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Found 40 results

  1. In Hellblade: Senua's Sacrifice, players must not only confront worldly adversaries but the trials of the mind. Senua suffers from schizophrenia, and during her journey to Hell to save her lover, her psychotic episodes manifest into surreal, sometimes terrifying forms that blur the line between dream and reality. Developer Ninja Theory released a new trailer highlighting such a scenario. Is the horrific entity in the trailer real or another fabrication of Senua's psychosis? Check out the video and decide for yourself. Hellblade: Senua's Sacrifice arrives digitally to PlayStation 4 and PC on August 8. View full article
  2. In Hellblade: Senua's Sacrifice, players must not only confront worldly adversaries but the trials of the mind. Senua suffers from schizophrenia, and during her journey to Hell to save her lover, her psychotic episodes manifest into surreal, sometimes terrifying forms that blur the line between dream and reality. Developer Ninja Theory released a new trailer highlighting such a scenario. Is the horrific entity in the trailer real or another fabrication of Senua's psychosis? Check out the video and decide for yourself. Hellblade: Senua's Sacrifice arrives digitally to PlayStation 4 and PC on August 8.
  3. On August 29th, PlayStation 4 and Xbox One owners can experience the spiritual successor to Baldur's Gate, Pillars of Eternity. Pillars of Eternity: Complete Edition will include all released patches and DLC. That includes the two-part expansion The White March, which launched earlier this year. Obsidian has updated the game for controller play, including a revamped, TV-friendly user interface and menus. Check out the trailer for the Complete Edition below. Did you miss out on Pillars of Eternity on PC? Let us know if you'll pick up the console version in the comments below. View full article
  4. On August 29th, PlayStation 4 and Xbox One owners can experience the spiritual successor to Baldur's Gate, Pillars of Eternity. Pillars of Eternity: Complete Edition will include all released patches and DLC. That includes the two-part expansion The White March, which launched earlier this year. Obsidian has updated the game for controller play, including a revamped, TV-friendly user interface and menus. Check out the trailer for the Complete Edition below. Did you miss out on Pillars of Eternity on PC? Let us know if you'll pick up the console version in the comments below.
  5. God of War's Norse setting, family-focused story and presence of an AI companion in Krato's son aren't the only big changes for upcoming sequel. The game also features a dramatically altered presentation thanks to a single, behind-the-shoulder camera that replaces the series' fixed camera angles. In an interview with Eurogamer, Game Director Corey Balrog, who lead the animation for God of War I, directed God of War II and wrote the script for the third game before departing Santa Monica, discusses in-depth why the change in cameras was "The aspiration when I got back was to tell a much more personal story," Balrog said. "God of War is traditionally known for these cinematic, pull back cameras, which I think are fantastic. But trying to get in there and really get to know the character a little more, I realized it'd be interesting if we got closer." On the team's response to the change: "There was big resistance, but I have probably one of the best teams in the business, so as much as they were pushing back, I think they all kind of wanted this crazy challenge." Balrog also addresses concerns about the player's control over the camera. "The player won't always have control, although that was the aspiration at the beginning. We eventually got hit by the sobering reality that sometimes you just have to nudge the player and let them see what you want them to see, but it's always a nudge. You always give them a little bit of a sense of freedom, so that it does feel like you're experiencing all of this in real time." Balrog's motivations are radically shaking up the God of War formula for the next entry, defying fan expectations and how leaving Santa Monica during God of War III's development helped mature him as a writer and director. God of War releases in March 2018. You can watch the game's latest trailer from Sony E3 2017 presentation here. View full article
  6. God of War's Norse setting, family-focused story and presence of an AI companion in Krato's son aren't the only big changes for upcoming sequel. The game also features a dramatically altered presentation thanks to a single, behind-the-shoulder camera that replaces the series' fixed camera angles. In an interview with Eurogamer, Game Director Corey Balrog, who lead the animation for God of War I, directed God of War II and wrote the script for the third game before departing Santa Monica, discusses in-depth why the change in cameras was "The aspiration when I got back was to tell a much more personal story," Balrog said. "God of War is traditionally known for these cinematic, pull back cameras, which I think are fantastic. But trying to get in there and really get to know the character a little more, I realized it'd be interesting if we got closer." On the team's response to the change: "There was big resistance, but I have probably one of the best teams in the business, so as much as they were pushing back, I think they all kind of wanted this crazy challenge." Balrog also addresses concerns about the player's control over the camera. "The player won't always have control, although that was the aspiration at the beginning. We eventually got hit by the sobering reality that sometimes you just have to nudge the player and let them see what you want them to see, but it's always a nudge. You always give them a little bit of a sense of freedom, so that it does feel like you're experiencing all of this in real time." Balrog's motivations are radically shaking up the God of War formula for the next entry, defying fan expectations and how leaving Santa Monica during God of War III's development helped mature him as a writer and director. God of War releases in March 2018. You can watch the game's latest trailer from Sony E3 2017 presentation here.
