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Jack Gardner
Life Is Strange 2 has been in a bit of a limbo following the release of its first episode. Dontnod Entertainment, the developers of the Life Is Strange series as well as Vampyr, held the projected release dates of its subsequent episodes close to the chest. Episode 2 - Rules released on January 24 before the company returned to being quiet about the episodic game.
However, now we know when to expect the remaining episodes of Life Is Strange 2 as well as a tiny glimpse at what Episode 3 has in store for players.
Life Is Strange 2 diverges from what players might expect after finishing the first Life Is Strange, following the Diaz brothers as they begin a long and arduous journey from their once safe American hometown to a magical place they have only ever heard of from their father down in Mexico. Their pilgrimage puts them in a great deal of danger and becomes more complicated when its revealed that one of them possesses supernatural abilities.  
Life Is Strange 2: Episode 3 will be titled Wastelands. It is currently on track to release on May 9 on all platforms. It sees brothers Sean and Daniel Diaz continuing their journey across America. The two find themselves wrapped up in the life of a drifter community and exposed to a variety of new experiences and challenges. They have some things to figure out among the redwood forests of California before they press on toward the safety of Mexico. 
Episode 4 will follow at the tail end of summer on August 22. Finally, the series will conclude on December 3 with Episode 5. The first episode of the series is available through Xbox Game Pass, making it likely that the rest of the episode will be releasing via the service, too. 
Life Is Strange 2's episodes release for PlayStation 4, Xbox One, and PC. 
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Jack Gardner
Pribi joins Sean, and Arakiel in Dub-Lin travel out into the Fey Wild and encounter some of its strange wildlife while searching for the missing daughter of Mayor Grimfast.
We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory.

"Shadowlands 1 - Horizon"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! 
New episodes of We Wanted Adventurers will be released every Wednesday
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
Despite the divisive release of No Man's Sky that saw user numbers plummet rapidly, accuse Hello Games of false advertising, and scathing critiques, Sean Murray and his team have been hard at work over the past three years improving the game with free updates for a hopeful base of remaining fans. Recently, Murray revealed the next free expansion to No Man's Sky. Titled Beyond, the new, free expansion will expand the multiplayer options for players among other additions and refinements. 
Here is a compiled list of some of the biggest changes made to No Man's Sky since its launch:
The Foundation Update allowed players to begin building bases, new game modes, mobile saving, and tweaks to vital aspects like inventory, and limited communication abilities with other players.  Path Finder brought ground vehicles to No Man's Sky, more robust base-building options, and a graphical overhaul. Atlas Rises brought a new story line to the game, doubling the game's background content, a Stargate-like network of portals for fast travel, overhauled missions, and more.  Then No Man's Sky NEXT released, allowing players to band together in-game for the first time, freed base-building in any location, third-person perspective, and character customization. The Abyss update allowed players to explore planets with oceans, build bases underwater, interact with a more vibrant ecosystem of marine life, and discover a new oceanic narrative. Finally, the most recent update, Visions, added archaeology, the ability to salvage ancient technology, and community missions.   
The past year has seen Hello Games observing how players are interacting in-game and listening to players. While The Abyss and Visions released with a variety of additions and improvements, more are in store for No Man's Sky Beyond. Beyond will be a compilation of three major, interconnected updates to No Man's Sky.
Due to concerns about overhyping their game, Hello Games has opted to keep much of the information about Beyond under wraps until it becomes finalized. However, the biggest major component of Beyond will be No Man's Sky Online, an overhaul to the online features offered by No Man's Sky. This will, in some ways, turn the game into a true MMO, though Hello Games shies away from the label. It will not have a subscription or microtransactions, but it will support a vast number of players. both the social and multiplayer components of it's online world will get new features and tweaks. 
"Beyond will be our most ambitious chapter so far, and something we’ve been working ridiculously hard on. We’ll continue to support No Man’s Sky in this way for the foreseeable future," Sean Murray said in his official announcement. "To some NEXT may have felt like a natural end-point for our journey, but for us it was another step on a longer voyage."
No Man's Sky Beyond will release sometime this summer.
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
Google has been slowly moving into gaming for quite some time. Now, the tech giant has decided it will try to break into mainstream gaming with Stadia, its state-of-the-art game streaming platform. Google claims it will offer up to 4K resolution at 60fps, cross-play functionality, and unleash more processing power for devs to play around with than current consoles, in some cases double the capabilities of current premium consoles. 
We've known for quite a while that Google has been working on perfecting video game streaming. Late last year, the company offered the public a chance to play around with Project Stream, a closed beta meant to test the platform's capabilities. Project Stream brought gamers into the test by offering to stream Assassin's Creed Odyssey in HD.
It seems that Project Stream's test was successful. Today, Google took the stage at GDC to unveil their full service, Stadia. Stadia runs almost entirely by streaming game data from Google's servers, eliminating the need for a console or PC to play or store games (though a Chromecast dongle will be needed to stream games to a television). When Stadia launches later this year, Google's Phil Harrison claims that it will be able to ensure 4K at a steady 60fps to almost any screen one could imagine. Eventually, Google sees Stadia capable of hitting an 8K resolution at 60fps, according to one of their key visuals from the presentation. 

