Nintendo has a history of providing safe, family friendly experiences to its consumers. Unfortunately, internet access doesn't always mix well with those ideals.
As of yesterday, Nintendo has shutdown the Swapnote service, which allows for the transfer of images and text to other Swapnote users via the 3DS' SpotPass function. The reason given in the official announcement, which you can read here, was that a select group of people were exchanging friend codes on via message boards online and then sharing explicit material. Some of those involved were minors and Nintendo takes such activity very seriously. Ultimately, the company determined that it was best to indefinitely suspend the service and look for ways to prevent activity of this sort in future Nintendo applications.
Nintendo also officially apologized to all affected by the closure, stating:
More information about the closure can be found in the official announcement.
Do a lot of you use SpotPass and Swapnote? Will you be affected by the closure? What is your take on video gaming online safety?
Ever wondered what Minecraft would be like if quantum mechanics were programmed into it? No? Well, Google's Quantum A.I. Lab certainly has and now you can play their creation.
qCraft essentially adds a few of the principles of quantum mechanics to Minecraft in the form of blocks that do their best to represent quantum entanglement, superposition, and observer dependency. While all elements of quantum mechanics may not be present, Google doesn't try to cover that up and fully admits that it isn't a complete recreation of those principles. Essentially, qCraft is supposed to be a fun way to introduce people to some of the core elements of one of the crazier and most mind-bending parts of modern physics research.
You can learn more about qCraft or download the mod on qcraft.org.
What do you think? Interesting? Pointless? We'd love to hear some of your thoughts!
At some point, everyone who participates in Extra Life has no idea what they are going to play for 24 (this year 25!) hours. Some people plan out their gaming session weeks or months in advance, others decide to wing the whole event, giving it no forethought. Then there are the people who are caught somewhere in-between those two groups. Hopefully, if you are one of those individuals wracking your brains regarding what titles you'll be playing for 25 hours, this list of suggestions will help you narrow down your options.
As we all know, livestreaming games has become one of the most popular activities marathon-ing activities for Extra Lifers. Broadcasting gameplay to the world, raising money from strangers to do ridiculous things or talk in funny voices, it sounds like a relatively simple. However, one of the tricks to putting on a successful livestream is picking games that people will be interested in watching. Streamers need to hook viewers in with something weird, fast-paced, relevant, or nostalgic. Here are some ideas to consider if you are planning to go the livestream route.
StarCraft II/League of Legends/Dota 2 - All three of these games have several things in common, but most importantly they are fast-paced, fun, and three of the most played games in the world. Have some gaps in your schedule? You might want to consider showing off your pro gamer skill. Alternatively, grab several friends and undertake a mission to be as silly as possible in your games. Mass reaper rush? All Yordles, all mid? Courier-minion push? The possibilities are endless(ly entertaining)! Also, all three are free (thought the free version of StarCraft II is pretty limited), so what are you waiting for?
Legend of Zelda: Ocarina of Time - Some people just want to see one of their favorite games from the past replayed. With the live chat functions, viewers can shout out encouragement, reveal secrets in the level, and berate marathoners for skipping side quests. Ocarina of Time is a great option for streamers because it holds entire warehouses of nostalgia for gamers who played it back in 1999 and is still incredibly fun to play. Also, give someone grief if they are going to skip the Biggoron’s Sword quest.
Shadow of the Colossus - The goal is to show viewers a game they may have never seen before or a type of game that they would never play/have the opportunity to play on their own. Shadow of the Colossus accomplishes this because there has never been a game quite like it, aesthetically or structurally. Sharing unique experiences is the lifeblood of an interesting livestreaming event and Shadow of the Colossus is certainly an experience worth sharing.
Outlast - If there is one thing that people love to see on a livestream more than anything else is someone devolve into a laughing blubber-mess while playing a video game. Horror game accomplish this feat with ease, especially if they are actually designed well. There are millions of videos of people trying to play Amnesia: The Dark Descent, so why not play Outlast, a game that improves on the formula set forth by Amnesia. Just remember to bring your safety blanket in case you need to hide from the monsters.
Dark Souls - Overcoming seemingly impossible challenges is fun to watch for spectators; almost as much fun as watching someone rage at a video game. Blisteringly difficult titles like Dark Souls or Demon Souls fit both accounts marvelously. Just make sure that people know your stream is going to be NSFW if you are planning to cuss like a sailor after the Taurus demon beats you senseless for the fourteenth time.
