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Found 30 results

  1. Hamster Corporation has slowly been making a name for themselves as a company that brings old games to new consoles. The past several months have seen the company bringing a number of high profile titles to PS4, Xbox One, Switch, and PC. The ongoing project to make these older games compatible began in 2014 with the release of Rygar to test the market and has only gained steam in subsequent years. The full list of games that will be available by the beginning of April of this year has reached over 70 titles. It's a pretty great slice of gaming history that stretches from 1980 to 2000. A subset of those games belong to the ACA Neo Geo series, an effort to remaster and emulate games from the Neo Geo. Seems pretty standard, right? Well, the neat thing about the ACA Neo Geo series is that the games emulate the arcade cabinet versions of gems like King of Fighters, Metal Slug, and Fatal Fury, rather than the console version as past re-releases have done. If you're looking to get in touch with gaming's roots, these might be the perfect place to start without having to scour eBay for expensive, old systems and games.
  2. Hamster Corporation has slowly been making a name for themselves as a company that brings old games to new consoles. The past several months have seen the company bringing a number of high profile titles to PS4, Xbox One, Switch, and PC. The ongoing project to make these older games compatible began in 2014 with the release of Rygar to test the market and has only gained steam in subsequent years. The full list of games that will be available by the beginning of April of this year has reached over 70 titles. It's a pretty great slice of gaming history that stretches from 1980 to 2000. A subset of those games belong to the ACA Neo Geo series, an effort to remaster and emulate games from the Neo Geo. Seems pretty standard, right? Well, the neat thing about the ACA Neo Geo series is that the games emulate the arcade cabinet versions of gems like King of Fighters, Metal Slug, and Fatal Fury, rather than the console version as past re-releases have done. If you're looking to get in touch with gaming's roots, these might be the perfect place to start without having to scour eBay for expensive, old systems and games. View full article
  3. Sega made an appearance at SXSW Gaming to reveal the game they've been working on under the title of Project Sonic 2017. Now dubbed Sonic Forces, the trailers only show 40 seconds of in-game footage and a little over a minute of CG cinematics. We don't know much about the upcoming Sonic game, but we do know that it looks awfully similar to Sonic Generations and Sonic Adventure, though certainly darker in tone. Forces has classic Sonic teaming up with modern Sonic to kick Dr. Eggman out of a post-apocalyptic future. The gameplay trailer shows Sonic racing through a city under siege by Death Egg Robot sentinels and the cinematic introduces classic Sonic. The robot attack causes explosions and fire to spread through the city as Sonic races through streets filled with robot enemies, spike traps, and speed boosters. Series veteran Takashi Iizuka will be directing Sonic Forces and has confirmed that the title is a standalone entry in the franchise with no connection to Sonic Generations. Sonic Forces will release this holiday season for Nintendo Switch, PS4, Xbox one, and PC. You can watch an hour long recap of Sega's time at SXSW if you're still craving more Sonic tidbits.
  4. Sega made an appearance at SXSW Gaming to reveal the game they've been working on under the title of Project Sonic 2017. Now dubbed Sonic Forces, the trailers only show 40 seconds of in-game footage and a little over a minute of CG cinematics. We don't know much about the upcoming Sonic game, but we do know that it looks awfully similar to Sonic Generations and Sonic Adventure, though certainly darker in tone. Forces has classic Sonic teaming up with modern Sonic to kick Dr. Eggman out of a post-apocalyptic future. The gameplay trailer shows Sonic racing through a city under siege by Death Egg Robot sentinels and the cinematic introduces classic Sonic. The robot attack causes explosions and fire to spread through the city as Sonic races through streets filled with robot enemies, spike traps, and speed boosters. Series veteran Takashi Iizuka will be directing Sonic Forces and has confirmed that the title is a standalone entry in the franchise with no connection to Sonic Generations. Sonic Forces will release this holiday season for Nintendo Switch, PS4, Xbox one, and PC. You can watch an hour long recap of Sega's time at SXSW if you're still craving more Sonic tidbits. View full article
  5. [Updated with confirmed titles available at launch and beyond - 2/23/17] Nintendo revealed a number of details on their upcoming console, the Nintendo Switch, late last night. The company revealed the price, release date, and a number of games over the course of their livestreamed event, which you can watch online. The night's information dump began with the reveal of the Nintendo Switch release date: March 3. That means the next generation of Nintendo's console line is less than two months away from hitting brick and mortar stores and that's certainly hard not to get at least a little excited about. Moreover, the Switch will retail for $300 making it roughly competitive with the consoles from Microsoft and Sony. Nintendo also revealed some scant details on how Nintendo will alter its approach to online with the Switch. Their plan is for players to be able to link a smart device, presumably a smart phone or tablet, to the Switch via an app. This app will allow players to invite friends to games and interact in various ways with the digital environment of the Switch. The online services will be free when the console initially launches, but sometime during Fall 2017 online services will change over to a paid subscription. In order to more fully embrace the new digital age, Nintendo will be doing away with region locked hardware with the Switch. The company stated that this would be a general approach, so that still leaves open the possibility that some select things could still be region locked. Nintendo began to get more into how the console will actually function. Players can enjoy it in TV Mode, which functions like a traditional console. Tabletop Mode transforms the console into a portable screen that can be placed on a table while gaming outside the home in a party or travel situation. Handheld Mode slips the left and right Joy-Con controllers onto their respective sides of the Switch console and turn it into a portable gaming device. One of the most talked about aspects of the Switch prior to Nintendo's reveal event was how long the battery would last when gaming on the go with the Switch. Nintendo estimates that the Switch contains 2.5-6.5 hours of battery life depending on what game is being played. While it can be played while it is being charged, the short battery life almost certainly limits the amount of usable time the console can be in use away from a power outlet. Nintendo dedicated a significant portion of time to explaining the rather strange Joy-Con controllers. Each console will come packaged with two Joy-Con controllers, left and right, that can be clicked together inside the Joy-Con grip to form the basic Switch controller. Each of these functions separately, enabling the console to support a two-player co-op experience right out of the box. Both controllers house a light sensor that is capable of distinguishing shapes and movement; the example used highlighted its ability to recognize the symbols for Rock, Paper, Scissors. The two controllers also make use of Nintendo has dubbed "HD rumble" - a high-precision internal rumble pack that can deliver very specific rumble sensations. On top of all that, the controllers include gyroscopes and motion sensing technology that allow them to incorporate movement into some games. The Joy-Con controllers will be available in different colors at launch: grey, neon red, and neon blue. It will also come with a wrist strap accessory called the Joy-Con Grip that seems to make the individual Joy-Con controllers more ergonomic and hand-friendly. The right Joy-Con includes an NFC reader, and the left Joy-Con houses a button that can take screenshots and capture in-game video. The video capture function doesn't seem like it will be functional when the console