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Jack Gardner
Star Wars Celebration has a long history of revealing major upcoming games set in the Star Wars universe. That makes sense; after all, it's the largest gathering of Star Wars fans which makes them the group most likely to be interested in a Star Wars video game. In recent years, EA has used the event as a springboard for launching the hype machines for its line of Star Wars Battlefront titles - and now it appears that it will be doing the same for the upcoming game developed by Respawn: Star Wars Jedi: Fallen Order. 

In the lead up to Star Wars Celebration 2019, it was revealed that Star Wars Jedi: Fallen Order will be make its more detailed debut this Saturday at 11:30am PT. However, a now defunct Amazon t-shirt listing leaked the poster design a day early, giving us one of the first looks at what we should be expecting from Star Wars Jedi: Fallen Order. Spotted by the eagle eyes of Twitter user Wario64, the listing read, "This official Jedi Fallen Order teaser poster has just been revealed at Star Wars Celebration Chicago and the tee shirt is now available, hot off the press, right here on Amazon!" You can view the entire image below:
 
 
 
The image doesn't give us much to go on. We see what is presumably the protagonist holding a blue lightsaber while standing dramatically next to what appears to be a tiny Metal Gear with either a lightsaber of its own or (more likely) firing a small laser. The pair stand on a rocky planet with running water separating them from a massive crashed frigate. Their crashed vessel or perhaps a spaceship looms in the background while up in the sky a formation of TIE fighters close in on the scene. This does seem to confirm that the game will take place during the modern Star Wars timeline rather than the prequel series or the universe fleshed out in Star Wars: Knights of the Old Republic. 
 
Not much is currently known about Star Wars Jedi: Fallen Order other than the ongoing debate about where the colon in the title should be. The game was announced almost during what might best be described as a throwaway moment during EA's E3 presentation last year. During a cutaway to Respawn's co-founder (and co-creator of Call of Duty) Vince Zampella, a couple facts about the game were confirmed. Zampella stated that players will be able to use a lightsaber - confirmed by the leaked image. The release window for Star Wars Jedi: Fallen Order has been set for this coming holiday season.
 
Thus far, no platforms have been confirmed, so we will have to wait for the full reveal on Saturday at 11:30am PT for those details and perhaps a more specific release date. 
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
Covered in the viscera of extradimensional beings, our heroes trudge back to Dub-Lin to receive their just rewards from the enigmatic Auntie Darling. 
 
We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory.
 

 
"Tenebrous Brothers Carnival - Mermaid"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
 
You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! 
 
New episodes of We Wanted Adventurers will be released every Wednesday
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
The solo indie developer that goes by bcubedlabs has returned. After an impressive showing with The Onus Helm's Kickstarter demo early last year failed to gain crowdfunding traction, bcubedlabs hit the drawing board. They have finally returned with their next project, an action-oriented boss rush game titled Far Blade.
 
Unlike The Onus Helm, Far Blade has launched on itch.io for $5.99, allowing players to support the developer while the project finishes and reaches full retail readiness. Admittedly, bcubedlabs makes it clear that a considerable amount of work still needs to be done, like completing the design of all seven hand-crafted boss encounters. The current build possesses finalized mechanics and camera control, so while much of it remains to be completed, the basics are all in place. It seems like the intent with Far Blade is to see it through to the end without relying on crowdfunding; meaning that the finished project will actually see the light of day. 
 
Far Blade tells the story of a lone adventurer who must fight seven huge creatures while exploring an unknown corner of the world. The story has been left deliberately vague to serve as the central mystery of the title. As players explore and conquer their foes, bits of the story will come together to form a larger whole. It seems like this might take a bit of conjecture, but many people have excelled at parsing that sort of storytelling in recent years. It should be easy to recognize several different influences at work in the basic mechanics and ideas behind Far Blade like The Legend of Zelda, Shadow of the Colossus, Dark Souls, and more modern pixel action-adventure games like Hyper Light Drifter. 
 
While the boss design and environments undergo polishing, the striking aesthetic has been drawing many eyes to Far Blade. Bcubedlabs has been working on the project alone and developed a new technique that creates 3D models in a pixelated style, making camera movement possible without remaking the art for all the different angles shown. It manages to somehow look a bit like a beautiful version of an N64 game, straddling the line between two very different retro aesthetics in a way that few titles can. At the moment, Far Blade makes use of royalty free music, but depending on how well the game does in these early development days, bcubedlabs intends to hire a composer for a personalized soundtrack. 
 