There is a small but ever-growing subset of games that can only be described as bizarre. These oddities are a blast to play with a small group of friends or as a livestream event. Some fall into the category of so-bad-they're-good, while others are mystifyingly strange, yet intriguing. People love to watch these spectacles unfold and love even more when people are confounded by outdated controls, terrible graphics, or awkward design decisions.
Deadly Premonition - There is something charming, yet utterly broken about Deadly Premonition. Animations look odd, characters are baffling, and the story is full of things like invisible friends, squirrel-obsessed nuts, and imaginary zombies. And pop-culture references. Lots of pop culture references.
OverBlood - If you want to see one of the least terrifying horror games from the early days of the PS1, look no further than cult favorite OverBlood. Polygonal zombies, awkward relationships with robots, archaic game design and more contribute to one of the most entertaining spectacle games.
Earth Defense Force 2017 - Have you ever wanted to have access to weapons with infinite ammo and take on hundreds of giant ants, giant spiders, flying saucers, and death robots? If your answer is something resembling yes, then you might want to check out EDF 2017. The gameplay is incredibly fun and everything from the story to the animations to the over-the-top-weapon-effects is silly. Oh, and it is co-op. Grab a friend and blast everything that moves.
Mr. Mosquito - In Mr. Mosquito you play as a mosquito/robot that preys upon a Japanese family. As you suck their blood, you slowly drive the family insane. Strangely enough, this game is actually pretty fun. Where else are you going to see a Japanese mother doing back-flips and uttering death threats to a mosquito?
El Shaddai: Ascension of the Metatron - Honestly, it is pretty hard to describe El Shaddai other than by saying it is what I'd imagine an acid trip would look like. When it first came out, I played through it and took notes. A few excerpts from those notes: “Creepy line lady,” “Face sticks,” “Girl on a ghost sheet, thing,” and “running on cloud waves.” If you want to play a visually stunning and mentally befuddling title, it might be time to meet the ascending Metatron.
Sometimes gamers are in it for the long haul. They want a game that can occupy their attention for an entire 24-hour (or 25-hour) marathon. There are a number of quality games out there, but many of them simply aren't long enough to involve a person or a group of people for a whole day. Luckily, we came up with a few ideas for games that can last for weeks and sometimes years.
Total War: Rome II - Just start a campaign of Total War. Just... start one. I recently finished my first full campaign of Rome II. I would not have been able to finish it within the Extra Life time frame. Can any of you finish a Total War: Rome II campaign during Extra Life? *Throws down the gauntlet.* If so, you should let us know and maybe we can recognize your achievement.
Civilization V - There is literally a marathon setting for Civilization. However, even on the quick setting, one game of Civilization can easily kill time for an entire Extra Life marathon. If you are playing a Civ game with friends, all the backstabbing, backroom deals, and the just-one-more-turn nature of Civilization are perfectly suited to a 25-hour gaming session.
Sins of a Solar Empire - Sins of a Solar Empire has been around for five years and might not be as well-known as other RTS games like StarCraft, but the scale of the game is well beyond any other RTS I've encountered. Players conquer solar systems that can encompass dozens or hundreds of worlds with fleet sizes that can number in the thousands. The game is paced slowly, but can quickly ratchet up the tension when large scale conflicts ensue.
Ni no Kuni: Wrath of the White Witch - Role-playing games have a long and storied tradition of lasting for a year and a day. If you want to cultivate the patience of a Jedi, play through all of the Final Fantasy games in sequential order. Ni no Kuni is no different, but it is well worth spending the time playing, if for no other reason than to witness the beautiful world created by the famed Studio Ghibli.
XCOM: Enemy Unknown - A game that revolves around tactical, grid-based combat and fighting off an alien invasion that can last for hours and hours with the fate of your squads and humanity resting on every choice that you make? Yes, please. XCOM will stretch you to the limits of your tactical prowess and it won't pull any punches on the higher difficulties, nor will it allow you to reload earlier saves if you lock yourself into an iron man mode.
While longer games are great, there is something to be said about games that you can finish in one sitting. Some gamers have large backlogs of games that they’ve been meaning to play, but haven’t gotten around to finishing. With 25 hours to fill, now is a great opportunity to play some of those smaller games that may have fallen off the radar. If you want to play and finish multiple games within the broad confines of the Extra Life marathon, here are some ideas to consider.
