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Found 53 results

  1. EA Shuts Down Creators of Dead Space

    Earlier today, EA sent out an update regarding the development of the unnamed Star Wars title. The title, codenamed Ragtag, has long been rumored to have internal development troubles, and the announcement all but confirms those rumors. Patrick Söderlund, EA Worldwide's executive vice president, penned the public message that attempted to clarify the company's decision to close Visceral Games, one of their most well-known subsidiary studios: Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore. This move leads to a few other changes: A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project. Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA. Lastly, while we had originally expected this game to launch late in our fiscal year 2019, we’re now looking at a new timeframe that we will announce in the future. This move seems to be coming from EA in an attempt to move the game away from being a linear, story-focused experience and toward a more long-term investment. Essentially, this is EA stepping in to make sure that project Ragtag can continue generating money post-launch, probably through microtransactions and/or DLC, both of which have become core parts of their business strategy in recent years. I suspect that it will also be shifting focus of the title from a linear, single-player story toward a multiplayer competitive title that can be milked for money via DLC and microtransactions for years after release. Kotaku was able to get some further clarification on Visceral's closure. Söderlund responded to their questions by saying that the EA Vancouver team that was already attached to the project would take the lead along with a team taken from across EA Worldwide Studios. EA executive producer Steve Anthony will lead the entire effort and much of the work done by Visceral will be used in the final game such as assets that have already been built. Amy Hennig, known for her work directing Uncharted 1-4, had been helming Visceral's Ragtag project. Her fate seems to be uncertain, although an EA spokesperson stated that, "We are in discussions with Amy about her next move." EA has said that they are trying to move as many devs as possible to other parts of EA, but many will be finding themselves without a job. Other studios across the industry, such as God of War developer Sony Santa Monica and 2K Games, have expressed their sympathy for the people affected and opened their doors to applicants who might not make it through the dissolution of Visceral.
  2. Earlier today, EA sent out an update regarding the development of the unnamed Star Wars title. The title, codenamed Ragtag, has long been rumored to have internal development troubles, and the announcement all but confirms those rumors. Patrick Söderlund, EA Worldwide's executive vice president, penned the public message that attempted to clarify the company's decision to close Visceral Games, one of their most well-known subsidiary studios: Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore. This move leads to a few other changes: A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project. Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA. Lastly, while we had originally expected this game to launch late in our fiscal year 2019, we’re now looking at a new timeframe that we will announce in the future. This move seems to be coming from EA in an attempt to move the game away from being a linear, story-focused experience and toward a more long-term investment. Essentially, this is EA stepping in to make sure that project Ragtag can continue generating money post-launch, probably through microtransactions and/or DLC, both of which have become core parts of their business strategy in recent years. I suspect that it will also be shifting focus of the title from a linear, single-player story toward a multiplayer competitive title that can be milked for money via DLC and microtransactions for years after release. Kotaku was able to get some further clarification on Visceral's closure. Söderlund responded to their questions by saying that the EA Vancouver team that was already attached to the project would take the lead along with a team taken from across EA Worldwide Studios. EA executive producer Steve Anthony will lead the entire effort and much of the work done by Visceral will be used in the final game such as assets that have already been built. Amy Hennig, known for her work directing Uncharted 1-4, had been helming Visceral's Ragtag project. Her fate seems to be uncertain, although an EA spokesperson stated that, "We are in discussions with Amy about her next move." EA has said that they are trying to move as many devs as possible to other parts of EA, but many will be finding themselves without a job. Other studios across the industry, such as God of War developer Sony Santa Monica and 2K Games, have expressed their sympathy for the people affected and opened their doors to applicants who might not make it through the dissolution of Visceral. View full article
  3. With Star Wars Battlefront II a little over a month and a half away, EA has begun kicking the hype machine into high gear. That that end, the colossal game publisher has thrown its weight around to get the lovable John Boyega, who portrays Finn in Star Wars Episode VII-???, to talk about Star Wars Battlefront II's various features and mechanics. Not going to lie - the first iteration of the current Star Wars Battlefront cycle released with impressive visuals, but lacking in content. Star Wars Battlefront II seems to be angling to address that problem by providing a variety of different modes, a single-player campaign, local co-op, fourteen different maps, and an overhauled system to allow anyone to earn different in-game drops like spawning as a hero or elite trooper. Star Wars Battlefront II launches on November 17 for PlayStation 4, Xbox One, and PC.
