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Found 49 results

  1. Though E3 proper hasn't yet begun, the pre-E3 press conferences have! This year, we are going to be capping off each day with a podcast discussing the news of the day with the talented bunch of people we've collected to cover the year's biggest gaming trade show. Day one was limited to EA's reveals and teases, but between the ghost of Burnout races past, a promising indie that has "critical acclaim" written all over it, and a whole heap of Star Wars Battlefront II information, EA gave us more than enough to chew over. Jack Gardner, Marcus Stewart and Joe Knoop (pronounced new-p) break it all down for your listening pleasure. Kick back, relax, and enjoy the show with us!
  2. Though E3 proper hasn't yet begun, the pre-E3 press conferences have! This year, we are going to be capping off each day with a podcast discussing the news of the day with the talented bunch of people we've collected to cover the year's biggest gaming trade show. Day one was limited to EA's reveals and teases, but between the ghost of Burnout races past, a promising indie that has "critical acclaim" written all over it, and a whole heap of Star Wars Battlefront II information, EA gave us more than enough to chew over. Jack Gardner, Marcus Stewart and Joe Knoop (pronounced new-p) break it all down for your listening pleasure. Kick back, relax, and enjoy the show with us! View full article
  3. Star Wars Battlefront II was undoubtedly EA’s centerpiece attraction this E3, with the company dedicating more than half an hour of their press event to the team shooter juggernaut. After a new trailer that featured never before seen maps, heroes, and vehicles, EA presented a long look at a single multiplayer match. Keep reading for a full rundown of everything we saw. EA’s live demo featured the new “Assault on Theed” map, set on the lush and architecturally luxurious planet of Naboo. The map seems to be taking a lot of inspiration from the final battle of Episode One: The Phantom Menace, where Separatist droids fought with the Naboo army in the streets and palace halls of Naboo’s royal city. Much like the Hoth map in the 2015 Battlefront, the assaulting team (Separatists instead of Emperial this time) must escort a siege tank to the front doors of the Naboo royal palace, tear down its defenses, and shut down enemy activity inside the palace. Players are able to take the form of your standard Star Wars prequel trilogy characters, including variants of battle droids and clone troopers. The live demo showcased players competing for every inch of a sprawling, dense, yet surprisingly spacious lane of activity. When players weren’t fighting building to building on either flank, they were sprinting across the large center roadway along the siege tank’s path. Clone troopers were able to make use of AT-RT “chicken walker” tanks, bite-sized prototypes of the original trilogy’s AT-ST’s. The AT-RTs are capable of sprinting long distances in mere seconds, although it seems their attack capabilities are withdrawn as a result. When they are firing lasers, droids are easily mowed down with ease, though the lackadaisical pace puts clone troopers in a vulnerable spot. Separatist droids have their classic battle tanks at hand, which can shells at a modest pace or lock themselves into siege mode, which provides greater power but zero mobility. Clone troopers won’t have to rely on just AT-RTs to get around though. Higher class troopers can spawn with the same jetpacks seen in 2015’s Battlefront. However, the droids might have air superiority in the skies above Naboo, with their numerous vulture droid starfighters dogfighting clone V-Wings. Players were able to zip around the city at daringly low altitudes, in between large stone arches, though any level of contact is of course instant death. Heroes and villains are sure to get their due as well. After the first stage of the battle is complete, and the palace doors blown to bits by the droid’s siege tank, Darth Maul made his debut by chopping up clones into itty bitty pieces. He’ll have some deadly moves, including a lightsaber toss and spiral lunge that can decimate tightly packed groups of enemies. Rey showed up, too, but her player couldn’t hold a candle to Maul’s malevolence, so it was a bit of wash. Evidently, Rey will be able to make use of her Jedi mind control powers she tapped into in “The Force Awakens” to momentarily stun enemies. The live demo ended with the droids taking the palace throne room, essentially walking all over the clones, and ensuring their victory by numbers. While the Frostbite engine will always impress, and while Naboo is certainly a colorful locale to do battle in, it remains to be seen if Battlefront II will be able to differentiate itself from its predecessor. Make sure to check out the gameplay trailer for a more varied look at where Battlefront II will take players later this year. View full article
