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Jack Gardner
As we reported last August, Frontier Developments has been working on a RollerCoaster Tycoon-like park building sim based on Jurassic World. Now they have upped the number of Jeff Goldblums working on their game alongside them from 0 to 1.
Jeff Goldblum will be taking up the mantle of Dr. Ian Malcolm in the upcoming theme park building sim Jurassic World Evolution. Frontier Developments, the studio behind Elite: Dangerous, Planet Coaster, and RollerCoaster Tycoon 3, managed to snag the actor to provide the guiding voice for their game tie-in with the upcoming Jurassic World: Fallen Kingdom. for PC, PlayStation®4 and Xbox One
Jurassic World Evolution will give players the opportunity to build Jurassic World for themselves and see if they can make sure that life doesn't find a way - all accompanied by the soothing voice of Jeff Goldblum. As Dr. Ian Malcolm, Goldblum will introduce tactical and moral choices that players will encounter as they build an ever larger park of ever more dangerous dinos.
While the game itself focuses on park building, it does contain a story. The narrative will be separate from that of the Jurassic World films, though familiar faces will certainly make appearances. 
Jurassic World Evolution will release this summer for PC, PlayStation 4, and Xbox One, likely around the theatrical release of Jurassic World: Fallen Kingdom in June.

Jack Gardner
The Long Dark presents players with an existential apocalypse and tasks them with surviving the wild in the face of an unending winter. Originally a Kickstarter project, The Long Dark has come a long way from its humble beginnings in 2013. Launched in 2014 as an Early Access title, the team at Hinterland has patiently improved and updated their studio's premier title up to and beyond its official release in 2017. The Long Dark still lacks its entire single-player campaign with two episodes of its five episode story mode released to date. That being said, it stands unique among the most prominent survival titles with its focus squarely on survival, stripping many of the distractions away from the gameplay and pitting players on an inexorable collision course with death. 
With such a long and transparent development process, there seems to be a wide range of opinions on The Long Dark. Can it stand as one of the best games period?
Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative.

Outro music: The Legend of Zelda: The Wind Waker 'All I Want for Christmas Is Grandma's Sweet Elixir Soup' by Ridiculously Garrett (http://ocremix.org/remix/OCR03696)
You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it!
If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod 
You can follow Naomi on Twitter @NaomiNLugo where you can find her thoughts on Final Fantasy XV, the live-action adaptations of Death Note and Full Metal Alchemist, and her work. You can also find her work on Extra Life (that's here!) and Twin Cities Geek!
New episodes of The Best Games Period will be released every Monday

Jack Gardner
Earlier today, Let's Play Video Games reported that an anonymous source contacted them with some ambiguous information claiming that Geralt of Rivia, protagonist of the highly acclaimed Witcher series, would be appearing in Soulcalibur VI. However, while they believed the source to be genuine, they lacked enough information to comfortably publicize the information. That all changed when the community manager of The Witcher dev CD Projekt RED tweeted out something that piqued their interest and aligned with what their source had told them:
Geralt appearing in Soulcalibur might seem odd. But it turns out that Bandai Namco, the developers and publishers of the Soulcalibur series, have worked with CD Projekt RED to publish The Witcher in Western Europe, Australia, and New Zealand. That working relationship might be Geralt's ticket into the fighting game arena. 
That's about it - there's been no official confirmation and we're unlikely to see any until sometime after Soulcalibur VI's release date is made public. As it stands now, expect to get a release date around E3 and the announcement of Geralt sometime after that if the rumor turns out to be true. 

Jack Gardner
Ever wanted to jump into a post-apocalyptic adventure that stars mutated humans that have taken on the characteristics of animals? Mutant Year Zero: Road To Eden seems like the kind of fever dream that's too creative for its own good, but Funcom and The Bearded Ladies are gearing up to make it a reality. 
Mutant Year Zero tells the story of a group of mutants trying to eek out a living after the fall of humanity. The motley crew of misfits must find Eden, a legendary paradise hidden among the ruins left by the human race. To do this, players will have to explore a rich and dangerous world filled with killer robots and rival mutant gangs. This can be done by using the real-time stealth systems to bypass potentially deadly encounters or by going in guns blazing with the hope that your team has enough firepower and tactical tricks to get the job done. 
Between missions, players will be able to upgrade their team, expand their forces with new recruits, and obtain new weapons. All of these downtime activities will take place in a refuge called Ark. 
What do you think of this? The stealthy option definitely feels like something the developers of Hitman would include in a game and the anthropomorphic animals kinda strike me as taking inspiration from Beyond Good and Evil. I'm really excited to see how all of these different ideas come together in a tangible package. 
There's no solid release date yet, but Mutant Year Zero: Road to Eden is slated for release later this year on PlayStation 4, Xbox One, and PC.

