knights of the Old Republic on iOS and Android has a 50% reduction in price, bringing bar for entry to one of the best RPGs of all-time down to just $4.99. Also, for those interested in mobile offerings, you can snag Zen Studio's Star Wars Pinball for free. The game comes with the option to buy additional pinball tables and the price for those have been discounted down to $0.99 apiece. plus a number of tables at a discount price of $0.99. Console players can look forward to up to 70% off DLC. Star Wars Battlefront II is offering a new appearance, Princess Leia's look in Star Wars Episode IV: A New Hope. The in-game cosmetic can only be attained by participating in a limited edition event to capture command posts. The skin and event will only be available in-game until May 6. The classic edition of Star Wars Battlefront II from 2005 is on sale for PC players for 65% off on platforms like Steam, GOG, and Humble Bundle, but curiously only 60% off on EA's Origin storefront. That strangeness aside, the classic has accumulated a dedicated following of players who swear by the game's superiority to its modern counterpart, so now might be a great time to pick it up and see if it lives up to the hype. Similarly, the PC versions of Star Wars: Empire at War, Jedi Knight Dark Forces II, LEGO Star Wars: The Complete Saga,Star Wars: X-Wing vs. TIE Fighter, and the unique and beloved Star Wars Episode I Racer all feature the exact same discounts on PC. Origin Access, the subscription gaming service offered by EA, has also added a dozen classic Star Wars games to its roster of offerings. Now subscribers can play a selection of the greats like Star Wars - Dark Forces and Star Wars Republic Commando, some absolute must-plays if you haven't experienced them before. The full list has been included below: Star Wars Jedi Knight: Jedi Academy Star Wars Battlefront II (Classic, 2005) Star Wars Republic Commando Star Wars: Rogue Squadron 3D Star Wars – Dark Forces Star Wars Shadows of the Empire Star Wars X-Wing Alliance Star Wars Jedi Knight: Mysteries of the Sith Star Wars Galactic Battlegrounds Saga Star Wars Starfighter Star Wars Episode I Racer Star Wars Rebellion It's the perfect day to cuddle up with the family or someone special and watch some Star Wars. Of course, if you do so, you are obligated to end the night with, "May the 4th be with you... always." Warning: This might induce groans and eye-rolls. Please use the phrase sparingly and only where appropriate. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
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