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Found 151 results

  1. Hey everyone! In case you didn't know there's a monthly Nintendo meet up group that's meeting Sunday, May 21st at the new central library in downtown SD starting at 1pm. If anyone's interested in attending here's their Instagram post! (FYI we now have an IG account! Follow ExtraLifeSanDiego )
  2. In 1992 Super Mario Kart released on the Super Nintendo and changed how the world thought of racing games. A new sub-genre formed: The kart racer. Utilizing a cast of characters plucked from the Super Mario Bros. franchise, players could race against a friend or the computer across Mode 7 courses. Though Super Mario Kart initially began development as a sequel to F-Zero, Nintendo decided to take it in a drastically different direction, lowering the skill it took to play the game to be more accessible. On release, it captivated gaming audiences everywhere across all age brackets. The result was a franchise that all other titles attempting to break into the sub-genre sought to surpass - often without success. Mario Kart 8 Deluxe's critical acclaim has us wondering: Is Super Mario Kart, the game that started it all, one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Mario Kart 64 'Day's End' by Sole Signal and Tweex (http://ocremix.org/remix/OCR01706) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  3. In 1992 Super Mario Kart released on the Super Nintendo and changed how the world thought of racing games. A new sub-genre formed: The kart racer. Utilizing a cast of characters plucked from the Super Mario Bros. franchise, players could race against a friend or the computer across Mode 7 courses. Though Super Mario Kart initially began development as a sequel to F-Zero, Nintendo decided to take it in a drastically different direction, lowering the skill it took to play the game to be more accessible. On release, it captivated gaming audiences everywhere across all age brackets. The result was a franchise that all other titles attempting to break into the sub-genre sought to surpass - often without success. Mario Kart 8 Deluxe's critical acclaim has us wondering: Is Super Mario Kart, the game that started it all, one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Mario Kart 64 'Day's End' by Sole Signal and Tweex (http://ocremix.org/remix/OCR01706) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  4. Modern games are fantastic. The internet can fix broken games or give long dead titles new life. There are a myriad of benefits to the way gaming today differs from that of the past. One of the less appreciated benefits is translation and localization, which has brought western audiences a huge number of titles from Japan and vice versa. And because of that exchange of gaming, language has become critical to how many people appreciate titles. For some, there is only one "correct" language in which to enjoy certain games or sometimes a game simply sounds better to some of its players in a different language because of the different voice actors used in the localization process. That's why, despite near universal acclaim, some fans of The The Legend of Zelda: Breath of the Wild were disappointed that its western release didn't include the Japanese language version of the game that some saw in the original trailers. Though there were no gameplay differences, some players truly preferred the way the Japanese version sounded over the English version - many attributing this difference to the quality of the voice acting. A separate camp in the community grew to similarly clamor for the Japanese version, not because they could understand the game better, but specifically because they couldn't understand the vocals. The Legend of Zelda has traditionally avoided voice acting in the series and this small subset of gamers preferred a version of the game that they could enjoy in the same way - even if the language used was real - as long as they couldn't understand and had to rely on subtitles like the older games in the series. Nintendo released a patch for Breath of the Wild today that allows players to turn on Japanese audio for their action-adventure critical darling. Players can find the option in the game's main menu after updating and switch over to Japanese, Spanish, German, or Italian. If you're worried that you will inadvertently switch over all the text, too, never fear! Switching over only affects audio. Hooray for small changes that satisfy niche portions of the gaming populace!
  5. Modern games are fantastic. The internet can fix broken games or give long dead titles new life. There are a myriad of benefits to the way gaming today differs from that of the past. One of the less appreciated benefits is translation and localization, which has brought western audiences a huge number of titles from Japan and vice versa. And because of that exchange of gaming, language has become critical to how many people appreciate titles. For some, there is only one "correct" language in which to enjoy certain games or sometimes a game simply sounds better to some of its players in a different language because of the different voice actors used in the localization process. That's why, despite near universal acclaim, some fans of The The Legend of Zelda: Breath of the Wild were disappointed that its western release didn't include the Japanese language version of the game that some saw in the original trailers. Though there were no gameplay differences, some players truly preferred the way the Japanese version sounded over the English version - many attributing this difference to the quality of the voice acting. A separate camp in the community grew to similarly clamor for the Japanese version, not because they could understand the game better, but specifically because they couldn't understand the vocals. The Legend of Zelda has traditionally avoided voice acting in the series and this small subset of gamers preferred a version of the game that they could enjoy in the same way - even if the language used was real - as long as they couldn't understand and had to rely on subtitles like the older games in the series. Nintendo released a patch for Breath of the Wild today that allows players to turn on Japanese audio for their action-adventure critical darling. Players can find the option in the game's main menu after updating and switch over to Japanese, Spanish, German, or Italian. If you're worried that you will inadvertently switch over all the text, too, never fear! Switching over only affects audio. Hooray for small changes that satisfy niche portions of the gaming populace! View full article
  6. Not a huge fan of the 3D features or price of the New 3DS? Nintendo has got you covered with their latest announcement. In a recent release, Nintendo revealed that the New 2DS XL will be releasing this coming July. The new New 2DS will adopt the hinged design of the 3DS line, but ditch all the 3D features that the core handheld has offered since launch (with the exception of the previous 2DS). This new version of the handheld will be thinner, boast screen sizes on par with its New 3DS counterpart, and offer built-in amiibo support. The faster processing power of the 2DS XL means that it will be able to play older games more smoothly as well as tackling the more graphics intensive games that were exclusive to the New 3DS like Xenoblade Chronicles. Reggie Fils-Aime, Nintendo of America's president and COO, proclaimed that, “this new addition to Nintendo’s portable hardware line demonstrates our commitment to the hand-held market. New Nintendo 2DS XL sports a beautiful clamshell design and offers a great balance between price and performance.” The New 2DS XL will launch on July 28 and retail for $149.99, about $50 cheaper than the current price of the New 3DS XL. If you're someone in the market for a new handheld and don't truck with all that 3D flim-flam because of vision issues or personal preference, a cheaper alternative will soon be available. While the trailer only shows a black/blue unit being sold, the system will also be available in white/orange-yellow. Hey! Pikmin invites players into a 2D, side-scrolling world unlike any Pikmin title before. This new adventure has players guiding Captain Olimar through increasingly difficult levels to collect fuel for his newly crashed spaceship, the S.S. Dolphin 2. "Where are the pikmin?" you might ask. Never fear! Olimar continues to guide Pikmin in his efforts to repair his vessel. Players use the touchscreen to select which of the colorful creatures to hurl at obstacles or monsters. The new title launches the same day as the New 2DS XL, July 28. Incidentally, another game called Miitopia launches the same day. It's a light strategy/RPG game that uses characters you've collected or created for your Mii Plaza, Miitomo app, or Tomodachi Life game to populate a world loosely based on the built-in RPG-lite adventure that comes installed on the 3DS line of systems.
