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Found 21 results

  1. Will YOU be there?. Driving Directions to SCH.pdf
  2. Pre PAX Guild Meeting and Pizza Feed

    until
    Come join the Seattle Guild for a mid-year check-in! Hear all about our success fundraising and recruiting, and help strategize how to kick things up another notch before game day! We will talk PAX volunteer schedules (come sign up in person and get your choice slot!), find out what other events you want to see during the year, and have some fun! It would be great if you could RSVP so we know how much food to order. Details: Time - 6pm-7:30pm Place - Seattle Children's Hospital Meeting Room Address - 4800 Sand Point Way NE Seattle, WA 98105 Driving Directions to SCH.pdf
  3. Hi Extra Life Team, I work with a lot of clients (both gaming and non-gaming). This year I've seen a lot of non-gaming brands join the scene through either direct sponsorship (Gillette, DirecTV), or direct involvement (GEICO Gaming). I have non-gaming contacts who would like to join the scene through a philanthropic approach. Sample idea 1: Brand X promotes their product on a streamer's page. For every lead generated, the brand would donate a portion to the streamer and a portion to the charity. Sample idea 2: Brand X does a straight donation and "buys" screen time on a stream/team. Sample idea 3: ??? Is this allowed? Is there a list of "top stream teams" that can be asked? Who would I need to talk to regarding business development? Peter
  4. PAX East

    until
    DAY TIME POSITION NAME ROLE FRI 9-2 Leader Eric Richburg @PotatoTaco LEAD FRI 9-2 Volunteer Luis Cardona @The Guat CONSOLE SUPPORT FRI 9-2 Volunteer Merissa Johnson @Merissa PITCH FRI 9-2 Volunteer David Kinghorn @Robop1g PITCH FRI 1-6 Leader Angela DiMare @aradiadarling LEAD FRI 1-6 Volunteer David DiMare CONSOLE SUPPORT FRI 1-6 Volunteer Emma McGowan PITCH FRI 1-6 Volunteer Patrick McGowan PITCH SAT 9-2 Leader Danielle Standring @DMo2TheMax LEAD SAT 9-2 Volunteer Melissa @thats_spinach PITCH SAT 9-2 Volunteer Jessica Selberg @SassyJ PITCH SAT 9-2 Volunteer Kerry Selberg @KriptiKFate CONSOLE SUPPORT SAT 1-6 Leader Angela DiMare @aradiadarling LEAD SAT 1-6 Volunteer David DiMare CONSOLE SUPPORT SAT 1-6 Volunteer Grace Taverna PITCH SAT 1-6 Volunteer Todd Standring PITCH SUN 9-2 Leader Danielle Standring @DMo2TheMax LEAD SUN 9-2 Volunteer Todd Standring PITCH SUN 9-2 Volunteer Sam MacDonald CONSOLE SUPPORT SUN 9-2 Volunteer Merissa Johnson @Merissa PITCH SUN 1-6 Leader Melissa @thats_spinach LEAD SUN 1-6 Volunteer Greg Harris-Jones @Serolis PITCH SUN 1-6 Volunteer Amelia Ott @Oporotheca CONSOLE SUPPORT SUN 1-6 Volunteer Maya Gagne PITCH
  5. Even as gaming culture becomes more and more tied to the world of music (bringing us annual celebrations like MAGfest and touring acts like Video Games Live), a game’s soundtrack is still a very special thing when incorporated as more than a backdrop or blanketing force. Klang, developed by the one-man operation at Tinimations and scored by famed electronic dance music artist bLiNd, capitalizes on this and then some. Every second of frenetic action and inch of its environment is soaked with pulse-pounding music, making it one of the most promising rhythm action games in years. In Klang, players fill the cybergoth-inspired shoes of an elite rave warrior. If that combination of words sounds weird to you, buckle up. After crashing a rave party hosted by the cruel Soundlord Sonus, the rave warrior must fight for his freedom against the malicious titan and his loyal, audio-bending army. Imagine if instead of vengeful rage, God of War’s Kratos fueled himself on infectious rhythm – and maybe some illicit drugs – and you’ve got Klang. What follows is an ever-increasing drive of frantically paced combat and platforming, all dictated by and perfectly synched to bLiNd’s aggressive soundtrack. Meters on all sides of the main character fill up, teaching you when to strike just as a note is sharply punctuated, deflecting enemy attacks with your tuning fork blades (yeah) and emitting a powerful blast back at them. Leaping from wall to wall to clamber up a narrow passage locks you in perfect rhythm with the underlying beat, a heady thud-thud-thud that every electronic music fan knows all too well. It goes a long way in both ramping up the intensity of a particularly confrontational boss or just teaching a player how to deal with a new