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Jack Gardner
We've known for a while that Tequila Works was going to be bringing their adventure game Rime to Nintendo Switch. Now we know when it will be hitting Nintendo's flagship console. 
 
Rime launches for Nintendo Switch on November 14. It will be receiving a special, physical edition that contains the full game and the original soundtrack by David García Díaz (a soaring, magical score that would be right at home in a Studio Ghibli film). The physical edition will retail at $39.99 and a digital version will be available on the Nintendo eShop for $29.99.
 
Rime is being ported to the Nintendo Switch by Tantalus, a company that specializes in bringing third-party titles to Nintendo systems.
 
"As big fans of Nintendo, we truly appreciate our fans’ patience as Tantalus and Tequila Works continue working on RiME on Nintendo Switch; we are all committed to making sure all players get the high-quality experience they deserve," said Raúl Rubio Munárriz, CEO and creative director of Tequila Works. Now that Tequila Works has completed work on Rime, they've moved on to developing several other original IPs. The only one publicly known at this time is The Invisible Hours, a VR murder mystery. 
 
 
Rime is currently available for PlayStation 4, Xbox One, and PC. Be sure to read our review of the PS4 version!

Joseph Knoop
The studio behind Killer Instinct is primed to bring another hard-hitting action experience to fans of properties like Attack On Titan and Shadow of the Colossus. Extinction drops players into the role of one of the world’s last Sentinels, warriors tasked with protecting the realm from towering, bloodthirsty ogres. Through a mix of high-speed movement and careful precision, players will have to find each ogre’s weak spots before they level the world.
 
Extra Life got the chance to preview an early build of Extinction at E3, with Iron Galaxy and publisher Maximum Games showing off the basics of combat and just how we’ll be tearing down these monolithic monstrosities and their smaller minions.
 
Iron Galaxy started our demo off in a modest village with a smattering of stone towers and houses. As Avil the Sentinel, we’re gifted with the ability to leap great distances and slice through ogre flesh and armor with a swing of a sword. Several ogres are bearing down the center of town, smashing entire buildings with their feet and fists. Iron Galaxy says each level will be completely destructible, and it certainly shows in the path of carnage each ogre leaves behind them. The only shortcoming is that each building leaves a perfectly squared pile of ashes, though it’s unclear if Iron Galaxy will add in some sort of destructibility physics so it looks more natural.
 
As for the buildings that aren’t crushed, however, Avil can make great use of them by bouncing from canopies, gliding alongside walls, and dashing up them as well, similar to games like Prototype and Metal Gear Rising. When Avil makes it to his first giant ogre of the day, order of business dictates that he needs to dismember as many of its limbs as possible. He has to act fast, though, considering each limb can regenerate as long as the ogre still possesses its head. Avil strikes each limb’s armor, shattering it in one powerful swing, then ripping flesh apart moments later. All the while, the ogre is taking great swipes with its fists and stomping its feet in an attempt to smash him. Once the ogre is damaged enough, it slumps over, letting its wounds heal, allowing Avil to leap up its backside and slice it across the neck, cutting its head off and evaporating the body into valuable energy that Avil can absorb for his own benefit. You’d be forgiven for noticing the similarities ripped right from Attack On Titan, including the need to cut each giant’s nape, but in fairness the ogres do possess enough individuality among them to make them a little more entertaining than the awkward-looking Titans.
 
 
And it won’t just be one ogre at a time. Iron Galaxy has shown off groups of ogres attacking from different directions or in packs, adding to the difficulty. There will also be a number of smaller minions (including human-size ogres and winged beasts) scattered about the map to distract you from bigger threats. Through it all, though, the visual aspect of combat does look entertaining, to say the least. Leering up at a giant from underneath its toes feels daunting, especially when those toes are closing in at high speed. That these creatures can be scaled relatively easily, in an environment with hundreds of variables to consider, means players will hopefully be more focused on the fun of the experience than battling the control scheme.
 
The only possible downside to Extinction’s gameplay thus far is whether or not performing the same executions will get stale, and whether or not Iron Galaxy can instill a bit more life into these levels so we can feel like we’re saving the world, not just building after building. It’s fine that the world of a game called “Extinction” feels a little barren, but hopefully players will feel like they’re fighting for something instead of being the sole human left on the planet. Beyond the world-building, hopefully we’ll get a few more moves at our disposal for dispatching ogres, as the same combination of leaping, slicing, and wall-riding might feel played out by the time Extinction hits its third or fourth level. There’s still plenty more to see before Extinction releases sometime early 2018.
 

StarkleSparkle
A true advocate, Alyssa speaks openly and frequently about her struggles with mental illness. "Everyone has issues," she says. "At least I know what mine are." 
 
Since Alyssa's diagnosis at age 3, when her tantrums lasted for hours and she refused to sleep, she's made incredible strides. Coping techniques, biweekly counseling, a restrictive diet, daily medication and supplements help her handle the ups and downs of life. 
 
When Alyssa feels out of control, she goes to Cincinnati Children's mental health treatment facility. Though she doesn't look forward to these visits, she knows the staff there will love and support her until she is able to keep herself and others safe. 
 
At school, Alyssa is excelling, especially in math and reading. She loves volunteering as a peer tutor for kids with special needs. Alyssa's teachers say she has a special gift for communicating with these students, demonstrating empathy beyond her year. 
 

 
HOW DONATIONS HELPED ALYSSA:
Funds raised through Extra Life help CMN Hospitals fund the most immediate need for local kids. In Cincinnati, Extra Life funds have been able to help the Cincinnati Children’s Hospital general fund, which supports the residential treatment facility that helps youth manage mental illness through healthy decision making, appropriate communication and behaviors. All which help kids like Alyssa, live healthy and productive lives.

Jack Gardner
Has science gone too far? Last week, KFC India uploaded a teaser for their newest innovation: Gamers Box 2.0. This strangely compelling item is a boxed meal and drink combo with half of a gaming controller protruding from either end. Customers can make use of a slot on top of the box to fix their smart phone in place and have a ready-made gaming set up along with their food. 
 

 
Despite the name, I can't find any evidence of a Gamers Box 1.0 (the only search results are for a 2004 horror film called Gamerbox 1.0). The Gamers Box 2.0 operates wirelessly with bluetooth technology, so people who obtain it can use it right out of the... right beside the.... I guess just use the box period.
 
 
There's no word on when or if the Gamers Box 2.0 will be coming to the west. Would you buy one if it did? I have to admit that I have a morbid curiosity to see what it would be like to try playing games with a box filled with chicken. I've done a lot of things in my life, but that hasn't been one of them... yet. 

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