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Found 144 results

  1. According to Eurogamer, anonymous sources close to Nintendo have confirmed that the company will be releasing a Super Nintendo Entertainment System Classic, similar to the miniature NES Classic that was recently discontinued. Those same sources say that this miniaturized SNES has been scheduled for release this holiday season. This report also reveals the reason for the sudden discontinuation of the NES Classic despite continuing high demand for the micro-console. Nintendo never expected it to do all that well. They planned to produce enough to satisfy those who would buy it as a novelty. Instead, demand far outpaced their expectations, leading to an extended production schedule and plans for the SNES Classic. The production of the SNES Classic, sources claim, is what caused the discontinuation of the NES Classic. This entire story hinges on Eurogamer's sources being accurate, so take it with a grain of salt. We'll update the story to let you know if Nintendo contradicts what the sources have said. That being said, this would be an awesome move that could see a fever-pitch of fan demand. The NES was certainly iconic, but the SNES library is tough to beat for quality and quantity. Depending on what games Nintendo puts on the plug-in console, there could be stampedes for the SNES Classic. If this turns out to be true, we will likely hear about it during E3 in June.
  2. According to Eurogamer, anonymous sources close to Nintendo have confirmed that the company will be releasing a Super Nintendo Entertainment System Classic, similar to the miniature NES Classic that was recently discontinued. Those same sources say that this miniaturized SNES has been scheduled for release this holiday season. This report also reveals the reason for the sudden discontinuation of the NES Classic despite continuing high demand for the micro-console. Nintendo never expected it to do all that well. They planned to produce enough to satisfy those who would buy it as a novelty. Instead, demand far outpaced their expectations, leading to an extended production schedule and plans for the SNES Classic. The production of the SNES Classic, sources claim, is what caused the discontinuation of the NES Classic. This entire story hinges on Eurogamer's sources being accurate, so take it with a grain of salt. We'll update the story to let you know if Nintendo contradicts what the sources have said. That being said, this would be an awesome move that could see a fever-pitch of fan demand. The NES was certainly iconic, but the SNES library is tough to beat for quality and quantity. Depending on what games Nintendo puts on the plug-in console, there could be stampedes for the SNES Classic. If this turns out to be true, we will likely hear about it during E3 in June. View full article
  3. The big N is at it again. During a Nintendo Direct yesterday, Nintendo announced that they would be releasing a new Joy-Con controller variant. No longer will players be confined to grey, red, and blue options for their controller needs. The neon yellow Joy-Cons are sure to add some pizzazz to anyone's console line-up and they are releasing alongside a yellow wrist strap controller add-on that will blend better than the grey wrist straps. Perhaps more importantly, a battery pack will also be coming soon to help extend the battery life of the Joy-Con controllers (though a first party battery pack for the Switch itself like the one we told you about last week doesn't seem to be in the works). Both the yellow Joy-Con and the controller battery packs will be released on June 16, the same day as Nintendo's upcoming boxing game Arms. Also, for those who have been on the lookout for standalone Switch docking units, take heart! More will be released on May 19. Though pricey, these docks have found themselves in high demand from people who want to play their Switch on different televisions. As a result, many retailers have simply sold out. Nintendo, either to artificially inflate demand or because it didn't foresee that so many people might want more than one dock, hasn't released new docking units to retailers. This upcoming shipment should help relieve some of the demand pressure.
  4. The big N is at it again. During a Nintendo Direct yesterday, Nintendo announced that they would be releasing a new Joy-Con controller variant. No longer will players be confined to grey, red, and blue options for their controller needs. The neon yellow Joy-Cons are sure to add some pizzazz to anyone's console line-up and they are releasing alongside a yellow wrist strap controller add-on that will blend better than the grey wrist straps. Perhaps more importantly, a battery pack will also be coming soon to help extend the battery life of the Joy-Con controllers (though a first party battery pack for the Switch itself like the one we told you about last week doesn't seem to be in the works). Both the yellow Joy-Con and the controller battery packs will be released on June 16, the same day as Nintendo's upcoming boxing game Arms. Also, for those who have been on the lookout for standalone Switch docking units, take heart! More will be released on May 19. Though pricey, these docks have found themselves in high demand from people who want to play their Switch on different televisions. As a result, many retailers have simply sold out. Nintendo, either to artificially inflate demand or because it didn't foresee that so many people might want more than one dock, hasn't released new docking units to retailers. This upcoming shipment should help relieve some of the demand pressure. View full article
  5. One of the sticking points that some Switch owners have had with their new console is taking it with them on the go. The battery typically lasts less than three hours after removing the console from its dock, thought that time can be improved by playing less hardware intensive games. The days of those battery woes might be coming to an end with a new accessory developed by UK design company InDemand Design. The device, dubbed the SwitchCharge, latches onto the back of the portable Switch to act as both a case and a portable power source. The battery allows for an additional 10-12 hours of battery life depending on the games being played. In addition to that primary function, SwitchCharge offers an improved kickstand for stability when placed on flat surfaces and slots to carry two additional games while mobile. The SwitchCharge also solves a minor annoyance that has plagued Switch owners since launch: Charging while playing on the go. If all of these things seem great, how can you get your hands on one? InDemand Design has started an Indiegogo campaign to raise $80,000 to jumpstart production on the SwitchCharge. The campaign runs for another month and is currently sitting at around $67,000 a single day into its campaign. Indiegogo backers can get a SwitchCharge for a discounted amount at different reward tiers. Those who wait will have to pay the full $130 retail price. What do you think? Does this device make for a better Switch or does it need more features to sell at $130? View full article
  6. One of the sticking points that some Switch owners have had with their new console is taking it with them on the go. The battery typically lasts less than three hours after removing the console from its dock, thought that time can be improved by playing less hardware intensive games. The days of those battery woes might be coming to an end with a new accessory developed by UK design company InDemand Design. The device, dubbed the SwitchCharge, latches onto the back of the portable Switch to act as both a case and a portable power source. The battery allows for an additional 10-12 hours of battery life depending on the games being played. In addition to that primary function, SwitchCharge offers an improved kickstand for stability when placed on flat surfaces and slots to carry two additional games while mobile. The SwitchCharge also solves a minor annoyance that has plagued Switch owners since launch: Charging while playing on the go. If all of these things seem great, how can you get your hands on one? InDemand Design has started an Indiegogo campaign to raise $80,000 to jumpstart production on the SwitchCharge. The campaign runs for another month and is currently sitting at around $67,000 a single day into its campaign. Indiegogo backers can get a SwitchCharge for a discounted amount at different reward tiers. Those who wait will have to pay the full $130 retail price. What do you think? Does this device make for a better Switch or does it need more features to sell at $130?
  7. Recently, prolific video game composer Grant Kirkhope took time out of finishing Yooka-Laylee's music to release the uncompressed soundtrack to the 1997 N64 classic GoldenEye 007. The music he released consists of seven tracks as they have never been heard before. When creating games back in the N64 days, composers would frequently create high quality soundtracks that were then compressed, re-sampled, and looped to fit onto an already bursting CD or cartridge. That process caused a definite loss in quality and gave the tracks a more ambient feel. However, the loss wasn't necessarily something audiences could pick up on as they had nothing to compare the lower quality soundtrack to: That's just how games sounded! The release was accompanied by an interesting piece of trivia from Kirkhope, "Something not a lot of people know is that GoldenEye 007 wasn’t always the fantastic game it turned out to be. Nintendo actually stopped wanting it for some of its development cycle. Rare didn’t tell the team and let them keep making it, confident that Nintendo would change their minds, which of course they did in the end!" If you're interested in learning more about GoldenEye 007, be sure to check out this podcast delving into the history and discussing the merits of the game. And if you are interested in indulging your nostalgia, why not play some of the fan-made remake of GoldenEye 007's multiplayer, GoldenEye: Source? Clarification: While the tracks have been floating around on the internet for a while (the YouTube videos of the tracks are from 2010), Grant Kirkhope has officially released some of them on his personal website along with a number of other uncompressed tracks from his composing projects.