Jack Gardner
Kongregate announced today that it would be offering its own alternative to online storefronts like Steam and Good Old Games. If successful, Kartridge could prove to be a great alternative for smaller devs looking to have more control over their stores and to stand out from the tides of shovelware that has come to plague larger services. 
Kongregate has been something of a low-key industry force for over a decade now. The service launched in 2007 and managed to capitalize on the tail end of the height of free online Flash gaming. Over the years, it has managed to leverage its position in the industry to bill itself as a stepping stone for up and coming devs looking to break into the mobile and PC gaming markets. It was able to do this by slowly expanding into mobile publishing and using their Gamestop connection to leverage Steam publishing deals. 
Kartridge offers developers a platform that has no listing fees and the power to tailor their storefronts to suit their game. It will also include the social features that Kongregate has attempted to implement over the years on their website. "Playing on Kartridge will immerse gamers in a deeply social world; they'll earn rewards for playing their favorite games, collect customized achievements, and connect with other gamers through chat, forums, and additional social features," said Kongregate in their announcement. "They’ll share tips and strategies within newfound communities as they level up their accounts, earning rewards along the way. The Kartridge platform was designed to be a unique and robust experience for players to enjoy, with the end goal of making the platform as fun as the games people are playing."
Perhaps the most enticing feature of Kartridge will be its promise to curate the content that makes it onto their store. With Steam opening the floodgates several years ago, there's now an entire subsection of YouTube and Twitch that focuses entirely on the lazy, awful and sometimes seedy underbelly of the releases pouring onto the platform. Kartridge will use a combination of an editorial team and a series of algorithms to "help surface titles that are getting lost in other marketplaces and [...] help players find new content they didn't know they'd love."
The service isn't quite live yet, but it will be entering its beta testing phase in the near future. People interested in seeing what it will be all about can sign up for entry to the beta here. The service is slated to launch sometime this summer. 

Jack Gardner
The Mortal Kombat series has been one of the pillars of the fighting game scene since it rose to prominence in the arcades of the early 90s. By 2011, the series had been flagging after a series of mediocre spin-offs and main entries. With the dissolution of Midway, things were grim. However, series creator Ed Boon wasn't ready to be done with quite yet. He managed to create a game that encapsulated the entire series up until that point, bringing together characters and plots that had long become too convoluted for words and unifying them into one package with a modern shine that brought Mortal Kombat into a new era of prosperity and success.
Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative.

Outro music: Mortal Kombat 3 'Mortal Konfrontation' by The Dual Dragons (http://ocremix.org/remix/OCR02279)
You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available as well, so you can watch what we are talking about while we talk about it!
If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod 
You can follow Marcus on Twitter @MarcusStewart7 where you can find his thoughts on Dragon Ball Super, wrestling, and video games! He also writes at Marcus Writes About Games, Extra Life (hey, that's here!), and hosts Carving Gaming Rushmores.
New episodes of The Best Games Period will be released every Monday

