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Found 74 results

  1. The Legend of Zelda: Breath of the Wild received its second expansion today in the form of The Champions' Ballad. The DLC pack comes with a wide variety of additions to the core Breath of the Wild experience. Here's what to expect if you're thinking of dropping some money on the expansion: A new dungeon and additional shrines The One-Hit Obliterator, a new weapon The Master Cycle Zero, a snazzy motorcycle A questline that has Link aiding Kass the Bard to find the final pieces of a lost song Nine additional treasure chests that hold different armors and outfits Horse armor Players will have to free all of the Divine Beasts in order to unlock the Master Cycle Zero to allow Link to rip-roar his way across the wilderness. The accordion playing bird, Kass, hopes to reconstruct his master's last song, setting Link off on a quest to find the missing verses. The completed song provides new information about the history of Breath of the Wild's heroes, Revali, Mipha, Daruk, and Urbosa, as well as Princess Zelda. Like with Link's new motorcycle, Kass' quest only opens up once the Divine Beasts are freed. The treasure chests hidden across the world add in things like the Island Lobster Shirt from The Legend of Zelda: The Wind Waker, the helmet of Zant, Ravio's hood, and Phantom Ganon's armor. These chests can also contain the ancient bridle and saddle for Link's trusty steed. In addition to looking neat, the bridle allows the horse to be spurred more times and the ancient saddle will somehow help the horse to hear the player's calls from farther away. The expansion is already out in the wild, so if the features appeal to you, pick it up for the Nintendo Wii U or Switch. View full article
  2. The Legend of Zelda: Breath of the Wild received its second expansion today in the form of The Champions' Ballad. The DLC pack comes with a wide variety of additions to the core Breath of the Wild experience. Here's what to expect if you're thinking of dropping some money on the expansion: A new dungeon and additional shrines The One-Hit Obliterator, a new weapon The Master Cycle Zero, a snazzy motorcycle A questline that has Link aiding Kass the Bard to find the final pieces of a lost song Nine additional treasure chests that hold different armors and outfits Horse armor Players will have to free all of the Divine Beasts in order to unlock the Master Cycle Zero to allow Link to rip-roar his way across the wilderness. The accordion playing bird, Kass, hopes to reconstruct his master's last song, setting Link off on a quest to find the missing verses. The completed song provides new information about the history of Breath of the Wild's heroes, Revali, Mipha, Daruk, and Urbosa, as well as Princess Zelda. Like with Link's new motorcycle, Kass' quest only opens up once the Divine Beasts are freed. The treasure chests hidden across the world add in things like the Island Lobster Shirt from The Legend of Zelda: The Wind Waker, the helmet of Zant, Ravio's hood, and Phantom Ganon's armor. These chests can also contain the ancient bridle and saddle for Link's trusty steed. In addition to looking neat, the bridle allows the horse to be spurred more times and the ancient saddle will somehow help the horse to hear the player's calls from farther away. The expansion is already out in the wild, so if the features appeal to you, pick it up for the Nintendo Wii U or Switch.
  3. During the announcement of Mega Man 11, Capcom also responded to fans who have been requesting support for the Nintendo Switch when it comes to the Mega Man series. That support comes in the form of Mega Man 11, the total Mega Man X collection, and Mega Man 1-10! The Mega Man Legacy Collection includes Mega Mans 1-6 and The Mega Man Legacy Collection 2 consists of Mega Mans 7-10 (that's a lot of Mega Mans!). These will all be coming to the Switch in early Spring 2018. One minor change will be made to the new version the first collection; a rewind feature allows players to roll back time and undo mistakes, Braid style. This should help players looking to have an easier time completing the 8-bit side-scrollers. Those who already own the Mega Man Legacy Collection for the PlayStation 4, Xbox One, or PC will also be gaining the rewind feature. The Legacy Collections will be available for the Nintendo Switch sometime during Spring 2018.
  4. During the announcement of Mega Man 11, Capcom also responded to fans who have been requesting support for the Nintendo Switch when it comes to the Mega Man series. That support comes in the form of Mega Man 11, the total Mega Man X collection, and Mega Man 1-10! The Mega Man Legacy Collection includes Mega Mans 1-6 and The Mega Man Legacy Collection 2 consists of Mega Mans 7-10 (that's a lot of Mega Mans!). These will all be coming to the Switch in early Spring 2018. One minor change will be made to the new version the first collection; a rewind feature allows players to roll back time and undo mistakes, Braid style. This should help players looking to have an easier time completing the 8-bit side-scrollers. Those who already own the Mega Man Legacy Collection for the PlayStation 4, Xbox One, or PC will also be gaining the rewind feature. The Legacy Collections will be available for the Nintendo Switch sometime during Spring 2018. View full article
  5. In the year 21XX, Mega Man was reborn as Mega Man X, a robotic bounty hunter taking on the robo-criminals of the future. The X series spanned three console generations before its final entry in 2005 with Mega Man X8. Next summer all eight games will be available for the first time on modern systems (there was a Mega Man X Collection on the GameCube and PlayStation 2, but it only included the first six games of the series). While more information has been promised in the next several months, there are definitely still some questions. Capcom has made a habit of releasing some robust collections, breaking up the mainline Mega Man series into two packages. The Mega Man Legacy Collection included the first six games of the franchise, followed by The Mega Man Legacy Collection 2, which held Mega Man 7-10. Does this mean X will get a similar treatment with X 1-4 as one bundle and X 5-8 as another? Or perhaps all in one bundle? It also isn't outside the realm of possibility that Capcom might see fit to release them all individually. However Capcom decides to do it... MORE MEGA MAN X! That's always a good thing. Look forward to seeing X on Nintendo Switch, PlayStation 4, Xbox One, and PC sometime next summer.