  8. Recently, prolific video game composer Grant Kirkhope took time out of finishing Yooka-Laylee's music to release the uncompressed soundtrack to the 1997 N64 classic GoldenEye 007. The music he released consists of seven tracks as they have never been heard before. When creating games back in the N64 days, composers would frequently create high quality soundtracks that were then compressed, re-sampled, and looped to fit onto an already bursting CD or cartridge. That process caused a definite loss in quality and gave the tracks a more ambient feel. However, the loss wasn't necessarily something audiences could pick up on as they had nothing to compare the lower quality soundtrack to: That's just how games sounded! The release was accompanied by an interesting piece of trivia from Kirkhope, "Something not a lot of people know is that GoldenEye 007 wasn’t always the fantastic game it turned out to be. Nintendo actually stopped wanting it for some of its development cycle. Rare didn’t tell the team and let them keep making it, confident that Nintendo would change their minds, which of course they did in the end!" If you're interested in learning more about GoldenEye 007, be sure to check out this podcast delving into the history and discussing the merits of the game. And if you are interested in indulging your nostalgia, why not play some of the fan-made remake of GoldenEye 007's multiplayer, GoldenEye: Source? Clarification: While the tracks have been floating around on the internet for a while (the YouTube videos of the tracks are from 2010), Grant Kirkhope has officially released some of them on his personal website along with a number of other uncompressed tracks from his composing projects. View full article
  9. With the recent release of the Nintendo Switch and The Legend of Zelda: Breath of the Wild, another game looms large in the background: The original Legend of Zelda, the 1986 title that started it all and taught us all that it's dangerous to go alone. Nintendo's open world adventure forced players to think beyond the limitations of previous console games, forced Nintendo to change how it made games, almost single-handedly created the Nintendo Power magazine, and became both a cultural and game design touchstone. Does The Legend of Zelda, with all of its 1986 technical limitations, still hold up over 30 years later? Outro music: The Legend of Zelda: A Link to the Past 'The Imprisoning War' by smartpoetic (http://ocremix.org/remix/OCR03308) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! A Patreon has been created for those looking to support the show. You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  10. With the recent release of the Nintendo Switch and The Legend of Zelda: Breath of the Wild, another game looms large in the background: The original Legend of Zelda, the 1986 title that started it all and taught us all that it's dangerous to go alone. Nintendo's open world adventure forced players to think beyond the limitations of previous console games, forced Nintendo to change how it made games, almost single-handedly created the Nintendo Power magazine, and became both a cultural and game design touchstone. Does The Legend of Zelda, with all of its 1986 technical limitations, still hold up over 30 years later? Outro music: The Legend of Zelda: A Link to the Past 'The Imprisoning War' by smartpoetic (http://ocremix.org/remix/OCR03308) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! A Patreon has been created for those looking to support the show. You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  11. New Japanese commercials for Pokémon Sun and Pokémon Moon have surfaced online that depict Usain Bolt in the world of Pokémon. The Olympic gold medalist from Jamaica, whose nickname is "Lightning Bolt," makes an appearance in the set of commercials alongside series mascot Pikachu. The record-holding speed demon wears the clothes of Team Skull, the bumbling villains of the latest Pokémon cycle while digital models from the game mimic his motions. Usain Bolt admitted in an interview last year that he loves playing video games. In fact, he's an avid Call of Duty player who plays the series to help wind down at the end of the day as part of his evening ritual, "my evening routine is usually just me playing Call Of Duty. I'm OK at it." It looks like Lightning Bolt must have a bit of a soft spot in his heart for the Pokémon series as well.
  12. New Japanese commercials for Pokémon Sun and Pokémon Moon have surfaced online that depict Usain Bolt in the world of Pokémon. The Olympic gold medalist from Jamaica, whose nickname is "Lightning Bolt," makes an appearance in the set of commercials alongside series mascot Pikachu. The record-holding speed demon wears the clothes of Team Skull, the bumbling villains of the latest Pokémon cycle while digital models from the game mimic his motions. Usain Bolt admitted in an interview last year that he loves playing video games. In fact, he's an avid Call of Duty player who plays the series to help wind down at the end of the day as part of his evening ritual, "my evening routine is usually just me playing Call Of Duty. I'm OK at it." It looks like Lightning Bolt must have a bit of a soft spot in his heart for the Pokémon series as well. View full article
  13. Nintendo held an event today to show off upcoming indie games headed for the Nintendo Switch. The digital broadcast comes amid concerns that there aren’t enough games on the upcoming console to satisfy those who pick it up at launch. While some of the games announced had been talked about and revealed before, a number of indie games made their debut appearance. Nintendo has opted to title this indie highlight event as the Nindies (a name which I can't think of without a comparison to the Dundy awards from The Office). Many of the titles have been billed as either exclusive to the Nintendo Switch or exclusive for a limited time. The broadcast kicked off with the world premiere of SteamWorld Dig 2 from Image & Form, which has players delving into the underground depths to uncover secrets in a Metroid-inspired 2D world full of danger, enemies, and steam-punk technology. Players take on the role of a steambot and her strange companion as they search the caverns of their world for her lost friend and riches galore. It launches sometime this summer with an ambiguous release window that quickly became the norm for all the titles announced today. To set some rumors to rest, Yooka-Laylee has been confirmed for the Switch. There had been some speculation that the game might not come to the Switch at all, bypassing Nintendo entirely. That is definitively not the case and the game will be released on the Switch with multiplayer sometime "very soon" this year. The popular local multiplayer game Overcooked! has also been confirmed to be coming to the Switch. It will be packaged as Overcooked! Special Edition. This new version of the game will include all the content from the base game and the DLC in one bundle. It releases later this year. The Escapists 2 features prison escape action and planning that will be available for local and online co-op with friends. Expect to see it release sometime during 2017. A creepy-cute platformer called GoNNER has been slated for release on the Nintendo Switch. The endearing indie follows a skull-headed protagonist named Ikk. Ikk must use the powers of death to embark on a shifting journey to find a gift for his whale friend, Sally. GoNNER will be a timed exclusive when it hits the Nintendo Switch later this year. One of the more interesting games shown during the Nindies was titled Dandara. The title has players exploring a sprawling 2D world by latching onto various surfaces and using a spreading, plasma gun weapon to defend yourself. It looks equal parts Super Meat Boy and Mega Man with a really unique core gameplay mechanic. Expect to see Dandara hitting the Switch this summer alongside a PC and mobile release. Another really intriguing title, Kingdom: Two Crowns, sports gorgeous pixel art and allows players to make complex moral choices to build a world as they see fit. Those choices will have consequences and can lead to building a kingdom of glory or of ruin. Players will be able to tackle the game solo or grab a friend for local co-op with the Switch's Joy-Con controllers. Kingdom: Two Crowns will release later this year for PC and Switch. It has been a while since we had heard anything of the follow up to Bit.Trip Runner2, but CommanderVideo is back in another colorful running adventure. Runner3 seems to keep true to the series' roots of running, jumping, and having an adorably quirky sense of humor. You can expect to see it release sometime this year. One of the most interesting reveals of the day was the sequel to the classic Master Blaster. Master Blaster Zero has been developed by the capable hands of Inti Creates and Sunsoft. The retro aesthetic, bumpin' old-school soundtrack, and the original feel of Master Blaster is sure to rope in nostalgic fans and newcomers alike. Master Blaster Zero releases as an exclusive on Nintendo Switch and 3DS on March 9th. Flipping Death takes a flippant and irreverent approach toward death in a wacky adventure game that has players becoming the recently deceased Penny Doewood who's on a mission to help the ghosts of her home town solve their problems. Players are able to possess the residents in the world of the living to help solve puzzles in a story with a tone reminiscent of Grim Fandango. Nintendo used this portion of their broadcast to really push the feedback sensors and features of the Switch. They're keen on selling the Switch's less obvious abilities like its improved rumble capabilities. Graceful Explosion Machine was the first title they used to make their case. A side-scrolling shooter in the vein of a colorful, welcoming Ikaruga. Supposedly players will be able to feel each ship they destroy vibrating through their joy-cons. Graceful Explosion Machine releases in April as a timed exclusive for the Switch. Mr. Shifty, a game we covered last year at E3, will also be making its way to the Switch. Part Hotline Miami and part super powered adventure, Mr. Shifty puts players in the role of a man with the ability to teleport on a mission to infiltrate the world's most secure facility. It comes to the Nintendo Switch this April as a timed exclusive. TumbleSeed was another interesting game to make an appearance during the Nindies. Developed by aeiowu, TumbleSeed is one of the first video games to come out of Cards Against Humanity's incubator program. The concept is to roll a seed up a procedurally generated mountain while avoiding hazards and gaining upgrades. It's certainly one of the more unique gaming projects coming out this spring for PS4, PC, and Switch. The creators of Retro City Rampage have returned in glorious style with a spiritual successor. Vblank's Shakedown: Hawaii features an open world with gorgeous 2D pixel art and fluid action as players run around causing chaos and destruction. At one point in the trailer the player sets an entire forest on fire! This time the devs aim to lampoon big business and white collar crime with as many explosions