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Found 12 results

  1. Is the N64 Classic Coming Next Year?

    Last week, the NeoGAF community spotted something peculiar. Nintendo had filed a trademark in Europe for something that looks exactly like an N64 controller. Not only that, but the image appears to be in the same style as the minimalist versions found on NES and SNES Classic packaging. The filing even lists "video game apparatus" several times pertaining to the trademark's purpose. This trademark filing seems to indicate that Nintendo has plans to launch a miniaturized version of the N64, possibly as soon as next year. Take this with a grain of salt, however. When it came to the SNES Classic, rumors spread only a couple of months before its announcement. This trademark, if it is for a future N64 Classic, would be a tremendously early sign of something that might not even be confirmed until June of 2018. There has been some speculation that the trademark might be for the release of more N64 titles via digital distribution. That doesn't quite line up with the wording of the trademark which seems to imply a physical device. The SNES Classic releases September 29 and will ship new units until the end of 2017. After that, if this trademark is accurate and the pattern from this year holds, Nintendo will shift production over to the N64 Classic. What do you think? Would you be as excited for an N64 Classic as the previous two micro consoles from Nintendo?
  2. Last week, the NeoGAF community spotted something peculiar. Nintendo had filed a trademark in Europe for something that looks exactly like an N64 controller. Not only that, but the image appears to be in the same style as the minimalist versions found on NES and SNES Classic packaging. The filing even lists "video game apparatus" several times pertaining to the trademark's purpose. This trademark filing seems to indicate that Nintendo has plans to launch a miniaturized version of the N64, possibly as soon as next year. Take this with a grain of salt, however. When it came to the SNES Classic, rumors spread only a couple of months before its announcement. This trademark, if it is for a future N64 Classic, would be a tremendously early sign of something that might not even be confirmed until June of 2018. There has been some speculation that the trademark might be for the release of more N64 titles via digital distribution. That doesn't quite line up with the wording of the trademark which seems to imply a physical device. The SNES Classic releases September 29 and will ship new units until the end of 2017. After that, if this trademark is accurate and the pattern from this year holds, Nintendo will shift production over to the N64 Classic. What do you think? Would you be as excited for an N64 Classic as the previous two micro consoles from Nintendo? View full article
  3. Recently, prolific video game composer Grant Kirkhope took time out of finishing Yooka-Laylee's music to release the uncompressed soundtrack to the 1997 N64 classic GoldenEye 007. The music he released consists of seven tracks as they have never been heard before. When creating games back in the N64 days, composers would frequently create high quality soundtracks that were then compressed, re-sampled, and looped to fit onto an already bursting CD or cartridge. That process caused a definite loss in quality and gave the tracks a more ambient feel. However, the loss wasn't necessarily something audiences could pick up on as they had nothing to compare the lower quality soundtrack to: That's just how games sounded! The release was accompanied by an interesting piece of trivia from Kirkhope, "Something not a lot of people know is that GoldenEye 007 wasn’t always the fantastic game it turned out to be. Nintendo actually stopped wanting it for some of its development cycle. Rare didn’t tell the team and let them keep making it, confident that Nintendo would change their minds, which of course they did in the end!" If you're interested in learning more about GoldenEye 007, be sure to check out this podcast delving into the history and discussing the merits of the game. And if you are interested in indulging your nostalgia, why not play some of the fan-made remake of GoldenEye 007's multiplayer, GoldenEye: Source? Clarification: While the tracks have been floating around on the internet for a while (the YouTube videos of the tracks are from 2010), Grant Kirkhope has officially released some of them on his personal website along with a number of other uncompressed tracks from his composing projects. View full article
  4. Recently, prolific video game composer Grant Kirkhope took time out of finishing Yooka-Laylee's music to release the uncompressed soundtrack to the 1997 N64 classic GoldenEye 007. The music he released consists of seven tracks as they have never been heard before. When creating games back in the N64 days, composers would frequently create high quality soundtracks that were then compressed, re-sampled, and looped to fit onto an already bursting CD or cartridge. That process caused a definite loss in quality and gave the tracks a more ambient feel. However, the loss wasn't necessarily something audiences could pick up on as they had nothing to compare the lower quality soundtrack to: That's just how games sounded! The release was accompanied by an interesting piece of trivia from Kirkhope, "Something not a lot of people know is that GoldenEye 007 wasn’t always the fantastic game it turned out to be. Nintendo actually stopped wanting it for some of its development cycle. Rare didn’t tell the team and let them keep making it, confident that Nintendo would change their minds, which of course they did in the end!" If you're interested in learning more about GoldenEye 007, be sure to check out this podcast delving into the history and discussing the merits of the game. And if you are interested in indulging your nostalgia, why not play some of the fan-made remake of GoldenEye 007's multiplayer, GoldenEye: Source? Clarification: While the tracks have been floating around on the internet for a while (the YouTube videos of the tracks are from 2010), Grant Kirkhope has officially released some of them on his personal website along with a number of other uncompressed tracks from his composing projects.
  5. One of the monoliths that has topped the lists of the best video games of all-time, we're finally doing it. What it you ask? The game that has to come up at some point in every conversation about the best games of all-time: The Legend of Zelda: Ocarina of Time. Recorded just days after the 20th anniversary of the N64, join us as we discuss one of the most universally praised (or is it universally over-hyped?) games of the early 3D era. What do you think - is Ocarina of Time truly worthy of being recognized as one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: The Legend of Zelda: Ocarina of Time 'Pachelbel's Ganon' by djpretzel (http://ocremix.org/remix/OCR00753) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  6. One of the monoliths that has topped the lists of the best video games of all-time, we're finally doing it. What it you ask? The game that has to come up at some point in every conversation about the best games of all-time: The Legend of Zelda: Ocarina of Time. Recorded just days after the 20th anniversary of the N64, join us as we discuss one of the most universally praised (or is it universally over-hyped?) games of the early 3D era. What do you think - is Ocarina of Time truly worthy of being recognized as one of the best games period? Each week we will be tackling a video game, old or new, that at least one of us believes deserves to stand as one of the greatest games of all time. We'll dive into its history, development, and gameplay, while trying to argue for or against the game of the week. Sometimes we will be in harmonious agreement, other times we might be fighting a bitter battle to the very end. However each episode shakes out, we hope that everyone who listens will find the show entertaining and informative. Outro music: The Legend of Zelda: Ocarina of Time 'Pachelbel's Ganon' by djpretzel (http://ocremix.org/remix/OCR00753) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  7. GoldenEye: Source Receives Major Update

