Search the Community

Showing results for tags 'trailer'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Extra Life News
    • Extra Life Updates
    • Best Practices
    • Community Content
    • Why I Extra Life
    • Fundraising
    • Contests
  • Gaming News
  • Features
  • Podcast

Discussions

  • Extra Life Discussions
    • General Extra Life Discussion
    • Local Extra Lifers
    • Fundraising Ideas
    • Live Streaming Tips & Tricks
    • Official Extra Life Stream Team Discussion
    • Extra Life JSON Code Discussion & Sharing
    • Extra Life United
    • Extra Life Q & A
  • Articles & Extra Life Announcements
    • Announcements
  • Official Extra Life Guilds
    • Guild information and Discussion
    • Canada
    • Northeastern US
    • Southeastern US
    • Central US
    • Western US
  • Gaming Discussions
    • General Gaming Discussion
  • Other Stuff

Calendars

  • Extra Life Community Calendar
  • Extra Life Stream Team
  • Akron Guild
  • Albany Guild
  • Albuquerque Guild
  • Anchorage Guild
  • Atlanta Guild
  • Austin Guild
  • Bakersfield Guild
  • Baltimore Guild
  • Birmingham Guild
  • Boston Guild
  • Burlington Guild
  • Buffalo Guild
  • Calgary, AB Guild
  • Morgantown Guild
  • Charlottesville Guild
  • Chicago Guild
  • Cincinnati Guild
  • Cleveland Guild
  • Columbia, MO Guild
  • Columbus, OH Guild
  • Dallas Guild
  • Dayton Guild
  • Denver Guild
  • Des Moines Guild
  • Detroit Guild
  • Edmonton, AB Guild
  • Fargo-Valley City Guild
  • Fresno Guild
  • Ft. Worth Guild
  • Gainesville-Tallahassee Guild
  • Grand Rapids Guild
  • Halifax, NS Guild
  • Hamilton, ON Guild
  • Hartford Guild
  • Hershey Guild
  • Hudson Valley Guild
  • Houston Guild
  • Indianapolis Guild
  • Jacksonville Guild
  • Kansas City Guild
  • Knoxville Guild
  • Lansing Guild
  • London, ON Guild
  • Los Angeles Guild
  • Milwaukee / Madison Guild
  • Minneapolis / Twin Cities Guild
  • Montreal / Quebec City Guild
  • Nashville Guild
  • Newark Guild
  • NYC & Long Island Guild
  • Oakland / San Francisco Guild
  • Omaha Guild
  • Orange County Guild
  • Orlando Guild
  • Ottawa, ON Guild
  • Philadelphia Guild
  • Phoenix Guild
  • Pittsburgh Guild
  • Portland, OR Guild
  • Portland, ME Guild
  • Raleigh-Durham Guild
  • Richmond Guild
  • Sacramento Guild
  • Salt Lake City Guild
  • San Antonio Guild
  • San Diego Guild
  • San Juan, PR Guild
  • Saskatchewan Guild
  • Seattle Guild
  • Spokane Guild
  • Springfield-Champaign, IL Guild
  • Springfield, MA Guild
  • St. Louis Guild
  • Tampa / St. Petersburg Guild
  • Toronto, ON Guild
  • Vancouver, BC Guild
  • Washington DC Guild
  • Winnipeg, MB Guild

Categories

  • Broadcasting Toolkit
  • Multimedia Kit
  • Extra Life Guild Tool Kit

Group


Hospital


Location


Why I "Extra Life"