  4. With Star Wars Battlefront II a little over a month and a half away, EA has begun kicking the hype machine into high gear. That that end, the colossal game publisher has thrown its weight around to get the lovable John Boyega, who portrays Finn in Star Wars Episode VII-???, to talk about Star Wars Battlefront II's various features and mechanics. Not going to lie - the first iteration of the current Star Wars Battlefront cycle released with impressive visuals, but lacking in content. Star Wars Battlefront II seems to be angling to address that problem by providing a variety of different modes, a single-player campaign, local co-op, fourteen different maps, and an overhauled system to allow anyone to earn different in-game drops like spawning as a hero or elite trooper. Star Wars Battlefront II launches on November 17 for PlayStation 4, Xbox One, and PC. View full article
  5. Extra Life E3 2017 Daily Wrap-up: Day 1

    Though E3 proper hasn't yet begun, the pre-E3 press conferences have! This year, we are going to be capping off each day with a podcast discussing the news of the day with the talented bunch of people we've collected to cover the year's biggest gaming trade show. Day one was limited to EA's reveals and teases, but between the ghost of Burnout races past, a promising indie that has "critical acclaim" written all over it, and a whole heap of Star Wars Battlefront II information, EA gave us more than enough to chew over. Jack Gardner, Marcus Stewart and Joe Knoop (pronounced new-p) break it all down for your listening pleasure. Kick back, relax, and enjoy the show with us!
  6. Though E3 proper hasn't yet begun, the pre-E3 press conferences have! This year, we are going to be capping off each day with a podcast discussing the news of the day with the talented bunch of people we've collected to cover the year's biggest gaming trade show. Day one was limited to EA's reveals and teases, but between the ghost of Burnout races past, a promising indie that has "critical acclaim" written all over it, and a whole heap of Star Wars Battlefront II information, EA gave us more than enough to chew over. Jack Gardner, Marcus Stewart and Joe Knoop (pronounced new-p) break it all down for your listening pleasure. Kick back, relax, and enjoy the show with us! View full article
  7. Star Wars Battlefront II was undoubtedly EA’s centerpiece attraction this E3, with the company dedicating more than half an hour of their press event to the team shooter juggernaut. After a new trailer that featured never before seen maps, heroes, and vehicles, EA presented a long look at a single multiplayer match. Keep reading for a full rundown of everything we saw. EA’s live demo featured the new “Assault on Theed” map, set on the lush and architecturally luxurious planet of Naboo. The map seems to be taking a lot of inspiration from the final battle of Episode One: The Phantom Menace, where Separatist droids fought with the Naboo army in the streets and palace halls of Naboo’s royal city. Much like the Hoth map in the 2015 Battlefront, the assaulting team (Separatists instead of Emperial this time) must escort a siege tank to the front doors of the Naboo royal palace, tear down its defenses, and shut down enemy activity inside the palace. Players are able to take the form of your standard Star Wars prequel trilogy characters, including variants of battle droids and clone troopers. The live demo showcased players competing for every inch of a sprawling, dense, yet surprisingly spacious lane of activity. When players weren’t fighting building to building on either flank, they were sprinting across the large center roadway along the siege tank’s path. Clone troopers were able to make use of AT-RT “chicken walker” tanks, bite-sized prototypes of the original trilogy’s AT-ST’s. The AT-RTs are capable of sprinting long distances in mere seconds, although it seems their attack capabilities are withdrawn as a result. When they are firing lasers, droids are easily mowed down with ease, though the lackadaisical pace puts clone troopers in a vulnerable spot. Separatist droids have their classic battle tanks at hand, which can shells at a modest pace or lock themselves into siege mode, which provides greater power but zero mobility. Clone troopers won’t have to rely on just AT-RTs to get around though. Higher class troopers can spawn with the same jetpacks seen in 2015’s Battlefront. However, the droids might have air superiority in the skies above Naboo, with their numerous vulture droid starfighters dogfighting clone V-Wings. Players were able to zip around the city at daringly low altitudes, in between large stone arches, though any level of contact is of course instant death. Heroes and villains are sure to get their due as well. After the first stage of the battle is complete, and the palace doors blown to bits by the droid’s siege tank, Darth Maul made his debut by chopping up clones into itty bitty pieces. He’ll have some deadly moves, including a lightsaber toss and spiral lunge that can decimate tightly packed groups of enemies. Rey showed up, too, but her player couldn’t hold a candle to Maul’s malevolence, so it was a bit of wash. Evidently, Rey will be able to make use of her Jedi mind control powers she tapped into in “The Force Awakens” to momentarily stun enemies. The live demo ended with the droids taking the palace throne room, essentially walking all over the clones, and ensuring their victory by numbers. While the Frostbite engine will always impress, and while Naboo is certainly a colorful locale to do battle in, it remains to be seen if Battlefront II will be able to differentiate itself from its predecessor. Make sure to check out the gameplay trailer for a more varied look at where Battlefront II will take players later this year.
