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Jack Gardner
UNTS UNTS UNTS. The beat of the music gets under your skin. UNTS UNTS UNTS. And rhythmic action seems to fit. Indie studio MythicOwl has revealed their upcoming arcade-music title Trancelation. With trance music blazing in the background, neon colors, and psychedelic shapes draped over unique-looking arcade mechanics, they are hoping to catch the attention of the criminally under-served music and rhythm gaming community. Oh, and it does all of that while attempting to teach the player new languages. 
“I love arcade games a lot – you dive into the flow, the rhythm, a kind of a trance really, which is maximized by the music and the lightning effects. And if you lose, you immediately hit 'retry' – involuntarily even,” said Piotr Korgul, Trancelation’s lead designer. “I wanted to make a game that would be enjoyable for those reasons. I’ve merged that idea with language learning, and I think no one has done something like this before – and turns out that those both elements fit together perfectly. Neon, trance, electronic music, languages… I know it sounds like a crazy idea, but who doesn’t like crazy ideas?”

The core gameplay involves moving a lightning ball by putting together words from various languages. Other game modes task players with picking up glowing dots scattered across the maps. Players will need to navigate around enemies and obstacles or face the loss of a life. To help players have a good time, MythicOwl has included bombs, shields, extra lives, and points for every correct word pairing. Trancelation might not teach you the ins and outs of an entire language, but it might just be able to teach players enough to communicate with others, which would be very cool to see!
No official release date has been announced, but Trancelation will be releasing on PC in the near future.

Hello Extra Lifers!
This September, Extra Life continued to grow bigger and better than ever! Between PAX West, Extra Life Tabletop Appreciation Weekend and the #CheerForKids campaign with Twitch, our community continued to amaze us! Now that Child Health Day is right around the corner, we’re hoping to raise the bar this October as we continue to support our local Children's Miracle Network Hospitals. 
Twitch and #CheerForKids

September was Childhood Cancer Awareness Month and we partnered with Twitch to raise money for sick and injured kids with Bits and Cheers! For every 1,000 Bits cheered with #charity, Twitch donated $2! Over 32,000 Twitch users cheered, resulting in over $110,000 donated!  
Extra Life @ PAX West

The Seattle Extra Life Guild absolutely ROCKED it at PAX West earlier this month. They talked with thousands of attendees, signing 600+ people up to participate in Extra Life 2017. Those new members of the community will contribute their support to 68 of our 170 member hospitals. A big thank you to the Seattle Guild, and welcome to all of our new Extra Life participants!
Tabletop Appreciation Weekend

We love our tabletop gamers! Over 400 people registered and $25,000 raised for Extra Life over the course of Tabletop Appreciation Weekend this September. Miss out on the tabletop action? You can still join a tabletop-focused team! Check out the Wizards of the Coast Super Team or the Paizo Super Team.   #CommitForTheKids for Child Health Day

Every minute, 62 kids enter a Children’s Miracle Network Hospital. On Child Health Day this October 2nd, we aim to raise funds and awareness for our 170 member hospitals to help those kids. We could use your help! We are asking gamers everywhere to #CommitForTheKids by making a donation or registering for Extra Life.
The Extra Life community is on fire with new registrations and raising money for sick and injured kids. Help us show the world what makes Extra Life so great, whether that’s by getting a group of friends to play tabletop games or by surpassing your fundraising goal and gunning for more. Keep that energy going by pushing forward for fun, fellowship, and – as always….   For The Kids,
Mike, Liz, Lou & Jeromy
Team Extra Life
Children's Miracle Network Hospitals

Jack Gardner
Back in 1995 Nintendo decided that it wanted to expand Mario into the realm of RPGs. Who better to work with than the premier RPG developer of the time, Square? The two companies pooled their knowledge and the project was developed mostly by Square with oversight of Shigeru Miyamoto himself... however, 1996's Super Mario RPG isn't really a game that Nintendo would ever consider releasing today. The content ranges from laugh-out-loud slapstick and wordplay to some surprising moments of innuendo - all within the universe of Mario.
Does this singular, niche RPG deserve to be called one of the best games period? 
Chevy Ray Johnston, the developer of the upcoming indie RPG Ikenfell, joins us to help answer that question! You can find Chevy on Twitter, @ChevyRay, and learn more about Ikenfell on its website: Ikenfell.com
Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative.

Outro music: Super Mario RPG: Legend of the Seven Stars 'Honkytonk Town' by Wiesty and XPERTNovice (http://ocremix.org/remix/OCR03535)
You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! 
If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod 
New episodes of The Best Games Period will be released every Monday

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