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Found 24 results

  1. Bruce Straley announced his intention to leave Naughty Dog last night. Straley made a name for himself handling the art on the Sega Genesis game X-Men, and has had a somewhat legendary career ever since. He had a hand in the creation of Crystal Dynamic's Gex: Enter the Gecko, joined Naughty Dog to work on Crash Team Racing, moved onto the Jak & Daxter series, became the game director of Uncharted 2, and then was made the game director of what would eventually become The Last of Us. Most recently he won awards for his work on Uncharted 4: A Thief's End. This is the guy that gave us "The Bruce" during E3 2012 when The Last of Us was announced. After 18 years, Bruce Straley departs from Naughty Dog to pursue interests outside of the game industry. "This has been the hardest decision of my career, Straley wrote in a blog post discussing his career move, "Naughty Dog is home. The Kennel is family. I’ve learned and grown so much from working with this incredible team. But after heading up three extremely demanding projects, and taking some extended time away from the office, I found my energy focusing in other directions, and I slowly realized this was the signal that it’s time to move on." Straley talked about his beginnings at Naughty Dog saying, "I was employee #15. From day one, I knew I was surrounded by some of the most talented, driven, and passionate people in the industry. They were pushing themselves to do things beyond what they even thought was possible, which in turn pushed me, and I loved it! I mean, it was also extremely intimidating, but the energy and determination to make something great, something we could all be proud of, was infectious. And that’s the way it still is to this day. [...] I can't wait to see what they create in the future." He ended his statement with a heartfelt expression of thankfulness for co-workers, friends, and fans: With the deepest gratitude — thank you to everyone I’ve gotten to work with over the years. I’ll miss you and your energy profoundly. Thanks to Andy and Jason for taking a chance on me and setting the bar. Thanks to Amy and Neil for being great creative partners. Thanks to Christophe for all the support and inspiration — I’ve learned so much from you. And an extra special thanks to Evan Wells. You were the first person I met who truly inspired me to believe in the power of gaming, and if not for you I may never have made it to Naughty Dog in the first place. My appreciation goes way beyond what words can say. And a sincere thanks to the fans. Knowing I was a part of creating something that touched or moved any of you made this whole thing worthwhile — and now I, too, get to anticipate the next Naughty Dog masterpiece! As I close this chapter with a heavy heart and an appreciation for everything Naughty Dog has done for me, I open the next with an excitement to continue the journey into the creative process. I don’t have anything to announce just yet, but I look forward to the discovery and to sharing it with you all soon. You can keep a lookout for any announcements on my Twitter: @bruce_straley Dog for life, Bruce Straley Naughty Dog is sure to feel this departure. Straley is a talented developer - here's hoping his next workplace can help him find happiness and a bit of rest after going through the crazy process of creating numerous AAA titles.
