343 Industries slightly pulled the curtain back on Halo Infinite during last year’s Xbox E3 briefing. The latest entry in the legendary franchise hasn’t made much of a peep since. That changed this year with Halo: Infinite receiving its first full trailer and the reveal of its release plans.
After kicking off the event last year, Halo Infinite tied the bow on the conference this time around. A cinematic trailer centered on Master Chief, suspended in the vacuum of space, being rescued and revived by a lone space faring soldier. After the Chief boots up in first-person, a scene that harkens back to the original Halo: Combat Evolved, he learns that something cataclysmic has befallen humanity–and perhaps the entire galaxy. If that wasn’t ominous enough, he gazes out of the ships window to discover a devastated Halo ring world.
343 clarified that last year’s reveal teaser was merely a showcase of the Slipspace game engine and not representative of Halo Infinite’s look. Thus, this new trailer is our first real look at the game. The studio has stated that they’re looking to significantly shake-up Halo’s well-worn formula with Infinite. So much so, in fact, that the game has been deemed a spiritual reboot of sorts. Unfortunately, they still didn’t elaborate on how the game will play. What is known is that the story takes place after Halo 5: Guardians and will focus heavily on Master Chief. Gameplay will reportedly implement RPG elements as well and may even be more open in scope. While multiplayer will undoubtedly return, 343 has stated outright that the game will not have a battle royale mode. Halo’s popular Forge map editor is said to make a return in Infinite as well.
Microsoft later shared that Halo Infinite will release during the 2020 holiday season and will launch alongside its next console, codenamed Project Scarlett. The game is also coming to Windows 10 on PC.
What do you think of Halo Infinite so far? Does its release do anything to sway you into picking up Project Scarlett at launch? Share your thoughts in the comments!
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Edited by Marcus Stewart