  7. Not a huge fan of the 3D features or price of the New 3DS? Nintendo has got you covered with their latest announcement. In a recent release, Nintendo revealed that the New 2DS XL will be releasing this coming July. The new New 2DS will adopt the hinged design of the 3DS line, but ditch all the 3D features that the core handheld has offered since launch (with the exception of the previous 2DS). This new version of the handheld will be thinner, boast screen sizes on par with its New 3DS counterpart, and offer built-in amiibo support. The faster processing power of the 2DS XL means that it will be able to play older games more smoothly as well as tackling the more graphics intensive games that were exclusive to the New 3DS like Xenoblade Chronicles. Reggie Fils-Aime, Nintendo of America's president and COO, proclaimed that, “this new addition to Nintendo’s portable hardware line demonstrates our commitment to the hand-held market. New Nintendo 2DS XL sports a beautiful clamshell design and offers a great balance between price and performance.” The New 2DS XL will launch on July 28 and retail for $149.99, about $50 cheaper than the current price of the New 3DS XL. If you're someone in the market for a new handheld and don't truck with all that 3D flim-flam because of vision issues or personal preference, a cheaper alternative will soon be available. While the trailer only shows a black/blue unit being sold, the system will also be available in white/orange-yellow. Hey! Pikmin invites players into a 2D, side-scrolling world unlike any Pikmin title before. This new adventure has players guiding Captain Olimar through increasingly difficult levels to collect fuel for his newly crashed spaceship, the S.S. Dolphin 2. "Where are the pikmin?" you might ask. Never fear! Olimar continues to guide Pikmin in his efforts to repair his vessel. Players use the touchscreen to select which of the colorful creatures to hurl at obstacles or monsters. The new title launches the same day as the New 2DS XL, July 28. Incidentally, another game called Miitopia launches the same day. It's a light strategy/RPG game that uses characters you've collected or created for your Mii Plaza, Miitomo app, or Tomodachi Life game to populate a world loosely based on the built-in RPG-lite adventure that comes installed on the 3DS line of systems. View full article
  8. According to Eurogamer, anonymous sources close to Nintendo have confirmed that the company will be releasing a Super Nintendo Entertainment System Classic, similar to the miniature NES Classic that was recently discontinued. Those same sources say that this miniaturized SNES has been scheduled for release this holiday season. This report also reveals the reason for the sudden discontinuation of the NES Classic despite continuing high demand for the micro-console. Nintendo never expected it to do all that well. They planned to produce enough to satisfy those who would buy it as a novelty. Instead, demand far outpaced their expectations, leading to an extended production schedule and plans for the SNES Classic. The production of the SNES Classic, sources claim, is what caused the discontinuation of the NES Classic. This entire story hinges on Eurogamer's sources being accurate, so take it with a grain of salt. We'll update the story to let you know if Nintendo contradicts what the sources have said. That being said, this would be an awesome move that could see a fever-pitch of fan demand. The NES was certainly iconic, but the SNES library is tough to beat for quality and quantity. Depending on what games Nintendo puts on the plug-in console, there could be stampedes for the SNES Classic. If this turns out to be true, we will likely hear about it during E3 in June.
  9. According to Eurogamer, anonymous sources close to Nintendo have confirmed that the company will be releasing a Super Nintendo Entertainment System Classic, similar to the miniature NES Classic that was recently discontinued. Those same sources say that this miniaturized SNES has been scheduled for release this holiday season. This report also reveals the reason for the sudden discontinuation of the NES Classic despite continuing high demand for the micro-console. Nintendo never expected it to do all that well. They planned to produce enough to satisfy those who would buy it as a novelty. Instead, demand far outpaced their expectations, leading to an extended production schedule and plans for the SNES Classic. The production of the SNES Classic, sources claim, is what caused the discontinuation of the NES Classic. This entire story hinges on Eurogamer's sources being accurate, so take it with a grain of salt. We'll update the story to let you know if Nintendo contradicts what the sources have said. That being said, this would be an awesome move that could see a fever-pitch of fan demand. The NES was certainly iconic, but the SNES library is tough to beat for quality and quantity. Depending on what games Nintendo puts on the plug-in console, there could be stampedes for the SNES Classic. If this turns out to be true, we will likely hear about it during E3 in June. View full article
  10. The big N is at it again. During a Nintendo Direct yesterday, Nintendo announced that they would be releasing a new Joy-Con controller variant. No longer will players be confined to grey, red, and blue options for their controller needs. The neon yellow Joy-Cons are sure to add some pizzazz to anyone's console line-up and they are releasing alongside a yellow wrist strap controller add-on that will blend better than the grey wrist straps. Perhaps more importantly, a battery pack will also be coming soon to help extend the battery life of the Joy-Con controllers (though a first party battery pack for the Switch itself like the one we told you about last week doesn't seem to be in the works). Both the yellow Joy-Con and the controller battery packs will be released on June 16, the same day as Nintendo's upcoming boxing game Arms. Also, for those who have been on the lookout for standalone Switch docking units, take heart! More will be released on May 19. Though pricey, these docks have found themselves in high demand from people who want to play their Switch on different televisions. As a result, many retailers have simply sold out. Nintendo, either to artificially inflate demand or because it didn't foresee that so many people might want more than one dock, hasn't released new docking units to retailers. This upcoming shipment should help relieve some of the demand pressure.
  11. The big N is at it again. During a Nintendo Direct yesterday, Nintendo announced that they would be releasing a new Joy-Con controller variant. No longer will players be confined to grey, red, and blue options for their controller needs. The neon yellow Joy-Cons are sure to add some pizzazz to anyone's console line-up and they are releasing alongside a yellow wrist strap controller add-on that will blend better than the grey wrist straps. Perhaps more importantly, a battery pack will also be coming soon to help extend the battery life of the Joy-Con controllers (though a first party battery pack for the Switch itself like the one we told you about last week doesn't seem to be in the works). Both the yellow Joy-Con and the controller battery packs will be released on June 16, the same day as Nintendo's upcoming boxing game Arms. Also, for those who have been on the lookout for standalone Switch docking units, take heart! More will be released on May 19. Though pricey, these docks have found themselves in high demand from people who want to play their Switch on different televisions. As a result, many retailers have simply sold out. Nintendo, either to artificially inflate demand or because it didn't foresee that so many people might want more than one dock, hasn't released new docking units to retailers. This upcoming shipment should help relieve some of the demand pressure. View full article
  12. One of the sticking points that some Switch owners have had with their new console is taking it with them on the go. The battery typically lasts less than three hours after removing the console from its dock, thought that time can be improved by playing less hardware intensive games. The days of those battery woes might be coming to an end with a new accessory developed by UK design company InDemand Design. The device, dubbed the SwitchCharge, latches onto the back of the portable Switch to act as both a case and a portable power source. The battery allows for an additional 10-12 hours of battery life depending on the games being played. In addition to that primary function, SwitchCharge offers an improved kickstand for stability when placed on flat surfaces and slots to carry two additional games while mobile. The SwitchCharge also solves a minor annoyance that has plagued Switch owners since launch: Charging while playing on the go. If all of these things seem great, how can you get your hands on one? InDemand Design has started an Indiegogo campaign to raise $80,000 to jumpstart production on the SwitchCharge. The campaign runs for another month and is currently sitting at around $67,000 a single day into its campaign. Indiegogo backers can get a SwitchCharge for a discounted amount at different reward tiers. Those who wait will have to pay the full $130 retail price. What do you think? Does this device make for a better Switch or does it need more features to sell at $130? View full article
  13. One of the sticking points that some Switch owners have had with their new console is taking it with them on the go. The battery typically lasts less than three hours after removing the console from its dock, thought that time can be improved by playing less hardware intensive games. The days of those battery woes might be coming to an end with a new accessory developed by UK design company InDemand Design. The device, dubbed the SwitchCharge, latches onto the back of the portable Switch to act as both a case and a portable power source. The battery allows for an additional 10-12 hours of battery life depending on the games being played. In addition to that primary function, SwitchCharge offers an improved kickstand for stability when placed on flat surfaces and slots to carry two additional games while mobile. The SwitchCharge also solves a minor annoyance that has plagued Switch owners since launch: Charging while playing on the go. If all of these things seem great, how can you get your hands on one? InDemand Design has started an Indiegogo campaign to raise $80,000 to jumpstart production on the SwitchCharge. The campaign runs for another month and is currently sitting at around $67,000 a single day into its campaign. Indiegogo backers can get a SwitchCharge for a discounted amount at different reward tiers. Those who wait will have to pay the full $130 retail price. What do you think? Does this device make for a better Switch or does it need more features to sell at $130?