Interests


Twitter


Instagram


Twitch


Mixer


Discord


Blizzard Battletag


Nintendo ID


PSN ID


Steam


Origin


Xbox Gamertag

Found 309 results

  1. Warhammer: Vermintide 2 Revealed

    Developer Fatshark held a livestream today in which it pulled the covers off of the sequel to Warhammer: End Times - Vermintide. The company's modest attempt at creating a medieval fantasy version of Left 4 Dead has now given way to a much more expanded universe full of all kinds of creatures and dangers beyond the Skaven rat-men who plagued the first game. The heroes from the previous game have united to take on the remnants of the Skaven army who have allied themselves with the Chaos faction. The five heroes can choose from 15 difference career paths, each with different appearances, abilities, talent trees, and equipment. This team of hardy adventurers are the only thing standing between the oncoming hordes of rat-men, Chaos, and more that seek the destruction of the empire. As you might deduce from the earlier comparison to Left 4 Dead, Vermintide 2 continues the series penchant for four player co-op. Players will need to work together either with their friends or NPCs to survive each of the 13 deadly levels that take place around the fortress city of Helmgart on the border of the Empire. Vermintide 2 will come with integrated Twitch functionality. More information about just how exactly Twitch will be integrated into Vermintide 2 remains to be seen. More information will be coming during a livestream this December. “Vermintide 2 is the evolution of the genre. If you liked the first game, you’ll love the second.” says Martin Wahlund, CEO of Fatshark, “We have listened to the community, analyzed hours and hours of online playthroughs, and combined this with our passion for co-op games to bring you the very best experience possible.” Warhammer: Vermintide 2 will be available first quarter 2018 for PC and consoles.
  2. Developer Fatshark held a livestream today in which it pulled the covers off of the sequel to Warhammer: End Times - Vermintide. The company's modest attempt at creating a medieval fantasy version of Left 4 Dead has now given way to a much more expanded universe full of all kinds of creatures and dangers beyond the Skaven rat-men who plagued the first game. The heroes from the previous game have united to take on the remnants of the Skaven army who have allied themselves with the Chaos faction. The five heroes can choose from 15 difference career paths, each with different appearances, abilities, talent trees, and equipment. This team of hardy adventurers are the only thing standing between the oncoming hordes of rat-men, Chaos, and more that seek the destruction of the empire. As you might deduce from the earlier comparison to Left 4 Dead, Vermintide 2 continues the series penchant for four player co-op. Players will need to work together either with their friends or NPCs to survive each of the 13 deadly levels that take place around the fortress city of Helmgart on the border of the Empire. Vermintide 2 will come with integrated Twitch functionality. More information about just how exactly Twitch will be integrated into Vermintide 2 remains to be seen. More information will be coming during a livestream this December. “Vermintide 2 is the evolution of the genre. If you liked the first game, you’ll love the second.” says Martin Wahlund, CEO of Fatshark, “We have listened to the community, analyzed hours and hours of online playthroughs, and combined this with our passion for co-op games to bring you the very best experience possible.” Warhammer: Vermintide 2 will be available first quarter 2018 for PC and consoles. View full article
  3. The stealth, action RPG Seven: The Days Long Gone has come a long way since it was announced last year. Its developer, Fool's Theory, has revealed the upcoming release date along side the various versions of the game headed to digital storefronts and a new trailer. Seven: The Days Long Gone adapts the 3D isometric perspective popular in games like Divinity Original Sin to fit stealth-action RPG gameplay. Players take on the role of Teriel, a master thief bent on making his way in a "beyond post-apocalyptic" world ruled by the Vetrall Empire. His life becomes complicated when he finds himself possessed by an ancient daemon and sent off on a mission to the prison isle of Peh. Teriel is able to use his thieving skills to climb objects and buildings in an environment littered with mysterious technology, ancient legends, and more. Each mission offers multiple paths to completion in this adventure made by a team of ex-CD Projekt Red developers. Seven: The Days Long Gone launches for PC on December 1. Customers who pre-order the game can get the exclusive Shadowhand armor set. There's also a collector's edition that comes with the Shadowhand armor, a digital artbook that contains every sketch and piece of artwork from the development process, the soundtrack by The Witcher 3: Wild Hunt composer Marcin Przybyłowicz, a map of the island of Peh, and a guidebook for the world of Seven.
  4. The stealth, action RPG Seven: The Days Long Gone has come a long way since it was announced last year. Its developer, Fool's Theory, has revealed the upcoming release date along side the various versions of the game headed to digital storefronts and a new trailer. Seven: The Days Long Gone adapts the 3D isometric perspective popular in games like Divinity Original Sin to fit stealth-action RPG gameplay. Players take on the role of Teriel, a master thief bent on making his way in a "beyond post-apocalyptic" world ruled by the Vetrall Empire. His life becomes complicated when he finds himself possessed by an ancient daemon and sent off on a mission to the prison isle of Peh. Teriel is able to use his thieving skills to climb objects and buildings in an environment littered with mysterious technology, ancient legends, and more. Each mission offers multiple paths to completion in this adventure made by a team of ex-CD Projekt Red developers. Seven: The Days Long Gone launches for PC on December 1. Customers who pre-order the game can get the exclusive Shadowhand armor set. There's also a collector's edition that comes with the Shadowhand armor, a digital artbook that contains every sketch and piece of artwork from the development process, the soundtrack by The Witcher 3: Wild Hunt composer Marcin Przybyłowicz, a map of the island of Peh, and a guidebook for the world of Seven. View full article
  5. Extinction made a definite impression when it appeared at this year's E3. Players take on the role of Avil, the last Sentinel of his world, as he fights to prevent humanity's annihilation at the hands of an army of towering ogres. The Attack on Titan-like size disparity between the ogres and Avil leads to really interesting logistical problems - how do you best climb an angry skyscraper bent on killing you? The new gameplay trailer from Iron Galaxy showcases the different ogres, a lore tease, and some of Avil's handy acrobatic moves. Extinction is separated into multiple levels where Avil must defend his city against waves of ogre invaders. These ogres are able to completely destroy the environment - if Avil sits back to do nothing, the city could be completely leveled. In order to fight them, Avil will need to dash through city streets, climb towers, and use whatever the environment can provide to take down the ogres. Ogres come in all kinds of different variations. Some are heavily armored, others have light armor, but massive weapons. The gameplay trailer alludes to numerous other types of ogres that haven't yet been revealed, but we see hulking red brutes and ogres with barbed wire and bones around their piece of armor, hinting that what we have seen so far is only the tip of the ogre-sized iceberg. Extinction will be available on PlayStation 4, Xbox One, and PC early 2018.
