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Feedback - PC Track (2016)

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We hope you had an amazing experience meeting and playing against your fellow Extra Lifers at Extra Life United 2016!

 

United is an event we hope to grow every year and we strongly believe that the only way to do that is to ask you, the participants, to provide us with feedback.

 

We'd love to hear your  thoughts and experiences with the PC gaming track at Extra Life 2016. Please use this thread to let us know where we excelled and what we can do better for Extra Life United 2017.

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I really enjoyed the game selection that we ended up having.  I feel as if quicker games that are easier to pick up are better for this sort of tournament, and half an hour SC2 games would have been almost impossible with our setup.

 

Letting people register as their screen name would be nice, as many of us try to hide our IRL name.

 

From my friends who were spectating at home, they were unable to find the brackets, and wished that the main page of extra life had an info page about the tournament  (brackets, stream link, probable times of stream.)

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I'm really glad I got to participate in the PC track. While I was jarred by the sudden change in games- I think these games were better suited for time and a tourney style play. 

I really liked the setup, it was easy to move around and watch other tracks and see friends during downtime

 

I heard the same feedback from people watching at home that they couldn't really see much PC track streaming and there were no posted brackets so they didn't want to watch the whole day in hopes of seeing when me or my track came up.

 

I parrot the comment of allowing us to submit our gamer tag instead of our real names. Other conventions will allow you submit a nickname that will also be printed on your name tag- so we could do this in the future and when we post names- we submit that name. It would be weird hearing out your gamer tag though- so I'm not sure if this is the BEST solution. Maybe just ask the people right before they decide to stream what name they want posted. 

 

Recording so close to our track, I heard some not very PG things being yelled- I can neither confirm nor deny it was from my mouth- that made it on the stream. There's no way to ask people to keep it PG while playing but having mics so close to the playing field opens it up to getting on air. 

 

There was some frustration that while I was playing "Keep Talking and Nobody Explodes" there was the dance off happening on stage only 50 feet away from me. We had to scream to hear each other. Being more mindful of all the tracks and coordinating around them would have helped but that sounds like a logistical unicorn. 

 

The playing started late as well, but I know Extra Life didn't manage that- we had many people who didn't start playing until after lunch. Then, when it started going it was a cluster of yelling. 

 

The Twitch staff were awesome and tried really hard to make it a smooth tourney- which I would say the succeeded, even with all the bumps along the way. 

 

I LOVED the time playing with the kids- we were all excited to share what we love with them and they must have loved the break to just kick back and have fun after the pin ceremony. It was really organic having us around them and helping out when needed. I got my butt kicked in rocket league more times than I care to admit. This was really the best part of the event for me. I think it was awesome for the kids but even more awesome for us gamers to meet and play who we are playing for. Please, if possible, don't ever remove this from future events. 

 

Not PC track related - but I really would like to see a time, maybe just during lunch that we carve out for Guild members to meet and discuss their best practices and policies. We did this casually throughout the entire event but I'd like it to have some guidance from Rick as a group. I think a lot of Guild leadership struggle with the same issues and this is an excellent opportunity to have a mini conference with some of the participating Guilds to share. 

 

Overall, I'm amazing at how wonderful everyone at this event is and I think this year went really well considering it was all new territory. I love the partnerships we had with Twitch and I appreciate that they were in the same brackets as us so we had more Extra Lifers in the top. Many people shared tips on streaming, fund raising and solid friendships were formed.

 

Well done! :) 

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First off, this year was 300% better than last year.  I thoroughly enjoyed myself.  I plan to attend next year and bring my wife with me.

 

With that said, some criticisms.  Most of which I realize are Twitch issues and not ELU issues, but as Twitch played such a HUGE role in the entire experience, they wound up being ELU issues as this played a very large part in our overall experience.

 

First, the abrupt last second change in the games was jarring for a few reasons.  A lot of us practiced the announced games diligently.  I purchased several of them (and an Xbox controller to practice Rocket League with) totaling probably somewhere around $150 for this purpose.  While I 100% understand the reasons for the change (in fact, I was probably driving @DJThunderstix nuts bombarding her with questions about how it would work--would we use our own accounts, would we use tournament accounts with everything unlocked, etc etc), this was very poor planning.  Keep in mind you have a huge community of gamers here.  Some of us have not only participated in gaming tournaments in other contexts, but organized, run, cast, streamed and commentated them.  Let us provide you with feedback in advance so this sort of thing doesn't happen.  I've streamed competitive League of Legends and commentated it--it's a nightmare.  Very doable with people who know the game, but you need a minimum of three to do it well.  One to manage the camera, and two to commentate.  In addition to that you need good synergy between them so the camera isn't off looking at something else while the commentators are talking about one thing.  You'd need two computers for the casters--one for the camera and stream and one for the commentators to watch independently.  And finally each match takes between 20 minutes and an hour.  

