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  1. Today
  2. Hello Extra Lifers and welcome again. We will continue to build our custom Discord bot. This is the final chapter of this short tutorial. You can find the first two chapters here: Part 1 Part 2 Alright on the first two chapters we created our custom bot and prepared the environment in our PC to start coding our bot. As I explained at the beginning, I'm not explaining Javascript language and Node.js , I'm assuming you have a basic knowledge about development. - Go to your Discord bot folder and create a new one "commands" - Download the files bot.js, config.json, auth.json, bot.js on your main bot folder and extralife.js. inside commands folder recently created. Github repository Do you remember your bot's token (part 1)?, go to Discord Developer portal again and copy it from bot tab. Your bot will login with this token on Discord. DON'T SHARE YOUR TOKEN!. THIS IS LIKE YOUR PASSWORD. - Go to auth.json file and edit with notepad or any similar software. - Paste your token between the double quotes "token": "YOUR TOKEN HERE" and save. Node.js will run with the script bot.js, this script will read the auth.json file where your token is. If you did everything correctly would be able to login. - Open a command prompt on Windows. Run-> type cmd or start-> Windows System->Command prompt - Go to your bot folder from command prompt and run this command: "node bot.js" . You should get an output like this: The first message is a confirmation the script is reading the all scripts from commands folder, the important is "logged in as ExtraLife4kids bot example#xxxx" message, this is a confirmation that your bot is logged on Discord. It will be online on your Discord server too. Your bot is online and listening for commands. Type !extralife to get help. Excellent the bot is answering!. You can use the commands info, team, participant, etc. Extra Lifers this is the end of this short tutorial, if you want to customize your commands or add more feel free to do it on the extralife.js script. You can do a lot of stuff learning node.js and Javascript. If you need to stop your bot press crtl + v on keyboard. Your bot is running local on your computer, each time you turn off your PC or close the command prompt window, your bot will be offline. If this tutorial was useful for you, let me know and I will tell you how you can run your bot 24*7 for your Discord server. Questions or doubts reach me, glad to help you. The purpose of this tutorial is to continue with the Extra Life campaign spreading the word via Discord this time. If you enjoy, please share for the kids!!!! See you soon. Besos!
  3. Yesterday
  4. Cuphead might just be one of the most memorable games to come out in the last few years. Hitting Xbox One and PC in 2017 four years after being announced and undergoing a difficult development process, the Contra-like side-scrolling shooter captivated audiences with its charming and controversial art style, tight gameplay, and engaging soundtrack. With very few games existing with a comparable aesthetic, Cuphead stuck in the brains of everyone who even briefly experienced it. Studio MDHR's first game stands with a perfect score on Steam and almost universal acclaim. A couple years after release, is Cuphead one of the best games of all-time? Joining us to help answer that question this week is none other than friend of the show, voice actor, podcaster, and game critic extraordinaire Marcus Stewart. Each week on The Best Games Period, we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Kirby's Return to Dream Land 'Cocoa 'n' Cookies' by jdaster64 (http://ocremix.org/remix/OCR03922) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  5. Cuphead might just be one of the most memorable games to come out in the last few years. Hitting Xbox One and PC in 2017 four years after being announced and undergoing a difficult development process, the Contra-like side-scrolling shooter captivated audiences with its charming and controversial art style, tight gameplay, and engaging soundtrack. With very few games existing with a comparable aesthetic, Cuphead stuck in the brains of everyone who even briefly experienced it. Studio MDHR's first game stands with a perfect score on Steam and almost universal acclaim. A couple years after release, is Cuphead one of the best games of all-time? Joining us to help answer that question this week is none other than friend of the show, voice actor, podcaster, and game critic extraordinaire Marcus Stewart. Each week on The Best Games Period, we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Kirby's Return to Dream Land 'Cocoa 'n' Cookies' by jdaster64 (http://ocremix.org/remix/OCR03922) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  6. Great point! Fixed the post to link to the FB invite. We will be there 5-9pm
  7. Amanda Lynn

    Flemington Days

    Flemington Days vendor space, 1 day event
  8. Amanda Lynn

    Bonus Round 2019

    until
    Vendor space set up at Bonus Round 2019, Flatwoods, WV
  9. Amanda Lynn

    WVPopCon