launches in March, but that function will come eventually, according to Nintendo. Screenshots and recorded video can be shared on social media, which raises a question about how Nintendo will be handling YouTube and Twitch monetization with the Switch, given their past policies regarding Nintendo IPs and Let's Players/streamers. All of these features come with a price, though. The base cost of the system, $300, seems pretty reasonable for a console launch, but Nintendo aims to make a killing on the cost of standalone accessories. If you are thinking of perhaps getting a second dock for another location in your home for the Switch, the $90 price for a single docking unit might put you off. Want to pick up two extra Joy-Con controllers to have four individual/two traditional controllers on launch day? That will cost you another $80 - more if you buy the Joy-Con controllers separately for $50 each. If you opt for the Pro controller, which is only sold separately, it isn't that much cheaper at $70. Anything beyond the base system will significantly increase the cost of buying into Nintendo's next generation. Just one extra controller nudges the cost of the system close to $400, a number the console will easily break as games are being sold separately at launch. Nintendo envisions the Switch as a party-friendly device. Up to eight Switch consoles can wirelessly connect for local multiplayer games. Titled 1-2 Switch and slated to be available at launch, the first game shown during the conference highlighted the company's focus. 1-2 Switch consists of a number of minigames that involve person-to-person interaction with friends and family. The one highlighted most, a Western-style quick draw game, pits two players face-to-face and determines who can draw their Joy-Con the fastest. Other games briefly shown included sword duels, boxing, yoga, and more. As far as we know right now, there are no plans to bundle 1-2 Switch with the console, making it a separate purchase on launch day. The second game shown for Nintendo's impending console packs a punch. Arms looks to be a combination of Overwatch and Punch-Out!! pitting players against one another or the computer in the boxing arena. The major distinction between Arms and a typical boxing title seems to be that every character has extendable arms and a number of unique abilities to get the better of their opponent. The game's producer described it as a mixture of shooting and boxing. Arms makes use of the motion control elements of the Joy-Con to simulate boxing in a way that feels very reminiscent of Wii Sports' boxing, albeit highly refined. With a roster of colorful characters and a truly endearing aesthetic, Arms definitely catches the eye and should be one to watch as we inch closer to its release date. Unfortunately it will not be available when the Switch launches on March 3, but it will be coming sometime this spring. Splatoon 2 made a splash with a new trailer showing new, inky gameplay. New special weapons can be activated when enough ink has covered the stage and players can use the Joy-Con motion controls to aim their tools of colorful destruction. Splatoon 2 turned out to be another game we will have to wait a while to see, launching sometime this summer. Much like the first Splatoon, Nintendo will support it post-launch with new stages, weapons, and ongoing, in-game events. Hand it to Nintendo, they paced the reveals during their Switch presentation just right. Just as it began to seem odd that no major franchise names had yet made an appearance, they blew open the lid on a brand new Mario title. Super Mario Odyssey might just be one of the weirdest Mario games ever made, and that is saying a lot of a franchise that includes some of the most fever-dream worlds in gaming. Nintendo wanted to convey the idea that Mario was journeying to unknown lands and the trailer certainly establishes that, showing obscure and never-before seen enemies and locations - including what looks to be New York City, complete with realistically proportioned humans. I cannot stress enough how jarring the juxtaposition between a realistic human and a cartoon Mario appears. Oh, and Mario's hat seems to be alive now? Outside of the real-world areas, the game looks incredibly gorgeous and inviting. Bowser makes an appearance in a dapper white suit having kidnapped Princess Peach yet again. I don't know how any of this fits together, but the sheer oddity of it all has me on board, even if the ride could end up being a bumpy one. Super Mario Odyssey won't release until the 2017 holidays, so more details will almost certainly be shared during E3. Monolithsoft is back with a sequel to their Xenoblade JRPG titled... Xenoblade 2. It might have been the stream, but some of the in-game footage seemed to be stuttering. Details on the game were practically nonexistent and Nintendo did not provide a release date. Koei Tecmo appears to be continuing their relationship with Nintendo by creating another hack-and-slash fighting game. However, instead of adapting The Legend of Zelda, this time the developers of Dynasty Warriors will be tackling the venerable Fire Emblem series. The teaser was pretty short and didn't display any gameplay, but color Fire Emblem fans intrigued by such a strange marriage of genres in Fire Emblem Warriors. From this point on, Nintendo adopted a more rapid-fire approach toward unveiling upcoming titles. Nintendo claims that, between their studios and third-parties, over 80 games are in development for the Switch at this point in time. Dragon Quest X and XI are slated for a Switch release in Japan, while Dragon Quest Heroes I and II will also be coming to the Switch. A new Shin Megami Tensei has just gone into development for the fledgling console, though nothing beyond that and a short teaser were shared. Square Enix unveiled a new IP called Project Octopath Traveler, a game that appears to update the old-school 16-bit aesthetic with a few modern twists. Todd Howard from Bethesda to confirm that Skyrim will be coming to the Nintendo Switch, laying to rest the rumors that Skyrim's appearance might have simply been for the promotional trailer. Suda 51 from Grasshopper Manufacture, the studio behind the recent free-to-play game Let It Die, took the stage to let everyone know that he would be resurrecting Travis Touchdown for an as yet unnamed title for the Switch. People might remember the name Travis Touchdown from his protagonist role in the game No More Heroes. EA confirmed that FIFA would be coming to the Switch, too. Presumably we could also expect to see other EA Sports titles like Madden on the console, but so far only FIFA has been confirmed. A montage of games revealed and hinted at a number of other titles that Nintendo will be bringing to the Switch. Glimpses could be seen of Minecraft, a few Telltale titles, Farming Simulator, Rime, a Sonic title, Bomberman, and a flash of a futuristic racing game that might just be the first F-Zero game since the GameCube. The Switch will come in two different packages when it hits shelves on March 3. Both will be the same price of $300 with the only difference being the color of the Joy-Con controllers. One system will be packaged with grey controllers and the other will have Joy-Con in red and blue. The system will come with the left and right Joy-Con, a Joy-Con Grip, the system dock, console, an HDMI cable, and an AC adapter. The final announcement was one that many were hoping for: The Legend of Zelda: Breath of the Wild will be a launch title for the Nintendo Switch and available on March 3. This was accompanied by what might just be one of the biggest hype-inducing trailers in gaming history. The game includes voiced dialogue! It has weird sci-fi elements! Epic scope in both landscape and story! Some nods to timeline continuity for the fans! A very impressive trailer that might have single-handedly ensured that the Switch sells out of stores on day one. Now, that was a lot of information to digest. Overall, this conference succeeded in fostering significant excitement for the Nintendo Switch, which had previously been a mystery. While there were certainly some tantalizing looks at future Switch titles, only two were confirmed to be launch titles, though one of those being a Zelda game pretty much guarantees a large number of people buying into the hardware. And that buy in could make Nintendo a tidy profit. I'd wager that they are selling the Switch at a loss to make that attractive $300 price