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Found 110 results

  1. Popular Twitter Account Closing Next Year

    Today Kaz Hirai announced the end of an era. Not the real Kaz Hirai, of course, the president and CEO of Sony probably has more pressing things on his plate than a Twitter account. No, the legendary CEO Kaz Hirai parody account released a statement to let the world know that 2018 would be the final year it would be active. In a rare moment of seriousness, the fake Kaz Hirai explained why the account would be coming to an end: Hello, For over 6 years now I have been running this Twitter account. I originally started it because I wanted to make jokes about video game news, rumours and press conferences, but I knew nobody in real live that would have got them. Between then and now I have somehow inexplicably managed to gain over 100,000 followers. This has included people in the games media that I read on a daily basis, people who have worked on some of my favourite games and, most importantly of all, Shuhei Yoshida. It has been, from the very start, a ton of fun. It has been great interacting with people, whether they were well known names in the game industry or random schmucks just like me. It has been cool seeing tweets show up on Reddit, Tumblr, Neogaf, and even in Sony Press Conferences. I enjoy seeing everybody's reactions, whether they are positive or negative (or just plain confused because they haven't worked out I'm fake yet). I'm still kind of shocked with how well this has gone, and how long it has lasted. Recently though I have been tweeting a lot less often. While I still spend plenty of time playing video games, I spend a lot less time following video game news. I don't watch every press conference like I used to, and I am now not normally online when a big story breaks. I also find myself repeating jokes more and more often. It turns out there are a finite number of ways you can say "nobody wants a Vita" or "The Last Guardian/Final Fantasy/Kingdom Hearts has been delayed!" I have therefore decided that 2018 will be the last year of this Twitter account. I realise announcing the end this far in advance makes me sound incredibly self-important, but I chose to do it this way for a few reasons: I want to do the account for one more E3. I also want to give myself time to do a proper ending for this account. I don't know what it is yet, but I don't want it to just peter out. I am rubbish at giving up things, and this announcement will force me to end it. I don't know what exactly when I will end it, but it will definitely be after E3 2018. Between now and then I will try to tweet more often and make my tweets a bit better, too! I want to thank anybody who has followed, replied, liked or retweeted. I hope that you have enjoyed one or two of my tweets as much as I have enjoyed writing all of them. Many Thanks, Fake Kaz Hirai So, we have a few more months of jovial jabs at the game industry from the best fake CEO around, but after that? The game industry's social media landscape will be a slightly colder place. Here's to you, Fake Kaz Hirai!
  2. Today Kaz Hirai announced the end of an era. Not the real Kaz Hirai, of course, the president and CEO of Sony probably has more pressing things on his plate than a Twitter account. No, the legendary CEO Kaz Hirai parody account released a statement to let the world know that 2018 would be the final year it would be active. In a rare moment of seriousness, the fake Kaz Hirai explained why the account would be coming to an end: Hello, For over 6 years now I have been running this Twitter account. I originally started it because I wanted to make jokes about video game news, rumours and press conferences, but I knew nobody in real live that would have got them. Between then and now I have somehow inexplicably managed to gain over 100,000 followers. This has included people in the games media that I read on a daily basis, people who have worked on some of my favourite games and, most importantly of all, Shuhei Yoshida. It has been, from the very start, a ton of fun. It has been great interacting with people, whether they were well known names in the game industry or random schmucks just like me. It has been cool seeing tweets show up on Reddit, Tumblr, Neogaf, and even in Sony Press Conferences. I enjoy seeing everybody's reactions, whether they are positive or negative (or just plain confused because they haven't worked out I'm fake yet). I'm still kind of shocked with how well this has