    until
    Vendor space set up during WVPopCon at Mylan Park Center, Morgantown, WV
  10. ABU Freshmen Orientation, possibly setting up vendor space.
  11. Possibly holding a booth at WVU Freshmen Orientation
  12. What time will you guys be starting?
  13. Hi Friends! If you're interested in playing games and meeting fun people, come join us tonight at Mox in Bellevue for an informal meetup. If you can't make it, keep an eye here for any updates or things missed. Mox Boarding House 5pm-9pm 13310 Bel Red Rd. Bellevue 98005 https://www.facebook.com/events/492923861472233/ Also, feel free to comment below with times of the day/week that work for you for things like this. We are always looking for ideas!
  14. Last week
  15. New version released! It's all object-oriented now in preparation for finally getting a GUI working. At this time the important user-facing change is moving the user options out into another file rather than having them edit the main file. So, videos to go along with the new procedures! https://youtu.be/sKaFQPoQeJw https://youtu.be/hN94aPcEFng
  16. Dungeons & Dragons has a long and storied history in the gaming community. The brilliant and fantastical innovations Gary Gygax and his team brought to the game have enthralled and entertained players and dungeon masters alike for 45 years. That made it a huge deal when Wizards of the Coast, the company that owns and expands upon the wonderful worlds of D&D, got involved in Extra Life back in 2013. The support both the Dungeons & Dragons community and the team behind the game have shown us over the years is nothing less than extraordinary. 2019 will be the seventh year dungeon masters and players alike take up their pens and papers to support Extra Life. All told, these efforts have raised over $600,000 USD for sick and injured kids in Children's Miracle Network Hospitals across the United States and Canada. This year, they aim to far surpass their previous work with a staggering goal of $300,000 USD. The creativity the team brought to fundraising stands out as one of the coolest parts of what Dungeons & Dragons has done for Extra Life. Over the years, Dungeons & Dragons has developed and released multiple modules and adventures for players to run during their Extra Life Game Day marathons. While having specialized Game Day content would have been incredible enough, Dungeons & Dragons went the extra step of making all proceeds from the sale of their specialized modules go toward Extra Life! So far, there are five unique adventures and supplements available for tabletop gamers to play through DMs Guild. The first is a full-on adventure to enter a forbidden valley in the mountains and the chance to come face-to-face with Kwalish, the eccentric inventor behind some of D&D's strangest items. The Lost Laboratory of Kwalish makes for a fun and varied adventuring experience that presents unique and interesting challenges for players to overcome, as well as fun roleplaying opportunities for the DM. The adventure itself seems well suited to being slipped into a pre-existing campaign as an engaging and memorable sidequest, especially if your DM loves to throw Kwalish's eccentric items at the party. Volo's Waterdeep Enchiridion presents an excerpt from Volo's Guide to Waterdeep updated for 5th edition D&D. It consists of a chapter excerpt from Waterdeep: Dragon Heist and serves as a handy guide to the city for players who might not want to share their precious hardcover books or might not want to purchase the full adventure for updated Waterdeep information. While perhaps not having the versatility of the other offerings from Dungeons & Dragons, it's invaluable as a tool to navigate the city of splendors. The Tortle Package gives players an entirely new location to adventure in or to incorporate into their campaigns, the Snout of Ongmar on the isle of Chult. People who purchase the supplement also receive the information necessary to play as tortles, humanoid turtles with a particularly distinct culture. As a cherry on top, The Tortle Package includes a dungeon called Dangwaru, the Typhoon Palace. Even if you aren't planning to run a campaign in the Snout of Ongmar, this collection of information and gameplay will undoubtedly be useful in crafting your own adventures. If you're looking to spice up your D&D campaign with a fun, unofficial race, One Grung Above has just what you've been looking for. The Grung were a race of frog people in second edition Dungeons & Dragons that were left behind by the passage of time. However, the unique race of amphibians stuck in the mind of Christopher Lindsay who was given the opportunity to design a small packet about the Grung for Extra Life and ran a campaign of Grung adventurers on the Dungeons & Dragons Twitch stream. Finally, The Lost Kenku presents the most comprehensive adventure of the bunch. Tasked with tracking down a kenku thief in the jungles of Chult, players stumble upon a much larger danger lurking in the dark mists of the dangerous island. Something sinister stirs among the townsfolk of Weirding and the adventurers