Search the Community

Showing results for tags 'sonic the hedgehog'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Podcast
  • Gaming News
  • Community Content
  • Features
  • Extra Life News
  • Best Practices
  • Fundraising
  • Why I Extra Life
  • Contests

Forums

  • News & Information
    • Announcements
  • Extra Life Discussions
    • General Extra Life Discussion
    • Local Extra Lifers
    • Fundraising Ideas
    • Live Streaming Tips & Tricks
    • Official Extra Life Stream Team Discussion
    • Extra Life JSON Code Discussion & Sharing
    • Extra Life United
    • Extra Life Q & A
    • Extra Life United Copy
  • Official Extra Life Guilds
    • Guild information and Discussion
    • Canada
    • Northeastern US
    • Southeastern US
    • Midwestern US
    • Northwestern US
    • Southwestern US
  • Gaming Discussions
    • General Gaming Discussion.
    • PC Gaming
    • Nintendo
    • Playstation
    • Xbox
    • Mobile
    • Retro
    • Board & Dice Games
    • Card Games
    • Pen & Paper
  • Other Stuff
    • Community Feedback
    • Off Topic

Calendars

  • Extra Life Community Calendar
  • Akron Guild
  • Albany Guild
  • Albuquerque Guild
  • Anchorage Guild
  • Atlanta Guild
  • Austin Guild
  • Bakersfield Guild
  • Baltimore Guild
  • Birmingham Guild
  • Boston Guild
  • Burlington Guild
  • Buffalo Guild
  • Calgary, AB Guild
  • Morgantown Guild
  • Charlottesville Guild
  • Chicago Guild
  • Cincinnati Guild
  • Cleveland Guild
  • Columbia, MO Guild
  • Columbus, OH Guild
  • Dallas Guild
  • Dayton Guild
  • Denver Guild
  • Des Moines Guild
  • Detroit Guild
  • Edmonton, AB Guild
  • Fargo-Valley City Guild
  • Fresno Guild
  • Ft. Worth Guild
  • Gainesville-Tallahassee Guild
  • Grand Rapids Guild
  • Halifax, NS Guild
  • Hamilton, ON Guild
  • Hartford Guild
  • Hershey Guild
  • Hudson Valley Guild
  • Houston Guild
  • Indianapolis Guild
  • Jacksonville Guild
  • Kansas City Guild
  • Knoxville Guild
  • Lansing Guild
  • London, ON Guild
  • Los Angeles Guild
  • Milwaukee / Madison Guild
  • Minneapolis / Twin Cities Guild
  • Montreal / Quebec City Guild
  • Nashville Guild
  • Newark Guild
  • NYC & Long Island Guild
  • Oakland / San Francisco Guild
  • Omaha Guild
  • Orange County Guild
  • Orlando Guild
  • Ottawa, ON Guild
  • Philadelphia Guild
  • Phoenix Guild
  • Pittsburgh Guild
  • Portland, OR Guild
  • Portland, ME Guild
  • Raleigh-Durham Guild
  • Richmond Guild
  • Sacramento Guild
  • Salt Lake City Guild
  • San Antonio Guild
  • San Diego Guild
  • San Juan, PR Guild
  • Saskatchewan Guild
  • Seattle Guild
  • Spokane Guild
  • Springfield-Champaign, IL Guild
  • Springfield, MA Guild
  • St. Louis Guild
  • Tampa / St. Petersburg Guild
  • Toronto, ON Guild
  • Vancouver, BC Guild
  • Washington DC Guild
  • Winnipeg, MB Guild

Categories

  • Broadcasting Toolkit
    • Extra Life Donation Alerts
    • Miracle Stories and Commercial Breaks
    • Streaming Overlays
    • Talking Points
    • Twitch Profile Buttons
  • Multimedia Kit
    • All Countries
  • Extra Life Guild Tool Kit
    • Talking Points & Elevator Pitch
    • Guild Logo
    • Offline Registration Tools
    • Reports
    • Extra Life Booth Kit

Group


Hospital


Location:


Interests


Twitter


Twitch


AIM


Yahoo


Skype


Gamertag


PSN ID


Steam


Origin

Found 4 results

  1. Sega made an appearance at SXSW Gaming to reveal the game they've been working on under the title of Project Sonic 2017. Now dubbed Sonic Forces, the trailers only show 40 seconds of in-game footage and a little over a minute of CG cinematics. We don't know much about the upcoming Sonic game, but we do know that it looks awfully similar to Sonic Generations and Sonic Adventure, though certainly darker in tone. Forces has classic Sonic teaming up with modern Sonic to kick Dr. Eggman out of a post-apocalyptic future. The gameplay trailer shows Sonic racing through a city under siege by Death Egg Robot sentinels and the cinematic introduces classic Sonic. The robot attack causes explosions and fire to spread through the city as Sonic races through streets filled with robot enemies, spike traps, and speed boosters. Series veteran Takashi Iizuka will be directing Sonic Forces and has confirmed that the title is a standalone entry in the franchise with no connection to Sonic Generations. Sonic Forces will release this holiday season for Nintendo Switch, PS4, Xbox one, and PC. You can watch an hour long recap of Sega's time at SXSW if you're still craving more Sonic tidbits.
  2. Sega made an appearance at SXSW Gaming to reveal the game they've been working on under the title of Project Sonic 2017. Now dubbed Sonic Forces, the trailers only show 40 seconds of in-game footage and a little over a minute of CG cinematics. We don't know much about the upcoming Sonic game, but we do know that it looks awfully similar to Sonic Generations and Sonic Adventure, though certainly darker in tone. Forces has classic Sonic teaming up with modern Sonic to kick Dr. Eggman out of a post-apocalyptic future. The gameplay trailer shows Sonic racing through a city under siege by Death Egg Robot sentinels and the cinematic introduces classic Sonic. The robot attack causes explosions and fire to spread through the city as Sonic races through streets filled with robot enemies, spike traps, and speed boosters. Series veteran Takashi Iizuka will be directing Sonic Forces and has confirmed that the title is a standalone entry in the franchise with no connection to Sonic Generations. Sonic Forces will release this holiday season for Nintendo Switch, PS4, Xbox one, and PC. You can watch an hour long recap of Sega's time at SXSW if you're still craving more Sonic tidbits. View full article
  3. The creator of iconic box art that included Sonic the Hedgehog, Pac-Man, Bonk's Adventures, and Bomberman II died last May. CVG broke the story after an obituary from one of Martin's friends appeared on the Nintendo Age forums. Head over to the full forum thread to pay your respects and view collections of the artist's work. It appears that a combination of factors contributed to keeping this news from being reported earlier. However, the primary reason appears to be because box art illustrators aren't always credited for their work and the friend who started the thread commemorating Martin's work didn't know about Martin's death until recently. As a kid growing up during a time when the internet was in its infancy and video game journalism was pretty much unheard of outside of Nintendo Power (to which I never had a subscription), box art meant a lot. There is the old adage to never judge a book by its cover, but when it came to video games that was often the only way to decide whether to purchase, or more often times rent, a game. There were precious few reviews to be had other than word-of-mouth or whatever could be gleaned from Funcoland employees. Box art was what sold you on a game as a kid. It fueled your imagination for what the game would be like and also helped you visualize what was going on in-game. It made the difference between watching a tiny collection of pixels hop around a colorful screen and knowing that sprite was a swashbuckling duck in search of adventure and treasure. Part of the fun of playing a game was exercising your imagination and envisioning what was happening on the screen as being more real than it appeared. Box art helped give those imaginings direction. Whether he knew it or not, Greg Martin's work helped generations of people fall in love with video games. I used to wonder where the art on video game boxes came from, who made it, if it was ever intended to be the face of the game, etc. I didn't know Mr. Martin's name until today. I didn't know that he worked for years as an illustrator at Hanna-Barbera, the animation company behind the Flinstones, Jetsons, Yogi Bear, and Scooby-Doo. I didn't know that he worked with Jack Kirby and Seth McFarlane. There are tons of things that I don't know about Greg Martin and will never have the opportunity to know. However, I do know that he spent many sleepless nights working on images that defined my early years and helped make my life a happier one. Many people might not know it, but Greg Martin had a hand in shaping our childhoods and I, for one, am sorry to see him go. Here's to you, Greg. Thank you.
  4. The creator of iconic box art that included Sonic the Hedgehog, Pac-Man, Bonk's Adventures, and Bomberman II died last May. CVG broke the story after an obituary from one of Martin's friends appeared on the Nintendo Age forums. Head over to the full forum thread to pay your respects and view collections of the artist's work. It appears that a combination of factors contributed to keeping this news from being reported earlier. However, the primary reason appears to be because box art illustrators aren't always credited for their work and the friend who started the thread commemorating Martin's work didn't know about Martin's death until recently. As a kid growing up during a time when the internet was in its infancy and video game journalism was pretty much unheard of outside of Nintendo Power (to which I never had a subscription), box art meant a lot. There is the old adage to never judge a book by its cover, but when it came to video games that was often the only way to decide whether to purchase, or more often times rent, a game. There were precious few reviews to be had other than word-of-mouth or whatever could be gleaned from Funcoland employees. Box art was what sold you on a game as a kid. It fueled your imagination for what the game would be like and also helped you visualize what was going on in-game. It made the difference between watching a tiny collection of pixels hop around a colorful screen and knowing that sprite was a swashbuckling duck in search of adventure and treasure. Part of the fun of playing a game was exercising your imagination and envisioning what was happening on the screen as being more real than it appeared. Box art helped give those imaginings direction. Whether he knew it or not, Greg Martin's work helped generations of people fall in love with video games. I used to wonder where the art on video game boxes came from, who made it, if it was ever intended to be the face of the game, etc. I didn't know Mr. Martin's name until today. I didn't know that he worked for years as an illustrator at Hanna-Barbera, the animation company behind the Flinstones, Jetsons, Yogi Bear, and Scooby-Doo. I didn't know that he worked with Jack Kirby and Seth McFarlane. There are tons of things that I don't know about Greg Martin and will never have the opportunity to know. However, I do know that he spent many sleepless nights working on images that defined my early years and helped make my life a happier one. Many people might not know it, but Greg Martin had a hand in shaping our childhoods and I, for one, am sorry to see him go. Here's to you, Greg. Thank you. View full article