  4. Star Wars Battlefront II was undoubtedly EA’s centerpiece attraction this E3, with the company dedicating more than half an hour of their press event to the team shooter juggernaut. After a new trailer that featured never before seen maps, heroes, and vehicles, EA presented a long look at a single multiplayer match. Keep reading for a full rundown of everything we saw. EA’s live demo featured the new “Assault on Theed” map, set on the lush and architecturally luxurious planet of Naboo. The map seems to be taking a lot of inspiration from the final battle of Episode One: The Phantom Menace, where Separatist droids fought with the Naboo army in the streets and palace halls of Naboo’s royal city. Much like the Hoth map in the 2015 Battlefront, the assaulting team (Separatists instead of Emperial this time) must escort a siege tank to the front doors of the Naboo royal palace, tear down its defenses, and shut down enemy activity inside the palace. Players are able to take the form of your standard Star Wars prequel trilogy characters, including variants of battle droids and clone troopers. The live demo showcased players competing for every inch of a sprawling, dense, yet surprisingly spacious lane of activity. When players weren’t fighting building to building on either flank, they were sprinting across the large center roadway along the siege tank’s path. Clone troopers were able to make use of AT-RT “chicken walker” tanks, bite-sized prototypes of the original trilogy’s AT-ST’s. The AT-RTs are capable of sprinting long distances in mere seconds, although it seems their attack capabilities are withdrawn as a result. When they are firing lasers, droids are easily mowed down with ease, though the lackadaisical pace puts clone troopers in a vulnerable spot. Separatist droids have their classic battle tanks at hand, which can shells at a modest pace or lock themselves into siege mode, which provides greater power but zero mobility. Clone troopers won’t have to rely on just AT-RTs to get around though. Higher class troopers can spawn with the same jetpacks seen in 2015’s Battlefront. However, the droids might have air superiority in the skies above Naboo, with their numerous vulture droid starfighters dogfighting clone V-Wings. Players were able to zip around the city at daringly low altitudes, in between large stone arches, though any level of contact is of course instant death. Heroes and villains are sure to get their due as well. After the first stage of the battle is complete, and the palace doors blown to bits by the droid’s siege tank, Darth Maul made his debut by chopping up clones into itty bitty pieces. He’ll have some deadly moves, including a lightsaber toss and spiral lunge that can decimate tightly packed groups of enemies. Rey showed up, too, but her player couldn’t hold a candle to Maul’s malevolence, so it was a bit of wash. Evidently, Rey will be able to make use of her Jedi mind control powers she tapped into in “The Force Awakens” to momentarily stun enemies. The live demo ended with the droids taking the palace throne room, essentially walking all over the clones, and ensuring their victory by numbers. While the Frostbite engine will always impress, and while Naboo is certainly a colorful locale to do battle in, it remains to be seen if Battlefront II will be able to differentiate itself from its predecessor. Make sure to check out the gameplay trailer for a more varied look at where Battlefront II will take players later this year.
  5. EA debuted a sizeable amount of Star Wars: Battlefront II gameplay footage at E3 Saturday. A two-minute in-engine trailer showed off a load of Star Wars universe icons, including clone troopers fighting Separatist battle droids in the streets and palace hallways of Naboo, heroes and villains like Darth Maul, Rey, and Boba Fett. The trailer also featured unique locales, such as an as-of-yet unnamed ice planet, a jungle planet with wildlife, and our favorite space bears, the wookies. New vehicles were also featured, including the Naboo starfighter, a V-Wing, droid starfighter, and ground units like the Trade Federation armored assault tanks and AT-RTs, small walker units similar to the much larger AT-STs meant for individual clone troopers. Space combat makes its debut as well, featuring a heated dogfight between Empire TIE fighters and rebel X-Wings and the Millenium Falcon. Check out the trailer for a full look at the gameplay and Naboo map, and make sure to check back later for a full rundown of EA’s live demo of Star Wars Battlefront II. There was a ton of footage and gameplay to chew through. What has you most excited for the next iteration of Battlefront? View full article
  6. EA debuted a sizeable amount of Star Wars: Battlefront II gameplay footage at E3 Saturday. A two-minute in-engine trailer showed off a load of Star Wars universe icons, including clone troopers fighting Separatist battle droids in the streets and palace hallways of Naboo, heroes and villains like Darth Maul, Rey, and Boba Fett. The trailer also featured unique locales, such as an as-of-yet unnamed ice planet, a jungle planet with wildlife, and our favorite space bears, the wookies. New vehicles were also featured, including the Naboo starfighter, a V-Wing, droid starfighter, and ground units like the Trade Federation armored assault tanks and AT-RTs, small walker units similar to the much larger AT-STs meant for individual clone troopers. Space combat makes its debut as well, featuring a heated dogfight between Empire TIE fighters and rebel X-Wings and the Millenium Falcon. Check out the trailer for a full look at the gameplay and Naboo map, and make sure to check back later for a full rundown of EA’s live demo of Star Wars Battlefront II. There was a ton of footage and gameplay to chew through. What has you most excited for the next iteration of Battlefront?