  6. Extinction made a definite impression when it appeared at this year's E3. Players take on the role of Avil, the last Sentinel of his world, as he fights to prevent humanity's annihilation at the hands of an army of towering ogres. The Attack on Titan-like size disparity between the ogres and Avil leads to really interesting logistical problems - how do you best climb an angry skyscraper bent on killing you? The new gameplay trailer from Iron Galaxy showcases the different ogres, a lore tease, and some of Avil's handy acrobatic moves. Extinction is separated into multiple levels where Avil must defend his city against waves of ogre invaders. These ogres are able to completely destroy the environment - if Avil sits back to do nothing, the city could be completely leveled. In order to fight them, Avil will need to dash through city streets, climb towers, and use whatever the environment can provide to take down the ogres. Ogres come in all kinds of different variations. Some are heavily armored, others have light armor, but massive weapons. The gameplay trailer alludes to numerous other types of ogres that haven't yet been revealed, but we see hulking red brutes and ogres with barbed wire and bones around their piece of armor, hinting that what we have seen so far is only the tip of the ogre-sized iceberg. Extinction will be available on PlayStation 4, Xbox One, and PC early 2018. View full article
  7. UNTS UNTS UNTS. The beat of the music gets under your skin. UNTS UNTS UNTS. And rhythmic action seems to fit. Indie studio MythicOwl has revealed their upcoming arcade-music title Trancelation. With trance music blazing in the background, neon colors, and psychedelic shapes draped over unique-looking arcade mechanics, they are hoping to catch the attention of the criminally under-served music and rhythm gaming community. Oh, and it does all of that while attempting to teach the player new languages. “I love arcade games a lot – you dive into the flow, the rhythm, a kind of a trance really, which is maximized by the music and the lightning effects. And if you lose, you immediately hit 'retry' – involuntarily even,” said Piotr Korgul, Trancelation’s lead designer. “I wanted to make a game that would be enjoyable for those reasons. I’ve merged that idea with language learning, and I think no one has done something like this before – and turns out that those both elements fit together perfectly. Neon, trance, electronic music, languages… I know it sounds like a crazy idea, but who doesn’t like crazy ideas?” The core gameplay involves moving a lightning ball by putting together words from various languages. Other game modes task players with picking up glowing dots scattered across the maps. Players will need to navigate around enemies and obstacles or face the loss of a life. To help players have a good time, MythicOwl has included bombs, shields, extra lives, and points for every correct word pairing. Trancelation might not teach you the ins and outs of an entire language, but it might just be able to teach players enough to communicate with others, which would be very cool to see! No official release date has been announced, but Trancelation will be releasing on PC in the near future. View full article
  8. UNTS UNTS UNTS. The beat of the music gets under your skin. UNTS UNTS UNTS. And rhythmic action seems to fit. Indie studio MythicOwl has revealed their upcoming arcade-music title Trancelation. With trance music blazing in the background, neon colors, and psychedelic shapes draped over unique-looking arcade mechanics, they are hoping to catch the attention of the criminally under-served music and rhythm gaming community. Oh, and it does all of that while attempting to teach the player new languages. “I love arcade games a lot – you dive into the flow, the rhythm, a kind of a trance really, which is maximized by the music and the lightning effects. And if you lose, you immediately hit 'retry' – involuntarily even,” said Piotr Korgul, Trancelation’s lead designer. “I wanted to make a game that would be enjoyable for those reasons. I’ve merged that idea with language learning, and I think no one has done something like this before – and turns out that those both elements fit together perfectly. Neon, trance, electronic music, languages… I know it sounds like a crazy idea, but who doesn’t like crazy ideas?” The core gameplay involves moving a lightning ball by putting together words from various languages. Other game modes task players with picking up glowing dots scattered across the maps. Players will need to navigate around enemies and obstacles or face the loss of a life. To help players have a good time, MythicOwl has included bombs, shields, extra lives, and points for every correct word pairing. Trancelation might not teach you the ins and outs of an entire language, but it might just be able to teach players enough to communicate with others, which would be very cool to see! No official release date has been announced, but Trancelation will be releasing on PC in the near future.
  9. With Star Wars Battlefront II a little over a month and a half away, EA has begun kicking the hype machine into high gear. That that end, the colossal game publisher has thrown its weight around to get the lovable John Boyega, who portrays Finn in Star Wars Episode VII-???, to talk about Star Wars Battlefront II's various features and mechanics. Not going to lie - the first iteration of the current Star Wars Battlefront cycle released with impressive visuals, but lacking in content. Star Wars Battlefront II seems to be angling to address that problem by providing a variety of different modes, a single-player campaign, local co-op, fourteen different maps, and an overhauled system to allow anyone to earn different in-game drops like spawning as a hero or elite trooper. Star Wars Battlefront II launches on November 17 for PlayStation 4, Xbox One, and PC.
  10. With Star Wars Battlefront II a little over a month and a half away, EA has begun kicking the hype machine into high gear. That that end, the colossal game publisher has thrown its weight around to get the lovable John Boyega, who portrays Finn in Star Wars Episode VII-???, to talk about Star Wars Battlefront II's various features and mechanics. Not going to lie - the first iteration of the current Star Wars Battlefront cycle released with impressive visuals, but lacking in content. Star Wars Battlefront II seems to be angling to address that problem by providing a variety of different modes, a single-player campaign, local co-op, fourteen different maps, and an overhauled system to allow anyone to earn different in-game drops like spawning as a hero or elite trooper. Star Wars Battlefront II launches on November 17 for PlayStation 4, Xbox One, and PC. View full article
  11. Halo 3 Turns 10