who enter the town must solve the mystery or perish. With a town full of strange folk, an unorthodox mission target, and an ever-deepening sense of wrongness, The Lost Kenku is an excellent way to kick off a campaign with a satisfying bang. If that weren't enough, Dungeons & Dragons does even more! They have set up a small store where tabletop gamers can snag a cool shirt/tanktop/sweatshirt/hoodie with designs unique to the Dungeons & Dragons Extra Life team. Plus, all proceeds from the shirt sales go to Extra Life, too! So you can look snazzy, show your passion for D&D, and feel good that your money is going to help sick and injured kids all at the same time. It doesn't get much better than that. Dungeons & Dragons has a vibrant streaming schedule on Twitch. They frequently host excellent content for both Dungeon Masters and players, as well as people who just want to enjoy the stories that come out of the amazing campaigns put together by the folks behind D&D. In past years, Dungeons & Dragons broadcast campaigns that featured the content released to support Extra Life. It's been amazing to see and we can't wait to see what they have in store for this year's Game Day. A huge thank you to the Dungeons & Dragons team for giving so much of their effort to help kids in hospitals across North America. We can definitively say that Extra Life would be a lesser event without them and the amazing community they help bring into the event every year. It's mind-blowing. Here is to an even more amazing 2019, D&D! You can join the Dungeons & Dragons Extra Life team to support your local children's hospitals and be sure to follow those fine folk on Twitter to see what new and marvelous things they have coming in the future. One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. If that sounds intriguing, learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  17. Dungeons & Dragons has a long and storied history in the gaming community. The brilliant and fantastical innovations Gary Gygax and his team brought to the game have enthralled and entertained players and dungeon masters alike for 45 years. That made it a huge deal when Wizards of the Coast, the company that owns and expands upon the wonderful worlds of D&D, got involved in Extra Life back in 2013. The support both the Dungeons & Dragons community and the team behind the game have shown us over the years is nothing less than extraordinary. 2019 will be the seventh year dungeon masters and players alike take up their pens and papers to support Extra Life. All told, these efforts have raised over $600,000 USD for sick and injured kids in Children's Miracle Network Hospitals across the United States and Canada. This year, they aim to far surpass their previous work with a staggering goal of $300,000 USD. The creativity the team brought to fundraising stands out as one of the coolest parts of what Dungeons & Dragons has done for Extra Life. Over the years, Dungeons & Dragons has developed and released multiple modules and adventures for players to run during their Extra Life Game Day marathons. While having specialized Game Day content would have been incredible enough, Dungeons & Dragons went the extra step of making all proceeds from the sale of their specialized modules go toward Extra Life! So far, there are five unique adventures and supplements available for tabletop gamers to play through DMs Guild. The first is a full-on adventure to enter a forbidden valley in the mountains and the chance to come face-to-face with Kwalish, the eccentric inventor behind some of D&D's strangest items. The Lost Laboratory of Kwalish makes for a fun and varied adventuring experience that presents unique and interesting challenges for players to overcome, as well as fun roleplaying opportunities for the DM. The adventure itself seems well suited to being slipped into a pre-existing campaign as an engaging and memorable sidequest, especially if your DM loves to throw Kwalish's eccentric items at the party. Volo's Waterdeep Enchiridion presents an excerpt from Volo's Guide to Waterdeep updated for 5th edition D&D. It consists of a chapter excerpt from Waterdeep: Dragon Heist and serves as a handy guide to the city for players who might not want to share their precious hardcover books or might not want to purchase the full adventure for updated Waterdeep information. While perhaps not having the versatility of the other offerings from Dungeons & Dragons, it's invaluable as a tool to navigate the city of splendors. The Tortle Package gives players an entirely new location to adventure in or to incorporate into their campaigns, the Snout of Ongmar on the isle of Chult. People who purchase the supplement also receive the information necessary to play as tortles, humanoid turtles with a particularly distinct culture. As a cherry on top, The Tortle Package includes a dungeon called Dangwaru, the Typhoon Palace. Even if you aren't planning to run a campaign in the Snout of Ongmar, this collection of information and gameplay will undoubtedly be useful in crafting your own adventures. If you're