 
So far only PC platforms (Windows, Mac, and Linux) have been confirmed for the final version of the game. However, Far Blade includes built-in support for Xbox controllers, meaning that a console port could very well be a possibility in the future. 
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
Resident. Evil. Shinji Mikami's debut survival horror game that single-handedly invented the entire genre in 1996. Since then, it has been retooled and rereleased numerous times throughout the years, culminating in the release of the 2002 GameCube remake that overhauled the graphics, added new mechanics and enemies along with a few special secrets. That version has stood the test of time so well that an HD version was ported to PlayStation 4, Xbox One, and PC in 2015.  
 
What makes Resident Evil worthy of decades of rereleases and ports? Is Resident Evil one of the best games of all-time?
 
To help us answer this question, we are joined by the excellent Kazuma Hashimoto (who previously came on to discuss Catherine and Resident Evil 4). Be sure to follow him on twitter: @JusticeKazzy_
 
Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative.
 

 
Outro music: Shadow of the Colossus 'For Her Soul' by RoeTaKa (http://ocremix.org/remix/OCR03791)
 
You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well!
 
If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod 
 
New episodes of The Best Games Period will be released every Monday
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
In an industry that likes to latch onto indie devs and hold them up as self-made creators who were able to create their piece of art all on their own, Toby Fox dominated headlines with the 2015 release of his critically acclaimed RPG Undertale. As is often the case with these narratives, Undertale was not created by Toby Fox in a vacuum. Undertale did, in fact, have a lead artist named Temmie Chang. Chang has now released a short, narrative game on itch.io called Escaped Chasm.
 
Escaped Chasm tells the story of a lonely girl who dreams of another world and an end to her isolation. It only takes about 15-20 minutes to complete a run through the game and there are "around 4 different endings" to discover according to the game's page on itch.io, meaning that to experience all of them will take a little over an hour. Temmie Chang created Escaped Chasm with RPGmaker, following in the footsteps of games like To The Moon and Star Stealing Prince.  
 
The story lives up to the emotional tone of the images and trailer advertised on Escaped Chasm's page. It's melancholy, knows exactly what it wants to be, and executes on its potential in interesting ways. Toby Fox himself pitched in to create the music heard throughout Escaped Chasm. Meanwhile the television music included in the game comes courtesy of James Roach, the composer known for his work on the Hiveswap game. 
 
 
With games built in RPGmaker, especially with the assistance of the people who helped make Undertale a reality, there's a chance that this isn't the last time we will be hearing from Temmie Chang or Escaped Chasm. Chang closes out her game's page by saying, "Thank you for stopping by!! I hope you like it!! I'll try to make more one day." We could be seeing a many more games come out of Undertale's team if the talents behind it all begin branching out to make their own personal projects and that's a freaking cool prospect.
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
The major mobile developer Shift Up announced today that they would be entering the AAA game market with a project currently going under the code name Project EVE. Shift Up gained traction and found success with their gacha mobile game Destiny Child.
 
One of the major talents that the South Korean company touted for Destiny Child comes in the form of Hyung-Tae Kim, an artist who made waves in the industry for his work designing characters for Magna Carta and, more famously, the MMORPG Blade & Soul. Kim's emphasis on visually appealing design has garnered an extensive following in the gaming industry of both fans and detractors. 
 
Not much is currently known about Project EVE itself. The game is being made in Unreal Engine 4 and will release worldwide for PlayStation 4, Xbox One, and PC (currently slated for Steam). It's expected to be a single-player action-RPG set in a post-apocalyptic world. There certainly seem to be influences from Nier: Automata with robotic women, a desolated world, and the action-RPG focus. The team working on Project EVE has been made up primarily of developers who worked on Blade & Soul, though the studio continues to seek more developers to expand their workforce. 
 
 
Currently, there's no known release window for Project EVE. However, players can get a first look at the in-engine graphical presentation, one of the character designs, and a small taste of the futuristic end of the world in the trailer above. 
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
The true resident of the strange metal structure reveals itself leaving Arakiel, Sean, and Pribi to make the best of a rapidly deteriorating situation. 
 