  6. In the year 21XX, Mega Man was reborn as Mega Man X, a robotic bounty hunter taking on the robo-criminals of the future. The X series spanned three console generations before its final entry in 2005 with Mega Man X8. Next summer all eight games will be available for the first time on modern systems (there was a Mega Man X Collection on the GameCube and PlayStation 2, but it only included the first six games of the series). While more information has been promised in the next several months, there are definitely still some questions. Capcom has made a habit of releasing some robust collections, breaking up the mainline Mega Man series into two packages. The Mega Man Legacy Collection included the first six games of the franchise, followed by The Mega Man Legacy Collection 2, which held Mega Man 7-10. Does this mean X will get a similar treatment with X 1-4 as one bundle and X 5-8 as another? Or perhaps all in one bundle? It also isn't outside the realm of possibility that Capcom might see fit to release them all individually. However Capcom decides to do it... MORE MEGA MAN X! That's always a good thing. Look forward to seeing X on Nintendo Switch, PlayStation 4, Xbox One, and PC sometime next summer. View full article
  7. The Blue Bomber has just turned 30 years old and Capcom has given everyone's favorite robotic defender a gift: The surprise announcement of Mega Man 11! The new Capcom title aims to take the series in a bold new direction. While Mega Man 9 and 10 adopted the retro aesthetic of the original NES classics, Mega Man 11 makes use of 3D models and lighting to give the decades old franchise a new coat of paint. On top of that, the gameplay clips shown on the 30th anniversary livestream put on by Capcom offered glimpses at a handful of Mega Man's new powers. Charged shots, the return of Rush the robo-dog, an ability to summon a series of brick cubes on top of enemies, and an impressive ability that seems to temporarily supercharge Mega Man round out a few of the fun tools players will have at their disposal. Oh, and newcomers to the series who find the traditional difficulty daunting can take refuge in a lower difficulty mode (and those looking for additional challenge might just find more demanding modes). Capcom reassured fans who might be put off by the visual tweaks saying, "with an expert development team at Capcom, many of whom have been working at the company since the early 8-bit era, we’re revitalizing and revolutionizing Mega Man for a new generation while keeping the series’ tight classic gameplay and the heart of our beloved hero intact. Veterans can expect the series’ signature challenge, and we’re inviting new players to the mix with a variety of difficulty options to choose from in the game." Mega Man 11 is coming to Nintendo Switch, PlayStation 4, Xbox One, and PC in late 2018.
  8. The Blue Bomber has just turned 30 years old and Capcom has given everyone's favorite robotic defender a gift: The surprise announcement of Mega Man 11! The new Capcom title aims to take the series in a bold new direction. While Mega Man 9 and 10 adopted the retro aesthetic of the original NES classics, Mega Man 11 makes use of 3D models and lighting to give the decades old franchise a new coat of paint. On top of that, the gameplay clips shown on the 30th anniversary livestream put on by Capcom offered glimpses at a handful of Mega Man's new powers. Charged shots, the return of Rush the robo-dog, an ability to summon a series of brick cubes on top of enemies, and an impressive ability that seems to temporarily supercharge Mega Man round out a few of the fun tools players will have at their disposal. Oh, and newcomers to the series who find the traditional difficulty daunting can take refuge in a lower difficulty mode (and those looking for additional challenge might just find more demanding modes). Capcom reassured fans who might be put off by the visual tweaks saying, "with an expert development team at Capcom, many of whom have been working at the company since the early 8-bit era, we’re revitalizing and revolutionizing Mega Man for a new generation while keeping the series’ tight classic gameplay and the heart of our beloved hero intact. Veterans can expect the series’ signature challenge, and we’re inviting new players to the mix with a variety of difficulty options to choose from in the game." Mega Man 11 is coming to Nintendo Switch, PlayStation 4, Xbox One, and PC in late 2018. View full article
  9. The indie title Mulaka has been gathering some buzz in recent months. The action-adventure game follows the shaman Sukurúame as he races to battle the otherworldly powers corrupting his homeland. Developer Lienzo created Mulaka in the hope that their game will be both enjoyable for players and also teach about the Tarahumara culture. Sukurúame and Mulaka are based largely on the Tarahumara, a people indigenous to northern Mexico. The Tarahumara were known for their stamina and ability to run vast distances in the sprawling landscape they called home, but they were far more than that. To help players better understand the beating cultural heart of Mulaka, Lienzo has launched the first episode of a three part educational series about the Tarahumara. Mulaka draws from the legends and myths passed down by the Tarahumara to create a visually unique world full of incredible demigods and magic - all grounded in real-world locations and beliefs. Lienzo hopes that giving the Tarahumara people a story within a modern game will help to shad some light on a culture many people might never have heard of otherwise. "Even though I didn't know the mythology, it is still part of the city I live in, and the state and the country I live in. So I really feel proud that we can get to share part of this amazing culture with the world," says Lienzo's lead developer Adolfo Rico. The next two videos will be coming soon. Expect to see them go up sometime before Mulaka's early 2018 release on PC, PlayStation 4, Xbox One, and Nintendo Switch.