  2. Bruce Straley announced his intention to leave Naughty Dog last night. Straley made a name for himself handling the art on the Sega Genesis game X-Men, and has had a somewhat legendary career ever since. He had a hand in the creation of Crystal Dynamic's Gex: Enter the Gecko, joined Naughty Dog to work on Crash Team Racing, moved onto the Jak & Daxter series, became the game director of Uncharted 2, and then was made the game director of what would eventually become The Last of Us. Most recently he won awards for his work on Uncharted 4: A Thief's End. This is the guy that gave us "The Bruce" during E3 2012 when The Last of Us was announced. After 18 years, Bruce Straley departs from Naughty Dog to pursue interests outside of the game industry. "This has been the hardest decision of my career, Straley wrote in a blog post discussing his career move, "Naughty Dog is home. The Kennel is family. I’ve learned and grown so much from working with this incredible team. But after heading up three extremely demanding projects, and taking some extended time away from the office, I found my energy focusing in other directions, and I slowly realized this was the signal that it’s time to move on." Straley talked about his beginnings at Naughty Dog saying, "I was employee #15. From day one, I knew I was surrounded by some of the most talented, driven, and passionate people in the industry. They were pushing themselves to do things beyond what they even thought was possible, which in turn pushed me, and I loved it! I mean, it was also extremely intimidating, but the energy and determination to make something great, something we could all be proud of, was infectious. And that’s the way it still is to this day. [...] I can't wait to see what they create in the future." He ended his statement with a heartfelt expression of thankfulness for co-workers, friends, and fans: With the deepest gratitude — thank you to everyone I’ve gotten to work with over the years. I’ll miss you and your energy profoundly. Thanks to Andy and Jason for taking a chance on me and setting the bar. Thanks to Amy and Neil for being great creative partners. Thanks to Christophe for all the support and inspiration — I’ve learned so much from you. And an extra special thanks to Evan Wells. You were the first person I met who truly inspired me to believe in the power of gaming, and if not for you I may never have made it to Naughty Dog in the first place. My appreciation goes way beyond what words can say. And a sincere thanks to the fans. Knowing I was a part of creating something that touched or moved any of you made this whole thing worthwhile — and now I, too, get to anticipate the next Naughty Dog masterpiece! As I close this chapter with a heavy heart and an appreciation for everything Naughty Dog has done for me, I open the next with an excitement to continue the journey into the creative process. I don’t have anything to announce just yet, but I look forward to the discovery and to sharing it with you all soon. You can keep a lookout for any announcements on my Twitter: @bruce_straley Dog for life, Bruce Straley Naughty Dog is sure to feel this departure. Straley is a talented developer - here's hoping his next workplace can help him find happiness and a bit of rest after going through the crazy process of creating numerous AAA titles. View full article
  3. Naughty Dog has always been a company that took risks, and there's certainly an argument to be made that Crash Bandicoot was one of the biggest risks that the company ever took. The project set out to overcome the main problems that plagued early 3D game design, create what they hoped might become an unofficial PlayStation mascot, and took a chance on Sony's new platform, the original PlayStation. The remastered Crash Bandicoot trilogy has become the best selling game of the year so far, so that begs the question: Is Crash Bandicoot one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Crash Bandicoot 'All for Wampa' by Rexy (http://ocremix.org/remix/OCR02414) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  4. Naughty Dog has always been a company that took risks, and there's certainly an argument to be made that Crash Bandicoot was one of the biggest risks that the company ever took. The project set out to overcome the main problems that plagued early 3D game design, create what they hoped might become an unofficial PlayStation mascot, and took a chance on Sony's new platform, the original PlayStation. The remastered Crash Bandicoot trilogy has become the best selling game of the year so far, so that begs the question: Is Crash Bandicoot one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Crash Bandicoot 'All for Wampa' by Rexy (http://ocremix.org/remix/OCR02414) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! If you want to have your opinion heard on air, share your opinion in the comments, follow the show on Twitter, and participate in the weekly polls: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  5. Uncharted: The Lost Legacy kicked off Sony's E3 festivities with a new story trailer. Releasing August 22, the adventure stars series favorite Chloe Frazer and Uncharted 4's tough-as-nails mercenary boss Nadine Ross as they search for the legendary Tusk of Ganesh. Gameplay featured in the trailer is the standard action-packed fare we have come to expect from the Uncharted series, but what seems to set the game apart from its brethren is the tense relationship between the two treasure hunters. The two characters seem to have an unwilling but necessary partnership. Official copy for the game describes their adventuring as such: "along the way, they’ll learn to work together to unearth the mystery of the artifact, fight their way through fierce opposition, and prevent the region from falling into chaos." How do you feel about this expansion into the Uncharted universe? View full article
  6. Uncharted: The Lost Legacy kicked off Sony's E3 festivities with a new story trailer. Releasing August 22, the adventure stars series favorite Chloe Frazer and Uncharted 4's tough-as-nails mercenary boss Nadine Ross as they search for the legendary Tusk of Ganesh. Gameplay featured in the trailer is the standard action-packed fare we have come to expect from the Uncharted series, but what seems to set the game apart from its brethren is the tense relationship between the two treasure hunters. The two characters seem to have an unwilling but necessary partnership. Official copy for the game describes their adventuring as such: "along the way, they’ll learn to work together to unearth the mystery of the artifact, fight their way through fierce opposition, and prevent the region from falling into chaos." How do you feel about this expansion into the Uncharted universe?
