Search the Community

Showing results for tags 'third-person shooter'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Podcast
  • Gaming News
  • Community Content
  • Features
  • Extra Life News
  • Best Practices
  • Fundraising
  • Why I Extra Life
  • Contests

Discussions

  • Articles & Extra Life Announcements
    • Announcements
  • Extra Life Discussions
    • General Extra Life Discussion
    • Local Extra Lifers
    • Fundraising Ideas
    • Live Streaming Tips & Tricks
    • Official Extra Life Stream Team Discussion
    • Extra Life JSON Code Discussion & Sharing
    • Extra Life United
    • Extra Life Q & A
  • Official Extra Life Guilds
    • Guild information and Discussion
    • Canada
    • Northeastern US
    • Southeastern US
    • Midwestern US
    • Northwestern US
    • Southwestern US
  • Gaming Discussions
    • General Gaming Discussion
    • PC Gaming
    • Nintendo
    • Playstation
    • Xbox
    • Mobile
    • Retro
    • Board & Dice Games
    • Card Games
    • Pen & Paper
  • Other Stuff
    • Community Feedback
    • Off Topic

Calendars

  • Extra Life Community Calendar
  • Extra Life Stream Team
  • Akron Guild
  • Albany Guild
  • Albuquerque Guild
  • Anchorage Guild
  • Atlanta Guild
  • Austin Guild
  • Bakersfield Guild
  • Baltimore Guild
  • Birmingham Guild
  • Boston Guild
  • Burlington Guild
  • Buffalo Guild
  • Calgary, AB Guild
  • Morgantown Guild
  • Charlottesville Guild
  • Chicago Guild
  • Cincinnati Guild
  • Cleveland Guild
  • Columbia, MO Guild
  • Columbus, OH Guild
  • Dallas Guild
  • Dayton Guild
  • Denver Guild
  • Des Moines Guild
  • Detroit Guild
  • Edmonton, AB Guild
  • Fargo-Valley City Guild
  • Fresno Guild
  • Ft. Worth Guild
  • Gainesville-Tallahassee Guild
  • Grand Rapids Guild
  • Halifax, NS Guild
  • Hamilton, ON Guild
  • Hartford Guild
  • Hershey Guild
  • Hudson Valley Guild
  • Houston Guild
  • Indianapolis Guild
  • Jacksonville Guild
  • Kansas City Guild
  • Knoxville Guild
  • Lansing Guild
  • London, ON Guild
  • Los Angeles Guild
  • Milwaukee / Madison Guild
  • Minneapolis / Twin Cities Guild
  • Montreal / Quebec City Guild
  • Nashville Guild
  • Newark Guild
  • NYC & Long Island Guild
  • Oakland / San Francisco Guild
  • Omaha Guild
  • Orange County Guild
  • Orlando Guild
  • Ottawa, ON Guild
  • Philadelphia Guild
  • Phoenix Guild
  • Pittsburgh Guild
  • Portland, OR Guild
  • Portland, ME Guild
  • Raleigh-Durham Guild
  • Richmond Guild
  • Sacramento Guild
  • Salt Lake City Guild
  • San Antonio Guild
  • San Diego Guild
  • San Juan, PR Guild
  • Saskatchewan Guild
  • Seattle Guild
  • Spokane Guild
  • Springfield-Champaign, IL Guild
  • Springfield, MA Guild
  • St. Louis Guild
  • Tampa / St. Petersburg Guild
  • Toronto, ON Guild
  • Vancouver, BC Guild
  • Washington DC Guild
  • Winnipeg, MB Guild

Categories

  • Broadcasting Toolkit
  • Multimedia Kit
  • Extra Life Guild Tool Kit

Group


Hospital


Location


Why I "Extra Life"


