Search the Community

Showing results for tags 'nintendo'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Categories

  • Extra Life News
    • Extra Life Updates
    • Best Practices
    • Community Content
    • Why I Extra Life
    • Fundraising
    • Contests
  • Gaming News
  • Features
  • Podcast

Discussions

  • Extra Life Discussions
    • General Extra Life Discussion
    • Local Extra Lifers
    • Fundraising Ideas
    • Live Streaming Tips & Tricks
    • Official Extra Life Stream Team Discussion
    • Extra Life JSON Code Discussion & Sharing
    • Extra Life United
    • Extra Life Q & A
  • Articles & Extra Life Announcements
    • Announcements
  • Official Extra Life Guilds
    • Guild information and Discussion
    • Canada
    • Northeastern US
    • Southeastern US
    • Central US
    • Western US
  • Gaming Discussions
    • General Gaming Discussion
  • Other Stuff
  • Denver Extra Life Guild's Recent Posts

Calendars

  • Extra Life Community Calendar
  • Extra Life Stream Team
  • Akron Guild
  • Albany Guild
  • Albuquerque Guild
  • Anchorage Guild
  • Atlanta Guild
  • Austin Guild
  • Bakersfield Guild
  • Baltimore Guild
  • Birmingham Guild
  • Boston Guild
  • Burlington Guild
  • Buffalo Guild
  • Calgary, AB Guild
  • Morgantown Guild
  • Charlottesville Guild
  • Chicago Guild
  • Cincinnati Guild
  • Cleveland Guild
  • Columbia, MO Guild
  • Columbus, OH Guild
  • Dallas Guild
  • Dayton Guild
  • Denver Guild
  • Des Moines Guild
  • Detroit Guild
  • Edmonton, AB Guild
  • Fargo-Valley City Guild
  • Fresno Guild
  • Ft. Worth Guild
  • Gainesville-Tallahassee Guild
  • Grand Rapids Guild
  • Halifax, NS Guild
  • Hamilton, ON Guild
  • Hartford Guild
  • Hershey Guild
  • Hudson Valley Guild
  • Houston Guild
  • Indianapolis Guild
  • Jacksonville Guild
  • Kansas City Guild
  • Knoxville Guild
  • Lansing Guild
  • London, ON Guild
  • Los Angeles Guild
  • Milwaukee / Madison Guild
  • Minneapolis / Twin Cities Guild
  • Montreal / Quebec City Guild
  • Nashville Guild
  • Newark Guild
  • NYC & Long Island Guild
  • Oakland / San Francisco Guild
  • Omaha Guild
  • Orange County Guild
  • Orlando Guild
  • Ottawa, ON Guild
  • Philadelphia Guild
  • Phoenix Guild
  • Pittsburgh Guild
  • Portland, OR Guild
  • Portland, ME Guild
  • Raleigh-Durham Guild
  • Richmond Guild
  • Sacramento Guild
  • Salt Lake City Guild
  • San Antonio Guild
  • San Diego Guild
  • San Juan, PR Guild
  • Saskatchewan Guild
  • Seattle Guild
  • Spokane Guild
  • Springfield-Champaign, IL Guild
  • Springfield, MA Guild
  • St. Louis Guild
  • Tampa / St. Petersburg Guild
  • Toronto, ON Guild
  • Vancouver, BC Guild
  • Washington DC Guild
  • Winnipeg, MB Guild
  • Denver Extra Life Guild's Events

Categories

  • Broadcasting Toolkit
  • Multimedia Kit
  • Extra Life Guild Tool Kit

Group


Hospital


Location


Why I "Extra Life"


