Have you ever dreamed about who would win in a no holds barred fight between Guacamelee's Juan and Trace from Axiom Verge? Or pondered the result of a conflict between the fish-man from Nuclear Throne and Captain Flinthook from... well, Flinthook? Bounty Battle aims to satisfy your itch for indie action by throwing 30 characters from various independent franchises together for one of the most unique grudge matches in gaming.
Developed by DarkScreen Games, Bounty Battle draws heavily upon fighters like Super Smash Bros. and PlayStation All-Stars to deliver its odd charm. Up to four players can select their characters from a roster of 30 fighters (20 indie guests and 10 original characters - with up to 18 additional contenders coming as free DLC post-launch).
Controls are simple and universal across all characters; no unique Street Fighter or Mortal Kombat combos to memorize in Bounty Battle. Players have a limited amount of energy that allows them to use strong attacks, special attacks, ultimate attacks, and dodge. As players rack up combos and kills, they earn Bounty Points. Those Bounty Points can be used to to perform devastating attacks or to summon a minion to aid in combat. Minions exist in the background and survive until your character falls in battle. Each minion has been taken from the game specific to each hero. While the fight rages on, players can pick up both positive and negative status effects known as marks. Colored energy orbs will occasionally fall from the sky, granting temporary boosts to speed, life, or stamina.
A number of different arenas will ship with Bounty Battle. These will include one arena for each indie guest on the roster, with possibly more coming for each DLC character. That makes for over 25 arenas at the very least! Players will battle over these locations in local co-op, arcade, challenge, and story modes.
Oh, yes. Bounty Battle has a story that explains how all these indie heroes appeared together. At some point, a flash in the sky heralded the arrival of a giant vortex above a multitude of worlds. This vortex introduced a new material to these worlds. Known as Ethereal Mana, people could use this material to communicate and even travel to those distant planets. This substance even granted seemingly magical powers to those who handled it. Eventually, the power of Ethereal Mana created strife and war across the worlds and a tournament was agreed upon that would decide the fate of the universe. Each world anointed a champion, each with a bounty on their head. The greatest bounty hunter in the universe would rule the cosmos. Each character will have their own unique ending, so players will have an incentive to play through the story mode multiple times.
The full roster of Bounty Battle's guest fighters can be found below:
- Juan from Guacamelee! (Drinkbox Studios)
- The Crusader from Darkest Dungeon (RedHook Studios)
- Thora from Jotun (Thunder Lotus)
- Sheriff Lonestar from Awesomenauts (Ronimo Games)
- Shield maiden from EITR (Eneme Entertainement)
- Trace from Axiom Verge (Thomas Happ Games llc)
- Pankapu from Pankapu (Too Kind Studio)
- Captain Flinthook from Flinthook (Tribute Games)
- Fish from Nuclear throne (Vlambeer)
- The Unslain from Doko Roko (Okobu Games)
- Tetrobot from Blocks that matter (Swing Swing Submarines)
- Gully from Battle Chasers: Nightwar (Airship Syndicate)
- Hermetic Champion from Tower of Samsara (Martelo Nero)
- Harry from The Bug Butcher (Awfully Nice Studio)
- Rudy fromBlubber Busters (Thar be Monster)
- Rad Rodgers from Rad Rodgers (Slipgate Studios)
- Otus from Owlboy (D-Pad Studio)
- Marduk from Undungeon (Laughing Machines)
- Eshe from Sundered (Thunder Lotus)
- Violet from The Metronomicon (Puuba/ Akupara games/Kasedo Games)
DarkScreen Games has been working on the title for the past three years. The team consists of François von Orelli and Grégoire Laporte who collaborated with Benjamin Daniel for Bounty Battle's narrator and Jon Lankry's for the illustrated multiple endings. Bounty Battle will be closing its crowdfunding campaign next week, but it has already surpassed its fundraising goal of $30,000. If it makes it to $45,000, DarkScreen will be adding 12 more indie guests to Bounty Battle, each with their own arena and minion. If the project makes it to $60,000 more animated cutscenes will flesh out the story.
Bounty Battle is slated for release in late 2018 on Xbox One, PlayStation 4, Nintendo Switch, PC, and Mac.