1. This is the biggest family reunion of people you’ve never met before.
TL;DR: You’re going to make friends. A lot of them. You’ll know people from across the world now, and you have one amazing cause in common. Welcome home.
I’ve been lucky enough to attend all prior Extra Life Uniteds (November 2014, February 2016, and March 2017). The feeling is the same every year – how did I not know this person before now? We’ve just met, but I feel like we’ve been friends forever!
That first year was intimidating. I went in not knowing anyone, was keenly aware I was in a new place, surrounded by new people, oh, and I was also competing with everyone. But what I quickly realized was that everyone felt the same. Within minutes people were introducing themselves, arranging rides for each other, and generally just welcoming each other. I made friends all over the country, hung out all hours with them, and regularly keep up with them on Facebook.
2. Hello. My name is Inigo Montoya.
TL;DR: Bring a contact card of some sort to hand out.
Come prepared with business cards that have your name, email, phone number, and gamer tags. I’d also suggest including your city and state, the hospital you play for, and your Extra Life URL (customize it to have the same URL every year!). You can always exchange contacts on your phone and friend people on Facebook, but there are sometimes so many people you’ll meet handing over a card is easier. You may also get to spend time with hospital staff and partners you haven’t met before.
Don’t have cards? No worries! Head to your local print shop and they can have some printed for you quickly. You’ll want heavy cardstock, and can also get full color printed on both sides, too. You can ask for them to be cut, but you’ll be charged per cut, or you can use a paper cutter and trim them yourselves. There are plenty of templates available for free on the web, and even in Microsoft Word.

3. The camera loves you. Love it back.
TL;DR: Take that selfie. Share that post. Photobomb all the group shots. You’ll want to capture as much as you can, and you should be in the picture, too.
If I have one regret about Extra Life United, it would be that I’m not in more photos. I’ve taken a ton, and I’ve shared a ton, but I’m not great about getting in the photos, or asking people to take photos with me. These photos will be shared all over and come up in your Facebook memories, so you should be in them! There are also professional photographers who will be taking photos all over, and you’ll be able to access those within a few weeks.
Want a peek at past ELUs? Here you go:
Extra Life United 2014 Extra Life United 2016 Extra Life United 2017 – Day 1, Day 2, and Day 3
4. Even if you lose, you’re still winning.
TL;DR: Not everyone is going to win prize money. But that’s okay. You’ll walk away with something priceless.
Losing is tough. No way to sugarcoat it. But what you can do is prepare yourself a little bit for how you react. I’ve had some really, really tough losses at ELU. It hasn’t stopped me from going back. But I did take myself out of the picture for a bit, literally. One semifinal loss was particularly brutal for me, and I completely missed the closing ceremonies. I saw the pictures, but it’s not the same as being there. Especially when you realize you’re missing from the large group shot. ☹
It's completely okay to take a break. Head outside, get some sunshine or find a quiet corner for a minute. Take a short walk around the lake if you need it. But come back. You’ll thank yourself later. And your new family will be there to help you recuperate.

5. Take this!
TL;DR: Pack all the things. TSA will love your board games. Got a bag of holding? Pack that, too.
I like to think I’m a pro at packing light. I avoid checked bags if I can. But you may want to check your bag if you plan to bring along some board games. If not, give yourself extra time to go through security. Board games and all their little pieces tend to get extra attention. It’s also a good idea to tape your name and phone number on the inside lids of the games, just in case they need to find their way back to you.
What else should you pack? Here’s a good starter list if you’re visiting ELU for the first time:
Allergy medications (Florida pollen will be high) Reusable water bottle (cut down on waste and save money!) A sweater or hoodie if you get cold easily (the convention center rooms can be cold) Your favorite snacks (I always pack a few meal bars and gummies when I travel) Battery packs and charging cables for your phone, and extra batteries for other items Headphones (they can do wonders if you need a moment to yourself and are in a crowded area) ELU specific accessories (I’m not saying onesies, but I’m saying there will be onesies… Also, tutus.) Giveaway items: buttons, stickers, business cards Swimsuits if you want to take advantage of the pools near your hotel
  Heading to the parks? Make sure you have these:
Comfortable shoes Extra socks Sunblock Hat Blister Block, moleskin, or cushion inserts to avoid blisters Comfy shorts or jeans (I like cargo shorts. All the pockets!) A bag that’s easy to carry (backpacks work best in the parks) 6. Get your swag on.
TL;DR: This is a wonderful time to pick up some CMN Hospitals swag. For yourself, and for your donors!
You can browse the online shop, but save shipping costs by picking up items at ELU. I like to wear a CMN Hospitals pin on my jacket anytime I travel. I’ll give a small gift pack of CMN Hospitals swag to donors (a stylus pen, screen wipe, and a lapel pin). Want to add to your collections of t-shirts? This is the place to get them!