looking to spice up your D&D campaign with a fun, unofficial race, One Grung Above has just what you've been looking for. The Grung were a race of frog people in second edition Dungeons & Dragons that were left behind by the passage of time. However, the unique race of amphibians stuck in the mind of Christopher Lindsay who was given the opportunity to design a small packet about the Grung for Extra Life and ran a campaign of Grung adventurers on the Dungeons & Dragons Twitch stream. Finally, The Lost Kenku presents the most comprehensive adventure of the bunch. Tasked with tracking down a kenku thief in the jungles of Chult, players stumble upon a much larger danger lurking in the dark mists of the dangerous island. Something sinister stirs among the townsfolk of Weirding and the adventurers who enter the town must solve the mystery or perish. With a town full of strange folk, an unorthodox mission target, and an ever-deepening sense of wrongness, The Lost Kenku is an excellent way to kick off a campaign with a satisfying bang. If that weren't enough, Dungeons & Dragons does even more! They have set up a small store where tabletop gamers can snag a cool shirt/tanktop/sweatshirt/hoodie with designs unique to the Dungeons & Dragons Extra Life team. Plus, all proceeds from the shirt sales go to Extra Life, too! So you can look snazzy, show your passion for D&D, and feel good that your money is going to help sick and injured kids all at the same time. It doesn't get much better than that. Dungeons & Dragons has a vibrant streaming schedule on Twitch. They frequently host excellent content for both Dungeon Masters and players, as well as people who just want to enjoy the stories that come out of the amazing campaigns put together by the folks behind D&D. In past years, Dungeons & Dragons broadcast campaigns that featured the content released to support Extra Life. It's been amazing to see and we can't wait to see what they have in store for this year's Game Day. A huge thank you to the Dungeons & Dragons team for giving so much of their effort to help kids in hospitals across North America. We can definitively say that Extra Life would be a lesser event without them and the amazing community they help bring into the event every year. It's mind-blowing. Here is to an even more amazing 2019, D&D! You can join the Dungeons & Dragons Extra Life team to support your local children's hospitals and be sure to follow those fine folk on Twitter to see what new and marvelous things they have coming in the future. One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. If that sounds intriguing, learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  18. Creating a truly multiplayer shooter that differentiates itself feels nigh impossible given the sheer glut of games in the genre. Lemnis Gate (previously known as Convergence) by Canadian developer Ratloop Games may well pull it off. This inventive shooter combines elements of time travel and turn-based mechanics to create a truly fresh and mind-boggling take on a well-worn genre. Lemnis Gate’s core gameplay revolves around a difficult concept to explain so let’s start with the basics. The game is a hero-based first-person shooter that pits up to four opposing players against each other. Instead of controlling one individual character, each player commands an entire squad from a roster of 7 heroes (so far). Like similar games, Heroes sport specific traits and loadouts, such as one focused on laying down traps. Players win matches by completing their respective missions. In the bout I played against game director James Anderson, I needed to destroy one of three objectives. Anderson’s job was to protect them. Still with me? Good, because that’s where the simplicity ends. Like a tactical RPG, matches play out with each player taking turns to perform actions. Turns grants players 25 seconds to move anywhere and do anything on the map. Whatever you decide to do, every action is recorded and saved as a repeating loop that constantly replays itself every turn. I use my first turn to run down a hallway, enter a room containing the objective, and destroy it. That action will repeat itself in subsequent turns–unless something interferes with it. It’s Anderson’s turn next. After witnessing my move, he counters by taking a quicker route to the same hallway that my past self will soon arrive in. He lays a proximity mine. When my Hero enters that hallway he’s blown to bits. This means he never gets to destroy the objective as he had before. My previous outcome has been erased from time. If that sounds complicated it only gets crazier. Now that Anderson’s counter is in play I have two options for my second turn. I can either chase after one of the other objectives instead or try to neutralize his previous action. I choose the latter. I take a different route and locate Anderson’s character in route of setting his proximity mine. I gun him down before he reaches his planned destination. Events have once again been altered. Since my second loop interfered with Anderson’s first loop, that means MY first