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The Best Games Period - Episode 72 - Fable 2


Jack Gardner

2016-03-10_56e1cc1dda437_Fable22008XBOX360PALGerma-970.jpg
 

In 2008, the now defunct Lionhead Studios released what many saw as the culmination of founder Peter Molyneux's vision. Molyneux had hyped the original Fable as a game that would change the very fabric of the industry, which left fans very underwhelmed when it released as a solid, but rather run-of-the-mill RPG. With Fable 2, things were destined to be different. Molyneux apologized for his salesmanship of Fable and swore that things would be different. Fable 2 managed to deliver on what Lionhead had seemed to promise with the original - it was actually a different kind of RPG. Also, there was a dog and it was very endearing. 

 

It's time to ask: Is Fable 2 one of the best games period?

 

Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative.

 

 

Outro music: The Sims 3 'Musicolours' by Guifrog (http://ocremix.org/remix/OCR02420)

 

You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it!

 

If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod 

 

New episodes of The Best Games Period will be released every Monday

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You say the original Fable turned out to be a run-of-the-mill RPG. I'm not a huge gamer, so the answer might be obvious, but what are you comparing it to?

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43 minutes ago, Emily Palmieri said:

You say the original Fable turned out to be a run-of-the-mill RPG. I'm not a huge gamer, so the answer might be obvious, but what are you comparing it to?

 

I can't speak for the other two, but it's just a very stereotypical adventure that had delusions of grandeur. It falls into a lot of the most common RPG tropes that people have seen before in many RPGs that came before. It's not bad, by any means, but it strays into cliche and follows a really predictable route toward its ultimate conclusion. 

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I feel like it combined elements of various games and RPGs in a unique way. The story may be cliche and tropey, the good and evil concept and over promising and under delivering are classic Peter Molyneux traits, but based on my experience with Elder Scrolls, Final Fantasy, and similar games, I can't think of a game at that time that played quite like Fable. The combat system felt like a brawler. It felt nice to stab and hit things unlike Oblivion or Morrowind where you basically swing a weapon at things until they die. The fact that it didn't have an open-world made it feel completable. I beat the game, opened all the Demon Doors, maxed out my stats, and collected all the stuff multiple times, which is something I don't usually do in RPGs because it feels pointless/daunting. Fable had lots of things to do, but it wasn't so open and stuffed with side quests that you could get lost or forget where or what the main story is. It had focus. Well, it had a unique combination of elements that unfortunately focused on a cliche story.

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2 hours ago, Emily Palmieri said:

it had a unique combination of elements that unfortunately focused on a cliche story.

 

Yeah and it did a lot of those elements and side stuff really well - I think that, at the time, it was really similar to other 3D RPGs in a similar vein like A Bard's Tale or possibly Gothic II. Maybe a good point of comparison would be Tales of Symphonia, which had a traditional RPG format, but evolved the formula to include action and used similar tropes, but then managed to transcend them in interesting ways. 

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