The Harbinger comes. In Omensight, players take on the role of a powerful martial entity that exists outside of time. In a final act of desperation to save their world, the denizens of Urralia have summoned the player, Harbinger, to alter the course of events that led to the planet's destruction. Armed with time manipulation powers and an array of sword abilities, players must judge the leaders of Urralia and discern how best to shape its future.
Players will navigate the past of Urralia as seen by the characters who brought it to ruin, choosing whether to aid them or fight against them. By making those choices, Urralia might just have a second chance at life.
“When we released Stories: The Path of Destinies in 2016, we were thrilled with the response to its narrative structure,” says Malik Boukhira, Spearhead Game's Creative Director on Omensight. “Players told us how they enjoyed manipulating time to collect all the different endings in the game. With Omensight, our new original title set in a fresh universe, we’re taking this idea one step further. What we like to call the ‘narrative puzzle’ will extend to a range of diverse characters in Omensight, and we can’t wait to see how players navigate the intricacies of these characters’ actions and reactions to solve the mystery of Urralia’s demise.”
Omensight has an awful lot of talent flowing into it behind the scenes. Vocal talent from The Legend of Zelda: Breath of the Wild and We Happy Few will help bring life into the fictional world Spearhead Games aims to forge. That fictional world and the narrative bringing everything together will be crafted by Nadim Boukhira (Stories: The Path of Destinies) and Genese Davis (The Holder’s Dominion) with creative input from Chris Avellone, the writer of Fallout: New Vegas, Torment: Tides of Numenera, and Prey (2017).
PAX South this coming weekend will present an opportunity for players to get their hands on the first public build of Omensight that will highlight the overarching story and combat system.