loop proceeds unimpeded. My first Hero destroys the objective as before. Loops will continue to stack like this as players try to outwit one another. Once all of the turns are expired, a match that took several minutes to set up plays out in 25 seconds in real-time. Loops collide and interfere with each other–a cool scene to watch unfold–and whoever successfully pulls off their mission wins. Like chess, Lemnis Gate is a game about planning multiple moves ahead by predicting/manipulating your opponent’s actions. As such, the game lends itself to a variety of strategies. One tactic Anderson regularly used against me was to stand in a doorway or corridor and unload fire. If I were to enter those areas, I’d be met with a barrage of bullets–a smart play for cutting off key areas. However, friendly fire is enabled so you have to keep your own moves in mind too, lest you fall prey to yourself. Anderson once bit the dust by crossing paths with a shotgun blast fired by his own time looped hero. This design also means players are essentially playing alongside multiple versions of themselves as teammates, something Ratloop refers to as “Auto Co-op”. Up to four players can enjoy Lemnis Gate on a single screen with one controller. There’s no split-screen whatsoever; players simply pass the gamepad between turns. This makes the game extremely accessible since you won’t have to worry about having enough controllers for everyone. Everything looked and played well, an impressive feat given that Lemnis Gate has only been in development for less than a year. Though I largely sucked at the game (playing against an experienced developer didn’t help either), I had a blast with Lemnis Gate. As a shooter it plays competently, but more than anything I was in awe at the level of strategy at play. Once I got my head around the concept I found myself thinking of new, better tactics I couldn’t wait to try out. Lemnis Gate is one of those games you have to play yourself to truly appreciate/understand. There’s no release window for now but 2020 would be the earliest launch period with PC and potentially consoles as target platforms. Until then, multiplayer shooters fan looking for a shake-up should definitely keep Lemnis Gate on their radars. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games
  19. Creating a truly multiplayer shooter that differentiates itself feels nigh impossible given the sheer glut of games in the genre. Lemnis Gate (previously known as Convergence) by Canadian developer Ratloop Games may well pull it off. This inventive shooter combines elements of time travel and turn-based mechanics to create a truly fresh and mind-boggling take on a well-worn genre. Lemnis Gate’s core gameplay revolves around a difficult concept to explain so let’s start with the basics. The game is a hero-based first-person shooter that pits up to four opposing players against each other. Instead of controlling one individual character, each player commands an entire squad from a roster of 7 heroes (so far). Like similar games, Heroes sport specific traits and loadouts, such as one focused on laying down traps. Players win matches by completing their respective missions. In the bout I played against game director James Anderson, I needed to destroy one of three objectives. Anderson’s job was to protect them. Still with me? Good, because that’s where the simplicity ends. Like a tactical RPG, matches play out with each player taking turns to perform actions. Turns grants players 25 seconds to move anywhere and do anything on the map. Whatever you decide to do, every action is recorded and saved as a repeating loop that constantly replays itself every turn. I use my first turn to run down a hallway, enter a room containing the objective, and destroy it. That action will repeat itself in subsequent turns–unless something interferes with it. It’s Anderson’s turn next. After witnessing my move, he counters by taking a quicker route to the same hallway that my past self will soon arrive in. He lays a proximity mine. When my Hero enters that hallway he’s blown to bits. This means he never gets to destroy the objective as he had before. My previous outcome has been erased from time. If that sounds complicated it only gets crazier. Now that Anderson’s counter is in play I have two options for my second turn. I can either chase after one of the other objectives instead or try to neutralize his previous action. I choose the latter. I take a different route and locate Anderson’s character in route of setting his proximity mine. I gun him down before he reaches his planned destination. Events have once again been altered. Since my second loop interfered with Anderson’s first loop, that means MY first loop proceeds unimpeded. My first Hero destroys the objective as before. Loops will continue to stack like this as players try to outwit one another. Once all of the turns are expired, a match that took several minutes to set up plays out in 25 seconds in real-time. Loops collide and interfere with each other–a cool scene to watch unfold–and whoever successfully pulls