  10. The indie title Mulaka has been gathering some buzz in recent months. The action-adventure game follows the shaman Sukurúame as he races to battle the otherworldly powers corrupting his homeland. Developer Lienzo created Mulaka in the hope that their game will be both enjoyable for players and also teach about the Tarahumara culture. Sukurúame and Mulaka are based largely on the Tarahumara, a people indigenous to northern Mexico. The Tarahumara were known for their stamina and ability to run vast distances in the sprawling landscape they called home, but they were far more than that. To help players better understand the beating cultural heart of Mulaka, Lienzo has launched the first episode of a three part educational series about the Tarahumara. Mulaka draws from the legends and myths passed down by the Tarahumara to create a visually unique world full of incredible demigods and magic - all grounded in real-world locations and beliefs. Lienzo hopes that giving the Tarahumara people a story within a modern game will help to shad some light on a culture many people might never have heard of otherwise. "Even though I didn't know the mythology, it is still part of the city I live in, and the state and the country I live in. So I really feel proud that we can get to share part of this amazing culture with the world," says Lienzo's lead developer Adolfo Rico. The next two videos will be coming soon. Expect to see them go up sometime before Mulaka's early 2018 release on PC, PlayStation 4, Xbox One, and Nintendo Switch. View full article
  11. The creators of Rock Band have a new game available today called Super Beat Friends that has just released on the Nintendo Switch. The party game features a cartoonish collection of sports mini-games that weave frantic multiplayer action with some boppin' music. The relentlessly positive title offers engrossing co-op and competitive modes in a package that's designed to appeal to all ages. Games included in Super Beat Sports include: Rhythm Racket - Protect your own goal while gunning for your friends' in a more musical take on a classic game set up. Whacky Bat - Players must hit back pitches using bats while timing their swings along with the music to build combos and earn points. Net Ball - Similar to volleyball but played with hockey sticks, 1-2 players try to keep the volley over the net going for as long as possible against alien opponents. Buddy Ball - Bash balls with 1-4 buddies! Gobble Golf - The goal here is to feed aliens by grooving along with the music either solo or with a friend. Super Beat Friends supports HD Rumble in the Switch's Joy-Cons, which leads to Harmonix claiming that "each swing feels unique" throughout the game's 100+ levels. Also, Super Beat Friends maintains 60 frames per second across all of the Switch's modes of play. Super Beat Friends is available now on the Nintendo Switch eShop - maybe a good game to pull out on Game Day?