 

Second, the replacement games chosen, while fun, didn't feel a lot like PC games.  Keep Talking was the only one that was not build to be played with a controller, and it's sorta a beast unto itself in that it's totally different than your rank and file PC game.  I don't think I'm the only one who felt like I would have been just as well off as a PC gamer playing the console track since I spent the entire time with a controller in my hand anyway--at least I'm familiar with Rocket League and Madden and could have faked the rest. :P  Unlike some of the earlier comments, I feel like slightly longer games would have been good.  I went 0-3 (we'll get to why that's not a 4 in a minute) and felt like I played for a total of maybe 5 minutes.  Ultimately I found myself wondering if I would have been better off with a spectator pass--I wanted to be there and wanted to enjoy ELU/Momentum, but felt like I didn't really get to be much of a part of the tournament outside cheerleading a guildmate who did really well.  

 

Third, the bracket and scheduling issue was poorly handled.  As Rae mentioned, some of us (myself included) didn't get called to play until after lunch the first day.  Had I known that in advance, that would have been fine.  I might have slept in a few extra minutes, not inhaled my breakfast, and then not paced nervously wondering if I had missed the Twitch guys calling my name.  As it was, I finally approached them to ask if I had missed my name being called and they up and threw me right into a match with someone on the spot.  I also managed to entirely miss being called for Keep Talking.  This must have happened in the space of the 3 minutes it took me to use the bathroom at one point, because outside of using the restroom twice, I never left earshot.  This was immensely frustrating.  Simply giving us the link to the bracket ahead of time or printing them out would have been fantastic.  Had we been able to follow along roughly even without times on the schedule, we could have been more prepared and less likely to completely miss one of the events due to incredibly bad luck.  And it would have meant my friends may have tried to tune in and watch instead of opening the stream in the morning, seeing tabletop, not knowing what was going on and turning it back off.  To this moment I have no idea when I was supposed to play Keep Talking--I could have been one of the first up, or maybe it happened during the sound checks for the band and I never heard it.  A bracket in my hand would have at least given me a rough idea.

 

Fourth, gamer tags would be great.  Heck, I got knocked out by a guy that I practiced Rocket League with and we didn't recognize each other right away because we had been using gamer tags (also wound up being the guy to win it all, which is my defense for being knocked out of the one game I knew and was pretty good at!).  Congrats again btw @Loomin!!

 

And while we're on that--originally it had been sold as a round robin style tournament where we would not be knocked out in single elimination.  Unfortunately, it didn't feel like that.  It felt like four mini single elimination tournaments and then a day of watching the finals.  Granted other formats would have eaten time, particularly given the extremely slow start the PC track got (it wasn't until about 1 pm that it felt like things were actually moving along at a decent pace and all of the PCs were getting used) there are better ways to have done that.  Round robin is a possible way to run it, though you would likely need to limit the number of participants for a given game.  Another possibility is a double elimination bracket.  That eliminates the issue that I faced this year (and last for that matter)--getting knocked out right away by someone who goes extremely deep into the bracket or even wins the entire tournament.  I'll concede that I'm no pro gamer, in particular with the games we played, but nor was I getting crushed by everyone I practiced against at every game.  Having a second chance at games, particularly the one I was familiar with, would have likely resulted in my not feeling like I had wasted my time competing (that's not sour grapes by the way--it's more that I enjoyed the heck out of being there but felt like participating in the tournament was almost an afterthought since I spent 5ish minutes of my entire trip competing).