  7. Naughty Dog chose to reveal one of the cinematics from their upcoming unnumbered Uncharted game. The new adventure stars Chloe Frazer, professional adventurer, and her mercenary companion Nadine Ross as they unlock the mysteries surrounding the Tusk of Ganesh to keep it from falling into the hands of some bad, bad people. The new cinematic shows a bit of a quieter moment between the two leads as they uncover the secrets of an ancient medallion that could lead them in the right direction. Uncharted: The Lost Legacy releases for PlayStation 4 on August 22, 2017 and will retail for $39.99.
  8. Naughty Dog chose to reveal one of the cinematics from their upcoming unnumbered Uncharted game. The new adventure stars Chloe Frazer, professional adventurer, and her mercenary companion Nadine Ross as they unlock the mysteries surrounding the Tusk of Ganesh to keep it from falling into the hands of some bad, bad people. The new cinematic shows a bit of a quieter moment between the two leads as they uncover the secrets of an ancient medallion that could lead them in the right direction. Uncharted: The Lost Legacy releases for PlayStation 4 on August 22, 2017 and will retail for $39.99. View full article
  9. The Jak and Daxter Collection released back in 2012. That collection remastered Naughty Dog's original PlayStation 2 trilogy in 720p and 60fps for the PlayStation 3. Now, fans of the action-adventure duo will be able to play Jak and Daxter: The Precursor Legacy, Jak II, Jak 3, and, as a new addition, Jak X: Combat Racing once again on the PlayStation 4.Instead of releasing as a physical or digital collection, gamers can now purchase each game individually via PSN. The series comes with a number of upgrades over previous releases. Each PS2 title will support 1080p upscaling at 60fps with trophy support. Jax X will have a new splitscreen mode, but support none of the online features. Shareplay and Remote Play will also be available. For those who haven't purchased the PS3 collection, the option to snag Jak and Daxter on PS4 is a pretty good deal. For those who already have the PS3 collection, the ability to grab just Jak X: Combat Racing eliminates needlessly having duplicates of games. No concrete release date has been revealed, though the updated PS2 classics are expected to release later this year.
  10. The Jak and Daxter Collection released back in 2012. That collection remastered Naughty Dog's original PlayStation 2 trilogy in 720p and 60fps for the PlayStation 3. Now, fans of the action-adventure duo will be able to play Jak and Daxter: The Precursor Legacy, Jak II, Jak 3, and, as a new addition, Jak X: Combat Racing once again on the PlayStation 4.Instead of releasing as a physical or digital collection, gamers can now purchase each game individually via PSN. The series comes with a number of upgrades over previous releases. Each PS2 title will support 1080p upscaling at 60fps with trophy support. Jax X will have a new splitscreen mode, but support none of the online features. Shareplay and Remote Play will also be available. For those who haven't purchased the PS3 collection, the option to snag Jak and Daxter on PS4 is a pretty good deal. For those who already have the PS3 collection, the ability to grab just Jak X: Combat Racing eliminates needlessly having duplicates of games. No concrete release date has been revealed, though the updated PS2 classics are expected to release later this year. View full article
  11. One of the most critically acclaimed titles of 2013, The Last of Us served as the PlayStation 3's swan song. Pushing the system to its limits, Naughty Dog's foray into a grim, apocalyptic vision of the future became a title that would be talked about for years to come for its presentation, pacing, characters, and gripping story. A film adaptation was announced following the massive success of The Last of Us. At the tail end of 2016, Sony unveiled a sequel. This week we take a look at the infected ruins of America as experienced by Joel and Ellie on their road trip through a world where a human life is as cheap as a bullet. Is The Last of Us one of the best games period? Outro music: The Last of Us 'Sarah' by nckmusic (http://ocremix.org/remix/OCR02995) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! A Patreon has been created for those looking to support the show. You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  12. One of the most critically acclaimed titles of 2013, The Last of Us served as the PlayStation 3's swan song. Pushing the system to its limits, Naughty Dog's foray into a grim, apocalyptic vision