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LeaveIt2Beaver
Hey Extra Life Community -
 
We have some exciting news to share! In an effort to help make fundraising more fun, more accessible and ultimately easier, we’ve added a new application to the Extra Life experience. Now you can fundraise through our mobile app made possible by a grant from the ESA Foundation! 
 

 
Extra Life Mobile App
Manage and share your Extra Life experience on the go with our new Extra Life mobile app. This free app lets you fundraise and connect with others through SMS, Facebook, Twitter, LinkedIn & Email. You can update your Extra Life page and check your fundraising progress all from the palm of your hand. Learn more in our best practices section!

Download the app here: iPhone | Android
 
We’ve also spent the last couple of months improving the mobile experience on the Extra Life website so give the new apps a try. We want to hear what you think so send any feedback and ideas to community@extra-life.org or comment below and let us know!
For The Kids,

Mike Kinney
Team Extra Life
Children’s Miracle Network Hospitals

Jack Gardner
Developer Storm in a Teacup has been relatively quiet after presenting Close to the Sun to the world during Gamescom 2018. However, their dark and atmospheric action-horror-adventure title has been slowly coming together in the months leading up to its release. That work looks poised to deliver something really interesting that, despite the comparisons to older titles like BioShock and SOMA, will give players a new experience.
 
Close to the Sun takes place in the year 1897. It imagines a world where Nikola Tesla grew in wealth and influence instead of dying in despair and poverty. In this alternate history, Tesla was able to build the Helios, a massive vessel bound in international waters where the brightest minds from around the world could come to conduct experiments unhindered by things like ethics and laws. Of course, things didn't go well for everyone on-board that fateful ship. Players take on the role of Rose Archer, a journalist who arrives at the Helios on a mission to find her sister Ada. However, Archer finds that the Helios lies empty save for the odious stench of death and its entrances plastered with signs of a quarantine. 
 
The aesthetic and setup of Close to the Sun definitely conjure comparisons to BioShock. However, Storm in a Teacup claims that the gameplay and narrative both diverge significantly from what players might expect. Close to the Sun is not "BioShock, but newer," it stands as its own piece of artistic expression. Instead of a straight action game, Close to the Sun focuses more on exploration and horror than the original BioShock. Players will have the option to fight whatever horrors they encounter, but the deck will always be stacked against them, usually leaving running or hiding better options to deal with threats. This goes along with part of Storm in a Teacup's development vision that states, "We don’t kill just for the sake of seeing some blood on the screen, everything must have a reason which represents the character in a specific situation of need/danger/fear. The idea that “violence itself sells” is true on a market level but this doesn’t mean that we have to crucify our vision for that." Rose Archer is a journalist, not a trained fighter, so players should not expect to be decimating whatever awaits them in the Helios. 
 
 
The de-emphasis on combat makes Close to the Sun more of an adventure game with situations that should be approached like puzzles - albeit puzzles that are very scary and very time sensitive. In a recent interview with Game Reactor, designer Joel Hakalax stated that the gameplay emphasizes scares that put the player in difficult situations. "You either think on your feet, make split-second decisions or you end up dying in horrible or brutal ways," he said.
 
While there has been no release date given for Close to the Sun, we do know that Storm in a Teacup expects to release their game sometime this year. It was also just announced that Close to the Sun will be exclusive to the Epic Games Store, joining the ranks of other games that have been abandoning Steam for exclusive deals on Epic's platform. As part of the deal with Epic, Storm in a Teacup received more funds to spend some extra time polishing their already gorgeous indie title, likely contributing to the somewhat nebulous release window.
 
Honestly, Close to the Sun just looks rad. There aren't a ton of games that are able to nail the oppressive and creepy atmosphere of the BioShock titles, but Close to the Sun nails it. The approach to gameplay that casts players in the role of a normal person dealing with life or death struggles always feels like a compelling choice in horror-oriented games. When it's done right, Silent Hill 2 and The Last of Us come to mind, it can really ground a game and elevate the tension in subtly captivating ways. And that's not even touching the mystery of the Helios that strongly hints at some kind of time-travel narrative.  
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
For those that follow industry news or just tune into Nintendo's yearly E3 briefings, Reggie Fils-Aime has been a longtime figure in the gaming community. Today, he announced that he would be retiring from his role as Nintendo of America's president. He will officially be gone on April 15. Fils-Aime has also announced that his successor will be Doug Bowser. Yes, Nintendo's American operations will now be run by Bowser. 
 