  14. Recently, prolific video game composer Grant Kirkhope took time out of finishing Yooka-Laylee's music to release the uncompressed soundtrack to the 1997 N64 classic GoldenEye 007. The music he released consists of seven tracks as they have never been heard before. When creating games back in the N64 days, composers would frequently create high quality soundtracks that were then compressed, re-sampled, and looped to fit onto an already bursting CD or cartridge. That process caused a definite loss in quality and gave the tracks a more ambient feel. However, the loss wasn't necessarily something audiences could pick up on as they had nothing to compare the lower quality soundtrack to: That's just how games sounded! The release was accompanied by an interesting piece of trivia from Kirkhope, "Something not a lot of people know is that GoldenEye 007 wasn’t always the fantastic game it turned out to be. Nintendo actually stopped wanting it for some of its development cycle. Rare didn’t tell the team and let them keep making it, confident that Nintendo would change their minds, which of course they did in the end!" If you're interested in learning more about GoldenEye 007, be sure to check out this podcast delving into the history and discussing the merits of the game. And if you are interested in indulging your nostalgia, why not play some of the fan-made remake of GoldenEye 007's multiplayer, GoldenEye: Source? Clarification: While the tracks have been floating around on the internet for a while (the YouTube videos of the tracks are from 2010), Grant Kirkhope has officially released some of them on his personal website along with a number of other uncompressed tracks from his composing projects.
  15. Recently, prolific video game composer Grant Kirkhope took time out of finishing Yooka-Laylee's music to release the uncompressed soundtrack to the 1997 N64 classic GoldenEye 007. The music he released consists of seven tracks as they have never been heard before. When creating games back in the N64 days, composers would frequently create high quality soundtracks that were then compressed, re-sampled, and looped to fit onto an already bursting CD or cartridge. That process caused a definite loss in quality and gave the tracks a more ambient feel. However, the loss wasn't necessarily something audiences could pick up on as they had nothing to compare the lower quality soundtrack to: That's just how games sounded! The release was accompanied by an interesting piece of trivia from Kirkhope, "Something not a lot of people know is that GoldenEye 007 wasn’t always the fantastic game it turned out to be. Nintendo actually stopped wanting it for some of its development cycle. Rare didn’t tell the team and let them keep making it, confident that Nintendo would change their minds, which of course they did in the end!" If you're interested in learning more about GoldenEye 007, be sure to check out this podcast delving into the history and discussing the merits of the game. And if you are interested in indulging your nostalgia, why not play some of the fan-made remake of GoldenEye 007's multiplayer, GoldenEye: Source? Clarification: While the tracks have been floating around on the internet for a while (the YouTube videos of the tracks are from 2010), Grant Kirkhope has officially released some of them on his personal website along with a number of other uncompressed tracks from his composing projects. View full article
  16. With the recent release of the Nintendo Switch and The Legend of Zelda: Breath of the Wild, another game looms large in the background: The original Legend of Zelda, the 1986 title that started it all and taught us all that it's dangerous to go alone. Nintendo's open world adventure forced players to think beyond the limitations of previous console games, forced Nintendo to change how it made games, almost single-handedly created the Nintendo Power magazine, and became both a cultural and game design touchstone. Does The Legend of Zelda, with all of its 1986 technical limitations, still hold up over 30 years later? Outro music: The Legend of Zelda: A Link to the Past 'The Imprisoning War' by smartpoetic (http://ocremix.org/remix/OCR03308) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! A Patreon has been created for those looking to support the show. You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  17. With the recent release of the Nintendo Switch and The Legend of Zelda: Breath of the Wild, another game looms large in the background: The original Legend of Zelda, the 1986 title that started it all and taught us all that it's dangerous to go alone. Nintendo's open world adventure forced players to think beyond the limitations of previous console games, forced Nintendo to change how it made games, almost single-handedly created the Nintendo Power magazine, and became both a cultural and game design touchstone. Does The Legend of Zelda, with all of its 1986 technical limitations, still hold up over 30 years later? Outro music: The Legend of Zelda: A Link to the Past 'The Imprisoning War' by smartpoetic (http://ocremix.org/remix/OCR03308) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! A Patreon has been created for those looking to support the show. You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  18. New Japanese commercials for Pokémon Sun and Pokémon Moon have surfaced online that depict Usain Bolt in the world of Pokémon. The Olympic gold medalist from Jamaica, whose nickname is "Lightning Bolt," makes an appearance in the set of commercials alongside series mascot Pikachu. The record-holding speed demon wears the clothes of Team Skull, the bumbling villains of the latest Pokémon cycle while digital models from the game mimic his motions. Usain Bolt admitted in an interview last year that he loves playing video games. In fact, he's an avid Call of Duty player who plays the series to help wind down at the end of the day as part of his evening ritual, "my evening routine is usually just me playing Call Of Duty. I'm OK at it." It looks like Lightning Bolt must have a bit of a soft spot in his heart for the Pokémon series as well.
  19. New Japanese commercials for Pokémon Sun and Pokémon Moon have surfaced online that depict Usain Bolt in the world of Pokémon. The Olympic gold medalist from Jamaica, whose nickname is "Lightning Bolt," makes an appearance in the set of commercials alongside series mascot Pikachu. The record-holding speed demon wears the clothes of Team Skull, the bumbling villains of the latest Pokémon cycle while digital models from the game mimic his motions. Usain Bolt admitted in an interview last year that he loves playing video games. In fact, he's an avid Call of Duty player who plays the series to help wind down at the end of the day as part of his evening ritual, "my evening routine is usually just me playing Call Of Duty. I'm OK at it." It looks like Lightning Bolt must have a bit of a soft spot in his heart for the Pokémon series as well. View full article
  20. Nintendo held an event today to show off upcoming indie games headed for the Nintendo Switch. The digital broadcast comes amid concerns that there aren’t enough games on the upcoming console to satisfy those who pick it up at launch. While some of the games announced had been talked about and revealed before, a number of indie games made their debut appearance. Nintendo has opted to title this indie highlight event as the Nindies (a name which I can't think of without a comparison to the Dundy awards from The Office). Many of the titles have been billed as either exclusive to the Nintendo Switch or exclusive for a limited time. The broadcast kicked off with the world premiere of SteamWorld Dig 2 from Image & Form, which has players delving into the underground depths to uncover secrets in a Metroid-inspired 2D world full of danger, enemies, and steam-punk technology. Players take on the role of a steambot and her strange companion as they search the caverns of their world for her lost friend and riches galore. It launches sometime this summer with an ambiguous release window that quickly became the norm for all the titles announced today. To set some rumors to rest, Yooka-Laylee has been confirmed for the Switch. There had been some speculation that the game might not come to the Switch at all, bypassing Nintendo entirely. That is definitively not the case and the game will be released on the Switch with multiplayer sometime "very soon" this year. The popular local multiplayer game Overcooked! has also been confirmed to be coming to the Switch. It will be packaged as Overcooked! Special Edition. This new version of the game will include all the content from the base game and the DLC in one bundle. It releases later this year. The Escapists 2 features prison escape action and planning that will be available for local and online co-op with friends. Expect to see it release sometime during 2017. A creepy-cute platformer called GoNNER has been slated for release on the Nintendo Switch. The endearing indie follows a skull-headed protagonist named Ikk. Ikk must use the powers of death to embark on a shifting journey to find a gift for his whale friend, Sally. GoNNER will be a timed exclusive when it hits the Nintendo Switch later this year. One of the more interesting games shown during the Nindies was titled Dandara. The title has players exploring a sprawling 2D world by latching onto