of the future became a title that would be talked about for years to come for its presentation, pacing, characters, and gripping story. A film adaptation was announced following the massive success of The Last of Us. At the tail end of 2016, Sony unveiled a sequel. This week we take a look at the infected ruins of America as experienced by Joel and Ellie on their road trip through a world where a human life is as cheap as a bullet. Is The Last of Us one of the best games period? Outro music: The Last of Us 'Sarah' by nckmusic (http://ocremix.org/remix/OCR02995) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! A Patreon has been created for those looking to support the show. You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  13. See The Last of Us Recreated in Lego Form

    The Last of Us was a gritty tale of survival in a post-apocalyptic world that delved into society's dysfunction and the quirks of the human psyche. Many people hailed it as a high point for video games and championed developer Naughty Dog's achievement. That was years ago, but fans of the game have held onto their passion. Tim Schwalfenberg, an experienced Lego artist, was one such fan and he felt compelled to show his appreciation with an ambitious Lego build. Schwalfenberg worked on his creation for a month, pouring over 100 hours of effort into his vision. He used at least 20,000 individual pieces, an estimate that some consider to be low. The entire set takes up a space of 3.5x2 feet and truly captures the decaying look of The Last of Us' environment. That's not an easy feat to accomplish in Lego, which by its nature is more suited to orderly construction, but Tim Schwalfenberg pulled it off with masterful style. Part of what helped Schwalfenberg to achieve his goals with the piece was deciding that he would need to create some of his own custom blocks if he wanted to really take his Last of Us art to the next level. Using a 3D printer, Schwalfenberg made different pieces to add visual texture to the environment and building interiors. You can (and should, there is some fantastic creations to see) view all the pictures of Schwalfenberg's The Last of Us build and his other work on his personal gallery.
  14. The Last of Us was a gritty tale of survival in a post-apocalyptic world that delved into society's dysfunction and the quirks of the human psyche. Many people hailed it as a high point for video games and championed developer Naughty Dog's achievement. That was years ago, but fans of the game have held onto their passion. Tim Schwalfenberg, an experienced Lego artist, was one such fan and he felt compelled to show his appreciation with an ambitious Lego build. Schwalfenberg worked on his creation for a month, pouring over 100 hours of effort into his vision. He used at least 20,000 individual pieces, an estimate that some consider to be low. The entire set takes up a space of 3.5x2 feet and truly captures the decaying look of The Last of Us' environment. That's not an easy feat to accomplish in Lego, which by its nature is more suited to orderly construction, but Tim Schwalfenberg pulled it off with masterful style. Part of what helped Schwalfenberg to achieve his goals with the piece was deciding that he would need to create some of his own custom blocks if he wanted to really take his Last of Us art to the next level. Using a 3D printer, Schwalfenberg made different pieces to add visual texture to the environment and building interiors. You can (and should, there is some fantastic creations to see) view all the pictures of Schwalfenberg's The Last of Us build and his other work on his personal gallery. View full article
  15. Since Naughty Dog recently released the fourth Uncharted game, we took the opportunity to talk about the 2007 Uncharted: Drake's Fortune. As the title that resurrected the third-person shooter for the modern age and proved to the world what the PlayStation 3 was capable of rendering on-screen, is Nathan Drake's initial adventure one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Crash Bandicoot 'Hogging Molly' by Brandon Strader and Rexy (http://ocremix.org/remix/OCR02413) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  16. Since Naughty Dog recently released the fourth Uncharted game, we took the opportunity to talk about the 2007 Uncharted: Drake's Fortune. As the title that resurrected the third-person shooter for the modern age and proved to the world what the PlayStation 3 was capable of rendering on-screen, is Nathan Drake's initial adventure one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: Crash