  8. Star Wars Battlefront II was undoubtedly EA’s centerpiece attraction this E3, with the company dedicating more than half an hour of their press event to the team shooter juggernaut. After a new trailer that featured never before seen maps, heroes, and vehicles, EA presented a long look at a single multiplayer match. Keep reading for a full rundown of everything we saw. EA’s live demo featured the new “Assault on Theed” map, set on the lush and architecturally luxurious planet of Naboo. The map seems to be taking a lot of inspiration from the final battle of Episode One: The Phantom Menace, where Separatist droids fought with the Naboo army in the streets and palace halls of Naboo’s royal city. Much like the Hoth map in the 2015 Battlefront, the assaulting team (Separatists instead of Emperial this time) must escort a siege tank to the front doors of the Naboo royal palace, tear down its defenses, and shut down enemy activity inside the palace. Players are able to take the form of your standard Star Wars prequel trilogy characters, including variants of battle droids and clone troopers. The live demo showcased players competing for every inch of a sprawling, dense, yet surprisingly spacious lane of activity. When players weren’t fighting building to building on either flank, they were sprinting across the large center roadway along the siege tank’s path. Clone troopers were able to make use of AT-RT “chicken walker” tanks, bite-sized prototypes of the original trilogy’s AT-ST’s. The AT-RTs are capable of sprinting long distances in mere seconds, although it seems their attack capabilities are withdrawn as a result. When they are firing lasers, droids are easily mowed down with ease, though the lackadaisical pace puts clone troopers in a vulnerable spot. Separatist droids have their classic battle tanks at hand, which can shells at a modest pace or lock themselves into siege mode, which provides greater power but zero mobility. Clone troopers won’t have to rely on just AT-RTs to get around though. Higher class troopers can spawn with the same jetpacks seen in 2015’s Battlefront. However, the droids might have air superiority in the skies above Naboo, with their numerous vulture droid starfighters dogfighting clone V-Wings. Players were able to zip around the city at daringly low altitudes, in between large stone arches, though any level of contact is of course instant death. Heroes and villains are sure to get their due as well. After the first stage of the battle is complete, and the palace doors blown to bits by the droid’s siege tank, Darth Maul made his debut by chopping up clones into itty bitty pieces. He’ll have some deadly moves, including a lightsaber toss and spiral lunge that can decimate tightly packed groups of enemies. Rey showed up, too, but her player couldn’t hold a candle to Maul’s malevolence, so it was a bit of wash. Evidently, Rey will be able to make use of her Jedi mind control powers she tapped into in “The Force Awakens” to momentarily stun enemies. The live demo ended with the droids taking the palace throne room, essentially walking all over the clones, and ensuring their victory by numbers. While the Frostbite engine will always impress, and while Naboo is certainly a colorful locale to do battle in, it remains to be seen if Battlefront II will be able to differentiate itself from its predecessor. Make sure to check out the gameplay trailer for a more varied look at where Battlefront II will take players later this year. View full article
  9. EA debuted a sizeable amount of Star Wars: Battlefront II gameplay footage at E3 Saturday. A two-minute in-engine trailer showed off a load of Star Wars universe icons, including clone troopers fighting Separatist battle droids in the streets and palace hallways of Naboo, heroes and villains like Darth Maul, Rey, and Boba Fett. The trailer also featured unique locales, such as an as-of-yet unnamed ice planet, a jungle planet with wildlife, and our favorite space bears, the wookies. New vehicles were also featured, including the Naboo starfighter, a V-Wing, droid starfighter, and ground units like the Trade Federation armored assault tanks and AT-RTs, small walker units similar to the much larger AT-STs meant for individual clone troopers. Space combat makes its debut as well, featuring a heated dogfight between Empire TIE fighters and rebel X-Wings and the Millenium Falcon. Check out the trailer for a full look at the gameplay and Naboo map, and make sure to check back later for a full rundown of EA’s live demo of Star Wars Battlefront II. There was a ton of footage and gameplay to chew through. What has you most excited for the next iteration of Battlefront?