point, but they will more than make up for that in software and accessory sales. That probably contributes to the seemingly inflated costs of the Switch's accessories. *Update* Below you can find the full release list of games that have been confirmed for the Nintendo Switch so far. Nintendo has announced a special indie game stream on February 28 at 9am PT that will likely finalize the day one launch line-up of the Switch with a handful of additional indie titles, but these games are what have been confirmed so far. We've had some hands-on time with several of the upcoming games, so be sure to check those pieces out for some more information! *Update #2* Additional games have been added from the Nindie showcase. Available Day One (March 3): 1-2-Switch Fast RMX - eShop only Human Resource Machine - eShop only I Am Setsuna - eShop only Just Dance 2017 The Legend of Zelda: Breath of the Wild Little Inferno - eShop only Shovel Knight - eShop only Skylanders: Imaginators Super Bomberman R World of Goo - eShop only March/Spring: Arms (Spring 2017) Blaster Master Zero (March 9) - Exclusive to Switch and 3DS Graceful Explosion Machine (April) - Timed exclusive Has-Been Heroes (March) Mario Kart 8 Deluxe (April 28) Mr. Shifty (April) - Timed exclusive Pocket Rumble (March) - Exclusive Puyo Puyo Tetris (Spring 2017) - eShop only Shakedown: Hawaii (April) - Timed exclusive Snipperclips, Cut It Out Together (March) - eShop only TumbleSeed (Spring 2017) Summer: Dandara Rime Splatoon 2 Stardew Valley - Timed exclusive features SteamWorld Dig 2 Beyond/TBD: The Binding of Isaac: Afterbirth+ (TBD) - eShop only Disgaea 5 Complete (TBD) Dragon Ball Xenoverse 2 (2017) The Escapists 2 (2017) FIFA (2017) Fire Emblem Warriors (TBD) Flipping Death (2017) GoNNER (2017) - Timed exclusive Kingdom: Two Crowns (2017) Minecraft (2017) Minecraft: Story Mode (TBD) NBA 2K (2017) New Shin Megami Tensei (TBD) Overcooked! Special Edition (2017) Rayman Legends (TBD) Runner3 - (Fall 2017) Skyrim (Fall 2017) Sonic Mania (2017) Steep (2017) Super Mario Odyssey (Holiday 2017) Syberia 3 (TBD) Ultra Street Fighter II (2017) WarGroove (2017) Xenoblade Chronicles 2 (2017) Yooka-Laylee (2017)
  6. [Updated with confirmed titles available at launch and beyond - 2/23/17] Nintendo revealed a number of details on their upcoming console, the Nintendo Switch, late last night. The company revealed the price, release date, and a number of games over the course of their livestreamed event, which you can watch online. The night's information dump began with the reveal of the Nintendo Switch release date: March 3. That means the next generation of Nintendo's console line is less than two months away from hitting brick and mortar stores and that's certainly hard not to get at least a little excited about. Moreover, the Switch will retail for $300 making it roughly competitive with the consoles from Microsoft and Sony. Nintendo also revealed some scant details on how Nintendo will alter its approach to online with the Switch. Their plan is for players to be able to link a smart device, presumably a smart phone or tablet, to the Switch via an app. This app will allow players to invite friends to games and interact in various ways with the digital environment of the Switch. The online services will be free when the console initially launches, but sometime during Fall 2017 online services will change over to a paid subscription. In order to more fully embrace the new digital age, Nintendo will be doing away with region locked hardware with the Switch. The company stated that this would be a general approach, so that still leaves open the possibility that some select things could still be region locked. Nintendo began to get more into how the console will actually function. Players can enjoy it in TV Mode, which functions like a traditional console. Tabletop Mode transforms the console into a portable screen that can be placed on a table while gaming outside the home in a party or travel situation. Handheld Mode slips the left and right Joy-Con controllers onto their respective sides of the Switch console and turn it into a portable gaming device. One of the most talked about aspects of the Switch prior to Nintendo's reveal event was how long the battery would last when gaming on the go with the Switch. Nintendo estimates that the Switch contains 2.5-6.5 hours of battery life depending on what game is being played. While it can be played while it is being charged, the short battery life almost certainly limits the amount of usable time the console can be in use away from a power outlet. Nintendo dedicated a significant portion of time to explaining the rather strange Joy-Con controllers. Each console will come packaged with two Joy-Con controllers, left and right, that can be clicked together inside the Joy-Con grip to form the basic Switch controller. Each of these functions separately, enabling the console to support a two-player co-op experience right out of the box. Both controllers house a light sensor that is capable of distinguishing shapes and movement; the example used highlighted its ability to recognize the symbols for Rock, Paper, Scissors. The two controllers also make use of Nintendo has dubbed "HD rumble" - a high-precision internal rumble pack that can deliver very specific rumble sensations. On top of all that, the controllers include gyroscopes and motion sensing technology that allow them to incorporate movement into some games. The Joy-Con controllers will be available in different colors at launch: grey, neon red, and neon blue. It will also come with a wrist strap accessory called the Joy-Con Grip that seems to make the individual Joy-Con controllers more ergonomic and hand-friendly. The right Joy-Con includes an NFC reader, and the left Joy-Con houses a button that can take screenshots and capture in-game video. The video capture function doesn't seem like it will be functional when the console launches in March, but that function will come eventually, according to Nintendo. Screenshots and recorded video can be shared on social media, which raises a question about how Nintendo will be handling YouTube and Twitch monetization with the Switch, given their past policies regarding Nintendo IPs and Let's Players/streamers. All of these features come with a price, though. The base cost of the system, $300, seems pretty reasonable for a console launch, but Nintendo aims to make a killing on the cost of standalone accessories. If you are thinking of perhaps getting a second dock for another location in your home for the Switch, the $90 price for a single docking unit might put you off. Want to pick up two extra Joy-Con controllers to have four individual/two traditional controllers on launch day? That will cost you another $80 - more if you buy the Joy-Con controllers separately for $50 each. If you opt for the Pro controller, which is only sold separately, it isn't that much cheaper at $70. Anything beyond the base system will significantly increase the cost of buying into Nintendo's next generation. Just one extra controller nudges the cost of the system close to $400, a number the console will easily break as games are being sold separately at launch. Nintendo envisions the Switch as a party-friendly device. Up to eight Switch consoles can wirelessly connect for local multiplayer games. Titled 1-2 Switch and slated to be available at launch, the first game shown during the conference highlighted the company's focus. 