Call of Juarez: Gunslinger - One of my favorite games from this year, Call of Juarez: Gunslinger is a fast-paced, arcade-y FPS that takes place as an old drifter is telling about his life as a bounty hunter. Of course, since it is a story, embellishments occur and the levels shift around you as you play. It is pretty creative and fun. And of course, you can play this game from start to finish and still have time for other games during your marathon.
The Stanley Parable - The Stanley Parable has a limited appeal. It has a lot of things to say about philosophy, game design, choices, and storytelling. If you aren't interested in those topics, then The Stanley Parable might not be for you. You control Stanley as he walks through an office building to discover where his co-workers have gone. Every choice you make has consequences, but then again, every choice you make has no consequences. That previous sentence sums up the title rather well. If you play through the game once, it might take you around a half-hour to finish. Playing through several times trying to see all there is to see, will take maybe three hours.
Mark of the Ninja - One of the best stealth games in recent memory, mark of the Ninja places players in the role of a ninja who has been marked, giving him terrible power, but at a price. The gameplay is tight and the stealth feels simple and fair. The game can be completed in about five hours the first time, through, but in as little as two or three hours (possibly even less than an hour?) by someone who really knows what they are doing.
Brothers - A Tale of Two Sons - Brothers is a neat little indie game from Starbreeze studios. Made in collaboration with Swedish filmmaker Josef Farnes, the game revolves around two brothers searching for a cure for their ailing father. Gameplay revolves around having the two brothers interact with the environment and solve basic puzzles. The end result is a roughly three hour long work of beauty that leaves players satisfied.
The Wolf Among Us - The latest episodic series from Telltale is pretty enthralling. Characters are interesting, the plot thickens in a satisfying manner, and, as of right now, there is only one episode available, which means that the completion of The Wolf Among Us takes only a few scant hours.
On November 2nd, not just video games can be played. Tabletop games are also more than welcome. If you're leaning toward gathering a few friends and throwing dice or flipping cards, we have a few suggestions so you aren't completely without ideas.
Risk - This game has ruined friendships. People tend to get mad when you break a diplomatic arrangement in an attempt to conquer all of Asia. There are numerous variations of Risk (my favorite being Lord of the Rings) and most of them are pretty fun. You just need to be able to gather a group of people who are willing to spend several hours or days with you, depending on the luck of the dice. If you are lucky enough to have such true friends, be careful who you stab in the back in your quest for world domination.
Arkham Horror - Set in the midst of a Lovecraftian Armageddon, Arkham Horror tasks players to work together to stop a randomly selected horror from beyond time and space from coming into our dimension and destroying everything. Monsters must be fought, clues must be found, and be careful not to lose your mind to madness.
Munchkin - Another game that destroys friendships (I had a friend who nearly flipped our game table), Munchkin combines various fantasy tropes and very basic Dungeons and Dragons concepts into a simple, fun card game. There are oodles of expansions that bring in other genres, like Westerns, Sci-Fi, etc. and can be combined with the core Munchkin deck.
Any Tabletop RPG - There are an awful lot of pen and paper RPGs out there and there is no reason why people can't summon up their Dungeons and Dragons or Exalted or World of Darkness groups to run a huge role-playing session. Maybe you are finally having that long-awaited final confrontation with the main villain that would otherwise take three or four sessions to conclude, or maybe you are going to start a new campaign and want to have a really cool, prolonged inciting incident. There are tons of possibilities.
Settlers of Catan - If you've never played Settlers of Catan, the name might make it sound a bit odd. The basic premise is that a bunch of different people decide to settle this island called Catan and begin building settlements and roads with the goal of becoming the most powerful faction on the island. Building requires resources, which need to be acquired from the surrounding countryside or by trading with other players. Settlers quickly becomes similar to a poker game, with each player trying to bamboozle the other into thinking they aren't far enough along in their faction's development to pose a game-ending threat. It might be worth a look if you've never tried it.
That's all of our recommendations for now, but we'd love to hear some of yours! Share in the comments below or on Facebook to give more ideas on what you think would be good games for the marathon.
The documentary, World 1-1, aims to cover the origins of video games and to that end has lined up an impressive array of interviews. Now it just needs funding.
