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Jack Gardner
Dungeons & Dragons has a long and storied history in the gaming community. The brilliant and fantastical innovations Gary Gygax and his team brought to the game have enthralled and entertained players and dungeon masters alike for 45 years. That made it a huge deal when Wizards of the Coast, the company that owns and expands upon the wonderful worlds of D&D, got involved in Extra Life back in 2013.
 
The support both the Dungeons & Dragons community and the team behind the game have shown us over the years is nothing less than extraordinary. 2019 will be the seventh year dungeon masters and players alike take up their pens and papers to support Extra Life. All told, these efforts have raised over $600,000 USD for sick and injured kids in Children's Miracle Network Hospitals across the United States and Canada. This year, they aim to far surpass their previous work with a staggering goal of $300,000 USD. 
 
The creativity the team brought to fundraising stands out as one of the coolest parts of what Dungeons & Dragons has done for Extra Life. Over the years, Dungeons & Dragons has developed and released multiple modules and adventures for players to run during their Extra Life Game Day marathons. While having specialized Game Day content would have been incredible enough, Dungeons & Dragons went the extra step of making all proceeds from the sale of their specialized modules go toward Extra Life! 
 
 
So far, there are five unique adventures and supplements available for tabletop gamers to play through DMs Guild. The first is a full-on adventure to enter a forbidden valley in the mountains and the chance to come face-to-face with Kwalish, the eccentric inventor behind some of D&D's strangest items. The Lost Laboratory of Kwalish makes for a fun and varied adventuring experience that presents unique and interesting challenges for players to overcome, as well as fun roleplaying opportunities for the DM. The adventure itself seems well suited to being slipped into a pre-existing campaign as an engaging and memorable sidequest, especially if your DM loves to throw Kwalish's eccentric items at the party. 
 
Volo's Waterdeep Enchiridion presents an excerpt from Volo's Guide to Waterdeep updated for 5th edition D&D. It consists of a chapter excerpt from Waterdeep: Dragon Heist and serves as a handy guide to the city for players who might not want to share their precious hardcover books or might not want to purchase the full adventure for updated Waterdeep information. While perhaps not having the versatility of the other offerings from Dungeons & Dragons, it's invaluable as a tool to navigate the city of splendors. 
 
The Tortle Package gives players an entirely new location to adventure in or to incorporate into their campaigns, the Snout of Ongmar on the isle of Chult. People who purchase the supplement also receive the information necessary to play as tortles, humanoid turtles with a particularly distinct culture. As a cherry on top, The Tortle Package includes a dungeon called Dangwaru, the Typhoon Palace. Even if you aren't planning to run a campaign in the Snout of Ongmar, this collection of information and gameplay will undoubtedly be useful in crafting your own adventures.
 

 
If you're looking to spice up your D&D campaign with a fun, unofficial race, One Grung Above has just what you've been looking for. The Grung were a race of frog people in second edition Dungeons & Dragons that were left behind by the passage of time. However, the unique race of amphibians stuck in the mind of Christopher Lindsay who was given the opportunity to design a small packet about the Grung for Extra Life and ran a campaign of Grung adventurers on the Dungeons & Dragons Twitch stream.  
 
Finally, The Lost Kenku presents the most comprehensive adventure of the bunch. Tasked with tracking down a kenku thief in the jungles of Chult, players stumble upon a much larger danger lurking in the dark mists of the dangerous island. Something sinister stirs among the townsfolk of Weirding and the adventurers who enter the town must solve the mystery or perish. With a town full of strange folk, an unorthodox mission target, and an ever-deepening sense of wrongness, The Lost Kenku is an excellent way to kick off a campaign with a satisfying bang. 
 
 
If that weren't enough, Dungeons & Dragons does even more! They have set up a small store where tabletop gamers can snag a cool shirt/tanktop/sweatshirt/hoodie with designs unique to the Dungeons & Dragons Extra Life team. Plus, all proceeds from the shirt sales go to Extra Life, too! So you can look snazzy, show your passion for D&D, and feel good that your money is going to help sick and injured kids all at the same time. It doesn't get much better than that. 
 
