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Jack Gardner
Ubisoft kicked off their E3 2018 press conference with a big marching band performance led by a dancing panda bear and a troop of equally eclectic companions. The whole production was ostensibly to promote Just Dance 2019, but we learned next to nothing about the game from the announcement itself. However, we were able to learn a few tidbits from some sources aside from the conference. 
We know Just Dance 2019 will be released sometime this October for pretty much ever console a person might conceivably have in their home. It will be hitting the big three, Xbox One, Nintendo Switch, and PlayStation 4, but it will also be released on Xbox 360, Wii U, and even the Wii. That's right - the Wii, which was discontinued in 2011, will have its own brand new release of Just Dance 2019. That's pretty incredible. 
The song list will span 40 tracks, but can be expanded to 400 songs with a subscription to Just Dance Unlimited. 2019 will also include the ability to use a smart phone in place of a PlayStation Move or a Kinect accessory. Whatever method players use to interact with the game world and bust their moves, up to six players can dance together at one time. 

Naomi N. Lugo
During the Square Enix 2018 E3 conference, it was announced that Monster Hunter would crossover into the Final Fantasy XIV universe. In the trailer, we see a super stoked Palico approach a character who appears to be Auron from Final Fantasy. We then see that it is indeed another character dressed up as such and eventually zoom to an entire lineup of characters dressed in get-ups from various points in the franchise gearing up to take on a Rathalos.
The rest of the trailer showed off content and revealed the patch Under the Moonlight.
The collaboration and content will come to the game later this summer. 

Naomi N. Lugo
Much like The Elder Scrolls VI, we didn't get much from the reveal of Starfield aside from a quick teaser trailer confirming its existence. We had some clue that this title would eventually surface due to a leak on 4chan. The post stated that Starfield would be a sci-fi open world RPG along with other details.
In the trailer, we catch a view of a planet from what may be from the inside of a space vessel. A window-like reflection of the letters "CONSTE..." faintly appears in the bottom-left corner(:17 into the video). A star-shaped station floating outside is then engulfed in light in what possibly look like some sort of hyper-jump. 
Time will tell when we'll get any more information about Starfield. There is a website, Starfield.Bethesda.Net where people can watch the teaser and sign up for updates. 

Zak Wojnar
One of the biggest surprises at Square Enix's E3 showcase was a provocative new IP called The Quiet Man (presumably with no connection to the 1952 John Wayne romantic drama).
The trailer opened with a live-action segment showing off the picturesque scenery of Lower Manhattan, the heart of New York CIty. A lone, hooded figure carrying a paper bag walks into a dark alley where he encounters a trio of gaudily-dressed gang members. After they mouth off to him, he points to his ear, suggesting he is deaf and possiblly mute. As the two men approach the unnamed protagonist, the scene seamlessly transitions to what appears to be in-engine footage, and he beats them up while the tagline, Silence Rings Loudest.
Square Enix is promising more from The Quiet Man in August, and there's evidence to suggest that this trailer is heavily edited, a tease of a greater reveal yet to come. The Quiet Man confronts three men in the alley, but only fights two of them in the brief CGI sequence. However, the third figure can be briefly seen sprawled on the ground behind the silent hero when the camera first pans around to his feet. Perhaps, when the game is fully revealed later on, an extended version of this trailer will present itself.
The Quiet Man is a mysterious new game, and little is known about it. It appears to feature hand-to-hand combat it's set in New York City, and the lead character has beautiful hair, but it's too early to say anything more than that. Will the game feature live-action segments? Will it seamlessly switch between live-action cutscenes and high-adrenaline fighting gameplay? It's too early to say with any degree of certainty. Regardless, we're hyped to learn more about Square Enix's newest project.
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Marcus Stewart
With the Skate franchise on ice and the Tony Hawk series fumbling every new comeback, skateboard enthusiasts have had little to latch onto this console generation. However, they may have a new hope in Session, a brand-new skateboard sim from developer crea-ture Studios. 
Session came to be via a Kickstarter campaign last year, where it raised over CA $163,000 of an $80,000 goal. The reveal trailer doesn't reveal any exact details, though the Kickstarter pages states that Session focuses entirely on the act of skateboarding with no "artificial add-ons". It utilizes a unique dual-stick control scheme similar to Skate's. Control of a skater's left and right feet is mapped to the respective analog sticks. crea-ture claims this set-up makes Session's controls intuitive and easy to pick up and play, regardless if you're a skating fan or otherwise.
Additionally, Session's places a big emphasis on video editing with a film and sharing features. Players can manipulate camera angles and features to capture ideal shots of their sick tricks, then post them to social media.  
Session skates to Xbox One Game Preview and Steam Early Access later this year. The full release is scheduled for 2019. 