  7. The concept of creating cinema in virtual reality is still in its infancy, but those interested in the format's potential can check out the first short film from London-based VR studio, Breaking Fourth. Titled Ctrl, the film is coming to PlayStation VR and centers on a young e-sports player named Liam, who competes in a strategy game tournament where viewers have "front row seats" to the action. However, Liam may be fighting for much more than just a tournament victory. According to Breaking Fourth, Ctrl aims to explores "themes of power, control and escapism...whilst forcing you to confront the unrelenting nature of the character’s reality – and as the plot develops, you may find yourself reflecting on your own experiences…" The film was shot in full 360 degrees, offering watchers a completely immersive experience. You can get a feel for Ctrl by checking out its trailer below. PlayStation VR owners intrigued by the project will be able to download Ctrl from the PlayStation Store this Friday, June 23rd. You can read more about the movie by reading Breaking Fourth's PlayStation Blog post. [Source: PlayStation Blog via Eurogamer] View full article
  8. The concept of creating cinema in virtual reality is still in its infancy, but those interested in the format's potential can check out the first short film from London-based VR studio, Breaking Fourth. Titled Ctrl, the film is coming to PlayStation VR and centers on a young e-sports player named Liam, who competes in a strategy game tournament where viewers have "front row seats" to the action. However, Liam may be fighting for much more than just a tournament victory. According to Breaking Fourth, Ctrl aims to explores "themes of power, control and escapism...whilst forcing you to confront the unrelenting nature of the character’s reality – and as the plot develops, you may find yourself reflecting on your own experiences…" The film was shot in full 360 degrees, offering watchers a completely immersive experience. You can get a feel for Ctrl by checking out its trailer below. PlayStation VR owners intrigued by the project will be able to download Ctrl from the PlayStation Store this Friday, June 23rd. You can read more about the movie by reading Breaking Fourth's PlayStation Blog post. [Source: PlayStation Blog via Eurogamer]
  9. Knack was the poster-child for the typical launch game: a decent showcase of the PS4’s technical capabilities while just being serviceable as an entertaining video game. While I feel Knack receives more vitriol than it probably deserves, the throwback-style platformer also didn’t light my world on fire enough to have me salivating over a sequel. But that’s what we’re getting, and after playing Knack 2 at E3 2017, I'm not convinced that there's much there to sufficiently separate itself from its predecessor. Knack 2’s primary hook is the addition of two-player co-op. Players can romp through the colorful world together, whether from the outset or during single play thanks to a drop-in/drop-out feature. Platforming makes my soul smile, so I coerced my fellow attendee into choosing the traversal-focused opening segment (the other available level was an action-heavy combat showcase). Knack 2’s mechanics and design are identical to the first game save for a new shield Knack can conjure to repel attacks, adding a wrinkle of depth to the beat-em-up-style combat. The cooperative gameplay design featured in this slice was nothing remarkable. Seesaw platforms, ziplines across gaps, floors that dip in and out of walls. It sounds like I’m skipping details, but I really can’t think of anything mechanics worth discussing in-depth. Knack 2’s challenge mainly derived from my less-than-skilled partner struggling to keep up with me (not his fault. I’m quite adept at