various surfaces and using a spreading, plasma gun weapon to defend yourself. It looks equal parts Super Meat Boy and Mega Man with a really unique core gameplay mechanic. Expect to see Dandara hitting the Switch this summer alongside a PC and mobile release. Another really intriguing title, Kingdom: Two Crowns, sports gorgeous pixel art and allows players to make complex moral choices to build a world as they see fit. Those choices will have consequences and can lead to building a kingdom of glory or of ruin. Players will be able to tackle the game solo or grab a friend for local co-op with the Switch's Joy-Con controllers. Kingdom: Two Crowns will release later this year for PC and Switch. It has been a while since we had heard anything of the follow up to Bit.Trip Runner2, but CommanderVideo is back in another colorful running adventure. Runner3 seems to keep true to the series' roots of running, jumping, and having an adorably quirky sense of humor. You can expect to see it release sometime this year. One of the most interesting reveals of the day was the sequel to the classic Master Blaster. Master Blaster Zero has been developed by the capable hands of Inti Creates and Sunsoft. The retro aesthetic, bumpin' old-school soundtrack, and the original feel of Master Blaster is sure to rope in nostalgic fans and newcomers alike. Master Blaster Zero releases as an exclusive on Nintendo Switch and 3DS on March 9th. Flipping Death takes a flippant and irreverent approach toward death in a wacky adventure game that has players becoming the recently deceased Penny Doewood who's on a mission to help the ghosts of her home town solve their problems. Players are able to possess the residents in the world of the living to help solve puzzles in a story with a tone reminiscent of Grim Fandango. Nintendo used this portion of their broadcast to really push the feedback sensors and features of the Switch. They're keen on selling the Switch's less obvious abilities like its improved rumble capabilities. Graceful Explosion Machine was the first title they used to make their case. A side-scrolling shooter in the vein of a colorful, welcoming Ikaruga. Supposedly players will be able to feel each ship they destroy vibrating through their joy-cons. Graceful Explosion Machine releases in April as a timed exclusive for the Switch. Mr. Shifty, a game we covered last year at E3, will also be making its way to the Switch. Part Hotline Miami and part super powered adventure, Mr. Shifty puts players in the role of a man with the ability to teleport on a mission to infiltrate the world's most secure facility. It comes to the Nintendo Switch this April as a timed exclusive. TumbleSeed was another interesting game to make an appearance during the Nindies. Developed by aeiowu, TumbleSeed is one of the first video games to come out of Cards Against Humanity's incubator program. The concept is to roll a seed up a procedurally generated mountain while avoiding hazards and gaining upgrades. It's certainly one of the more unique gaming projects coming out this spring for PS4, PC, and Switch. The creators of Retro City Rampage have returned in glorious style with a spiritual successor. Vblank's Shakedown: Hawaii features an open world with gorgeous 2D pixel art and fluid action as players run around causing chaos and destruction. At one point in the trailer the player sets an entire forest on fire! This time the devs aim to lampoon big business and white collar crime with as many explosions as they can pack into one game. Players will be able to build their business and take down the competition in fully destructible environments. Shakedown: Hawaii releases this April as a timed exclusive for the Switch. Pocket Rumble appears to be a really solid 2D fighter with competitive aspirations and a minimalist, washed out aesthetic that sets it apart from anything else I've seen released lately. The game features a simple control scheme that belies its deep gameplay. It supports local and online multiplayer. Pocket Rumble will release as a console exclusive for the Nintendo Switch later this March. WarGroove certainly looks like it might hook the urn-based strategy crowd. If you've chewed your way through the recent Fire Emblem releases and have fond memories of Advanced Wars, WarGroove looks like it will be seamlessly combining the two into something special. Players can participate in twelve campaigns that have fantasy armies clashing against each other. on top of that, the title allows up to four people to play locally or online. WarGroove releases later this year for the Xbox One, PC, and Switch. Stardew Valley, the final game featured on the Nindie broadcast, was also confirmed to be heading to the Switch. While the farming/life simulator has been out on PC and consoles for some time, the Switch will have a timed exclusive of a sort: The multiplayer update will only be available on the Switch for an unspecified period of time. A number of other indie games have been announced as well and you can see them all in the image below. Nintendo stated that each week new titles would be releasing on the console's eShop and that releases would begin hitting the system on day one. Below you can find a full list of the games shown in the video and the full announcement. SteamWorld Dig 2 - Summer release Yooka-Laylee - Coming this year Overcooked! Special Edition - Coming this year The Escapists 2 - Coming this year GoNNER - Coming this year - Timed exclusive Dandara – Summer release Kingdom: Two Crowns - Coming later this year Runner3 - Fall release Blaster Master Zero - March 9th - Exclusive to Switch and 3DS Flipping Death - Coming this year Graceful Explosion Machine - April release - Timed exclusive Mr. Shifty - April release - Timed exclusive TumbleSeed - Spring release Shakedown: Hawaii - April release - Timed exclusive Pocket Rumble - March release - Exclusive WarGroove - Coming this year Stardew Valley – Summer release - Timed exclusive features The Nintendo Switch launches this Friday, March 3. For more info on the console and its upcoming games, head over to our hub of Nintendo Switch knowledge! View full article
  21. Nintendo held an event today to show off upcoming indie games headed for the Nintendo Switch. The digital broadcast comes amid concerns that there aren’t enough games on the upcoming console to satisfy those who pick it up at launch. While some of the games announced had been talked about and revealed before, a number of indie games made their debut appearance. Nintendo has opted to title this indie highlight event as the Nindies (a name which I can't think of without a comparison to the Dundy awards from The Office). Many of the titles have been billed as either exclusive to the Nintendo Switch or exclusive for a limited time. The broadcast kicked off with the world premiere of SteamWorld Dig 2 from Image & Form, which has players delving into the underground depths to uncover secrets in a Metroid-inspired 2D world full of danger, enemies, and steam-punk technology. Players take on the role of a steambot and her strange companion as they search the caverns of their world for her lost friend and riches galore. It launches sometime this summer with an ambiguous release window that quickly became the norm for all the titles announced today. To set some rumors to rest, Yooka-Laylee has been confirmed for the Switch. There had been some speculation that the game might not come to the Switch at all, bypassing Nintendo entirely. That is definitively not the case and the game will be released on the Switch with multiplayer sometime "very soon" this year. The popular local multiplayer game Overcooked! has also been confirmed to be coming to the Switch. It will be packaged as Overcooked! Special Edition. This new version of the game will include all the content from the base game and the DLC in one bundle. It releases later this year. The Escapists 2 features prison escape action and planning that will be available for local and online co-op with friends. Expect to see it release sometime during 2017. A creepy-cute platformer called GoNNER has been slated for release on the Nintendo Switch. The endearing indie follows a skull-headed protagonist named Ikk. Ikk must use the powers of death to embark on a shifting journey to find a gift for his whale friend, Sally. GoNNER will be a timed exclusive when it hits the Nintendo Switch later this year. One of the more interesting games shown during the Nindies was titled Dandara. The title has players exploring a sprawling 2D world by latching onto various surfaces and using a spreading, plasma gun weapon to defend yourself. It looks equal parts Super Meat Boy and Mega Man with a really unique core gameplay mechanic. Expect to see Dandara hitting the Switch this summer alongside a PC and mobile release. Another really intriguing title, Kingdom: Two Crowns, sports gorgeous pixel art and allows players to make complex moral choices to build a world as they see fit. Those choices will have consequences and can lead to building a kingdom of glory or of ruin. Players will be able to tackle the game solo or grab a friend for local co-op with the Switch's Joy-Con controllers. Kingdom: Two Crowns will release later this year for PC and Switch. It has been a while since we had heard anything of the follow up to Bit.Trip Runner2, but CommanderVideo is back in another colorful running adventure. Runner3 