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Found 14 results

  1. You thought the punishment was over, didn't you? Turns out everyone's favorite turn-based alien combat strategy game XCOM 2 is back this August with its "War of the Chosen" expansion. War of the Chosen will introduce a ton of new content to XCOM, including new maps, enemies, and strategic options. Chief among these enemies are the Chosen, the "ultimate enemies" of the XCOM force and champions of the alien army. There's the stealthy cloaking assassin, the sniper rifle-touting Hunter, and the self-explanatory Warlock. Players will encounter each Chosen multiple times over the course of the new campaign, which details XCOM's efforts to recruit new human resistance forces to the fight against the alien threat. The Chosen will be able to learn procedural strategies to counter your favorite tactics as the game goes on, according to XCOM 2 designer Jake Solomon. Humans won't be alone in their fight, as you'll be able to recruit three new factions of human resistance fighters. There's the Reavers, the half-alien, half-human hybrid Skirmishers, and the psionic wildling clan of Templars. The Skirmishers will have a mix of alien and human abilities to make them single-unit powerhouses, while the Templars can charge up their magic turn-by-turn for damaging attacks. Both sides of the war for Earth will have to contend with the Lost, AKA the remnants of humanity that were mutated and twisted into zombie-like creatures as a result of the alien army's initial attacks. The Lost will act as a wildcard element in XCOM skirmishes, ditching tactical thinking for horde mentality, attacking both humans and aliens in large numbers. XCOM 2: War of the Chosen is out on August 29, giving you just enough time to remember how painful losing your favorite squad captain to a stray laser bolt is.
  2. You thought the punishment was over, didn't you? Turns out everyone's favorite turn-based alien combat strategy game XCOM 2 is back this August with its "War of the Chosen" expansion. War of the Chosen will introduce a ton of new content to XCOM, including new maps, enemies, and strategic options. Chief among these enemies are the Chosen, the "ultimate enemies" of the XCOM force and champions of the alien army. There's the stealthy cloaking assassin, the sniper rifle-touting Hunter, and the self-explanatory Warlock. Players will encounter each Chosen multiple times over the course of the new campaign, which details XCOM's efforts to recruit new human resistance forces to the fight against the alien threat. The Chosen will be able to learn procedural strategies to counter your favorite tactics as the game goes on, according to XCOM 2 designer Jake Solomon. Humans won't be alone in their fight, as you'll be able to recruit three new factions of human resistance fighters. There's the Reavers, the half-alien, half-human hybrid Skirmishers, and the psionic wildling clan of Templars. The Skirmishers will have a mix of alien and human abilities to make them single-unit powerhouses, while the Templars can charge up their magic turn-by-turn for damaging attacks. Both sides of the war for Earth will have to contend with the Lost, AKA the remnants of humanity that were mutated and twisted into zombie-like creatures as a result of the alien army's initial attacks. The Lost will act as a wildcard element in XCOM skirmishes, ditching tactical thinking for horde mentality, attacking both humans and aliens in large numbers. XCOM 2: War of the Chosen is out on August 29, giving you just enough time to remember how painful losing your favorite squad captain to a stray laser bolt is. View full article
  3. This XCOM 2 Alien Is a Cake

    Most game studios celebrate when they launch a new game. Successfully shipping a new title into the world represents a huge accomplishment. It's a real occasion that calls for a party treat. A party treat like cake! When the XCOM 2 dev team managed to ship their game, they decided to commission a spectacular cake in the shape of the skull alien made famous by the turn-based-strategy title's promotional material. The cake was no lie - at least not in this particular instance. 2K's UK division reminisced about the food art earlier today, sharing images of the cake along with a game-related pun. The cake (and the pun) are pretty impressive. The cake was designed by Michelle Wibowo, a world renowned food artist and confectionery sculptor. The UK-based artist has won several medals in the Culinary Olympics, holds a degree in architecture, and has had her work on display in numerous museums. Wibowo drew upon her architectural background for the XCOM 2 cake, crafting 1500 human skulls out of sugar to adorn the outer surface of the food sculpture. And, yes, the entire creation, including its base, was edible. Michelle Wibowo has also worked on a number of non-gaming related projects which I only bring up because I wanted to include this adorable picture of two corgis eating a dog-friendly cake shaped in the image of a giant corgi.