Dungeons & Dragons has a vibrant streaming schedule on Twitch. They frequently host excellent content for both Dungeon Masters and players, as well as people who just want to enjoy the stories that come out of the amazing campaigns put together by the folks behind D&D. In past years, Dungeons & Dragons broadcast campaigns that featured the content released to support Extra Life. It's been amazing to see and we can't wait to see what they have in store for this year's Game Day. 
 
A huge thank you to the Dungeons & Dragons team for giving so much of their effort to help kids in hospitals across North America. We can definitively say that Extra Life would be a lesser event without them and the amazing community they help bring into the event every year. It's mind-blowing. Here is to an even more amazing 2019, D&D!   
 
You can join the Dungeons & Dragons Extra Life team to support your local children's hospitals and be sure to follow those fine folk on Twitter to see what new and marvelous things they have coming in the future. 
 
One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. If that sounds intriguing, learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Marcus Stewart
Creating a truly multiplayer shooter that differentiates itself feels nigh impossible given the sheer glut of games in the genre. Lemnis Gate (previously known as Convergence) by Canadian developer Ratloop Games may well pull it off. This inventive shooter combines elements of time travel and turn-based mechanics to create a truly fresh and mind-boggling take on a well-worn genre.
 
Lemnis Gate’s core gameplay revolves around a difficult concept to explain so let’s start with the basics. The game is a hero-based first-person shooter that pits up to four opposing players against each other. Instead of controlling one individual character, each player commands an entire squad from a roster of 7 heroes (so far). Like similar games, Heroes sport specific traits and loadouts, such as one focused on laying down traps. Players win matches by completing their respective missions. In the bout I played against game director James Anderson, I needed to destroy one of three objectives. Anderson’s job was to protect them. Still with me? Good, because that’s where the simplicity ends. 
 
Like a tactical RPG, matches play out with each player taking turns to perform actions. Turns grants players 25 seconds to move anywhere and do anything on the map. Whatever you decide to do, every action is recorded and saved as a repeating loop that constantly replays itself every turn. I use my first turn to run down a hallway, enter a room containing the objective, and destroy it. That action will repeat itself in subsequent turns–unless something interferes with it. 
 

 
It’s Anderson’s turn next. After witnessing my move, he counters by taking a quicker route to the same hallway that my past self will soon arrive in. He lays a proximity mine. When my Hero  enters that hallway he’s blown to bits. This means he never gets to destroy the objective as he had before. My previous outcome has been erased from time. 
 
If that sounds complicated it only gets crazier. Now that Anderson’s counter is in play I have two options for my second turn. I can either chase after one of the other objectives instead or try to neutralize his previous action. I choose the latter. I take a different route and locate Anderson’s character in route of setting his proximity mine. I gun him down before he reaches his planned destination. Events have once again been altered. 
 
Since my second loop interfered with Anderson’s first loop, that means MY first loop proceeds unimpeded. My first Hero destroys the objective as before. Loops will continue to stack like this as players try to outwit one another. Once all of the turns are expired, a match that took several minutes to set up plays out in 25 seconds in real-time. Loops collide and interfere with each other–a cool scene to watch unfold–and whoever successfully pulls off their mission wins. 
 

 
Like chess, Lemnis Gate is a game about planning multiple moves ahead by predicting/manipulating your opponent’s actions. As such, the game lends itself to a variety of strategies. One tactic Anderson regularly used against me was to stand in a doorway or corridor and unload fire. If I were to enter those areas, I’d be met with a barrage of bullets–a smart play for cutting off key areas. However, friendly fire is enabled so you have to keep your own moves in mind too, lest you fall prey to yourself. Anderson once bit the dust by crossing paths with a shotgun blast fired by his own time looped hero. This design also means players are essentially playing alongside multiple versions of themselves as teammates, something Ratloop refers to as “Auto Co-op”. 
 