  12. The creators of Rock Band have a new game available today called Super Beat Friends that has just released on the Nintendo Switch. The party game features a cartoonish collection of sports mini-games that weave frantic multiplayer action with some boppin' music. The relentlessly positive title offers engrossing co-op and competitive modes in a package that's designed to appeal to all ages. Games included in Super Beat Sports include: Rhythm Racket - Protect your own goal while gunning for your friends' in a more musical take on a classic game set up. Whacky Bat - Players must hit back pitches using bats while timing their swings along with the music to build combos and earn points. Net Ball - Similar to volleyball but played with hockey sticks, 1-2 players try to keep the volley over the net going for as long as possible against alien opponents. Buddy Ball - Bash balls with 1-4 buddies! Gobble Golf - The goal here is to feed aliens by grooving along with the music either solo or with a friend. Super Beat Friends supports HD Rumble in the Switch's Joy-Cons, which leads to Harmonix claiming that "each swing feels unique" throughout the game's 100+ levels. Also, Super Beat Friends maintains 60 frames per second across all of the Switch's modes of play. Super Beat Friends is available now on the Nintendo Switch eShop - maybe a good game to pull out on Game Day? View full article
  13. Natsume is gearing up for the launch of Harvest Moon: Light of Hope, the first game in the franchise's 20 year history to release on PC. Though Light of Hope will also release for Nintendo Switch and PlayStation 4, the PC version has been finished ahead of schedule and will release this year with the console versions following in 2018. "Due to the hard work of our team, development for Harvest Moon: Light of Hope for PC ran ahead of schedule, allowing us to release the game early to PC players," said Hiro Maekawa, President & CEO of Natsume. "We have enjoyed creating an all-new game that honors 20 years of Harvest Moon, and what's more, the franchise will finally be available for the first time on PC, something fans have long asked for!" Light of Hope has players shipwrecked and washed up in a small harbor town devastated by the same storm that sunk the player's ship. With a small farm, players can help to rebuild the town and rekindle the lighthouse. Natsume has been trying to put the past two decades of Harvest Moon on full display in the newest game with familiar faces from previous titles making appearances along with the familiar gameplay players have been itching for. The newest and most interesting mechanic is the ability to slowly unlock the town by repairing its damaged structures, bringing new opportunities and characters with each repaired building. A point of contention among some fans, Light of Hope will be making use of what Natsume has dubbed a retro plus aesthetic. The visuals aim to recapture an SNES feel while putting a modern twist on everything. Some vocal fans haven't been too pleased with the aesthetic, but the graphics undoubtedly look unique. In celebration of the series' 20th anniversary, Natsume has decided to hold a drawing contest on their Facebook page. They want fans to submit original drawings of their favorite Harvest Moon characters, animals, and events before 2017 comes to a close. Fifteen winners will be chosen, and each will receive some special Natsume prizes. Harvest Moon: Light of Hope releases on November 14 for PC and early 2018 for PS4 and Switch.
  14. Natsume is gearing up for the launch of Harvest Moon: Light of Hope, the first game in the franchise's 20 year history to release on PC. Though Light of Hope will also release for Nintendo Switch and PlayStation 4, the PC version has been finished ahead of schedule and will release this year with the console versions following in 2018. "Due to the hard work of our team, development for Harvest Moon: Light of Hope for PC ran ahead of schedule, allowing us to release the game early to PC players," said Hiro Maekawa, President & CEO of Natsume. "We have enjoyed creating an all-new game that honors 20 years of Harvest Moon, and what's more, the franchise will finally be available for the first time on PC, something fans have long asked for!" Light of Hope has players shipwrecked and washed up in a small harbor town devastated by the same storm that sunk the player's ship. With a small farm, players can help to rebuild the town and rekindle the lighthouse. Natsume has been trying to put the past two decades of Harvest Moon on full display in the newest game with familiar faces from previous titles making appearances along with the familiar gameplay players have been itching for. The newest and most interesting mechanic is the ability to slowly unlock the town by repairing its damaged structures, bringing new opportunities and characters with each repaired building. A point of contention among some fans, Light of Hope will be making use of what Natsume has dubbed a retro plus aesthetic. The visuals aim to recapture an SNES feel while putting a modern twist on everything. Some vocal fans haven't been too pleased with the aesthetic, but the graphics undoubtedly look unique. In celebration of the series' 20th anniversary, Natsume has decided to hold a drawing contest on their Facebook page. They want fans to submit original drawings of their favorite Harvest Moon characters, animals, and events before 2017 comes to a close. Fifteen winners will be chosen, and each will receive some special Natsume prizes. Harvest Moon: Light of Hope releases on November 14 for PC and early 2018 for PS4 and Switch. View full article
  15. We finally have more details on the upcoming Square Enix title Project Octopath Traveler that was teased during the Nintendo Direct back in February. With Project Octopath Traveler, Square Enix seems to be angling to recapture the retro RPG fans with stylish presentation, a branching narrative, and a unique combat system. Watching Octopath Traveler in action and it immediately becomes clear that you've never seen anything quite like it. Square Enix announced that the title will make use of a new aesthetic technique that they have dubbed HD-2D. This new style looks like an old-school RPG format that has been tilted into a 3D world while retaining 2D characters. It's certainly unique and eye-catching while retaining that ye olden days RPG feel. We now know that the octopath in Octopath Traveler references the eight potential protagonists that players can select when beginning their adventure. Each character has their own story, motivations in the world, and a unique ability that will allow them to pursue their goals. The two characters shown, Olberic and Primrose, can manipulate NPCs. Olberic can challenge almost anyone to a duel to prove his strength or move characters out of his way. Primrose, on the other hand, can seduce NPCs to help her on quests or lure enemies into traps. While Octopath Traveler certainly seems like a retro RPG, Square Enix has been experimenting with combat mechanics. Turn-based battles that will be immediately familiar to RPG fans are present in full force, but the major difference in Octopath Traveler is the ability to gain Boost Points with every turn that passes. These points can then be used to boost attacks, doing two, three, or four times more damage. They can also be used to heal, cast spells, or even chain combos together. A demo for Octopath Traveler is currently available on the Nintendo Switch eShop. The full game is expected to release sometime during 2018 and, while it has certainly been covered in Nintendo events, it seems like it might be coming to other systems as well.