as they can pack into one game. Players will be able to build their business and take down the competition in fully destructible environments. Shakedown: Hawaii releases this April as a timed exclusive for the Switch. Pocket Rumble appears to be a really solid 2D fighter with competitive aspirations and a minimalist, washed out aesthetic that sets it apart from anything else I've seen released lately. The game features a simple control scheme that belies its deep gameplay. It supports local and online multiplayer. Pocket Rumble will release as a console exclusive for the Nintendo Switch later this March. WarGroove certainly looks like it might hook the urn-based strategy crowd. If you've chewed your way through the recent Fire Emblem releases and have fond memories of Advanced Wars, WarGroove looks like it will be seamlessly combining the two into something special. Players can participate in twelve campaigns that have fantasy armies clashing against each other. on top of that, the title allows up to four people to play locally or online. WarGroove releases later this year for the Xbox One, PC, and Switch. Stardew Valley, the final game featured on the Nindie broadcast, was also confirmed to be heading to the Switch. While the farming/life simulator has been out on PC and consoles for some time, the Switch will have a timed exclusive of a sort: The multiplayer update will only be available on the Switch for an unspecified period of time. A number of other indie games have been announced as well and you can see them all in the image below. Nintendo stated that each week new titles would be releasing on the console's eShop and that releases would begin hitting the system on day one. Below you can find a full list of the games shown in the video and the full announcement. SteamWorld Dig 2 - Summer release Yooka-Laylee - Coming this year Overcooked! Special Edition - Coming this year The Escapists 2 - Coming this year GoNNER - Coming this year - Timed exclusive Dandara – Summer release Kingdom: Two Crowns - Coming later this year Runner3 - Fall release Blaster Master Zero - March 9th - Exclusive to Switch and 3DS Flipping Death - Coming this year Graceful Explosion Machine - April release - Timed exclusive Mr. Shifty - April release - Timed exclusive TumbleSeed - Spring release Shakedown: Hawaii - April release - Timed exclusive Pocket Rumble - March release - Exclusive WarGroove - Coming this year Stardew Valley – Summer release - Timed exclusive features The Nintendo Switch launches this Friday, March 3. For more info on the console and its upcoming games, head over to our hub of Nintendo Switch knowledge! View full article
  14. Nintendo held an event today to show off upcoming indie games headed for the Nintendo Switch. The digital broadcast comes amid concerns that there aren’t enough games on the upcoming console to satisfy those who pick it up at launch. While some of the games announced had been talked about and revealed before, a number of indie games made their debut appearance. Nintendo has opted to title this indie highlight event as the Nindies (a name which I can't think of without a comparison to the Dundy awards from The Office). Many of the titles have been billed as either exclusive to the Nintendo Switch or exclusive for a limited time. The broadcast kicked off with the world premiere of SteamWorld Dig 2 from Image & Form, which has players delving into the underground depths to uncover secrets in a Metroid-inspired 2D world full of danger, enemies, and steam-punk technology. Players take on the role of a steambot and her strange companion as they search the caverns of their world for her lost friend and riches galore. It launches sometime this summer with an ambiguous release window that quickly became the norm for all the titles announced today. To set some rumors to rest, Yooka-Laylee has been confirmed for the Switch. There had been some speculation that the game might not come to the Switch at all, bypassing Nintendo entirely. That is definitively not the case and the game will be released on the Switch with multiplayer sometime "very soon" this year. The popular local multiplayer game Overcooked! has also been confirmed to be coming to the Switch. It will be packaged as Overcooked! Special Edition. This new version of the game will include all the content from the base game and the DLC in one bundle. It releases later this year. The Escapists 2 features prison escape action and planning that will be available for local and online co-op with friends. Expect to see it release sometime during 2017. A creepy-cute platformer called GoNNER has been slated for release on the Nintendo Switch. The endearing indie follows a skull-headed protagonist named Ikk. Ikk must use the powers of death to embark on a shifting journey to find a gift for his whale friend, Sally. GoNNER will be a timed exclusive when it hits the Nintendo Switch later this year. One of the more interesting games shown during the Nindies was titled Dandara. The title has players exploring a sprawling 2D world by latching onto various surfaces and using a spreading, plasma gun weapon to defend yourself. It looks equal parts Super Meat Boy and Mega Man with a really unique core gameplay mechanic. Expect to see Dandara hitting the Switch this summer alongside a PC and mobile release. Another really intriguing title, Kingdom: Two Crowns, sports gorgeous pixel art and allows players to make complex moral choices to build a world as they see fit. Those choices will have consequences and can lead to building a kingdom of glory or of ruin. Players will be able to tackle the game solo or grab a friend for local co-op with the Switch's Joy-Con controllers. Kingdom: Two Crowns will release later this year for PC and Switch. It has been a while since we had heard anything of the follow up to Bit.Trip Runner2, but CommanderVideo is back in another colorful running adventure. Runner3 seems to keep true to the series' roots of running, jumping, and having an adorably quirky sense of humor. You can expect to see it release sometime this year. One of the most interesting reveals of the day was the sequel to the classic Master Blaster. Master Blaster Zero has been developed by the capable hands of Inti Creates and Sunsoft. The retro aesthetic, bumpin' old-school soundtrack, and the original feel of Master Blaster is sure to rope in nostalgic fans and newcomers alike. Master Blaster Zero releases as an exclusive on Nintendo Switch and 3DS on March 9th. Flipping Death takes a flippant and irreverent approach toward death in a wacky adventure game that has players becoming the recently deceased Penny Doewood who's on a mission to help the ghosts of her home town solve their problems. Players are able to possess the residents in the world of the living to help solve puzzles in a story with a tone reminiscent of Grim Fandango. Nintendo used this portion of their broadcast to really push the feedback sensors and features of the Switch. They're keen on selling the Switch's less obvious abilities like its improved rumble capabilities. Graceful Explosion Machine was the first title they used to make their case. A side-scrolling shooter in the vein of a colorful, welcoming Ikaruga. Supposedly players will be able to feel each ship they destroy vibrating through their joy-cons. Graceful Explosion Machine releases in April as a timed exclusive for the Switch. Mr. Shifty, a game we covered last year at E3, will also be making its way to the Switch. Part Hotline Miami and part super powered adventure, Mr. Shifty puts players in the role of a man with the ability to teleport on a mission to infiltrate the world's most secure facility. It comes to the Nintendo Switch this April as a timed exclusive. TumbleSeed was another interesting game to make an appearance during the Nindies. Developed by aeiowu, TumbleSeed is one of the first video games to come out of Cards Against Humanity's incubator program. The concept is to roll a seed up a procedurally generated mountain while avoiding hazards and gaining upgrades. It's certainly one of the more unique gaming projects coming out this spring for PS4, PC, and Switch. The creators of Retro City Rampage have returned in glorious style with a spiritual successor. Vblank's Shakedown: Hawaii features an open world with gorgeous 2D pixel art and fluid action as players run around causing chaos and destruction. At one point in the trailer the player sets an entire forest on fire! This time the devs aim to lampoon big business and white collar crime with as many explosions as they can pack into one game. Players will be able to build their business and take down the competition in fully destructible environments. Shakedown: Hawaii releases this April as a timed exclusive for the Switch. Pocket Rumble appears to be a really solid 2D fighter with competitive aspirations and a minimalist, washed out aesthetic that sets it apart from anything else I've seen released lately. The game features a simple control scheme that belies its deep gameplay. It supports local and online multiplayer. Pocket Rumble will release as a console exclusive for the Nintendo Switch later this March. WarGroove certainly looks like it might hook the urn-based strategy crowd. If you've chewed your way through the recent Fire Emblem releases and have fond memories of Advanced Wars, WarGroove looks like it will be seamlessly combining the two into something special. Players can participate in twelve campaigns that have fantasy armies clashing against each other. on top of that, the title allows up to four people to play locally or online. WarGroove releases later this year for the Xbox One, PC, and Switch. Stardew Valley, the final game featured on the Nindie broadcast, was also confirmed to be heading to the Switch. While the farming/life simulator has been out on PC and consoles for some time, the Switch will have a timed exclusive of a sort: The multiplayer update will only be available on the Switch for an unspecified period of time. A number of other indie games have been announced as well and you can see them all in the image below. Nintendo stated that each week new titles would be releasing on the console's eShop and that releases would begin hitting the system on day one. Below you can find a full list of the games shown in the video and the full announcement. SteamWorld Dig 2 - Summer release Yooka-Laylee - Coming this year Overcooked! Special Edition - Coming this year The Escapists 2 - Coming this year GoNNER - Coming this year - Timed exclusive Dandara – Summer release Kingdom: Two Crowns - Coming later this year Runner3 - Fall release Blaster Master Zero - March 9th - Exclusive to Switch and 3DS Flipping Death - Coming this year Graceful Explosion Machine - April release - Timed exclusive Mr. Shifty - April release - Timed exclusive TumbleSeed - Spring release Shakedown: Hawaii - April release - Timed exclusive Pocket Rumble - March release - Exclusive WarGroove - Coming this year Stardew Valley – Summer release - Timed exclusive features The Nintendo Switch launches this Friday, March 3. For more info on the console and its upcoming games, head over to our hub of Nintendo Switch knowledge!