    Get out your battle rifles and yell at whoever grabbed the rocket launcher, today marks the tenth anniversary of the Halo title that asked everyone to believe one last time. 343 Industries, the heir to Halo's legacy after Bungie split from Microsoft to make Destiny, have put together a bunch of things to celebrate the occasion. Last Thursday, Halo 3 came to the Xbox One's backwards compatible library along with Halo CE: Anniversary, Halo 3: ODST, and Halo 4. People who want to get their 360-era Halo on can slide in their old discs or buy the digital version via Live. 343 has made sure that all of the map DLC for Halo 3 have been made available for free - and you will need those map downloads for Halo 3 multiplayer. In a post commemorating the tenth anniversary, 343 hinted that more content could be on the way for Halo 3 saying, "In honor of Halo 3's 10th birthday we've been working closely with [the back-compat team] on some additional awesome things for Halo 3. We can't spill the beans just yet, but stay tuned for more info soon." 343 has also been working with its Halo 5 community to put together something special for the occasion. For months, the company's "Sierra Team" put together a playlist with the help of community map makers to recreate some of the most iconic Halo 3 maps in Halo 5. The playlist will tweak the gameplay to have a more Halo 3 feel with disabled abilities, a bigger motion tracker, and slightly different physics. This tweaked Halo 3 Classic Throwback playlist will be available for a few weeks in Halo 5. If enough people play it, 343 says they'll consider letting it stick around or possibly even updating it.
  12. Gaming News:Halo 3 Turns 10