attack. Every EDM fan lives for the “beat drop,” and Klang works a pure sense of magic into how well this crescendo fits into its demanding combat. Whereas a more retro-inspired game might default to a traditional chiptune soundtrack, the fact that Klang’s identity is so wrapped up in its own musical style (not an exclusive one, but certainly never grasped onto with such strength) makes every moment a thrilling one. It would be enough if Klang’s world were only so infused with such great audio, but developer Tom-Ivar Arntzen also builds an aesthetic that’s as much Tron: Legacy as it is European warehouse rave. Attacks from certain enemies shoot out in the form of an equalizer wave, combat stages look like the mosh pit at a concert, platforming sections look almost like sheet music, with streetlights built to look like clef notes. So far as we know, all of Klang’s narrative is communicated without dialogue, emphasizing the importance of this music-infused world and the craziness that goes on in it. Klang is expected to release before the end of 2016 on Steam for PC, featuring two to four hours of gameplay and music from bLiNd. A “Nightcore” mode (don’t google that) will also be available to challenge players looking for an even tougher challenge.
  6. Even as gaming culture becomes more and more tied to the world of music (bringing us annual celebrations like MAGfest and touring acts like Video Games Live), a game’s soundtrack is still a very special thing when incorporated as more than a backdrop or blanketing force. Klang, developed by the one-man operation at Tinimations and scored by famed electronic dance music artist bLiNd, capitalizes on this and then some. Every second of frenetic action and inch of its environment is soaked with pulse-pounding music, making it one of the most promising rhythm action games in years. In Klang, players fill the cybergoth-inspired shoes of an elite rave warrior. If that combination of words sounds weird to you, buckle up. After crashing a rave party hosted by the cruel Soundlord Sonus, the rave warrior must fight for his freedom against the malicious titan and his loyal, audio-bending army. Imagine if instead of vengeful rage, God of War’s Kratos fueled himself on infectious rhythm – and maybe some illicit drugs – and you’ve got Klang. What follows is an ever-increasing drive of frantically paced combat and platforming, all dictated by and perfectly synched to bLiNd’s aggressive soundtrack. Meters on all sides of the main character fill up, teaching you when to strike just as a note is sharply punctuated, deflecting enemy attacks with your tuning fork blades (yeah) and emitting a powerful blast back at them. Leaping from wall to wall to clamber up a narrow passage locks you in perfect rhythm with the underlying beat, a heady thud-thud-thud that every electronic music fan knows all too well. It goes a long way in both ramping up the intensity of a particularly confrontational boss or just teaching a player how to deal with a new attack. Every EDM fan lives for the “beat drop,” and Klang works a pure sense of magic into how well this crescendo fits into its demanding combat. Whereas a more retro-inspired game might default to a traditional chiptune soundtrack, the fact that Klang’s identity is so wrapped up in its own musical style (not an exclusive one, but certainly never grasped onto with such strength) makes every moment a thrilling one. It would be enough if Klang’s world were only so infused with such great audio, but developer Tom-Ivar Arntzen also builds an aesthetic that’s as much Tron: Legacy as it is European warehouse rave. Attacks from certain enemies shoot out in the form of an equalizer wave, combat stages look like the mosh pit at a concert, platforming sections look almost like sheet music, with streetlights built to look like clef notes. So far as we know, all of Klang’s narrative is communicated without dialogue, emphasizing the importance of this music-infused world and the craziness that goes on in it. Klang is expected to release before the end of 2016 on Steam for PC, featuring two to four hours of gameplay and music from bLiNd. A “Nightcore” mode (don’t google that) will also be available to challenge players looking for an even tougher challenge. View full article