Marcus Stewart
Nier: Automata was an unexpected hit when it arrived on PlayStation 4 and PC last spring. The off-the-wall yet poignant story combined with its unique structure and stylish action took players by surprise, with many lauding it as one of the most memorable titles of the generation. Now Xbox owners can discover what the fuss is about when Platinum's breakout title arrives to Xbox One 
The Xbox version, subtitled Become as Gods Edition, includes all previously released DLC. It also boasts Xbox One X enhancements, likely meaning either a graphical or framerate boost. If you've yet to play Nier, take a look at what you're getting into in the trailer below. Nier: Automata - Become as Gods Edition releases June 26. 

Marcus Stewart
Microsoft addressed one of Xbox's largest criticisms, the lack of exclusive AAA games, by announcing the creation/acquisition of several development studios. 
When speaking about the importance of making Xbox One the best places to play game, Xbox head Phil Spencer announced the formation of The Initiative. This new Microsoft studio, led by veteran storyteller Darrell Gallagher (formally of Crystal Dynamics), is currently building a team of "world-class talent" in Santa Monica, California. Their goal, as Spencer put it, is to "create groundbreaking new game experiences". 

Spencer followed that news by revealing that four third-party studios have been brought under Microsoft's umbrella:
Undead Labs (State of Decay series)
Playground Games (Forza Horizon series, Unannounced new IP)
Ninja Theory (Hellblade, DmC Devil May Cry, Enslaved)
Compulsion Games (We Happy Few, Contrast)
Spencer states these five teams will have "the resources, the platform, and the creative independence to take bigger risks, [and] create even bolder worlds for you". In a bit of writing on the wall, State of Decay and Forza Horizon have long been Microsoft-exclusive titles. The formally PlayStation-exclusive Hellblade: Senua's Sacrifice arrived on Xbox in April. We Happy Few, however, is still scheduled to release on PlayStation 4 as well as Xbox One. 

Naomi N. Lugo
So we're getting a new addition to the Elder Scrolls series with the long-awaited announcement that The Elder Scrolls VI will indeed exist. All we got on that front was a logo and some very pretty mountains, so who knows when we'll actually be able to play the next 300 hour+ adventure. In the meantime, Bethesda has a mobile remedy for our role-playing needs with the announcement of The Elder Scrolls: Blades.
The game features three play modes with The Abyss an endless dungeon, Arena with one-on-one combat and Main mode where story and quests will live. As far as story goes, you'll play as an exiled Blade trying to restore your hometown. Dungeons will be both hand-crafted and procedurally generated. Both two-handed landscape and single-handed portrait screen orientations are supported. 
Preorders went live after the conference concluded on June 10, with the full release slated for fall this year. Registrations for early access start this week. The Elder Scrolls: Blades is coming to mobile platforms as well as console and PC. 
In more mobile Bethesda news, E3 2018 marks Fallout Shelter's three year anniversary. To celebrate, players can build their very own shelters on PlayStation 4 and Switch as of June 10.

Naomi N. Lugo
“Do you want to see hell on earth? We just teased it,” said Creative Director Hugo Martin right after revealing Doom Eternal, the sequel to the 2016 title. In said trailer, we get to see the twisted hellscape that we've come to know and love accented by twisting monstrosities and an accelerating musical chord. It's brief and visceral, but it lets us know that Doom is coming.
Doom Eternal wants to push boundaries with new weapons, abilities and enemies. Bethesda also appears to want to push the genre forward, stating the game will be "the next leap in push-forward, first-person combat." 
There's no release date yet, but more information will follow on August 10 during QuakeCon 2018. There, we'll get a look at gameplay for Doom Eternal during a live stream. 