Up to four players can enjoy Lemnis Gate on a single screen with one controller. There’s no split-screen whatsoever; players simply pass the gamepad between turns. This makes the game extremely accessible since you won’t have to worry about having enough controllers for everyone. Everything looked and played well, an impressive feat given that Lemnis Gate has only been in development for less than a year. 
 
Though I largely sucked at the game (playing against an experienced developer didn’t help either), I had a blast with Lemnis Gate. As a shooter it plays competently, but more than anything I was in awe at the level of strategy at play. Once I got my head around the concept I found myself thinking of new, better tactics I couldn’t wait to try out. 
 
 
Lemnis Gate is one of those games you have to play yourself to truly appreciate/understand. There’s no release window for now but 2020 would be the earliest launch period with PC and potentially consoles as target platforms. Until then, multiplayer shooters fan looking for a shake-up should definitely keep Lemnis Gate on their radars. 
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games

Marcus Stewart
Those attending IndieCade’s booth during E3 probably heard the pitch for Tiny Metal: Full Metal Rumble loud and clear: “Tired of waiting for Nintendo to make a new Advance Wars? Check out Tiny Metal!” That battle cry from Area 35’s enthusiastic hype-man about sums up the project. Though I’ve never played Advance Wars, I love turn-based strategy and Tiny Metal: Full Metal Rumble feels like a respectable take on the genre. 
 
Full Metal Rumble is a sequel to 2017’s Tiny Metal and, like any good sequel, promises to be bigger and better than its predecessor. Like Advance Wars, players control armies made up of a variety of infantrymen, tanks, and assault vehicles, among others. Anyone familiar with the genre will pick up on the game mechanics immediately. Every turn, players push their units across a grid-shaped battlefield to complete objectives like wiping out enemies or capturing rogue headquarters. The map is largely hidden from view by a fog–or really blocks–of war that makes careful scouting a necessity. Players gradually reveal surroundings as they advance, meaning they must balance offense with a reactive defense until they’re within spitting distance of targets. Stepping onto a hidden tile occupied by a foe will cause said enemy to ambush the player. 
 

 
Units have four offensive options: Attack, Assault, Lock On, and Special. Attack does exactly what you’d expect. Assault deals less damage but pushes defending targets a tile away. Lock On allows multiple units concentrate fire on a single enemy, which can be useful against hardier foes. Specials are powerful abilities that appear periodically. An example would be a buff that increases the attack, defense, and movement of nearby allies. As units take down enemies they’ll Rank Up, becoming increasingly more powerful. 
 
Taking down foes isn’t the only job to focus on. Players generate coins each turn which are used to purchase more units. Capturing buildings becomes vital as owned structures will pump out additional units, resources, and currency. This eliminates the need to rely solely on the beginning factory, plus new recruits won’t have to trek from the start of the map. Individual units consume fuel and ammo, which are resupplied at friendly factory or city tiles. Keep that in mind as mismanagement of these tools could leave soldiers without the resources to defend themselves. Terrain matters as well. Some tiles, such as tundra, boost defense. Units hunkered in forested tiles are tougher to hit while mountainous tiles can’t be traversed at all. 
 

 
The campaign features 39 maps that weave with what Area 35 describes as a “twisting” and dramatic narrative. Three distinct characters share the spotlight. One searches for her lost brother, another hunts ancient, powerful artifacts, while the third pursues a mysterious adversary. A Skirmish mode lets players focus purely on the action across 77 maps of varying types and sizes. Those who want to test their strategic mettle against other would-be General Pattons can do so in a head-to-head online multiplayer mode. 
 
As a fan of the genre, Tiny Metal: Full Metal Rumble didn’t surprise me, but it proved to be a competent and enjoyable experience. As I made my way across a winter-themed map I engaged with enemies while churning out reinforcements in the background. The game hits many of the genre’s sweet spots like the satisfaction of strategically leading an army against decently challenging opposition. 
 