Bandicoot 'Hogging Molly' by Brandon Strader and Rexy (http://ocremix.org/remix/OCR02413) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  17. The remake/re-imagining of Insomniac Games' 2002 PlayStation 2 platformer Ratchet & Clank will be releasing tomorrow with a movie on its heels later this month. What better way to commemorate those releases than to talk about the game that inspired it all? The 2002 Ratchet & Clank released at a pivotal time for the platforming genre and helped bridge the gap between early 3D platforming and more modern ideas of what platforming could be. Does that make Ratchet & Clank one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod Outro music: Spyro - Year of the Dragon 'Acoustic Fields' by Arceace (http://ocremix.org/remix/OCR03033) New episodes of The Best Games Period will be released every Monday
  18. The remake/re-imagining of Insomniac Games' 2002 PlayStation 2 platformer Ratchet & Clank will be releasing tomorrow with a movie on its heels later this month. What better way to commemorate those releases than to talk about the game that inspired it all? The 2002 Ratchet & Clank released at a pivotal time for the platforming genre and helped bridge the gap between early 3D platforming and more modern ideas of what platforming could be. Does that make Ratchet & Clank one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod Outro music: Spyro - Year of the Dragon 'Acoustic Fields' by Arceace (http://ocremix.org/remix/OCR03033) New episodes of The Best Games Period will be released every Monday View full article
  19. One of the most respected and talented game development teams in the industry is celebrating thirty years of making games with an art show and a full-length video that chronicles their journey. The art show will be held at the Gallery Nucleus in Los Angeles as well as a celebration at the Lucca Comics and Games Festival this year. During the art show, the Gallery Nucleus will also be where special screenings of the full anniversary video will be shown on October 4 and 12. A week after the screenings the video will be released to the wider public. Below you can watch the promo video.
  20. One of the most respected and talented game development teams in the industry is celebrating thirty years of making games with an art show and a full-length video that chronicles their journey. The art show will be held at the Gallery Nucleus in Los Angeles as well as a celebration at the Lucca Comics and Games Festival this year. During the art show, the Gallery Nucleus will also be where special screenings of the full anniversary video will be shown on October 4 and 12. A week after the screenings the video will be released to the wider public. Below you can watch the promo video. View full article
  21. A few weeks ago, the industry was flabbergasted when Amy Hennig, long-time creative director of the Uncharted series, unexpectedly left Naughty Dog. She has since been picked up by Visceral Games, the developer behind Dead Space and Lord of the Rings: The Third Age. It would appear that Amy Hennig was attracted to the idea of being the creative director of a new Star Wars game. For those that don't know, Visceral Games is owned by EA which has a contract with Disney to make games based on the Star Wars IP. The prospect of having creative control over a Star Wars property is certainly a mouth-watering prospect for any creative individual, especially a person of Hennig's creative caliber. Steve Papoutsis, the vice president and general manager at Visceral Games, expressed his excitement at what Hennig would be bringing to their Star Wars project: Over the last few weeks, Amy and I have spent a lot of time talking about what her first project would be. There are a lot of different directions we could have gone, but I could sense that what really excited her about this opportunity (because let’s face it, we weren’t the only ones knocking at her door) was Star Wars. Amy’s a huge fan. We happen to be making a Star Wars game. Just thinking about the possibilities made both of us even more excited about having her join the team. We're all pretty dang excited, too, Steve. As for what exactly that Star Wars game will focus on or be about, no one outside of Visceral knows. There has been some speculation that the remnants of Star Wars 1313 may have been picked up by EA following the closure of Lucas Arts. While there is no reason to believe those rumors, I can't help thinking how awesome playing a game that was described as "Uncharted + Star Wars" helmed by the actual creative director of Uncharted. This isn't likely, but a guy can dream, right? View full article