 

The positives:  Playing with the kids was the highlight of the trip.  In fact, I missed watching most of the finals playing with a little boy who walked up with Doc and wanted to play with me.  We played until his mother came to get him, and not only did she thank me profusely then, she found me again later to thank me again.  That was extremely humbling.  Another similar thing happened during open play.  One of the kids we were playing Duck Game with was enjoying himself immensely but it was getting late and his parents called him to go to bed.  He was devastated, as young kids tend to be when they're having fun and are told it's bedtime.  But while his mom escorted him away, his dad came back to ask what the name of the game was so he could find it for the boy, and when I ran into the boy the next day and offered him an Extra Life pin in case he didn't have one, both of his parents again thanked me up and down and asked me to remind them of the name of that game.  The boy meanwhile was inviting me to go back to the gaming area with him to play some more--it had been taken down by that time but that didn't stop him, he wanted to check again just in case. :)  

 

It was again amazing to meet and spend time with so many other Extra Lifers, and it felt like we had even higher visibility this time around than we did last year.  Or at least word is getting out--an awful lot of hospital reps from around the country stopped by and chatted with us about Extra Life.  Some knew all about it.  A few knew nothing about it.  Having Steve Smith and John Lauck play on the stream was HUGE.  Honestly, never mind Steve Smith (that was awesome, but he's not the one that mattered there)--the fact that John Lauck got up on our stage, on our stream, and played games with us before talking to us about Extra Life and how far we've come--that's where the gold is.  It's amazing to hear from the CEO of CMN about Extra Life and makes it seem like we're gaining (for lack of a better term) momentum and legitimacy.  I think in the past there has been a sense from some circles that Extra Life tends to get marginalized due to the stereotypes society puts on gamers and the unhealthy images that invokes which don't mesh with a hospital and health care setting.  Having John Lauck show up and participate in our event told everyone that had that thought in the back of their minds that we're not a bunch of basement dwelling gamer trolls, but a legitimate force for good that is passionate and will do anything it can to help the cause.

 

Holy cow the space!  It tripled since last year!!  Amazing!  I understand we were also given the option of a lot more space but didn't get the turnout that was hoped for.  Honestly, that's not a bad thing.  In fact, I think if we had gotten the turnout ya'll were shooting for, it would have been an unmitigated mess.  Tripling the number of participants would have overwhelmed the small group of volunteers and Twitch staff.  Joking with some friends on the angels track about what it would have been like with 500 participants evoked terror.  As it is we what, tripled from last year?  One step at a time.  A tenfold increase would have been overwhelming.  Amazing growth, but let's not let our eyes get bigger than our stomach so to speak.  Growing pains tend to be worse when growing too quickly.  

 

Have to second Rae's suggestion--a panel at some point for guild folks to kick around ideas would be great.  We were at a huge conference!  Let's have some conference time built in for those who want it!  I know both last year and this year I fully expected some round table sessions or something more formal than sitting around the hotel bar discussing what we all do differently.  Would love to see that next year (though I think a lot of learning happened over drinks, so that's not a bad thing either).  Even if it's just a "here's the guild handbook, here's how we want you to use it, any questions" panel.  There are only a handful of you guys and judging from my Facebook timeline, you're shuttling around the country most of the year.  We've got you all in one place with all of us for a few days, let's find an hour or two to pick your brains!

 

Hope that wasn't all too harsh.  Extra Life means the world to me and I want nothing more than for it to continue to grow faster and faster, and I plan to be there with it all the way through.  This is a lifetime commitment for me!  I have the ink to prove it and my kids are already planning their own participation for the years to come.

 

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Game selection was awesome and fun as heck to play! 

 

Next year for tournament play...please dont let twitch be in charge. I am very happy they are a sponsor of the event but it seemed like the one guy in the black jacket was all over and had no kind of experience running that big of an event. 

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7 hours ago, obrien said:

Game selection was awesome and fun as heck to play! 

 

Next year for tournament play...please dont let twitch be in charge. I am very happy they are a sponsor of the event but it seemed like the one guy in the black jacket was all over and had no kind of experience running that big of an event. 

 

From my understanding the Twitch guys that were sent out were pretty green--as in they had started at Twitch less than two weeks prior to ELU.  No idea if that was rumor mill or not, but would explain a lot if true.

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First off, this was my first year at ELU and it was an incredible experience. I met so many incredible children and heard so many amazing stories that my heart was bursting by the ending. I will definitely be back next year and hope to see many of you again!

 

I will mention some things in the general thread, but for this one I will be focusing just on the tournament aspect itself for the PC track (as well as my experience in the top 8's). I did win the whole thing so you may think me biased, but for the good of future ELU's I will still give my honest input as I thought a lot of things need changing.