  15. [Updated with confirmed titles available at launch and beyond - 2/23/17] Nintendo revealed a number of details on their upcoming console, the Nintendo Switch, late last night. The company revealed the price, release date, and a number of games over the course of their livestreamed event, which you can watch online. The night's information dump began with the reveal of the Nintendo Switch release date: March 3. That means the next generation of Nintendo's console line is less than two months away from hitting brick and mortar stores and that's certainly hard not to get at least a little excited about. Moreover, the Switch will retail for $300 making it roughly competitive with the consoles from Microsoft and Sony. Nintendo also revealed some scant details on how Nintendo will alter its approach to online with the Switch. Their plan is for players to be able to link a smart device, presumably a smart phone or tablet, to the Switch via an app. This app will allow players to invite friends to games and interact in various ways with the digital environment of the Switch. The online services will be free when the console initially launches, but sometime during Fall 2017 online services will change over to a paid subscription. In order to more fully embrace the new digital age, Nintendo will be doing away with region locked hardware with the Switch. The company stated that this would be a general approach, so that still leaves open the possibility that some select things could still be region locked. Nintendo began to get more into how the console will actually function. Players can enjoy it in TV Mode, which functions like a traditional console. Tabletop Mode transforms the console into a portable screen that can be placed on a table while gaming outside the home in a party or travel situation. Handheld Mode slips the left and right Joy-Con controllers onto their respective sides of the Switch console and turn it into a portable gaming device. One of the most talked about aspects of the Switch prior to Nintendo's reveal event was how long the battery would last when gaming on the go with the Switch. Nintendo estimates that the Switch contains 2.5-6.5 hours of battery life depending on what game is being played. While it can be played while it is being charged, the short battery life almost certainly limits the amount of usable time the console can be in use away from a power outlet. Nintendo dedicated a significant portion of time to explaining the rather strange Joy-Con controllers. Each console will come packaged with two Joy-Con controllers, left and right, that can be clicked together inside the Joy-Con grip to form the basic Switch controller. Each of these functions separately, enabling the console to support a two-player co-op experience right out of the box. Both controllers house a light sensor that is capable of distinguishing shapes and movement; the example used highlighted its ability to recognize the symbols for Rock, Paper, Scissors. The two controllers also make use of Nintendo has dubbed "HD rumble" - a high-precision internal rumble pack that can deliver very specific rumble sensations. On top of all that, the controllers include gyroscopes and motion sensing technology that allow them to incorporate movement into some games. The Joy-Con controllers will be available in different colors at launch: grey, neon red, and neon blue. It will also come with a wrist strap accessory called the Joy-Con Grip that seems to make the individual Joy-Con controllers more ergonomic and hand-friendly. The right Joy-Con includes an NFC reader, and the left Joy-Con houses a button that can take screenshots and capture in-game video. The video capture function doesn't seem like it will be functional when the console launches in March, but that function will come eventually, according to Nintendo. Screenshots and recorded video can be shared on social media, which raises a question about how Nintendo will be handling YouTube and Twitch monetization with the Switch, given their past policies regarding Nintendo IPs and Let's Players/streamers. All of these features come with a price, though. The base cost of the system, $300, seems pretty reasonable for a console launch, but Nintendo aims to make a killing on the cost of standalone accessories. If you are thinking of perhaps getting a second dock for another location in your home for the Switch, the $90 price for a single docking unit might put you off. Want to pick up two extra Joy-Con controllers to have four individual/two traditional controllers on launch day? That will cost you another $80 - more if you buy the Joy-Con controllers separately for $50 each. If you opt for the Pro controller, which is only sold separately, it isn't that much cheaper at $70. Anything beyond the base system will significantly increase the cost of buying into Nintendo's next generation. Just one extra controller nudges the cost of the system close to $400, a number the console will easily break as games are being sold separately at launch. Nintendo envisions the Switch as a party-friendly device. Up to eight Switch consoles can wirelessly connect for local multiplayer games. Titled 1-2 Switch and slated to be available at launch, the first game shown during the conference highlighted the company's focus. 1-2 Switch consists of a number of minigames that involve person-to-person interaction with friends and family. The one highlighted most, a Western-style quick draw game, pits two players face-to-face and determines who can draw their Joy-Con the fastest. Other games briefly shown included sword duels, boxing, yoga, and more. As far as we know right now, there are no plans to bundle 1-2 Switch with the console, making it a separate purchase on launch day. The second game shown for Nintendo's impending console packs a punch. Arms looks to be a combination of Overwatch and Punch-Out!! pitting players against one another or the computer in the boxing arena. The major distinction between Arms and a typical boxing title seems to be that every character has extendable arms and a number of unique abilities to get the better of their opponent. The game's producer described it as a mixture of shooting and boxing. Arms makes use of the motion control elements of the Joy-Con to simulate boxing in a way that feels very reminiscent of Wii Sports' boxing, albeit highly refined. With a roster of colorful characters and a truly endearing aesthetic, Arms definitely catches the eye and should be one to watch as we inch closer to its release date. Unfortunately it will not be available when the Switch launches on March 3, but it will be coming sometime this spring. Splatoon 2 made a splash with a new trailer showing new, inky gameplay. New special weapons can be activated when enough ink has covered the stage and players can use the Joy-Con motion controls to aim their tools of colorful destruction. Splatoon 2 turned out to be another game we will have to wait a while to see, launching sometime this summer. Much like the first Splatoon, Nintendo will support it post-launch with new stages, weapons, and ongoing, in-game events. Hand it to Nintendo, they paced the reveals during their Switch presentation just right. Just as it began to seem odd that no major franchise names had yet made an appearance, they blew open the lid on a brand new Mario title. Super Mario Odyssey might just be one of the weirdest Mario games ever made, and that is saying a lot of a franchise that includes some of the most fever-dream worlds in gaming. Nintendo wanted to convey the idea that Mario was journeying to unknown lands and the trailer certainly establishes that, showing obscure and never-before seen enemies and locations - including what looks to be New York City, complete with realistically proportioned humans. I cannot stress enough how jarring the juxtaposition between a realistic human and a cartoon Mario appears. Oh, and Mario's hat seems to be alive now? Outside of the real-world areas, the game looks incredibly gorgeous and inviting. Bowser makes an appearance in a dapper white suit having kidnapped Princess Peach yet again. I don't know how any of this fits together, but the sheer oddity of it all has me on board, even if the ride could end up being a bumpy one. Super Mario Odyssey won't release until the 2017 holidays, so more details will almost certainly be shared during E3. Monolithsoft is back with a sequel to their Xenoblade JRPG titled... Xenoblade 2. It might have been the stream, but some of the in-game footage seemed to be stuttering. Details on the game were practically nonexistent and Nintendo did not provide a release date. Koei Tecmo appears to be continuing their relationship with Nintendo by creating another hack-and-slash fighting game. However, instead of adapting The Legend of Zelda, this time the developers of Dynasty Warriors will be tackling the venerable Fire Emblem series. The teaser was pretty short and didn't display any gameplay, but color Fire Emblem fans intrigued by such a strange marriage of genres in Fire Emblem Warriors. From this point on, Nintendo adopted a more rapid-fire approach toward unveiling upcoming titles. Nintendo claims that, between their studios and third-parties, over 80 games are in development for the Switch at this point in time. Dragon Quest X and XI are slated for a Switch release in Japan, while Dragon Quest Heroes I and II will also be coming to the Switch. A new Shin Megami Tensei has just gone into development for the fledgling console, though nothing beyond that and a short teaser were shared. Square Enix unveiled a new IP called Project Octopath Traveler, a game that appears to update the old-school 16-bit aesthetic with a few modern twists. Todd Howard from Bethesda to confirm that Skyrim will be coming to the Nintendo Switch, laying to rest the rumors that Skyrim's appearance might have simply been for the promotional trailer. Suda 51 from Grasshopper Manufacture, the studio behind the recent free-to-play game Let It Die, took the stage to let everyone know that he would be resurrecting Travis Touchdown for an as yet unnamed title for the Switch. People might remember the name Travis Touchdown from his protagonist role in the game No More Heroes. EA confirmed that FIFA would be coming to the Switch, too. Presumably we could also expect to see other EA Sports titles like Madden on the console, but so far only FIFA has been confirmed. A montage of games revealed and hinted at a number of other titles that Nintendo will be bringing to the Switch. Glimpses could be seen of Minecraft, a few Telltale titles, Farming Simulator, Rime, a Sonic title, Bomberman, and a flash of a futuristic racing game that might just be the first F-Zero game since the GameCube. The Switch will come in two different packages when it hits shelves on March 3. Both will be the same price of $300 with the only difference being the color of the Joy-Con controllers. One system will be packaged with grey controllers and the other will have Joy-Con in red and blue. The system will come with the left and right Joy-Con, a Joy-Con Grip, the system dock, console, an HDMI cable, and an AC adapter. The final announcement was one that many were hoping for: The Legend of Zelda: Breath of the Wild will be a launch title for the Nintendo Switch and available on March 3. This was accompanied by what might just be one of the biggest hype-inducing trailers in gaming history. The game includes voiced dialogue! It has weird sci-fi elements! Epic scope in both landscape and story! Some nods to timeline continuity for the fans! A very impressive trailer that might have single-handedly ensured that the Switch sells out of stores on day one. Now, that was a lot of information to digest. Overall, this conference succeeded in fostering significant excitement for the Nintendo Switch, which had previously been a mystery. While there were certainly some tantalizing looks at future Switch titles, only two were confirmed to be launch titles, though one of those being a Zelda game pretty much guarantees a large number of people buying into the hardware. And that buy in could make Nintendo a tidy profit. I'd wager that they are selling the Switch at a loss to make that attractive $300 price point, but they will more than make up for that in software and accessory sales. That probably contributes to the seemingly inflated costs of the Switch's accessories. *Update* Below you can find the full release list of games that have been confirmed for the Nintendo Switch so far. Nintendo has announced a special indie game stream on February 28 at 9am PT that will likely finalize the day one launch line-up of the Switch with a handful of additional indie titles, but these games are what have been confirmed so far. We've had some hands-on time with several of the upcoming games, so be sure to check those pieces out for some more information! *Update #2* Additional games have been added from the Nindie showcase. Available Day One (March 3): 1-2-Switch Fast RMX - eShop only Human Resource Machine - eShop only I Am Setsuna - eShop only Just Dance 2017 The Legend of Zelda: Breath of the Wild Little Inferno - eShop only Shovel Knight - eShop only Skylanders: Imaginators Super Bomberman R World of Goo - eShop only March/Spring: Arms (Spring 2017) Blaster Master Zero (March 9) - Exclusive to Switch and 3DS Graceful Explosion Machine (April) - Timed exclusive Has-Been Heroes (March) Mario Kart 8 Deluxe (April 28) Mr. Shifty (April) - Timed exclusive Pocket Rumble (March) - Exclusive Puyo Puyo Tetris (Spring 2017) - eShop only Shakedown: Hawaii (April) - Timed exclusive Snipperclips, Cut It Out Together (March) - eShop only TumbleSeed (Spring 2017) Summer: Dandara Rime Splatoon 2 Stardew Valley - Timed exclusive features SteamWorld Dig 2 Beyond/TBD: The Binding of Isaac: Afterbirth+ (TBD) - eShop only Disgaea 5 Complete (TBD) Dragon Ball Xenoverse 2 (2017) The Escapists 2 (2017) FIFA (2017) Fire Emblem Warriors (TBD) Flipping Death (2017) GoNNER (2017) - Timed exclusive Kingdom: Two Crowns (2017) Minecraft (2017) Minecraft: Story Mode (TBD) NBA 2K (2017) New Shin Megami Tensei (TBD) Overcooked! Special Edition (2017) Rayman Legends (TBD) Runner3 - (Fall 2017) Skyrim (Fall 2017) Sonic Mania (2017) Steep (2017) Super Mario Odyssey (Holiday 2017) Syberia 3 (TBD) Ultra Street Fighter II (2017) WarGroove (2017) Xenoblade Chronicles 2 (2017) Yooka-Laylee (2017)