  4. Most game studios celebrate when they launch a new game. Successfully shipping a new title into the world represents a huge accomplishment. It's a real occasion that calls for a party treat. A party treat like cake! When the XCOM 2 dev team managed to ship their game, they decided to commission a spectacular cake in the shape of the skull alien made famous by the turn-based-strategy title's promotional material. The cake was no lie - at least not in this particular instance. 2K's UK division reminisced about the food art earlier today, sharing images of the cake along with a game-related pun. The cake (and the pun) are pretty impressive. The cake was designed by Michelle Wibowo, a world renowned food artist and confectionery sculptor. The UK-based artist has won several medals in the Culinary Olympics, holds a degree in architecture, and has had her work on display in numerous museums. Wibowo drew upon her architectural background for the XCOM 2 cake, crafting 1500 human skulls out of sugar to adorn the outer surface of the food sculpture. And, yes, the entire creation, including its base, was edible. Michelle Wibowo has also worked on a number of non-gaming related projects which I only bring up because I wanted to include this adorable picture of two corgis eating a dog-friendly cake shaped in the image of a giant corgi. View full article
  5. With Phoenix Point, the creator of the original X-COM, Julian Gollop, returns to the genre he helped create almost 25 years ago, but this time it has a twist of Lovecraftian horror. The upcoming tactics game takes place in the near future. Global warming has unleashed a horror from beneath the ice: The Pandoravirus. This virus wipes through the world and pushes humanity to the brink of destruction, collapsing society to a handful of havens held together by warlords who fight over the remains of the old world. The Phoenix Project is the last hope to turn the tide, a small group of soldiers and scientists that have assembled to stand against the relentless virus. The Pandoravirus merges DNA and evolves it at a rapid pace, resulting in large numbers of mutated animal-human hybrids. These Lovecraftian horrors roam under clouds of black mist in the areas outside of whatever safe zones humanity has managed to scrape together. They also possess intelligence, acting with goals and motives at which humans can only guess. Some creatures even use weapons and armor they've taken from the world's battlefields. However, the scariest feature of Pandora's children is their inherent ability to evolve to protect themselves from their enemies. As players progress through Phoenix Point, enemies will evolve to best counter the strategies used to defeat their kind previously. Much like XCOM, there will be two aspects to the gameplay: Turn-based tactics and global management. Humans still retain control of the skies, but the Pandoravirus holds dominion over the seas. Humans and horrors clash over who reigns over the land. Having control of areas and being able to scavenge them for supplies will be crucial for funding research into ways to counter the virus and evolve your own equipment. Players will also be able to tackle missions to achieve various objectives, like taking down massive behemoths that roam the continents. These monsters will take coordination, planning, and vehicle support to take down. Failing to defeat them could result in entire cities being wiped off the face of the earth. Unfortunately, not all of Earth is united behind the Phoenix Project. Numerous factions and warlords don't believe humanity can or should be saved. These attitudes sometimes put them at odds with the Phoenix Project's goals of stopping the Pandoravirus. While some might join the cause, others will not and their resources or locations might be crucial to the survival of the Project and, by extension, humanity. Players will have to negotiate with these factions, making promises, bartering, or even war to bring them around and save the planet. This type of negotiating with havens can take many forms, as Snapshot explains: Havens will frequently request assistance fighting off alien incursions, but sometimes you will be asked to intervene in a conflict between the human factions. You will get involved in kidnaps, rescues, assassinations, sabotage, infiltration, haven takeovers and base defense missions. You will need to find out what happened to the Phoenix organisation, which involves remote locations and some missions with an archaeological aspect. Then there are the assaults on alien bases and the giant alien land walkers. Missions will often have multiple objectives that can be accomplished in a variety of ways. Procedurally generated battlefields will have some degree of destructibility that can be used to think outside the box and defeat the enemy mutants. New weapons, technology, and more can be gained through victory, but defeat could mean even worse horrors that use the same tools against you. Soldiers gain experience over time or can undergo special training away from the battlefield. Each class a soldier can become has its own skill tree to personalize and empower each character under the player's command. Snapshot Games says that these skill trees will be extensive, so that might mean more customization than what we have seen in the rebooted XCOM's systems. Overall, this game looks like something to keep on your radar if you're a strategy fan. While Snapshot Games currently only has Chaos Reborn under its belt, Julian Gollop is no slouch. Phoenix Point is almost guaranteed to be an interesting game with his involvement. After a year of solitary development, the project has been put on Fig to begin a round of crowdfunding which will last for the next 43 days. The actual PC release of Phoenix Point remains far off, Snapshot Games doesn't expect to ship it until late in 2018. View full article