gone, and how long it has lasted. Recently though I have been tweeting a lot less often. While I still spend plenty of time playing video games, I spend a lot less time following video game news. I don't watch every press conference like I used to, and I am now not normally online when a big story breaks. I also find myself repeating jokes more and more often. It turns out there are a finite number of ways you can say "nobody wants a Vita" or "The Last Guardian/Final Fantasy/Kingdom Hearts has been delayed!" I have therefore decided that 2018 will be the last year of this Twitter account. I realise announcing the end this far in advance makes me sound incredibly self-important, but I chose to do it this way for a few reasons: I want to do the account for one more E3. I also want to give myself time to do a proper ending for this account. I don't know what it is yet, but I don't want it to just peter out. I am rubbish at giving up things, and this announcement will force me to end it. I don't know what exactly when I will end it, but it will definitely be after E3 2018. Between now and then I will try to tweet more often and make my tweets a bit better, too! I want to thank anybody who has followed, replied, liked or retweeted. I hope that you have enjoyed one or two of my tweets as much as I have enjoyed writing all of them. Many Thanks, Fake Kaz Hirai So, we have a few more months of jovial jabs at the game industry from the best fake CEO around, but after that? The game industry's social media landscape will be a slightly colder place. Here's to you, Fake Kaz Hirai! View full article
  3. Naughty Dog has always been a company that took risks, and there's certainly an argument to be made that Crash Bandicoot was one of the biggest risks that the company ever took. The project set out to overcome the main problems that plagued early 3D game design, create what they hoped might become an unofficial PlayStation mascot, and took a chance on Sony's new platform, the original PlayStation. The remastered Crash Bandicoot trilogy has become the best selling game of the year so far, so that begs the question: Is Crash Bandicoot one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Crash Bandicoot 'All for Wampa' by Rexy (http://ocremix.org/remix/OCR02414) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  4. Naughty Dog has always been a company that took risks, and there's certainly an argument to be made that Crash Bandicoot was one of the biggest risks that the company ever took. The project set out to overcome the main problems that plagued early 3D game design, create what they hoped might become an unofficial PlayStation mascot, and took a chance on Sony's new platform, the original PlayStation. The remastered Crash Bandicoot trilogy has become the best selling game of the year so far, so that begs the question: Is Crash Bandicoot one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Crash Bandicoot 'All for Wampa' by Rexy (http://ocremix.org/remix/OCR02414) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  5. July's PlayStation Plus free game roster is up. The line-up features a healthy mix of slasher horror, political intrigue, and Pomeranians surviving post-apocalyptic Japan. Adventure horror title Until Dawn and the season pass for Telltale's Game of Thrones series make up the PlayStation 4 offerings. PlayStation 3 owners can download Tokyo Jungle and Darkstalkers Resurrection. For Vita, Element 4I and Don't Die Mr. Robot (with cross-buy on PS4) are up for grabs. From July 4 to October 24, PS Plus users also received the mobile-focused quiz game That's You! to mark the launch of PlayLink, an initiative that allows players to interact with games using use their smartphones. What do you think of July's Plus offerings? View full article
  6. July's PlayStation Plus free game roster is up. The line-up features a healthy mix of slasher horror, political intrigue, and Pomeranians surviving post-apocalyptic Japan. Adventure horror title Until Dawn and the season pass for Telltale's Game of Thrones series make up the PlayStation 4 offerings. PlayStation 3 owners can download Tokyo Jungle and Darkstalkers Resurrection. For Vita, Element 4I and Don't Die Mr. Robot (with cross-buy on PS4) are up for grabs. From July 4 to October 24, PS Plus users also received the mobile-focused quiz game That's You! to mark the launch of PlayLink, an initiative that allows players to interact with games using use their smartphones. What do you think of July's Plus offerings?