  7. You can scour the land for a century or more, but you’ll never find a better place to get your hands on amazing indie games than at PAX. Between the appropriately titled Indie Megabooth and the PAX 10, there are enough titles to choke a large chocobo. These are the most awesome indie games from PAX West 2016. Echo Platforms: PS4, PC Release Date: Q1 2017 Stare long enough into a void of mystery, and it might start looking back at you. Echo tells the story of En, a woman attempting to revive someone through the mysterious powers of a seemingly sentient palace. All goes well enough until the palace, activating its own defenses, begins to create violent and aggressive clones of En. The kicker? The palace only learns as much as you’re willing to teach it. En’s unwanted copies are ultimately a benign obstacle until she’s forced to adapt, opening doors, launching over barriers, and utilizing weapons. The clones slowly but surely adapt to every new maneuver you employ, dramatically increasing the likelihood of detection and death. Employing a sort of rapid “day and night” cycle to indicate when the clones will begin to employ your own tactics, Echo quickly becomes an exercise in risk versus reward and stealth versus desperation. Knowing that your own mistake is about to make things even worse is powerful, and allows players to choose their own play style. The team at developer Ultra Ultra might be commanding their corner of the Indie Megabooth, but the game stands as a technical and visual marvel in its own right, right alongside anything more highly funded. Old Man’s Journey Platform: Android, iOS Release Date: 2017 Fun fact: Roughly a quarter of all gamers are over the age of 50. So yes, you should keep trying to get your old man to play American Truck Simulator, even if it kills you. But if he’s not jonesed about a trip down spreadsheet lane, then perhaps the more serene Old Man’s Journey will be his cup of tea. Old Man’s Journey, developed by studio Broken Rules, captures the lengthy, meditative travels of an old sailor, on a mission of unknown intent, stopping only occasionally to enjoy Austria-inspired scenery. Gentle rolling hills turn into cobblestone roads. An old woman badgers you from her second floor window. A sly cat leads you along the path, and all the while the aura of a small town whispers through the streets. It’s every bit as peaceful as it is artsy, evoking a painterly style that’s both warm and embracing. Thankfully, gameplay seems to maintain a similar level of approachability. On mobile, players bend and layer the environment to line up with the area they want to reach, gently rearranging the landscape. Each segment is capped off with an impeccably illustrated still frame, capturing a moment in time of the protagonist’s storied life: A chance meeting with a girl, a gentle kiss to his pregnant bride at the summer harbor. At an estimated 90 minutes of playtime, you have no excuse not to find time for this game. Dog Sled Saga Platform: PC, Android, iOS Release Date: September 22, 2016 (full game, early access currently available) The onslaught of overly charming 2D “retro” indie games is inescapable. Many retro-inspired games seem to take the framework of a more recognizable era of gaming, but forget to put their own modernized twist on the end product. I don’t know with what else I’d compare Dog Sled Saga, because while its visual style invokes an entirely retro aesthetic (developer Trichotomy Games even rigged their demo to play on an NES controller), its gameplay comes across as both oddly personal and challenging at all times. After making the drastic decision to start a new life in the frozen Alaskan wilderness, the player finds themselves managing a rotating crew of sled dogs, qualifying for tournaments and maintaining their wellbeing over a season. It reads more like the back of a Football Coach Simulator 2016 box than any personal narrative, but each victory and failure along the way is an intensely intimate and earned one. You’ll need to precisely throw rations to your dogs in order to maintain their energy, while also ensuring they don’t injure themselves in tangled sleigh lines or due to lack of rest. The journey becomes just as much yours as it is theirs, and within a tight ten minute window I was already drawing a connection to my loyal steeds. Dog lovers need not miss this. Thimbleweed Park Platform: PC, Mac, iOS, Android, Linux Release Date: January 2017 LucasFilm’s 1987 hit Maniac Mansion set the bar for all future point-and-click games, establishing more than just a simple control