Julian Gollop is perhaps best known as one of the creators of the original X-COM and, more recently, as the creative director on Assassin's Creed III: Liberation. However, his next project takes him back. Way back.
Chaos Reborn is the sequel/update to Chaos: The Battle of Wizards which released in 1985. It is a turn-based strategy game in which players test their tactical prowess in magical deathmatches between wizards. Wizards are capable of great feats of magic, but rely most upon summoned creatures to battle enemy wizards. Every battlefield will feature procedurally generated terrain, requiring adaptable, on-the-fly strategies. Chaos Reborn will also offer multiplayer, co-op, and single-player RPG modes.
Players begin as simple apprentice wizards, but will be able to work their way up to the rank of wizard lords, wizard kings, demigods, and eventually gods. Attaining higher ranks will open access to a new game mode which will insert AI versions of player characters into other player's Chaos realms. The AI character's accomplishments in other player's worlds will net the AI's master gold and experience.
Exploration will be an important part of Chaos Reborn. Exploring could reveal new spells, equipment, or opportunities to conquer the realm being explored. The final game will include over 80 spells and 24 creatures. Some of these magics and monsters will be old favorites from the original '85 Chaos. Equipment can be upgraded by entering their inner realms, dungeons with strange properties and denizens.
A new turn-based strategy RPG from the mind behind the first X-COM with modern sensibilities and multiplayer? Wizards and magic? Monsters and gods? Yes, please! Ken Levine supports the project, too, which is just icing on the cake. The Kickstarter has 14 days left and is more than half-way to its goal. I'm incredibly excited and hopeful that this project will be successful.