  16. We finally have more details on the upcoming Square Enix title Project Octopath Traveler that was teased during the Nintendo Direct back in February. With Project Octopath Traveler, Square Enix seems to be angling to recapture the retro RPG fans with stylish presentation, a branching narrative, and a unique combat system. Watching Octopath Traveler in action and it immediately becomes clear that you've never seen anything quite like it. Square Enix announced that the title will make use of a new aesthetic technique that they have dubbed HD-2D. This new style looks like an old-school RPG format that has been tilted into a 3D world while retaining 2D characters. It's certainly unique and eye-catching while retaining that ye olden days RPG feel. We now know that the octopath in Octopath Traveler references the eight potential protagonists that players can select when beginning their adventure. Each character has their own story, motivations in the world, and a unique ability that will allow them to pursue their goals. The two characters shown, Olberic and Primrose, can manipulate NPCs. Olberic can challenge almost anyone to a duel to prove his strength or move characters out of his way. Primrose, on the other hand, can seduce NPCs to help her on quests or lure enemies into traps. While Octopath Traveler certainly seems like a retro RPG, Square Enix has been experimenting with combat mechanics. Turn-based battles that will be immediately familiar to RPG fans are present in full force, but the major difference in Octopath Traveler is the ability to gain Boost Points with every turn that passes. These points can then be used to boost attacks, doing two, three, or four times more damage. They can also be used to heal, cast spells, or even chain combos together. A demo for Octopath Traveler is currently available on the Nintendo Switch eShop. The full game is expected to release sometime during 2018 and, while it has certainly been covered in Nintendo events, it seems like it might be coming to other systems as well. View full article
  17. EA announced that Fe, one of the upcoming indie titles from their EA Originals program, would be launching early next year. Fe tells the story of a small animal that awakens in a forest full of sounds and music. Over the course of the game, players learn to communicate with the world around them and learn to interpret the wordless story as they encounter friends and foes on their journeys. Fe has been developed by Zoink Games, the Swedish studio behind indie titles like Stick it to the Man and Flipping Death. Klaus Lyngeled, the CEO and creative lead at Zoink released a statement alongside the release window saying, “We wanted to create a game that gives the feeling of exploring something special. We would spend hours in the woods as kids, and while it felt scary at first, eventually the strange sounds became familiar -- you become part of nature and the forest feels like home. Players will realize similar feelings as they play through Fe. Wherever and however the game is played, we ensure it will be a unique experience of discovery, unlike anything played before.” “Through Fe, Zoink has reminded us that everything is connected. They have created a game where the magic and beauty of nature, and all its creatures, come alive,” said Patrick Soderlund, the EVP at EA Worldwide Studios. “This game and this studio embody the spirit of the EA Originals program that we started a little over a year ago – the freedom to create, and to bring uniquely innovative and memorable games to players all over the world." Fe will release worldwide in early 2018 on Xbox One, PlayStation 4, PC, and Nintendo Switch.
  18. EA announced that Fe, one of the upcoming indie titles from their EA Originals program, would be launching early next year. Fe tells the story of a small animal that awakens in a forest full of sounds and music. Over the course of the game, players learn to communicate with the world around them and learn to interpret the wordless story as they encounter friends and foes on their journeys. Fe has been developed by Zoink Games, the Swedish studio behind indie titles like Stick it to the Man and Flipping Death. Klaus Lyngeled, the CEO and creative lead at Zoink released a statement alongside the release window saying, “We wanted to create a game that gives the feeling of exploring something special. We would spend hours in the woods as kids, and while it felt scary at first, eventually the strange sounds became familiar -- you become part of nature and the forest feels like home. Players will realize similar feelings as they play through Fe. Wherever and however the game is played, we ensure it will be a unique experience of discovery, unlike anything played before.” “Through Fe, Zoink has reminded us that everything is connected. They have created a game where the magic and beauty of nature, and all its creatures, come alive,” said Patrick Soderlund, the EVP at EA Worldwide Studios. “This game and this studio embody the spirit of the EA Originals program that we started a little over a year ago – the freedom to create, and to bring uniquely innovative and memorable games to players all over the world." Fe will release worldwide in early 2018 on Xbox One, PlayStation 4, PC, and Nintendo Switch. View full article
  19. Ghost Town Games' Overcooked has proven to be a sneaky indie success story on PC and consoles. Developed by the duo of Phil Duncan and Oli De-Vine, Overcooked became a hit in 2016. The co-op cooking game received acclaim for its humor and the fun cooperative challenge. Now that is all coming to Nintendo Switch later this week on July 27. The Nintendo Switch version of Overcooked, titled Overcooked Special Edition, includes all the DLC released for the PC, PS4, and Xbox One versions as well as featuring the HD rumble features of the Joy-Con controllers. The release will be digital, though a boxed version of Overcooked is planned for the future. Maybe a good game to keep in your back pocket for Game Day? View full article
  20. Ghost Town Games' Overcooked has proven to be a sneaky indie success story on PC and consoles. Developed by the duo of Phil Duncan and Oli De-Vine, Overcooked became a hit in 2016. The co-op cooking game received acclaim for its humor and the fun cooperative challenge. Now that is all coming to Nintendo Switch later this week on July 27. The Nintendo Switch version of Overcooked, titled Overcooked Special Edition, includes all the DLC released for the PC, PS4, and Xbox One versions as well as featuring the HD rumble features of the Joy-Con controllers. The release will be digital, though a boxed version of Overcooked is planned for the future. Maybe a good game to keep in your back pocket for Game Day?