Interests


Twitter


Instagram


Twitch


Mixer


Discord


Blizzard Battletag


Nintendo ID


PSN ID


Steam


Origin


Xbox Gamertag

Found 193 results

  1. If a recent trademark filing is to be believed, the Nintendo 64 may not be the next console Nintendo gives the Classic Edition treatment. First reported by Anime News Network, a Japanese trademark Twitter account that posts trademark registrations tweeted a filing that included a picture of a Game Boy (in the header above). The trademark was listed under the category of " Programs for household video games" among other, similar distinctions. Bear in mind this could always go nowhere, but its worth noting similar reports surfaced for the SNES Classic before that was announced. Take a look at the tweet yourself here, but keep in mind that its all in Japanese. What do you think of the likelihood that this leads to a Game Boy Classic Edition? Would you be interested in one? View full article
  2. If a recent trademark filing is to be believed, the Nintendo 64 may not be the next console Nintendo gives the Classic Edition treatment. First reported by Anime News Network, a Japanese trademark Twitter account that posts trademark registrations tweeted a filing that included a picture of a Game Boy (in the header above). The trademark was listed under the category of " Programs for household video games" among other, similar distinctions. Bear in mind this could always go nowhere, but its worth noting similar reports surfaced for the SNES Classic before that was announced. Take a look at the tweet yourself here, but keep in mind that its all in Japanese. What do you think of the likelihood that this leads to a Game Boy Classic Edition? Would you be interested in one?
  3. Back in 1995 Nintendo decided that it wanted to expand Mario into the realm of RPGs. Who better to work with than the premier RPG developer of the time, Square? The two companies pooled their knowledge and the project was developed mostly by Square with oversight of Shigeru Miyamoto himself... however, 1996's Super Mario RPG isn't really a game that Nintendo would ever consider releasing today. The content ranges from laugh-out-loud slapstick and wordplay to some surprising moments of innuendo - all within the universe of Mario. Does this singular, niche RPG deserve to be called one of the best games period? Chevy Ray Johnston, the developer of the upcoming indie RPG Ikenfell, joins us to help answer that question! You can find Chevy on Twitter, @ChevyRay, and learn more about Ikenfell on its website: Ikenfell.com Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Super Mario RPG: Legend of the Seven Stars 'Honkytonk Town' by Wiesty and XPERTNovice (http://ocremix.org/remix/OCR03535) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  4. Back in 1995 Nintendo decided that it wanted to expand Mario into the realm of RPGs. Who better to work with than the premier RPG developer of the time, Square? The two companies pooled their knowledge and the project was developed mostly by Square with oversight of Shigeru Miyamoto himself... however, 1996's Super Mario RPG isn't really a game that Nintendo would ever consider releasing today. The content ranges from laugh-out-loud slapstick and wordplay to some surprising moments of innuendo - all within the universe of Mario. Does this singular, niche RPG deserve to be called one of the best games period? Chevy Ray Johnston, the developer of the upcoming indie RPG Ikenfell, joins us to help answer that question! You can find Chevy on Twitter, @ChevyRay, and learn more about Ikenfell on its website: Ikenfell.com Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Super Mario RPG: Legend of the Seven Stars 'Honkytonk Town' by Wiesty and XPERTNovice (http://ocremix.org/remix/OCR03535) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  5. It looks like the time has come to shut off the lights on some of Nintendo's older services. Nintendo has announced that they will be discontinuing Nintendo TVii, Wii U Chat, and Miiverse on November 7th 10pm PT. All functions associated with Miiverse on Wii U, 3DS, PC, or smart phones will cease to function across all titles. For example, the messages left in New Super Mario Bros. U or WaraWara Plaza will no longer be shown. A workaround is planned for Super Mario Maker that will allow players to continue uploading courses. After November 7th, players attempting to access these services on Wii U or 3DS will receive error codes. If you're left scratching your head regarding Nintendo TVii - the service was discontinued in North America two years ago, but continued to operate in Japan. If you have made some awesome memories that you want to share, Nintendo is offering a limited window of time during which people can download their post history to PC. You can make a request by visiting this page and clicking the "Request Post History" button at the bottom. Nintendo released more information about this process: By making this request, you will be able to download your posts – plus any screenshots saved to your album – to your PC after the Miiverse service has ended. To use this download service, you will need to have a Nintendo Account linked with your Nintendo Network ID, and must make the download request before the Miiverse service ends. [...] From all of us at Nintendo, we sincerely thank you for supporting Miiverse all these years. We hope you’ll continue using Miiverse until the service ends. If you make your request, you will receive an email when the service closes down that includes a download link containing gall of your posts and screenshots. Unfortunately, this will not include any comments made on your posts, messages sent to and from friends, deleted messages, or anything that violated the Miiverse Code of Conduct. View full article
  6. Say Farewell to Miiverse