7. Side quests are fun, but stick to the main story.
TL;DR: You’ll spend way more time at ELU than you expect, and that may mean skipping out on other things.
Unless you’re coming into town early or staying late, you may not have time for park visits or hanging out outside of ELU. Once ELU starts, plan to stay close by. As much planning goes into it, adjustments sometimes must be made and scheduled times can change. There is plenty of time to hang out in between games, but stay where the action is.
Just remember – if you’re wearing your Extra Life gear, represent Extra Life well. (There may or may not be a story from the first year where I ever so kindly used my mom voice and asked a few boisterous Extra Lifers to turn their shirts inside out.)
8. You’re going to need a bigger boat.
TL;DR: Actually, a place to keep all those contact cards, buttons, and other gift items you’ll receive. Don’t forget to bring some of your own!
One of the absolute best and most amazing things about Extra Life United is having a chance to interact directly with the kids your Extra Life efforts are helping. You won’t want to miss the pin exchange with the Champions. This is happening on Thursday, March 8th from 10:00-11:15am. Most of the Champions bring pins to exchange – so bring some of your own! You can take photos with the Champions and have them sign an autograph book. Don’t have an autograph book? Buy a deck of cards and have each Champion sign one! Let them know they’re aces in your book. Some Champions use stamps because they may have trouble holding a pen. You can become a human autograph book, or have them stamp a t-shirt as a keepsake. Find out about each of the Champions here.
Don’t have buttons? Don’t worry – you may be able to have some made quickly locally or with online shops, and have them shipped to your hotel. But you can also bring any other small item for an exchange, such as sticker sheets, playing cards, or mini-games. Your local dollar store is a great place to find items like this.
You will get neat little string bag when you check in, but it can get full quickly, so you may want to bring a bag of your own to carry your stuff around.

9. You’re not the only one who is bananas for Extra Life.
TL;DR: One of us! One of us! You’re not alone in your love and all-encompassing obsession with all things Extra Life. Get ready to have even more ideas to act on.
I came to the first Extra Life United because I helped plan, manage, and run a large game day event. But I didn’t consider myself a true Extra Lifer because I didn’t regularly play games. And I also didn’t play video games. If anything, I liked board games and puzzle games I could play solo. I didn’t even register my first year of Extra Life, I just donated to others. After leaving Extra Life United, I realized I wasn’t alone in that feeling. But also, that I had nothing to worry about. Extra Life is for anyone and everyone who loves gaming – from whatever viewpoint.
I still don’t play video games much. But I’ve discovered a whole new slew of board games. I’ve earned four medals of my own, and have gotten my whole family involved, too. I’ve shared ideas with so many others on planning game days, donor rewards, fundraising ideas – all of it. And I’ve gotten just as many ideas in return.
Extra Life has made a massive impact on my life. For five years I planned and managed a massive Extra Life game day of a few hundred gamers. Every year I recommitted to do it again. And in 2017 I left the tech industry to work for CMN Hospitals. That’s how much I care for this cause. So, I won’t be competing at ELU this year, but I’ll be there and can’t wait to meet my new family members!

~Tanya K., 5th yr Extra Lifer from San Antonio

THIS JUST IN! Extra Life is the featured charity onHumble Bundle for the entire month of March. Every purchase will help support the 10 million families treated at Children's Miracle Network Hospitals every year so go treat yourself to a new game #ForTheKids! 
When making your purchase, use this link: http://bit.ly/2H0X4Nv
Then scroll down to "Choose where your money goes": 

Let everyone know that they can #BuyGamesHealKids all month!