 
Those looking for something to fill the long empty void left by Advance Wars can pick up Tiny Metal: Full Metal Rumble right now on Nintendo Switch and Steam. 
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games

Jack Gardner
The Fantasy Iron Chef tournament nears its conclusion. Arakiel decides to interfere in the name of his new god. Sean waits in line for a waffle. Pribi implements the distraction necessary to begin the prison break-heist of South Gate's fortress. 
 
We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up.
 

 
You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! 
 
New episodes of We Wanted Adventurers will be released every Wednesday
 
One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. If that sounds intriguing, learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
Last week, thousands flocked to Anaheim, California to attend the tenth annual VidCon event. From July 10 – 13, showgoers were able to rub shoulders with the major players on YouTube, Instagram, TikTok, and other platforms that foster video content. On top of a chance to meet some of the best creators in the industry, VidCon attendees could participate in a wide variety of fun activities like obstacle courses, themed experiences, panels, and games.
 
Of course, Extra Life had to be a part of the show, too. We were able to hold a presence there with the help of the Orange Country Extra Life Guild, who turned out to staff the booth and talk with people at the con. Sadly, we didn't have a human claw machine this time. However with the help of our incredible volunteers, we were able to engage with an incredible number of people despite all of the incredible attractions surrounding Extra Life booth. 
 
 
Logan, one of Extra Life’s national champions from Children’s Hospital of Orange County, was able to make it out to VidCon along with us. Logan has a rare heart condition that he has lived with since birth and have necessitated multiple open heart surgeries throughout his life. You might remember Logan from his time helping to serve as the face of Extra Life at E3 both last year and again this year. For a long time, Logan has been a fan of Jack Douglass, a YouTuber better known as jacksfilms. We were able to help Logan meet Jack at VidCon this year. Seeing the two connect stood out as a really heart-warming moment from a weekend full of amazing things.
 

 
When the dust settled on VidCon, we had signed up over 700 new participants people for Extra Life. That’s freaking amazing! We want to extend a HUGE thank you to the people who volunteered their time to help us make that happen from the Orange County Guild. Your help really meant the world to us and helped to put together a hugely successful presence at VidCon. We couldn’t have done it without you, so thank you.
 
We also want to thank VidCon and the awesome creators we were able to meet who met with us. Here’s hoping that 2019 was just the beginning with bigger and better things waiting for Extra Life in 2020.
 
Let’s go forward together and keep fighting…
 
For the Kids!

Jack Gardner
Bandai released Tamagotchi to the world in 1997 where it became one of the biggest crazes of the 90s. The small digital pet raising game was unlike anything anyone had experienced before in the time before mobile gaming had really taken off on anything aside from Nintendo's Game Boy. Since its initial release, Bandai has reworked and improved upon the concept of Tamagotchi for numerous different handheld iterations as well as full video game and feature film adaptations. While many fondly remember the tiny aliens as a 90s nostalgia fever dream, new versions are coming out all the time - in just a few weeks, a color version of Tamagotchi will release in an attempt to bring a new generation into the weird world of digital pet-rearing. 
 
Is it possible that Tamagotchi stands as one of the best games of all-time?
 
Each week on The Best Games Period, we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative.
 

 
Outro music: Puyo Puyo 'I Just Skipped Time Yesterday' by Rexy (http://ocremix.org/remix/OCR03941)
 
You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well!
 
If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod 
 
New episodes of The Best Games Period will be released every Monday
 
One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. Learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Talitha
This week, Mixer will be joining forces with Extra Life at San Diego Comic-Con 2019!
 
We’ve heard from our friends at Mixer that they’re huge fans of the Extra Life and our journey to help heal kids through the power of gaming. Last year, the Mixer community raised over $100,000 on their 24-hour stream! Gamers around the world have consistently given their support to Extra Life and to their local medical institutions through the Children’s Miracle Network Hospitals. That’s why Mixer is so excited to partner with Extra Life for an awesome charity stream that also happens to be during one of the coolest events of the year, San Diego Comic-Con 2019!
 