seems to keep true to the series' roots of running, jumping, and having an adorably quirky sense of humor. You can expect to see it release sometime this year. One of the most interesting reveals of the day was the sequel to the classic Master Blaster. Master Blaster Zero has been developed by the capable hands of Inti Creates and Sunsoft. The retro aesthetic, bumpin' old-school soundtrack, and the original feel of Master Blaster is sure to rope in nostalgic fans and newcomers alike. Master Blaster Zero releases as an exclusive on Nintendo Switch and 3DS on March 9th. Flipping Death takes a flippant and irreverent approach toward death in a wacky adventure game that has players becoming the recently deceased Penny Doewood who's on a mission to help the ghosts of her home town solve their problems. Players are able to possess the residents in the world of the living to help solve puzzles in a story with a tone reminiscent of Grim Fandango. Nintendo used this portion of their broadcast to really push the feedback sensors and features of the Switch. They're keen on selling the Switch's less obvious abilities like its improved rumble capabilities. Graceful Explosion Machine was the first title they used to make their case. A side-scrolling shooter in the vein of a colorful, welcoming Ikaruga. Supposedly players will be able to feel each ship they destroy vibrating through their joy-cons. Graceful Explosion Machine releases in April as a timed exclusive for the Switch. Mr. Shifty, a game we covered last year at E3, will also be making its way to the Switch. Part Hotline Miami and part super powered adventure, Mr. Shifty puts players in the role of a man with the ability to teleport on a mission to infiltrate the world's most secure facility. It comes to the Nintendo Switch this April as a timed exclusive. TumbleSeed was another interesting game to make an appearance during the Nindies. Developed by aeiowu, TumbleSeed is one of the first video games to come out of Cards Against Humanity's incubator program. The concept is to roll a seed up a procedurally generated mountain while avoiding hazards and gaining upgrades. It's certainly one of the more unique gaming projects coming out this spring for PS4, PC, and Switch. The creators of Retro City Rampage have returned in glorious style with a spiritual successor. Vblank's Shakedown: Hawaii features an open world with gorgeous 2D pixel art and fluid action as players run around causing chaos and destruction. At one point in the trailer the player sets an entire forest on fire! This time the devs aim to lampoon big business and white collar crime with as many explosions as they can pack into one game. Players will be able to build their business and take down the competition in fully destructible environments. Shakedown: Hawaii releases this April as a timed exclusive for the Switch. Pocket Rumble appears to be a really solid 2D fighter with competitive aspirations and a minimalist, washed out aesthetic that sets it apart from anything else I've seen released lately. The game features a simple control scheme that belies its deep gameplay. It supports local and online multiplayer. Pocket Rumble will release as a console exclusive for the Nintendo Switch later this March. WarGroove certainly looks like it might hook the urn-based strategy crowd. If you've chewed your way through the recent Fire Emblem releases and have fond memories of Advanced Wars, WarGroove looks like it will be seamlessly combining the two into something special. Players can participate in twelve campaigns that have fantasy armies clashing against each other. on top of that, the title allows up to four people to play locally or online. WarGroove releases later this year for the Xbox One, PC, and Switch. Stardew Valley, the final game featured on the Nindie broadcast, was also confirmed to be heading to the Switch. While the farming/life simulator has been out on PC and consoles for some time, the Switch will have a timed exclusive of a sort: The multiplayer update will only be available on the Switch for an unspecified period of time. A number of other indie games have been announced as well and you can see them all in the image below. Nintendo stated that each week new titles would be releasing on the console's eShop and that releases would begin hitting the system on day one. Below you can find a full list of the games shown in the video and the full announcement. SteamWorld Dig 2 - Summer release Yooka-Laylee - Coming this year Overcooked! Special Edition - Coming this year The Escapists 2 - Coming this year GoNNER - Coming this year - Timed exclusive Dandara – Summer release Kingdom: Two Crowns - Coming later this year Runner3 - Fall release Blaster Master Zero - March 9th - Exclusive to Switch and 3DS Flipping Death - Coming this year Graceful Explosion Machine - April release - Timed exclusive Mr. Shifty - April release - Timed exclusive TumbleSeed - Spring release Shakedown: Hawaii - April release - Timed exclusive Pocket Rumble - March release - Exclusive WarGroove - Coming this year Stardew Valley – Summer release - Timed exclusive features The Nintendo Switch launches this Friday, March 3. For more info on the console and its upcoming games, head over to our hub of Nintendo Switch knowledge!
  22. [Updated with confirmed titles available at launch and beyond - 2/23/17] Nintendo revealed a number of details on their upcoming console, the Nintendo Switch, late last night. The company revealed the price, release date, and a number of games over the course of their livestreamed event, which you can watch online. The night's information dump began with the reveal of the Nintendo Switch release date: March 3. That means the next generation of Nintendo's console line is less than two months away from hitting brick and mortar stores and that's certainly hard not to get at least a little excited about. Moreover, the Switch will retail for $300 making it roughly competitive with the consoles from Microsoft and Sony. Nintendo also revealed some scant details on how Nintendo will alter its approach to online with the Switch. Their plan is for players to be able to link a smart device, presumably a smart phone or tablet, to the Switch via an app. This app will allow players to invite friends to games and interact in various ways with the digital environment of the Switch. The online services will be free when the console initially launches, but sometime during Fall 2017 online services will change over to a paid subscription. In order to more fully embrace the new digital age, Nintendo will be doing away with region locked hardware with the Switch. The company stated that this would be a general approach, so that still leaves open the possibility that some select things could still be region locked. Nintendo began to get more into how the console will actually function. Players can enjoy it in TV Mode, which functions like a traditional console. Tabletop Mode transforms the console into a portable screen that can be placed on a table while gaming outside the home in a party or travel situation. Handheld Mode slips the left and right Joy-Con controllers onto their respective sides of the Switch console and turn it into a portable gaming device. One of the most talked about aspects of the Switch prior to Nintendo's reveal event was how long the battery would last when gaming on the go with the Switch. Nintendo estimates that the Switch contains 2.5-6.5 hours of battery life depending on what game is being played. While it can be played while it is being charged, the short battery life almost certainly limits the amount of usable time the console can be in use away from a power outlet. Nintendo dedicated a significant portion of time to explaining the rather strange Joy-Con controllers. Each console will come packaged with two Joy-Con controllers, left and right, that can be clicked together inside the Joy-Con grip to form the basic Switch controller. Each of these functions separately, enabling the console to support a two-player co-op experience right out of the box. Both controllers house a light sensor that is capable of distinguishing shapes and movement; the example used highlighted its ability to recognize the symbols for Rock, Paper, Scissors. The two controllers also make use of Nintendo has dubbed "HD rumble" - a high-precision internal rumble pack that can deliver very specific rumble sensations. On top of all that, the controllers include gyroscopes and motion sensing technology that allow them to incorporate movement into some games. The Joy-Con controllers will be available in different colors at launch: grey, neon red, and neon blue. It will also come with a wrist strap accessory called the Joy-Con Grip that seems to make the individual Joy-Con controllers more ergonomic and hand-friendly. The right Joy-Con includes an NFC reader, and the left Joy-Con houses a button that can take screenshots and capture in-game video. The video capture function doesn't seem like it will be functional when the console launches in March, but that function will come eventually, according to Nintendo. Screenshots and recorded video can be shared on social media, which raises a question about how Nintendo will be handling YouTube and Twitch monetization with the Switch, given their past policies regarding Nintendo IPs and Let's Players/streamers. All of these features come with a price, though. The base cost of the system, $300, seems pretty reasonable for a console launch, but Nintendo aims to make a killing on the cost of standalone accessories. If you are thinking of perhaps getting a second dock for another location in your home for the Switch, the $90 price for a single docking unit might put you off. Want to pick up two extra Joy-Con controllers to have four individual/two traditional controllers on launch day? That will cost you another $80 - more if you buy the Joy-Con controllers separately for $50 each. If you opt for the Pro controller, which is only sold separately, it isn't that much cheaper at $70. Anything beyond the base system will significantly increase the cost of buying into Nintendo's next generation. Just one extra controller nudges the cost of the system close to $400, a number the console will easily break as games are being sold separately at launch. Nintendo envisions the Switch as a party-friendly device. Up to eight Switch consoles can wirelessly connect for local multiplayer games. Titled 1-2 Switch and slated to be available at launch, the first game shown during the conference highlighted the company's focus. 