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Found 16 results

  1. What Remains of Edith Finch injects refreshing amounts of interactivity and imagination into the successful (and polarizing) narrative adventure sub-genre. As the teenage titular character, players embark on a quest to learn about an ancestry defined by a series of unfortunate events. Each of Edith’s relatives have perished under strange, often freak, circumstances. Is the Finch family cursed? Why was Edith shielded from the details of her family history throughout her life? Similar games would have players solve these mysteries by reading notes, listening to a narration, or watching a cinematic. What Remains of Edith Finch differs by dropping players into a collection of creatively designed gameplay sequences that beautifully chronicle the Finch’s accounts and ensure players remain captivated until the credits roll. From the get go, the game grabs your attention with its distinct narrative presentation. Edith’s thoughts are conveyed in physical words that not only appear in the world, but can be interacted with. Stepping through paragraphs bends sentences until they shatter into ethereal alphabet soup. This may seem like a small, stylistic, touch, but I found that it did a great job in keeping me actively engaged in the story. Instead of passively heeding a narrator, I actively read along with Edith and occasionally needed to look around to see where her text would materialize next. Similar to games like Gone Home, players search areas for points of interests that propel the narrative forward. The abandoned Finch house and the surrounding property carry several decades’ worth of history from the generations of Finch’s that have resided there. The immaculately detailed home is a delight to wander around in. Giant Sparrow did a great job of making the house feel not only lived-in, but making players feel the presence of its former occupants. Movie posters of a child actress proudly litter one hallway. A bedroom split between military and space aesthetics paint the tales of two disparate twins. Stranger sights such as a dilapidated playground slide fashioned after a dragon further suggests an eclectic household. I got a great sense of the Finch’s individual personalities and was eager to learn about their curious history. Examining the sealed-off bedrooms of each family member reveals a playable memory sequence providing a glimpse into their lives–including their demise. Gameplay, and even the entire presentation, alters dramatically during these segments. The story of a hungry child transports players into the deadly minds of various carnivores who must hunt down prey. A troubled teenager’s over-the-top power fantasy comes to life as a top-down style adventure game. One of the most vivid and inspired sequences details the attempted comeback of the aforementioned former actress that I won’t spoil. Although not every activity is necessarily deep, these moments make Edith Finch an unpredictable and exciting journey. I remained consistently eager to discover the next story and see what fresh scenario I’d encounter next. More importantly, they prevented the game from falling into one-note territory. Before the act of strolling around the house lost its luster, a new type of memory sequence emerged to liven things up. Games of this ilk tend to waive substantial interaction in favor of delivering a pure narrative experience, which can turn off players who require more than a good story to stay invested. What Remains of Edith Finch regularly commands attention with frequent surprises and varied mechanics. Every Finch tale ends in tragedy, and I like how some of the family members’ fates are left up to interpretation. A few deaths are explained relatively plainly (such as a hunting trip gone sadly awry) but others are expressed using clever allegories and context clues. In a way, drawing my own conclusions made the endings sadder because my imagination was allowed to run wild. Despite the often whimsical and light-hearted forms these stories take, reenacting some scenes feels appropriately painful, particularly for the younger Finch relatives. With a large family tree to get through, the game’s message does begin to feel overly hammered in towards the end: life is fleeting and should be cherished. Thankfully, the touching and bittersweet finale provides an unexpected twist that sends the game off on a high note. Be prepared to gain a greater appreciation for every breath you take after playing. Conclusion What Remains of Edith Finch could be the narrative adventure game for genre detractors. Boasting imaginative and varied gameplay, players engage in a lot more than just walking around and observing objects. Gameplay always presents a new twist or angel. At times, even dexterity is challenged, which rarely occurs in this style of game. The wonderfully told Finch stories bolster the intriguing premise and some tales will likely stick with players long after they’ve put the controller down. These merits make What Remains to Edith Finch the easiest “walking simulator” to recommend to newcomers and naysayers. Enthusiasts of the style should absolutely spend a night pondering life and death within the Finch household. What Remains of Edith Finch was reviewed on PlayStation 4 and is available for PC and Mac. View full article