Of course, that doesn't mean that everyone will have internet capable of delivering those resolutions and frames at a smooth clip. At no point during the reveal of Stadia did Google's reps reveal what sort of internet speed gamers would need to maintain a steady streaming experience. On top of that, questions remain about how well Stadia can handle streaming online games. A great deal hinges on whether or not people have access to internet connections capable of supporting Stadia. It's quite possible that the type of performance Google has touted for Stadia will be unreachable for most people looking to get in on game streaming. For comparison, Project Stream required users to have a connection of 15 megabits per second with 40 millisecond latency, though it was only offering 1080p resolutions and still seemed to suffer from occasional hiccups. Whether those issues were the result of untested streaming software or an indication of Stadia's future remains unclear.   
Game streaming has been around for quite a while, but it has always occupied a niche space. Notably, services like PlayStation Now and the late OnLive service have offered streaming in recent years, though they have always contended with the issues of internet on both the side of the company and the users. Google claims that the hardware on its end will enable a smooth experience that will make many people believers in the possibilities Stadia holds. They believe they have a system that will allow people to watch a trailer, press a button, and be playing a new game all in a few seconds. 
Stadia has been designed to be an incredibly versatile platform. It will work on televisions, tablets, laptops, phones, and PCs. On top of that, it will work with existing controllers attached to laptops or PCs. Google will be releasing its own optional controllers for Stadia, as well. These proprietary controllers connect to Google's streaming centers directly to offer a slightly better response time, the ability to share in-game content to YouTube (livestreaming, clips, and screenshots), and a Google Assistant that will be able to offer advice if players get stuck.
Interestingly, Google seems to be going hard not just into the development of Stadia as a platform, but also into the games it can offer players. According to the announcement, over 100 studios have received Stadia develpment kits. On top of that, Google has founded Stadia Games  Entertainment, a studio that will make games exclusive to the streaming platform. One of Ubisoft's most legendary producers, Jade Raymond, will be overseeing Stadia Games & Entertainment to work on its game projects while also bringing new features to third-party games coming to Stadia. So far, the first game revealed to be running on Stadia has been Doom Eternal. 

A number of features are made possible by Stadia that are pretty intriguing. Players will be able to do something called "state share," where they are able to save their game at a specific moment in time and then share that with other players or friends via a simple link. Another possibility is called Crowd Play. This would enable players watching a livestream to digitally line up for their chance to control the same game instance and become the streamer, offering a new way for streamers to interact with audiences. 
What do you think? Can you embrace an all digital, all remote future for gaming? 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

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