  16. [Updated with confirmed titles available at launch and beyond - 2/23/17] Nintendo revealed a number of details on their upcoming console, the Nintendo Switch, late last night. The company revealed the price, release date, and a number of games over the course of their livestreamed event, which you can watch online. The night's information dump began with the reveal of the Nintendo Switch release date: March 3. That means the next generation of Nintendo's console line is less than two months away from hitting brick and mortar stores and that's certainly hard not to get at least a little excited about. Moreover, the Switch will retail for $300 making it roughly competitive with the consoles from Microsoft and Sony. Nintendo also revealed some scant details on how Nintendo will alter its approach to online with the Switch. Their plan is for players to be able to link a smart device, presumably a smart phone or tablet, to the Switch via an app. This app will allow players to invite friends to games and interact in various ways with the digital environment of the Switch. The online services will be free when the console initially launches, but sometime during Fall 2017 online services will change over to a paid subscription. In order to more fully embrace the new digital age, Nintendo will be doing away with region locked hardware with the Switch. The company stated that this would be a general approach, so that still leaves open the possibility that some select things could still be region locked. Nintendo began to get more into how the console will actually function. Players can enjoy it in TV Mode, which functions like a traditional console. Tabletop Mode transforms the console into a portable screen that can be placed on a table while gaming outside the home in a party or travel situation. Handheld Mode slips the left and right Joy-Con controllers onto their respective sides of the Switch console and turn it into a portable gaming device. One of the most talked about aspects of the Switch prior to Nintendo's reveal event was how long the battery would last when gaming on the go with the Switch. Nintendo estimates that the Switch contains 2.5-6.5 hours of battery life depending on what game is being played. While it can be played while it is being charged, the short battery life almost certainly limits the amount of usable time the console can be in use away from a power outlet. Nintendo dedicated a significant portion of time to explaining the rather strange Joy-Con controllers. Each console will come packaged with two Joy-Con controllers, left and right, that can be clicked together inside the Joy-Con grip to form the basic Switch controller. Each of these functions separately, enabling the console to support a two-player co-op experience right out of the box. Both controllers house a light sensor that is capable of distinguishing shapes and movement; the example used highlighted its ability to recognize the symbols for Rock, Paper, Scissors. The two controllers also make use of Nintendo has dubbed "HD rumble" - a high-precision internal rumble pack that can deliver very specific rumble sensations. On top of all that, the controllers include gyroscopes and motion sensing technology that allow them to incorporate movement into some games. The Joy-Con controllers will be available in different colors at launch: grey, neon red, and neon blue. It will also come with a wrist strap accessory called the Joy-Con Grip that seems to make the individual Joy-Con controllers more ergonomic and hand-friendly. The right Joy-Con includes an NFC reader, and the left Joy-Con houses a button that can take screenshots and capture in-game video. The video capture function doesn't seem like it will be functional when the console launches in March, but that function will come eventually, according to Nintendo. Screenshots and recorded video can be shared on social media, which raises a question about how Nintendo will be handling YouTube and Twitch monetization with the Switch, given their past policies regarding Nintendo IPs and Let's Players/streamers. All of these features come with a price, though. The base cost of the system, $300, seems pretty reasonable for a console launch, but Nintendo aims to make a killing on the cost of standalone accessories. If you are thinking of perhaps getting a second dock for another location in your home for the Switch, the $90 price for a single docking unit might put you off. Want to pick up two extra Joy-Con controllers to have four individual/two traditional controllers on launch day? That will cost you another $80 - more if you buy the Joy-Con controllers separately for $50 each. If you opt for the Pro controller, which is only sold separately, it isn't that much cheaper at $70. Anything beyond the base system will significantly increase the cost of buying into Nintendo's next generation. Just one extra controller nudges the cost of the system close to $400, a number the console will easily break as games are being sold separately at launch. Nintendo envisions the Switch as a party-friendly device. Up to eight Switch consoles can wirelessly connect for local multiplayer games. Titled 1-2 Switch and slated to be available at launch, the first game shown during the conference highlighted the company's focus. 1-2 Switch consists of a number of minigames that involve person-to-person interaction with friends and family. The one highlighted most, a Western-style quick draw game, pits two players face-to-face and determines who can draw their Joy-Con the fastest. Other games briefly shown included sword duels, boxing, yoga, and more. As far as we know right now, there are no plans to bundle 1-2 Switch with the console, making it a separate purchase on launch day. The second game shown for Nintendo's impending console packs a punch. Arms looks to be a combination of Overwatch and Punch-Out!! pitting players against one another or the computer in the boxing arena. The major distinction between Arms and a typical boxing title seems to be that every character has extendable arms and a number of unique abilities to get the better of their opponent. The game's producer described it as a mixture of shooting and boxing. Arms makes use of the motion control elements of the Joy-Con to simulate boxing in a way that feels very reminiscent of Wii Sports' boxing, albeit highly refined. With a roster of colorful characters and a truly endearing aesthetic, Arms definitely catches the eye and should be one to watch as we inch closer to its release date. Unfortunately it will not be available when the Switch launches on March 3, but it will be coming sometime this spring. Splatoon 2 made a splash with a new trailer showing new, inky gameplay. New special weapons can be activated when enough ink has covered the stage and players can use the Joy-Con motion controls to aim their tools of colorful destruction. Splatoon 2 turned out to be another game we will have to wait a while to see, launching sometime this summer. Much like the first Splatoon, Nintendo will support it post-launch with new stages, weapons, and ongoing, in-game events. Hand it to Nintendo, they paced the reveals during their Switch presentation just right. Just as it began to seem odd that no major franchise names had yet made an appearance, they blew open the lid on a brand new Mario title. Super Mario Odyssey might just be one of the weirdest Mario games ever made, and that is saying a lot of a franchise that includes some of the most fever-dream worlds in gaming. Nintendo wanted to convey the idea that Mario was journeying to unknown lands and the trailer certainly establishes that, showing obscure and never-before seen enemies and locations - including what looks to be New York City, complete with realistically proportioned humans. I cannot stress enough how jarring the juxtaposition between a realistic human and a cartoon Mario appears. Oh, and Mario's hat seems to be alive now? Outside of the real-world areas, the game looks incredibly gorgeous and inviting. Bowser makes an appearance in a dapper white suit having kidnapped Princess Peach yet again. I don't know how any of this fits together, but the sheer oddity of it all has me on board, even if the ride could end up being a bumpy one. Super Mario Odyssey won't release until the 2017 holidays, so more details will almost certainly be shared during E3. Monolithsoft is back with a sequel to their Xenoblade JRPG titled... Xenoblade 2. It might have been the stream, but some of the in-game footage seemed to be stuttering. Details on the game were practically nonexistent and Nintendo did not provide a release date. Koei Tecmo appears to be continuing their relationship with Nintendo by creating another hack-and-slash fighting game. However, instead of adapting The Legend of Zelda, this time the developers of Dynasty Warriors will be tackling the venerable Fire Emblem series. The teaser was pretty short and didn't display any gameplay, but color Fire Emblem fans intrigued by such a strange marriage of genres in Fire Emblem Warriors. From this point on, Nintendo adopted a more rapid-fire approach toward unveiling upcoming titles. Nintendo claims that, between their studios and third-parties, over 80 games are in development for the Switch at this point in time. Dragon Quest X and XI are slated for a Switch release in Japan, while Dragon Quest Heroes I and II will also be coming to the Switch. A new Shin Megami Tensei has just gone into development for the fledgling console, though nothing beyond that and a short teaser were shared. Square Enix unveiled a new IP called Project Octopath Traveler, a game that appears to update the old-school 16-bit aesthetic with a few modern twists. Todd Howard from Bethesda to confirm that Skyrim will be coming to the Nintendo Switch, laying to rest the rumors that Skyrim's appearance might have simply been for the promotional trailer. Suda 51 from Grasshopper Manufacture, the studio behind the recent free-to-play game Let It Die, took the stage to let everyone know that he would be resurrecting Travis Touchdown for an as yet unnamed title for the Switch. People might remember the name Travis Touchdown from his protagonist role in the game No More Heroes. EA confirmed that FIFA would be coming to the Switch, too. Presumably we could also expect to see other EA Sports titles like Madden on the console, but so far only FIFA has been confirmed. A montage of games revealed and hinted at a number of other titles that Nintendo will be bringing to the Switch. Glimpses could be seen of Minecraft, a few Telltale titles, Farming Simulator, Rime, a Sonic title, Bomberman, and a flash of a futuristic racing game that might just be the first F-Zero game since the GameCube. The Switch will come in two different packages when it hits shelves on March 3. Both will be the same price of $300 with the only difference being the color of the Joy-Con controllers. One system will be packaged with grey controllers and the other will have Joy-Con in red and blue. The system will come with the left and right Joy-Con, a Joy-Con Grip, the system dock, console, an HDMI cable, and an AC adapter. The final announcement was one that many were hoping for: The Legend of Zelda: Breath of the Wild will be a launch title for the Nintendo Switch and available on March 3. This was accompanied by what might just be one of the biggest hype-inducing trailers in gaming history. The game includes voiced dialogue! It has weird sci-fi elements! Epic scope in both landscape and story! Some nods to timeline continuity for the fans! A very impressive trailer that might have single-handedly ensured that the Switch sells out of stores on day one. Now, that was a lot of information to digest. Overall, this conference succeeded in fostering significant excitement for the Nintendo Switch, which had previously been a mystery. While there were certainly some tantalizing looks at future Switch titles, only two were confirmed to be launch titles, though one of those being a Zelda game pretty much guarantees a large number of people buying into the hardware. And that buy in could make Nintendo a tidy profit. I'd wager that they are selling the Switch