platformers). Thankfully, hitting the right trigger lets players instantly warp alongside their companions, which helped keep our adventure rolling along. A team-up attack is also present, although there weren't any enemies worth using it on. We did, however, gang up on some unsuspecting crystals and crates. As we hopped about and pummeled anything that wasn’t made out of metallic Toblerones, I couldn’t help feeling I’d had my fill of the game once the demo wrapped up. Everything felt like an extended déjà vu sequence guest starring a stranger, and nothing presented in my particular demo (I never got around to the combat scenario) compelled me to want to play another Knack game. Co-op worked well enough and should be welcome addition for fans, though that’s primarily because most games are inherently more fun with someone else and not because anything Knack 2 did with the feature. We’ll see how everything comes together when Knack 2 launches September 5. But unless you’re a diehard Knack enthusiast or feel deprived of 3D platformers and will take anything, I wouldn’t expect much to get you on board if you weren’t keen on the first title. View full article
  10. Knack was the poster-child for the typical launch game: a decent showcase of the PS4’s technical capabilities while just being serviceable as an entertaining video game. While I feel Knack receives more vitriol than it probably deserves, the throwback-style platformer also didn’t light my world on fire enough to have me salivating over a sequel. But that’s what we’re getting, and after playing Knack 2 at E3 2017, I'm not convinced that there's much there to sufficiently separate itself from its predecessor. Knack 2’s primary hook is the addition of two-player co-op. Players can romp through the colorful world together, whether from the outset or during single play thanks to a drop-in/drop-out feature. Platforming makes my soul smile, so I coerced my fellow attendee into choosing the traversal-focused opening segment (the other available level was an action-heavy combat showcase). Knack 2’s mechanics and design are identical to the first game save for a new shield Knack can conjure to repel attacks, adding a wrinkle of depth to the beat-em-up-style combat. The cooperative gameplay design featured in this slice was nothing remarkable. Seesaw platforms, ziplines across gaps, floors that dip in and out of walls. It sounds like I’m skipping details, but I really can’t think of anything mechanics worth discussing in-depth. Knack 2’s challenge mainly derived from my less-than-skilled partner struggling to keep up with me (not his fault. I’m quite adept at platformers). Thankfully, hitting the right trigger lets players instantly warp alongside their companions, which helped keep our adventure rolling along. A team-up attack is also present, although there weren't any enemies worth using it on. We did, however, gang up on some unsuspecting crystals and crates. As we hopped about and pummeled anything that wasn’t made out of metallic Toblerones, I couldn’t help feeling I’d had my fill of the game once the demo wrapped up. Everything felt like an extended déjà vu sequence guest starring a stranger, and nothing presented in my particular demo (I never got around to the combat scenario) compelled me to want to play another Knack game. Co-op worked well enough and should be welcome addition for fans, though that’s primarily because most games are inherently more fun with someone else and not because anything Knack 2 did with the feature. We’ll see how everything comes together when Knack 2 launches September 5. But unless you’re a diehard Knack enthusiast or feel deprived of 3D platformers and will take anything, I wouldn’t expect much to get you on board if you weren’t keen on the first title.