1-2 Switch consists of a number of minigames that involve person-to-person interaction with friends and family. The one highlighted most, a Western-style quick draw game, pits two players face-to-face and determines who can draw their Joy-Con the fastest. Other games briefly shown included sword duels, boxing, yoga, and more. As far as we know right now, there are no plans to bundle 1-2 Switch with the console, making it a separate purchase on launch day. The second game shown for Nintendo's impending console packs a punch. Arms looks to be a combination of Overwatch and Punch-Out!! pitting players against one another or the computer in the boxing arena. The major distinction between Arms and a typical boxing title seems to be that every character has extendable arms and a number of unique abilities to get the better of their opponent. The game's producer described it as a mixture of shooting and boxing. Arms makes use of the motion control elements of the Joy-Con to simulate boxing in a way that feels very reminiscent of Wii Sports' boxing, albeit highly refined. With a roster of colorful characters and a truly endearing aesthetic, Arms definitely catches the eye and should be one to watch as we inch closer to its release date. Unfortunately it will not be available when the Switch launches on March 3, but it will be coming sometime this spring. Splatoon 2 made a splash with a new trailer showing new, inky gameplay. New special weapons can be activated when enough ink has covered the stage and players can use the Joy-Con motion controls to aim their tools of colorful destruction. Splatoon 2 turned out to be another game we will have to wait a while to see, launching sometime this summer. Much like the first Splatoon, Nintendo will support it post-launch with new stages, weapons, and ongoing, in-game events. Hand it to Nintendo, they paced the reveals during their Switch presentation just right. Just as it began to seem odd that no major franchise names had yet made an appearance, they blew open the lid on a brand new Mario title. Super Mario Odyssey might just be one of the weirdest Mario games ever made, and that is saying a lot of a franchise that includes some of the most fever-dream worlds in gaming. Nintendo wanted to convey the idea that Mario was journeying to unknown lands and the trailer certainly establishes that, showing obscure and never-before seen enemies and locations - including what looks to be New York City, complete with realistically proportioned humans. I cannot stress enough how jarring the juxtaposition between a realistic human and a cartoon Mario appears. Oh, and Mario's hat seems to be alive now? Outside of the real-world areas, the game looks incredibly gorgeous and inviting. Bowser makes an appearance in a dapper white suit having kidnapped Princess Peach yet again. I don't know how any of this fits together, but the sheer oddity of it all has me on board, even if the ride could end up being a bumpy one. Super Mario Odyssey won't release until the 2017 holidays, so more details will almost certainly be shared during E3. Monolithsoft is back with a sequel to their Xenoblade JRPG titled... Xenoblade 2. It might have been the stream, but some of the in-game footage seemed to be stuttering. Details on the game were practically nonexistent and Nintendo did not provide a release date. Koei Tecmo appears to be continuing their relationship with Nintendo by creating another hack-and-slash fighting game. However, instead of adapting The Legend of Zelda, this time the developers of Dynasty Warriors will be tackling the venerable Fire Emblem series. The teaser was pretty short and didn't display any gameplay, but color Fire Emblem fans intrigued by such a strange marriage of genres in Fire Emblem Warriors. From this point on, Nintendo adopted a more rapid-fire approach toward unveiling upcoming titles. Nintendo claims that, between their studios and third-parties, over 80 games are in development for the Switch at this point in time. Dragon Quest X and XI are slated for a Switch release in Japan, while Dragon Quest Heroes I and II will also be coming to the Switch. A new Shin Megami Tensei has just gone into development for the fledgling console, though nothing beyond that and a short teaser were shared. Square Enix unveiled a new IP called Project Octopath Traveler, a game that appears to update the old-school 16-bit aesthetic with a few modern twists. Todd Howard from Bethesda to confirm that Skyrim will be coming to the Nintendo Switch, laying to rest the rumors that Skyrim's appearance might have simply been for the promotional trailer. Suda 51 from Grasshopper Manufacture, the studio behind the recent free-to-play game Let It Die, took the stage to let everyone know that he would be resurrecting Travis Touchdown for an as yet unnamed title for the Switch. People might remember the name Travis Touchdown from his protagonist role in the game No More Heroes. EA confirmed that FIFA would be coming to the Switch, too. Presumably we could also expect to see other EA Sports titles like Madden on the console, but so far only FIFA has been confirmed. A montage of games revealed and hinted at a number of other titles that Nintendo will be bringing to the Switch. Glimpses could be seen of Minecraft, a few Telltale titles, Farming Simulator, Rime, a Sonic title, Bomberman, and a flash of a futuristic racing game that might just be the first F-Zero game since the GameCube. The Switch will come in two different packages when it hits shelves on March 3. Both will be the same price of $300 with the only difference being the color of the Joy-Con controllers. One system will be packaged with grey controllers and the other will have Joy-Con in red and blue. The system will come with the left and right Joy-Con, a Joy-Con Grip, the system dock, console, an HDMI cable, and an AC adapter. The final announcement was one that many were hoping for: The Legend of Zelda: Breath of the Wild will be a launch title for the Nintendo Switch and available on March 3. This was accompanied by what might just be one of the biggest hype-inducing trailers in gaming history. The game includes voiced dialogue! It has weird sci-fi elements! Epic scope in both landscape and story! Some nods to timeline continuity for the fans! A very impressive trailer that might have single-handedly ensured that the Switch sells out of stores on day one. Now, that was a lot of information to digest. Overall, this conference succeeded in fostering significant excitement for the Nintendo Switch, which had previously been a mystery. While there were certainly some tantalizing looks at future Switch titles, only two were confirmed to be launch titles, though one of those being a Zelda game pretty much guarantees a large number of people buying into the hardware. And that buy in could make Nintendo a tidy profit. I'd wager that they are selling the Switch at a loss to make that attractive $300 price point, but they will more than make up for that in software and accessory sales. That probably contributes to the seemingly inflated costs of the Switch's accessories. *Update* Below you can find the full release list of games that have been confirmed for the Nintendo Switch so far. Nintendo has announced a special indie game stream on February 28 at 9am PT that will likely finalize the day one launch line-up of the Switch with a handful of additional indie titles, but these games are what have been confirmed so far. We've had some hands-on time with several of the upcoming games, so be sure to check those pieces out for some more information! *Update #2* Additional games have been added from the Nindie showcase. Available Day One (March 3): 1-2-Switch Fast RMX - eShop only Human Resource Machine - eShop only I Am Setsuna - eShop only Just Dance 2017 The Legend of Zelda: Breath of the Wild Little Inferno - eShop only Shovel Knight - eShop only Skylanders: Imaginators Super Bomberman R World of Goo - eShop only March/Spring: Arms (Spring 2017) Blaster Master Zero (March 9) - Exclusive to Switch and 3DS Graceful Explosion Machine (April) - Timed exclusive Has-Been Heroes (March) Mario Kart 8 Deluxe (April 28) Mr. Shifty (April) - Timed exclusive Pocket Rumble (March) - Exclusive Puyo Puyo Tetris (Spring 2017) - eShop only Shakedown: Hawaii (April) - Timed exclusive Snipperclips, Cut It Out Together (March) - eShop only TumbleSeed (Spring 2017) Summer: Dandara Rime Splatoon 2 Stardew Valley - Timed exclusive features SteamWorld Dig 2 Beyond/TBD: The Binding of Isaac: Afterbirth+ (TBD) - eShop only Disgaea 5 Complete (TBD) Dragon Ball Xenoverse 2 (2017) The Escapists 2 (2017) FIFA (2017) Fire Emblem Warriors (TBD) Flipping Death (2017) GoNNER (2017) - Timed exclusive Kingdom: Two Crowns (2017) Minecraft (2017) Minecraft: Story Mode (TBD) NBA 2K (2017) New Shin Megami Tensei (TBD) Overcooked! Special Edition (2017) Rayman Legends (TBD) Runner3 - (Fall 2017) Skyrim (Fall 2017) Sonic Mania (2017) Steep (2017) Super Mario Odyssey (Holiday 2017) Syberia 3 (TBD) Ultra Street Fighter II (2017) WarGroove (2017) Xenoblade Chronicles 2 (2017) Yooka-Laylee (2017) View full article