  21. Feature: Review: Rime

    Rime begins with stormy seas, a red scrap of cloth buffeted by the wind whipping through the air, and a young boy washed up on the shores of an island covered in the ruins of a once mighty civilization. Without a word, players assume control of this child and help him to move through this world full of spirits, magic, and ancient technology. In fact, Rime contains not one line of dialogue – Tequila Works communicate their entire narrative through breathtaking visuals and an absolutely astounding score by David Garcia Diaz. Bright colors swirl across the landscape making everything feel alive and vibrant. The use of these popping colors make it all the more potent when the adventure inevitably descends into darkness and mystery. Majestic soundscapes weave an element of vanished magic into the game, as if the music itself was always grasping to reclaim just a little more of the lost glory the island’s ruined spires. The world of Rime is one that has been afflicted by something terrible. Something so destructive that it has shattered the very fabric of the world. This loss permeates every facet of the adventure. Weeping statues and grasping, shade-filled halls lay in the world’s forgotten corners. For every bright, shining moment in the sun, there is one in which the shadows envelop the red-caped protagonist. That ever-present conflict between light and dark? That escalating tension and deepening mystery? Those are the building blocks of every great adventure. The entire presentation readily draws comparisons to the work of Studio Ghibli, a similarity noted in other reviews of Rime. While I think the observation surprisingly apt for the audio-visual elements, Ghibli tends to make their work aimed squarely at children – Rime takes aim at an older crowd. While it can certainly be enjoyed by younger gamers, the themes and payoff will affect more seasoned players on a deeper level. The seemingly overplayed narrative carries an edge that cuts to the bone with loss and love. <a data-cke-saved-href="http://music.greybox.com/album/rime-deluxe-soundtrack" href="http://music.greybox.com/album/rime-deluxe-soundtrack">RiME (Deluxe Soundtrack) by David García Díaz</a> Each step of Rime’s journey presents an obstacle to be overcome, puzzles to be solved, or enemies to defeat. However, Rime isn’t about any one of those aspects on their own. There are some platforming sections, but it isn’t a platformer. Problems beg for solutions, but Rime isn’t a puzzle game. While sometimes enemies do make an appearance, few would ever describe Rime as a game about combat. Instead, Rime places its focus squarely on maintaining a sense of adventure and subtle storytelling. That emphasis on adventure smooths the gameplay experience. Few will need to grab a strategy guide or watch a walkthrough in order to find the solution to a puzzle. The platforming demands little in the way of reflexes. Combat is about as far from hack and slash as one can get; it’s more of a larger, faster puzzle than anything else. One might wonder how Rime manages to remain compelling with its gameplay when enjoyment doesn’t come from reflexive skill. The narrative hook of learning what happened to the island and our protagonist pulls the player relentlessly forward. Lacking any dialogue to explain the situation or internal monologue to learn what kind of a person the protagonist might be, all we learn about him is from what we can see during gameplay – how he chooses to interact with the world. Perhaps most informative interaction comes from the child’s ability to shout, which causes different interactions with objects throughout the world. Sometimes that shout is a call; other times it becomes a humming sing-song of a half remembered song; and as danger mounts it becomes a whimper. That one interaction can show our protagonist cry, laugh, and grieve. But through all those emotions, he continues to move through the world on his journey, leaving much up to the player’s interpretation. Rime certainly doesn’t overstay its welcome. A relatively focused playthrough can make it from beginning to end in about four hours. Tequila Works doesn’t reuse puzzles – though occasionally similar puzzles reappear as character-building moments. The short length works in Rime’s favor and lends itself to multiple playthroughs. Players who love to scour every inch of their game worlds will find a nice challenge in discovering all the knickknacks hidden away (which all serve a narrative purpose as well). There are certain tropes that fledgling story writers are taught to avoid at all costs: Never open a scene with an alarm clock going off; do not include a gunshot followed by a cut to black; and never ever end with the dreaded phrase, “it was all a dream.” The overuse of these storytelling devices drill them into the public consciousness and rendering them clichés. However – and this is one of storytelling’s biggest secrets - a story can use a cliché, provided that it works. For example, a house full of alarm clocks fills the opening of Back to the Future and that works because the movie revolves around our human relationship with time. The film makes appropriate use of the device in a refreshing way - it’s played as a joke that reinforces the central premise of the film - turning it from a cliché back into a trope, and tropes are just tools in a storyteller’s toolbox. In a gaming landscape filled to bursting with indies, many might take a look at Rime and imagine it to be the latest in a long line of Ben “Yahtzee” Croshaw dubbed Small Child, Scary World (SCSW) games. Limbo, Ico, Brothers: A Tale of Two Sons, Braid, these games all take similar forms and tackle themes of being alone in an unknowable world that threatens danger at every turn. The storytelling trope of SCSW has certainly proven to be effective, but its overuse threatens to plunge into cliché territory. And while Rime certainly does fit into the same category, it turns the very concept on its head in a way that works beautifully. Conclusion: Some people might have certain expectations as to what Rime will be – Set those expectations aside and to go into it blind. While Rime certainly might seem to have the trappings of indie gaming tropes that are coming closer to cliché, Tequila Works subverts those expectations in a masterful fashion. 