Starting Thursday July 18th – Sunday July 21st (10 AM PT – 5 PM PT each day), Mixer will be hosting the Mixer x Extra Life: San Diego Comic-Con Charity Stream live from the eSports Zone in the Marriott Marquis on Mixer.com/ComicCon. Over the course of four days, the stream will play host to streamers and influencers from across the industry playing a variety of your favorite games. By watching the stream, Mixer viewers can donate to Extra Life by spending Embers on exclusive stickers and skills to use throughout the official Comic-Con stream!
 

 
For those of you who will be at San Diego Comic-Con, please feel free to stop by the eSports Zone in the Marriott Marquis to cheer streamers on in person or to compete in games yourselves. This event is also the perfect time to learn more and even make a donation to Extra Life at the booth!
 
The Mixer community is proud to amplify the life-saving work of Extra Life! See you on Mixer.com/ComicCon.
 
90% of donations will support Children’s Miracle Network Hospitals and 10% of donations will support the San Diego Comic-Con Museum.
 

Jack Gardner
Each year, thousands of people descend upon Austin, Texas to experience RTX, a convention dedicated to the incredible Rooster Teeth community. It provides show-goers with an experience full of anime, games, and laughter. The event puts faces to the internet communities to combat the often isolating environment that the internet can foster. Of course, Extra Life had to be a part of the festivities, so last weekend we set up a booth and got to work for the kids.
 
Rooster Teeth and Extra Life have a long-running partnership. Last year alone, the incredible Rooster Teeth community came together to raise over $1.4 million USD for kids across the country. That money makes a genuine difference in local communities. The Rooster Teeth team personally attended the opening of the Rooster Teeth Healing Garden, an outdoor recovery space for kids at Dell Children’s Medical Center made possible by the Rooster Teeth team’s fundraising efforts. The passion of the people who make RTX possible to help was tangible during our time there.
 
The fine folks behind RTX were kind enough to provide us space to set up a booth and talk with their amazing community. Things got a bit goofy when Rooster Teeth’s Wheel of Vengeance (who could forget the time Elyse broke it?) was brought over to give RTX attendees the unique experience of feeling the silly spirit of vengeance for themselves. Rooster Teeth's own Barbara Dunkleman came by to support the booth! 
 
 
The people attending RTX readily embraced Extra Life. We were, and still are, blown away by how welcoming and receptive everyone was to our presence at the show. We were able to talk with so many friendly attendees and make meaningful connections. However, we still weren’t expecting to sign up over 350 people for Extra Life 2019 while living our best lives at RTX.
 
That’s a frankly astounding number! Thank you so much to everyone who stopped by and showed their support for us and for the kids. A special thank you to Rooster Teeth for giving us the space to meet their community. You are all making such a big difference in the lives of kids in the hospitals near you.
 
Let’s go forward together and keep fighting…
 
For the Kids!

Jack Gardner
With some downtime before they begin the plan to rescue their companions from South Gate Prison, the party visits the local library to investigate additional possibilities for their upcoming raid and learn more about the history of Nevarrone. They also travel back to the potion shop before visiting the sketchiest establishment in town. 
 
We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory. If you've never listened to the show before, here's a handy playlist to get you caught up.
 

 
You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! 
 
New episodes of We Wanted Adventurers will be released every Wednesday
 
One of the common misconceptions about Extra Life is that someone can only participate if they play video games. Not true! Extra Life supports and encourages all kinds of play. To that end, we have been supporting Tabletop Appreciation Weekend for the past few years. This year, the event takes place August 24-25th and will be a time for players to gather together and play board games for the kids. If that sounds intriguing, learn more about Extra Life Tabletop Appreciation Weekend and be sure to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Zak Wojnar
The Sniper Ghost Warrior series has always played second fiddle to Rebellion's Sniper Elite series, but developer and publisher CI Games is keen on making each entry better than the last. After Ghost Warrior 3 stumbled with a large open world devoid of content, the latest sequel aims to go in a different direction. Contracts has the ambition to be the best title in the series, but is that enough to stand alongside the best in the genre?
 