    It looks like the time has come to shut off the lights on some of Nintendo's older services. Nintendo has announced that they will be discontinuing Nintendo TVii, Wii U Chat, and Miiverse on November 7th 10pm PT. All functions associated with Miiverse on Wii U, 3DS, PC, or smart phones will cease to function across all titles. For example, the messages left in New Super Mario Bros. U or WaraWara Plaza will no longer be shown. A workaround is planned for Super Mario Maker that will allow players to continue uploading courses. After November 7th, players attempting to access these services on Wii U or 3DS will receive error codes. If you're left scratching your head regarding Nintendo TVii - the service was discontinued in North America two years ago, but continued to operate in Japan. If you have made some awesome memories that you want to share, Nintendo is offering a limited window of time during which people can download their post history to PC. You can make a request by visiting this page and clicking the "Request Post History" button at the bottom. Nintendo released more information about this process: By making this request, you will be able to download your posts – plus any screenshots saved to your album – to your PC after the Miiverse service has ended. To use this download service, you will need to have a Nintendo Account linked with your Nintendo Network ID, and must make the download request before the Miiverse service ends. [...] From all of us at Nintendo, we sincerely thank you for supporting Miiverse all these years. We hope you’ll continue using Miiverse until the service ends. If you make your request, you will receive an email when the service closes down that includes a download link containing gall of your posts and screenshots. Unfortunately, this will not include any comments made on your posts, messages sent to and from friends, deleted messages, or anything that violated the Miiverse Code of Conduct.
  7. Last week, the NeoGAF community spotted something peculiar. Nintendo had filed a trademark in Europe for something that looks exactly like an N64 controller. Not only that, but the image appears to be in the same style as the minimalist versions found on NES and SNES Classic packaging. The filing even lists "video game apparatus" several times pertaining to the trademark's purpose. This trademark filing seems to indicate that Nintendo has plans to launch a miniaturized version of the N64, possibly as soon as next year. Take this with a grain of salt, however. When it came to the SNES Classic, rumors spread only a couple of months before its announcement. This trademark, if it is for a future N64 Classic, would be a tremendously early sign of something that might not even be confirmed until June of 2018. There has been some speculation that the trademark might be for the release of more N64 titles via digital distribution. That doesn't quite line up with the wording of the trademark which seems to imply a physical device. The SNES Classic releases September 29 and will ship new units until the end of 2017. After that, if this trademark is accurate and the pattern from this year holds, Nintendo will shift production over to the N64 Classic. What do you think? Would you be as excited for an N64 Classic as the previous two micro consoles from Nintendo? View full article
  8. Is the N64 Classic Coming Next Year?