scheme, but also the very nature of a video game narrative. Gone were the ultra-linear paths and obfuscated motivations for saving a block-shaped princess, replaced with a full cast of characters and player choice. Almost 30 years later, Maniac Mansion co-creators Ron Gilbert, Gary Winnick, David Fox, and their team are returning to the roots of what makes a great point-and-click narrative with Thimbleweed Park. Sardonic wit, whacky yet engaging characters, and inventive puzzles that play out across the entire cast all come together to craft an engaging mystery. Ignore the obvious parallels to The X-Files. Gilbert and Fox say they didn’t even realize it until the first playtesters made a mention of it. It’s just a good old fashioned murder mystery with clashing FBI agents – until it isn’t and the amateur game programmer/factory heiress and depressed clown show up. Battle Chef Brigade Platforms: PC, Mac, Linux Release Date: 2016 If you have even the slightest interest in the indie scene, you've more than likely heard of Battle Chef Brigade, and for excellent reason. After a successful Kickstarter campaign and three years in development, the cooking action puzzler is shaping up like few other games of its kind. Merging side-scrolling platforming and combat with Bejeweled-esque culinary puzzles, Battlechef Brigade challenges players to whip up the best darn dish in a fantasy world inhabited by your unusual assortment of heroes and devilishly handsome orcs. Wrapping it all up is an art style evocative of famed Studio Ghibli director Hayao Miyazaki, or the more recent Mamoru Hosoda, but with enough of its own unique flair as to be entirely unique. With a wonderfully colorful cast and cooking competitions that would make Top Chef look like Julia Child, Battlechef Brigade is a dish best served on every gamer's plate. If there's one thing all PAX attendees can agree on, it's that the number of games at PAX is far too vast to play all of them. Make sure to check out the rest at both the Indie Megabooth and PAX 10 web pages and beyond, and to let us know what your favorite game from PAX West was. View full article
  8. The Best Indie Games of PAX West

    You can scour the land for a century or more, but you’ll never find a better place to get your hands on amazing indie games than at PAX. Between the appropriately titled Indie Megabooth and the PAX 10, there are enough titles to choke a large chocobo. These are the most awesome indie games from PAX West 2016. Echo Platforms: PS4, PC Release Date: Q1 2017 Stare long enough into a void of mystery, and it might start looking back at you. Echo tells the story of En, a woman attempting to revive someone through the mysterious powers of a seemingly sentient palace. All goes well enough until the palace, activating its own defenses, begins to create violent and aggressive clones of En. The kicker? The palace only learns as much as you’re willing to teach it. En’s unwanted copies are ultimately a benign obstacle until she’s forced to adapt, opening doors, launching over barriers, and utilizing weapons. The clones slowly but surely adapt to every new maneuver you employ, dramatically increasing the likelihood of detection and death. Employing a sort of rapid “day and night” cycle to indicate when the clones will begin to employ your own tactics, Echo quickly becomes an exercise in risk versus reward and stealth versus desperation. Knowing that your own mistake is about to make things even worse is powerful, and allows players to choose their own play style. The team at developer Ultra Ultra might be commanding their corner of the Indie Megabooth, but the game stands as a technical and visual marvel in its own right, right alongside anything more highly funded. Old Man’s Journey Platform: Android, iOS Release Date: 2017 Fun fact: Roughly a quarter of all gamers are over the age of 50. So yes, you should keep trying to get your old man to play American Truck Simulator, even if it kills you. But if he’s not jonesed about a trip down spreadsheet lane, then perhaps the more serene Old Man’s Journey will be his cup of tea. Old Man’s Journey, developed by studio Broken Rules, captures the lengthy, meditative travels of an old sailor, on a mission of unknown intent, stopping only occasionally to enjoy Austria-inspired scenery. Gentle rolling hills turn into cobblestone roads. An old woman badgers you from her second floor window. A sly cat leads