The soon-to-be former president of Nintendo has been at the helm for the past 15 years. During that time he became a meme multiple times over with lines like, "My name is Reggie. I’m about kickin’ ass, I’m about takin’ names, and we’re about makin’ games." These memes even penetrated the non-gaming world with memes from Fils-Aime's Wii Fit demonstration carrying forward the iconic line, "My body is ready." Even obscure lines like, "Here's a TV that looks like an apple," became memes in their own right within certain communities. 
 
 
Reggie was the face of Nintendo in America for well over a decade, so it's natural for fans of the products Nintendo puts out to be sad at seeing news of his departure. To ease the transition, Reggie put out a video message through Nintendo's social media channels to all of the fans who have connected with him or identified with him over the years. The video makes it pretty clear that he felt very strongly about the Nintendo community. Here's hoping he enjoys retirement or finds something awesome to do with his time post-Nintendo. 
 
 
“Nintendo owns a part of my heart forever,” Fils-Aime said. “It’s a part that is filled with gratitude – for the incredibly talented people I’ve worked with, for the opportunity to represent such a wonderful brand, and most of all, to feel like a member of the world’s most positive and enduring gamer community. As I look forward to departing in both good health and good humor, this is not ‘game over’ for me, but instead ‘leveling up’ to more time with my wife, family and friends.”
 
So, who is this Doug Bowser, aside from an evil Koopa king in disguise? He has been working at Nintendo since 2015 after coming to the company from EA following a stint at Procter & Gamble. People might recognize him from the handful of times he's taken the stage during E3 for Switch related marketing pushes for titles like Super Mario Odyssey. Right now, Doug Bowser oversees Nintendo of America's sales and marketing department and has been one of the people within the company spearheading the console's growth as a haven for indie developers. His efforts have largely born fruit with the console topping it's holiday 2018 expectations , though the company's own analysts predict that the console will fall short of its 20 million shipment goal for 2019 by about 3 million units. It's a big challenge to branch out of the core console market with the Switch, but one that Bowser will be in an even better position to do when he becomes Nintendo of America's president on April 15. 
 
“It has been my great fortune to work with and be mentored by Reggie for four years at Nintendo of America,” Bowser said. “And rest assured, we will continue to build on his work to evolve and expand our brand, furthering Nintendo’s global mission of creating smiles. There are millions more of those to come.”
 
It's the end of an era for Nintendo. Best of luck, Mr. Fils-Aime. 
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
Pribi, Sean, and Arakiel fully commit to saving McFisto by standing at his side for his final trial by combat in the fighting pits of Faragos.
 
We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory.
 

 
"Werq"
Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
 
You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! 
 
New episodes of We Wanted Adventurers will be released every Wednesday
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
The gang goes to the magical department store Sellingdales and hobnobs with the sales attendant. 
 
We Wanted Adventurers is a liveplay Dungeons & Dragons podcast that follows a motley trio of unlikely heroes as they bumble into adventures both big and small across the fantastical continent of Nevarrone. For the uninitiated, a liveplay podcast features an unscripted recording of a traditional tabletop roleplaying game, with all of the goofs and drama that comes with the territory.
 

 
You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. You can follow the show on Twitter for updates. Let us know what you think of the show! 
 
New episodes of We Wanted Adventurers will be released every Wednesday
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
The spooky and talented folks at Red Hook Studios have teased a sequel to their dark and macabre roguelike RPG Darkest Dungeon. Here's everything we know so far about Darkest Dungeon 2.
 
The reveal included a roughly 30-second trailer with an intriguing key visual and a haunting voice-over. It depicts a mountain, frozen with ice and snow half covering twisted rock formations set in what appear to be screaming faces. As the camera zooms out, one can pick out the six core classes that released in the original game (though none of the additional classes that released as DLC) standing astride a nearby mountain staring at the even more foreboding peak in the distance. The voice-over comes courtesy of Wayne June, who lent his vocal performance to the original Darkest Dungeon.  
 