  7. God of War's Norse setting, family-focused story, and presence of Kratos' son aren't the only big changes for upcoming sequel. The game also features a dramatically altered presentation thanks to a single, behind-the-shoulder camera that replaces the series' classic fixed camera angles. In an interview with Eurogamer, Game Director Corey Balrog, lead animator on God of War I, director of God of War II, and script writer for God of War III before departing Sony Santa Monica, discussed in-depth the motivation for the team to change the camera angle: The aspiration when I got back was to tell a much more personal story. God of War is traditionally known for these cinematic, pull back cameras, which I think are fantastic. But trying to get in there and really get to know the character a little more, I realized it'd be interesting if we got closer. [...] There was big [internal] resistance, but I have probably one of the best teams in the business, so as much as they were pushing back, I think they all kind of wanted this crazy challenge. Balrog also addressed concerns about the player's control over the camera, something fans of the series seem to be divided on: The player won't always have control, although that was the aspiration at the beginning. We eventually got hit by the sobering reality that sometimes you just have to nudge the player and let them see what you want them to see, but it's always a nudge. You always give them a little bit of a sense of freedom, so that it does feel like you're experiencing all of this in real time. Balrog's motivations are radically shaking up the God of War formula for the next entry, defying fan expectations and how leaving Santa Monica during God of War III's development helped mature him as a writer and director. God of War releases in March 2018. You can watch the game's latest trailer from Sony E3 2017 presentation here. View full article
  8. God of War's Norse setting, family-focused story, and presence of Kratos' son aren't the only big changes for upcoming sequel. The game also features a dramatically altered presentation thanks to a single, behind-the-shoulder camera that replaces the series' classic fixed camera angles. In an interview with Eurogamer, Game Director Corey Balrog, lead animator on God of War I, director of God of War II, and script writer for God of War III before departing Sony Santa Monica, discussed in-depth the motivation for the team to change the camera angle: The aspiration when I got back was to tell a much more personal story. God of War is traditionally known for these cinematic, pull back cameras, which I think are fantastic. But trying to get in there and really get to know the character a little more, I realized it'd be interesting if we got closer. [...] There was big [internal] resistance, but I have probably one of the best teams in the business, so as much as they were pushing back, I think they all kind of wanted this crazy challenge. Balrog also addressed concerns about the player's control over the camera, something fans of the series seem to be divided on: The player won't always have control, although that was the aspiration at the beginning. We eventually got hit by the sobering reality that sometimes you just have to nudge the player and let them see what you want them to see, but it's always a nudge. You always give them a little bit of a sense of freedom, so that it does feel like you're experiencing all of this in real time. Balrog's motivations are radically shaking up the God of War formula for the next entry, defying fan expectations and how leaving Santa Monica during God of War III's development helped mature him as a writer and director. God of War releases in March 2018. You can watch the game's latest trailer from Sony E3 2017 presentation here.
  9. The concept of creating cinema in virtual reality is still in its infancy, but those interested in the format's potential can check out the first short film from London-based VR studio, Breaking Fourth. Titled Ctrl, the film is coming to PlayStation VR and centers on a young e-sports player named Liam, who competes in a strategy game tournament where viewers have "front row seats" to the action. However, Liam may be fighting for much more than just a tournament victory. According to Breaking Fourth, Ctrl aims to explores "themes of power, control and escapism...whilst forcing you to confront the unrelenting nature of the character’s reality – and as the plot develops, you may find yourself reflecting on your own experiences…" The film was shot in full 360 degrees, offering watchers a completely immersive experience. You can get a feel for Ctrl by checking out its trailer below. PlayStation VR owners intrigued by the project will be able to download Ctrl from the PlayStation Store this Friday, June 23rd. You can read more about the movie by reading Breaking Fourth's PlayStation Blog post. View full article
  10. The concept of creating cinema in virtual reality is still in its infancy, but those interested in the format's potential can check out the first short film from London-based VR studio, Breaking Fourth. Titled Ctrl, the film is coming to PlayStation VR and centers on a young e-sports player named Liam, who competes in a strategy game tournament where viewers have "front row seats" to the action. However, Liam may be fighting for much more than just a tournament victory. According to Breaking Fourth, Ctrl aims to explores "themes of power, control and escapism...whilst forcing you to confront the unrelenting nature of the character’s reality – and as the plot develops, you may find yourself reflecting on your own experiences…" The film was shot in full 360 degrees, offering watchers a completely immersive experience. You can get a feel for Ctrl by checking out its trailer below. PlayStation VR owners intrigued by the project will be able to download Ctrl from the PlayStation Store this Friday, June 23rd. You can read more about the movie by reading Breaking Fourth's PlayStation Blog post.