  10. EA debuted a sizeable amount of Star Wars: Battlefront II gameplay footage at E3 Saturday. A two-minute in-engine trailer showed off a load of Star Wars universe icons, including clone troopers fighting Separatist battle droids in the streets and palace hallways of Naboo, heroes and villains like Darth Maul, Rey, and Boba Fett. The trailer also featured unique locales, such as an as-of-yet unnamed ice planet, a jungle planet with wildlife, and our favorite space bears, the wookies. New vehicles were also featured, including the Naboo starfighter, a V-Wing, droid starfighter, and ground units like the Trade Federation armored assault tanks and AT-RTs, small walker units similar to the much larger AT-STs meant for individual clone troopers. Space combat makes its debut as well, featuring a heated dogfight between Empire TIE fighters and rebel X-Wings and the Millenium Falcon. Check out the trailer for a full look at the gameplay and Naboo map, and make sure to check back later for a full rundown of EA’s live demo of Star Wars Battlefront II. There was a ton of footage and gameplay to chew through. What has you most excited for the next iteration of Battlefront? View full article
  11. Star Wars Battlefront 2 Trailer Leaks

    The force is strong with this one. Star Wars Battlefront 2 was intended to show officially at Star Wars Celebration in Orlando, Florida April 13-16. However, someone with access to the trailer ahead of time leaked the trailer onto the video hosting service Vimeo, presumably because leaked videos take a bit longer to be taken down on that platform. The original upload is no longer available, but the trailer has since been scattered to the wind and picked up by the larger internet. As of right now, you can view the trailer on numerous YouTube channels, like the one below. There are a lot of exciting things about this teaser trailer, despite its short length. There are strong hints that this sequel might include space battles - possibly along the same lines as the previous Battlefront 2 on the PlayStation 2, which featured massive ship-to-ship combat combined with ground combat inside those ships. New hero characters from different eras were also shown fighting in the trailer. Notably the teaser depicts the opening moments of a duel between Darth Maul and Yoda. Rey and Kylo Ren from The Force Awakens also make brief appearances, letting us know that the entire Star Wars universe is fair game to appear in this sequel. That kind of fan service has really been the bread and butter of the Battlefront series. Battlefront 2 will be releasing with a story campaign, something many players wished to see in its predecessor. The story seems like it will follow a soldier for the Empire in a post-Return of the Jedi galaxy. The second Death Star has been destroyed along with the Emperor and the Rebel Alliance has beaten back the Empire's fleet. Various locations are shown in the trailer and seem to indicate that battles at Starkiller Base, Jakku, Hoth, and other film locations are in store - no surprises there. The main downside to this leaked trailer is that it gives no context to the systems that will back up these locations. Will Galactic Conquest return? Will bot play help bolster servers that aren't terribly busy? Are the game mode offerings going to be more robust? I suppose we will have to wait to see if the official reveal in the coming days contains more information.