In a behind-closed-doors preview at E3 2019, I witnessed a developer demo before getting the chance to go hands-on with the title myself. From the outset, it's clear Contracts is taking to heart the lessons learned from Sniper Ghost Warrior 3. That game featured a single expansive setting, but didn't benefit from its square mileage the way a game like Far Cry 5 does, and players generally spent way too much time driving to and from objectives rather than actually sniping targets. For Sniper Ghost Warrior Contracts, the open world setting has been jettisoned in favor of dense, linear levels with sandbox elements. In the level we witnessed, the developer had to go from the starting point to the base, and there were a number of options for infiltration, from sniping guards along the road to platforming across treacherous gaps. The level, set in a Siberian research base, had strong Cold War vibes, with a windy blizzard limiting visibility and camouflaged guards patrolling while bickering with one another.
 
After using a debug menu to warp to the main objective (no time for dilly-dallying at E3!), the main hook of Sniper emerged. Pulling out binoculars to mark targets works much the same as any number of stealth games from this decade, but Contracts has a few tricks up its sleeve to mix things up, in the form of different bullet types. In addition to standard sniping ammo and armor piercing bullets which can take down multiple targets with a single shot, Contracts also features "tagging" bullets, which can find enemies outside of line-of-sight and mark them for the player. Meanwhile, surveillance cameras can be taken out one by one, or the linked electrical box can be taken out with an EMP bullet, shutting down a whole network with a single pull of the trigger. Based on the presentation and our hands-on time with the game, the main theme of Sniper Ghost Warrior Contracts hinges on the difference a single bullet can make.
 

 
As the developer demo neared its apex, a large majority of guards had been marked, the cameras had been disabled, and the main target had been spotted. The developer lined up his shot and pushed a button to hold his breath. In this focused mode, a red dot appears onscreen, indicating where the bullet will actually land when taking into account wind and distance (though it is possible for hardcore players to disable this helping hand). The developer fires his shot at the precise moment the target leans to go through an idle animation, and the bullet misses its target by mere inches – an unforeseen circumstance. Rather than reloading the checkpoint, however, the developer attempts to hold off the nearby guards alerted to his presence. One, he takes down with barrage of silenced pistol fire, while the other is dispatched with a slow-motion melee takedown. Unfortunately, another guard sees him and mows him down with several bursts from his assault rifle, an unceremonious, but still exhilarating, end to the demo.
 
Upon finally going hands-on with Sniper Ghost Warrior Contracts, we were impressed and perturbed by the game's unforgiving difficulty curve. For better or for worse, Contracts remains equally challenging and rewarding, and a single misstep can swiftly lead a Game Over screen. First, we attempted to platform across the outer perimeter of the base, entirely bypassing enemy patrols. We were almost successful, but misjudged one of the leaps and promptly fell to our doom. Our second attempt involved sneaking behind enemy lines, stealthily taking down stray guards. We found a small encampment on the outskirts of the base, some type of vehicle fueling station loaded with guards. A single shot to a fuel container caused the whole area to go up in flames, killing most of the guards in the area, at the expense of putting the main base on alert, though our position remained hidden... Until we came across a patrol who gunned us down while we fumbled for our throwing knives.
 
Based on this early look at the game, Sniper Ghost Warrior Contracts looks like a sizeable improvement over its predecessors, though it doesn't seem particularly interested in bringing new players into the fold. CI Games knows its audience, and they are more interested in satisfying their cravings than making Sniper Ghost Warrior a series that anyone can just pick up and play. At the very least, one has no choice but to admire this approach.
 

 
Sniper Ghost Warrior Contracts does not currently have a release window, but is scheduled to come out on PlayStation 4, Xbox One, and PC.
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games

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