    Last week, the NeoGAF community spotted something peculiar. Nintendo had filed a trademark in Europe for something that looks exactly like an N64 controller. Not only that, but the image appears to be in the same style as the minimalist versions found on NES and SNES Classic packaging. The filing even lists "video game apparatus" several times pertaining to the trademark's purpose. This trademark filing seems to indicate that Nintendo has plans to launch a miniaturized version of the N64, possibly as soon as next year. Take this with a grain of salt, however. When it came to the SNES Classic, rumors spread only a couple of months before its announcement. This trademark, if it is for a future N64 Classic, would be a tremendously early sign of something that might not even be confirmed until June of 2018. There has been some speculation that the trademark might be for the release of more N64 titles via digital distribution. That doesn't quite line up with the wording of the trademark which seems to imply a physical device. The SNES Classic releases September 29 and will ship new units until the end of 2017. After that, if this trademark is accurate and the pattern from this year holds, Nintendo will shift production over to the N64 Classic. What do you think? Would you be as excited for an N64 Classic as the previous two micro consoles from Nintendo?
  9. Ghost Town Games' Overcooked has proven to be a sneaky indie success story on PC and consoles. Developed by the duo of Phil Duncan and Oli De-Vine, Overcooked became a hit in 2016. The co-op cooking game received acclaim for its humor and the fun cooperative challenge. Now that is all coming to Nintendo Switch later this week on July 27. The Nintendo Switch version of Overcooked, titled Overcooked Special Edition, includes all the DLC released for the PC, PS4, and Xbox One versions as well as featuring the HD rumble features of the Joy-Con controllers. The release will be digital, though a boxed version of Overcooked is planned for the future. Maybe a good game to keep in your back pocket for Game Day? View full article
  10. Ghost Town Games' Overcooked has proven to be a sneaky indie success story on PC and consoles. Developed by the duo of Phil Duncan and Oli De-Vine, Overcooked became a hit in 2016. The co-op cooking game received acclaim for its humor and the fun cooperative challenge. Now that is all coming to Nintendo Switch later this week on July 27. The Nintendo Switch version of Overcooked, titled Overcooked Special Edition, includes all the DLC released for the PC, PS4, and Xbox One versions as well as featuring the HD rumble features of the Joy-Con controllers. The release will be digital, though a boxed version of Overcooked is planned for the future. Maybe a good game to keep in your back pocket for Game Day?
  11. When Nintendo pulled the plug on the NES Classic Edition back in April, they explained the mini-console was never meant to be a long-term product despite never marketing it as a limited-time item. That rubbed a lot of folks the wrong way, and the company seems to have learned its lesson by divulging in advance the availability window for the Super NES Classic Edition: about three months. In an statement to Business Insider, Nintendo reveals the console will hit stores September 29 and remain in production “until the end of calendar year 2017.” The company has no information on shipments beyond this year. At least Nintendo is giving consumers a head’s up this time. But if the fight for the Super NES Classic wasn’t going to be intense already, the news of its short life-cycle has likely increased the already zealous demand. As of this writing, US pre-orders have not yet opened. Happy hunting! View full article
  12. When Nintendo pulled the plug on the NES Classic Edition back in April, they explained the mini-console was never meant to be a long-term product despite never marketing it as a limited-time item. That rubbed a lot of folks the wrong way, and the company seems to have learned its lesson by divulging in advance the availability window for the Super NES Classic Edition: about three months. In an statement to Business Insider, Nintendo reveals the console will hit stores September 29 and remain in production “until the end of calendar year 2017.” The company has no information on shipments beyond this year. At least Nintendo is giving consumers a head’s up this time. But if the fight for the Super NES Classic wasn’t going to be intense already, the news of its short life-cycle has likely increased the already zealous demand. As of this writing, US pre-orders have not yet opened. Happy hunting!
  13. The NES Classic was a massive hit when it released last November. Bundling over 20 beloved titles, the miniature console routinely sold out, which lead to widespread retailer hunts and sky-high price gouging from re-sellers. Nintendo abruptly called off production of the still-in-demand mini-console earlier this year to the dismay and bewilderment of those who hadn't secured a box. This lead to assumptions/rumors that the move was done so that the company could prep for a Super Nintendo version. Whether or not that exact reasoning is true remains to be seen, but Nintendo confirmed today that the Super NES classic is happening, and it's arriving September 29. At $79.99, the box bundles a who's-who of 16-bit treasures. The biggest surprise is that Star Fox 2, the legendary unreleased sequel to Fox McCloud's debut adventure, is included. The highly-anticipated follow-up was fully completed but cancelled prior to launch due to the impending arrival of the Nintendo 64. It's appearance on the Super SNES Classic Edition marks the game's first official release, meaning the vintage collection technically features one "brand-new" title. Here's the full list of the Super NES Classic Edition's 21 titles: Contra III: The Alien Wars Donkey Kong Country EarthBound Final Fantasy III F-Zero Kirby Super Star Kirby's Dream Course The Legend of Zelda: A Link to the Past Mega Man X Secret of Mana Star Fox Star Fox 2 Street Fighter II Turbo: Hyper Fighting Super Castlevania IV Super Ghouls 'n Ghosts Super Mario Kart Super Mario RPG: Legend of the Seven Stars Super Mario World Super Mario World 2: Yoshi's Island Super Metroid Super Punch-Out!! Like the NES Classic, the mini-SNES can be plugged into a TV via an HDMI (cable included), and the box comes with one USB charge cable with an AC adapter, and two controllers (hopefully with longer wires than the NES Classic). Retailer and pre-order information are not available at this time. It remains to be seen if Nintendo will produce enough of Super NES Classics to meet what will surely be a rabid demand or if it will be billed as a limited collector's item. Are you excited about the Super NES? Are you prepared for the fight that may very well come with trying to obtain one? Update: Nintendo reached out to Kotaku to clarify their intentions regarding the number of SNES Classic units produced. Comment is as follows: We aren’t providing specific numbers, but we will produce significantly more units of Super NES Classic Edition than we did of NES Classic Edition. Super Nintendo Entertainment System: Super NES Classic Edition is currently planned to ship from Sept. 29 until the end of calendar year 2017. At this time, we have nothing to announce regarding any possible shipments beyond this year. Our long-term efforts are focused on delivering great games for the Nintendo Switch system and continuing to build momentum for that platform, as well as serving the more than 63 million owners of Nintendo 3DS family systems. We are offering Super Nintendo Entertainment System: Super NES Classic Edition in special recognition of the fans who show tremendous interest our classic content. View full article