at a loss to make that attractive $300 price point, but they will more than make up for that in software and accessory sales. That probably contributes to the seemingly inflated costs of the Switch's accessories. *Update* Below you can find the full release list of games that have been confirmed for the Nintendo Switch so far. Nintendo has announced a special indie game stream on February 28 at 9am PT that will likely finalize the day one launch line-up of the Switch with a handful of additional indie titles, but these games are what have been confirmed so far. We've had some hands-on time with several of the upcoming games, so be sure to check those pieces out for some more information! *Update #2* Additional games have been added from the Nindie showcase. Available Day One (March 3): 1-2-Switch Fast RMX - eShop only Human Resource Machine - eShop only I Am Setsuna - eShop only Just Dance 2017 The Legend of Zelda: Breath of the Wild Little Inferno - eShop only Shovel Knight - eShop only Skylanders: Imaginators Super Bomberman R World of Goo - eShop only March/Spring: Arms (Spring 2017) Blaster Master Zero (March 9) - Exclusive to Switch and 3DS Graceful Explosion Machine (April) - Timed exclusive Has-Been Heroes (March) Mario Kart 8 Deluxe (April 28) Mr. Shifty (April) - Timed exclusive Pocket Rumble (March) - Exclusive Puyo Puyo Tetris (Spring 2017) - eShop only Shakedown: Hawaii (April) - Timed exclusive Snipperclips, Cut It Out Together (March) - eShop only TumbleSeed (Spring 2017) Summer: Dandara Rime Splatoon 2 Stardew Valley - Timed exclusive features SteamWorld Dig 2 Beyond/TBD: The Binding of Isaac: Afterbirth+ (TBD) - eShop only Disgaea 5 Complete (TBD) Dragon Ball Xenoverse 2 (2017) The Escapists 2 (2017) FIFA (2017) Fire Emblem Warriors (TBD) Flipping Death (2017) GoNNER (2017) - Timed exclusive Kingdom: Two Crowns (2017) Minecraft (2017) Minecraft: Story Mode (TBD) NBA 2K (2017) New Shin Megami Tensei (TBD) Overcooked! Special Edition (2017) Rayman Legends (TBD) Runner3 - (Fall 2017) Skyrim (Fall 2017) Sonic Mania (2017) Steep (2017) Super Mario Odyssey (Holiday 2017) Syberia 3 (TBD) Ultra Street Fighter II (2017) WarGroove (2017) Xenoblade Chronicles 2 (2017) Yooka-Laylee (2017) View full article
  17. Nintendo isn't well known for supporting downloadable content, but it seems that things might be different with their upcoming console release. The Legend of Zelda: Breath of the Wild will be sold alongside a season pass that gives access to several expansions planned for the title. This marks the first time Nintendo has ever offered DLC for a Legend of Zelda game. The first DLC will release with Breath of the Wild alongside the Switch's launch on March 3 with a second batch following sometime during the summer and a final pack at the end of the year. The pass for the full crop of DLC will cost $19.99. The first piece will add three new treasure chests that contain "useful items" and unique clothing options for Link. The second part of the DLC will add a hard mode to the game, introduce a Cave of Trials challenge, and a "new map feature." The final DLC pack seems to be the most interesting of the three as it expands the base game with new story content, a new dungeon, and more challenges. This move is so unprecedented that Nintendo actually released a short explanatory video for those who don't know about downloadable content. This move has been a long time coming. After dipping their toes into paid DLC for the first time in 2011 with Fire Emblem: Awakening, Nintendo has very, very slowly been seeing how it can successfully incorporate downloadable content into its premier franchises. The move toward mobile gaming over the past year has been a part of their cautious experimentation. Given how pretty much all of these moves have reaped massive rewards for Nintendo, is it really that surprising that Nintendo's largest franchise would be releasing with DLC plans in place? For more Breath of the Wild goodness, be sure to check out our hands-on preview! View full article
  18. Nintendo isn't well known for supporting downloadable content, but it seems that things might be different with their upcoming console release. The Legend of Zelda: Breath of the Wild will be sold alongside a season pass that gives access to several expansions planned for the title. This marks the first time Nintendo has ever offered DLC for a Legend of Zelda game. The first DLC will release with Breath of the Wild alongside the Switch's launch on March 3 with a second batch following sometime during the summer and a final pack at the end of the year. The pass for the full crop of DLC will cost $19.99. The first piece will add three new treasure chests that contain "useful items" and unique clothing options for Link. The second part of the DLC will add a hard mode to the game, introduce a Cave of Trials challenge, and a "new map feature." The final DLC pack seems to be the most interesting of the three as it expands the base game with new story content, a new dungeon, and more challenges. This move is so unprecedented that Nintendo actually released a short explanatory video for those who don't know about downloadable content. This move has been a long time coming. After dipping their toes into paid DLC for the first time in 2011 with Fire Emblem: Awakening, Nintendo has very, very slowly been seeing how it can successfully incorporate downloadable content into its premier franchises. The move toward mobile gaming over the past year has been a part of their cautious experimentation. Given how pretty much all of these moves have reaped massive rewards for Nintendo, is it really that surprising that Nintendo's largest franchise would be releasing with DLC plans in place? For more Breath of the Wild goodness, be sure to check out our hands-on preview!
  19. Arms has stood out to me since its unveiling as the Switch title with the most hidden promise. Punch-Out!! for Wii proved that motion-controlled boxing can be a ton of fun. Arms puts a spin on that successful template with wacky, extendable limbs, the freedom to mix and match zany weapons, and a Saturday morning cartoon presentation. But does it perform as well it looks? I went a few rounds with Arms at PAX South to find out. The first hurdle was acclimating myself to the controls. Playing Arms requires holding a JoyCon each hand with thumbs on the respective shoulder buttons. Instead of using the analog sticks to move, players tilt both controllers to get around. Tilting to the side, forwards, and back positions the boxer accordingly. Throwing a punch in real-life causes the same to occur in-game. Holding down the left shoulder button performs a dash while the right shoulder jumps. Finally, pressing both Z buttons activates your special maneuver once the corresponding gauge has been filled. If that sounds like a lot, it kind of is - I didn’t even touch on blocking and grapples. Putting all of that into practice took more than a little work against my CPU opponents. Leaving the safe confines of the tutorial proved to be a jarring wake-up call. As the A.I. unleashed hell upon me, I struggled to competently combine movement, jumping, dashing, and punching into a coherent strategy and kept mixing up the controls. Still, I managed to win primarily by keeping my distance and performing grapple moves. The pieces began falling in place a bit better by the next round. I started timing my punches better and learned to read my opponent's movements. I even managed to block a few incoming shots and get off a few tricky combos. My bouts still devolved into chaotic, mindless punch parties where I probably looked like raging madman, but I was having some degree of fun. Close-quarter skirmishes are fast-paced affairs, but throwing punches from a distance felt comparable to launching a missile. I took aim and watched my fist hurtle across the screen in hopes it would its mark, and it felt genuinely satisfying when it did. The Switch’s much-touted HD rumble simulates the feel of the arms extending and retracting–a neat, but minor, touch. Button inputs felt exceptional, but tilting the JoyCons for movement didn’t feel natural to me. The entire time I just wished I could move with the sticks, so I’m thankful Arms supports traditional controls as well. The motion controls pick up movements a majority of the time but there were several spots where my inputs didn’t seem to register. It wasn’t egregiously bad, but the occasional misread was noticeable enough to cause some mild frustration. I found a surprising depth to playing Arms. Outfitting your fists with three separate gadgets, such as propeller blades or a missile launcher, before bouts made me consider what combinations would work best. Environmental hazards like a trampoline around an arena’s perimeter can be used to render opponents open to attack or used to evade incoming blows. Even the act of punching shouldn’t be taken lightly. Since characters’ arms extend long distances, every strike leaves the corresponding side of their bodies exposed for a second or two. That means a punch that eats air leaves a fighter vulnerable to retaliation. I’ve heard some predict Arms to become the Switch’s Splatoon. I ultimately found Arms to be entertaining enough, but I don’t think it has the novelty, personality, or shelf life to become a phenomenon the caliber of the Nintendo’s breakout shooter. Still, that doesn’t mean Arms can’t exist as a perfectly respectable and colorful fighter for Switch owners to goof around with. Arms releases this spring on the Nintendo Switch. View full article
  20. Arms has stood out to me since its unveiling as the Switch title with the most hidden promise. Punch-Out!! for Wii proved that motion-controlled boxing can be a ton of fun. Arms puts a spin on that successful template with wacky, extendable limbs, the freedom to mix and match zany weapons, and a Saturday morning cartoon presentation. But does it perform as well it looks? I went a few rounds with Arms at PAX South to find out. The first hurdle was acclimating myself to the controls. Playing Arms requires holding a JoyCon each hand with thumbs on the respective shoulder buttons. Instead of using the analog sticks to move, players tilt both controllers to get around. Tilting to the side, forwards, and back positions the boxer accordingly. Throwing a punch in real-life causes the same to occur in-game. Holding down the left shoulder button performs a dash while the right shoulder jumps. Finally, pressing both Z buttons activates your special maneuver once the corresponding gauge has been filled. If that sounds like a lot, it kind of is - I didn’t even touch on blocking and grapples. Putting all of that into practice took more than a little work against my CPU opponents. Leaving the safe confines of the tutorial proved to be a jarring wake-up call. As the A.I. unleashed hell upon me, I struggled to competently combine movement, jumping, dashing, and punching into a coherent strategy and kept mixing up the controls. Still, I managed to win primarily by keeping my distance and performing grapple moves. The pieces began falling in place a bit better by the next round. I started timing my punches better and learned to read my opponent's movements. I even managed to block a few incoming shots and get off a few tricky combos. My bouts still devolved into chaotic, mindless punch parties where I probably looked like raging madman, but I was having some degree of fun. Close-quarter skirmishes are fast-paced affairs, but throwing punches from a distance felt comparable to launching a missile. I took aim and watched my fist hurtle across the screen in hopes it would its mark, and it felt genuinely satisfying when it did. The Switch’s much-touted HD rumble simulates the feel of the arms extending and retracting–a neat, but minor, touch. Button inputs felt exceptional, but tilting the JoyCons for movement didn’t feel natural to me. The entire time I just wished I could move with the sticks, so I’m thankful Arms supports traditional controls as well. The motion controls pick up movements a majority of the time but there were several spots where my inputs didn’t seem to register. It wasn’t egregiously bad, but the occasional misread was noticeable enough to cause some mild frustration. I found a surprising depth to playing Arms. Outfitting your fists with three separate gadgets, such as propeller blades or a missile launcher, before bouts made me consider what combinations would work best. Environmental hazards like a trampoline around an arena’s perimeter can be used to render opponents open to attack or used to evade incoming blows. Even the act of punching shouldn’t be taken lightly. Since characters’ arms extend long distances, every strike leaves the corresponding side of their bodies exposed for a second or two. That means a punch that eats air leaves a fighter vulnerable to retaliation. I’ve heard some predict Arms to become the Switch’s Splatoon. I ultimately found Arms to be entertaining enough, but I don’t think it has the novelty, personality, or shelf life to become a phenomenon the caliber of the Nintendo’s breakout shooter. Still, that doesn’t mean Arms can’t exist as a perfectly respectable and colorful fighter for Switch owners to goof around with. Arms releases this spring on the Nintendo Switch.