  7. Nintendo isn't well known for supporting downloadable content, but it seems that things might be different with their upcoming console release. The Legend of Zelda: Breath of the Wild will be sold alongside a season pass that gives access to several expansions planned for the title. This marks the first time Nintendo has ever offered DLC for a Legend of Zelda game. The first DLC will release with Breath of the Wild alongside the Switch's launch on March 3 with a second batch following sometime during the summer and a final pack at the end of the year. The pass for the full crop of DLC will cost $19.99. The first piece will add three new treasure chests that contain "useful items" and unique clothing options for Link. The second part of the DLC will add a hard mode to the game, introduce a Cave of Trials challenge, and a "new map feature." The final DLC pack seems to be the most interesting of the three as it expands the base game with new story content, a new dungeon, and more challenges. This move is so unprecedented that Nintendo actually released a short explanatory video for those who don't know about downloadable content. This move has been a long time coming. After dipping their toes into paid DLC for the first time in 2011 with Fire Emblem: Awakening, Nintendo has very, very slowly been seeing how it can successfully incorporate downloadable content into its premier franchises. The move toward mobile gaming over the past year has been a part of their cautious experimentation. Given how pretty much all of these moves have reaped massive rewards for Nintendo, is it really that surprising that Nintendo's largest franchise would be releasing with DLC plans in place? For more Breath of the Wild goodness, be sure to check out our hands-on preview! View full article
  8. Nintendo isn't well known for supporting downloadable content, but it seems that things might be different with their upcoming console release. The Legend of Zelda: Breath of the Wild will be sold alongside a season pass that gives access to several expansions planned for the title. This marks the first time Nintendo has ever offered DLC for a Legend of Zelda game. The first DLC will release with Breath of the Wild alongside the Switch's launch on March 3 with a second batch following sometime during the summer and a final pack at the end of the year. The pass for the full crop of DLC will cost $19.99. The first piece will add three new treasure chests that contain "useful items" and unique clothing options for Link. The second part of the DLC will add a hard mode to the game, introduce a Cave of Trials challenge, and a "new map feature." The final DLC pack seems to be the most interesting of the three as it expands the base game with new story content, a new dungeon, and more challenges. This move is so unprecedented that Nintendo actually released a short explanatory video for those who don't know about downloadable content. This move has been a long time coming. After dipping their toes into paid DLC for the first time in 2011 with Fire Emblem: Awakening, Nintendo has very, very slowly been seeing how it can successfully incorporate downloadable content into its premier franchises. The move toward mobile gaming over the past year has been a part of their cautious experimentation. Given how pretty much all of these moves have reaped massive rewards for Nintendo, is it really that surprising that Nintendo's largest franchise would be releasing with DLC plans in place? For more Breath of the Wild goodness, be sure to check out our hands-on preview!
  9. An adorable roguelike is on its way toward becoming a reality as Pixel Princess Blitz reached its funding goal on Kickstarter yesterday. The indie project cleared its €77,700 goal with a whopping €102,418. The money will be used by the Hamburg-based indie group to create the PC version of their sandbox action RPG with a crazy endearing art style. The indie devs plan to port the title to PlayStation 4, PS Vita, Xbox One, and Nintendo Switch after the PC version of Pixel Princess Blitz releases mid 2018. Pixel Princess Blitz has huge ambitions to present an open world spread out over a grid that is explored in turn-based form. Encounters and dungeons are tackled in real-time with special attacks, reactive AI, and fluid action. Players will need to use the resources they discover to survive, outfitting themselves with upgradable items. Players who aren't careful could see themselves fall victim to permadeath, a system the devs describe as tough, but fair. Multiple factions inhabit the world and how players interact with them shapes how the story unfolds. In fact, every NPC that players encounter has a backstory and motivations that they pursue - that might even include a romantic relationship with the protagonist, Kuruna. Strengthening ties to NPCs can yield a slew of benefits, like combat companions and perhaps even the chance that they will show up to save your from the brink of death itself! Players take on the role of Kuruna, a young adventurer who travels the kingdom of Verad to help those in need. Some strange activities have been reported in the province of Hummingwoods, so Kuruna begins a patrol of the area that quickly becomes much more than she ever imagined. Keep an eye out for Pixel Princess Blitz sometime next year on PC.
  10. An adorable roguelike is on its way toward becoming a reality as Pixel Princess Blitz reached its funding goal on Kickstarter yesterday. The indie project cleared its €77,700 goal with a whopping €102,418. The money will be used by the Hamburg-based indie group to create the PC version of their sandbox action RPG with a crazy endearing art style. The indie devs plan to port the title to PlayStation 4, PS Vita, Xbox One, and Nintendo Switch after the PC version of Pixel Princess Blitz releases mid 2018. Pixel Princess Blitz has huge ambitions to present an open world spread out over a grid that is explored in turn-based form. Encounters and dungeons are tackled in real-time with special attacks, reactive AI, and fluid action. Players will need to use the resources they discover to survive, outfitting themselves with upgradable items. Players who aren't careful could see themselves fall victim to permadeath, a system the devs describe as tough, but fair. Multiple factions inhabit the world and how players interact with them shapes how the story unfolds. In fact, every NPC that players encounter has a backstory and motivations that they pursue - that might even include a romantic relationship with the protagonist, Kuruna. Strengthening ties to NPCs can yield a slew of benefits, like combat companions and perhaps even the chance that they will show up to save your from the brink of death itself! Players take on the role of Kuruna, a young adventurer who travels the kingdom of Verad to help those in need. Some strange activities have been reported in the province of Hummingwoods, so Kuruna begins a patrol of the area that quickly becomes much more than she ever imagined. Keep an eye out for Pixel Princess Blitz sometime next year on PC. View full article
  11. Arms has stood out to me since its unveiling as the Switch title with the most hidden promise. Punch-Out!! for Wii proved that motion-controlled boxing can be a ton of fun. Arms puts a spin on that successful template with wacky, extendable limbs, the freedom to mix and match zany weapons, and a Saturday morning cartoon presentation. But does it perform as well it looks? I went a few rounds with Arms at PAX South to find out. The first hurdle was acclimating myself to the controls. Playing Arms requires holding a JoyCon each hand with thumbs on the respective shoulder buttons. Instead of using the analog sticks to move, players tilt both controllers to get around. Tilting to the side, forwards, and back positions the boxer accordingly. Throwing a punch in real-life causes the same to occur in-game. Holding down the left shoulder button performs a dash while the right shoulder jumps. Finally, pressing both Z buttons activates your special maneuver once the corresponding gauge has been filled. If that sounds like a lot, it kind of is - I didn’t even touch on blocking and grapples. Putting all of that into practice took more than a little work against my CPU opponents. Leaving the safe confines of the tutorial proved to be a jarring wake-up call. As the A.I. unleashed hell upon me, I struggled to competently combine movement, jumping, dashing, and punching into a coherent strategy and kept mixing up the controls. Still, I managed to win primarily by keeping my distance and performing grapple moves. The pieces began falling in place a bit better by the next round. I started timing my punches better and learned to read my opponent's movements. I even managed to block a few incoming shots and get off a few tricky combos. My bouts still devolved