  2. What Remains of Edith Finch injects refreshing amounts of interactivity and imagination into the successful (and polarizing) narrative adventure sub-genre. As the teenage titular character, players embark on a quest to learn about an ancestry defined by a series of unfortunate events. Each of Edith’s relatives have perished under strange, often freak, circumstances. Is the Finch family cursed? Why was Edith shielded from the details of her family history throughout her life? Similar games would have players solve these mysteries by reading notes, listening to a narration, or watching a cinematic. What Remains of Edith Finch differs by dropping players into a collection of creatively designed gameplay sequences that beautifully chronicle the Finch’s accounts and ensure players remain captivated until the credits roll. From the get go, the game grabs your attention with its distinct narrative presentation. Edith’s thoughts are conveyed in physical words that not only appear in the world, but can be interacted with. Stepping through paragraphs bends sentences until they shatter into ethereal alphabet soup. This may seem like a small, stylistic, touch, but I found that it did a great job in keeping me actively engaged in the story. Instead of passively heeding a narrator, I actively read along with Edith and occasionally needed to look around to see where her text would materialize next. Similar to games like Gone Home, players search areas for points of interests that propel the narrative forward. The abandoned Finch house and the surrounding property carry several decades’ worth of history from the generations of Finch’s that have resided there. The immaculately detailed home is a delight to wander around in. Giant Sparrow did a great job of making the house feel not only lived-in, but making players feel the presence of its former occupants. Movie posters of a child actress proudly litter one hallway. A bedroom split between military and space aesthetics paint the tales of two disparate twins. Stranger sights such as a dilapidated playground slide fashioned after a dragon further suggests an eclectic household. I got a great sense of the Finch’s individual personalities and was eager to learn about their curious history. Examining the sealed-off bedrooms of each family member reveals a playable memory sequence providing a glimpse into their lives–including their demise. Gameplay, and even the entire presentation, alters dramatically during these segments. The story of a hungry child transports players into the deadly minds of various carnivores who must hunt down prey. A troubled teenager’s over-the-top power fantasy comes to life as a top-down style adventure game. One of the most vivid and inspired sequences details the attempted comeback of the aforementioned former actress that I won’t spoil. Although not every activity is necessarily deep, these moments make Edith Finch an unpredictable and exciting journey. I remained consistently eager to discover the next story and see what fresh scenario I’d encounter next. More importantly, they prevented the game from falling into one-note territory. Before the act of strolling around the house lost its luster, a new type of memory sequence emerged to liven things up. Games of this ilk tend to waive substantial interaction in favor of delivering a pure narrative experience, which can turn off players who require more than a good story to stay invested. What Remains of Edith Finch regularly commands attention with frequent surprises and varied mechanics. Every Finch tale ends in tragedy, and I like how some of the family members’ fates are left up to interpretation. A few deaths are explained relatively plainly (such as a hunting trip gone sadly awry) but others are expressed using clever allegories and context clues. In a way, drawing my own conclusions made the endings sadder because my imagination was allowed to run wild. Despite the often whimsical and light-hearted forms these stories take, reenacting some scenes feels appropriately painful, particularly for the younger Finch relatives. With a large family tree to get through, the game’s message does begin to feel overly hammered in towards the end: life is fleeting and should be cherished. Thankfully, the touching and bittersweet finale provides an unexpected twist that sends the game off on a high note. Be prepared to gain a greater appreciation for every breath you take after playing. Conclusion What Remains of Edith Finch could be the narrative adventure game for genre detractors. Boasting imaginative and varied gameplay, players engage in a lot more than just walking around and observing objects. Gameplay always presents a new twist or angel. At times, even dexterity is challenged, which rarely occurs in this style of game. The wonderfully told Finch stories bolster the intriguing premise and some tales will likely stick with players long after they’ve put the controller down. These merits make What Remains to Edith Finch the easiest “walking simulator” to recommend to newcomers and naysayers. Enthusiasts of the style should absolutely spend a night pondering life and death within the Finch household. What Remains of Edith Finch was reviewed on PlayStation 4 and is available for PC and Mac.