you along the path, and all the while the aura of a small town whispers through the streets. It’s every bit as peaceful as it is artsy, evoking a painterly style that’s both warm and embracing. Thankfully, gameplay seems to maintain a similar level of approachability. On mobile, players bend and layer the environment to line up with the area they want to reach, gently rearranging the landscape. Each segment is capped off with an impeccably illustrated still frame, capturing a moment in time of the protagonist’s storied life: A chance meeting with a girl, a gentle kiss to his pregnant bride at the summer harbor. At an estimated 90 minutes of playtime, you have no excuse not to find time for this game. Dog Sled Saga Platform: PC, Android, iOS Release Date: September 22, 2016 (full game, early access currently available) The onslaught of overly charming 2D “retro” indie games is inescapable. Many retro-inspired games seem to take the framework of a more recognizable era of gaming, but forget to put their own modernized twist on the end product. I don’t know with what else I’d compare Dog Sled Saga, because while its visual style invokes an entirely retro aesthetic (developer Trichotomy Games even rigged their demo to play on an NES controller), its gameplay comes across as both oddly personal and challenging at all times. After making the drastic decision to start a new life in the frozen Alaskan wilderness, the player finds themselves managing a rotating crew of sled dogs, qualifying for tournaments and maintaining their wellbeing over a season. It reads more like the back of a Football Coach Simulator 2016 box than any personal narrative, but each victory and failure along the way is an intensely intimate and earned one. You’ll need to precisely throw rations to your dogs in order to maintain their energy, while also ensuring they don’t injure themselves in tangled sleigh lines or due to lack of rest. The journey becomes just as much yours as it is theirs, and within a tight ten minute window I was already drawing a connection to my loyal steeds. Dog lovers need not miss this. Thimbleweed Park Platform: PC, Mac, iOS, Android, Linux Release Date: January 2017 LucasFilm’s 1987 hit Maniac Mansion set the bar for all future point-and-click games, establishing more than just a simple control scheme, but also the very nature of a video game narrative. Gone were the ultra-linear paths and obfuscated motivations for saving a block-shaped princess, replaced with a full cast of characters and player choice. Almost 30 years later, Maniac Mansion co-creators Ron Gilbert, Gary Winnick, David Fox, and their team are returning to the roots of what makes a great point-and-click narrative with Thimbleweed Park. Sardonic wit, whacky yet engaging characters, and inventive puzzles that play out across the entire cast all come together to craft an engaging mystery. Ignore the obvious parallels to The X-Files. Gilbert and Fox say they didn’t even realize it until the first playtesters made a mention of it. It’s just a good old fashioned murder mystery with clashing FBI agents – until it isn’t and the amateur game programmer/factory heiress and depressed clown show up. Battle Chef Brigade Platforms: PC, Mac, Linux Release Date: 2016 If you have even the slightest interest in the indie scene, you've more than likely heard of Battle Chef Brigade, and for excellent reason. After a successful Kickstarter campaign and three years in development, the cooking action puzzler is shaping up like few other games of its kind. Merging side-scrolling platforming and combat with Bejeweled-esque culinary puzzles, Battlechef Brigade challenges players to whip up the best darn dish in a fantasy world inhabited by your unusual assortment of heroes and devilishly handsome orcs. Wrapping it all up is an art style evocative of famed Studio Ghibli director Hayao Miyazaki, or the more recent Mamoru Hosoda, but with enough of its own unique flair as to be entirely unique. With a wonderfully colorful cast and cooking competitions that would make Top Chef look like Julia Child, Battlechef Brigade is a dish best served on every gamer's plate. If there's one thing all PAX attendees can agree on, it's that the number of games at PAX is far too vast to play all of them. Make sure to check out the rest at both the Indie Megabooth and PAX 10 web pages and beyond, and to let us know what your favorite game from PAX West was.