into chaotic, mindless punch parties where I probably looked like raging madman, but I was having some degree of fun. Close-quarter skirmishes are fast-paced affairs, but throwing punches from a distance felt comparable to launching a missile. I took aim and watched my fist hurtle across the screen in hopes it would its mark, and it felt genuinely satisfying when it did. The Switch’s much-touted HD rumble simulates the feel of the arms extending and retracting–a neat, but minor, touch. Button inputs felt exceptional, but tilting the JoyCons for movement didn’t feel natural to me. The entire time I just wished I could move with the sticks, so I’m thankful Arms supports traditional controls as well. The motion controls pick up movements a majority of the time but there were several spots where my inputs didn’t seem to register. It wasn’t egregiously bad, but the occasional misread was noticeable enough to cause some mild frustration. I found a surprising depth to playing Arms. Outfitting your fists with three separate gadgets, such as propeller blades or a missile launcher, before bouts made me consider what combinations would work best. Environmental hazards like a trampoline around an arena’s perimeter can be used to render opponents open to attack or used to evade incoming blows. Even the act of punching shouldn’t be taken lightly. Since characters’ arms extend long distances, every strike leaves the corresponding side of their bodies exposed for a second or two. That means a punch that eats air leaves a fighter vulnerable to retaliation. I’ve heard some predict Arms to become the Switch’s Splatoon. I ultimately found Arms to be entertaining enough, but I don’t think it has the novelty, personality, or shelf life to become a phenomenon the caliber of the Nintendo’s breakout shooter. Still, that doesn’t mean Arms can’t exist as a perfectly respectable and colorful fighter for Switch owners to goof around with. Arms releases this spring on the Nintendo Switch. View full article
  12. Arms has stood out to me since its unveiling as the Switch title with the most hidden promise. Punch-Out!! for Wii proved that motion-controlled boxing can be a ton of fun. Arms puts a spin on that successful template with wacky, extendable limbs, the freedom to mix and match zany weapons, and a Saturday morning cartoon presentation. But does it perform as well it looks? I went a few rounds with Arms at PAX South to find out. The first hurdle was acclimating myself to the controls. Playing Arms requires holding a JoyCon each hand with thumbs on the respective shoulder buttons. Instead of using the analog sticks to move, players tilt both controllers to get around. Tilting to the side, forwards, and back positions the boxer accordingly. Throwing a punch in real-life causes the same to occur in-game. Holding down the left shoulder button performs a dash while the right shoulder jumps. Finally, pressing both Z buttons activates your special maneuver once the corresponding gauge has been filled. If that sounds like a lot, it kind of is - I didn’t even touch on blocking and grapples. Putting all of that into practice took more than a little work against my CPU opponents. Leaving the safe confines of the tutorial proved to be a jarring wake-up call. As the A.I. unleashed hell upon me, I struggled to competently combine movement, jumping, dashing, and punching into a coherent strategy and kept mixing up the controls. Still, I managed to win primarily by keeping my distance and performing grapple moves. The pieces began falling in place a bit better by the next round. I started timing my punches better and learned to read my opponent's movements. I even managed to block a few incoming shots and get off a few tricky combos. My bouts still devolved into chaotic, mindless punch parties where I probably looked like raging madman, but I was having some degree of fun. Close-quarter skirmishes are fast-paced affairs, but throwing punches from a distance felt comparable to launching a missile. I took aim and watched my fist hurtle across the screen in hopes it would its mark, and it felt genuinely satisfying when it did. The Switch’s much-touted HD rumble simulates the feel of the arms extending and retracting–a neat, but minor, touch. Button inputs felt exceptional, but tilting the JoyCons for movement didn’t feel natural to me. The entire time I just wished I could move with the sticks, so I’m thankful Arms supports traditional controls as well. The motion controls pick up movements a majority of the time but there were several spots where my inputs didn’t seem to register. It wasn’t egregiously bad, but the occasional misread was noticeable enough to cause some mild frustration. I found a surprising depth to playing Arms. Outfitting your fists with three separate gadgets, such as propeller blades or a missile launcher, before bouts made me consider what combinations would work best. Environmental hazards like a trampoline around an arena’s perimeter can be used to render opponents open to attack or used to evade incoming blows. Even the act of punching shouldn’t be taken lightly. Since characters’ arms extend long distances, every strike leaves the corresponding side of their bodies exposed for a second or two. That means a punch that eats air leaves a fighter vulnerable to retaliation. I’ve heard some predict Arms to become the Switch’s Splatoon. I ultimately found Arms to be entertaining enough, but I don’t think it has the novelty, personality, or shelf life to become a phenomenon the caliber of the Nintendo’s breakout shooter. Still, that doesn’t mean Arms can’t exist as a perfectly respectable and colorful fighter for Switch owners to goof around with. Arms releases this spring on the Nintendo Switch.
  13. Prior to PAX South 2017, I never expected a game about cutting apart sentient shapes to sell me on the Nintendo Switch more effectively than Splatoon 2 or Arms. But after getting my hands on Snipperclips: Cut it Out, Together!, I came away charmed and eager to play more of the Nintendo’s ingenious puzzler. Not only does the title perform well as a puzzle game, it effectively sells the enjoyment of mobile, cooperative gaming that Nintendo has been angling the Switch to promote. I’m a sucker for cooperative puzzle games so I took to Snipperclips almost immediately. Two players, each using one JoyCon controller, command a pair of cute paper characters to solve riddles in tandem. At its simplest, puzzles may require players to fill the outline of a shape, like a heart, by positioning inside of it in the correct manner. Seems relatively easy, right? Gameplay takes a turn for the interesting with the unique cutting mechanic. By overlapping characters, players can a piece out of each other to create new shapes. It’s a neat and intuitive mechanic that promotes creative thinking and constant communication. How can I slice you so you’ll fit into that narrow hole? What’s the best shape for transporting this tire across the track? Players will need to work together to effectively address these questions and solve levels. The straightforward puzzles presented challenge and fun by providing me and my partner methods to solve them. As long as the end goal is achieved, execution can be whatever the players dream up. One level tasked the two of us to shoot a basketball into a hoop. Our solution was to cut a hole into my character for the ball to rest in, then have me jump atop my buddy’s head. Next, a synchronized jump launched the ball through the bottom of the hoop, causing it to fall back through from above. To our surprise and delight, our improvised scheme worked. I love puzzles games that allow freedom and flexibility in resolution, and Snipperclips certainly seems to be one of those games. The bite-sized riddles are enjoyable to crack and can be knocked out relatively quickly, making them ideal for quick sessions with a friend. If the final package features a robust set of puzzles or receives support in the form of new levels post-launch, I could see myself returning to it regularly. My only complaint stems from the hardware itself. Playing with a sideways JoyCon isn’t the most comfortable set-up in the world and could hamper extended sessions. But with an inventive mechanic and boatloads of charm, Snipperclips cuts a place for itself as my favorite Switch title not named The Legend of Zelda. Snipperclips: Cut it Out, Together! releases sometime in March 2017 after the Nintendo Switch hits the market on March 3.