 

 

My major complaint was with the games list. We were told literally the night before that all the games we had spent 2-4 weeks practicing were canceled, and only 1 (SpeedRunners) would actually be played. This greatly upset me, not to mention the fact that Rocket League was the one game PROMISED for the PC track. I had spent a ton of my personal free time and money on the announced games and was expecting them to be played. I know that there was an internet issue and bandwidth was limiting the amount of download speed for the computers which is understandable. Games like League of Legends and DOTA 2 are huge files and downloading them on most of the computers when the internet is slow was obviously impossible. However, it should have been better planned for. The announced games should have been loaded onto the computers WEEKS before the actual event to ensure nothing like this happened. At the very least, having everything ready by a week before would have been enough to avoid this MAJOR problem for the PC Track. They were able to increase the bandwidth/internet speed by the day of the tournament, but that should have been done much earlier as well; especially considering that the tournament was planned on being LIVE STREAMED. (typically associated with a ton of bandwidth/internet use). It just seemed very poorly planned and organized to a first time attendee. I think the games list should NOT be random, and it should be given out AT LEAST 1 month before the actual tournament. The more information the better, in every case.

 

What we were left with was a bunch of last minute replacement indie games. While I had never played 3 of the replacement games chosen, I think the game selection itself was fine, as most people attribute "Indie" to PC games anyways. However, the games chosen were the kind that had very short matches and someone who wasn't proficient at these games could have only played a total of 10 minutes before being eliminated completely. If you decide to go with Indie-ish games next year, maybe have it be best of 5 instead of 3 for some specific games. It could help extend the play time by quite a bit. I also didn't really like the choice of "Keep Talking and Nobody Explodes" as it was a 2v2 game and granted an automatic advantage to a player who had a friend attend with them. It also caused a lot of tie-breaker situations for the top 8, since 2 players would receive "first place" for 1 game, which just added to the delays.

 

Onto the actual structure and (dis)organization of the tournament itself: Some say that Twitch was the problem, but when I talked to some of the Twitch guys, they had only been given any information (from their superiors at Twitch or ELU organizers; I’m not sure) literally the morning or night before of the tournament. Honestly it was probably a lack of communication on both ends. The tournament organizers were most likely told things last minute by both their Twitch employers and ELU organizers.

Moving on, the first morning until lunchtime I would say about 3/4 of the participants had not actually played anything. The brackets were still being created the day of and it really just seemed like the organizers were overwhelmed. Throughout the day, it eventually descended into "If you want to play, go up to the Twitch staff and ask them who you need to play against." There were times where if I hadn't gone up and asked about a match for a certain game, I'm not sure if I would have even gotten to play. I also had a lot of viewers, friends, and family back home, who were disappointed when they watched the entire stream for the first day and didn't see hardly any PC content. Having the brackets and the stream schedule publicly available would have been fantastic, and should have been ready by the time registration for the event was closed. If a participant couldn't make it or was absent for his game, then he should be counted as a loss and his opponent advances. There were times when I stood around the twitch desk for 45 minutes waiting on my opponent to show up after the Twitch guys had called for his name time and time again (on the final call 45 minutes in, of course he strolled around the corner :lol:).

 

Another thing that could have been improved was definitive rules for each game. For Keep Talking and Nobody Explodes, some people were just choosing a certain module, where as other people were playing free-mode. It led to some awkward situations where one group wanted to play with their rules, and the other group wanted to play with THEIR rules. Cozy NidHogg was another one of these occurrences. Again, we were told that we could bring our own controllers/keyboards/mice, but when it came down to it, we were not able to use them which was another inconsistency with our earlier information. Halfway through the NidHogg bracket, the official rules were stated and Cozy NidHogg (sharing the same keyboard) was determined as the only way to play. This pretty much screwed anyone who played on a controller, or was fat fingered and needed a whole keyboard to themselves. I think I managed to beat quite a few people who were actually better than me at NidHogg because of my small hands (Kappa) and keyboard preference. Next year, there should be definitive, specific rules for each game and they should be given to us weeks/months before the tournament even starts with the proper games list.