  9. Fans of Telltale's The Walking Dead franchise are as ravenous for new details as the titular flesh eaters themselves, and one juicy morsel found the light at Telltale's PAX West panel Friday afternoon. The third season will officially be titled The Walking Dead: A Telltale Series – A New Frontier. Kevin Bruner, co-founder and CEO of Telltale Games described season three "As a harrowing and horrific drama" that delves into the grit and grime of survival in a flesh-eating apocalypse. Players should ready themselves to deal with their beloved Clementine "confronting the new rules of order and justice in a land being brutally reclaimed and rediscovered by what's left of humanity itself." The upcoming season is set roughly four years after the dire events of season two, and features the return of the series' darling Clementine, as well as a mysterious new (and playable) character named Javier. The series' executive producer, Kevin Boyle, explained that the theme of the third season will be fundamentally different than the two season before: When we began this series, we explored what it meant to protect a character like Clementine at all costs. Years later, meeting her for the first time, Javier will begin to unravel the mystery of who Clementine has become, as her story intersects with his - both of them still driven by the things they value most long after society's collapse. A New Frontier will premier this November on PC, console, and mobile platforms. Players can also expect a physical edition that allows access to subsequent episodes as they become available. There's currently no word on what the revealed subtitle might mean for the new season. While "The Walking Dead" has predominantly focused on the southeast regions of the United States, "A New Frontier" might imply a switch of scenery. What are your thoughts? Sound off in the comments. View full article
  10. Fans of Telltale's The Walking Dead franchise are as ravenous for new details as the titular flesh eaters themselves, and one juicy morsel found the light at Telltale's PAX West panel Friday afternoon. The third season will officially be titled The Walking Dead: A Telltale Series – A New Frontier. Kevin Bruner, co-founder and CEO of Telltale Games described season three "As a harrowing and horrific drama" that delves into the grit and grime of survival in a flesh-eating apocalypse. Players should ready themselves to deal with their beloved Clementine "confronting the new rules of order and justice in a land being brutally reclaimed and rediscovered by what's left of humanity itself." The upcoming season is set roughly four years after the dire events of season two, and features the return of the series' darling Clementine, as well as a mysterious new (and playable) character named Javier. The series' executive producer, Kevin Boyle, explained that the theme of the third season will be fundamentally different than the two season before: When we began this series, we explored what it meant to protect a character like Clementine at all costs. Years later, meeting her for the first time, Javier will begin to unravel the mystery of who Clementine has become, as her story intersects with his - both of them still driven by the things they value most long after society's collapse. A New Frontier will premier this November on PC, console, and mobile platforms. Players can also expect a physical edition that allows access to subsequent episodes as they become available. There's currently no word on what the revealed subtitle might mean for the new season. While "The Walking Dead" has predominantly focused on the southeast regions of the United States, "A New Frontier" might imply a switch of scenery. What are your thoughts? Sound off in the comments.
  11. Extra Life @ PAX West

    until
    Extra Life @ PAX West Extra Life National will have a booth in the North Lobby at PAX West in Seattle on September 2 - 5, 2016. If you're going to be there, swing by to meet fellow Extra Lifers (and possibly a local miracle family), grab an Extra Life button and sign up for this year's marathon! Huge shout out to the Seattle Guild for helping staff the booth!