  21. The Legend of Zelda: Breath of the Wild towers as the Nintendo Switch’s most anticipated title for good reason. In addition to being a new Zelda, thus being a big deal by default, the latest entry in the long-running franchise expands on the series’ formula by featuring a vast open world for players to explore freely. After much anticipation, I had the opportunity to spend roughly 20 minutes of hands-on time with Breath of the Wild. It felt like a fraction of that time because I was completely enamored with Hyrule’s wealth of possibilities. From what I understand, the demo I played was identical to last year’s E3 demo, so the opening events are likely familiar if you’ve read impressions for that version. Link awakens within an ancient temple, beckoned by a mysterious voice. After being bestowed with the magical Sheikah Slate, a multipurpose tool that serves as Link’s map, among other functions, I found and equipped basic clothing. Breath of the Wild’s vibrant world welcomed me with open arms as I exited the structure. There was only one question: Where do I head first? I could have immediately veered off on my own path, but I opted to follow a mysterious hooded man. After catching up with him and absorbing some sage tutorial advice, I embarked on my journey. My first order of business was to climb everything. Link can scale virtually any surface, his actions dictated by a stamina meter ala Skyward Sword. The ability to climbing vastly opens up exploration options. Instead of seeking out a main path, I just scampered up cliffs and improvised my way through areas. Link’s stamina drained rather quickly in the demo to the point of becoming a mild nuisance. Hopefully, it won’t take too long to for players to build up his strength in the full release. I quickly procured my first weapon: a branch. Not quite the Master Sword, but I had to start somewhere. It was a fortunate discovery, since I immediately encountered my first adversary in a lone moblin. Combat itself felt largely identical to previous Zelda games. I slashed, rolled, and leapt in and out of engagement with my foe. The controls felt smooth and responsive as we clashed. The presence of weapon degradation was the most prominent new wrinkle, as it forced me to monitor the state of items. Unfortunately, my branch splintered into pieces before I could finish my adversary, forcing me into a hasty retreat. In an unexpected and humorous moment, the persistent moblin gave chase for several yards. It even followed me down a sheer cliff drop. Even the Nintendo representative guiding me through the demo was taken aback at the beast’s determination. After a lengthy pursuit, the moblin finally decided I wasn’t worth the effort and backed off. That wasn’t the end of my troubles. I turned to discover that I’d accidentally stumbled upon a camp teeming with moblins–and I was completely defenseless. In a stroke of intentionally designed luck, though, I noticed a bow and quiver of arrows laying by a log nearby. There were also a few more branches. Now that I had a larger arsenal, I messed around with Breath of the Wild’s inventory system. Players can quick select weapons in-game on the fly by entering a separate menu. Additionally, hot key options also streamlined selection. I adapted to this new system swiftly, swapping items with ease. Before I tackled the enemy base, my Nintendo rep instructed me to slide the Switch out of its dock and continue playing in handheld mode. The transition from big to small screen was as quick and seamless as advertised. Best of all, the performance didn’t skip a beat and looked great on the smaller display. With my new bow, I took aim and sniped distant enemies, drawing their attention. As the now-alert moblins hurtled towards me, I spotted a nearby shield and quickly equipped it. With my beat-down stick and shield ready, I fought my way through the remaining horde, rolling and collecting additional arrows and sticks mid-fight. Once the last moblin fell, I began collecting the spoils. Among the loot was an actual sword. Hooray, no more branches! That sense of improvement defined much of Breath of the Wild’s experience. Every time I nabbed a new item, I eagerly compared it stats to my existing inventory and wanted to continue searching in hopes of finding greater riches. That’s a fun and necessary incentive to achieve in an open world game. After clearing the area of its riches, I decided to continue towards the main story objective. The waypoint led to a small ruin with a plate to insert the Shiekah Slate. I placed the relic, which triggered a scene where a massive tower emerged from the Earth. Interestingly, the Nintendo Rep pointed out that during this cinematic, moblins are typically present since the structure sprouts near their base. However, since I wiped out the camp before summoning the tower, the moblins were absent. I always appreciate little touches of continuity like that. I’ll have to wait for the full release of Breath of the Wild to see what follows after that tower arose from the ruins as my demo wrapped up shortly thereafter. Although I barely scratched the surface of the tip of the iceberg, I left the demo anxious and excited to get my hands on the full experience. Roaming the open world, discovering items and locations with little to no guidance felt like playing a big-budget remake of the NES Legend of Zelda. It’s a freedom that’s been lacking in the last few console entries, and the next logical leap after A Link Between Worlds (a personal fave) began the shift towards a less linear direction. Breakable weapons largely irritate me in most games, but Zelda tempers that annoyance by sprinkling items all over the place. I was always picking up new equipment, and even though most of them were fragile branches, I had a supply of them to rely on until I found something better. Most importantly, Breath of the Wild was just plain fun. Combat works fine, the picturesque world was a joy to run around in, and the loop of exploration and loot has its hooks. If the gameplay continues to evolve in positive ways, and if they story is up to snuff, Breath of the Wild could be a Zelda game for the ages. The Legend of Zelda: Breath of the Wild launches for Switch and Wii U March 3.