1-2 Switch consists of a number of minigames that involve person-to-person interaction with friends and family. The one highlighted most, a Western-style quick draw game, pits two players face-to-face and determines who can draw their Joy-Con the fastest. Other games briefly shown included sword duels, boxing, yoga, and more. As far as we know right now, there are no plans to bundle 1-2 Switch with the console, making it a separate purchase on launch day. The second game shown for Nintendo's impending console packs a punch. Arms looks to be a combination of Overwatch and Punch-Out!! pitting players against one another or the computer in the boxing arena. The major distinction between Arms and a typical boxing title seems to be that every character has extendable arms and a number of unique abilities to get the better of their opponent. The game's producer described it as a mixture of shooting and boxing. Arms makes use of the motion control elements of the Joy-Con to simulate boxing in a way that feels very reminiscent of Wii Sports' boxing, albeit highly refined. With a roster of colorful characters and a truly endearing aesthetic, Arms definitely catches the eye and should be one to watch as we inch closer to its release date. Unfortunately it will not be available when the Switch launches on March 3, but it will be coming sometime this spring. Splatoon 2 made a splash with a new trailer showing new, inky gameplay. New special weapons can be activated when enough ink has covered the stage and players can use the Joy-Con motion controls to aim their tools of colorful destruction. Splatoon 2 turned out to be another game we will have to wait a while to see, launching sometime this summer. Much like the first Splatoon, Nintendo will support it post-launch with new stages, weapons, and ongoing, in-game events. Hand it to Nintendo, they paced the reveals during their Switch presentation just right. Just as it began to seem odd that no major franchise names had yet made an appearance, they blew open the lid on a brand new Mario title. Super Mario Odyssey might just be one of the weirdest Mario games ever made, and that is saying a lot of a franchise that includes some of the most fever-dream worlds in gaming. Nintendo wanted to convey the idea that Mario was journeying to unknown lands and the trailer certainly establishes that, showing obscure and never-before seen enemies and locations - including what looks to be New York City, complete with realistically proportioned humans. I cannot stress enough how jarring the juxtaposition between a realistic human and a cartoon Mario appears. Oh, and Mario's hat seems to be alive now? Outside of the real-world areas, the game looks incredibly gorgeous and inviting. Bowser makes an appearance in a dapper white suit having kidnapped Princess Peach yet again. I don't know how any of this fits together, but the sheer oddity of it all has me on board, even if the ride could end up being a bumpy one. Super Mario Odyssey won't release until the 2017 holidays, so more details will almost certainly be shared during E3. Monolithsoft is back with a sequel to their Xenoblade JRPG titled... Xenoblade 2. It might have been the stream, but some of the in-game footage seemed to be stuttering. Details on the game were practically nonexistent and Nintendo did not provide a release date. Koei Tecmo appears to be continuing their relationship with Nintendo by creating another hack-and-slash fighting game. However, instead of adapting The Legend of Zelda, this time the developers of Dynasty Warriors will be tackling the venerable Fire Emblem series. The teaser was pretty short and didn't display any gameplay, but color Fire Emblem fans intrigued by such a strange marriage of genres in Fire Emblem Warriors. From this point on, Nintendo adopted a more rapid-fire approach toward unveiling upcoming titles. Nintendo claims that, between their studios and third-parties, over 80 games are in development for the Switch at this point in time. Dragon Quest X and XI are slated for a Switch release in Japan, while Dragon Quest Heroes I and II will also be coming to the Switch. A new Shin Megami Tensei has just gone into development for the fledgling console, though nothing beyond that and a short teaser were shared. Square Enix unveiled a new IP called Project Octopath Traveler, a game that appears to update the old-school 16-bit aesthetic with a few modern twists. Todd Howard from Bethesda to confirm that Skyrim will be coming to the Nintendo Switch, laying to rest the rumors that Skyrim's appearance might have simply been for the promotional trailer. Suda 51 from Grasshopper Manufacture, the studio behind the recent free-to-play game Let It Die, took the stage to let everyone know that he would be resurrecting Travis Touchdown for an as yet unnamed title for the Switch. People might remember the name Travis Touchdown from his protagonist role in the game No More Heroes. EA confirmed that FIFA would be coming to the Switch, too. Presumably we could also expect to see other EA Sports titles like Madden on the console, but so far only FIFA has been confirmed. A montage of games revealed and hinted at a number of other titles that Nintendo will be bringing to the Switch. Glimpses could be seen of Minecraft, a few Telltale titles, Farming Simulator, Rime, a Sonic title, Bomberman, and a flash of a futuristic racing game that might just be the first F-Zero game since the GameCube. The Switch will come in two different packages when it hits shelves on March 3. Both will be the same price of $300 with the only difference being the color of the Joy-Con controllers. One system will be packaged with grey controllers and the other will have Joy-Con in red and blue. The system will come with the left and right Joy-Con, a Joy-Con Grip, the system dock, console, an HDMI cable, and an AC adapter. The final announcement was one that many were hoping for: The Legend of Zelda: Breath of the Wild will be a launch title for the Nintendo Switch and available on March 3. This was accompanied by what might just be one of the biggest hype-inducing trailers in gaming history. The game includes voiced dialogue! It has weird sci-fi elements! Epic scope in both landscape and story! Some nods to timeline continuity for the fans! A very impressive trailer that might have single-handedly ensured that the Switch sells out of stores on day one. Now, that was a lot of information to digest. Overall, this conference succeeded in fostering significant excitement for the Nintendo Switch, which had previously been a mystery. While there were certainly some tantalizing looks at future Switch titles, only two were confirmed to be launch titles, though one of those being a Zelda game pretty much guarantees a large number of people buying into the hardware. And that buy in could make Nintendo a tidy profit. I'd wager that they are selling the Switch at a loss to make that attractive $300 price point, but they will more than make up for that in software and accessory sales. That probably contributes to the seemingly inflated costs of the Switch's accessories. *Update* Below you can find the full release list of games that have been confirmed for the Nintendo Switch so far. Nintendo has announced a special indie game stream on February 28 at 9am PT that will likely finalize the day one launch line-up of the Switch with a handful of additional indie titles, but these games are what have been confirmed so far. We've had some hands-on time with several of the upcoming games, so be sure to check those pieces out for some more information! *Update #2* Additional games have been added from the Nindie showcase. Available Day One (March 3): 1-2-Switch Fast RMX - eShop only Human Resource Machine - eShop only I Am Setsuna - eShop only Just Dance 2017 The Legend of Zelda: Breath of the Wild Little Inferno - eShop only Shovel Knight - eShop only Skylanders: Imaginators Super Bomberman R World of Goo - eShop only March/Spring: Arms (Spring 2017) Blaster Master Zero (March 9) - Exclusive to Switch and 3DS Graceful Explosion Machine (April) - Timed exclusive Has-Been Heroes (March) Mario Kart 8 Deluxe (April 28) Mr. Shifty (April) - Timed exclusive Pocket Rumble (March) - Exclusive Puyo Puyo Tetris (Spring 2017) - eShop only Shakedown: Hawaii (April) - Timed exclusive Snipperclips, Cut It Out Together (March) - eShop only TumbleSeed (Spring 2017) Summer: Dandara Rime Splatoon 2 Stardew Valley - Timed exclusive features SteamWorld Dig 2 Beyond/TBD: The Binding of Isaac: Afterbirth+ (TBD) - eShop only Disgaea 5 Complete (TBD) Dragon Ball Xenoverse 2 (2017) The Escapists 2 (2017) FIFA (2017) Fire Emblem Warriors (TBD) Flipping Death (2017) GoNNER (2017) - Timed exclusive Kingdom: Two Crowns (2017) Minecraft (2017) Minecraft: Story Mode (TBD) NBA 2K (2017) New Shin Megami Tensei (TBD) Overcooked! Special Edition (2017) Rayman Legends (TBD) Runner3 - (Fall 2017) Skyrim (Fall 2017) Sonic Mania (2017) Steep (2017) Super Mario Odyssey (Holiday 2017) Syberia 3 (TBD) Ultra Street Fighter II (2017) WarGroove (2017) Xenoblade Chronicles 2 (2017) Yooka-Laylee (2017)