  11. Knack was the poster-child for the typical launch game: a decent showcase of the PS4’s technical capabilities while just being serviceable as an entertaining video game. While I feel Knack receives more vitriol than it probably deserves, the throwback-style platformer also didn’t light my world on fire enough to have me salivating over a sequel. But that’s what we’re getting, and after playing Knack 2 at E3 2017, I'm not convinced that there's much there to sufficiently separate itself from its predecessor. Knack 2’s primary hook is the addition of two-player co-op. Players can romp through the colorful world together, whether from the outset or during single play thanks to a drop-in/drop-out feature. Platforming makes my soul smile, so I coerced my fellow attendee into choosing the traversal-focused opening segment (the other available level was an action-heavy combat showcase). Knack 2’s mechanics and design are identical to the first game save for a new shield Knack can conjure to repel attacks, adding a wrinkle of depth to the beat-em-up-style combat. The cooperative gameplay design featured in this slice was nothing remarkable. Seesaw platforms, ziplines across gaps, floors that dip in and out of walls. It sounds like I’m skipping details, but I really can’t think of anything mechanics worth discussing in-depth. Knack 2’s challenge mainly derived from my less-than-skilled partner struggling to keep up with me (not his fault. I’m quite adept at platformers). Thankfully, hitting the right trigger lets players instantly warp alongside their companions, which helped keep our adventure rolling along. A team-up attack is also present, although there weren't any enemies worth using it on. We did, however, gang up on some unsuspecting crystals and crates. As we hopped about and pummeled anything that wasn’t made out of metallic Toblerones, I couldn’t help feeling I’d had my fill of the game once the demo wrapped up. Everything felt like an extended déjà vu sequence guest starring a stranger, and nothing presented in my particular demo (I never got around to the combat scenario) compelled me to want to play another Knack game. Co-op worked well enough and should be welcome addition for fans, though that’s primarily because most games are inherently more fun with someone else and not because anything Knack 2 did with the feature. We’ll see how everything comes together when Knack 2 launches September 5. But unless you’re a diehard Knack enthusiast or feel deprived of 3D platformers and will take anything, I wouldn’t expect much to get you on board if you weren’t keen on the first title. View full article
  12. Knack was the poster-child for the typical launch game: a decent showcase of the PS4’s technical capabilities while just being serviceable as an entertaining video game. While I feel Knack receives more vitriol than it probably deserves, the throwback-style platformer also didn’t light my world on fire enough to have me salivating over a sequel. But that’s what we’re getting, and after playing Knack 2 at E3 2017, I'm not convinced that there's much there to sufficiently separate itself from its predecessor. Knack 2’s primary hook is the addition of two-player co-op. Players can romp through the colorful world together, whether from the outset or during single play thanks to a drop-in/drop-out feature. Platforming makes my soul smile, so I coerced my fellow attendee into choosing the traversal-focused opening segment (the other available level was an action-heavy combat showcase). Knack 2’s mechanics and design are identical to the first game save for a new shield Knack can conjure to repel attacks, adding a wrinkle of depth to the beat-em-up-style combat. The cooperative gameplay design featured in this slice was nothing remarkable. Seesaw platforms, ziplines across gaps, floors that dip in and out of walls. It sounds like I’m skipping details, but I really can’t think of anything mechanics worth discussing in-depth. Knack 2’s challenge mainly derived from my less-than-skilled partner struggling to keep up with me (not his fault. I’m quite adept at platformers). Thankfully, hitting the right trigger lets players instantly warp alongside their companions, which helped keep our adventure rolling along. A team-up attack is also present, although there weren't any enemies worth using it on. We did, however, gang up on some unsuspecting crystals and crates. As we hopped about and pummeled anything that wasn’t made out of metallic Toblerones, I couldn’t help feeling I’d had my fill of the game once the demo wrapped up. Everything felt like an extended déjà vu sequence guest starring a stranger, and nothing presented in my particular demo (I never got around to the combat scenario) compelled me to want to play another Knack game. Co-op worked well enough and should be welcome addition for fans, though that’s primarily because most games are inherently more fun with someone else and not because anything Knack 2 did with the feature. We’ll see how everything comes together when Knack 2 launches September 5. But unless you’re a diehard Knack enthusiast or feel deprived of 3D platformers and will take anything, I wouldn’t expect much to get you on board if you weren’t keen on the first title.