    Get out your battle rifles and yell at whoever grabbed the rocket launcher, today marks the tenth anniversary of the Halo title that asked everyone to believe one last time. 343 Industries, the heir to Halo's legacy after Bungie split from Microsoft to make Destiny, have put together a bunch of things to celebrate the occasion. Last Thursday, Halo 3 came to the Xbox One's backwards compatible library along with Halo CE: Anniversary, Halo 3: ODST, and Halo 4. People who want to get their 360-era Halo on can slide in their old discs or buy the digital version via Live. 343 has made sure that all of the map DLC for Halo 3 have been made available for free - and you will need those map downloads for Halo 3 multiplayer. In a post commemorating the tenth anniversary, 343 hinted that more content could be on the way for Halo 3 saying, "In honor of Halo 3's 10th birthday we've been working closely with [the back-compat team] on some additional awesome things for Halo 3. We can't spill the beans just yet, but stay tuned for more info soon." 343 has also been working with its Halo 5 community to put together something special for the occasion. For months, the company's "Sierra Team" put together a playlist with the help of community map makers to recreate some of the most iconic Halo 3 maps in Halo 5. The playlist will tweak the gameplay to have a more Halo 3 feel with disabled abilities, a bigger motion tracker, and slightly different physics. This tweaked Halo 3 Classic Throwback playlist will be available for a few weeks in Halo 5. If enough people play it, 343 says they'll consider letting it stick around or possibly even updating it. View full article
  13. Aliens have been conspicuously absent from Elite: Dangerous since its release in 2014. Space-faring ship commanders have been fighting with other humans out in the verse for the past few years with human technology. That's all about to change. The Elite franchise once had a species of alien known as the Thargoids, an insectoid race who served as antagonists in the very first Elite game from 1984. In Elite: Dangerous, they have passed into legend. Various bits of in-game lore have hinted at their existence, but most of the evidence that they even exist has been wiped out. It has been hundreds of years since the last Thargoid encounter... but now the humans of the Elite universe will have to adapt to the reemergence of humanity's boogeymen. "Expect a little bit of an arms race to be going on," said Sandro Sammarco on the revelatory livestream held earlier today to talk about the rollout of 2.4. The weapons of the Thargoids will indeed be powerful, however, they will be powerful in a way different from how power has been calculated for human vessels. Their function and abilities will be wildly different from the enemies Elite players have encountered over the past few years of combat and exploration. However, that doesn't mean humanity won't have a way of fighting the alien threat - new weapons effective against Thargoids will be releasing, too. Frontier Developments also showed off the first in a series of cinematic shorts designed to introduce players to the new dangers of the universe. These follow a group of commanders equipped with experimental technology as they attempt to understand the Thargoid incursion. Not all of the features and narrative beats will be present when 2.4 initially launches. Frontier Developments envisions this release as an ongoing process, with events slowly occurring around the universe. Changes will be coming to the way bounties are placed on player killers that haven't been unveiled quite yet, but Sammarco assures players that bounties will have more consequence and be harder to avoid if one is attracted. He also hinted that engineering will be receiving an overhaul, though he couldn't comment on any specifics. 2.4 will go live on September 26, though the full rollout of all features and story points will go beyond that date. View full article
  14. Aliens have been conspicuously absent from Elite: Dangerous since its release in 2014. Space-faring ship commanders have been fighting with other humans out in the verse for the past few years with human technology. That's all about to change. The Elite franchise once had a species of alien known as the Thargoids, an insectoid race who served as antagonists in the very first Elite game from 1984. In Elite: Dangerous, they have passed into legend. Various bits of in-game lore have hinted at their existence, but most of the evidence that they even exist has been wiped out. It has been hundreds of years since the last Thargoid encounter... but now the humans of the Elite universe will have to adapt to the reemergence of humanity's boogeymen. "Expect a little bit of an arms race to be going on," said Sandro Sammarco on the revelatory livestream held earlier today to talk about the rollout of 2.4. The weapons of the Thargoids will indeed be powerful, however, they will be powerful in a way different from how power has been calculated for human vessels. Their function and abilities will be wildly different from the enemies Elite players have encountered over the past few years of combat and exploration. However, that doesn't mean humanity won't have a way of fighting the alien threat - new weapons effective against Thargoids will be releasing, too. Frontier Developments also showed off the first in a series of cinematic shorts designed to introduce players to the new dangers of the universe. These follow a group of commanders equipped with experimental technology as they attempt to understand the Thargoid incursion. Not all of the features and narrative beats will be present when 2.4 initially launches. Frontier Developments envisions this release as an ongoing process, with events slowly occurring around the universe. Changes will be coming to the way bounties are placed on player killers that haven't been unveiled quite yet, but Sammarco assures players that bounties will have more consequence and be harder to avoid if one is attracted. He also hinted that engineering will be receiving an overhaul, though he couldn't comment on any specifics. 2.4 will go live on September 26, though the full rollout of all features and story points will go beyond that date.