  23. [Updated with confirmed titles available at launch and beyond - 2/23/17] Nintendo revealed a number of details on their upcoming console, the Nintendo Switch, late last night. The company revealed the price, release date, and a number of games over the course of their livestreamed event, which you can watch online. The night's information dump began with the reveal of the Nintendo Switch release date: March 3. That means the next generation of Nintendo's console line is less than two months away from hitting brick and mortar stores and that's certainly hard not to get at least a little excited about. Moreover, the Switch will retail for $300 making it roughly competitive with the consoles from Microsoft and Sony. Nintendo also revealed some scant details on how Nintendo will alter its approach to online with the Switch. Their plan is for players to be able to link a smart device, presumably a smart phone or tablet, to the Switch via an app. This app will allow players to invite friends to games and interact in various ways with the digital environment of the Switch. The online services will be free when the console initially launches, but sometime during Fall 2017 online services will change over to a paid subscription. In order to more fully embrace the new digital age, Nintendo will be doing away with region locked hardware with the Switch. The company stated that this would be a general approach, so that still leaves open the possibility that some select things could still be region locked. Nintendo began to get more into how the console will actually function. Players can enjoy it in TV Mode, which functions like a traditional console. Tabletop Mode transforms the console into a portable screen that can be placed on a table while gaming outside the home in a party or travel situation. Handheld Mode slips the left and right Joy-Con controllers onto their respective sides of the Switch console and turn it into a portable gaming device. One of the most talked about aspects of the Switch prior to Nintendo's reveal event was how long the battery would last when gaming on the go with the Switch. Nintendo estimates that the Switch contains 2.5-6.5 hours of battery life depending on what game is being played. While it can be played while it is being charged, the short battery life almost certainly limits the amount of usable time the console can be in use away from a power outlet. Nintendo dedicated a significant portion of time to explaining the rather strange Joy-Con controllers. Each console will come packaged with two Joy-Con controllers, left and right, that can be clicked together inside the Joy-Con grip to form the basic Switch controller. Each of these functions separately, enabling the console to support a two-player co-op experience right out of the box. Both controllers house a light sensor that is capable of distinguishing shapes and movement; the example used highlighted its ability to recognize the symbols for Rock, Paper, Scissors. The two controllers also make use of Nintendo has dubbed "HD rumble" - a high-precision internal rumble pack that can deliver very specific rumble sensations. On top of all that, the controllers include gyroscopes and motion sensing technology that allow them to incorporate movement into some games. The Joy-Con controllers will be available in different colors at launch: grey, neon red, and neon blue. It will also come with a wrist strap accessory called the Joy-Con Grip that seems to make the individual Joy-Con controllers more ergonomic and hand-friendly. The right Joy-Con includes an NFC reader, and the left Joy-Con houses a button that can take screenshots and capture in-game video. The video capture function doesn't seem like it will be functional when the console launches in March, but that function will come eventually, according to Nintendo. Screenshots and recorded video can be shared on social media, which raises a question about how Nintendo will be handling YouTube and Twitch monetization with the Switch, given their past policies regarding Nintendo IPs and Let's Players/streamers. All of these features come with a price, though. The base cost of the system, $300, seems pretty reasonable for a console launch, but Nintendo aims to make a killing on the cost of standalone accessories. If you are thinking of perhaps getting a second dock for another location in your home for the Switch, the $90 price for a single docking unit might put you off. Want to pick up two extra Joy-Con controllers to have four individual/two traditional controllers on launch day? That will cost you another $80 - more if you buy the Joy-Con controllers separately for $50 each. If you opt for the Pro controller, which is only sold separately, it isn't that much cheaper at $70. Anything beyond the base system will significantly increase the cost of buying into Nintendo's next generation. Just one extra controller nudges the cost of the system close to $400, a number the console will easily break as games are being sold separately at launch. Nintendo envisions the Switch as a party-friendly device. Up to eight Switch consoles can wirelessly connect for local multiplayer games. Titled 1-2 Switch and slated to be available at launch, the first game shown during the conference highlighted the company's focus. 1-2 Switch consists of a number of minigames that involve person-to-person interaction with friends and family. The one highlighted most, a Western-style quick draw game, pits two players face-to-face and determines who can draw their Joy-Con the fastest. Other games briefly shown included sword duels, boxing, yoga, and more. As far as we know right now, there are no plans to bundle 1-2 Switch with the console, making it a separate purchase on launch day. The second game shown for Nintendo's impending console packs a punch. Arms looks to be a combination of Overwatch and Punch-Out!! pitting players against one another or the computer in the boxing arena. The major distinction between Arms and a typical boxing title seems to be that every character has extendable arms and a number of unique abilities to get the better of their opponent. The game's producer described it as a mixture of shooting and boxing. Arms makes use of the motion control elements of the Joy-Con to simulate boxing in a way that feels very reminiscent of Wii Sports' boxing, albeit highly refined. With a roster of colorful characters and a truly endearing aesthetic, Arms definitely catches the eye and should be one to watch as we inch closer to its release date. Unfortunately it will not be available when the Switch launches on March 3, but it will be coming sometime this spring. Splatoon 2 made a splash with a new trailer showing new, inky gameplay. New special weapons can be activated when enough ink has covered the stage and players can use the Joy-Con motion controls to aim their tools of colorful destruction. Splatoon 2 turned out to be another game we will have to wait a while to see, launching sometime this summer. Much like the first Splatoon, Nintendo will support it post-launch with new stages, weapons, and ongoing, in-game events. Hand it to Nintendo, they paced the reveals during their Switch presentation just right. Just as it began to seem odd that no major franchise names had yet made an appearance, they blew open the lid on a brand new Mario title. Super Mario Odyssey might just be one of the weirdest Mario games ever made, and that is saying a lot of a franchise that includes some of the most fever-dream worlds in gaming. Nintendo wanted to convey the idea that Mario was journeying to unknown lands and the trailer certainly establishes that, showing obscure and never-before seen enemies and locations - including what looks to be New York City, complete with realistically proportioned humans. I cannot stress enough how jarring the juxtaposition between a realistic human and a cartoon Mario appears. Oh, and Mario's hat seems to be alive now? Outside of the real-world areas, the game looks incredibly gorgeous and inviting. Bowser makes an appearance in a dapper white suit having kidnapped Princess Peach yet again. I don't know how any of this fits together, but the sheer oddity of it all has me on board, even if the ride could end up being a bumpy one. Super Mario Odyssey won't release until the 2017 holidays, so more details will almost certainly be shared during E3. Monolithsoft is back with a sequel to their Xenoblade JRPG titled... Xenoblade 2. It might have been the stream, but some of the in-game footage seemed to be stuttering. Details on the game were