  6. Phoenix Point Merges Lovecraft and XCOM

    With Phoenix Point, the creator of the original X-COM, Julian Gollop, returns to the genre he helped create almost 25 years ago, but this time it has a twist of Lovecraftian horror. The upcoming tactics game takes place in the near future. Global warming has unleashed a horror from beneath the ice: The Pandoravirus. This virus wipes through the world and pushes humanity to the brink of destruction, collapsing society to a handful of havens held together by warlords who fight over the remains of the old world. The Phoenix Project is the last hope to turn the tide, a small group of soldiers and scientists that have assembled to stand against the relentless virus. The Pandoravirus merges DNA and evolves it at a rapid pace, resulting in large numbers of mutated animal-human hybrids. These Lovecraftian horrors roam under clouds of black mist in the areas outside of whatever safe zones humanity has managed to scrape together. They also possess intelligence, acting with goals and motives at which humans can only guess. Some creatures even use weapons and armor they've taken from the world's battlefields. However, the scariest feature of Pandora's children is their inherent ability to evolve to protect themselves from their enemies. As players progress through Phoenix Point, enemies will evolve to best counter the strategies used to defeat their kind previously. Much like XCOM, there will be two aspects to the gameplay: Turn-based tactics and global management. Humans still retain control of the skies, but the Pandoravirus holds dominion over the seas. Humans and horrors clash over who reigns over the land. Having control of areas and being able to scavenge them for supplies will be crucial for funding research into ways to counter the virus and evolve your own equipment. Players will also be able to tackle missions to achieve various objectives, like taking down massive behemoths that roam the continents. These monsters will take coordination, planning, and vehicle support to take down. Failing to defeat them could result in entire cities being wiped off the face of the earth. Unfortunately, not all of Earth is united behind the Phoenix Project. Numerous factions and warlords don't believe humanity can or should be saved. These attitudes sometimes put them at odds with the Phoenix Project's goals of stopping the Pandoravirus. While some might join the cause, others will not and their resources or locations might be crucial to the survival of the Project and, by extension, humanity. Players will have to negotiate with these factions, making promises, bartering, or even war to bring them around and save the planet. This type of negotiating with havens can take many forms, as Snapshot explains: Havens will frequently request assistance fighting off alien incursions, but sometimes you will be asked to intervene in a conflict between the human factions. You will get involved in kidnaps, rescues, assassinations, sabotage, infiltration, haven takeovers and base defense missions. You will need to find out what happened to the Phoenix organisation, which involves remote locations and some missions with an archaeological aspect. Then there are the assaults on alien bases and the giant alien land walkers. Missions will often have multiple objectives that can be accomplished in a variety of ways. Procedurally generated battlefields will have some degree of destructibility that can be used to think outside the box and defeat the enemy mutants. New weapons, technology, and more can be gained through victory, but defeat could mean even worse horrors that use the same tools against you. Soldiers gain experience over time or can undergo special training away from the battlefield. Each class a soldier can become has its own skill tree to personalize and empower each character under the player's command. Snapshot Games says that these skill trees will be extensive, so that might mean more customization than what we have seen in the rebooted XCOM's systems. Overall, this game looks like something to keep on your radar if you're a strategy fan. While Snapshot Games currently only has Chaos Reborn under its belt, Julian Gollop is no slouch. Phoenix Point is almost guaranteed to be an interesting game with his involvement. After a year of solitary development, the project has been put on Fig to begin a round of crowdfunding which will last for the next 43 days. The actual PC release of Phoenix Point remains far off, Snapshot Games doesn't expect to ship it until late in 2018.
  7. The 32nd annual Golden Joystick Awards is offering some additional incentive for its voters this year in the form of a free game and a chance to win an iPad Air. Green Man Gaming is partnering with the Golden Joystick Awards this year and are offering everyone who vote in the awards prior to October 20 a copy of XCOM: Enemy Unknown. Don't be expecting it right away, though. Instructions for redeeming the free game will be sent out on October 23 and it will be required to set up a free Playfire account to link with Steam. All voters will also be entered for a chance to win an iPad Air. There appear to be limited quantities of free XCOM available, so get voting!