 

I know leading up the event some people were upset that the number of "Tori's Angels" spots were filled so quickly. Honestly though, we needed a lot more of the Blue Shirt People, or BSP, as I liked to call them. More volunteers and coordinators would have made it much easier on everyone. It took until late in the afternoon (an hour after our posted "end time" for the day) for someone (DMBrandon) to step up who wasn't a volunteer and pretty much organize and knock out the rest of the entire Lethal League bracket by himself in about 45 minutes. That was the first sense of true organization that I witnessed, and it was because it was done by someone experienced in organizing tournaments was able to pick up the slack and help out the Tori's Angels who were obviously overwhelmed the first day. GIVE MORE BLUE SHIRTS!

 

I was also under the impression that it would be a round-robin style tournament, since a lot of people did not like the elimination format from last year. Well, this was just another elimination tournament. Even keeping with an elimination style, I think points should have been awarded based on how far along you got in each respective tournament bracket, not just to the final 4 of each game. A double elimination option would have been cool as well to prevent someone who was really good at the game from being knocked out by the winner of the entire game. (I won the SpeedRunners portion, and my hardest match was against someone I went against in the second round. @Plotspackle I felt that he deserved at least something for his hospital, since he was honestly extremely good at the game and should have been in the finals, where a double elimination tournament style would have put him there. He just had a bad draw.)  Also, The “pod” format that we were told about ended up being 12 or more people in each bracket for each game, instead of the 4-8 people originally told to us. Again, a ton of communication before the event is great and much requested, but changing the original rules the day before is not good.

 

So these are my criticisms, and please excuse my bluntness on some of it. I loved every minute of it despite the shortcomings, and getting to meet and play with the kids was the absolute best part of the entire thing. You asked for what could have been improved, so I told you honestly! I would say for next year do not be afraid to reach out for games suggestions for each track and for more volunteers for tournament organization or ideas. Many of us would be happy to discuss the pros and cons of including certain game on these forums. It felt like we were kind of in the dark and I saw MANY unanswered questions in the forums leading up to the event. Like @Bacchanalian said, “would we use our own accounts, would we use tournament accounts with everything unlocked, etc etc” Don’t be afraid to reach out to us and keep communication on these forums as open as possible leading up to the event. We are the experts in gaming and TOGETHER we can continue to improve this awesome event year after year. I will try to attend every year in the future, and I look forward to the MOMENTUM that we’ve started for the kids and for the future. Thanks everyone.

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On 3/1/2016 at 9:30 AM, raebucher said:

I love the partnerships we had with Twitch and I appreciate that they were in the same brackets as us so we had more Extra Lifers in the top. Many people shared tips on streaming, fund raising and solid friendships were formed.

I agree with this 100%. Loved that the Twitch partners and Youtubers were placed in the same brackets as us from the start. It was great to be able to meet these guys. I feel like it was easier to approach them and chat with them since they were competing with us, and then we were able to get them more interested in Extra Life through chatting! With their reach it bodes well for Extra Life moving in the future!

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Having arrived late to this discussion, I want to thank @raebucher, @Bacchanalian, and @Loomin for their diligence in covering 95% of my takeaways from ELU! I believe that their candor and thoughtfulness will make a world of difference for ELU if effectively implemented next year.

 

In addition to their comments, which I wholeheartedly second, I want to call out a couple of things:

  1. While we all spent a significant amount of time around each other during the tournament, I came away from ELU feeling like I hadn't met at least 90% of the attendants. While the kickoff event for ELU was incredible from the standpoint of appropriately setting the tone for what Extra Life is all about, I think more could have been done to provide opportunities for ELU participants to meet one another. Whether that was keeping us around for an extra 30 minutes to do an icebreaker or two (I can imagine a lot of groaning as people read this suggestion), or just an organized happy hour (for all ages) at one of the resort bars, I think more could have been done to create opportunities for all of us to connect. Additionally, I felt that the furniture setup should have incorporated more standup tables so that people could mingle throughout the tournament.
  2. Reading through some of @Loomin's comments led me to realize just how broken communication was during the tournament. I wasn't aware of many of the difficulties experienced throughout the tournament. My takeaway is this: respect is earned by being open and genuine. While I can fully understand (and forgive) why many of the issues with the tournament occurred, I cannot understand why these issues couldn't be acknowledged in an open and proactive manner. When the game list was announced at the Kickoff event, no acknowledgement was given that the games had nearly completely changed; it's as if the guys from Twitch that were announcing at the time were hoping that no one would notice. While many of us were able to obtain explanations for why certain things had happened in one-on-one conversations, nothing was acknowledged at a group level. We're all here because we are 100% dedicated to Extra Life and our children's hospitals, and we deserve to be treated with respect.
  3. I don't recall having this conversation with anyone else during ELU, so my opinion on this last item may not have mutual sentiment from the other attendants. It appeared to me that the winnings could've been distributed to a slightly larger portion of the tournament population. I can understand that there would be appeal from the organizers' perspectives to maximize the winnings of the tournament's top handful of participants as a means of getting attention and legitimizing ELU. However, while I know that most attendants that didn't win anything came away from ELU having greatly enjoyed their experiences (myself included), I believe that the thought crossed many of their minds that they could've directed the $200+ dollars they spent on travel directly to their Extra Life campaigns instead. It's a difficult balance to strike, but it might be worth considering a slightly flatter distribution, especially considering the nature of what we're all doing this for! On the non-monetary side, would it be possible to add a badge for ELU participation to all of the attendant's profiles?