  7. The force is strong with this one. Star Wars Battlefront 2 was intended to show officially at Star Wars Celebration in Orlando, Florida April 13-16. However, someone with access to the trailer ahead of time leaked the trailer onto the video hosting service Vimeo, presumably because leaked videos take a bit longer to be taken down on that platform. The original upload is no longer available, but the trailer has since been scattered to the wind and picked up by the larger internet. As of right now, you can view the trailer on numerous YouTube channels, like the one below. There are a lot of exciting things about this teaser trailer, despite its short length. There are strong hints that this sequel might include space battles - possibly along the same lines as the previous Battlefront 2 on the PlayStation 2, which featured massive ship-to-ship combat combined with ground combat inside those ships. New hero characters from different eras were also shown fighting in the trailer. Notably the teaser depicts the opening moments of a duel between Darth Maul and Yoda. Rey and Kylo Ren from The Force Awakens also make brief appearances, letting us know that the entire Star Wars universe is fair game to appear in this sequel. That kind of fan service has really been the bread and butter of the Battlefront series. Battlefront 2 will be releasing with a story campaign, something many players wished to see in its predecessor. The story seems like it will follow a soldier for the Empire in a post-Return of the Jedi galaxy. The second Death Star has been destroyed along with the Emperor and the Rebel Alliance has beaten back the Empire's fleet. Various locations are shown in the trailer and seem to indicate that battles at Starkiller Base, Jakku, Hoth, and other film locations are in store - no surprises there. The main downside to this leaked trailer is that it gives no context to the systems that will back up these locations. Will Galactic Conquest return? Will bot play help bolster servers that aren't terribly busy? Are the game mode offerings going to be more robust? I suppose we will have to wait to see if the official reveal in the coming days contains more information.
  8. The force is strong with this one. Star Wars Battlefront 2 was intended to show officially at Star Wars Celebration in Orlando, Florida April 13-16. However, someone with access to the trailer ahead of time leaked the trailer onto the video hosting service Vimeo, presumably because leaked videos take a bit longer to be taken down on that platform. The original upload is no longer available, but the trailer has since been scattered to the wind and picked up by the larger internet. As of right now, you can view the trailer on numerous YouTube channels, like the one below. There are a lot of exciting things about this teaser trailer, despite its short length. There are strong hints that this sequel might include space battles - possibly along the same lines as the previous Battlefront 2 on the PlayStation 2, which featured massive ship-to-ship combat combined with ground combat inside those ships. New hero characters from different eras were also shown fighting in the trailer. Notably the teaser depicts the opening moments of a duel between Darth Maul and Yoda. Rey and Kylo Ren from The Force Awakens also make brief appearances, letting us know that the entire Star Wars universe is fair game to appear in this sequel. That kind of fan service has really been the bread and butter of the Battlefront series. Battlefront 2 will be releasing with a story campaign, something many players wished to see in its predecessor. The story seems like it will follow a soldier for the Empire in a post-Return of the Jedi galaxy. The second Death Star has been destroyed along with the Emperor and the Rebel Alliance has beaten back the Empire's fleet. Various locations are shown in the trailer and seem to indicate that battles at Starkiller Base, Jakku, Hoth, and other film locations are in store - no surprises there. The main downside to this leaked trailer is that it gives no context to the systems that will back up these locations. Will Galactic Conquest return? Will bot play help bolster servers that aren't terribly busy? Are the game mode offerings going to be more robust? I suppose we will have to wait to see if the official reveal in the coming days contains more information. View full article
  9. You might have noticed headlines today blaring about how BioWare was going to reboot their beloved Star Wars: Knights of the Old Republic franchise. Going from some of the articles, you'd think that this new version was going to be completely redone in the Frostbite Engine and also spontaneously manifest unending supplies of pizza. Sadly, that rumor never had much substance to it. The rumor originated from some words uttered by Liam Robertson, who runs Unseen64. On the show, Roberston discussed revelations from his connections at BioWare Austin, saying: I’ve learned now that [BioWare Austin is] pretty much now exclusively working on Star Wars games and they’re going to be doing that for the indefinite future. What they’re currently working on right now—and I have this on good authority—is a sort of remake/revival of Knights of the Old Republic. I don’t know when this is set to come out, but it has been in development for a little while now. According to Kotaku, that information just isn't accurate, or at least it is only partially