off their mission wins. Like chess, Lemnis Gate is a game about planning multiple moves ahead by predicting/manipulating your opponent’s actions. As such, the game lends itself to a variety of strategies. One tactic Anderson regularly used against me was to stand in a doorway or corridor and unload fire. If I were to enter those areas, I’d be met with a barrage of bullets–a smart play for cutting off key areas. However, friendly fire is enabled so you have to keep your own moves in mind too, lest you fall prey to yourself. Anderson once bit the dust by crossing paths with a shotgun blast fired by his own time looped hero. This design also means players are essentially playing alongside multiple versions of themselves as teammates, something Ratloop refers to as “Auto Co-op”. Up to four players can enjoy Lemnis Gate on a single screen with one controller. There’s no split-screen whatsoever; players simply pass the gamepad between turns. This makes the game extremely accessible since you won’t have to worry about having enough controllers for everyone. Everything looked and played well, an impressive feat given that Lemnis Gate has only been in development for less than a year. Though I largely sucked at the game (playing against an experienced developer didn’t help either), I had a blast with Lemnis Gate. As a shooter it plays competently, but more than anything I was in awe at the level of strategy at play. Once I got my head around the concept I found myself thinking of new, better tactics I couldn’t wait to try out. Lemnis Gate is one of those games you have to play yourself to truly appreciate/understand. There’s no release window for now but 2020 would be the earliest launch period with PC and potentially consoles as target platforms. Until then, multiplayer shooters fan looking for a shake-up should definitely keep Lemnis Gate on their radars. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games View full article
  20. Those attending IndieCade’s booth during E3 probably heard the pitch for Tiny Metal: Full Metal Rumble loud and clear: “Tired of waiting for Nintendo to make a new Advance Wars? Check out Tiny Metal!” That battle cry from Area 35’s enthusiastic hype-man about sums up the project. Though I’ve never played Advance Wars, I love turn-based strategy and Tiny Metal: Full Metal Rumble feels like a respectable take on the genre. Full Metal Rumble is a sequel to 2017’s Tiny Metal and, like any good sequel, promises to be bigger and better than its predecessor. Like Advance Wars, players control armies made up of a variety of infantrymen, tanks, and assault vehicles, among others. Anyone familiar with the genre will pick up on the game mechanics immediately. Every turn, players push their units across a grid-shaped battlefield to complete objectives like wiping out enemies or capturing rogue headquarters. The map is largely hidden from view by a fog–or really blocks–of war that makes careful scouting a necessity. Players gradually reveal surroundings as they advance, meaning they must balance offense with a reactive defense until they’re within spitting distance of targets. Stepping onto a hidden tile occupied by a foe will cause said enemy to ambush the player. Units have four offensive options: Attack, Assault, Lock On, and Special. Attack does exactly what you’d expect. Assault deals less damage but pushes defending targets a tile away. Lock On allows multiple units concentrate fire on a single enemy, which can be useful against hardier foes. Specials are powerful abilities that appear periodically. An example would be a buff that increases the attack, defense, and movement of nearby allies. As units take down enemies they’ll Rank Up, becoming increasingly more powerful. Taking down foes isn’t the only job to focus on. Players generate coins each turn which are used to purchase more units. Capturing buildings becomes vital as owned structures will pump out additional units, resources, and currency. This eliminates the need to rely solely on the beginning factory, plus new recruits won’t have to trek from the start of the map. Individual units consume fuel and ammo, which are resupplied at friendly factory or city tiles. Keep that in mind as mismanagement of these tools could leave soldiers without the resources to defend themselves. Terrain matters as well. Some tiles, such as tundra, boost defense. Units hunkered in forested tiles are tougher to hit while mountainous tiles can’t be traversed at all. The campaign features 39 maps that weave with what Area 35 describes as a “twisting” and dramatic narrative. Three distinct characters share the spotlight. One searches for her lost brother, another hunts ancient, powerful artifacts, while the third pursues a mysterious adversary. A Skirmish mode lets players focus purely on the action across 77 maps of varying types and sizes. Those who want to test their strategic mettle against other would-be General Pattons can do so in a head-to-head online multiplayer mode. As a fan of the genre, Tiny Metal: Full Metal Rumble didn’t surprise me, but it proved to be a competent and enjoyable experience. As I made my way across a winter-themed map I engaged with enemies while churning out reinforcements in the background. The game hits many of the genre’s sweet spots like the satisfaction of strategically leading an army against decently challenging opposition. Those looking for something to fill the long empty void left by Advance Wars can pick up Tiny Metal: Full Metal Rumble right now on Nintendo Switch and Steam. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games View full article