PC Gamer conducted an interview with the developers that's very much worth reading in full. Beyond the trailer, we know that Darkest Dungeon 2 will be a departure from the manor-delving that made up the majority of the original's metagame. Instead, players will be on a journey that exposes more of what's going on in the outside world. The scope of the game seems to have expanded dramatically, too, with Red Hook almost tripling in size from its original team. Much like the first game, Darkest Dungeon 2 will enjoy a period in Steam's Early Access category while the developers add content, fix bugs, and listen to community feedback. 
 
 
Darkest Dungeon was one of the best indie roguelikes of 2016, and earned quite a bit of acclaim even during its Early Access period. It put players in the position of an inheritor of an estate that had belonged to a deranged family member. Of course, arriving on the estate grounds, all of its various sections are overrun by madmen and monsters. Using various adventurers willing to risk both mind and matter, each section must be cleared to fully claim the inheritance hidden beneath the manor. It's very much worth the current $6.24 asking price on Steam. 
 
No word yet on when fans should expect to see Darkest Dungeon 2 hitting Early Access, so we'll have to be patient and not succumb to madness... for now.
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
If you're a fan of Kirby or off-the-wall animation, you need to do yourself a favor and check out Kirby Reanimated Collab, a grassroots fan animation project centered on the titular pink puffball. Headed by illustrator and animator Roya Shahidi, the project coordinated with over three hundred animators to recreate an episode of the Kirby Right Back at Ya! anime. 
 
The episode of Kirby Right Back at Ya! the collaboration focuses its reanimation efforts on is Episode 49 "Cartoon Buffoon" which fittingly tells the story of King DeDeDe trying to animate his own television show. Seeing the events of the show unfold in hundreds of different art styles and perspectives on the material is absolutely fascinating. At one point a scene plays out entirely in paper cutouts, another takes place using stop motion miniatures, and the variations in 2D (and occasional 3D) styles simply dazzles the viewer. It's, simply put, amazing.
 
 
The non-profit project is free for everyone and a fun fan send-up to the beloved Kirby franchise. Thankfully, it has not been hit with a cease and desist from Nintendo, like many gaming projects have been in the past. You can check out the full credit list of the video on this Google Doc spreadsheet that lists almost 350 contributors to the project.  
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
A ton of great games have already released in 2019, and we even talked a bit about what's coming this year, but so many more games are slated to release this year that are going to be legendary. Naomi Lugo takes the reins for this episode to give her most anticipated titles that are expected to release this year (though it's quite possible they will face delays pushing them into next year). Without further ado, let's take a look at some of the most exciting upcoming games and talk about them a bit! 
 
Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative.
 

 
Outro music: Animal Crossing: New Leaf 'Late-night Ambience' by Kade Kalka (http://ocremix.org/remix/OCR03861)
 
You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is available, as well!
 
If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod 
 
New episodes of The Best Games Period will be released every Monday
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
After over a decade of developing story-driven mods using a variety of different engines and subject matter, Dark Craft Studios has released their final mod. Titled The Shadow of the Ramlord, this standalone adventure game takes players on a macabre journey through an occult mansion to unravel a dark conspiracy along the way. Dark Craft Studios describes it as Lovecraftian adventure that's light on deliberate scares, but heavy on story, atmosphere, and environmental storytelling. 
 
Caecea Manor takes center stage in The Shadow of the Ramlord. Consumed by the desire to summon the deeply evil Ramlord, an entity of inexplicable evil, the Baron who calls Caecea home has conducted ever more grotesque experiments. His wife, imprisoned deep within the manor, managed to smuggle out a desperate cry for help. Roped into undertaking a rescue, the player embarks to delve into the secrets of Caecea Manor and in the process discovers "an intricate, disquieting narrative through the occult, madness, and despair." 
 
The Shadow of the Ramlord was developed using the tools that came with Amnesia: The Dark Descent and it's sequel Amnesia: A Machine for Pigs. Veterans of both games will notice a number of assets repurposed from the original games used to fill out a grisly new world. The game is designed to be more contemplative than a straight horror title. If typical horror games are too scary or the anxiety of jump scares puts you off, The Shadow of the Ramlord might just be more your speed. The adventure takes about an hour to complete in full and is free. Below you can see a teaser for the mod released last year.
 

 
You can download The Shadow of the Ramlord for free from ModDB.
 
