The spooky and talented folks at Red Hook Studios have teased a sequel to their dark and macabre roguelike RPG Darkest Dungeon. Here's everything we know so far about Darkest Dungeon 2.
The reveal included a roughly 30-second trailer with an intriguing key visual and a haunting voice-over. It depicts a mountain, frozen with ice and snow half covering twisted rock formations set in what appear to be screaming faces. As the camera zooms out, one can pick out the six core classes that released in the original game (though none of the additional classes that released as DLC) standing astride a nearby mountain staring at the even more foreboding peak in the distance. The voice-over comes courtesy of Wayne June, who lent his vocal performance to the original Darkest Dungeon.
PC Gamer conducted an interview with the developers that's very much worth reading in full. Beyond the trailer, we know that Darkest Dungeon 2 will be a departure from the manor-delving that made up the majority of the original's metagame. Instead, players will be on a journey that exposes more of what's going on in the outside world. The scope of the game seems to have expanded dramatically, too, with Red Hook almost tripling in size from its original team. Much like the first game, Darkest Dungeon 2 will enjoy a period in Steam's Early Access category while the developers add content, fix bugs, and listen to community feedback.
Darkest Dungeon was one of the best indie roguelikes of 2016, and earned quite a bit of acclaim even during its Early Access period. It put players in the position of an inheritor of an estate that had belonged to a deranged family member. Of course, arriving on the estate grounds, all of its various sections are overrun by madmen and monsters. Using various adventurers willing to risk both mind and matter, each section must be cleared to fully claim the inheritance hidden beneath the manor. It's very much worth the current $6.24 asking price on Steam.
No word yet on when fans should expect to see Darkest Dungeon 2 hitting Early Access, so we'll have to be patient and not succumb to madness... for now.
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