  11. A new vision of Kratos first reemerged at E3 2016. He appeared older, grayer and wiser, accompanied by a new companion: his young son. This year's E3 saw an expanded look into title's new Norse setting and its mythical inhabitants. Kratos is imparting his warrior wisdom onto his young son, exposing both his merciless and brutal side along with flickers of compassion. "You said I was cursed," Kratos' son says, "you think I'm weak because I'm not like you." He and his father are on an unknown quest, and during that journey they run into plenty of new, ferocious enemies. This trailer gives players a deeper look into what to expect from this dramatic departure from the previous the God of War titles. A large part of that seems to revolve around Kratos' son, and "the truth." While Kratos handles the combat side of things, his son proves his worth by translating the native dialect. "He wants to help us," Kratos' son replies after he is asked to interpret the words of a colossal beast at the end of the trailer, potentially revealing at least a portion of his origins. God of War releases for PlayStation 4 in early 2018. What do you think about this radical shift in the popular action series? View full article
  12. A new vision of Kratos first reemerged at E3 2016. He appeared older, grayer and wiser, accompanied by a new companion: his young son. This year's E3 saw an expanded look into title's new Norse setting and its mythical inhabitants. Kratos is imparting his warrior wisdom onto his young son, exposing both his merciless and brutal side along with flickers of compassion. "You said I was cursed," Kratos' son says, "you think I'm weak because I'm not like you." He and his father are on an unknown quest, and during that journey they run into plenty of new, ferocious enemies. This trailer gives players a deeper look into what to expect from this dramatic departure from the previous the God of War titles. A large part of that seems to revolve around Kratos' son, and "the truth." While Kratos handles the combat side of things, his son proves his worth by translating the native dialect. "He wants to help us," Kratos' son replies after he is asked to interpret the words of a colossal beast at the end of the trailer, potentially revealing at least a portion of his origins. God of War releases for PlayStation 4 in early 2018. What do you think about this radical shift in the popular action series?
  13. One of the main focuses of the Sony E3 2017 press conference was showcasing support for its VR headset. Keep reading below to see all of the upcoming games coming to PSVR. Sure to please a slew of Elder Scrolls fans, Sony started out its VR showcase with Skyrim in VR. In the trailer, we got to see various combat systems including the title's signature dragon shouts. Next up was Star Child, a third-person new IP with a sci-fi setting appropriate for its name. Final Fantasy XV Monster of the Deep focuses on the fishing mini-game from the main game. The game has a release date of September 2017. The Inpatient explores a vintage mental asylum and teases "discover who you are before it’s too late." The setting is familiar to those who have played Until Dawn. Players will be in Blackwood Sanatorium 60 years before the events of Until Dawn. Bravo Team is a first person shooter set in a "fictional " modern day Eastern European city. The last of the VR games of the 2017 conference was a title called Moss that focused on a mouse. The adorable little critter roams around in a fantastical natural world. Which games are you excited for in VR? What titles do you want to see? View full article
  14. One of the main focuses of the Sony E3 2017 press conference was showcasing support for its VR headset. Keep reading below to see all of the upcoming games coming to PSVR. Sure to please a slew of Elder Scrolls fans, Sony started out its VR showcase with Skyrim in VR. In the trailer, we got to see various combat systems including the title's signature dragon shouts. Next up was Star Child, a third-person new IP with a sci-fi setting appropriate for its name. Final Fantasy XV Monster of the Deep focuses on the fishing mini-game from the main game. The game has a release date of September 2017. The Inpatient explores a vintage mental asylum and teases "discover who you are before it’s too late." The setting is familiar to those who have played Until Dawn. Players will be in Blackwood Sanatorium 60 years before the events of Until Dawn. Bravo Team is a first person shooter set in a "fictional " modern day Eastern European city. The last of the VR games of the 2017 conference was a title called Moss that focused on a mouse. The adorable little critter roams around in a fantastical natural world. Which games are you excited for in VR? What titles do you want to see?
  15. Uncharted: The Lost Legacy kicked off Sony's E3 festivities with a new story trailer. Releasing August 22, the adventure stars series favorite Chloe Frazer and Uncharted 4's tough-as-nails mercenary boss Nadine Ross as they search for the legendary Tusk of Ganesh. Gameplay featured in the trailer is the standard action-packed fare we have come to expect from the Uncharted series, but what seems to set the game apart from its brethren is the tense relationship between the two treasure hunters. The two characters seem to have an unwilling but necessary partnership. Official copy for the game describes their adventuring as such: "along the way, they’ll learn to work together to unearth the mystery of the artifact, fight their way through fierce opposition, and prevent the region from falling into chaos." How do you feel about this expansion into the Uncharted universe? View full article
  16. Uncharted: The Lost Legacy kicked off Sony's E3 festivities with a new story trailer. Releasing August 22, the adventure stars series favorite Chloe Frazer and Uncharted 4's tough-as-nails mercenary boss Nadine Ross as they search for the legendary Tusk of Ganesh. Gameplay featured in the trailer is the standard action-packed fare we have come to expect from the Uncharted series, but what seems to set the game apart from its brethren is the tense relationship between the two treasure hunters. The two characters seem to have an unwilling but necessary partnership. Official copy for the game describes their adventuring as such: "along the way, they’ll learn to work together to unearth the mystery of the artifact, fight their way through fierce opposition, and prevent the region from falling into chaos." How do you feel about this expansion into the Uncharted universe?