  14. The NES Classic was a massive hit when it released last November. Bundling over 20 beloved titles, the miniature console routinely sold out, which lead to widespread retailer hunts and sky-high price gouging from re-sellers. Nintendo abruptly called off production of the still-in-demand mini-console earlier this year to the dismay and bewilderment of those who hadn't secured a box. This lead to assumptions/rumors that the move was done so that the company could prep for a Super Nintendo version. Whether or not that exact reasoning is true remains to be seen, but Nintendo confirmed today that the Super NES classic is happening, and it's arriving September 29. At $79.99, the box bundles a who's-who of 16-bit treasures. The biggest surprise is that Star Fox 2, the legendary unreleased sequel to Fox McCloud's debut adventure, is included. The highly-anticipated follow-up was fully completed but cancelled prior to launch due to the impending arrival of the Nintendo 64. It's appearance on the Super SNES Classic Edition marks the game's first official release, meaning the vintage collection technically features one "brand-new" title. Here's the full list of the Super NES Classic Edition's 21 titles: Contra III: The Alien Wars Donkey Kong Country EarthBound Final Fantasy III F-Zero Kirby Super Star Kirby's Dream Course The Legend of Zelda: A Link to the Past Mega Man X Secret of Mana Star Fox Star Fox 2 Street Fighter II Turbo: Hyper Fighting Super Castlevania IV Super Ghouls 'n Ghosts Super Mario Kart Super Mario RPG: Legend of the Seven Stars Super Mario World Super Mario World 2: Yoshi's Island Super Metroid Super Punch-Out!! Like the NES Classic, the mini-SNES can be plugged into a TV via an HDMI (cable included), and the box comes with one USB charge cable with an AC adapter, and two controllers (hopefully with longer wires than the NES Classic). Retailer and pre-order information are not available at this time. It remains to be seen if Nintendo will produce enough of Super NES Classics to meet what will surely be a rabid demand or if it will be billed as a limited collector's item. Are you excited about the Super NES? Are you prepared for the fight that may very well come with trying to obtain one? Update: Nintendo reached out to Kotaku to clarify their intentions regarding the number of SNES Classic units produced. Comment is as follows: We aren’t providing specific numbers, but we will produce significantly more units of Super NES Classic Edition than we did of NES Classic Edition. Super Nintendo Entertainment System: Super NES Classic Edition is currently planned to ship from Sept. 29 until the end of calendar year 2017. At this time, we have nothing to announce regarding any possible shipments beyond this year. Our long-term efforts are focused on delivering great games for the Nintendo Switch system and continuing to build momentum for that platform, as well as serving the more than 63 million owners of Nintendo 3DS family systems. We are offering Super Nintendo Entertainment System: Super NES Classic Edition in special recognition of the fans who show tremendous interest our classic content.
  15. Upon entering the arid and scenic Sand Kingdom (after turning down a romp through New Donk City), I decide to visit the local shop. I pursue its wares and notice a snazzy black suit and matching fedora up for sale. How can I resist? I drop my hard-earned coins and within moments, Mario’s stomping on goombas dressed as the world’s most adorable mob boss. That’s just an example of Super Mario Odyssey’s delightful strangeness. After getting my hands on the hotly anticipated title during E3 2017, I’m itching for another chance to return to the plumber's wackiest outing in years. Mario’s new adventure takes place far away from the Mushroom Kingdom. Joining him is Cappy, a sentient top hat somewhat resembling a Boo, who resides within Mario’s cap. I played Odyssey using the twin Joycon configuration. Swinging both Joycons up in the air, down to the floor, or in a horizontal circle sends Cappy flying like a Frisbee in the chosen direction. Players can even manipulate Cappy’s trajectory by tilting the controllers mid-flight, allowing for quick adjustments. Motion controls felt very responsive, and tossing Cappy around is strongly reminiscent to lobbing the wrench in the Ratchet & Clank games, functioning as both an effective long-range attack and a useful method of snagging distant collectibles. Speaking of collecting, Mario hunts new Kingdom Coins in addition to the traditional gold coins. These purple-colored currency are kingdom specific, meaning they can only be spent within the world they occupy. The Nintendo representative manning my demo informed me that there were a hundred of these coins in the Sand Kingdom, which I imagine will be the case for every world. Kingdom coins are spent in stores to buy items such as health and clothing, such as the Sand Kingdom’s sombrero. Additionally, green moons have replaced the signature gold stars as Odyssey’s primary collectible. If you've seen any of the bizarre gameplay videos, you know that throwing Cappy at other characters lets Mario possess them and gain their unique talents. I hijacked a Bullet Bill which allowed me to soar past platforming segments and even reach a moon stranded on a distant pillar. However, Mario can only stay in Bullet Bill form for about 15 seconds before it explodes, reverting him back to normal. My Nintendo rep proposed a trip to a secret area, an offer I promptly accepted. She led me to a hidden sand vortex that transported to a platforming gauntlet that reminded me of Super Mario Sunshine’s secret areas. This world consisted of a series of slippery, narrow ice bridges. Waiting at the end of each pathway were bounce pads that led to higher, more difficult frozen platforms. My mastery of the controls was pushed to its limit here. I had a tough time adjusting the camera using the right stick while simultaneously spinning the remotes to attack without veering off the edge. It’s far too early to tell if Odyssey’s control scheme is flawed, but it did take getting used to. After I escaped my frozen hell I met Jaxi the Taxi, a sphinx that can give Mario a lift to almost anywhere in the level. Jaxi accelerates on his own while players steer. Controlling Jaxi was easier said than done as he sprinted like a wild horse while I fought to aim his trajectory. I eventually got him