We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory.
 

 
"Controlled Chaos - no percussion," "One of Them," "Static Motion," "Werq"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
 
You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! 
 
New episodes of We Wanted Adventurers will be released every Wednesday
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
At its best, the tabletop gaming community can be wonderful, coming together to discover new adventures, forge new alliances, and bring out the hero or heroine in all who come to play. Three years ago, the Extra Life Twin Cities Guild in Minnesota worked with the local non-profit tabletop gaming convention Con of the North to have a presence at their event. Over the years that relationship grew into something that brings figures from across the tabletop community in Minnesota together to raise money for the kids. 

The Extra Life Twin Cities Guild president, Troy Cleland, took point on organizing the event. As with past years, Con of the North graciously gave Extra Life table space to come and talk with curious con-goers about how they can help sick and injured kids in hospitals by playing games. This year, however, Troy was able to bring the convention deeper into the Extra Life fold. “[Because] they donate our table to us, it is no cost to us to be there,” Troy explained, “so we can focus on promotional items and materials.” Being freed from worrying about booth space allowed Troy to coordinate with Con of the North to launch additional fundraising endeavors across the wider convention.
 


One of these fundraising attempts came courtesy of Gen Con, the largest tabletop convention in North America. Con of the North dubbed the event Cardhalla which has people building impressive structures out of playing cards and then donating money at the end of the convention to knock them down. Cardhalla made use of cards donated by the local company Prolific Games, which supplied around 600 decks of playing cards to serve as construction materials. This had never been done before at Con of the North and managed to raise about $150 for Extra Life. Con-goers enjoyed the event quite a bit and there’s little doubt as to whether it will be returning again next year. 

That wasn’t the only event that Troy was able to coordinate, however. One of the most interesting events occurred in Con of the North’s vendor hall. A group of artists called The Long and Short of It had decided to hold a miniature painting contest at the convention and then hit upon an idea to raise money for Extra Life by holding a competition between the organizers, the titular Long and Short. They engaged in a battle all throughout the convention weekend in a no-holds-barred match of skill. As they progressed, onlookers were able to donate money for which model they thought was the best and the model that raised the most money would be declared the victor. One of the artists chose to create the many-headed dragon Tiamat from Dungeons & Dragons, complete with lighting effects customized into the figurine, while the other tackled a Warhammer 40K mech that he constructed entirely out of household recycleables and garbage. Tiamat managed to clinch the victory, but the close rivalry between the two wound up raising over $460 for the Extra Life Twin Cities Guild hospital, Gillette Children’s Specialty Healthcare. The Long and Short of It had such a good time competing and raising money that they plan to bring the event back with some expanded features for Con of the North 2020.
 

 
The main event benefiting Extra Life at this year’s Con of the North had to be the involvement of D&D Adventurers League for the second year running. They hosted a silent auction with items they provided themselves, a prize drawing, and more. However, the epic event they hosted on the Saturday of the con proved to be one of the most interesting initiatives they undertook. Players who were participating in the epic event could purchase in-game items and rolls by donating to Extra Life. Guild president Troy Cleland was on hand to MC the prize drawing and silent auction held before the epic event. All told, D&D Adventurers League was able to raise about $1600. “This is the second year they have done this for us,” said Cleland of the amazing effort the league had brought to raising money for Extra Life, “[D&D Adventurers League] didn’t disappoint at all.”  

Con of the North being a gaming convention, it seemed only natural for Extra Life to bring dice to the event. Working with the local children’s hospital, the Twin Cities Extra Life Guild was able to acquire over 150 six-sided and ten-sided die to use as a means of attracting curious con-goers and also raise a bit more money for Extra Life. A $1 donation conferred a d6 while a $2 donation got the donor a d10. The D&D room also made use of the dice for their in-game purchases to raise money. By the end of the weekend, the Twin Cities Extra Life Guild had managed to pull in over $140 with dice alone. Some people came by multiple times to donate more money for more dice, gushing about how much they loved using dice for a good cause, donating more than the suggested $1 or $2.  
 