  12. Hello all! The July meeting date and time have been finalized, confirmed by leadership and our wonderful hospital partners , and YES, there will be PIZZA! Please join us for a recap of 2016 to-date, and information on next steps and upcoming volunteer opportunities... >>>>(pssst... this includes PAX Prime!)<<<< As you all know, con volunteer spots fill quickly and active members are given preference for slots, so come on down and let us know you are interested. Please RSVP to the event via the forums if you will be joining us. Directions are attached. Date: WEDNESDAY, 7/27 Time: 7pm-8:30pm (aka 19:00-20:30 for you 24hr folks) Place: "The Board Room" @ Seattle Children's Hospital Address: 4800 Sand Point Way NE, Seattle, WA 98105 Driving Directions to SCH.pdf
  13. PAX East 4/22-4/24 Volunteers Needed

    Folks, The Calendar Event is created for PAX East. Please feel free to RSVP there and post you preferred shifts. You may leave comments here on the post, however, only comments/posts on the calendar event will be considered for volunteer shifts. (just to keep all the requests in one place, please) PAX East Event Calendar Link Also the shift structure is subject to change as we get more details finalized for PAX, so stay tuned.
  14. PAX East

    until
    Folks, PAX East is quickly moving upon us. This event will be the placeholder for volunteer shifts. (updated as needed/subject to change) You may RSVP and post your preferred shift below. As of right now will have 6 Badges to rotate through volunteers. (3 for on shift volunteers/3 for off shift volunteers) What does that mean? 1) Everyone must be early for their shifts. (Enough time for a leader to come and get your badges to you.) 2) For the day that you are scheduled, the other half of the day, you may use the badge to enjoy the con. (But must be back in time for your shift) 3) Everyone must turn in their badge at the end of the day to @stodd.ELBoston More details coming as we have them. DAY TIME NAME ROLE FRI 9-2 @quitecrazy VOLUNTEER FRI 9-2 @kavinsky VOLUNTEER FRI 9-2 @PotatoTaco LEADER FRI 1-6 @alleenc VOLUNTEER FRI 1-6 @Merissa VOLUNTEER FRI 1-6 @The Guat LEADER SAT 9-2 @ellystar VOLUNTEER SAT 9-2 @SassyJ VOLUNTEER SAT 9-2 @KriptiKFate LEADER SAT 1-6 @aradiadarling VOLUNTEER SAT 1-6 David DiMare VOLUNTEER SAT 1-6 @The Guat LEADER SUN 9-2 @Oporotheca VOLUNTEER SUN 9-2 @Serolis VOLUNTEER SUN 9-2 @PotatoTaco LEADER SUN 1-6 @Stevie1081 VOLUNTEER SUN 1-6 @3dge VOLUNTEER SUN 1-6 @PotatoTaco LEADER
  15. PAX SOUTH 2016

    Hi guildies, Please let me know if you're interested in volunteering to help man our Extra-Life table at PAX South 2016. There are 2 shifts available for each day (9:30AM-2:00PM & 2:00PM - 6:30PM). The dates of PAX South are January 29th - 31st. Fri, Sat, Sun. PLEASE LET ME KNOW ASAP IF YOU'D LIKE TO MAN A SHIFT. NOTE: You will be able to use your pass prior to or after your shift. So if you work the AM shift, you can meander the floor with your pass for the rest of the day. The only stipulation is that it be turned into the POC prior to leaving the convention for the day. Please reach out to leadership if you have any questions!
  16. Success!

    Hey all, Thanks so much to those that came out to help with the booth this weekend! I am exhausted as I'm sure everyone else is as well. We ended up with 610 sign-ups, which is less than last year, but better than Rick projected at the start of the week. We were in a tough spot, but we made it work I think as well as we possibly could. Anyway, I just wanted to say thanks for a successful PAX Prime and I hope you all are able to come out to Whirleyball on October 3rd at 6pm! If you haven't already RSVP'd on here, please do!
  17. Pax Prime!

    until
    Come find the Seattle guild(with help from the Vancouver, BC guild!) at PAX Prime this year! We'll be manning the booth all 4 days of PAX from open to close! Bring anyone to our booth that you'd like to get signed up for Extra Life!