Interests


Twitter


Instagram


Twitch


Mixer


Discord


Blizzard Battletag


Nintendo ID


PSN ID


Steam


Origin


Xbox Gamertag

Found 4 results

  1. This week our topic was a bit tricky - Mass Effect 3 released to critical praise in 2012 but also made a name for itself by being at the epicenter of one of the biggest fan backlashes in gaming history. In order to properly talk about the conclusion of the Mass Effect trilogy, we made the decision to split the podcast into two parts. In part one, we discuss everything but the DLCs and the ending. Next week we will return with another full episode dedicated to discussing the ending of Mass Effect 3 and the apocalyptic public response that it received. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Mass Effect 'Nova Siberia' by Big Giant Circles (http://ocremix.org/remix/OCR02036) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  2. This week our topic was a bit tricky - Mass Effect 3 released to critical praise in 2012 but also made a name for itself by being at the epicenter of one of the biggest fan backlashes in gaming history. In order to properly talk about the conclusion of the Mass Effect trilogy, we made the decision to split the podcast into two parts. In part one, we discuss everything but the DLCs and the ending. Next week we will return with another full episode dedicated to discussing the ending of Mass Effect 3 and the apocalyptic public response that it received. Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Mass Effect 'Nova Siberia' by Big Giant Circles (http://ocremix.org/remix/OCR02036) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  3. For those who are unfamiliar with Earth Defense Force (EDF), let me paint a word-picture of what the series is like, at least as I am familiar with it from the previous two game that have released in North America. Imagine a third-person shooter with low-budget graphics, hilarious animation, and a laughable storyline. Combine that mental image with the concepts of infinite ammo, flying saucers, lasers, jet packs, destructible environments, giant robots, hundreds of giant ants, spiders, and other insects. Does that sound awesome? Then EDF 2017 and its direct sequel EDF 2025 might just be for you. The events of the first game aren’t all that important. All you need to know is that aliens dubbed “The Ravagers” descended on Earth, and were defeated by the Earth Defense Force. Thought to be destroyed, the Ravagers suddenly reappear in 2025 stronger than ever, and the EDF must once more step up to stop the global threat. Taking cues from a previous EDF title called Insect Armageddon, 2025 has four playable classes. The Air Raider can call down vehicle drops and functions as a support class, improving and working with other classes. The Ranger class is the most balanced and “normal” of the classes, able to roll out of danger. The third class is the mobile Wing Diver, who comes equipped with a jet pack and laser weapons. Playing as a Wing Diver was perhaps the most fun I had with a class in my hour with EDF 2025. The light weapons she uses are offset by her maneuverability in the air, in which she can fly almost indefinitely. Some of her weapons drain her jet pack energy, forcing an early landing if you aren’t careful, but there is no fall damage in EDF. Finally, the Fencer heavy weapons class can bring four weapons into a level instead of two and can switch between both load outs on the fly. Basically, the Fencer quadra-wields weapons. QUADRA. WIELDS. WEAPONS. Oh, and the Fencer has access to hyper-charged melee weapons like a gravity hammer that can be charged up and releases a gigantic shockwave. The game was designed with splitscreen and online co-op in mind. Up to four people can play together online, while two people can play together locally in splitscreen. Some weapons can only be used in conjunction with other classes in multiplayer. The example I was shown involved the Air Raider and the Fencer. As the fencer, I had a weapon which fired a single, powerful guided-missile, while the Air Raider had a guiding laser which could be used to select the target for the missile. Many features have stayed the same from 2017 to 2025. The goal of each mission is as simple as it ever was: Destroy all the enemies. There have been some slight graphical improvements and the frame rate no longer stutters when faced with hundreds of charging ants, spiders, flying saucers, giant robots, etc. However, the low-grade charm of 2017 remains intact. The multiple difficulty levels ranging from Easy to Inferno return, as well as better weapon rewards for completing higher difficulties. Previous EDF titles consisted of up to sixty missions. When I asked one of the developers about how many missions we could expect to see in 2025, she was unable to give the exact number of missions, but assured me that “the number will be much higher than sixty.” In 2017, buildings would crumble into rubble at the slightest touch of a rocket. While buildings no longer seems as if they are constructed of papier-mâché, they remain destructible. Another new aspect is that enemies can pick up your character and toss them around. While this might seem like it would be frustrating, players will be able to continue firing