  3. The martial arts master will be available both as an unlockable fighter and as a pre-order bonus in EA Sports UFC, the upcoming MMA fighting sim for Xbox One and PlayStation 4. While all UFC players will be able to unlock Bruce Lee by playing though Career Mode on the Pro setting, customers will also be able to unlock the fighter by pre-ordering at any of the following retailers: Amazon, Best Buy, Wal-Mart, GameStop, and Target. “It has always been part of our vision to have Bruce Lee, the most iconic martial artist of all time, in the first ever EA Sports UFC,” said Brian Hayes, Creative Director, EA. “The team is very excited and tremendously honored to have the privilege of bringing Bruce Lee to life in our game. We’ve been working closely with the Bruce Lee team to ensure we represent the legend with as much visual and gameplay fidelity as possible.” Shannon Lee, the daughter of Bruce Lee and the CEO of Bruce Lee, LLC, expressed her support of his digital resurrection saying, "I am so excited about this opportunity to bring my father back to video games! I’m thrilled that fans can now interact with him in a new way. The EA Sports UFC development team has been incredible to work with, and they've done a great job capturing the look and feel of my father." EA Sports UFC launches this year on June 17 and it seems like the development team is doing their best to make sure the game is representative of the best that Ultimate Fighting has to offer.
  4. "This is a great moment for video games and for Mixed Martial Arts,” said Dean Richards, the General Manager of EA Sports UFC. Following the recent creation of the women's bantamweight division, female fighters have been receiving more recognition in the Octagon and beyond. For the first time, EA Sports is releasing a UFC game with playable women characters. Two bantamweight fighters will headline the additions to the roster in EA Sports UFC: current champion Ronda Rousey and championship contender Miesha Tate. EA Sports UFC will release in the first quarter of 2014 for Xbox One and PlayStation 4.
  5. People are busy and sometimes they just don’t have two hours to sit down and watch video game PR people talk about new releases and gizmos. Thankfully, you have us. Sony kicked off their press event by debuting the user interface of the PlayStation 4. The UI looked very similar to the PS3’s current mode of operation. Without some hands-on operation, it is difficult to pinpoint the exact differences. The addition Sony wanted to direct the majority of attention to was the ability to hop into live online games on the fly with friends. Sony’s president of worldwide studios, Shuhei Yoshida, demonstrated the speed of the new UI by jumping into the final minute of a Killzone: Shadow Fall multiplayer match. Following the user interface demonstration, the show’s main presenter, Jim Ryan, took the stage to show off a new trailer for Grand Turismo 6. Polyphony will be introducing the latest concept cars from various manufacturers that will only be appearing in GT6. The new Grand Turismo title will be dropping December 6. Ryan also announced that Polyphony is working with Sony Pictures to develop a feature film based on the Grand Turismo Academy from GT6. Next, Sony presented a new, free-to-play collection of creation tools and games in the form of LittleBigPlanet Hub. Players will have access to tons of free content and will be able to purchase other digital items and tools as they see fit. At Grand Theft Auto V’s launch on Sept 17, there will be a PS3 bundle available as well as an elite headset. Starting today, any gamer that pre-orders GTA V will receive 75% off other Rockstar games. Sony, proving that they firmly believe in the Vita’s future, announced several titles that are being ported to the handheld including: Batman: Arkham Origins, Lego Marvel, Football Manager Classic 2014, and Borderlands 2. They also announced that several major indie games would be making their way to the device such as Starbound, Fez, and Velocity 2X. These three titles will also be coming to PS4. The Vita will be receiving a price drop to $199 as well as significant reductions to memory card prices. Following these announcements, several new titles were announced for Vita. First, Ovosonico’s Murasaki Baby tasks players with leading a child safely through a nightmare fantasy world that looks like Tim Burton and the animators behind The Yellow Submarine got together. Using touch controls, players will quite