  12. The force is strong with this one. Star Wars Battlefront 2 was intended to show officially at Star Wars Celebration in Orlando, Florida April 13-16. However, someone with access to the trailer ahead of time leaked the trailer onto the video hosting service Vimeo, presumably because leaked videos take a bit longer to be taken down on that platform. The original upload is no longer available, but the trailer has since been scattered to the wind and picked up by the larger internet. As of right now, you can view the trailer on numerous YouTube channels, like the one below. There are a lot of exciting things about this teaser trailer, despite its short length. There are strong hints that this sequel might include space battles - possibly along the same lines as the previous Battlefront 2 on the PlayStation 2, which featured massive ship-to-ship combat combined with ground combat inside those ships. New hero characters from different eras were also shown fighting in the trailer. Notably the teaser depicts the opening moments of a duel between Darth Maul and Yoda. Rey and Kylo Ren from The Force Awakens also make brief appearances, letting us know that the entire Star Wars universe is fair game to appear in this sequel. That kind of fan service has really been the bread and butter of the Battlefront series. Battlefront 2 will be releasing with a story campaign, something many players wished to see in its predecessor. The story seems like it will follow a soldier for the Empire in a post-Return of the Jedi galaxy. The second Death Star has been destroyed along with the Emperor and the Rebel Alliance has beaten back the Empire's fleet. Various locations are shown in the trailer and seem to indicate that battles at Starkiller Base, Jakku, Hoth, and other film locations are in store - no surprises there. The main downside to this leaked trailer is that it gives no context to the systems that will back up these locations. Will Galactic Conquest return? Will bot play help bolster servers that aren't terribly busy? Are the game mode offerings going to be more robust? I suppose we will have to wait to see if the official reveal in the coming days contains more information. View full article
  13. You might have noticed headlines today blaring about how BioWare was going to reboot their beloved Star Wars: Knights of the Old Republic franchise. Going from some of the articles, you'd think that this new version was going to be completely redone in the Frostbite Engine and also spontaneously manifest unending supplies of pizza. Sadly, that rumor never had much substance to it. The rumor originated from some words uttered by Liam Robertson, who runs Unseen64. On the show, Roberston discussed revelations from his connections at BioWare Austin, saying: I’ve learned now that [BioWare Austin is] pretty much now exclusively working on Star Wars games and they’re going to be doing that for the indefinite future. What they’re currently working on right now—and I have this on good authority—is a sort of remake/revival of Knights of the Old Republic. I don’t know when this is set to come out, but it has been in development for a little while now. According to Kotaku, that information just isn't accurate, or at least it is only partially correct. BioWare's Austin studio actually did prototype a revamped Knights of the Old Republic; the only problem is that the project never went any further than that. It's not in development and hasn't been greenlit by the higher ups at BioWare. Revamped KotOR isn't happening. Liam Roberston released a statement earlier today on the issue: Going to hold my hands up here - I think I just misheard some of the Austin stuff when I was talking on Skype, so I may have misspoke there. There’s also the element that I had no notes in front of me and just sort of rambled on from memory. I did not expect these few select statements to blow up (oops). I’m used to having the opportunity to just release follow-up notices on the Patreon with any updates and corrections. My bad there. Let me clarify that I don’t think KOTOR’s a current project. From the same people I learned about Dylan from, I did hear that they prototyped a KOTOR revival at Austin a while back. I believe it may have evolved into something else since then or fizzled out since then. I’m still confident Austin is doing something Star Wars related though and I’m confident in that. I actually did know that they were contributing towards Dylan since I originally found out about it when I was researching Austin’s Shadow Realms, so if I said exclusively, then that was admittedly a mistake. However, what is happening at BioWare Austin is work on a new IP for the studio. It's rumored to be a game along similar to Bungie's Destiny series. The code-name for the project has been confirmed to be Dylan, something Liam Robertson's sources also corroborated. Dylan went into development shortly after the cancellation of BioWare's last attempt at a new IP, Shadow Realms. Whatever it turns out to be, Dylan should be shown at E3 later this year. View full article