  22. The Legend of Zelda: Breath of the Wild towers as the Nintendo Switch’s most anticipated title for good reason. In addition to being a new Zelda, thus being a big deal by default, the latest entry in the long-running franchise expands on the series’ formula by featuring a vast open world for players to explore freely. After much anticipation, I had the opportunity to spend roughly 20 minutes of hands-on time with Breath of the Wild. It felt like a fraction of that time because I was completely enamored with Hyrule’s wealth of possibilities. From what I understand, the demo I played was identical to last year’s E3 demo, so the opening events are likely familiar if you’ve read impressions for that version. Link awakens within an ancient temple, beckoned by a mysterious voice. After being bestowed with the magical Sheikah Slate, a multipurpose tool that serves as Link’s map, among other functions, I found and equipped basic clothing. Breath of the Wild’s vibrant world welcomed me with open arms as I exited the structure. There was only one question: Where do I head first? I could have immediately veered off on my own path, but I opted to follow a mysterious hooded man. After catching up with him and absorbing some sage tutorial advice, I embarked on my journey. My first order of business was to climb everything. Link can scale virtually any surface, his actions dictated by a stamina meter ala Skyward Sword. The ability to climbing vastly opens up exploration options. Instead of seeking out a main path, I just scampered up cliffs and improvised my way through areas. Link’s stamina drained rather quickly in the demo to the point of becoming a mild nuisance. Hopefully, it won’t take too long to for players to build up his strength in the full release. I quickly procured my first weapon: a branch. Not quite the Master Sword, but I had to start somewhere. It was a fortunate discovery, since I immediately encountered my first adversary in a lone moblin. Combat itself felt largely identical to previous Zelda games. I slashed, rolled, and leapt in and out of engagement with my foe. The controls felt smooth and responsive as we clashed. The presence of weapon degradation was the most prominent new wrinkle, as it forced me to monitor the state of items. Unfortunately, my branch splintered into pieces before I could finish my adversary, forcing me into a hasty retreat. In an unexpected and humorous moment, the persistent moblin gave chase for several yards. It even followed me down a sheer cliff drop. Even the Nintendo representative guiding me through the demo was taken aback at the beast’s determination. After a lengthy pursuit, the moblin finally decided I wasn’t worth the effort and backed off. That wasn’t the end of my troubles. I turned to discover that I’d accidentally stumbled upon a camp teeming with moblins–and I was completely defenseless. In a stroke of intentionally designed luck, though, I noticed a bow and quiver of arrows laying by a log nearby. There were also a few more branches. Now that I had a larger arsenal, I messed around with Breath of the Wild’s inventory system. Players can quick select weapons in-game on the fly by entering a separate menu. Additionally, hot key options also streamlined selection. I adapted to this new system swiftly, swapping items with ease. Before I tackled the enemy base, my Nintendo rep instructed me to slide the Switch out of its dock and continue playing in handheld mode. The transition from big to small screen was as quick and seamless as advertised. Best of all, the performance didn’t skip a beat and looked great on the smaller display. With my new bow, I took aim and sniped distant enemies, drawing their attention. As the now-alert moblins hurtled towards me, I spotted a nearby shield and quickly equipped it. With my beat-down stick and shield ready, I fought my way through the remaining horde, rolling and collecting additional arrows and sticks mid-fight. Once the last moblin fell, I began collecting the spoils. Among the loot was an actual sword. Hooray, no more branches! That sense of improvement defined much of Breath of the Wild’s experience. Every time I nabbed a new item, I eagerly compared it stats to my existing inventory and wanted to continue searching in hopes of finding greater riches. That’s a fun and necessary incentive to achieve in an open world game. After clearing the area of its riches, I decided to continue towards the main story objective. The waypoint led to a small ruin with a plate to insert the Shiekah Slate. I placed the relic, which triggered a scene where a massive tower emerged from the Earth. Interestingly, the Nintendo Rep pointed out that during this cinematic, moblins are typically present since the structure sprouts near their base. However, since I wiped out the camp before summoning the tower, the moblins were absent. I always appreciate little touches of continuity like that. I’ll have to wait for the full release of Breath of the Wild to see what follows after that tower arose from the ruins as my demo wrapped up shortly thereafter. Although I barely scratched the surface of the tip of the iceberg, I left the demo anxious and excited to get my hands on the full experience. Roaming the open world, discovering items and locations with little to no guidance felt like playing a big-budget remake of the NES Legend of Zelda. It’s a freedom that’s been lacking in the last few console entries, and the next logical leap after A Link Between Worlds (a personal fave) began the shift towards a less linear direction. Breakable weapons largely irritate me in most games, but Zelda tempers that annoyance by sprinkling items all over the place. I was always picking up new equipment, and even though most of them were fragile branches, I had a supply of them to rely on until I found something better. Most importantly, Breath of the Wild was just plain fun. Combat works fine, the picturesque world was a joy to run around in, and the loop of exploration and loot has its hooks. If the gameplay continues to evolve in positive ways, and if they story is up to snuff, Breath of the Wild could be a Zelda game for the ages. The Legend of Zelda: Breath of the Wild launches for Switch and Wii U March 3. View full article
  23. Prior to PAX South 2017, I never expected a game about cutting apart sentient shapes to sell me on the Nintendo Switch more effectively than Splatoon 2 or Arms. But after getting my hands on Snipperclips: Cut it Out, Together!, I came away charmed and eager to play more of the Nintendo’s ingenious puzzler. Not only does the title perform well as a puzzle game, it effectively sells the enjoyment of mobile, cooperative gaming that Nintendo has been angling the Switch to promote. I’m a sucker for cooperative puzzle games so I took to Snipperclips almost immediately. Two players, each using one JoyCon controller, command a pair of cute paper characters to solve riddles in tandem. At its simplest, puzzles may require players to fill the outline of a shape, like a heart, by positioning inside of it in the correct manner. Seems relatively easy, right? Gameplay takes a turn for the interesting with the unique cutting mechanic. By overlapping characters, players can a piece out of each other to create new shapes. It’s a neat and intuitive mechanic that promotes creative thinking and constant communication. How can I slice you so you’ll fit into that narrow hole? What’s the best shape for transporting this tire across the track? Players will need to work together to effectively address these questions and solve levels. The straightforward puzzles presented challenge and fun by providing me and my partner methods to solve them. As long as the end goal is achieved, execution can be whatever the players dream up. One level tasked the two of us to shoot a basketball into a hoop. Our solution was to cut a hole into my character for the ball to rest in, then have me jump atop my buddy’s head. Next, a synchronized jump launched the ball through the bottom of the hoop, causing it to fall back through from above. To our surprise and delight, our improvised scheme worked. I love puzzles games that allow freedom and flexibility in resolution, and Snipperclips certainly seems to be one of those games. The bite-sized riddles are enjoyable to crack and can be knocked out relatively quickly, making them ideal for quick sessions with a friend. If the final package features a robust set of puzzles or receives support in the form of new levels post-launch, I could see myself returning to it regularly. My only complaint stems from the hardware itself. Playing with a sideways JoyCon isn’t the most comfortable set-up in the world and could hamper extended sessions. But with an inventive mechanic and boatloads of charm, Snipperclips cuts a place for itself as my favorite Switch title not named The Legend of Zelda. Snipperclips: Cut it Out, Together! releases sometime in March 2017 after the Nintendo Switch hits the market on March 3.
  24. Prior to PAX South 2017, I never expected a game about cutting apart sentient shapes to sell me on the Nintendo Switch more effectively than Splatoon 2 or Arms. But after getting my hands on Snipperclips: Cut it Out, Together!, I came away charmed and eager to play more of the Nintendo’s ingenious puzzler. Not only does the title perform well as a puzzle game, it effectively sells the enjoyment of mobile, cooperative gaming that Nintendo has been angling the Switch to promote. I’m a sucker for cooperative puzzle games so I took to Snipperclips almost immediately. Two players, each using one JoyCon controller, command a pair of cute paper characters to solve riddles in tandem. At its simplest, puzzles may require players to fill the outline of a shape, like a heart, by positioning inside of it in the correct manner. Seems relatively easy, right? Gameplay takes a turn for the interesting with the unique cutting mechanic. By overlapping characters, players can a piece out of each other to create new shapes. It’s a neat and intuitive mechanic that promotes creative thinking and constant communication. How can I slice you so you’ll fit into that narrow hole? What’s the best shape for transporting this tire across the track? Players will need to work together to effectively address these questions and solve levels. The straightforward puzzles presented challenge and fun by providing me and my partner methods to solve them. As long as the end goal is achieved, execution can be whatever the players dream up. One level tasked the two of us to shoot a basketball into a hoop. Our solution was to cut a hole into my character for the ball to rest in, then have me jump atop my buddy’s head. Next, a synchronized jump launched the ball through the bottom of the hoop, causing it to fall back through from above. To our surprise and delight, our improvised scheme worked. I love puzzles games that allow freedom and flexibility in resolution, and Snipperclips certainly seems to be one of those games. The bite-sized riddles are enjoyable to crack and can be knocked out relatively quickly, making them ideal for quick sessions with a friend. If the final package features a robust set of puzzles or receives support in the form of new levels post-launch, I could see myself returning to it regularly. My only complaint stems from the hardware itself. Playing with a sideways JoyCon isn’t the most comfortable set-up in the world and could hamper extended sessions. But with an inventive mechanic and boatloads of charm, Snipperclips cuts a place for itself as my favorite Switch title not named The Legend of Zelda. Snipperclips: Cut it Out, Together! releases sometime in March 2017 after the Nintendo Switch hits the market on March 3. View full article
  25. Mario Kart 8 Deluxe is not Mario Kart 9, nor is it meant to be – and that’s okay. The original Mario Kart 8 was a blast (and my personal favorite entry in the popular series), making this beefed up version for the Nintendo Switch more of the same, but with some added twists. I had the opportunity to grab some hands-on time with the upcoming Switch title at PAX South last week. I played a demo using the handheld, Vita-esque Switch set up with the JoyCons locked alongside the screen. Impressively, the game looked and performed identically to its big screen counterpart. There’s an undeniable cool factor in seeing something that vibrant and fast-paced running smoothly on a mobile device. While the game controls fine overall, holding down the Switch’s tiny face buttons–which appear to be slightly smaller than the 3DS’ buttons–to accelerate caused discomfort on my thumb after just one race. That’s a concern for those possessing even average-sized digits. Battle Mode, a glaring omission in the original Mario Kart 8, makes a welcome return in Deluxe. I played a couple of rounds in Splatoon’s Urchin Underpass arena. While the core premise of lobbing weapons at opponents to pop their balloons isn’t dramatically different, the mode remains as fun as it always has been. Perhaps more importantly, Battle Mode provides another worthwhile destination in an already solid offering. Not content with touting Deluxe as a straight port with Battle Mode tacked on, Nintendo has tweaked the gameplay and added a number of new tracks and characters. Deluxe players can carry two power-ups at a time, a feature I found added a new wrinkle of strategy to races. New faces like Splatoon’s Inkling Girl/Boy and King Boo join the fray. Fresh tracks and karts (mostly based on Splatoon) offer an expanded assortment of options for experienced racers. Mario Kart 8’s entire package, including all released DLC, is present and accounted for. Mario Kart 8 isn't the next big leap for the series, but for a super-charged version, it's firing on all cylinders. The revved up racer releases on April 28 for the Nintendo Switch.