literally take the child by the hand and lead them through the various dangers like nose monsters and thunderstorms. BigFest, a music management game, is another title coming to Vita. Tasking gamers with throwing the best music festival ever, players will design the festival and organize the music to be as successful as possible. In a unique twist, all of the music players can promote is written and performed by real, unsigned bands and Big Fest could actually influence their careers depending on how well you manage your festivals. The game also has co-op and competitive modes, but we aren’t sure yet how they function. In addition to these two new titles, the PC indie hit Rogue Legacy will make its way to PS4 and Vita next year along with Edmund McMillain’s The Binding of Isaac: Rebirth next spring. PlayStation Plus subscribers get The Binding of Isaac: Rebirth for free. N++ will make its debut on PS4 sometime soon. Exclusively on PS4 this winter, the creator of Thomas Was Alone, will be bringing his next game, Volume, to PS4 and Vita. Guns of Icarus Online is also coming to PS4 next year. Vlambeer, the developer behind Ridiculous Fishing, is bringing their self-described “Rogue-like-like” title Wasteland Kings to PS4 and Vita next year. Hotline Miami 2: Wrong Number will be a console exclusive for the PS4 and Vita next year. Several new exclusive titles were announced for PlayStation 4. The Chinese Room’s mysterious Everybody’s Gone to The Rapture made its debut with a new trailer. Tequila Works’ Rime also surfaced, looking like Ico crossed with a Miyazaki film. Hell Divers, a new game from Arrowhead, is coming to PS4, PS3, and Vita. It appears to feature co-operative alien fighting gameplay mildly reminiscent of what the team achieved with Magicka. A reimagined version of an Amiga game of the same name, Shadow of the Beast, will be making its way to PS4. The Playroom, a suite of mini-games and interactive toys, will be pre-installed on every PS4. Playroom uses the DualShock 4 and PlayStation camera to provide party games and gimmicky fun. A new InFamous: Second Son trailer was shown, as well as new multiplayer footage of Killzone: Shadow Fall. In a bit of a surprise announcement, Twitch.tv will be coming to PS4, presumably in the form of an app similar to what you can find on the Xbox 360. However, it will probably not function as an alternative to the built-in Ustream in-game streaming. Music Unlimited will allow gamers to listen to music while playing games. And easily control their music selection with the DualShock 4 controller. European internet access can sometimes be insufficient to play online. However, Sony is partnering with some of Europe’s leading ISPs to offer broadband packages that give attractive bonuses for gamers. It is unknown if similar packages will be available in North American markets. Additional details on these offers will be coming in the near future. Ubisoft showed off the Vita’s remote gameplay capabilities with a PS4 copy of Assassin’s Creed IV: Black Flag. We are really hoping that remote play works as well as it appears on stage (something that has historically been spotty at best). A new Watch_Dogs trailer was shown and Ubisoft announced that a film based on Watch_Dogs is in the works. Unsurprisingly, Minecraft will be available on PS4 at launch, marking the moment when you will be able to play Minecraft on literally every single electronic device ever constructed. The final game announced was War Thunder from Gaijin (not to be confused with Gaijin Games). War Thunder is a free-to-play, next-gen, WWII combat MMO with literally hundreds of aircraft, ground vehicles, over 100,000 km2 of battle area, co-op modes, a mission editor, and five nations with unique weapons battling for world domination. The closing bullet points of Sony’s conference were more like bombshells. First, the 12GB PS3 price will be dropped to $199. Second, players who buy the PS3 versions of Battlefield 4, Assassin’s Creed IV, Call of Duty Ghosts, or Watch_Dogs will be able to buy their PS4 counterparts at “a significantly discounted price.” Third, players were reminded that all PS4 games playable via remote play on Vita. Finally, priced at $399, the PlayStation 4 will be launching in 32 countries and available in North America on November 15. If you are interested, you can view the official stream of the conference for yourself. What do you think about the PS4 and its launch line-up? Pre-ordering? No? Let us know what you think!
