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Jack Gardner
Back in March, we were incredibly excited to announce that Humble Bundle had chosen to work with Extra Life to hold us up as their featured charity for the entire month. From March 1st - April 3rd, Extra Lifers and gamers in general frequented Humble Bundle's site to find crazy deals on video games, tabletop RPGs, and literature. Each of the default purchases made during that time helped to raise money for Extra Life, helping the 10 million families who pass through the doors of Children's Miracle Network Hospitals each year. Finally, the results are in and we know how much Humble Bundle enabled all of you to help raise over the course of March,
 
The March partnership between Extra Life and Humble Bundle brought in a hair under $600,000. That is amazing! We even put together a little video from Benjamin Burke, one of the kids who has been helped by Extra Life while battling cancer. Donations made it possible for Benjamin to receive the best care possible, even bringing in school services to make sure he didn't fall behind on his school work. Benjamin is far from the only child helped by the funds raised by Extra Life participants and our corporate partnerships, and almost $600,000 will do an awful lot to help kids across the United States and Canada to receive the best hospital care available. 
 
Of course, just because March is done doesn't mean that you can't help raise more money through Humble Bundle purchases! If you use Extra Life's affiliate link when you head to the Humble Bundle website, 5% of everything you buy will go toward Extra Life's mission of healing kids. It's really easy. To get started, just copy and paste the following link into your browser and  buy that game or bundle that you've been eyeing for a while: https://www.humblebundle.com/?partner=144206
 
 
Humble Bundle has been a beacon of hope in an industry that can often seem to be drowning in cynicism. Through its fundraising efforts and split revenue/donation model, Humble Bundle has raised over $146,000,000 for all kinds of great causes. That money has gone to help save endangered animals, revitalized failing habitats, build homes, save lives in disasters, and, of course, help kids from all walks of life get the care they need to receive all of the care they need to live healthy and happy lives. You can learn more about their full operations just by looking over all of Humble Bundle's previous charity partners. We at Extra Life are honored to be able to count ourselves among those charities.
 
Thank you so much, Humble Bundle! Let's do this again real soon. 
 
Please join Extra Life in making a difference for the kids and families who seek help at your local children’s hospital.

Jack Gardner
After an unsettling encounter with the world-traveler Grimoire, the party ventures to the Halfway Inn. Hopefully its bed will provide the perfect place to get some much needed rest after a long day on the road. 
 
We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory.
 

 
"Werq"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
 
You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! 
 
New episodes of We Wanted Adventurers will be released every Wednesday
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
The quirky and lovable tale about a really big rock barrels onto Nintendo Switch today, opening up a whole new audience to the Rock of Ages franchise. The digital release mixes an incredibly inaccurate retelling of history with the odd surrealism of Katamari Damancy to create a gaming experience that really can't be found in other games. 
 
Rock of Ages 2: Bigger & Boulder follows a conflict between titans of the art world doing surreal battle across a wide variety of impossible spaces. Pitting the player against the likes of Vincent van Gogh, The Thinker, and the Great Sphinx. The story introduces a wide variety of silly characters taken from world mythologies and history.
 
Ace Team developed the game in Unreal Engine 4, an underlying game engine that allowed the team to improve the game's physics and make even more destructible environments. In a game about crushing things with a big rock, physics might be the absolute most important aspect of the technology under the hood. 
 
Of course, what silly time is complete without friends? Players can compete against one another across several 4-player multiplayer modes. Customizable boulders and banners help players stand out on the battlefield and provide a signature flair for their victories. Of course, these modes, as well as the core single-player campaign, have been furnished with a greater number of units and more avenues for strategic boulder maneuvering than the first Rock of Ages. This gives players more tools and options than ever before (to crush their foes with a giant boulder).   
 
 
Rock of Ages 2: Bigger & Boulder has released on the Nintendo Switch's eShop and more than stands on its own merits. However, if you need extra motivation and own The Binding of Isaac, buying the game within the next two weeks (ending on May 28) will net you DLC inspired by the excellent roguelike dungeon crawler. That DLC includes a boulder designed in honor of the titular Isaac, three in-game avatars based on Isaac, Azazel, and Blue Baby, and three The Binding of Isaac banners to fly over the battlefield. 
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
Indie developer Tower Five has revealed its upcoming action strategy game, Lornsword Winter Chronicles. The game comes courtesy of Renaud Charpentier, Mattijs van Delden, Nicolas Frath, and Horacio Cassinelli. The team previously worked together on strategy titles for Creative Assembly, but decided to strike out on their own to develop their upcoming early access title that aims to meld action and storytelling in a way many might not have experienced before.
 
The story-driven action of Lornsword follows the exploits of the general of the Lorn Empire. As the world nears a disastrous precipice, players take on the role of a leader to a struggling group of people and guide them to victory and survival in a world riven by war and magic. What players decide to do on the battlefield will come back to help or haunt them later with a narrative that emphasizes moment-to-moment decision making.  
 
Co-op stands out as one of Lornsword's unique features. Players can drop in and out of the game's cooperative mode mid-game. This opens up a great number of tactical possibilities for those who can snag a friend to help them in their struggle against enemy factions. 
 


“We’re very excited about bringing Lornsword Winter Chronicle to Early Access at the end of May,” said Renaud Charpentier, game director at Tower Five. “Action strategy games have been in our blood for many years, so we’re excited to deliver our own take on it that encapsulates that collective experience and expertise.”
 
What Tower Five has built so far should be immediately recognizable to fans of the RTS genre. The meat and potatoes of gameplay revolves around building up a base, securing resources, making units, and then commanding those units with (hopefully brilliant) tactical ability. However, the developers are attempting to take the game away from its native homeland, the PC, and bring it to consoles. Typically, this has been something of a death sentence for RTS games, but Tower Five will be using the Lornsword's time in Early Access to fine tune it for controller play. Of course, the Early Access will also be a time to take player feedback while the devs create the final two chapters of the game that will conclude the Winter Chronicle. 
 
 
Lornsword Winter Chronicle releases on May 30 for PC via Steam Early Access. That release will include the prologue and the first chapter, which will be followed by two additional chapters when the game launches before the end of 2019. 
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

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