  13. Though E3 proper hasn't yet begun, the pre-E3 press conferences have! This year, we are going to be capping off each day with a podcast discussing the news of the day with the talented bunch of people we've collected to cover the year's biggest gaming trade show. Day three covered a lot of ground between Ubisoft and Sony. The two industry titans threw out some pretty exciting announcements, like a completely overhauled Shadow of the Colossus for the PS4 and confirmation that, yes, Beyond Good & Evil 2 exists. Jack Gardner, Marcus Stewart and Naomi Lugo cover the basic, need-to-know announcements from the day. Kick back, relax, and enjoy the show with us! View full article
  14. Extra Life E3 2017 Daily Wrap-Up: Day 3

    Though E3 proper hasn't yet begun, the pre-E3 press conferences have! This year, we are going to be capping off each day with a podcast discussing the news of the day with the talented bunch of people we've collected to cover the year's biggest gaming trade show. Day three covered a lot of ground between Ubisoft and Sony. The two industry titans threw out some pretty exciting announcements, like a completely overhauled Shadow of the Colossus for the PS4 and confirmation that, yes, Beyond Good & Evil 2 exists. Jack Gardner, Marcus Stewart and Naomi Lugo cover the basic, need-to-know announcements from the day. Kick back, relax, and enjoy the show with us!
  15. Destiny 2 has been just gathering hype around it after it was announced earlier this year. Since then, there have been trailers that focus on what fans have found missing from the original game, story. The newest trailer revealed at Sony's E3 2017 conference took a more somber tone than it's predecessors, but with a title like “Our Darkest Hour, ” it's not hard to see why. The focus is around Dominus Ghaul, who seems to think that he's the only one who deserves the Traveler's Light. Exclusive content will be had for PlayStation gamers including an exclusive strike called "Lake of Shadows," gear, a ship called "City Apex," a weapon called "Borealis," and a PVP map titled "Retribution." The game got a new release date moving up two days to September 6 with its release on PC set for October 24. Early Access starts July 18. Catch up on everything you need to know about Destiny 2 here and let us know in the comments how you feel about the game's impending release? Will it fulfill the needs that the previous game had? View full article
  16. Destiny 2 has been just gathering hype around it after it was announced earlier this year. Since then, there have been trailers that focus on what fans have found missing from the original game, story. The newest trailer revealed at Sony's E3 2017 conference took a more somber tone than it's predecessors, but with a title like “Our Darkest Hour, ” it's not hard to see why. The focus is around Dominus Ghaul, who seems to think that he's the only one who deserves the Traveler's Light. Exclusive content will be had for PlayStation gamers including an exclusive strike called "Lake of Shadows," gear, a ship called "City Apex," a weapon called "Borealis," and a PVP map titled "Retribution." The game got a new release date moving up two days to September 6 with its release on PC set for October 24. Early Access starts July 18. Catch up on everything you need to know about Destiny 2 here and let us know in the comments how you feel about the game's impending release? Will it fulfill the needs that the previous game had?