while grabbed. These attacks feature the use of new (and hilarious) ragdoll animations which also occur anytime your character is hit by an explosion. The Earth Defense Force series holds a special place in my heart. With cheesy graphics, a laughable story, and hilarious scenarios, EDF has always been a great arcade experience to share with friends. By now it appears that 2025 will fill the shoes left by 2017. For every step taken to improve the experience, there is a half-step backward onto a banana peel, which is where Earth Defense Force truly shines. Mark my words, Earth Defense Force 2025 will be a cult classic for many years to come. Earth Defense Force 2025 will release July 4, 2013 in Japan and February 4, 2014 in North America on Xbox 360 and PS3. There are currently no plans for a next-gen release.
  4. For those who are unfamiliar with Earth Defense Force (EDF), let me paint a word-picture of what the series is like, at least as I am familiar with it from the previous two game that have released in North America. Imagine a third-person shooter with low-budget graphics, hilarious animation, and a laughable storyline. Combine that mental image with the concepts of infinite ammo, flying saucers, lasers, jet packs, destructible environments, giant robots, hundreds of giant ants, spiders, and other insects. Does that sound awesome? Then EDF 2017 and its direct sequel EDF 2025 might just be for you. The events of the first game aren’t all that important. All you need to know is that aliens dubbed “The Ravagers” descended on Earth, and were defeated by the Earth Defense Force. Thought to be destroyed, the Ravagers suddenly reappear in 2025 stronger than ever, and the EDF must once more step up to stop the global threat. Taking cues from a previous EDF title called Insect Armageddon, 2025 has four playable classes. The Air Raider can call down vehicle drops and functions as a support class, improving and working with other classes. The Ranger class is the most balanced and “normal” of the classes, able to roll out of danger. The third class is the mobile Wing Diver, who comes equipped with a jet pack and laser weapons. Playing as a Wing Diver was perhaps the most fun I had with a class in my hour with EDF 2025. The light weapons she uses are offset by her maneuverability in the air, in which she can fly almost indefinitely. Some of her weapons drain her jet pack energy, forcing an early landing if you aren’t careful, but there is no fall damage in EDF. Finally, the Fencer heavy weapons class can bring four weapons into a level instead of two and can switch between both load outs on the fly. Basically, the Fencer quadra-wields weapons. QUADRA. WIELDS. WEAPONS. Oh, and the Fencer has access to hyper-charged melee weapons like a gravity hammer that can be charged up and releases a gigantic shockwave. The game was designed with splitscreen and online co-op in mind. Up to four people can play together online, while two people can play together locally in splitscreen. Some weapons can only be used in conjunction with other classes in multiplayer. The example I was shown involved the Air Raider and the Fencer. As the fencer, I had a weapon which fired a single, powerful guided-missile, while the Air Raider had a guiding laser which could be used to select the target for the missile. Many features have stayed the same from 2017 to 2025. The goal of each mission is as simple as it ever was: Destroy all the enemies. There have been some slight graphical improvements and the frame rate no longer stutters when faced with hundreds of charging ants, spiders, flying saucers, giant robots, etc. However, the low-grade charm of 2017 remains intact. The multiple difficulty levels ranging from Easy to Inferno return, as well as better weapon rewards for completing higher difficulties. Previous EDF titles consisted of up to sixty missions. When I asked one of the developers about how many missions we could expect to see in 2025, she was unable to give the exact number of missions, but assured me that “the number will be much higher than sixty.” In 2017, buildings would crumble into rubble at the slightest touch of a rocket. While buildings no longer seems as if they are constructed of papier-mâché, they remain destructible. Another new aspect is that enemies can pick up your character and toss them around. While this might seem like it would be frustrating, players will be able to continue firing while grabbed. These attacks feature the use of new (and hilarious) ragdoll animations which also occur anytime your character is hit by an explosion. The Earth Defense Force series holds a special place in my heart. With cheesy graphics, a laughable story, and hilarious scenarios, EDF has always been a great arcade experience to share with friends. By now it appears that 2025 will fill the shoes left by 2017. For every step taken to improve the experience, there is a half-step backward onto a banana peel, which is where Earth Defense Force truly shines. Mark my words, Earth Defense Force 2025 will be a cult classic for many years to come. Earth Defense Force 2025 will release July 4, 2013 in Japan and February 4, 2014 in North America on Xbox 360 and PS3. There are currently no plans for a next-gen release. View full article