  14. You might have noticed headlines today blaring about how BioWare was going to reboot their beloved Star Wars: Knights of the Old Republic franchise. Going from some of the articles, you'd think that this new version was going to be completely redone in the Frostbite Engine and also spontaneously manifest unending supplies of pizza. Sadly, that rumor never had much substance to it. The rumor originated from some words uttered by Liam Robertson, who runs Unseen64. On the show, Roberston discussed revelations from his connections at BioWare Austin, saying: I’ve learned now that [BioWare Austin is] pretty much now exclusively working on Star Wars games and they’re going to be doing that for the indefinite future. What they’re currently working on right now—and I have this on good authority—is a sort of remake/revival of Knights of the Old Republic. I don’t know when this is set to come out, but it has been in development for a little while now. According to Kotaku, that information just isn't accurate, or at least it is only partially correct. BioWare's Austin studio actually did prototype a revamped Knights of the Old Republic; the only problem is that the project never went any further than that. It's not in development and hasn't been greenlit by the higher ups at BioWare. Revamped KotOR isn't happening. Liam Roberston released a statement earlier today on the issue: Going to hold my hands up here - I think I just misheard some of the Austin stuff when I was talking on Skype, so I may have misspoke there. There’s also the element that I had no notes in front of me and just sort of rambled on from memory. I did not expect these few select statements to blow up (oops). I’m used to having the opportunity to just release follow-up notices on the Patreon with any updates and corrections. My bad there. Let me clarify that I don’t think KOTOR’s a current project. From the same people I learned about Dylan from, I did hear that they prototyped a KOTOR revival at Austin a while back. I believe it may have evolved into something else since then or fizzled out since then. I’m still confident Austin is doing something Star Wars related though and I’m confident in that. I actually did know that they were contributing towards Dylan since I originally found out about it when I was researching Austin’s Shadow Realms, so if I said exclusively, then that was admittedly a mistake. However, what is happening at BioWare Austin is work on a new IP for the studio. It's rumored to be a game along similar to Bungie's Destiny series. The code-name for the project has been confirmed to be Dylan, something Liam Robertson's sources also corroborated. Dylan went into development shortly after the cancellation of BioWare's last attempt at a new IP, Shadow Realms. Whatever it turns out to be, Dylan should be shown at E3 later this year.
  15. It is easy to forget that BioWare took a bold risk when they launched their untested, original IP as an Xbox 360 exclusive back in 2007. The RPG genre had never truly veered into uncharted territory with a mainstream release as with a third-person shooter hybrid. On top of that, it was set in an unknown universe that the marketing team could easily have over-inflated to generate hype only to fall victim to the backlash (remember the cautionary tale of Advent Rising?). However, what made Mass Effect special was that it actually managed to live up to the hype. It worked. It had choices that engaged players. It was full of unique and interesting piece of universe-building and memorable characters. It delivered the sci-fi adventure some people had been waiting their entire lives to see in a video game for the first time. Almost a decade later with a new entry in the franchise releasing this week, does the original Mass Effect stand as not merely a good game, but one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Mass Effect 'Uncharted Depths' by Hy Bound (http://ocremix.org/remix/OCR02157) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, follow the show on Twitter and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  16. It is easy to forget that BioWare took a bold risk when they launched their untested, original IP as an Xbox 360 exclusive back in 2007. The RPG genre had never truly veered into uncharted territory with a mainstream release as with a third-person shooter hybrid. On top of that, it was set in an unknown universe that the marketing team could easily have over-inflated to generate hype only to fall victim to the backlash (remember the cautionary