  6. E3 is right around the corner and some companies are jumping on board the E3 information train. Infinity Ward is holding an all-access, 30-minute broadcast that will showcase the first few levels of Call of Duty: Ghosts. The broadcast will also feature some behind-the-scenes content, and interviews with the Infinity Ward team. The broadcast will be hosted by journalist Geoff Keighly and Justine Ezarik of iJustine fame. We don’t know for sure if the broadcast will feature gameplay from the Xbox One version of the Call of Duty title (which is also coming to PS4, and current-gen systems), but is probably a safe bet that the Xbox One will appear in some capacity given the popularity of Call of Duty on the Xbox 360. The broadcast can be viewed on Callofduty.com, the Machinima app on Xbox 360, and “other online destinations across the web” on Sunday, June 9th, at 11 AM PT / 2 PM ET.
  7. Nearly four years after being announced for PS3, and after scrapped release date after scrapped release date, Team Ico’s newest title shows signs that it might have a appear during the Electronic Entertainment Expo. An observant NeoGAF poster happened across a posting for the game while looking through the pre-show information on E3 Insider. While no direct details are revealed in the posting, it is implied that there will be new screenshots and videos available on June 11th. The Last Guardian was officially unveiled at E3 in 2009. Since then, it has been scheduled to release in 2011 and 2012, before disappearing almost entirely. Rumors circulated for a while that the project was dead after the departure of the game’s director and Ico creator Fumito Ueda, despite the fact that Sony had contracted him to complete The Last Guardian. The last anyone heard of the title was shortly after the PlayStation 4 reveal from Shuhei Yoshida, the president of Sony’s Worldwide Studios, who stated that, “We are waiting for the right time to re-introduce [the game.]” This could mean that The Last Guardian is going to be a launch title for the PS4, or might be the final swan song of the PS3. Either way, it looks like we might finally hear more about this elusive title come E3 in a little over a week. What do you guys think? Are we going to hear all about the game? Nothing? Will it be for the PS4, PS3, or both?
  8. What do you get when you lock the creator of Killer7 and No More Heroes in a room with a copy of Dark Souls and hallucinogenic mushrooms? Probably something that very much resembles Let It Die, a third-person action game about trying to reach the top of a tower with the help of Uncle Death, a grim reaper who rides a rocket skateboard. The quirky title appeared for free on the PlayStation a couple days ago and it's all kinds of strange. Players begin Let It Die with nothing but some snazzy underwear and the goal of fighting their way to the top of The Tower of Barbs. To do that, players must collect everything that isn't nailed down as they fight through crazy enemies and bosses, because those things might just help to not die. However, most players will die. A lot. Go in with that expectation because the game creators have put together a beginner's guide for those who find the game too frustrating. Fittingly, dying represents one of the main hooks of Let It Die. Every time a player succumbs to the dangers of the tower, their "death data" uploads to every other player's game and becomes an enemy in the tower for everyone playing. The free-to-play model of Let It Die focuses on death, too. When players die they can either start from zero experience with an entirely new character or fork over some cash to continue with their old character from where they died. this will probably prove to be a turn-off to many, but the core gameplay encourages players to embrace the loss and press on, much like Dark Souls. Let It Die is available now on PlayStation 4 and has Remote Play, so it can also be played on the PlayStation Vita.