2017 has been a fantastic year for video games – so many quality titles, both big and small, have released. It is a testament to Rime’s quality that it stands as the best thing I have played so far amid the AAA giants that have flexed their gaming muscle over the past several months. It conjures up a mythical adventure that sweeps players up in its majesty. Rime expertly plays with emotion like a master pianist would compose a captivating solo. Rime ends on a haunting final note that doesn’t deliver the empowering resolution many might desire, but it leaves the player with something much better: A powerful artistic statement about how beautiful and terrible and lovely and difficult life can be – and how we can all recover from the worst tragedies and find peace. Rime is now available on PlayStation 4, Xbox One, and PC - a Switch version is scheduled to release later this year View full article
  22. Review: Rime

    Rime begins with stormy seas, a red scrap of cloth buffeted by the wind whipping through the air, and a young boy washed up on the shores of an island covered in the ruins of a once mighty civilization. Without a word, players assume control of this child and help him to move through this world full of spirits, magic, and ancient technology. In fact, Rime contains not one line of dialogue – Tequila Works communicate their entire narrative through breathtaking visuals and an absolutely astounding score by David Garcia Diaz. Bright colors swirl across the landscape making everything feel alive and vibrant. The use of these popping colors make it all the more potent when the adventure inevitably descends into darkness and mystery. Majestic soundscapes weave an element of vanished magic into the game, as if the music itself was always grasping to reclaim just a little more of the lost glory the island’s ruined spires. The world of Rime is one that has been afflicted by something terrible. Something so destructive that it has shattered the very fabric of the world. This loss permeates every facet of the adventure. Weeping statues and grasping, shade-filled halls lay in the world’s forgotten corners. For every bright, shining moment in the sun, there is one in which the shadows envelop the red-caped protagonist. That ever-present conflict between light and dark? That escalating tension and deepening mystery? Those are the building blocks of every great adventure. The entire presentation readily draws comparisons to the work of Studio Ghibli, a similarity noted in other reviews of Rime. While I think the observation surprisingly apt for the audio-visual elements, Ghibli tends to make their work aimed squarely at children – Rime takes aim at an older crowd. While it can certainly be enjoyed by younger gamers, the themes and payoff will affect more seasoned players on a deeper level. The seemingly overplayed narrative carries an edge that cuts to the bone with loss and love. <a data-cke-saved-href="http://music.greybox.com/album/rime-deluxe-soundtrack" href="http://music.greybox.com/album/rime-deluxe-soundtrack">RiME (Deluxe Soundtrack) by David García Díaz</a> Each step of Rime’s journey presents an obstacle to be overcome, puzzles to be solved, or enemies to defeat. However, Rime isn’t about any one of those aspects on their own. There are some platforming sections, but it isn’t a platformer. Problems beg for solutions, but Rime isn’t a puzzle game. While sometimes enemies do make an appearance, few would ever describe Rime as a game about combat. Instead, Rime places its focus squarely on maintaining a sense of adventure and subtle storytelling. That emphasis on adventure smooths the gameplay experience. Few will need to grab a strategy guide or watch a walkthrough in order to find the solution to a puzzle. The platforming demands little in the way of reflexes. Combat is about as far from hack and slash as one can get; it’s more of a larger, faster puzzle than anything else. One might wonder how Rime manages to remain compelling with its gameplay when enjoyment doesn’t come from reflexive skill. The narrative hook of learning what happened to the island and our protagonist pulls the player relentlessly forward. Lacking any dialogue to explain the situation or internal monologue to learn what kind of a person the protagonist might be, all we learn about him is from what we can see during gameplay – how he chooses to interact with the world. Perhaps most informative interaction comes from the child’s ability to shout, which causes different interactions with objects throughout the world. Sometimes that shout is a call; other times it becomes a humming sing-song of a half remembered song; and as danger mounts it becomes a whimper. That one interaction can show our protagonist cry, laugh, and grieve. But through all those emotions, he continues to move through the world on his journey, leaving much up to the player’s interpretation. Rime certainly