  15. We finally have more details on the upcoming Square Enix title Project Octopath Traveler that was teased during the Nintendo Direct back in February. With Project Octopath Traveler, Square Enix seems to be angling to recapture the retro RPG fans with stylish presentation, a branching narrative, and a unique combat system. Watching Octopath Traveler in action and it immediately becomes clear that you've never seen anything quite like it. Square Enix announced that the title will make use of a new aesthetic technique that they have dubbed HD-2D. This new style looks like an old-school RPG format that has been tilted into a 3D world while retaining 2D characters. It's certainly unique and eye-catching while retaining that ye olden days RPG feel. We now know that the octopath in Octopath Traveler references the eight potential protagonists that players can select when beginning their adventure. Each character has their own story, motivations in the world, and a unique ability that will allow them to pursue their goals. The two characters shown, Olberic and Primrose, can manipulate NPCs. Olberic can challenge almost anyone to a duel to prove his strength or move characters out of his way. Primrose, on the other hand, can seduce NPCs to help her on quests or lure enemies into traps. While Octopath Traveler certainly seems like a retro RPG, Square Enix has been experimenting with combat mechanics. Turn-based battles that will be immediately familiar to RPG fans are present in full force, but the major difference in Octopath Traveler is the ability to gain Boost Points with every turn that passes. These points can then be used to boost attacks, doing two, three, or four times more damage. They can also be used to heal, cast spells, or even chain combos together. A demo for Octopath Traveler is currently available on the Nintendo Switch eShop. The full game is expected to release sometime during 2018 and, while it has certainly been covered in Nintendo events, it seems like it might be coming to other systems as well.
  16. We finally have more details on the upcoming Square Enix title Project Octopath Traveler that was teased during the Nintendo Direct back in February. With Project Octopath Traveler, Square Enix seems to be angling to recapture the retro RPG fans with stylish presentation, a branching narrative, and a unique combat system. Watching Octopath Traveler in action and it immediately becomes clear that you've never seen anything quite like it. Square Enix announced that the title will make use of a new aesthetic technique that they have dubbed HD-2D. This new style looks like an old-school RPG format that has been tilted into a 3D world while retaining 2D characters. It's certainly unique and eye-catching while retaining that ye olden days RPG feel. We now know that the octopath in Octopath Traveler references the eight potential protagonists that players can select when beginning their adventure. Each character has their own story, motivations in the world, and a unique ability that will allow them to pursue their goals. The two characters shown, Olberic and Primrose, can manipulate NPCs. Olberic can challenge almost anyone to a duel to prove his strength or move characters out of his way. Primrose, on the other hand, can seduce NPCs to help her on quests or lure enemies into traps. While Octopath Traveler certainly seems like a retro RPG, Square Enix has been experimenting with combat mechanics. Turn-based battles that will be immediately familiar to RPG fans are present in full force, but the major difference in Octopath Traveler is the ability to gain Boost Points with every turn that passes. These points can then be used to boost attacks, doing two, three, or four times more damage. They can also be used to heal, cast spells, or even chain combos together. A demo for Octopath Traveler is currently available on the Nintendo Switch eShop. The full game is expected to release sometime during 2018 and, while it has certainly been covered in Nintendo events, it seems like it might be coming to other systems as well. View full article
  17. Destiny 2 has launched into the wild (review coming soon). People have been long awaiting the next installment of the sci-fi FPS. Now that it is finally available, what better way to feel excited than by busting a move? Or, if you aren't the dancing type, maybe watch this trailer with dozens of dancers outfitted in full Destiny gear going wild on the dance floor? Destiny 2 is now available on PlayStation 4 and Xbox One. The PC version will release on October 24.
  18. Destiny 2 has launched into the wild (review coming soon). People have been long awaiting the next installment of the sci-fi FPS. Now that it is finally available, what better way to feel excited than by busting a move? Or, if you aren't the dancing type, maybe watch this trailer with dozens of dancers outfitted in full Destiny gear going wild on the dance floor? Destiny 2 is now available on PlayStation 4 and Xbox One. The PC version will release on October 24. View full article
