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Hands-On: Take a Walk Through the Twisted Wonderland of Pinstripe


Jack Gardner

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In the midst of the insanity that made up E3 2013, I encountered a game called Pinstripe at the IndieCade booth. What followed was akin to a descent into surreal madness of the sort one might expect from a more malign Alice in Wonderland.

 

With little introduction, I was thrust into the role of James Weaks, an absurdly wealthy man who is aboard a train with his wife. After being asked to retrieve my wife’s scarf, I was able to explore the various compartments of the train using the W, A, S, and D keys to move. As I moved through the train cars, I came into contact with various other passengers who chatted about their goals in life, before I was able to proceed. Once I obtained the scarf from several cars farther forward, I encountered what appeared to be a demonic cat. With some cryptic words, the cat vanished and the train wrecked itself in a snowy land.

 

The haunting melodies of Pinstripe’s soundtrack played as I tried to get my bearings. Donning my wife’s scarf against the cold, I soldiered on through the ice. Soon I began to meet other survivors from the wreck, but all of them seemed different, obsessed with their desires. One of the first people I encountered was an alcoholic from the train, who was now obsessed with drinking the honey from black beehives. After retrieving a hive for him to eat, he allowed me through his shelter and I found a blunderbuss. With this weapon I was able to sever ropes and fight the enemies that had appeared; odd tear drop creatures with propellers that dropped oozing bombs. It became clear that not everything was right in the world.

 

Pressing onward, I solved more problems from people who had been on the train and I met what seemed to be a dog from my childhood. I saw the fleeting image of my wife, running in the distance. Shortly after, I was told by the demonic cat that my wife was waiting at the hotel, a building off in the distance. To reach the hotel, I needed to take a boat across a lake. In a scene that brought to mind the crossing of the river Styx from Greek mythology, I was propelled on the boat by a lanky, oozing, black creature with a singular red eye for a head. Upon reaching the far shore, I disembarked (hoping never to see that monster again) and made my way into the nearby hotel where I was greeted by the demonic feline. At this point, my demonic guide revealed that the world was no longer the mortal world, but “a place where the selfish become more selfish” before vanishing into a puff of smoke.

 

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More than a little disturbed, I made my way to the top of the hotel, encountering fantastical creatures, like a strange spore-spider creature the size of an entire room. In the process of solving puzzles, I ran across a newspaper with a headline proclaiming the suicide of a certain Mr. James Weaks and a scrap of paper hinting that the pinstripe man might know of a way out of this world. More and more perplexed, I made my way to the room in which the cat had told me my wife would be, only to find a mannequin and the black cat, taunting me for my foolishness and condemning me to spend eternity within the room. Seemingly doomed to spend the rest of existence trapped and alone with my dog, I explored my prison. After fiddling with a singular mirror, a portal to another world was opened and I stepped though with my trusty dog companion.

 

On the other side of the mirror, a crystalline wall arose and would not open, unless someone stood on a certain spot. Gently, my dog explained that it had been my loyal friend its entire life, and it would not stop being so now. Urging me to go on, it stood on the switch and allowed me to proceed – leaving him behind. It was a poignant moment and one that was followed by the conclusion of my time with Pinstripe.

 

At its heart, Pinstripe is a 2D point-and-click adventure game with some light puzzle, action, and platforming elements. Overall, the impression I walked away from Pinstripe with was good. The surreal insanity of the world really engaged me and kept me wondering where the story would bring me next. The sound design and music are worth noting as well, given how well they blended with the simple and understated visuals. The actual gameplay was frankly a bit bland, but it was serviceable and it didn’t really need to be interesting given the intriguing aesthetic, sounds, music, and story.  

 

 

Pinstripe is being developed by one-man team Thomas Brush and will continue development until it is done, aiming for a release on PC sometime in 2013. 

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