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Depth of Extinction Mixes X-COM and FTL: Faster Than Light


Jack Gardner

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HOF Studios, a small, four-person team based in Atlanta, has been working on Depth of Extinction for the past few years. Fueled by a nostalgia for classic '90s tactics titles like XCOM: UFO Defense and drawing from more modern strategy titles like XCOM 2 and FTL: Faster Than Light, HOF Studios has created a game that makes use of those familiar mechanics to tell a new, challenging tale that delves deep into the unknown depths of Earth's oceans.

 

Depth of Extinction takes place thousands of years in the future. An apocalyptic event shrouded in mystery caused the sea level to rise drastically, plunging most of humanity into its freezing bottom. The remnants, known as the Creators, rebuilt society as best they could, before quietly fading from history. Their advanced technology still litters the planet, leaving great power open to plundering and abuse. 

 

The most stable civilization formed out of the ashes of the apocalypse is The Republic. Denizens of The Republic have long relied on Creator machines to live in the new world. However, those machines have begun to fail, leaving it vulnerable to high sea marauders and a rumored army of killer robots. To survive, The Republic needs to send out its bravest warriors to explore the unknown and discover solutions to its mounting problems. 

 

Of course, solving the issues facing The Republic will put players into violent conflict in the outside world. To that end, players can customize their soldiers from eight classes and outfit them with over a hundred different pieces of armor, weapons, and special items. Players will have to contend with random encounters with the ever present threat of permadeath looming over each and every action while they move through the . 

 

Mike Stumhofer, the founder and lead developer at HOF Studios, released a statement reflecting on the release of Depths of Extinction:

 

I started playing tactics games in the ‘90s with the X-COM franchise. It’s funny to think that I’ve had a long-running love for the genre for a couple of decades now. My favorite game at that time was Terror from the Deep. Depth of Extinction is essentially a spiritual remake of that game with a fresh take on the modern XCOM gameplay mechanics – including random encounters. Most games focus on creating threats to humanity like aliens, zombies, vampires or other monsters. Our game is grounded in something more realistic. The greatest threat to humanity is humanity itself. Our characters don't know what caused the fall or how we got to where we are, but we know that the root of the evil was humanity itself.

 

 

Depth of Extinction is now available on PC.

 

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