  19. The premise seems so simple - build your own theme park with dinosaurs and make it as safe as possible - how has it never been done before? Well, it has been done before. Jurassic Park III: Park Builder, Jurassic Park: Operation Genesis, and Jurassic Park Builder all tackled the same situation. However, those games all seemed to fall somewhat short of the dream players had of running a dino park while making sure life doesn't find a way. What makes Jurassic World Evolution different? Well, without more information, there aren't any specifics that back up the impression that this time we might finally get a game that fully capitalizes on the premise of a dinosaur theme park. However, the ray of hope comes in the form of the developer: Frontier Developments. Frontier has been on a bit of a roll in recent years. They created Elite: Dangerous, the sprawling space-faring sim, and Planet Coaster, a theme park construction simulator. Both titles were very well received, which bodes well for Jurassic World Evolution. Not only that, but Frontier worked on park management sims (RollerCoaster Tycoon and Thrillville franchises) for much of the early to mid 2000s. Their team possesses a wellspring of experience when it comes to creating the ideal Jurassic Park sim. What we do know is that players will be running a more modern version of Jurassic Park, Jurassic World, as seen in the recent soft reboot of the film franchise. Players will be in charge of creating new dinosaurs to show off to the public, creating additional attractions, sealing up the containment areas with the best tech available, researching new improvements to the park, and creating contingency plans in case life finds a way. Jurassic World Evolution releases sometime during summer 2018 on PlayStation 4, Xbox One, and PC.
  20. The premise seems so simple - build your own theme park with dinosaurs and make it as safe as possible - how has it never been done before? Well, it has been done before. Jurassic Park III: Park Builder, Jurassic Park: Operation Genesis, and Jurassic Park Builder all tackled the same situation. However, those games all seemed to fall somewhat short of the dream players had of running a dino park while making sure life doesn't find a way. What makes Jurassic World Evolution different? Well, without more information, there aren't any specifics that back up the impression that this time we might finally get a game that fully capitalizes on the premise of a dinosaur theme park. However, the ray of hope comes in the form of the developer: Frontier Developments. Frontier has been on a bit of a roll in recent years. They created Elite: Dangerous, the sprawling space-faring sim, and Planet Coaster, a theme park construction simulator. Both titles were very well received, which bodes well for Jurassic World Evolution. Not only that, but Frontier worked on park management sims (RollerCoaster Tycoon and Thrillville franchises) for much of the early to mid 2000s. Their team possesses a wellspring of experience when it comes to creating the ideal Jurassic Park sim. What we do know is that players will be running a more modern version of Jurassic Park, Jurassic World, as seen in the recent soft reboot of the film franchise. Players will be in charge of creating new dinosaurs to show off to the public, creating additional attractions, sealing up the containment areas with the best tech available, researching new improvements to the park, and creating contingency plans in case life finds a way. Jurassic World Evolution releases sometime during summer 2018 on PlayStation 4, Xbox One, and PC. View full article
  21. Human Head Studios's name might ring a bell for fans of cult classics. The studio was behind games that slowly achieved followings like Prey (2006) and Rune. They even helped create some of the most recognizable titles of the last few years, contributing to BioShock Infinite, Batman: Arkham Origins, and World of Tanks. Now the studio is going back to its roots with a sequel to Rune titled Rune: Ragnarok. Chris Rhinehart, project director at Human Head Studios, expressed his excitement at returning to the world of Rune, “After seventeen years, we are thrilled to finally announce a new Rune game. In the spirit of the original, Rune: Ragnarok has intense and brutal combat in a world steeped in Norse mythology. We can’t wait to show you what we’ve created.” Rune: Ragnarok takes on the ambitious task of creating an open-world RPG set during the apocalypse of Norse myth, the final battle that heralds the end of the world. Fight alongside beasts, men, and gods to survive in a dying universe. Players will pledge allegiance to one of the Norse gods of old in order to curry their favor. That favor can grant special abilities that become very useful when it becomes necessary to raid enemy settlements, fight armies of undead, sail across the seas, and craft powerful weapons. Will you be left standing when Ragnarok ends? No word on a release date or what systems on which Rune: Ragnarok will be appearing, but more games about Norse mythology with Viking action are always welcome.
  22. Human Head Studios's name might ring a bell for fans of cult classics. The studio was behind games that slowly achieved followings like Prey (2006) and Rune. They even helped create some of the most recognizable titles of the last few years, contributing to BioShock Infinite, Batman: Arkham Origins, and World of Tanks. Now the studio is going back to its roots with a sequel to Rune titled Rune: Ragnarok. Chris Rhinehart, project director at Human Head Studios, expressed his excitement at returning to the world of Rune, “After seventeen years, we are thrilled to finally announce a new Rune game. In the spirit of the original, Rune: Ragnarok has intense and brutal combat in a world steeped in Norse mythology. We can’t wait to show you what we’ve created.” Rune: Ragnarok takes on the ambitious task of creating an open-world RPG set during the apocalypse of Norse myth, the final battle that heralds the end of the world. Fight alongside beasts, men, and gods to survive in a dying universe. Players will pledge allegiance to one of the Norse gods of old in order to curry their favor. That favor can grant special abilities that become very useful when it becomes necessary to raid enemy settlements, fight armies of undead, sail across the seas, and craft powerful weapons. Will you be left standing when Ragnarok ends? No word on a release date or what systems on which Rune: Ragnarok will be appearing, but more games about Norse mythology with Viking action are always welcome. View full article