The adventure will be the last one released by Dark Craft Studios. Glenn Winklemann Jr. founded the studio in 2009 to pursue opportunities to expand and hone his writing skills. The studio created three mods, each standalone titles in their own right: The Worry at Newport, Triptych, and now The Shadow of the Ramlord. The first two were developed using CryEngine 2 that shipped with the original Crysis. Winklemann Jr. put out a statement along with the release of the The Shadow of the Ramlord that reads: 
A decade of efforts is a long time to devote to anything, especially to undertaking complex endeavors life coordinating and writing the creation of entire games in exchange for nothing. At the very least, Dark Craft Studio's previous three projects are worth a look and a play if you have the opportunity. They're all free and incredibly impressive, each with an interesting and complex story with an eldritch tinge. Best of luck to the Winklemann Jr. and everyone who contributed to the studio's final swansong to interactive storytelling.
 
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games! 

Jack Gardner
If you've ever played a BioWare game, chances are you've played through a game written or designed by David Gaider. Gaider worked at BioWare for over a decade writing games, novels, and comic books for the company. He cut his teeth writing and designing for Baldur's Gate II and went on to play a major part in the creation of Neverwinter Nights, Star Wars: Knights of the Old Republic, and then wrote and conceived the fictional world of every single Dragon Age game. With that pedigree, Gaider definitely possesses a familiarity with the minds of the various characters spread throughout Dragon Age.
 
One of the biggest components of the fandom surrounding BioWare's modern juggernauts remains the shippers; people who become very invested in the fictional romances around the various companion characters the developer brings to life with so much care and attention to detail. After a Mass Effect or a Dragon Age releases, fans construct their own headcanons or write fanfiction, but the original creator always reigns supreme.
 
To that end, one of Dragon Age's fans asked Gaider, who is no longer a works at BioWare, what Valentine's Day dates would look like in Dragon Age. Gaider's response was an absolutely adorable and cute gift to the Dragon Age fandom. You can read the highlights of his date descriptions below:
 
 
There you have it! If your favorite character didn't have a described date, you'll have to hope a different BioWare writer tackles the characters that they wrote throughout the series' history. 
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Jack Gardner
Nintendo gave one of their most announcement heavy Directs to date earlier today, revealing the release dates of games coming to the Switch in the near future as well as teasing some longer term projects and an entirely new action IP from the creators of Bayonetta and Nier: Automata. Sandwiched between the major announcements came a number of indie reveals and announcements. The continuing flow of titles onto the system has made it one of the biggest gaming juggernauts of this generation, able to bring in new players and those fond of classic or artsy games. 
 
Without further ado, let's dive into what Nintendo had to show for their extremely successful console/handheld.
 
 
Super Mario Maker 2 will release for the Switch this coming June. The sequel will bring all of the old features from the original that people loved and supplement them with a slew of new content for the best platformer builders to play with and construct their dream levels. There aren't a ton of details from the Direct, but it's likely we'll hear more as we get closer to E3 and Nintendo's customary announcements around that time. 
 
 
First, the company revealed Marvel Ultimate Alliance 3: The Black Order, an upcoming action-RPG starring a huge roster of Marvel's biggest comic book characters. This will be the first time the series has seen a release in a decade and it's bringing with it an entirely new story that pits the biggest heroes of the Marvel universe against Thanos and his Black Order. While Marvel Ultimate Alliance largely exists in its own universe, there will be some nods and references to upcoming films, like an updated look for Captain Marvel and a focus on her powers and abilities. You can look forward to seeing more details coming out about Marvel Ultimate Alliance 3: The Black Order as we get closer to its summer release window. 
 
A boxy new puzzle game will come to Switch on April 26. Box Boy + Box Girl continues the series by adding a co-op mode. Those who complete the game will find an entirely new adventure starring the tall box boy waiting for them. The title features over 270 stages, making it the most robust puzzle game in the series to date.
 
 
Super Smash Bros. Ultimate will be receiving its 3.0 update soon. The free update will add a chunk of new content to the Switch's premier fighting game and will include Persona 5's Joker as a new character for those who purchased the DLC. In addition to the update, new amiibo figures based on the designs from Ultimate are coming. There aren't too many additional details, though Nintendo has said more will be coming; given the most recent patch notes for Smash, we'll be seeing a lot of new things on the battlefield. Players should expect to see the update release sometime in April.
 