  17. Marvel vs Capcom: Infinite marks a big shake-up for the popular fighter. In addition to the reduced 2-on-2 combat, streamlined gameplay, and the Infinity Stones power-ups, Infinite looks to try its hand at presenting a cinematic story mode popularized by Mortal Kombat and Injustice. Heroes of the Marvel and Capcom universes are shown striking an uneasy deal with Thanos in exchange for the whereabouts of the Infinity Stones. The boundless power of these gems appears to be the only method of confronting the combined might of Marvel's Ultron and Mega Man X's Sigma. We're treated to a montage of "dream" team-ups, from Chun-Li and Captain America to the pairing fans of both properties have dreamed about for years: Iron Man and Nathan "RAD" Spencer. The dialogue and interactions feel incredibly silly and somewhat awkward, which may be both good and bad. You can decide for yourself by downloading a free demo of the story mode from the PlayStation and Xbox stores right now. Marvel vs Capcom: Infinite releases September 15 for PlayStation 4 and Xbox One. View full article
  18. Marvel vs Capcom: Infinite marks a big shake-up for the popular fighter. In addition to the reduced 2-on-2 combat, streamlined gameplay, and the Infinity Stones power-ups, Infinite looks to try its hand at presenting a cinematic story mode popularized by Mortal Kombat and Injustice. Heroes of the Marvel and Capcom universes are shown striking an uneasy deal with Thanos in exchange for the whereabouts of the Infinity Stones. The boundless power of these gems appears to be the only method of confronting the combined might of Marvel's Ultron and Mega Man X's Sigma. We're treated to a montage of "dream" team-ups, from Chun-Li and Captain America to the pairing fans of both properties have dreamed about for years: Iron Man and Nathan "RAD" Spencer. The dialogue and interactions feel incredibly silly and somewhat awkward, which may be both good and bad. You can decide for yourself by downloading a free demo of the story mode from the PlayStation and Xbox stores right now. Marvel vs Capcom: Infinite releases September 15 for PlayStation 4 and Xbox One.
  19. Insomniac's Spider-Man concluded Sony's PlayStation briefing with a bang thanks to a new gameplay video showcasing an entire mission. In it, we got a look at combat, web swinging, as well as a few appearances of Spider-Man's allies and adversaries. The demo begins with Spidey tracking the Inner Demons crime syndicate, who have been moving in on the turf of Wilson Fisk aka the Kingpin. For some reason, Spider-Man has formed an uneasy alliance with Fisk, agreeing to drive out the Demons in exchange for information on their leader. If you're a fan of Spider-Man comics, chances are you already know the identity of this enemy: Mister Negative, who appears the be the game's first confirmed villain. The trailer provides the first extensive look at gameplay, primarily combat. Spider-Man's attacks and movements are impressively fluid, and a slow-mo feature (likely representing his spider sense) allots players a small window to evade attacks and give takedowns a stylish flair. The trailer also showed off web gameplay, including using web lines to manipulate environment (like pulling a crane arm to knock down enemies) and gadgets such as a web proximity mine. A thrilling mid-air chase with a helicopter shows off the acrobatic web-swinging as well as some action-packed QTE set-pieces. Spider-Man swings to PlayStation 4 as a console exclusive sometime next year. How do feel Insomniac's take on Marvel's flagship character is shaping up thus far? View full article