  9. What do you get when you lock the creator of Killer7 and No More Heroes in a room with a copy of Dark Souls and hallucinogenic mushrooms? Probably something that very much resembles Let It Die, a third-person action game about trying to reach the top of a tower with the help of Uncle Death, a grim reaper who rides a rocket skateboard. The quirky title appeared for free on the PlayStation a couple days ago and it's all kinds of strange. Players begin Let It Die with nothing but some snazzy underwear and the goal of fighting their way to the top of The Tower of Barbs. To do that, players must collect everything that isn't nailed down as they fight through crazy enemies and bosses, because those things might just help to not die. However, most players will die. A lot. Go in with that expectation because the game creators have put together a beginner's guide for those who find the game too frustrating. Fittingly, dying represents one of the main hooks of Let It Die. Every time a player succumbs to the dangers of the tower, their "death data" uploads to every other player's game and becomes an enemy in the tower for everyone playing. The free-to-play model of Let It Die focuses on death, too. When players die they can either start from zero experience with an entirely new character or fork over some cash to continue with their old character from where they died. this will probably prove to be a turn-off to many, but the core gameplay encourages players to embrace the loss and press on, much like Dark Souls. Let It Die is available now on PlayStation 4 and has Remote Play, so it can also be played on the PlayStation Vita. View full article
  10. The Japanese YouTube channel for the Resident Evil franchise has posted two videos showcasing Resident Evil 4 running in 1080p and 60fps. The remaster includes all bonus and add-ons that have made their way to the game in its subsequent re-releases since 2005. The bonus content includes New Game Plus, Ada Wong's side missions, a Mercenaries mode, assorted weapons, and outfits. The first video shows Leon Kennedy dealing with an onslaught of parasite-controlled villagers known as Ganados in the introductory level. It's definitely interesting to see what arguably became the most iconic scene of Resident Evil 4 rendered in HD (and with a player who very clearly knows what they are doing). The second gameplay segment delves into a slice of action from the mid-game in which Leon Kennedy and Ashley Graham need to navigate puzzles in a while the robed cult members of Los Illuminados advance up castle halls with shields and flails. Resident Evil 4 HD will release for PlayStation 4 and Xbox One on August 30. It will retail for $19.99 and be available both digitally and in disc form. For an in-depth discussion, check out The Best Games Period episode dedicated to Resident Evil 4 featuring game developer Erik Scott.
  11. The Japanese YouTube channel for the Resident Evil franchise has posted two videos showcasing Resident Evil 4 running in 1080p and 60fps. The remaster includes all bonus and add-ons that have made their way to the game in its subsequent re-releases since 2005. The bonus content includes New Game Plus, Ada Wong's side missions, a Mercenaries mode, assorted weapons, and outfits. The first video shows Leon Kennedy dealing with an onslaught of parasite-controlled villagers known as Ganados in the introductory level. It's definitely interesting to see what arguably became the most iconic scene of Resident Evil 4 rendered in HD (and with a player who very clearly knows what they are doing). The second gameplay segment delves into a slice of action from the mid-game in which Leon Kennedy and Ashley Graham need to navigate puzzles in a while the robed cult members of Los Illuminados advance up castle halls with shields and flails. Resident Evil 4 HD will release for PlayStation 4 and Xbox One on August 30. It will retail for $19.99 and be available both digitally and in disc form. For an in-depth discussion, check out The Best Games Period episode dedicated to Resident Evil 4 featuring game developer Erik Scott. View full article
  12. The martial arts master will be available both as an unlockable fighter and as a pre-order bonus in EA Sports UFC, the upcoming MMA fighting sim for Xbox One and PlayStation 4. While all UFC players will be able to unlock Bruce Lee by playing though Career Mode on the Pro setting, customers will also be able to unlock the fighter by pre-ordering at any of the following retailers: Amazon, Best Buy, Wal-Mart, GameStop, and Target. “It has always been part of our vision to have Bruce Lee, the most iconic martial artist of all time, in the first ever EA Sports UFC,” said Brian Hayes, Creative Director, EA. “The team is very excited and tremendously honored to have the privilege of bringing Bruce Lee to life in our game. We’ve been working closely with the Bruce Lee team to ensure we represent the legend with as much visual and gameplay fidelity as possible.” Shannon Lee, the daughter of Bruce Lee and the CEO of Bruce Lee, LLC, expressed her support of his digital resurrection saying, "I am so excited about this opportunity to bring my father back to video games! I’m thrilled that fans can now interact with him in a new way. The EA Sports UFC development team has been incredible to work with, and they've done a great job capturing the look and feel of my father." EA Sports UFC launches this year on June 17 and it seems like the development team is doing their best to make sure the game is representative of the best that Ultimate Fighting has to offer. View full article