  14. Prior to PAX South 2017, I never expected a game about cutting apart sentient shapes to sell me on the Nintendo Switch more effectively than Splatoon 2 or Arms. But after getting my hands on Snipperclips: Cut it Out, Together!, I came away charmed and eager to play more of the Nintendo’s ingenious puzzler. Not only does the title perform well as a puzzle game, it effectively sells the enjoyment of mobile, cooperative gaming that Nintendo has been angling the Switch to promote. I’m a sucker for cooperative puzzle games so I took to Snipperclips almost immediately. Two players, each using one JoyCon controller, command a pair of cute paper characters to solve riddles in tandem. At its simplest, puzzles may require players to fill the outline of a shape, like a heart, by positioning inside of it in the correct manner. Seems relatively easy, right? Gameplay takes a turn for the interesting with the unique cutting mechanic. By overlapping characters, players can a piece out of each other to create new shapes. It’s a neat and intuitive mechanic that promotes creative thinking and constant communication. How can I slice you so you’ll fit into that narrow hole? What’s the best shape for transporting this tire across the track? Players will need to work together to effectively address these questions and solve levels. The straightforward puzzles presented challenge and fun by providing me and my partner methods to solve them. As long as the end goal is achieved, execution can be whatever the players dream up. One level tasked the two of us to shoot a basketball into a hoop. Our solution was to cut a hole into my character for the ball to rest in, then have me jump atop my buddy’s head. Next, a synchronized jump launched the ball through the bottom of the hoop, causing it to fall back through from above. To our surprise and delight, our improvised scheme worked. I love puzzles games that allow freedom and flexibility in resolution, and Snipperclips certainly seems to be one of those games. The bite-sized riddles are enjoyable to crack and can be knocked out relatively quickly, making them ideal for quick sessions with a friend. If the final package features a robust set of puzzles or receives support in the form of new levels post-launch, I could see myself returning to it regularly. My only complaint stems from the hardware itself. Playing with a sideways JoyCon isn’t the most comfortable set-up in the world and could hamper extended sessions. But with an inventive mechanic and boatloads of charm, Snipperclips cuts a place for itself as my favorite Switch title not named The Legend of Zelda. Snipperclips: Cut it Out, Together! releases sometime in March 2017 after the Nintendo Switch hits the market on March 3. View full article
  15. Mario Kart 8 Deluxe is not Mario Kart 9, nor is it meant to be – and that’s okay. The original Mario Kart 8 was a blast (and my personal favorite entry in the popular series), making this beefed up version for the Nintendo Switch more of the same, but with some added twists. I had the opportunity to grab some hands-on time with the upcoming Switch title at PAX South last week. I played a demo using the handheld, Vita-esque Switch set up with the JoyCons locked alongside the screen. Impressively, the game looked and performed identically to its big screen counterpart. There’s an undeniable cool factor in seeing something that vibrant and fast-paced running smoothly on a mobile device. While the game controls fine overall, holding down the Switch’s tiny face buttons–which appear to be slightly smaller than the 3DS’ buttons–to accelerate caused discomfort on my thumb after just one race. That’s a concern for those possessing even average-sized digits. Battle Mode, a glaring omission in the original Mario Kart 8, makes a welcome return in Deluxe. I played a couple of rounds in Splatoon’s Urchin Underpass arena. While the core premise of lobbing weapons at opponents to pop their balloons isn’t dramatically different, the mode remains as fun as it always has been. Perhaps more importantly, Battle Mode provides another worthwhile destination in an already solid offering. Not content with touting Deluxe as a straight port with Battle Mode tacked on, Nintendo has tweaked the gameplay and added a number of new tracks and characters. Deluxe players can carry two power-ups at a time, a feature I found added a new wrinkle of strategy to races. New faces like Splatoon’s Inkling Girl/Boy and King Boo join the fray. Fresh tracks and karts (mostly based on Splatoon) offer an expanded assortment of options for experienced racers. Mario Kart 8’s entire package, including all released DLC, is present and accounted for. Mario Kart 8 isn't the next big leap for the series, but for a super-charged version, it's firing on all cylinders. The revved up racer releases on April 28 for the Nintendo Switch.
  16. Mario Kart 8 Deluxe is not Mario Kart 9, nor is it meant to be – and that’s okay. The original Mario Kart 8 was a blast (and my personal favorite entry in the popular series), making this beefed up version for the Nintendo Switch more of the same, but with some added twists. I had the opportunity to grab some hands-on time with the upcoming Switch title at PAX South last week. I played a demo using the handheld, Vita-esque Switch set up with the JoyCons locked alongside the screen. Impressively, the game looked and performed identically to its big screen counterpart. There’s an undeniable cool factor in seeing something that vibrant and fast-paced running smoothly on a mobile device. While the game controls fine overall, holding down the Switch’s tiny face buttons–which appear to be slightly smaller than the 3DS’ buttons–to accelerate caused discomfort on my thumb after just one race. That’s a concern for those possessing even average-sized digits. Battle Mode, a glaring omission in the original Mario Kart 8, makes a welcome return in Deluxe. I played a couple of rounds in Splatoon’s Urchin Underpass arena. While the core premise of lobbing weapons at opponents to pop their balloons isn’t dramatically different, the mode remains as fun as it always has been. Perhaps more importantly, Battle Mode provides another worthwhile destination in an already solid offering. Not content with touting Deluxe as a straight port with Battle Mode tacked on, Nintendo has tweaked the gameplay and added a number of new tracks and characters. Deluxe players can carry two power-ups at a time, a feature I found added a new wrinkle of strategy to races. New faces like Splatoon’s Inkling Girl/Boy and King Boo join the fray. Fresh tracks and karts (mostly based on Splatoon) offer an expanded assortment of options for experienced racers. Mario Kart 8’s entire package, including all released DLC, is present and accounted for. Mario Kart 8 isn't the next big leap for the series, but for a super-charged version, it's firing on all cylinders. The revved up racer releases on April 28 for the Nintendo Switch. View full article
  17. With new details of the Switch released, we recorded a special episode this week to discuss what we know about Nintendo's next console, its launch line-up, and the potential future of the device. It's not every day that a company launches a new console against two firmly entrenched competitors. Be sure to let us know what you think of the Nintendo Switch and its possible future down in the comments because we're definitely curious as to what you all think about this intriguing console and how Nintendo is going about launching it (in less than two months - how crazy is that?)! Outro music: The Legend of Zelda: The Wind Waker 'Ballad on the Sea' by MasterGi (http://ocremix.org/remix/OCR03304) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  18. With new details of the Switch released, we recorded a special episode this week to discuss what we know about Nintendo's next console, its launch line-up, and the potential future of the device. It's not every day that a company launches a new console against two firmly entrenched competitors. Be sure to let us know what you think of the Nintendo Switch and its possible future down in the comments because we're definitely curious as to what you all think about this intriguing console and how Nintendo is going about launching it (in less than two months - how crazy is that?)! Outro music: The Legend of Zelda: The Wind Waker 'Ballad on the Sea' by MasterGi (http://ocremix.org/remix/OCR03304) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  19. Back in October, Nintendo told investors at a financial meeting in Tokyo that more details on their Switch console would be coming in January 2017, but did not give exact details. Nintendo took to Twitter yesterday to confirm that new information on the Switch would be revealed in an online presentation slated for January 12, 2017 at 8pm PST/ 11pm EST. Those interested in learning the latest Nintendo news can tune in on Nintendo's dedicated Switch page. The Nintendo Switch details were revealed via a mid-October trailer and press release. Since then, Nintendo has remained tight-lipped about the details of the upcoming mobile/console device. We compiled a handy recap of all the details revealed regarding the Switch. The January event will hopefully fill in a number of blanks and answer some of the larger questions surrounding the enigmatic console's future.