  20. Insomniac's Spider-Man concluded Sony's PlayStation briefing with a bang thanks to a new gameplay video showcasing an entire mission. In it, we got a look at combat, web swinging, as well as a few appearances of Spider-Man's allies and adversaries. The demo begins with Spidey tracking the Inner Demons crime syndicate, who have been moving in on the turf of Wilson Fisk aka the Kingpin. For some reason, Spider-Man has formed an uneasy alliance with Fisk, agreeing to drive out the Demons in exchange for information on their leader. If you're a fan of Spider-Man comics, chances are you already know the identity of this enemy: Mister Negative, who appears the be the game's first confirmed villain. The trailer provides the first extensive look at gameplay, primarily combat. Spider-Man's attacks and movements are impressively fluid, and a slow-mo feature (likely representing his spider sense) allots players a small window to evade attacks and give takedowns a stylish flair. The trailer also showed off web gameplay, including using web lines to manipulate environment (like pulling a crane arm to knock down enemies) and gadgets such as a web proximity mine. A thrilling mid-air chase with a helicopter shows off the acrobatic web-swinging as well as some action-packed QTE set-pieces. Spider-Man swings to PlayStation 4 as a console exclusive sometime next year. How do feel Insomniac's take on Marvel's flagship character is shaping up thus far?
  21. Days Gone, which made its debut at last year's E3, returned with another gameplay trailer during Sony's E3 2017 press conference. This time our protagonist Deacon is forced to infiltrate a band of squatters to rescue companion, Manny. Manny, as it would seem, carries some significance to Deacon, as he tears out on his motorcycle after hearing that he's in danger. Deacon meets with a clothesline crossing the road, things after that get bloody. Deacon battles humans both living and dead on his path to rescue Manny. Bipeds aren't the only threat in a zombie infested world though, a zombie bear makes an appearance to keep things interesting. The trailer overall shows off some stealth, investigative and of course combat gameplay while giving viewers a quick tour of the Pacific Northwest setting. Days Gone will be a PlayStation 4 exclusive and has the release date of December 29, 2017. View full article
  22. Days Gone, which made its debut at last year's E3, returned with another gameplay trailer during Sony's E3 2017 press conference. This time our protagonist Deacon is forced to infiltrate a band of squatters to rescue companion, Manny. Manny, as it would seem, carries some significance to Deacon, as he tears out on his motorcycle after hearing that he's in danger. Deacon meets with a clothesline crossing the road, things after that get bloody. Deacon battles humans both living and dead on his path to rescue Manny. Bipeds aren't the only threat in a zombie infested world though, a zombie bear makes an appearance to keep things interesting. The trailer overall shows off some stealth, investigative and of course combat gameplay while giving viewers a quick tour of the Pacific Northwest setting. Days Gone will be a PlayStation 4 exclusive and has the release date of December 29, 2017.
  23. Fans of Horizon Zero Dawn will soon have a new reason to dive back into Guerrilla Games' post-apocalyptic world. The Frozen Wilds is the game's first piece of story DLC and it arrives later this year. Aloy travels to a new land in search of "the mountain", which may contain vital information. Unfortunately, the mountain is guarded by a powerful beast. Perhaps this foe is a new type of machine? Hopefully players get to answer that question sooner rather than later. Take a look at the announcement trailer below. Are you excited for the Frozen Wilds? What new enemies or mechanics would you like to see appear? View full article
  24. Fans of Horizon Zero Dawn will soon have a new reason to dive back into Guerrilla Games' post-apocalyptic world. The Frozen Wilds is the game's first piece of story DLC and it arrives later this year. Aloy travels to a new land in search of "the mountain", which may contain vital information. Unfortunately, the mountain is guarded by a powerful beast. Perhaps this foe is a new type of machine? Hopefully players get to answer that question sooner rather than later. Take a look at the announcement trailer below. Are you excited for the Frozen Wilds? What new enemies or mechanics would you like to see appear?