Video games have the unique distinction, at least for now, of having many of the people who created the medium still alive. Jeanette Garcia and Daryl Rodriguez figure that now is the time for someone to catalog the origins of video games while those creators are still around and able to share their experiences. The result of their effort is World 1-1, the first in a series of documentaries about the history of video games.
World 1-1 tells the story of Atari, the business deals, the technological innovations, and the raging personalities that smashed together and formed video games as we know them, and how video games were almost lost forever. A selection from their Kickstarter page explains their approach:
In addition to their enthusiasm for the project, Garcia and Rodriguez have lined up interviews with a number of the video game industry's pioneers and prominent figures. These include: Atari co-founder Nolan Bushnell, Activision co-founder David Crane, Adventure creator Warren Robinett, co-creator of Centipede Dona Bailey, creator of Night Driver Dave Shepperd, and Garry Kitchen a programmer for the original Donkey Kong. Other industry professionals are lending their talents such as, IGN's Colin Moriarty and Peer Schneider, video game personality Patrick Scott Patterson, and Rick Medina, owner of Arcade Odyssey.
The goal of the Kickstarter is to raise $15,000 to fund expenses such as travel and equipment costs. Currently, the project is sitting at $2,563 with 14 days until the Kickstarter is over. For more information, check out their Kickstarter page or Facebook.
Honestly, a someone with a huge interest in the history of video gaming, I would love to see something like this made. I think it is an interesting project and both Garcia and Rodriguez seem to have done their homework and lined up what could be some really amazing interviews. Many of these people won't be around for much longer and capturing their stories on film in an amazing opportunity. Contribute if you think World 1-1 is something worthwhile.
Crytek's newest FPS is free, runs on CryEngine 3, plays in your internet browser, and now has a spiffy launch trailer. If you thought that you would never be able to play a game in your internet browser that didn't have top of the line graphics, you were wrong. Warface entered its open Beta today and is welcoming players with open arms.
Crytek's latest game focuses on Versus and Co-op modes. In Versus, players can choose between classics like Team Death Match, Free-for-All, and Plant the Bomb, as well as variations on capture/hold the point-style games in Storm and Destruction. There is a sixth Versus mode called Tactics that calls for the use of, unsurprisingly, tactics. The Co-op modes pit players with up to five friends against the AI in challenges that change daily and rewards players who work well together. Both Versus and Co-op give players the option to choose between the Rifleman, Sniper, Medic, and Engineer classes.
To create an account and play Warface, you'll need to create a gface account. After confirming your email address and installing a plug-in, you should be able to restart your browser and begin playing Crytek's Free-to-Play experiment.
October 18-19 teams of eSports competitors will descend on Winter Park, FL for a chance to take home the autumnal title and over $30,000 in prize money.
Dota 2 and Call of Duty: Black Ops II are the games of choice for this year's Fall Invitational. The tournament will be held on the Winter Park, FL Full Sail University campus. Teams for both games will be battling it out for $10,000, with runners up netting a cool $5,000. The first place Dota 2 team will also snag a guaranteed spot in the International tournament at the MLG Championship, November 22-24.
Fans of eSports can spectate the action either in-person or online. Spectators at the physical event have the option of purchasing a $15 general admission pass or a $100 VIP pass that includes reserved seating at both events, a behind-the-scenes tour, and an MLG hoodie. For those who can't make the trek down to Florida, online viewing will be live during the event over on MLG.tv. You can plan your viewing with the handy programming schedule.
Dota 2 fans have a third option to view the Dota 2 tourney. Purchasing the In-Game Ticket enables full spectator-mode access and live commentary while within the Dota 2 client. Tickets are available for about $5 in the Dota 2 store in-game and online.
Vault Hunters and lovers of swag rejoice! Borderlands 2's contest with $100,000 worth of prizes is now in progress.
From now until November 7, players who have purchased the Borderlands 2 Game of the Year edition or who have purchased the DLC can register a SHiFT account. SHiFT will track the participant's in-game stats, automatically entering into the contest upon completing the daily challenges. Each entry increases the likelihood of winning the prizes, and oh, what prizes there are!
According to the loot hunt website:
To clarify that last bullet point: YOU CAN WIN A LIFETIME OF FREE 2K TITLES. In addition to all of that, each target of the daily challenges will drop loot that can be used to earn community-wide prizes.
Finally, significant stat boosts to existing weapons are expected in the near future.