Jack Gardner
Grinding Gear Games' Path of Exile has long been one of the low-key hits of the PC world and, more recently, the Xbox One console with its Fall of Oriath expansion. The Diablo-like free-to-play game has amassed a following of over 13 million players and its expansions have received accolades. The Bestiary expansion released today aims to continue that growth with a solid release filled with features and content for players to enjoy. 
Bestiary adds about 300 hunts that players can complete to capture dangerous creatures that range across the continent of Wraeclast. these monsters can then be used to forge new gear as players make progress on their hunts and climb the ladder of the Bestiary Challenge League. The League refreshes the economy of Path of Exile and provides a number of new mechanics designed to hook new players and reel in those returning to check out the changes. 
The full hunt roster consists of about 250 vicious creatures and 40 that have transcended the level of dangerous and become legends in their own right. As players capture each of these beasts, they will be placed in a private menagerie, a zoo of sorts. Players can then use the animals in the zoo to access the new beastcrafting mechanic that allows players to fight their captured animals and combine them into powerful new items. Some special fights against powerful spiritual entities await those who approach the end-game of Bestiary and combine the right animals. 
A whole slew of items and upgrades have made their way into the game alongside rebalanced and reworked Ascendancy Classes. 
Path of Exile: Bestiary is now available on PC and will be coming to Xbox One next week.

Jack Gardner
Free games are going way for PlayStation 3 and Vita owners. Games for both systems will appear on a monthly basis as part of PlayStation Plus until March 8, 2019. After that time, the games already gained through PS+ will continue to be available so long as the user subscribes to PlayStation's online service, bot no new games will appear each month. 
After the cut off date, all PS+ titles will consist of PlayStation 4 games. No other aspects of the service are slated for obsolescence. 
The free games available for March include the following:
Bloodborne Ratchet & Clank  
Legend of Kay Mighty No. 9  
Claire: Extended Cut Bombing Busters  
It will be interesting to see if PlayStation will up the number of PS+ titles offered for PlayStation 4 owners to compensate for the drastic reduction in monthly games for their subscribers. 

Jack Gardner
Released almost two years ago, Stellaris introduced the world to a fantastic game that combined elements of turn-based strategy, real-time strategy, and role-playing in a unique, engaging experience. Paradox Interactive has stuck with their title throughout the years, releasing additional expansions and updates to the core game. The update that released alongside the most recent expansion, Apocalypse, completely changed the way the game is played, warranting a second look.
At release, Stellaris offered three distinct modes of space traversal. Players could travel by warping to nearby systems within a certain radius of their fleets, by building wormhole generators and slipping into systems within the range of the wormholes, or via static hyperlanes between the stars. The latest updates removes all methods of travel except for hyperlanes.
The decision to do this seems to have been made to enable choke points and improving the usefulness of defensive structures. Before the update, fleets could simply bypass systems with heavy defenses with relative ease. Now there are structures that can be built to hinder an enemy's progress through your space. A fortress on an inhabited world will prevent an enemy from leaving the system until they conquer the planet. This gives players precious time to move their fleets into position for a counterattack. 
Invading worlds works differently, too. The old way gave each planet a static fortification bonus. Once that number reached zero as a result of orbital bombardment, an invading army could very easily come in with a handful of soldiers to steamroll the defenders. The update gave defenders more of a fighting chance. Now orbital bombardment causes damage to the defending armies, which scale automatically with the population of their world (and more armies can be used to reinforce their numbers), but it doesn't diminish their effectiveness. That means you'll have to have a more powerful army and should expect to take losses if you don't have the time to bomb every single defender into dust when invading a planet. 
As for the meat of Stellaris' combat, the clashing of space navies, players will now run into limits on how big a single fleet can become. This sidesteps the problem in the original version that had players massing all of their fleets into one giant death ball to roll through enemy territory and the player with the bigger death ball won the day. The update breaks that death ball into several smaller balls adding to the strategic depth and satisfaction of pulling off a successful maneuver against an enemy. 
As a backdrop to all of this, the way empires expand might be the single biggest change to Stellaris. The old "sphere of influence" system has been ditched as many players complained it was too ambiguous and confusing. Instead, players expand their territory by building space stations in the systems they wish to claim. That station controls the system and whoever owns the station controls the system. Once an empire becomes large enough to be bordering a rival, players can go to war to claim systems from enemy territory. 
This massive change to the way territory works also adds to the strategies of space warfare and is bolstered by the splitting up of fleets. Players are encouraged by the various in-game systems to have multiple fleets engaging with the enemy. Perhaps one fleet spearheads the invasion of an enemy, traveling through territory as fast as possible to conquer as much as possible while another fleet is tasked with engaging the enemy fleets and another sits with the land armies, bombarding defenders in an attempt to successfully pull off a ground assault. This rework invigorated what had previously been one of the blander parts of Stellaris. 
Up until this point, all of these changes have been to the base Stellaris game. The Apocalypse expansion brings even more to the table.
Planetary destruction stands as the main selling point of Apocalypse. As a game progresses, players will have the opportunity to undertake large research projects and construction efforts that culminate in a weapon capable of devastating entire worlds. These super weapons have no combat power on their own, but they can do quite a bit. Players can obliterate planets to bypass a lengthy invasion or test it on uninhabited worlds to access additional resources. These weapons present the opportunity for a variety of role-playing and tactical advantages. Players can use them to crack open worlds for mining, create an impenetrable, permanent shield around a world to study the inhabitants for science, wipe the minds of the population, cleanse a world of sapient life with a neutron sweep, or even instantaneously turn the creatures on the surface into cyborgs and connect them to the mechanical consciousness of your empire. 
A new non-player faction has been added to the game, too. Called Marauders, these factions go on raids against the various denizens of the galaxy with powerful fleets that dominate the early and mid-game. Players can pay off raids, redirect them toward other empires, hire mercenary admirals to lead their own fleets, or even hire entire an entire armada to fight under their direct command.