  25. What Remains of Edith Finch injects refreshing amounts of interactivity and imagination into the successful (and polarizing) narrative adventure sub-genre. As the teenage titular character, players embark on a quest to learn about an ancestry defined by a series of unfortunate events. Each of Edith’s relatives have perished under strange, often freak, circumstances. Is the Finch family cursed? Why was Edith shielded from the details of her family history throughout her life? Similar games would have players solve these mysteries by reading notes, listening to a narration, or watching a cinematic. What Remains of Edith Finch differs by dropping players into a collection of creatively designed gameplay sequences that beautifully chronicle the Finch’s accounts and ensure players remain captivated until the credits roll. From the get go, the game grabs your attention with its distinct narrative presentation. Edith’s thoughts are conveyed in physical words that not only appear in the world, but can be interacted with. Stepping through paragraphs bends sentences until they shatter into ethereal alphabet soup. This may seem like a small, stylistic, touch, but I found that it did a great job in keeping me actively engaged in the story. Instead of passively heeding a narrator, I actively read along with Edith and occasionally needed to look around to see where her text would materialize next. Similar to games like Gone Home, players search areas for points of interests that propel the narrative forward. The abandoned Finch house and the surrounding property carry several decades’ worth of history from the generations of Finch’s that have resided there. The immaculately detailed home is a delight to wander around in. Giant Sparrow did a great job of making the house feel not only lived-in, but making players feel the presence of its former occupants. Movie posters of a child actress proudly litter one hallway. A bedroom split between military and space aesthetics paint the tales of two disparate twins. Stranger sights such as a dilapidated playground slide fashioned after a dragon further suggests an eclectic household. I got a great sense of the Finch’s individual personalities and was eager to learn about their curious history. Examining the sealed-off bedrooms of each family member reveals a playable memory sequence providing a glimpse into their lives–including their demise. Gameplay, and even the entire presentation, alters dramatically during these segments. The story of a hungry child transports players into the deadly minds of various carnivores who must hunt down prey. A troubled teenager’s over-the-top power fantasy comes to life as a top-down style adventure game. One of the most vivid and inspired sequences details the attempted comeback of the aforementioned former actress that I won’t spoil. Although not every activity is necessarily deep, these moments make Edith Finch an unpredictable and exciting journey. I remained consistently eager to discover the next story and see what fresh scenario I’d encounter next. More importantly, they prevented the game from falling into one-note territory. Before the act of strolling around the house lost its luster, a new type of memory sequence emerged to liven things up. Games of this ilk tend to waive substantial interaction in favor of delivering a pure narrative experience, which can turn off players who require more than a good story to stay invested. What Remains of Edith Finch regularly commands attention with frequent surprises and varied mechanics. Every Finch tale ends in tragedy, and I like how some of the family members’ fates are left up to interpretation. A few deaths are explained relatively plainly (such as a hunting trip gone sadly awry) but others are expressed using clever allegories and context clues. In a way, drawing my own conclusions made the endings sadder because my imagination was allowed to run wild. Despite the often whimsical and light-hearted forms these stories take, reenacting some scenes feels appropriately painful, particularly for the younger Finch relatives. With a large family tree to get through, the game’s message does begin to feel overly hammered in towards the end: life is fleeting and should be cherished. Thankfully, the touching and bittersweet finale provides an unexpected twist that sends the game off on a high note. Be prepared to gain a greater appreciation for every breath you take after playing. Conclusion What Remains of Edith Finch could be the narrative adventure game for genre detractors. Boasting imaginative and varied gameplay, players engage in a lot more than just walking around and observing objects. Gameplay always presents a new twist or angel. At times, even dexterity is challenged, which rarely occurs in this style of game. The wonderfully told Finch stories bolster the intriguing premise and some tales will likely stick with players long after they’ve put the controller down. These merits make What Remains to Edith Finch the easiest “walking simulator” to recommend to newcomers and naysayers. Enthusiasts of the style should absolutely spend a night pondering life and death within the Finch household. What Remains of Edith Finch was reviewed on PlayStation 4 and is available for PC and Mac. View full article