to drop me back on the main path as I continued my trek towards my goal: an inverted pyramid. One of the neatest mechanics showcased in the demo were the 2D NES segments. Echoing the wall painting ability from The Legend of Zelda: A Link Between Worlds, entering special pipes protruding from walls transforms Mario into his 8-bit sprite. That surface then forms the canvas for a classic-style platforming segment as players hop on pixelated blocks and confront vintage versions of enemies. The effect is like playing a scrolling animated wallpaper–even my gangster suit made the 8-bit transition in a nice attention to detail. I used this ability to make my way up a towering pillar, evading Bullet Bill sprites along the way. Upon reaching the top I was tasked with locating five shards in order to open up the overturned pyramid. Unfortunately, my 10-minute time limit expired before I could enter its mysterious walls. Overall, the entire level felt straight out of Super Mario 64. The Sand Kingdom's design resembled the open hub-style worlds of that game, filled with side diversions that I could explore at my leisure. The traditional three-hit health bar returns, ditching Mario 3D Land/World’s incorporation of mushroom health into the 3D format. If you loved Mario 64 or Sunshine, you’ll likely get a kick out of Super Mario Odyssey. I walked away from my session wanting nothing more than to barricade myself in a room and play the full game. The possession feature opens a wealth of gameplay possibilities as players are no longer constrained by Mario’s specific skillset. Using the Bullet Bill to skip platforming segments almost felt like I was breaking the game but Odyssey accommodated for it. I'm curious to see how the rest of the design caters to what could be a plethora of different abilities. Once I'd gotten a handle on the controls, platforming felt as polished as you would expect from a mainline Mario title. Perhaps most of all, I simply can't get enough of the game's surreal premise and tone. As the catchy theme song suggests, Super Mario Odyssey should be a wild and wacky time when it launches for Nintendo Switch October 27. View full article
  16. Upon entering the arid and scenic Sand Kingdom (after turning down a romp through New Donk City), I decide to visit the local shop. I pursue its wares and notice a snazzy black suit and matching fedora up for sale. How can I resist? I drop my hard-earned coins and within moments, Mario’s stomping on goombas dressed as the world’s most adorable mob boss. That’s just an example of Super Mario Odyssey’s delightful strangeness. After getting my hands on the hotly anticipated title during E3 2017, I’m itching for another chance to return to the plumber's wackiest outing in years. Mario’s new adventure takes place far away from the Mushroom Kingdom. Joining him is Cappy, a sentient top hat somewhat resembling a Boo, who resides within Mario’s cap. I played Odyssey using the twin Joycon configuration. Swinging both Joycons up in the air, down to the floor, or in a horizontal circle sends Cappy flying like a Frisbee in the chosen direction. Players can even manipulate Cappy’s trajectory by tilting the controllers mid-flight, allowing for quick adjustments. Motion controls felt very responsive, and tossing Cappy around is strongly reminiscent to lobbing the wrench in the Ratchet & Clank games, functioning as both an effective long-range attack and a useful method of snagging distant collectibles. Speaking of collecting, Mario hunts new Kingdom Coins in addition to the traditional gold coins. These purple-colored currency are kingdom specific, meaning they can only be spent within the world they occupy. The Nintendo representative manning my demo informed me that there were a hundred of these coins in the Sand Kingdom, which I imagine will be the case for every world. Kingdom coins are spent in stores to buy items such as health and clothing, such as the Sand Kingdom’s sombrero. Additionally, green moons have replaced the signature gold stars as Odyssey’s primary collectible. If you've seen any of the bizarre gameplay videos, you know that throwing Cappy at other characters lets Mario possess them and gain their unique talents. I hijacked a Bullet Bill which allowed me to soar past platforming segments and even reach a moon stranded on a distant pillar. However, Mario can only stay in Bullet Bill form for about 15 seconds before it explodes, reverting him back to normal. My Nintendo rep proposed a trip to a secret area, an offer I promptly accepted. She led me to a hidden sand vortex that transported to a platforming gauntlet that reminded me of Super Mario Sunshine’s secret areas. This world consisted of a series of slippery, narrow ice bridges. Waiting at the end of each pathway were bounce pads that led to higher, more difficult frozen platforms. My mastery of the controls was pushed to its limit here. I had a tough time adjusting the camera using the right stick while simultaneously spinning the remotes to attack without veering off the edge. It’s far too early to tell if Odyssey’s control scheme is flawed, but it did take getting used to. After I escaped my frozen hell I met Jaxi the Taxi, a sphinx that can give Mario a lift to almost anywhere in the level. Jaxi accelerates on his own while players steer. Controlling Jaxi was easier said than done as he sprinted like a wild horse while I fought to aim his trajectory. I eventually got him to drop me back on the main path as I continued my trek towards my goal: an inverted pyramid. One of the neatest mechanics showcased in the demo were the 2D NES segments. Echoing the wall painting ability from The Legend of Zelda: A Link Between Worlds, entering special pipes protruding from walls transforms Mario into his 8-bit sprite. That surface then forms the canvas for a classic-style platforming segment as players hop on pixelated blocks and confront vintage versions of enemies. The effect is like playing a scrolling animated wallpaper–even my gangster suit made the 8-bit transition in a nice attention to detail. I used this ability to make my way up a towering pillar, evading Bullet Bill sprites along the way. Upon reaching the top I was tasked with locating five shards in order to open up the overturned pyramid. Unfortunately, my 10-minute time limit expired before I could enter its mysterious walls. Overall, the entire level felt straight out of Super Mario 64. The Sand Kingdom's design resembled the open hub-style worlds of that game, filled with side diversions that I could explore at my leisure. The traditional three-hit health bar returns, ditching Mario 3D Land/World’s incorporation of mushroom health into the 3D format. If you loved Mario 64 or Sunshine, you’ll likely get a kick out of Super Mario Odyssey. I walked away from my session wanting nothing more than to barricade myself in a room and play the full game. The possession feature opens a wealth of gameplay possibilities as players are no longer constrained by Mario’s specific skillset. Using the Bullet Bill to skip platforming segments almost felt like I was breaking the game but Odyssey accommodated for it. I'm curious to see how the rest of the design caters to what could be a plethora of different abilities. Once I'd gotten a handle on the controls, platforming felt as polished as you would expect from a mainline Mario title. Perhaps most of all, I simply can't get enough of the game's surreal premise and tone. As the catchy theme song suggests, Super Mario Odyssey should be a wild and wacky time when it launches for Nintendo Switch October 27.