correct. BioWare's Austin studio actually did prototype a revamped Knights of the Old Republic; the only problem is that the project never went any further than that. It's not in development and hasn't been greenlit by the higher ups at BioWare. Revamped KotOR isn't happening. Liam Roberston released a statement earlier today on the issue: Going to hold my hands up here - I think I just misheard some of the Austin stuff when I was talking on Skype, so I may have misspoke there. There’s also the element that I had no notes in front of me and just sort of rambled on from memory. I did not expect these few select statements to blow up (oops). I’m used to having the opportunity to just release follow-up notices on the Patreon with any updates and corrections. My bad there. Let me clarify that I don’t think KOTOR’s a current project. From the same people I learned about Dylan from, I did hear that they prototyped a KOTOR revival at Austin a while back. I believe it may have evolved into something else since then or fizzled out since then. I’m still confident Austin is doing something Star Wars related though and I’m confident in that. I actually did know that they were contributing towards Dylan since I originally found out about it when I was researching Austin’s Shadow Realms, so if I said exclusively, then that was admittedly a mistake. However, what is happening at BioWare Austin is work on a new IP for the studio. It's rumored to be a game along similar to Bungie's Destiny series. The code-name for the project has been confirmed to be Dylan, something Liam Robertson's sources also corroborated. Dylan went into development shortly after the cancellation of BioWare's last attempt at a new IP, Shadow Realms. Whatever it turns out to be, Dylan should be shown at E3 later this year.
  10. You might have noticed headlines today blaring about how BioWare was going to reboot their beloved Star Wars: Knights of the Old Republic franchise. Going from some of the articles, you'd think that this new version was going to be completely redone in the Frostbite Engine and also spontaneously manifest unending supplies of pizza. Sadly, that rumor never had much substance to it. The rumor originated from some words uttered by Liam Robertson, who runs Unseen64. On the show, Roberston discussed revelations from his connections at BioWare Austin, saying: I’ve learned now that [BioWare Austin is] pretty much now exclusively working on Star Wars games and they’re going to be doing that for the indefinite future. What they’re currently working on right now—and I have this on good authority—is a sort of remake/revival of Knights of the Old Republic. I don’t know when this is set to come out, but it has been in development for a little while now. According to Kotaku, that information just isn't accurate, or at least it is only partially correct. BioWare's Austin studio actually did prototype a revamped Knights of the Old Republic; the only problem is that the project never went any further than that. It's not in development and hasn't been greenlit by the higher ups at BioWare. Revamped KotOR isn't happening. Liam Roberston released a statement earlier today on the issue: Going to hold my hands up here - I think I just misheard some of the Austin stuff when I was talking on Skype, so I may have misspoke there. There’s also the element that I had no notes in front of me and just sort of rambled on from memory. I did not expect these few select statements to blow up (oops). I’m used to having the opportunity to just release follow-up notices on the Patreon with any updates and corrections. My bad there. Let me clarify that I don’t think KOTOR’s a current project. From the same people I learned about Dylan from, I did hear that they prototyped a KOTOR revival at Austin a while back. I believe it may have evolved into something else since then or fizzled out since then. I’m still confident Austin is doing something Star Wars related though and I’m confident in that. I actually did know that they were contributing towards Dylan since I originally found out about it when I was researching Austin’s Shadow Realms, so if I said exclusively, then that was admittedly a mistake. However, what is happening at BioWare Austin is work on a new IP for the studio. It's rumored to be a game along similar to Bungie's Destiny series. The code-name for the project has been confirmed to be Dylan, something Liam Robertson's sources also corroborated. Dylan went into development shortly after the cancellation of BioWare's last attempt at a new IP, Shadow Realms. Whatever it turns out to be, Dylan should be shown at E3 later this year. View full article
  11. Beginning January 1, 2015, Disney's Marvel will become the new steward for Star Wars in its comic form. Dark Horse Comics will lose their right to distribute their 24 year digital backlog meaning that those digital issues will disappear, possibly forever. The good news? Dark Horse is sending off their era of Star Wars by offering 50% off the entire collection. For $300, consumers can own the past 24 years of Dark Horse Star Wars, valued at a little over $2,700. This includes everything about Knights of the Old Republic, the Clone Wars, Dawn of the Jedi, Dark Empire, and more. Sure, the stories contained in Dark Horse Comic's combined 28,353 pages might not be canon anymore, but the stories are still great (Dark Empire is a must read) and the artwork remains gorgeous.