  18. http://south.paxsite.com/ Been keeping a ye olde eagle eye on this and saw next years dates change when I refreshed today. o/
  19. Hey everyone! We are having our next Seattle Extra Life Guild meeting this Friday, August 7th, at 6:30 PM. it's being held at the Seattle Children's Hospital, in the Anna Clise Boardroom. The thing you should know, is that people who come to this meeting have first dibs on pax volunteering! If you want to man(or woman!) the Extra Life booth at PAX Prime 2015, you should be at this meeting. Our agenda is as follows: Logistics: When/WhereSet-up/Tear downbadge swapsMaterials: Booth(table, banners, etc) supplied by CMNFavors - Pins(lots of pins) provided by hospitalHalf-Sheet fliers - printed by hospitalRecruit Sign-ups Laptops TRIVIA! Volunteer Sign Up #of badges available for Volunteers is limitedSeparate sign up slots for people with their own badgesMaterial Requests Set up standard op for requesting materials for eventspurchase order ideaMike and Shelbie are the only contacts for materials needspreventing confusionGuild Roles Leadership ChangesGuild handbookguild purpose(not a fundraising tool)
  20. Through a new movement system designed to be compatible with VR and scalable to varying physical environment sizes, a collection of former BioWare and Relic developers at Cloudhead Games have announced their solution to the nauseous feeling some people experience when interacting with virtual reality environments. The Blink VR system provides a combination of ways that players can navigate virtual space: Cinematic Blink, Precision Blink, and Volume Blink. They claim that their system will lead to a 100% nausea free experience for everyone. If true, this could represent a big win for VR which has run into hurdles when it comes to programming accurate movement that doesn't induce motion sickness. Cloudhead goes more in-depth on their system and its various benefits for VR development in the video they released alongside their announcement. In addition to the system they designed for in-game movement, Cloudhead Games also designed a system that can operate in standing room around a desk, a wide open living room space, or an airplane hanger. The system calibrates to a given area and reflects the boundaries in-game with unobtrusive markers designating the real world space players have to work with. The system also tackles smaller problems, like how to simplify VR controls or even what happens when a player walks into a wall. Cloudhead also took the opportunity to announce that they will be revealing the first episode of their four episode debut game called The Gallery: Call of the Starseed at PAX, August 28-31.The title will be a full VR experience and be the first game to make use of Blink for its navigation. Call of the Starseed will be the first commercially available VR title when it launches alongside the HTC Vive VR headset sometime this holiday season. While the technology looks impressive, are you sold on its nausea reducing abilities? What about the first VR game of the modern VR gold rush? Does it make you want to buy day one or will you be holding off to see what happens?
  21. Through a new movement system designed to be compatible with VR and scalable to varying physical environment sizes, a collection of former BioWare and Relic developers at Cloudhead Games have announced their solution to the nauseous feeling some people experience when interacting with virtual reality environments. The Blink VR system provides a combination of ways that players can navigate virtual space: Cinematic Blink, Precision Blink, and Volume Blink. They claim that their system will lead to a 100% nausea free experience for everyone. If true, this could represent a big win for VR which has run into hurdles when it comes to programming accurate movement that doesn't induce motion sickness. Cloudhead goes more in-depth on their system and its various benefits for VR development in the video they released alongside their announcement. In addition to the system they designed for in-game movement, Cloudhead Games also designed a system that can operate in standing room around a desk, a wide open living room space, or an airplane hanger. The system calibrates to a given area and reflects the boundaries in-game with unobtrusive markers designating the real world space players have to work with. The system also tackles smaller problems, like how to simplify VR controls or even what happens when a player walks into a wall. Cloudhead also took the opportunity to announce that they will be revealing the first episode of their four episode debut game called The Gallery: Call of the Starseed at PAX, August 28-31.The title will be a full VR experience and be the first game to make use of Blink for its navigation. Call of the Starseed will be the first commercially available VR title when it launches alongside the HTC Vive VR headset sometime this holiday season. While the technology looks impressive, are you sold on its nausea reducing abilities? What about the first VR game of the modern VR gold rush? Does it make you want to buy day one or will you be holding off to see what happens? View full article