  21. Those attending IndieCade’s booth during E3 probably heard the pitch for Tiny Metal: Full Metal Rumble loud and clear: “Tired of waiting for Nintendo to make a new Advance Wars? Check out Tiny Metal!” That battle cry from Area 35’s enthusiastic hype-man about sums up the project. Though I’ve never played Advance Wars, I love turn-based strategy and Tiny Metal: Full Metal Rumble feels like a respectable take on the genre. Full Metal Rumble is a sequel to 2017’s Tiny Metal and, like any good sequel, promises to be bigger and better than its predecessor. Like Advance Wars, players control armies made up of a variety of infantrymen, tanks, and assault vehicles, among others. Anyone familiar with the genre will pick up on the game mechanics immediately. Every turn, players push their units across a grid-shaped battlefield to complete objectives like wiping out enemies or capturing rogue headquarters. The map is largely hidden from view by a fog–or really blocks–of war that makes careful scouting a necessity. Players gradually reveal surroundings as they advance, meaning they must balance offense with a reactive defense until they’re within spitting distance of targets. Stepping onto a hidden tile occupied by a foe will cause said enemy to ambush the player. Units have four offensive options: Attack, Assault, Lock On, and Special. Attack does exactly what you’d expect. Assault deals less damage but pushes defending targets a tile away. Lock On allows multiple units concentrate fire on a single enemy, which can be useful against hardier foes. Specials are powerful abilities that appear periodically. An example would be a buff that increases the attack, defense, and movement of nearby allies. As units take down enemies they’ll Rank Up, becoming increasingly more powerful. Taking down foes isn’t the only job to focus on. Players generate coins each turn which are used to purchase more units. Capturing buildings becomes vital as owned structures will pump out additional units, resources, and currency. This eliminates the need to rely solely on the beginning factory, plus new recruits won’t have to trek from the start of the map. Individual units consume fuel and ammo, which are resupplied at friendly factory or city tiles. Keep that in mind as mismanagement of these tools could leave soldiers without the resources to defend themselves. Terrain matters as well. Some tiles, such as tundra, boost defense. Units hunkered in forested tiles are tougher to hit while mountainous tiles can’t be traversed at all. The campaign features 39 maps that weave with what Area 35 describes as a “twisting” and dramatic narrative. Three distinct characters share the spotlight. One searches for her lost brother, another hunts ancient, powerful artifacts, while the third pursues a mysterious adversary. A Skirmish mode lets players focus purely on the action across 77 maps of varying types and sizes. Those who want to test their strategic mettle against other would-be General Pattons can do so in a head-to-head online multiplayer mode. As a fan of the genre, Tiny Metal: Full Metal Rumble didn’t surprise me, but it proved to be a competent and enjoyable experience. As I made my way across a winter-themed map I engaged with enemies while churning out reinforcements in the background. The game hits many of the genre’s sweet spots like the satisfaction of strategically leading an army against decently challenging opposition. Those looking for something to fill the long empty void left by Advance Wars can pick up Tiny Metal: Full Metal Rumble right now on Nintendo Switch and Steam. Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games
  22. Want to connect with local Extra Lifers? On the fence about volunteering or committing to anything? Join us at our local social to meet other local (and not so local) gamers who play for SickKids in Toronto! https://www.facebook.com/events/411162353024007/ Where: Track & Field Bar - 860 College St, Toronto When: Wednesday July 24th at 7:30pm EDT Who: YOU! Anyone and everyone is invited! Guild members, non guild members, friends and family.. social is a great way to chat about your own Extra Life experience!
  23. The Fantasy Iron Chef tournament nears its conclusion. Arakiel decides to interfere in the name of his new god. Sean waits in line for a waffle. Pribi implements the distraction necessary to begin the prison break-heist of South Gate's fortress. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. If that sounds intriguing, learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!