Just as everyone else has reiterated throughout their posts, I hope that this feedback is received in the most positive light. I came away having made some wonderful friendships and incredible memories. I absolutely plan on returning to ELU for many years to come! A huge thank you to the BSPs for their remarkable resilience throughout the tournament; they were saviors. 

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Everyone's mentioned most of what I would've brought up, but one issue wasn't discussed yet that @GeneraLedger touched on: Respect. 

 

It seemed like someone forgot to tell the entire Momentum group what Extra Life is and what it was we were doing. The kids knew who we were and loved it (seriously, gaming with them was the BEST part!), but corporate people, or people in suits and ties were coming over and being rather rude and off-putting. A few of us were left explaining to them what it is we do and what we've done. It's hard enough to be recognized as a functioning member of society when you mention that you're a gamer, but some of these people definitely did not get it, nor did they want to.

 

There was another instance that a friend brought to my attention. During one of the finals while everyone was cheering, there was a meeting going on across the way apparently, and a gentlemen approached her and came off quite rude asking her to have everyone keep quiet because they were in an important meeting. Communicating to the rest of Momentum seems like an important thing to do and just wasn't done. We shouldn't have to justify to anyone why we are cheering for our fellow Extra Lifers, especially in the finals. We're all more than happy to educate people about Extra Life! We just need to be treated with respect, especially since we're all on the same team. 

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20 minutes ago, Gnomedic said:

Everyone's mentioned most of what I would've brought up, but one issue wasn't discussed yet that @GeneraLedger touched on: Respect. 

 

It seemed like someone forgot to tell the entire Momentum group what Extra Life is and what it was we were doing. The kids knew who we were and loved it (seriously, gaming with them was the BEST part!), but corporate people, or people in suits and ties were coming over and being rather rude and off-putting. A few of us were left explaining to them what it is we do and what we've done. It's hard enough to be recognized as a functioning member of society when you mention that you're a gamer, but some of these people definitely did not get it, nor did they want to.

 

There was another instance that a friend brought to my attention. During one of the finals while everyone was cheering, there was a meeting going on across the way apparently, and a gentlemen approached her and came off quite rude asking her to have everyone keep quiet because they were in an important meeting. Communicating to the rest of Momentum seems like an important thing to do and just wasn't done. We shouldn't have to justify to anyone why we are cheering for our fellow Extra Lifers, especially in the finals. We're all more than happy to educate people about Extra Life! We just need to be treated with respect, especially since we're all on the same team. 

 

During some of the less busy time after everyone had checked in I meandered around and answered questions for the myriad bystanders with dazed looks upon their faces. I was impressed with the varied representatives we had, including some of the corporate partners who didn't have a clue what was going on. I think it's very valuable to be able to engage those people and give them our 30 sec elevator speech because it can make a lasting impression.

 

I've made an off-hand suggestion about the need for volunteers to walk around engaging the other other attendees, and I definitely think we need a small brochure or single page flyer to hand out with our dialogue. 

 

I'm sorry to hear about your friend's negative experience, and I agree that some better coordination will be required for next year in that respect. If I recall, I think I remember seeing a panel discussion occurring at the same time as finals on Thursday, so there was some understandable excitement on our part during that time. We want to be respectful of others too though, so perhaps some better planning in the future will fix that particular issue entirely.

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