  8. The Kickstarter campaign for a new turn-based strategy RPG from the creator of XCOM has come to a close, breezing by its goal by a cool $30,000. 5,051 people pledged $210,854 in financial backing for Julian Gollop's Chaos Reborn. The game aims to provide a deep, fast-paced, tactical experience with player progression, multiplayer, and co-op. It has been greenlit on Steam and seems to be on track for an early 2015 on PC, Mac, and Linux. You can try the current online build or get in on some of the cool backing reward tiers for yourself on the Chaos Reborn website.
  9. The expansion, titled XCOM: Enemy Within, drastically expands the roster of enemies and adds a new type of resource that can be used to purchase a wide variety of upgrades to aid against the extraterrestrial threat. New missions, objectives, maps, etc. have also been added, many centered around the acquisition of Meld, a substance that can be used to augment your soldiers into either mechanical monstrosities or mutant warriors greatly enhancing their combat abilities. Meld canisters are always equipped with self-destruct timers meaning that missions will have critical time constraints where players will have to weigh the benefits of acquiring Meld against the risks of potentially placing your soldiers in harms way. Nearly 50 maps have been added as well as additional tweaks to existing maps. XCOM: Enemy Within will release November 12 and retail for $29.99. More XCOM can never be a bad thing, right?
  10. The reboot of XCOM from 2012 was released simultaneously for PC, Xbox 360, and PS3. That set up certain expectations for the release of XCOM 2. However, When XCOM 2 released this past February console players were left scratching their heads by the fact that it launched exclusively for PC with no console versions even confirmed to be in the works. Since then, thankfully, console versions of the popular turn-based-strategy game were revealed. Copies of XCOM 2 are now available in stores and as downloadable titles for Xbox One and PS4. Now console players can experience the tense action of leading a ragtag resistance movement against alien occupation that might be up to more than it lets on. Interested in learning more about XCOM 2? We reviewed the PC version back in February - check it out! View full article
  11. XCOM 2 Blasts onto Consoles Today

    The reboot of XCOM from 2012 was released simultaneously for PC, Xbox 360, and PS3. That set up certain expectations for the release of XCOM 2. However, When XCOM 2 released this past February console players were left scratching their heads by the fact that it launched exclusively for PC with no console versions even confirmed to be in the works. Since then, thankfully, console versions of the popular turn-based-strategy game were revealed. Copies of XCOM 2 are now available in stores and as downloadable titles for Xbox One and PS4. Now console players can experience the tense action of leading a ragtag resistance movement against alien occupation that might be up to more than it lets on. Interested in learning more about XCOM 2? We reviewed the PC version back in February - check it out!
  12. The 32nd annual Golden Joystick Awards is offering some additional incentive for its voters this year in the form of a free game and a chance to win an iPad Air. Green Man Gaming is partnering with the Golden Joystick Awards this year and are offering everyone who vote in the awards prior to October 20 a copy of XCOM: Enemy Unknown. Don't be expecting it right away, though. Instructions for redeeming the free game will be sent out on October 23 and it will be required to set up a free Playfire account to link with Steam. All voters will also be entered for a chance to win an iPad Air. There appear to be limited quantities of free XCOM available, so get voting! View full article
  13. The Kickstarter campaign for a new turn-based strategy RPG from the creator of XCOM has come to a close, breezing by its goal by a cool $30,000. 5,051 people pledged $210,854 in financial backing for Julian Gollop's Chaos Reborn. The game aims to provide a deep, fast-paced, tactical experience with player progression, multiplayer, and co-op. It has been greenlit on Steam and seems to be on track for an early 2015 on PC, Mac, and Linux. You can try the current online build or get in on some of the cool backing reward tiers for yourself on the Chaos Reborn website. View full article
  14. The expansion, titled XCOM: Enemy Within, drastically expands the roster of enemies and adds a new type of resource that can be used to purchase a wide variety of upgrades to aid against the extraterrestrial threat. New missions, objectives, maps, etc. have also been added, many centered around the acquisition of Meld, a substance that can be used to augment your soldiers into either mechanical monstrosities or mutant warriors greatly enhancing their combat abilities. Meld canisters are always equipped with self-destruct timers meaning that missions will have critical time constraints where players will have to weigh the benefits of acquiring Meld against the risks of potentially placing your soldiers in harms way. Nearly 50 maps have been added as well as additional tweaks to existing maps. XCOM: Enemy Within will release November 12 and retail for $29.99. More XCOM can never be a bad thing, right? View full article