 
In total, the Twin Cities Extra Life Guild was able to raise around $2,350 to support the sick and injured kids at Gillette Children’s Specialty Healthcare while also spreading awareness in the tabletop gaming community about how people can play and help kids at the same time. Troy Cleland played a huge part in bringing it all together and deserves so much credit for forming the ongoing relationship between Con of the North and the Twin Cities Extra Life Guild. Minnesota’s conventions don’t draw the large crowds of a PAX, a Gen Con, or an E3, but there’s a lot of heart and passion in these smaller cons that can really bolster the support local hospitals experience. All it takes is the effort necessary to expose these tight-knit communities to Extra Life’s core message of compassion and play. 
 
Here’s to another Con of the North… For The Kids.
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
The Sims 3 from Maxis released in 2009 and slowly proliferated across the console and handheld market in the years that followed. It eventually made its way onto PC, Xbox 360, PlayStation 3, Nintendo DS, Wii, Nintendo 3DS, iOS, and Android. Players of The Sims 3 were able to become defacto gods of their own digital worlds, presiding over the daily routines of their digital underlings, building them houses, and steering the courses of their lives. The expansions that released for it added features that came to be seen by players as integral to the overall experience, allowing players to time travel, experience seasonal changes, become werewolves, and more. Outside of the sheer depth and breadth of control in-game, The Sims 3 would become a testing ground for the rise of the microtransaction economy in games, specifically proving to EA the profitability of this then nontraditional pricing model.
 
Could The Sims 3 be one of the best games of all-time?
 
Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative.
 

 
Outro music: Chrono Cross 'Hold onto the Dream' by prophetik music, Chris ~ Amaterasu, and DragonAvenger (https://ocremix.org/remix/OCR03881)
 
You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well!
 
If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod 
 
New episodes of The Best Games Period will be released every Monday
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
Hyper Light Drifter, a game that might just be an all-time great action-adventure, released in 2016 and has persisted in the gaming consciousness for years thanks to its stylish and imaginative use of pixel art as well as its tight, rewarding combat. Those stunning visuals and action-packed conflicts will be adapted into a Hyper Light Drifter television series thanks to a partnership between developer Heart Machine and Adi Shankar, the producer responsible for getting the Netflix Castlevania series off the ground (and who is currently doing the same for Devil May Cry and Assassin's Creed).   
 
Hyper Light Drifter tells the story of a lonely wanderer afflicted by a progressive illness who traverses a world full of others who have been displaced from their homes. His adventure eventually leads him through the ancient ruins and bones of long-dead creatures to recover memories and shards of power that are linked to a doorway at the center of a slowly growing settlement. The mystery that lingers in the heart of this world holds the key to understanding both the Drifter and his world. 
 
Polygon released details from a conversation they had with Alx Preston, the founder of Heart Machine, about the upcoming adaptation. "We're going to make it cool," said Preston, "Hyper Light as a game was pretty atmospheric and kind of overbearing at times. For a series, the question is: how do you sustain and keep your attention on a non-interactive run? Does it get really, really dark and serious? Does it have some levity?” Given Shankar's success with Castlevania, the solution likely involves a mixture of both gritty material unafraid to take a show to some uncomfortable places while injecting some quippy dialogue that conveys a lot in a short amount of time.
 
Given how well Castlevania was received, it's likely Powerhouse Animation could be tapped once again to adapt Hyper Light Drifter. The animation studio has been on a roll recently between Castlevania (which is expected to get a third season this year), the upcoming action-adventure Gods & Heroes animated Netflix series, and their original production Seis Manos coming later this year. While the style of Hyper Light Drifter relied on a gorgeous pixel aesthetic, the series will be more directly taking inspiration from the anime work of Hayao Miyazaki in Studio Ghibli's heyday. 
 
 
The project of adapting Hyper Light Drifter is still in its infancy, so many details about the series are still up in the air. For one, the game featured no dialogue whatsoever, something that would be incredibly difficult for a series if it's looking to find anything resembling mainstream appeal. “Considering Hyper Light was wordless, there’s an idea there of how much that would carry over to to a show,” Preston mused, "Could it be a more silent series or would we have voice acting? There's also the question of whether this would be a straight adaptation of Hyper Light Drifter's story or whether Preston and Shankar will expand on the story - or take it entirely new places. 
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

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