  24. The Fantasy Iron Chef tournament nears its conclusion. Arakiel decides to interfere in the name of his new god. Sean waits in line for a waffle. Pribi implements the distraction necessary to begin the prison break-heist of South Gate's fortress. We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! New episodes of We Wanted Adventurers will be released every Wednesday One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. If that sounds intriguing, learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! View full article
  25. Last week, thousands flocked to Anaheim, California to attend the tenth annual VidCon event. From July 10 – 13, showgoers were able to rub shoulders with the major players on YouTube, Instagram, TikTok, and other platforms that foster video content. On top of a chance to meet some of the best creators in the industry, VidCon attendees could participate in a wide variety of fun activities like obstacle courses, themed experiences, panels, and games. Of course, Extra Life had to be a part of the show, too. We were able to hold a presence there with the help of the Orange Country Extra Life Guild, who turned out to staff the booth and talk with people at the con. Sadly, we didn't have a human claw machine this time. However with the help of our incredible volunteers, we were able to engage with an incredible number of people despite all of the incredible attractions surrounding Extra Life booth. Logan, one of Extra Life’s national champions from Children’s Hospital of Orange County, was able to make it out to VidCon along with us. Logan has a rare heart condition that he has lived with since birth and have necessitated multiple open heart surgeries throughout his life. You might remember Logan from his time helping to serve as the face of Extra Life at E3 both last year and again this year. For a long time, Logan has been a fan of Jack Douglass, a YouTuber better known as jacksfilms. We were able to help Logan meet Jack at VidCon this year. Seeing the two connect stood out as a really heart-warming moment from a weekend full of amazing things. When the dust settled on VidCon, we had signed up over 700 new participants people for Extra Life. That’s freaking amazing! We want to extend a HUGE thank you to the people who volunteered their time to help us make that happen from the Orange County Guild. Your help really meant the world to us and helped to put together a hugely successful presence at VidCon. We couldn’t have done it without you, so thank you. We also want to thank VidCon and the awesome creators we were able to meet who met with us. Here’s hoping that 2019 was just the beginning with bigger and better things waiting for Extra Life in 2020. Let’s go forward together and keep fighting… For the Kids! View full article
  26. Last week, thousands flocked to Anaheim, California to attend the tenth annual VidCon event. From July 10 – 13, showgoers were able to rub shoulders with the major players on YouTube, Instagram, TikTok, and other platforms that foster video content. On top of a chance to meet some of the best creators in the industry, VidCon attendees could participate in a wide variety of fun activities like obstacle courses, themed experiences, panels, and games. Of course, Extra Life had to be a part of the show, too. We were able to hold a presence there with the help of the Orange Country Extra Life Guild, who turned out to staff the booth and talk with people at the con. Sadly, we didn't have a human claw machine this time. However with the help of our incredible volunteers, we were able to engage with an incredible number of people despite all of the incredible attractions surrounding Extra Life booth. Logan, one of Extra Life’s national champions from Children’s Hospital of Orange County, was able to make it out to VidCon along with us. Logan has a rare heart condition that he has lived with since birth and have necessitated multiple open heart surgeries throughout his life. You might remember Logan from his time helping to serve as the face of Extra Life at E3 both last year and again this year. For a long time, Logan has been a fan of Jack Douglass, a YouTuber better known as jacksfilms. We were able to help Logan meet Jack at VidCon this year. Seeing the two connect stood out as a really heart-warming moment from a weekend full of amazing things. When the dust settled on VidCon, we had signed up over 700 new participants people for Extra Life. That’s freaking amazing! We want to extend a HUGE thank you to the people who volunteered their time to help us make that happen from the Orange County Guild. Your help really meant the world to us and helped to put together a hugely successful presence at VidCon. We couldn’t have done it without you, so thank you. We also want to thank VidCon and the awesome creators we were able to meet who met with us. Here’s hoping that 2019 was just the beginning with bigger and better things waiting for Extra Life in 2020. Let’s go forward together and keep fighting… For the Kids!
  27. until
    Four Horsemen Comics & Gaming of Clarksburg, WV is proud to be combining forces with Out of the Darkness Community Walks (supporting American Foundation for Suicide Prevention) & Extra Life (supporting WVU Medicine Children's Hospital) to bring the gaming community board games, RPG's and panels all weekend long!Hours for the event:Saturday, August 24: 10am-9pmSunday, August 25: 11am-6pm *For out of town guests, please contact Best Western Plus Bridgeport Inn and ask for the "Charity Event Weekend" block rate of $79 plus tax per night (304) 842-5411*
  28. Description from Bridgeport LibraryCon: is our finale to the 2019 Summer Reading Program. Vendors will be setup throughout the library, offering an assortment of different activities, information, and projects.
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