  13. "This is a great moment for video games and for Mixed Martial Arts,” said Dean Richards, the General Manager of EA Sports UFC. Following the recent creation of the women's bantamweight division, female fighters have been receiving more recognition in the Octagon and beyond. For the first time, EA Sports is releasing a UFC game with playable women characters. Two bantamweight fighters will headline the additions to the roster in EA Sports UFC: current champion Ronda Rousey and championship contender Miesha Tate. EA Sports UFC will release in the first quarter of 2014 for Xbox One and PlayStation 4. View full article
  14. People are busy and sometimes they just don’t have two hours to sit down and watch video game PR people talk about new releases and gizmos. Thankfully, you have us. Sony kicked off their press event by debuting the user interface of the PlayStation 4. The UI looked very similar to the PS3’s current mode of operation. Without some hands-on operation, it is difficult to pinpoint the exact differences. The addition Sony wanted to direct the majority of attention to was the ability to hop into live online games on the fly with friends. Sony’s president of worldwide studios, Shuhei Yoshida, demonstrated the speed of the new UI by jumping into the final minute of a Killzone: Shadow Fall multiplayer match. Following the user interface demonstration, the show’s main presenter, Jim Ryan, took the stage to show off a new trailer for Grand Turismo 6. Polyphony will be introducing the latest concept cars from various manufacturers that will only be appearing in GT6. The new Grand Turismo title will be dropping December 6. Ryan also announced that Polyphony is working with Sony Pictures to develop a feature film based on the Grand Turismo Academy from GT6. Next, Sony presented a new, free-to-play collection of creation tools and games in the form of LittleBigPlanet Hub. Players will have access to tons of free content and will be able to purchase other digital items and tools as they see fit. At Grand Theft Auto V’s launch on Sept 17, there will be a PS3 bundle available as well as an elite headset. Starting today, any gamer that pre-orders GTA V will receive 75% off other Rockstar games. Sony, proving that they firmly believe in the Vita’s future, announced several titles that are being ported to the handheld including: Batman: Arkham Origins, Lego Marvel, Football Manager Classic 2014, and Borderlands 2. They also announced that several major indie games would be making their way to the device such as Starbound, Fez, and Velocity 2X. These three titles will also be coming to PS4. The Vita will be receiving a price drop to $199 as well as significant reductions to memory card prices. Following these announcements, several new titles were announced for Vita. First, Ovosonico’s Murasaki Baby tasks players with leading a child safely through a nightmare fantasy world that looks like Tim Burton and the animators behind The Yellow Submarine got together. Using touch controls, players will quite literally take the child by the hand and lead them through the various dangers like nose monsters and thunderstorms. BigFest, a music management game, is another title coming to Vita. Tasking gamers with throwing the best music festival ever, players will design the festival and organize the music to be as successful as possible. In a unique twist, all of the music players can promote is written and performed by real, unsigned bands and Big Fest could actually influence their careers depending on how well you manage your festivals. The game also has co-op and competitive modes, but we aren’t sure yet how they function. In addition to these two new titles, the PC indie hit Rogue Legacy will make its way to PS4 and Vita next year along with Edmund McMillain’s The Binding of Isaac: Rebirth next spring. PlayStation Plus subscribers get The Binding of Isaac: Rebirth for free. N++ will make its debut on PS4 sometime soon. Exclusively on PS4 this winter, the creator of Thomas Was Alone, will be bringing his next game, Volume, to PS4 and Vita. Guns of Icarus Online is also coming to PS4 next year. Vlambeer, the developer behind Ridiculous Fishing, is bringing their self-described “Rogue-like-like” title Wasteland Kings to PS4 and Vita next year. Hotline Miami 2: Wrong Number will be a console exclusive for the PS4 and Vita next year. Several new exclusive titles were announced for PlayStation 4. The Chinese Room’s mysterious Everybody’s Gone to The Rapture made its debut with a new trailer. Tequila Works’ Rime also surfaced, looking like Ico crossed with a Miyazaki film. Hell Divers, a new game from Arrowhead, is coming to PS4, PS3, and Vita. It appears to feature co-operative