tale of Advent Rising?). However, what made Mass Effect special was that it actually managed to live up to the hype. It worked. It had choices that engaged players. It was full of unique and interesting piece of universe-building and memorable characters. It delivered the sci-fi adventure some people had been waiting their entire lives to see in a video game for the first time. Almost a decade later with a new entry in the franchise releasing this week, does the original Mass Effect stand as not merely a good game, but one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Mass Effect 'Uncharted Depths' by Hy Bound (http://ocremix.org/remix/OCR02157) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, follow the show on Twitter and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  17. 501st Legion

    From the album Game Day 2015

  18. 501st Legion Rock Band

    From the album Game Day 2015

  19. Supermegafest 10/21-10/23

    until
    SuperMegaFest Site We have a booth at Mega fest!!!! We will have 4 badges available. So if anyone is already buying badges please let us know. Date/Time Position Name Fri 2 PM - 9 PM Leader Shawn Todd @stodd.ELBoston (Set Up and Shift) Sat 9 AM - 2 PM Leader Angela DiMare-Messier @aradiadarling Sat 9 AM - 2 PM Volunteer David DiMare-Messier Sat 1 PM - 6 PM Leader Devon Cote @3dge Sat 1 PM - 6 PM Volunteer Danielle Standring @DMo2TheMax Sun 9 AM - 2 PM Leader Eric Chi @Chi Sun 9 AM - 2 PM Volunteer Kelsey Lamb @Kelsey Sun 1 PM - 5 PM Leader Eric Richburg @PotatoTaco Sun 1 PM - 5 PM Volunteer Danielle Standring @DMo2TheMax ** ** May be releasd from this shift if more volunteers come in. SHOW HOURS: Friday, October 21st: 4:00 pm – 9:00 pm Saturday, October 22nd: 10:30 am – 6:00 pm Sunday, October 23rd: 10:30 am – 5:00 pm
  20. Speaking with IGN, J.J. Abrams, known for his work on the revamp of Star Trek and Star Wars, acknowledged that the Hollywood adaptation of Portal was "still very much in development" along with an adaptation of Half-Life. Not only that, Abrams confirmed that a more substantive announcement concerning the Portal film could be expected in the near future. Abrams said that he and his people are still in communication with the Valve team. "We have a meeting coming up next week with Valve, we're very active, I'm hoping that there will be a Portal announcement fairly soon," Abrams said. Though pressed for more details, Abrams gave an expectedly vague response that merely hinted that there were some interesting ideas being bandied about the writer's room. Nothing is really known at this point about either the Portal or Half-Life films except that, apparently, they are still very much alive and well despite virtual silence since their initial announcement at DICE 2013. View full article
  21. Speaking with IGN, J.J. Abrams, known for his work on the revamp of Star Trek and Star Wars, acknowledged that the Hollywood adaptation of Portal was "still very much in development" along with an adaptation of Half-Life. Not only that, Abrams confirmed that a more substantive announcement concerning the Portal film could be expected in the near future. Abrams said that he and his people are still in communication with the Valve team. "We have a meeting coming up next week with Valve, we're very active, I'm hoping that there will be a Portal announcement fairly soon," Abrams said. Though pressed for more details, Abrams gave an expectedly vague response that merely hinted that there were some interesting ideas being bandied about the writer's room. Nothing is really known at this point about either the Portal or Half-Life films except that, apparently, they are still very much alive and well despite virtual silence since their initial announcement at DICE 2013.
  22. GraniteCon 2016 Sept. 17th and 18th

    Link to Calendar Event Hello everyone! We will once again be hosting a table at the Granite State ComicCon on September 17th and 18th. Microsoft will be supplying devices to get sign ups as well as GAEM units again this year! We don't HAVE to put Xbox Ones in the GAEMS units either. I will be bringing Xbox Ones but if anyone has other systems that you would like to hook up, I'm am totally down for that. It may be good for the table to have things other than just Xbox games. Also, if you have any Xbox games you would like to play, bring them! We should have plenty of passes for everyone, but if you are planning to be there all weekend, please buy a pass to help support the Cons that support us! Volunteers needed: Sat. 9am-2pm 3 Volunteers Needed (2 Volunteers/1 Senior Volunteer/Leader) Sat. 1pm-6pm 3 Volunteers Needed (2 Volunteers/1 Senior Volunteer/Leader) Sun. 9am-2pm 3 Volunteers Needed (2 Volunteers/1 Senior Volunteer/Leader) Sun. 1pm-5pm 3 Volunteers Needed (2 Volunteers/1 Senior Volunteer/Leader)