  20. Back in October, Nintendo told investors at a financial meeting in Tokyo that more details on their Switch console would be coming in January 2017, but did not give exact details. Nintendo took to Twitter yesterday to confirm that new information on the Switch would be revealed in an online presentation slated for January 12, 2017 at 8pm PST/ 11pm EST. Those interested in learning the latest Nintendo news can tune in on Nintendo's dedicated Switch page. The Nintendo Switch details were revealed via a mid-October trailer and press release. Since then, Nintendo has remained tight-lipped about the details of the upcoming mobile/console device. We compiled a handy recap of all the details revealed regarding the Switch. The January event will hopefully fill in a number of blanks and answer some of the larger questions surrounding the enigmatic console's future. View full article
  21. Jimmy Fallon could hardly contain himself last night when Reggie Fils-Aime, the president of Nintendo of America, came onto The Tonight Show to present the Nintendo Switch and a live demonstration of The Legend of Zelda: Breath of the Wild. It seemed to come as something of a surprise to the late night host, who had just been playing some Mario Run with Fils-Aime. With shaking hands, Fallon seemed almost beside himself as he took the Switch and played through an encounter in the upcoming open world action-adventure title. It was pretty clear that Fallon was talking from a place of genuine enthusiasm as he dropped knowledge bombs from Breath of the Wild previews and old interviews. You can watch the entire Breath of the Wild exchange below. Shigeru Miyamoto was also in attendance, sitting quietly in the audience smiling. Jimmy Fallon called out to the game creator several times, receiving nods and laughter from the developer. However, Miyamoto didn't just attend the show - he participated. He took the stage with the band The Roots to perform the iconic theme to Super Mario Bros. live. These are clear signs that Nintendo has begun its media push to spread awareness of the Nintendo Switch - something that the gaming titan didn't do very well in the lead up to the Wii U launch. Obviously, they have learned from their mistakes. The big Breath of the Wild reveal last week at The Game Awards 2016 was the first inkling that Nintendo might be initiating an effective marketing campaign for both The Legend of Zelda and the Switch. Now we pretty much know that Nintendo will be pushing their console from now until its March 2017 release window. The Legend of Zelda: Breath of the Wild releases sometime next year, probably later in the year than March as reports indicate that it will not be a launch title for the Nintendo Switch.
  22. Jimmy Fallon could hardly contain himself last night when Reggie Fils-Aime, the president of Nintendo of America, came onto The Tonight Show to present the Nintendo Switch and a live demonstration of The Legend of Zelda: Breath of the Wild. It seemed to come as something of a surprise to the late night host, who had just been playing some Mario Run with Fils-Aime. With shaking hands, Fallon seemed almost beside himself as he took the Switch and played through an encounter in the upcoming open world action-adventure title. It was pretty clear that Fallon was talking from a place of genuine enthusiasm as he dropped knowledge bombs from Breath of the Wild previews and old interviews. You can watch the entire Breath of the Wild exchange below. Shigeru Miyamoto was also in attendance, sitting quietly in the audience smiling. Jimmy Fallon called out to the game creator several times, receiving nods and laughter from the developer. However, Miyamoto didn't just attend the show - he participated. He took the stage with the band The Roots to perform the iconic theme to Super Mario Bros. live. These are clear signs that Nintendo has begun its media push to spread awareness of the Nintendo Switch - something that the gaming titan didn't do very well in the lead up to the Wii U launch. Obviously, they have learned from their mistakes. The big Breath of the Wild reveal last week at The Game Awards 2016 was the first inkling that Nintendo might be initiating an effective marketing campaign for both The Legend of Zelda and the Switch. Now we pretty much know that Nintendo will be pushing their console from now until its March 2017 release window. The Legend of Zelda: Breath of the Wild releases sometime next year, probably later in the year than March as reports indicate that it will not be a launch title for the Nintendo Switch. View full article
  23. The announcement of Nintendo's next console, the Switch, certainly generated a lot of buzz for the video game giant. Many people have been speculating whether the console, which can become a portable gaming tablet, would be replacing the company's handheld gaming space. If that's the case, some speculated as to whether Nintendo might begin phasing out 2DS and 3DS handhelds as the Switch's March release date looms. According to a recent advertisement, that doesn't appear to be the case. A white and yellow 2DS bundled with New Super Mario Bros. 2 has been unveiled on the Japanese Nintendo site. It will be launching on December 15 in Japan and will cost ¥11,980, or about $113. Nintendo recently reported that sales of the 2DS jumped over 500% in August, a feat which the company attributes to both the success of Pokémon Go and a recent price cut to make the handheld more competitive. While no release date or confirmation has been given for the bundle to make its way to Western audiences, the news does assuage some fears that the 2DS and 3DS are going to be rendered immediately obsolete. More details on the Nintendo Switch will be coming next January via a livestreamed presentation.
  24. The announcement of Nintendo's next console, the Switch, certainly generated a lot of buzz for the video game giant. Many people have been speculating whether the console, which can become a portable gaming tablet, would be replacing the company's handheld gaming space. If that's the case, some speculated as to whether Nintendo might begin phasing out 2DS and 3DS handhelds as the Switch's March release date looms. According to a recent advertisement, that doesn't appear to be the case. A white and yellow 2DS bundled with New Super Mario Bros. 2 has been unveiled on the Japanese Nintendo site. It will be launching on December 15 in Japan and will cost ¥11,980, or about $113. Nintendo recently reported that sales of the 2DS jumped over 500% in August, a feat which the company attributes to both the success of Pokémon Go and a recent price cut to make the handheld more competitive. While no release date or confirmation has been given for the bundle to make its way to Western audiences, the news does assuage some fears that the 2DS and 3DS are going to be rendered immediately obsolete. More details on the Nintendo Switch will be coming next January via a livestreamed presentation. View full article
  25. Yesterday during a financial meeting held in Tokyo, Nintendo president Tatsumi Kimishima announced when people should expect to see more public details on the Nintendo Switch, the company's upcoming successor to the Wii U. Nintendo had previously stated that more Switch information would not be forthcoming until 2017. Now we know that more details will be coming on January 12 during a streamed Nintendo broadcast, about three months before the console's expected launch. The exact time of the livestream will be revealed sometime over the next few weeks. The event, dryly dubbed Nintendo Switch Presentation 2017, will include a hard launch date, pricing, and the first details on the lineup of launch games for the Switch. Following the Nintendo Switch Presentation 2017 Nintendo will hold what it is calling "sampling events" for media and the public to allow people a chance at some hands-on time withe the console. Last week, the Nintendo Switch was revealed to the world for the first time in a sparse, three-minute trailer. You can listen to a discussion and dissection of the unveiling if you're curious about the known nitty gritty details of the Switch.