Captain Toad: Treasure Tracker's Switch version will be getting a 2-player co-op mode in a free update that launches today. In addition to that game-changing update, Nintendo will release paid DLC to add 18 new challenges across new maps like a sunken ship or a candy land. Additional challenges will come to existing courses, too. Titled Captain Toad: Special Episode, fans of the game can purchase the DLC today to get their hands on one new course with the rest releasing on March 14. A digital bundle of Captain Toad: Treasure Tracker also hits the eShop later today.
 
 
Bloodstained: Ritual of the Night has slowly been spinning its gears up for a launch and now we finally know when to expect it on Switch! The Nintendo Direct showed off a bunch of impressive gameplay footage, giving many their first looks at character customization, hints at sidequests, and a number of interesting abilities like controlling gravity itself. Ritual of the Night will release for Switch sometime this summer. 
 
Dragon Quest Builders 2 will be coming to Switch, too. The new title supports 4-player co-op locally or online. Among a number of other additions, DQ Builders 2 will also add a first person mode to fully complete the Minecraft comparisons. The construction RPG releases July 12.
 
 
Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition comes to Switch this fall. The new version possesses some striking differences from the original release. Players can decide to play it in a classic 16-bit mode for a truly retro feel. The soundtrack has also been fully orchestrated across the entire game, though it includes both soundtracks for players to choose whichever they like better. There were some complaints about the English voice overs, so the Definitive Edition also includes the Japanese voiceover options. Finally, new companion quests and storylines will fully flesh out the backstories of the various party members that join the hero on his journey to save the world. Dragon Quest XI S: Echoes of an Elusive Age Definitive Edition launches this fall.
 
Disney found a lot of success with their stuffed tsum tsum toys based on Disney characters. That popularity has turned the toys into a game of their very own. Disney Tsum Tsum Festival offers a collection of multiplayer mini-games for people of all ages as well as a core puzzle matching game. This game will come to Switch sometime in 2019. 
 
Star Link: Battle for Atlas on the Switch will receive a free update in April of this year that brings the members of Star Wolf into conflict with all the members of Star Fox. Players will be able to play as Falco, Slippy, and Peppy, each with their own unique abilities to combat the nefarious plans of their evil mercenary rivals. 
 
The popular Harvest Moon-inspired series Rune Factory will be coming to Nintendo Switch later this year with Rune Factory 4 Special. This remastered version of Rune Factory 4 offers a light RPG experience alongside farming, trading, and socializing with various locals. Unique to the Switch version, players will be able to marry NPCs who become close to the main character.  Rune Factory 4 Special will release later this year. In addition to all of that, Nintendo confirmed that Rune Factory 5 is currently in development, though they didn't clarify anything more than that.
 
 
Oninaki appears to be the next indie RPG from Square Enix in the same vein as I Am Setsuna. Oninaki puts players in the role of an individual who can cross the line between life and death to save lost souls. The balance of reincarnation has been thrown off, with souls becoming lost and turning into monsters that roam the land. As players save souls, they will unlock new abilities they can use to more effectively fight monsters with the right weapons. The deep, single-player RPG launches this coming summer.
 
Yoshi's Crafted World will release on March 28. In addition to the platforming and puzzle-solving that players expect, keep your eyes peeled for the hidden costumes and minigames scattered throughout the worlds. These hidden costumes provide a bit of extra protection to Yoshi, too, so they're more than just decorative. Nintendo will release a demo later today that will allow players to go through the first course and experience its charm first-hand.
 
 
This Nintendo Direct revealed a great deal of information about the upcoming Fire Emblem title, Fire Emblem: Three Houses. The turn-based RPG looks like it might have received an overhaul in terms of both its systems and story. The player starts as a mercenary who uncovers a strange power and receives an offer to teach students at a strange monastery at the center of three great nations of a fantastical continent. As all of this happens visions begin to haunt the hero hinting at a grand future yet to unfold. Naturally, there are three factions of students, one from each country. Players will have to choose which faction to tutor, leading to a branching story line and three different campaigns. From the basic plot ideas laid out in the Direct, it seems like the new Fire Emblem combines the school drama of titles like Persona with the traditional turn-based combat and deep systems of Fire Emblem. Fire Emblem: Three Houses releases on July 26.
 