  17. It’s a golden rule of gaming, especially mobile, that you’re eventually going to want some cool accessories on the go. It can be a tricky minefield of first-party bank breakers or third-party cheapskates, though, so it’s helpful to have a guiding hand in making your accessorizing decisions. We stopped by Nyko’s booth at this year’s E3 to check out their immense collection of Nintendo Switch accessories and determine which might be good fits for owners of Nintendo's hybrid device. Power Shell Case Release: July 2017 Price: $39.99 The kingpin of Nyko’s lineup, this hardshell case not only holds your Switch and up to 12 games, but it also stores up to three hours worth of charge for the Switch. The case doubles as a stand, with the USB plug-in resting at its bottom, allowing you to charge while playing stationary. The Power Shell Case might be a solid idea if you tend to play rough or have yet to pick up a case at all. Dock Bands Release: June 2017 Price: $4.99 Simple and stretchy, these little bands may not look like much. But for those worried about scuffing or scratching the screen on their Nintendo Switch, this item might be a lifesaver. The bands slip over the sides of the Switch’s screen and provide a protective buffer between the screen and dock when you insert it. Swivel Grip for Switch Controller Release: August 2017 Price: $9.99 Want a little extra grip on your Switch Joy-Con but don’t want to spring for a Pro Controller? These cheap plastic grips attach to the bottom of either Joy-Con and swivel out to form the traditional, not-quite-banana-like shape of most modern controllers. Charge Base for Switch Release: August 2017 Price: $29.99 The Switch is designed for portability, but it’s home dock definitely isn’t. If you’re the type to bring your Switch to a party, it’s easy to run out of power before the night grows old. Bringing the charge base along with you will allow you to restore battery life while you prop up the Switch on your friend’s mom’s dinner table. Which of these accessories do you think will be a good fit for you? View full article
  18. It’s a golden rule of gaming, especially mobile, that you’re eventually going to want some cool accessories on the go. It can be a tricky minefield of first-party bank breakers or third-party cheapskates, though, so it’s helpful to have a guiding hand in making your accessorizing decisions. We stopped by Nyko’s booth at this year’s E3 to check out their immense collection of Nintendo Switch accessories and determine which might be good fits for owners of Nintendo's hybrid device. Power Shell Case Release: July 2017 Price: $39.99 The kingpin of Nyko’s lineup, this hardshell case not only holds your Switch and up to 12 games, but it also stores up to three hours worth of charge for the Switch. The case doubles as a stand, with the USB plug-in resting at its bottom, allowing you to charge while playing stationary. The Power Shell Case might be a solid idea if you tend to play rough or have yet to pick up a case at all. Dock Bands Release: June 2017 Price: $4.99 Simple and stretchy, these little bands may not look like much. But for those worried about scuffing or scratching the screen on their Nintendo Switch, this item might be a lifesaver. The bands slip over the sides of the Switch’s screen and provide a protective buffer between the screen and dock when you insert it. Swivel Grip for Switch Controller Release: August 2017 Price: $9.99 Want a little extra grip on your Switch Joy-Con but don’t want to spring for a Pro Controller? These cheap plastic grips attach to the bottom of either Joy-Con and swivel out to form the traditional, not-quite-banana-like shape of most modern controllers. Charge Base for Switch Release: August 2017 Price: $29.99 The Switch is designed for portability, but it’s home dock definitely isn’t. If you’re the type to bring your Switch to a party, it’s easy to run out of power before the night grows old. Bringing the charge base along with you will allow you to restore battery life while you prop up the Switch on your friend’s mom’s dinner table. Which of these accessories do you think will be a good fit for you?
  19. Xenoblade Chronicles 2 made a big splash during Nintendo's E3 Direct presentation. The direct sequel to the Wii/New 3DS' Xenoblade Chronicles still doesn’t have a specific release date, but fans only have to wait until the fall of this year to get their hands the Switch JRPG epic. The next entry in the Xeno series puts the spotlight on two new protagonists on a journey to a mysterious land known as Elysium. The trailer shows off the expansive world that blends traditional fantasy with science fiction, as well as some of the new faces players will encounter. We also get a glimpses of the flashy combat against the intimidating creatures dominating both land and the skies. Are you looking forward to Xenoblade Chronicles 2? How do you feel about the new art direction, setting, and characters? View full article
  20. Xenoblade Chronicles 2 made a big splash during Nintendo's E3 Direct presentation. The direct sequel to the Wii/New 3DS' Xenoblade Chronicles still doesn’t have a specific release date, but fans only have to wait until the fall of this year to get their hands the Switch JRPG epic. The next entry in the Xeno series puts the spotlight on two new protagonists on a journey to a mysterious land known as Elysium. The trailer shows off the expansive world that blends traditional fantasy with science fiction, as well as some of the new faces players will encounter. We also get a glimpses of the flashy combat against the intimidating creatures dominating both land and the skies. Are you looking forward to Xenoblade Chronicles 2? How do you feel about the new art direction, setting, and characters?
  21. Here it is, the first official day of E3! We've been doing daily recaps of the action leading up to the show and we'll be doing the same for the show itself, so tune in to the Facebook Live broadcast or catch it later via other channels. You'll get a great rundown of what it is like to cover E3 along with the news of the day as told by the talented bunch of people we've collected to cover the year's biggest gaming trade show. Day four covered began with a bang from Nintendo before the true craziness of the open show floor began. Now we know that Metroid Prime 4 is in development along with a new Pokemon RPG for the Switch. Jack Gardner, Marcus Stewart, Naomi Lugo, and Aiden Strawhun cover the basic, need-to-know announcements from the day. Kick back, relax, and enjoy the show with us! View full article
  22. Extra Life E3 2017 Daily Wrap-Up: Day 4