practically nonexistent and Nintendo did not provide a release date. Koei Tecmo appears to be continuing their relationship with Nintendo by creating another hack-and-slash fighting game. However, instead of adapting The Legend of Zelda, this time the developers of Dynasty Warriors will be tackling the venerable Fire Emblem series. The teaser was pretty short and didn't display any gameplay, but color Fire Emblem fans intrigued by such a strange marriage of genres in Fire Emblem Warriors. From this point on, Nintendo adopted a more rapid-fire approach toward unveiling upcoming titles. Nintendo claims that, between their studios and third-parties, over 80 games are in development for the Switch at this point in time. Dragon Quest X and XI are slated for a Switch release in Japan, while Dragon Quest Heroes I and II will also be coming to the Switch. A new Shin Megami Tensei has just gone into development for the fledgling console, though nothing beyond that and a short teaser were shared. Square Enix unveiled a new IP called Project Octopath Traveler, a game that appears to update the old-school 16-bit aesthetic with a few modern twists. Todd Howard from Bethesda to confirm that Skyrim will be coming to the Nintendo Switch, laying to rest the rumors that Skyrim's appearance might have simply been for the promotional trailer. Suda 51 from Grasshopper Manufacture, the studio behind the recent free-to-play game Let It Die, took the stage to let everyone know that he would be resurrecting Travis Touchdown for an as yet unnamed title for the Switch. People might remember the name Travis Touchdown from his protagonist role in the game No More Heroes. EA confirmed that FIFA would be coming to the Switch, too. Presumably we could also expect to see other EA Sports titles like Madden on the console, but so far only FIFA has been confirmed. A montage of games revealed and hinted at a number of other titles that Nintendo will be bringing to the Switch. Glimpses could be seen of Minecraft, a few Telltale titles, Farming Simulator, Rime, a Sonic title, Bomberman, and a flash of a futuristic racing game that might just be the first F-Zero game since the GameCube. The Switch will come in two different packages when it hits shelves on March 3. Both will be the same price of $300 with the only difference being the color of the Joy-Con controllers. One system will be packaged with grey controllers and the other will have Joy-Con in red and blue. The system will come with the left and right Joy-Con, a Joy-Con Grip, the system dock, console, an HDMI cable, and an AC adapter. The final announcement was one that many were hoping for: The Legend of Zelda: Breath of the Wild will be a launch title for the Nintendo Switch and available on March 3. This was accompanied by what might just be one of the biggest hype-inducing trailers in gaming history. The game includes voiced dialogue! It has weird sci-fi elements! Epic scope in both landscape and story! Some nods to timeline continuity for the fans! A very impressive trailer that might have single-handedly ensured that the Switch sells out of stores on day one. Now, that was a lot of information to digest. Overall, this conference succeeded in fostering significant excitement for the Nintendo Switch, which had previously been a mystery. While there were certainly some tantalizing looks at future Switch titles, only two were confirmed to be launch titles, though one of those being a Zelda game pretty much guarantees a large number of people buying into the hardware. And that buy in could make Nintendo a tidy profit. I'd wager that they are selling the Switch at a loss to make that attractive $300 price point, but they will more than make up for that in software and accessory sales. That probably contributes to the seemingly inflated costs of the Switch's accessories. *Update* Below you can find the full release list of games that have been confirmed for the Nintendo Switch so far. Nintendo has announced a special indie game stream on February 28 at 9am PT that will likely finalize the day one launch line-up of the Switch with a handful of additional indie titles, but these games are what have been confirmed so far. We've had some hands-on time with several of the upcoming games, so be sure to check those pieces out for some more information! *Update #2* Additional games have been added from the Nindie showcase. Available Day One (March 3): 1-2-Switch Fast RMX - eShop only Human Resource Machine - eShop only I Am Setsuna - eShop only Just Dance 2017 The Legend of Zelda: Breath of the Wild Little Inferno - eShop only Shovel Knight - eShop only Skylanders: Imaginators Super Bomberman R World of Goo - eShop only March/Spring: Arms (Spring 2017) Blaster Master Zero (March 9) - Exclusive to Switch and 3DS Graceful Explosion Machine (April) - Timed exclusive Has-Been Heroes (March) Mario Kart 8 Deluxe (April 28) Mr. Shifty (April) - Timed exclusive Pocket Rumble (March) - Exclusive Puyo Puyo Tetris (Spring 2017) - eShop only Shakedown: Hawaii (April) - Timed exclusive Snipperclips, Cut It Out Together (March) - eShop only TumbleSeed (Spring 2017) Summer: Dandara Rime Splatoon 2 Stardew Valley - Timed exclusive features SteamWorld Dig 2 Beyond/TBD: The Binding of Isaac: Afterbirth+ (TBD) - eShop only Disgaea 5 Complete (TBD) Dragon Ball Xenoverse 2 (2017) The Escapists 2 (2017) FIFA (2017) Fire Emblem Warriors (TBD) Flipping Death (2017) GoNNER (2017) - Timed exclusive Kingdom: Two Crowns (2017) Minecraft (2017) Minecraft: Story Mode (TBD) NBA 2K (2017) New Shin Megami Tensei (TBD) Overcooked! Special Edition (2017) Rayman Legends (TBD) Runner3 - (Fall 2017) Skyrim (Fall 2017) Sonic Mania (2017) Steep (2017) Super Mario Odyssey (Holiday 2017) Syberia 3 (TBD) Ultra Street Fighter II (2017) WarGroove (2017) Xenoblade Chronicles 2 (2017) Yooka-Laylee (2017) View full article
  24. Nintendo isn't well known for supporting downloadable content, but it seems that things might be different with their upcoming console release. The Legend of Zelda: Breath of the Wild will be sold alongside a season pass that gives access to several expansions planned for the title. This marks the first time Nintendo has ever offered DLC for a Legend of Zelda game. The first DLC will release with Breath of the Wild alongside the Switch's launch on March 3 with a second batch following sometime during the summer and a final pack at the end of the year. The pass for the full crop of DLC will cost $19.99. The first piece will add three new treasure chests that contain "useful items" and unique clothing options for Link. The second part of the DLC will add a hard mode to the game, introduce a Cave of Trials challenge, and a "new map feature." The final DLC pack seems to be the most interesting of the three as it expands the base game with new story content, a new dungeon, and more challenges. This move is so unprecedented that Nintendo actually released a short explanatory video for those who don't know about downloadable content. This move has been a long time coming. After dipping their toes into paid DLC for the first time in 2011 with Fire Emblem: Awakening, Nintendo has very, very slowly been seeing how it can successfully incorporate downloadable content into its premier franchises. The move toward mobile gaming over the past year has been a part of their cautious experimentation. Given how pretty much all of these moves have reaped massive rewards for Nintendo, is it really that surprising that Nintendo's largest franchise would be releasing with DLC plans in place? For more Breath of the Wild goodness, be sure to check out our hands-on preview! View full article
  25. Nintendo isn't well known for supporting downloadable content, but it seems that things might be different with their upcoming console release. The Legend of Zelda: Breath of the Wild will be sold alongside a season pass that gives access to several expansions planned for the title. This marks the first time Nintendo has ever offered DLC for a Legend of Zelda game. The first DLC will release with Breath of the Wild alongside the Switch's launch on March 3 with a second batch following sometime during the summer and a final pack at the end of the year. The pass for the full crop of DLC will cost $19.99. The first piece will add three new treasure chests that contain "useful items" and unique clothing options for Link. The second part of the DLC will add a hard mode to the game, introduce a Cave of Trials challenge, and a "new map feature." The final DLC pack seems to be the most interesting of the three as it expands the base game with new story content, a new dungeon, and more challenges. This move is so unprecedented that Nintendo actually released a short explanatory video for those who don't know about downloadable content. This move has been a long time coming. After dipping their toes into paid DLC for the first time in 2011 with Fire Emblem: Awakening, Nintendo has very, very slowly been seeing how it can successfully incorporate downloadable content into its premier franchises. The move toward mobile gaming over the past year has been a part of their cautious experimentation. Given how pretty much all of these moves have reaped massive rewards for Nintendo, is it really that surprising that Nintendo's largest franchise would be releasing with DLC plans in place? For more Breath of the Wild goodness, be sure to check out our hands-on preview!