  17. A new vision of Kratos first reemerged at E3 2016. He appeared older, grayer and wiser, accompanied by a new companion: his young son. This year's E3 saw an expanded look into title's new Norse setting and its mythical inhabitants. Kratos is imparting his warrior wisdom onto his young son, exposing both his merciless and brutal side along with flickers of compassion. "You said I was cursed," Kratos' son says, "you think I'm weak because I'm not like you." He and his father are on an unknown quest, and during that journey they run into plenty of new, ferocious enemies. This trailer gives players a deeper look into what to expect from this dramatic departure from the previous the God of War titles. A large part of that seems to revolve around Kratos' son, and "the truth." While Kratos handles the combat side of things, his son proves his worth by translating the native dialect. "He wants to help us," Kratos' son replies after he is asked to interpret the words of a colossal beast at the end of the trailer, potentially revealing at least a portion of his origins. God of War releases for PlayStation 4 in early 2018. What do you think about this radical shift in the popular action series? View full article
  18. A new vision of Kratos first reemerged at E3 2016. He appeared older, grayer and wiser, accompanied by a new companion: his young son. This year's E3 saw an expanded look into title's new Norse setting and its mythical inhabitants. Kratos is imparting his warrior wisdom onto his young son, exposing both his merciless and brutal side along with flickers of compassion. "You said I was cursed," Kratos' son says, "you think I'm weak because I'm not like you." He and his father are on an unknown quest, and during that journey they run into plenty of new, ferocious enemies. This trailer gives players a deeper look into what to expect from this dramatic departure from the previous the God of War titles. A large part of that seems to revolve around Kratos' son, and "the truth." While Kratos handles the combat side of things, his son proves his worth by translating the native dialect. "He wants to help us," Kratos' son replies after he is asked to interpret the words of a colossal beast at the end of the trailer, potentially revealing at least a portion of his origins. God of War releases for PlayStation 4 in early 2018. What do you think about this radical shift in the popular action series?
  19. One of the main focuses of the Sony E3 2017 press conference was showcasing support for its VR headset. Keep reading below to see all of the upcoming games coming to PSVR. Sure to please a slew of Elder Scrolls fans, Sony started out its VR showcase with Skyrim in VR. In the trailer, we got to see various combat systems including the title's signature dragon shouts. Next up was Star Child, a third-person new IP with a sci-fi setting appropriate for its name. Final Fantasy XV Monster of the Deep focuses on the fishing mini-game from the main game. The game has a release date of September 2017. The Inpatient explores a vintage mental asylum and teases "discover who you are before it’s too late." The setting is familiar to those who have played Until Dawn. Players will be in Blackwood Sanatorium 60 years before the events of Until Dawn. Bravo Team is a first person shooter set in a "fictional " modern day Eastern European city. The last of the VR games of the 2017 conference was a title called Moss that focused on a mouse. The adorable little critter roams around in a fantastical natural world. Which games are you excited for in VR? What titles do you want to see? View full article
  20. One of the main focuses of the Sony E3 2017 press conference was showcasing support for its VR headset. Keep reading below to see all of the upcoming games coming to PSVR. Sure to please a slew of Elder Scrolls fans, Sony started out its VR showcase with Skyrim in VR. In the trailer, we got to see various combat systems including the title's signature dragon shouts. Next up was Star Child, a third-person new IP with a sci-fi setting appropriate for its name. Final Fantasy XV Monster of the Deep focuses on the fishing mini-game from the main game. The game has a release date of September 2017. The Inpatient explores a vintage mental asylum and teases "discover who you are before it’s too late." The setting is familiar to those who have played Until Dawn. Players will be in Blackwood Sanatorium 60 years before the events of Until Dawn. Bravo Team is a first person shooter set in a "fictional " modern day Eastern European city. The last of the VR games of the 2017 conference was a title called Moss that focused on a mouse. The adorable little critter roams around in a fantastical natural world. Which games are you excited for in VR? What titles do you want to see?
