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Hypergun Aims to Blend RPG Shooters with Roguelikes

Jack Gardner



Dewey Owens has a strange internship. He's not overly important in the grand scheme of things, just another cog in the corporate machine of DevTech... until the fire nation aliens attacked Earth. Now Dewey must enter the Hypergun Simulation, a technology designed to find the best weapon configuration to defeat the invaders and save the world. 


Each time Dewey enters the simulation, it will be entirely different from the last attempt to defeat the simulated alien threat. The FPS gameplay seems reminiscent of classics like Doom crossed with the RPGness of the Borderlands series. As players progress toward finding the perfect weapon, Dewey will pick up over 150 different augmentations for the titular hypergun. This leads to a dazzling number of weapon configurations with which players can experiment. To add even more spice into the mix, players can unlock additional powers and abilities by gaining access to Dewey's co-worker's accounts. There are over 40 of these, so players will have to poke around and really push themselves to find them all. 


The neon color palate and bright flashes seem ideal for people who looked at Tron and thought it wasn't "Extra(tm)" enough. You can also explore DevTech's offices and find passive-aggressive sticky notes. I can dig it. 



Hypergun releases on August 23 for PC and later this fall for PlayStation 4 and Xbox One.


Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

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