For more information or to register your SHiFT account, head over to borderlands2loothunt.com and get shooting.
Sweden-based developer Frictional Games has a history of creating the scariest games known to man. Their next project involves aliens, brains, pooping your pants in terror, and will be coming to PC and PS4.
While Frictional has been teasing SOMA with live-action trailers for the last month or so, today they revealed the gameplay trailer for the project and it is suitably creepy. Refreshingly, it appears that the development team decided to leave grim Victorian era Europe in favor of a creepy sci-fi aesthetic.
In the trailer we see robots, what appears to be alien technology, and lobotomies. The gameplay looks very similar to Amnesia: The Dark Descent, though the player's character seems to have more to say than the protagonist of Amnesia. The trailer ends with the phrase "I Think, therefore I am," a quote from the French philosopher Descartes.
Thomas Grip, the lead creative director of SOMA posted some of his thoughts on the project while announcing that the title will be coming to PlayStation 4:
People may have had their doubts about the Steam controller after its announcement, but Valve thinks it can change those attitudes and has released a video of the controller in action.
The demonstration shows off the capabilities of the controller in traditionally gamepad inaccessible titles like Civilization V and Papers, Please, as well as more conventional titles like Portal 2 and Counter-Strike: Global Offensive.
The results are actually pretty impressive and have us itching to spend some quality time with the device as well as SteamOS and one of those mysterious Steam boxes. This is a pretty big gamble for Valve and it will be interesting to see how this plays out for the company. Let's just hope that they get around to making Half-Life 3 sometime soon.
Between a successful book series and two popular video game adaptations, Geralt of Rivera, aka The Witcher, has made quite a name for himself in the United States. Dark Horse Comics has decided to give Geralt the graphic treatment.
The comic book series will be drafted by Bandette writer Paul Tobin with covers by 100 Bullets cover artist Dave "The Reverend" Johnson and artwork Joe Querio. The story will center on Geralt as he wanders through an area near the Black Forest in the land of Angren. While there, he encounters a widowed man, whose late wife is in quite a murderous mood and has taken over the mansion known as the House of Glass. Of course, this leads to Geralt travelling to the manor to expel the undead creature and safeguard the land.
The first issue will be available on March 19, 2014.
If you want some more insight into the upcoming Witcher 3, check out our E3 coverage.
With Halloween right around the corner and fright-filled games like Amnesia: A Machine for Pigs and Outlast lurking on store shelves, we here at Extra Life thought it would be a great opportunity to delve into the origins of video game horror and get some insight into how the genre has evolved.
Though people debate over what exactly constitutes the very first horror game, the earliest one argued for is Mystery House, an Apple II adventure game from 1980. The title was one of the first adventure games to feature graphics and was the first game created by Roberta Williams, who later went on to make the long-running King’s Quest series. Mystery House locked players in an old, Victorian mansion with several other people and a murderer on the loose. The player must figure out the identity of the psychopath before he or she is the last victim. In what became a trend for following games attempting creepy atmosphere and visuals, the story was based on a pre-existing property, in this case Agatha Christie’s And Then There Were None.
The other game most often credited as one of the first games designed to scare players was Haunted House (where are people finding all of these scary houses?) released for the Atari 2600 in 1982. Due to the limitations of the system, the game didn’t look like much with pixels roughly the size of fists. The player, represented by a pair of eyeballs, has entered a haunted house to retrieve pieces of an urn that belonged to the late Zachary Graves. Spooky things like spiders, bats, and ghosts hid around the house and had to be avoided at all costs. The unnerving mechanic which separated this title from others of the time consisted of the character’s use of matches as a light source. The matches gave vision for a few seconds before they would go out or whenever an enemy entered the same screen as the player. This gave Haunted House a feeling of tension and suspense as you never knew when you might be in danger.
Over the following years, there was a period of games which, though they drew heavily on horror imagery, weren’t necessarily horror games in the true sense. Many of them were simply cash-ins on famous movies, going for shock value with depictions of violence that hadn’t been seen in video games at that point (Texas Chainsaw Massacre, Halloween, The Evil Dead). Other attempts at horror games during this time were adventure games attempting to capitalize on famous horror properties like Dracula, Jack the Ripper, Frankenstein, and Wolfman. One of the few original games to attempt horror between 1982 and 1989 was the 1986 arcade light-gun shooter called Chiller which places players in the role of a torturer with the goal of torturing people in the most efficient and gruesome manner possible. The game ended up being less horror and more horrible, falling into the same camp as the movie cash-ins going for shock rather than substantial scares. The game wasn’t widely known due to how few arcades were willing to host the cabinets on their premises due to its distasteful content. People can debate the first “real” horror game prior to 1989, but that year the genre undeniably solidified around two video games: Project Firestart in the West and Sweet Home in Japan.