alien fighting gameplay mildly reminiscent of what the team achieved with Magicka. A reimagined version of an Amiga game of the same name, Shadow of the Beast, will be making its way to PS4. The Playroom, a suite of mini-games and interactive toys, will be pre-installed on every PS4. Playroom uses the DualShock 4 and PlayStation camera to provide party games and gimmicky fun. A new InFamous: Second Son trailer was shown, as well as new multiplayer footage of Killzone: Shadow Fall. In a bit of a surprise announcement, Twitch.tv will be coming to PS4, presumably in the form of an app similar to what you can find on the Xbox 360. However, it will probably not function as an alternative to the built-in Ustream in-game streaming. Music Unlimited will allow gamers to listen to music while playing games. And easily control their music selection with the DualShock 4 controller. European internet access can sometimes be insufficient to play online. However, Sony is partnering with some of Europe’s leading ISPs to offer broadband packages that give attractive bonuses for gamers. It is unknown if similar packages will be available in North American markets. Additional details on these offers will be coming in the near future. Ubisoft showed off the Vita’s remote gameplay capabilities with a PS4 copy of Assassin’s Creed IV: Black Flag. We are really hoping that remote play works as well as it appears on stage (something that has historically been spotty at best). A new Watch_Dogs trailer was shown and Ubisoft announced that a film based on Watch_Dogs is in the works. Unsurprisingly, Minecraft will be available on PS4 at launch, marking the moment when you will be able to play Minecraft on literally every single electronic device ever constructed. The final game announced was War Thunder from Gaijin (not to be confused with Gaijin Games). War Thunder is a free-to-play, next-gen, WWII combat MMO with literally hundreds of aircraft, ground vehicles, over 100,000 km2 of battle area, co-op modes, a mission editor, and five nations with unique weapons battling for world domination. The closing bullet points of Sony’s conference were more like bombshells. First, the 12GB PS3 price will be dropped to $199. Second, players who buy the PS3 versions of Battlefield 4, Assassin’s Creed IV, Call of Duty Ghosts, or Watch_Dogs will be able to buy their PS4 counterparts at “a significantly discounted price.” Third, players were reminded that all PS4 games playable via remote play on Vita. Finally, priced at $399, the PlayStation 4 will be launching in 32 countries and available in North America on November 15. If you are interested, you can view the official stream of the conference for yourself. What do you think about the PS4 and its launch line-up? Pre-ordering? No? Let us know what you think! View full article
  15. E3 is right around the corner and some companies are jumping on board the E3 information train. Infinity Ward is holding an all-access, 30-minute broadcast that will showcase the first few levels of Call of Duty: Ghosts. The broadcast will also feature some behind-the-scenes content, and interviews with the Infinity Ward team. The broadcast will be hosted by journalist Geoff Keighly and Justine Ezarik of iJustine fame. We don’t know for sure if the broadcast will feature gameplay from the Xbox One version of the Call of Duty title (which is also coming to PS4, and current-gen systems), but is probably a safe bet that the Xbox One will appear in some capacity given the popularity of Call of Duty on the Xbox 360. The broadcast can be viewed on Callofduty.com, the Machinima app on Xbox 360, and “other online destinations across the web” on Sunday, June 9th, at 11 AM PT / 2 PM ET. View full article
  16. Nearly four years after being announced for PS3, and after scrapped release date after scrapped release date, Team Ico’s newest title shows signs that it might have a appear during the Electronic Entertainment Expo. An observant NeoGAF poster happened across a posting for the game while looking through the pre-show information on E3 Insider. While no direct details are revealed in the posting, it is implied that there will be new screenshots and videos available on June 11th. The Last Guardian was officially unveiled at E3 in 2009. Since then, it has been scheduled to release in 2011 and 2012, before disappearing almost entirely. Rumors circulated for a while that the project was dead after the departure of the game’s director and Ico creator Fumito Ueda, despite the fact that Sony had contracted him to complete The Last Guardian. The last anyone heard of the title was shortly after the PlayStation 4 reveal from Shuhei Yoshida, the president of Sony’s Worldwide Studios, who stated that, “We are waiting for the right time to re-introduce [the game.]” This could mean that The Last Guardian is going to be a launch title for the PS4, or might be the final swan song of the PS3. Either way, it looks like we might finally hear more about this elusive title come E3 in a little over a week. What do you guys think? Are we going to hear all about the game? Nothing? Will it be for the PS4, PS3, or both? View full article