Nintendo teased a battle royale puzzle game called Tetris 99. Details were a bit scarce, but players will be able to hinder one another and battle to remain the last Tetris player standing in the online title that actually releases today!
 
Dead by Daylight will be coming to Nintendo Switch this fall, though it's unclear whether there will be Switch specific additions to the indie hunter-hunted game. 
 
Toby Fox's Delta Rune Chapter 1 releases for Switch on February 28. Much like it's PC counterpart, the Switch version will be free, though the remaining chapters that will fill out the title will not be free. 
 
 
Final Fantasy IX, arguably the best Final Fantasy game of all-time, will be available on Nintendo Switch later today. Additionally, Final Fantasy VII comes to Nintendo Switch on March 26.
 
The mecha action game Daemon X Machina has somehow managed to keep a low profile recently, but producer Kenichiro Tsukada hopes to change that with a demo releasing later today. The demo, a collection of missions titled Daemon X Machina: Prototype Missions, includes several sorties to acclimate and familiarize players with its gameplay and systems. The demo culminates in an encounter with a massive mechanical boss for a good final challenge. The demo also serves as a beta of sorts and some players who download it will be sent surveys to help the developers fine-tune the experience for the full release. Check out the demo and get hype for Daemon X Machina when it releases this summer.
 
Touting the most realistic racing title on Switch to date, GRID Autosport will be coming to Switch. Players will be able to use motion controls to drive or customize their own specialized control schemes. Players can race one another in split screen or online across a variety of real-world maps. This version will also include all DLC released for the title on other platforms, meaning there are over 100 cars and 100 circuits to race with. Expect GRID Autosport later this summer.
 
 
Chocobo Mystery Dungeon Every Buddy (March 20)
 
Hellblade Senua's Sacrifice (Spring 2019) 
 
Mortal Kombat 11 (April 23)
 
Unraveled 2  (March 22)
 
Assassin's Creed III Remastered (May 22)
 
 
To round out their Direct, Nintendo announced Astral Chain, a new IP from Platinum Games. Hideki Kamiya, the creator of Bayonetta, is supervising the creation of Astral Chain while the core direction duties have gone to Takahisa Taura, the director of Neir: Automata. The trailer provides nearly all of the details we have to go on: It's about police officers dealing with a terrorist threat in a crazy sci-fi world. They seem to have abilities or technology that allows them to summon mechanical warriors while also fighting themselves - connected by what one can assume is the titular astral chain. However, given the dialogue in the trailer, it's all too possible that their fight against the terrorists is inadvertently dooming the world. Astral Chain releases on August 30.
 
 
 THEY ARE REMAKING THE WIND FISH
 
Erm... *ahem* Nintendo closed their Direct by teasing a resurrection of the classic action-adventure Legend of Zelda: Link's Awakening. The remake of the 1993 Game Boy title oozes so much charm and joy that it's, frankly, criminal. The revamped art style rivals some of the heaviest hitting cute aesthetics in all of gaming - and we get to play the new Link's Awakening before the year is done as this Switch exclusive will release sometime this year.
 
You can watch the entire Nintendo Direct for yourself below if you'd like to see all of the announcements for yourself:
 
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

Marcus Stewart
Shadow of the Tomb Raider has seen no shortage of DLC offerings, and fans have another new adventure for Lara Croft to dive into. Price of Survival sees the explorer racing to decipher codes tied to the leader of the villainous group, Trinity. It also comes with a host of stealth-focused goodies. 
 
The add-on features a new single-player tomb along with the Hunter's Array outfit. In addition to boosting the effectiveness of perception plants, the Trinity-themed costume muffles Lara's footsteps while running. Complementing Hunter's Array's is the Silent Sting silenced pistol. Lastly, Lara gains the Raptor's Eye skill, allowing her to outline enemies through walls for improved tracking. Take a look at the trailer below to witness these tools in action. 
 
 
Price of Survival also makes tombs from the base game's story playable in the Score and Time Attack modes. Season pass holders can jump into the DLC now while others can purchase it standalone for $4.99. Shadow of the Tomb Raider is available on Xbox One, PS4, and PC. 
 
Don't forget to sign up for Extra Life to help sick and injured kids in hospitals around the US and Canada by playing games!

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