  23. Slime-san released on PC back in April, but the charming, goopy platformer about a slime with a heart of gold has released for the Nintendo Switch. The adventure is simple enough - Slime-san was living happily in the forest until one day a gigantic worm ate him! Players must help the intrepid little slime ball escape the digestive tract of the worm while navigating around hazards and making new friends who survive within the gargantuan worm. However, in order to complete his escape, Slime-san will have to conquer 100 different levels, all rendered lovingly in a retro art style. Players will be able to unlock new play styles, outfits, shaders, and multiplayer mini-games that make use of the Switch's Joy-Con controllers. Mastery of the fast-paced platforming is a must for players looking to escape the worm alive and avoid an oncoming wall of stomach acid. Slime-san uses his slime body to his advantage, squeezing through tight nooks, dashing through broken obstacles, slipping and sliding off of walls. Sliming around on the ground slows time, while dashing speeds it up. Players looking for a more competitive challenge will definitely find one in Slime-San. Fabraz, the title's developer, has added a timer to each level. Players can compare their times with online rankings to see how they measure up to Slime-san players around the world. New challenge modes like a New Game+, Speed Running, and Boss Rush can also be unlocked to up the ante. Last, but certainly not least, Slime-san features a wonderful soundtrack from over 10 different composers including the likes of Richard Gould, Adhesive Wombat, Tiasu, Meganeko, Kubbi, and Inverse Phase. It's definitely worth a listen, even if you're not a fan of platformers. Slime-san has been recognized on numerous occasions for its standout gameplay and aesthetic, including being part of the Smithsonian Arcade Selection in July.
  24. Slime-san released on PC back in April, but the charming, goopy platformer about a slime with a heart of gold has released for the Nintendo Switch. The adventure is simple enough - Slime-san was living happily in the forest until one day a gigantic worm ate him! Players must help the intrepid little slime ball escape the digestive tract of the worm while navigating around hazards and making new friends who survive within the gargantuan worm. However, in order to complete his escape, Slime-san will have to conquer 100 different levels, all rendered lovingly in a retro art style. Players will be able to unlock new play styles, outfits, shaders, and multiplayer mini-games that make use of the Switch's Joy-Con controllers. Mastery of the fast-paced platforming is a must for players looking to escape the worm alive and avoid an oncoming wall of stomach acid. Slime-san uses his slime body to his advantage, squeezing through tight nooks, dashing through broken obstacles, slipping and sliding off of walls. Sliming around on the ground slows time, while dashing speeds it up. Players looking for a more competitive challenge will definitely find one in Slime-San. Fabraz, the title's developer, has added a timer to each level. Players can compare their times with online rankings to see how they measure up to Slime-san players around the world. New challenge modes like a New Game+, Speed Running, and Boss Rush can also be unlocked to up the ante. Last, but certainly not least, Slime-san features a wonderful soundtrack from over 10 different composers including the likes of Richard Gould, Adhesive Wombat, Tiasu, Meganeko, Kubbi, and Inverse Phase. It's definitely worth a listen, even if you're not a fan of platformers. Slime-san has been recognized on numerous occasions for its standout gameplay and aesthetic, including being part of the Smithsonian Arcade Selection in July. View full article
  25. Telltale Games announced a couple weeks ago that we would be getting another episodic series based on Batman. Today, they released the official launch trailer for Batman: The Enemy Within along with a few key details about what players can expect from the five-part series. Episode one, titled 'The Enigma,' releases next week on August 8 for Xbox One, PlayStation 4, PC, and Mac. Those looking for an Android or iOS release will have to wait until early October. The episode focuses on the return of The Riddler, a sadistic villain with a love for constructing brutal puzzles that torture his victims. Batman's investigation is complicated by the arrival of a federal agent and the appearance of the Joker. To accomplish his mission, Bruce Wayne will have to navigate a web of deceit and decide who to trust when he dons his cape to become Batman. Telltale Games has put an effort into making The Enemy Within welcoming to those who never played the first series as well as veterans. Players can come in completely blind or carry their decisions over from Batman: The Telltale Series for smooth continuity. The multiplayer Crowd Play feature will be available to players who want to play as a family or group, allowing multiple people to vote on what course of action should be pursued. Troy Baker returns as the voice of Bruce Wayne/Batman alongside Anthony Ingruber who voiced the mysterious John Doe in the previous series. The physical disc will hit store shelves on October 3 for Xbox One and PS4 (expect to see the Android and iOS version around this same time). The disc will contain the first episode and allow for downloadable access to all future episodes. View full article