  21. Uncharted: The Lost Legacy kicked off Sony's E3 festivities with a new story trailer. Releasing August 22, the adventure stars series favorite Chloe Frazer and Uncharted 4's tough-as-nails mercenary boss Nadine Ross as they search for the legendary Tusk of Ganesh. Gameplay featured in the trailer is the standard action-packed fare we have come to expect from the Uncharted series, but what seems to set the game apart from its brethren is the tense relationship between the two treasure hunters. The two characters seem to have an unwilling but necessary partnership. Official copy for the game describes their adventuring as such: "along the way, they’ll learn to work together to unearth the mystery of the artifact, fight their way through fierce opposition, and prevent the region from falling into chaos." How do you feel about this expansion into the Uncharted universe? View full article
  22. Uncharted: The Lost Legacy kicked off Sony's E3 festivities with a new story trailer. Releasing August 22, the adventure stars series favorite Chloe Frazer and Uncharted 4's tough-as-nails mercenary boss Nadine Ross as they search for the legendary Tusk of Ganesh. Gameplay featured in the trailer is the standard action-packed fare we have come to expect from the Uncharted series, but what seems to set the game apart from its brethren is the tense relationship between the two treasure hunters. The two characters seem to have an unwilling but necessary partnership. Official copy for the game describes their adventuring as such: "along the way, they’ll learn to work together to unearth the mystery of the artifact, fight their way through fierce opposition, and prevent the region from falling into chaos." How do you feel about this expansion into the Uncharted universe?
  23. Marvel vs Capcom: Infinite marks a big shake-up for the popular fighter. In addition to the reduced 2-on-2 combat, streamlined gameplay, and the Infinity Stones power-ups, Infinite looks to try its hand at presenting a cinematic story mode popularized by Mortal Kombat and Injustice. Heroes of the Marvel and Capcom universes are shown striking an uneasy deal with Thanos in exchange for the whereabouts of the Infinity Stones. The boundless power of these gems appears to be the only method of confronting the combined might of Marvel's Ultron and Mega Man X's Sigma. We're treated to a montage of "dream" team-ups, from Chun-Li and Captain America to the pairing fans of both properties have dreamed about for years: Iron Man and Nathan "RAD" Spencer. The dialogue and interactions feel incredibly silly and somewhat awkward, which may be both good and bad. You can decide for yourself by downloading a free demo of the story mode from the PlayStation and Xbox stores right now. Marvel vs Capcom: Infinite releases September 15 for PlayStation 4 and Xbox One. View full article
  24. Marvel vs Capcom: Infinite marks a big shake-up for the popular fighter. In addition to the reduced 2-on-2 combat, streamlined gameplay, and the Infinity Stones power-ups, Infinite looks to try its hand at presenting a cinematic story mode popularized by Mortal Kombat and Injustice. Heroes of the Marvel and Capcom universes are shown striking an uneasy deal with Thanos in exchange for the whereabouts of the Infinity Stones. The boundless power of these gems appears to be the only method of confronting the combined might of Marvel's Ultron and Mega Man X's Sigma. We're treated to a montage of "dream" team-ups, from Chun-Li and Captain America to the pairing fans of both properties have dreamed about for years: Iron Man and Nathan "RAD" Spencer. The dialogue and interactions feel incredibly silly and somewhat awkward, which may be both good and bad. You can decide for yourself by downloading a free demo of the story mode from the PlayStation and Xbox stores right now. Marvel vs Capcom: Infinite releases September 15 for PlayStation 4 and Xbox One.
  25. Days Gone, which made its debut at last year's E3, returned with another gameplay trailer during Sony's E3 2017 press conference. This time our protagonist Deacon is forced to infiltrate a band of squatters to rescue companion, Manny. Manny, as it would seem, carries some significance to Deacon, as he tears out on his motorcycle after hearing that he's in danger. Deacon meets with a clothesline crossing the road, things after that get bloody. Deacon battles humans both living and dead on his path to rescue Manny. Bipeds aren't the only threat in a zombie infested world though, a zombie bear makes an appearance to keep things interesting. The trailer overall shows off some stealth, investigative and of course combat gameplay while giving viewers a quick tour of the Pacific Northwest setting. Days Gone will be a PlayStation 4 exclusive and has the release date of December 29, 2017. View full article