  22. A few weeks ago, the industry was flabbergasted when Amy Hennig, long-time creative director of the Uncharted series, unexpectedly left Naughty Dog. She has since been picked up by Visceral Games, the developer behind Dead Space and Lord of the Rings: The Third Age. It would appear that Amy Hennig was attracted to the idea of being the creative director of a new Star Wars game. For those that don't know, Visceral Games is owned by EA which has a contract with Disney to make games based on the Star Wars IP. The prospect of having creative control over a Star Wars property is certainly a mouth-watering prospect for any creative individual, especially a person of Hennig's creative caliber. Steve Papoutsis, the vice president and general manager at Visceral Games, expressed his excitement at what Hennig would be bringing to their Star Wars project: Over the last few weeks, Amy and I have spent a lot of time talking about what her first project would be. There are a lot of different directions we could have gone, but I could sense that what really excited her about this opportunity (because let’s face it, we weren’t the only ones knocking at her door) was Star Wars. Amy’s a huge fan. We happen to be making a Star Wars game. Just thinking about the possibilities made both of us even more excited about having her join the team. We're all pretty dang excited, too, Steve. As for what exactly that Star Wars game will focus on or be about, no one outside of Visceral knows. There has been some speculation that the remnants of Star Wars 1313 may have been picked up by EA following the closure of Lucas Arts. While there is no reason to believe those rumors, I can't help thinking how awesome playing a game that was described as "Uncharted + Star Wars" helmed by the actual creative director of Uncharted. This isn't likely, but a guy can dream, right?
  23. Naughty Dog’s acclaimed PlayStation 2 trilogy about a young, pointy-eared man named Jak and his companion Daxter is coming to PS Vita. The collection includes Jak and Daxter: The Precursor Legacy, Jak II, and Jak 3. While the graphics won’t be as high quality as the PS3 release of the collection, the graphical quality will be on par or better than the original PS2 releases. Several new features have been added into the Vita release including touch screen functionality for some mini games and a full list of trophies that will be different from the PS3 version. For those unfamiliar with the series, the Jak and Daxter titles are action-platformers that tell the story of Jak and his battle to save the world by utilizing his ability to manipulate an energy source called Eco. Throughout the games, a core part of the story revolves around the partnership between Jak and his best friend Daxter, who is transformed early on in the first game into an Ottsel (a fictional and adorable otter-weasel hybrid). The series takes place over a number of years with players watching Jak and Daxter grow up and mature as the series progresses. Likewise, the storytelling techniques mature and the scope of the duo's adventures expand. The Jak and Daxter Collection for Vita will be released sometime in June and will retail for $29.99.
  24. Naughty Dog’s acclaimed PlayStation 2 trilogy about a young, pointy-eared man named Jak and his companion Daxter is coming to PS Vita. The collection includes Jak and Daxter: The Precursor Legacy, Jak II, and Jak 3. While the graphics won’t be as high quality as the PS3 release of the collection, the graphical quality will be on par or better than the original PS2 releases. Several new features have been added into the Vita release including touch screen functionality for some mini games and a full list of trophies that will be different from the PS3 version. For those unfamiliar with the series, the Jak and Daxter titles are action-platformers that tell the story of Jak and his battle to save the world by utilizing his ability to manipulate an energy source called Eco. Throughout the games, a core part of the story revolves around the partnership between Jak and his best friend Daxter, who is transformed early on in the first game into an Ottsel (a fictional and adorable otter-weasel hybrid). The series takes place over a number of years with players watching Jak and Daxter grow up and mature as the series progresses. Likewise, the storytelling techniques mature and the scope of the duo's adventures expand. The Jak and Daxter Collection for Vita will be released sometime in June and will retail for $29.99. View full article