    Here it is, the first official day of E3! We've been doing daily recaps of the action leading up to the show and we'll be doing the same for the show itself, so tune in to the Facebook Live broadcast or catch it later via other channels. You'll get a great rundown of what it is like to cover E3 along with the news of the day as told by the talented bunch of people we've collected to cover the year's biggest gaming trade show. Day four covered began with a bang from Nintendo before the true craziness of the open show floor began. Now we know that Metroid Prime 4 is in development along with a new Pokemon RPG for the Switch. Jack Gardner, Marcus Stewart, Naomi Lugo, and Aiden Strawhun cover the basic, need-to-know announcements from the day. Kick back, relax, and enjoy the show with us!
  23. If you love Dynasty Warriors, or its Legend of Zelda adaptation Hyrule Warriors, you'll love what Koei Tecmo has next. Fire Emblem Warriors lands on Nintendo Switch this fall. Today's reveal trailer shows off a little more of the game's story line, with two new faces taking the spotlight. You'll play as two siblings in a kingdom protected by the magical powers of a sacred dragon, but one day, an evil dragon comes along. To protect your people, you'll have to stand up and fight along recognizable faces such as Marth, Corrin and more from the Fire Emblem universe with all the chaotic hack-and-slash gameplay Dynasty Warriors promises. View full article
  24. If you love Dynasty Warriors, or its Legend of Zelda adaptation Hyrule Warriors, you'll love what Koei Tecmo has next. Fire Emblem Warriors lands on Nintendo Switch this fall. Today's reveal trailer shows off a little more of the game's story line, with two new faces taking the spotlight. You'll play as two siblings in a kingdom protected by the magical powers of a sacred dragon, but one day, an evil dragon comes along. To protect your people, you'll have to stand up and fight along recognizable faces such as Marth, Corrin and more from the Fire Emblem universe with all the chaotic hack-and-slash gameplay Dynasty Warriors promises.
  25. Nintendo has detailed the first two of three DLC bundles planned for Legend of Zelda Breath of the Wild. The first, The Master Trials, releases June 30 and the second, Champions Ballad, will launch this holiday. The Master Trials includes the Trial of the Sword chapter, Hero's Path mode, Master mode and new armor inspired by past titles and Breath of the Wild characters. Champion's Ballad will follow Princess Zelda's side of the story and how her champions came together. In addition, four amiibo, Mipha the Zora, Revali the Rito, Daruk the Goron and Urbosa the Gerudo will be available to use in this DLC. These four new figures currently do not have a release date. Both of these DLC packs will be available only through the Breath of the Wild Expansion Pass for $19.99. View full article