Marcus Stewart
In an moment that mirrored last year's surprise Dragon Ball FighterZ reveal, Microsoft's Phil Spencer took the stage with yet another new anime fighter to show. This time, instead of focusing on one property, Bandai Namco's Jump Force tosses multiple anime icons into one ring to duke it out.
The flashy and mind-blowing trailer (if you're into anime, that is) sees Dragon Ball Z's Goku, One Piece's Luffy D. Monkey, and Naruto's...Naruto, squaring off against each other. One dream encounter was a brief skirmish between Naruto and Frieza. Towards the end of the video, Light Yagami and Ryuk of Death Note fame are shown overlooking the battle from afar. Though the idea sounds too good to be true, a look at its reveal trailer provides plenty of proof of the game's existence.
So can Naruto best Goku in battle? We'll have to wait until 2019 to find out. No platforms were listed and its unknown if the title is an Xbox exclusive. 

Zak Wojnar
One of the biggest surprises at Microsoft's E3 conference was Dying Light 2. The big surprise wasn't just that it appeared and was showcased in a lengthy gameplay demo, but that it was presented by legendary game designer Chris Avellone, who is serving as Narrative Designer for Techland's zombie apocalypse sequel.
Avellone is a veteran of choice-driven RPG epics like Fallout 2 and New Vegas, Star Wars: Knights of the Old Republic II, and the underrated cult classic, Alpha Protocol. Having him be the face of Dying Light 2 is a statement that the story is taking a greater importance this time around. Not that the story was bad or anything in the original Dying Light, but it's clear that Techland is focusing on integrating narrative importance into every aspect of this follow-up.
By the looks of things, the gameplay looks like its iterating on the parkour and melee action of the original, making everything smoother, faster, and more responsive, and adding cool with new moves like swinging on a pipe to kick an unlucky enemy off a ledge to his doom. If all goes according to plan, Dying Light 2 will play just like the original, but even better.
The real innovation here comes with the core theme of "choice." According to Chris Avellone, everything you do as a player will have an effect on the world. The example on display in the stage demo gives the player the choice of securing a cache of water from a pair of gangsters who are planning to sell it on the black market. The player can secure the water for the Peace Keepers, who distribute it to the local population, but their militaristic and fascistic rule over the area is strengthened. On the other hand, the player can betray the Peace Keepers and side with the gangsters, opening up trade opportunities with them but attracting the real dregs of society. As in most of Avellone's games, these decisions won't have plain, black & white consequences, but may have unforeseen ripple effects which can drastically change the game world. Avellone promises that there are "hundreds" of these types of decisions which will go a long way towards individualizing each person's odyssey through the world of Dying Light.
Dying Light 2 is currently in development.

Zak Wojnar
Rico Rodriguez is one of gaming's most bombastic heroes. Each game in the series puts Rico in a new territory taken over by some bad guys. his job is to take it back, by any means necessary. Usually, that involves making everything explode using his iconic grappling hook and parachute, his crack driving skills, and a whole lot of explosive ordinance. As revealed in Microsoft's E3 press conference, Rico is back to cause more explosions in Just Cause 4.
This time around, Rico has been dispatched to Solis, a region with a wide variety of geographic diversity, from arctic tundra to sandy desert and everything in between. Here, he will do battle with the Black Hand, a mercenary organization which appeared way back in the original 2006 game, as well as 2015's Just Cause 3.
For the most part, Just Cause 4 looks like it's aiming to be more of the same, but bigger and better in every way. The game's E3 trailer showed off an insane level of destruction and over-the-top stunts that would make James Bond blush, like flying a jet fighter into a glass dome, crashing a motorbike into a flying helicopter, and, craziest of all, driving a muscle car into a whirling tornado. Indeed, Just Cause 4 features dynamic weather events such as tornadoes, thunderstorms, and more. A brief snippet of gameplay shows Rico driving a snowmobile across a snowy winter wonderland. Could avalanches pop up as an extreme environmental disruption? Considering the game is developed by Avalanche Games, it should be a no-brainer, right?
The Just Cause series is an unmatched playground of blockbuster action. In terms of environmental destructibility, nothing else comes close to matching the grand scale of Just Cause's explosive gameplay. If all goes well, Just Cause 4 will be the biggest and best entry yet. We'll know for sure when the game launches on December 4.