  12. It is easy to forget that BioWare took a bold risk when they launched their untested, original IP as an Xbox 360 exclusive back in 2007. The RPG genre had never truly veered into uncharted territory with a mainstream release as with a third-person shooter hybrid. On top of that, it was set in an unknown universe that the marketing team could easily have over-inflated to generate hype only to fall victim to the backlash (remember the cautionary tale of Advent Rising?). However, what made Mass Effect special was that it actually managed to live up to the hype. It worked. It had choices that engaged players. It was full of unique and interesting piece of universe-building and memorable characters. It delivered the sci-fi adventure some people had been waiting their entire lives to see in a video game for the first time. Almost a decade later with a new entry in the franchise releasing this week, does the original Mass Effect stand as not merely a good game, but one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Mass Effect 'Uncharted Depths' by Hy Bound (http://ocremix.org/remix/OCR02157) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, follow the show on Twitter and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  13. It is easy to forget that BioWare took a bold risk when they launched their untested, original IP as an Xbox 360 exclusive back in 2007. The RPG genre had never truly veered into uncharted territory with a mainstream release as with a third-person shooter hybrid. On top of that, it was set in an unknown universe that the marketing team could easily have over-inflated to generate hype only to fall victim to the backlash (remember the cautionary tale of Advent Rising?). However, what made Mass Effect special was that it actually managed to live up to the hype. It worked. It had choices that engaged players. It was full of unique and interesting piece of universe-building and memorable characters. It delivered the sci-fi adventure some people had been waiting their entire lives to see in a video game for the first time. Almost a decade later with a new entry in the franchise releasing this week, does the original Mass Effect stand as not merely a good game, but one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Mass Effect 'Uncharted Depths' by Hy Bound (http://ocremix.org/remix/OCR02157) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, follow the show on Twitter and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  14. A few weeks ago, the industry was flabbergasted when Amy Hennig, long-time creative director of the Uncharted series, unexpectedly left Naughty Dog. She has since been picked up by Visceral Games, the developer behind Dead Space and Lord of the Rings: The Third Age. It would appear that Amy Hennig was attracted to the idea of being the creative director of a new Star Wars game. For those that don't know, Visceral Games is owned by EA which has a contract with Disney to make games based on the Star Wars IP. The prospect of having creative control over a Star Wars property is certainly a mouth-watering prospect for any creative individual, especially a person of Hennig's creative caliber. Steve Papoutsis, the vice president and general manager at Visceral Games, expressed his excitement at what Hennig would be bringing to their Star Wars project: Over the last few weeks, Amy and I have spent a lot of time talking about what her first project would be. There are a lot of different directions we could have gone, but I could sense that what really excited her about this opportunity (because let’s face it, we weren’t the only ones knocking at her door) was Star Wars. Amy’s a huge fan. We happen to be making a Star Wars game. Just thinking about the possibilities made both of us even more excited about having her join the team. We're all pretty dang excited, too, Steve. As for what exactly that Star Wars game will focus on or be about, no one outside of Visceral knows. There has been some speculation that the remnants of Star Wars 1313 may have been picked up by EA following the closure of Lucas Arts. While there is no reason to believe those rumors, I can't help thinking how awesome playing a game that was described as "Uncharted + Star Wars" helmed by the actual creative director of Uncharted. This isn't likely, but a guy can dream, right?
  15. The next expansion of the free-to-play Star Wars MMO promises to bring the two faction into conflict with spaceships and lasers. Lots of lasers. The Domination trailer shows the expansion, Galactic Starfighter, in action. The main addition will be of free form, 12v12, aerial dogfights pitting the Sith Empire and the Republic against one another in customization starfighters. Players will be able to recruit co-pilots to activate ship abilities as well as additional crew members for passive abilities. Performance in space battles will have effects on the ongoing ground wars, as well as a direct effect on your ground characters in the form of experience and credits. Subscribers will have access to the expansion beginning December 3, preferred players will gain access on the January 14, and everyone will have access by February 4. For more information, you can visit the Galactic Starfighter website. Any Extra Lifers out there who play SWTOR?
  16. EA did it. They finally did it. After years of hopeful gamers waiting for a third installment in the Star Wars Battlefront series, a hope that was nearly crushed with the recent closure of LucasArts, EA released less than a minute of cinematic footage, which you can watch below. The trailer clearly meant to invoke the feeling and memories of the Hoth invasion, which has been seen in numerous Star Wars games throughout the years after dazzling generations of original trilogy film fans. It has been nearly eight years since Star Wars Battlefront II was released and finally there might be a new reason for fans of the series to be excited for a polished follow up to one of the most successful Star Wars titles of all time. What do you think? Is this something worth getting our hopes up for?
