Edmund McMillen's The Binding of Isaac helped jump start the mainstreaming of roguelike elements in indie games that we have been seeing trickle into the AAA industry over the last few years. Mixing top-down shooting with the dungeon exploration of a classic The Legend of Zelda title, The Binding of Isaac plays pitch perfectly for what it's designed to be. The randomized elements fit together seamlessly for a gameplay experience that's never the same twice in a row. Over all of that, McMillen paints the story of Isaac, a small boy in a scary world full of horrible monsters (that still manage to seem friendly and charming despite being, you know, monsters).
Should this 2011 indie hit be considered one of the best games of all-time?
Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative.
Outro music: The Binding of Isaac 'The Clubbing of Isaac' by Big Giant Circles (http://ocremix.org/remix/OCR02302)
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New episodes of The Best Games Period will be released every Monday
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