One of the coolest aspects of the marauding factions is that there's a chance for them to become an empire in the mid-game. Paradox compared them to the tribes that united under the leadership of Genghis Khan. If such an empire forms under the leadership of a Ghengis Khan-like figure, players might have to either submit to their rule for a time or fight a mighty foe. A series of other special events populate the rule of these space warriors that all add color to the mid-game, which some players found to be a bit slow in the base Stellaris game. 
Empires can now also build titan-class capital ships, a new size category of vessel that had previously been restricted to powerful non-player factions known as Fallen Empires. These ships can bestow helpful auras on nearby fleets, impose penalties on enemy fleets, and possess weapons capable of destroying entire battleships in a single shot. They represent the apex of what a player can bring to bear in battle - and they feel like it. 

To compliment the new system where players expand their control of systems via building star bases, Paradox has included a shiny, new option in their expansion. Players are able to upgrade these into ever larger and more easily defended bastions, a feature that replaces the space fortifications previously in the base game. Apocalypse, however, opens up the possibility of building a Citadel, a colossal space station that can house powerful cannons and assist in stopping enemy fleets in their tracks. 
The new upgrade to the base game of Stellaris certainly diminishes some of the role-playing aspects inherent to it's pre-2.0 patch days, but the game overall gains a better sense of tactical weight. Building star bases everywhere to expand your borders might sound tedious on paper, but in practice it means you can focus your empire's growth in certain directions to block other empires and obtain critical resources or worlds in a sensible way. The changes to navy sizes mean that players can now break apart their powerful fleets to pursue different objectives without risking a crushing defeat. All of these feel like incredibly welcome changes to an already solid 4X strategy title. 
On top of that, Apocalypse stands out as a must for players who are looking to get the most out of the game. While it doesn't hold much content for the early game, players who stick through to the mid and late game will find a wealth of new options at their fingertips. New ships, colossal space weapons, towering fortresses, interesting technologies, new diplomatic opportunities - Apocalypse stands as an answer to a long list of fan requests that have been collected over the past two years.  
Stellaris: Apocalypse is available now on PC.

Jack Gardner
Overwatch has been teasing a new hero for a few days now. Following the recent cosmetics update Blizzard put out a short story update to the Overwatch lore vault. The new addition detailed a mission gone awry that had resulted in a severely injured Torbjörn rescued by Reinhardt. The aftermath of Reinhardt's heroism resulted in a letter penned by Torbjörn to his wife Ingrid. The letter reassures Ingrid that he made it out of harm's way and will be coming home soon... and that Reinhardt will be the one to name their daughter.

That daughter is the new hero joining Overwatch: Brigitte Lindholm.
Brigitte's abilities haven't been detailed, but from her new origin video we can guess that she will fit into a hardy support character meant to heal or reinforce allies on the battlefield while also able to take some damage by herself. 
No release date has been given for Brigitte's update, but players can expect to see her fighting for Overwatch in the near future.