doesn’t overstay its welcome. A relatively focused playthrough can make it from beginning to end in about four hours. Tequila Works doesn’t reuse puzzles – though occasionally similar puzzles reappear as character-building moments. The short length works in Rime’s favor and lends itself to multiple playthroughs. Players who love to scour every inch of their game worlds will find a nice challenge in discovering all the knickknacks hidden away (which all serve a narrative purpose as well). There are certain tropes that fledgling story writers are taught to avoid at all costs: Never open a scene with an alarm clock going off; do not include a gunshot followed by a cut to black; and never ever end with the dreaded phrase, “it was all a dream.” The overuse of these storytelling devices drill them into the public consciousness and rendering them clichés. However – and this is one of storytelling’s biggest secrets - a story can use a cliché, provided that it works. For example, a house full of alarm clocks fills the opening of Back to the Future and that works because the movie revolves around our human relationship with time. The film makes appropriate use of the device in a refreshing way - it’s played as a joke that reinforces the central premise of the film - turning it from a cliché back into a trope, and tropes are just tools in a storyteller’s toolbox. In a gaming landscape filled to bursting with indies, many might take a look at Rime and imagine it to be the latest in a long line of Ben “Yahtzee” Croshaw dubbed Small Child, Scary World (SCSW) games. Limbo, Ico, Brothers: A Tale of Two Sons, Braid, these games all take similar forms and tackle themes of being alone in an unknowable world that threatens danger at every turn. The storytelling trope of SCSW has certainly proven to be effective, but its overuse threatens to plunge into cliché territory. And while Rime certainly does fit into the same category, it turns the very concept on its head in a way that works beautifully. Conclusion: Some people might have certain expectations as to what Rime will be – Set those expectations aside and to go into it blind. While Rime certainly might seem to have the trappings of indie gaming tropes that are coming closer to cliché, Tequila Works subverts those expectations in a masterful fashion. 2017 has been a fantastic year for video games – so many quality titles, both big and small, have released. It is a testament to Rime’s quality that it stands as the best thing I have played so far amid the AAA giants that have flexed their gaming muscle over the past several months. It conjures up a mythical adventure that sweeps players up in its majesty. Rime expertly plays with emotion like a master pianist would compose a captivating solo. Rime ends on a haunting final note that doesn’t deliver the empowering resolution many might desire, but it leaves the player with something much better: A powerful artistic statement about how beautiful and terrible and lovely and difficult life can be – and how we can all recover from the worst tragedies and find peace. Rime is now available on PlayStation 4, Xbox One, and PC - a Switch version is scheduled to release later this year
  23. Konami dropped a slew of new goodies to Super Bomberman R. Update 1.4 brings new mode, costumes, and more to the Switch's explosive multiplayer party game. The patch introduces three new characters themed after Konami game icons: Castlevania's Simon Belmont, Silent Hill's Pyramid Head, and Gradius' Vic Viper. A new Team Battle mode allows to form their own squads and challenge players online. Four new maps arrive in Battle Mode: Plain Floor, Desert Crate, Classic Conveyor Belt, and Panic Factory. Also, two new series of accessories, Snowflake and Item, are now available. The update is live now. You can read the full patch notes here.
  24. Starting July 5, Rocket League will get just a little more schwifty. As a part of the two-year Anniversary Update Rocket League will be getting some new Rick and Morty themed customization items. Players can get the titular characters in antennae form and Mr. Meseeks, Mr. Poopybutthole and a Cromulan will be available as toppers. There will also be a thematic rocket boost and wheels. These items will be free and can be found as a part of common drops for both online and offline matches. Some bad news though. According to the Rocket League site "Szechuan sauce not included." Other updates with the anniversary include a new arena, battle cars, goal explosions, achievements, trophies, soundtrack options and more. The update will also signal the start of season five. What do you think of the Rocket League update lineup? Are you excited for Rick and Morty meets car soccer? View full article
  25. Starting July 5, Rocket League will get just a little more schwifty. As a part of the two-year Anniversary Update Rocket League will be getting some new Rick and Morty themed customization items. Players can get the titular characters in antennae form and Mr. Meseeks, Mr. Poopybutthole and a Cromulan will be available as toppers. There will also be a thematic rocket boost and wheels. These items will be free and can be found as a part of common drops for both online and offline matches. Some bad news though. According to the Rocket League site "Szechuan sauce not included." Other updates with the anniversary include a new arena, battle cars, goal explosions, achievements, trophies, soundtrack options and more. The update will also signal the start of season five. What do you think of the Rocket League update lineup? Are you excited for Rick and Morty meets car soccer?