Project Firestart hit the Commodore 64 toward the end of the console’s lifespan after a long and troubled development process in the hands of Dynamix. In an effort to create durable laborers to work in space mines, the nations of Earth began dabbling with genetic engineering. What could possibly go wrong? When the research space station in charge of safely producing space mining monsters stops responding, it becomes the player’s job to find out why. Upon reaching the station, it basically becomes a side-scrolling Dead Space, almost 20 years before Dead Space was a twinkle in the eyes of its development team. The player is tasked with figuring out what went wrong on the station and search for survivors. Firestart introduced numerous concepts such as limited ammo, terrifyingly strong enemies, and journal entries that fleshed out the events and world; ideas still present in many games of the horror genre today.
The Japan-only Sweet Home released in late 1989 for the Famicom as a spin-off of a movie of the same name. Rather than being an attempt to milk money out of the relative success of the film, the game attempted to be a genuinely unnerving game. Following the plot of the film, Sweet Home begins with five people arriving at the Mamiya mansion to recover valuable paintings that had been left there by its previous owners. Upon entering, they become trapped by a malevolent spirit and must battle their way through ghosts and monsters to find an exit without being crushed by the crumbling building. Each character has a special ability or item that helps traverse the environment or aids in the random battles. Each character also could be permanently killed and there were five different endings depending on how many people survived their ordeal in the mansion. Additionally, each character had a very limited inventory to carry items for combat or puzzle solving, creepy journal entries were scattered around to flesh out the story of mansion, and the narrative was certainly creepy and unexpectedly dark for a game at that time. For the next few years the genre wouldn’t see any development outside of more video game adaptations of horror films like Clive Barker’s Hellraiser and A Nightmare on Elm Street. However, in 1992 Alone in The Dark became the first widely successful horror game, exploding the genre out of its niche.
Developed by Infogrames (that isn’t a typo) and released on PC, Alone in The Dark was the first 3D horror game. It added its own innovations to the horror formula through the addition of “tank controls,” false audio cues to alert players to non-existent danger, and dramatic fixed camera angles. Infogrames understood that having elements of unpredictability could toy with players’ expectations to effectively deliver scares. The story, from either the perspective of a private investigator or an inquisitive niece, was also fittingly dark dealing with death, hangings, and other gruesome monsters. After entering the old Derceto Mansion to investigate a recent suicide, the player becomes trapped and evil begins to manifest throughout the mansion. Gameplay focused on solving puzzles and managing limited inventory space, as well as some light combat elements. After clearing a portion of the mansion, the entire mansion became open for exploration leading to an unnerving sense of freedom as enemies stalked the building.
After the success of Alone in The Dark, the video game industry began to realize that some players actually wanted to be scared by their games. What followed could be seen as the blossoming of the horror genre, a growth that included memorable successes, forgotten gems, and many hilarious failures.
If you are a fan of independent games, last weekend's IndieCade Festival was the event for you.
Billing itself as the International Festival of Independent Games, the 2013 IndieCade Festival was held from Saturday, October 5 to Sunday, October 6 in Culver City, California. Every year the festival acknowledges the achievements of independent developers and serves as a gathering of independent talent for discussions of interests to indies. This year, in addition to the 36 games that have made it into the final rounds of judging, IndieCade selected 77 other titles to showcase at their event. Those selected include eight PlayStation 4 titles, a number of VR projects on the Oculus Rift, a handful of Ouya games, and a showing from Nintendo. All titles at the event should be playable.
In addition to the games, a few notable events will be occurring throughout the weekend. There will be a small eSports tournament/exhibition of a variety of titles such as the minimalist DiveKick and Pulse of the Samurai. Speeches will be given from respected indie developers like Jenova Chen, creator of Journey. Finally, public discussions will be held between developers and industry honchos regarding the games on display and past games those involved have helped create.
Did you make it to IndieCade? If so, tell us about your experience in the comments.