Star Citizen's director of game operations, Jeremy Masker, responding to questions on the game's official forums, stated that the expressed goal of a 30-40GB client was unrealistic and that fans should expect a client download around 100gb.
On top of that, patching could prove to be a nightmare for players with slow internet connections. "Each patch has 100s of assets, each of these assets are at times 200mb, this leads to 2-6gb patches, and if we end up doing a file type re-factor and have to re-download 30-40% of the assets on the hard-drive, then the patch will be 14-20gb," said Masker.
Not only are we looking at a potential client that could be over 100gb, but patches could range from 2gb-20gb in size. That is a daunting prospect for a lot of people, even those with relatively fast internet speeds.
Will this have a chilling effect on Star Citizen's appeal? What do you think?