  17. The Walt Disney Company, the owner of all things Star Wars, announced today that they had chosen to contract EA to create new Star Wars video games for the foreseeable future. EA announced this with pride over on their official blog, adding that the future of Star Wars includes tablets, mobile, and other devices as well as the traditional console and PC entries. While I am sure that many gamers out there are curious as to what this means for old Lucas Arts Star Wars games like First Assault and 1313, EA has declined to mention details on any specific titles. However, they stated that they had top studios such as Battlefield developer DICE, Visceral, which created the acclaimed Dead Space franchise, and BioWare, who previously created one of the greatest games of all time with Star Wars: Knights of the Old Republic, working on Star Wars related projects. All games coming out of these studios will be powered by the Frostbite 3 engine. While EA promised that all of the content coming out of these and other EA affiliated studios would be original, I wouldn’t mind if they dipped into the deep and relatively untouched well of past Star Wars series to give them a new life. A DICE developed Star Wars Battlefront or Rogue Squadron would be incredible. If Visceral took up the reins of 1313 or created another Star Wars Republic Commando I would be ecstatic. And if BioWare is working on a single player Knights of the Old Republic III, I would definitely disappear for a week when that releases. Any one of those hypothetical games would win me over to this new deal between Disney and EA, but for now we have to sit tight and wait for more news. What Star Wars titles do you want to see coming out of EA?
  18. From the album Game Day 2015

  19. From the album Game Day 2015

  20. until
    SuperMegaFest Site We have a booth at Mega fest!!!! We will have 4 badges available. So if anyone is already buying badges please let us know. Date/Time Position Name Fri 2 PM - 9 PM Leader Shawn Todd @stodd.ELBoston (Set Up and Shift) Sat 9 AM - 2 PM Leader Angela DiMare-Messier @aradiadarling Sat 9 AM - 2 PM Volunteer David DiMare-Messier Sat 1 PM - 6 PM Leader Devon Cote @3dge Sat 1 PM - 6 PM Volunteer Danielle Standring @DMo2TheMax Sun 9 AM - 2 PM Leader Eric Chi @Chi Sun 9 AM - 2 PM Volunteer Kelsey Lamb @Kelsey Sun 1 PM - 5 PM Leader Eric Richburg @PotatoTaco Sun 1 PM - 5 PM Volunteer Danielle Standring @DMo2TheMax ** ** May be releasd from this shift if more volunteers come in. SHOW HOURS: Friday, October 21st: 4:00 pm – 9:00 pm Saturday, October 22nd: 10:30 am – 6:00 pm Sunday, October 23rd: 10:30 am – 5:00 pm
  21. Speaking with IGN, J.J. Abrams, known for his work on the revamp of Star Trek and Star Wars, acknowledged that the Hollywood adaptation of Portal was "still very much in development" along with an adaptation of Half-Life. Not only that, Abrams confirmed that a more substantive announcement concerning the Portal film could be expected in the near future. Abrams said that he and his people are still in communication with the Valve team. "We have a meeting coming up next week with Valve, we're very active, I'm hoping that there will be a Portal announcement fairly soon," Abrams said. Though pressed for more details, Abrams gave an expectedly vague response that merely hinted that there were some interesting ideas being bandied about the writer's room. Nothing is really known at this point about either the Portal or Half-Life films except that, apparently, they are still very much alive and well despite virtual silence since their initial announcement at DICE 2013.
  22. Speaking with IGN, J.J. Abrams, known for his work on the revamp of Star Trek and Star Wars, acknowledged that the Hollywood adaptation of Portal was "still very much in development" along with an adaptation of Half-Life. Not only that, Abrams confirmed that a more substantive announcement concerning the Portal film could be expected in the near future. Abrams said that he and his people are still in communication with the Valve team. "We have a meeting coming up next week with Valve, we're very active, I'm hoping that there will be a Portal announcement fairly soon," Abrams said. Though pressed for more details, Abrams gave an expectedly vague response that merely hinted that there were some interesting ideas being bandied about the writer's room. Nothing is really known at this point about either the Portal or Half-Life films except that, apparently, they are still very much alive and well despite virtual silence since their initial announcement at DICE 2013. View full article