    Six years ago, a team of modders used the 2007 Source Engine to create and release a remake of the multiplayer from the N64's GoldenEye: 007. The team wasn't content with merely releasing their free mod to the world and have been actively working on updates for the last several years. GoldenEye: Source remade the entire classic multiplayer of the original in glorious HD. The most recent update brings the number of maps up to 25 with 10 game modes and all 28 weapons from the N64. The mod does not include a single player mode and the team has no plans to ever create one. "We do not have the resources or sufficient number of developers to create it," states the official website. GoldenEye: Source originated as a project back in 2005 under Nicholas "Nickster" Bishop. At the age of 27, Bishop passed away from an apparent suicide in 2006. Work on the mod continued in memory of him. The mod released in 2010 and has since had numerous updates, through the release of version 4.2 in 2013. For a long time, the team was inactive, believing their work on the mod to be done. The team reconvened to fix what they initially believed to be a minor series of patches. That initial goal escalated into GoldenEye: Source 5.0, a massive overhaul of the mod with a flurry of new content. Entropy-Soldier, the current managing director of the project and its lead programmer, released a statement alongside its launch: When we first started work on GE:S again, I was aiming for a quick content patch to fix some long standing issues and stir up some interest in the game again. Somewhere along the way to that objective, however, I realized that there was no way this team was going to settle for anything less than the biggest release this project has seen, and I knew we could get there. After tens of thousands of man hours and many unforeseen hurdles to overcome, we did it. GE:S 5.0 is here and I could not be prouder of all the people who came together and put aside their differences to make it happen. There is more work to be done, and will no doubt be more unseen hurdles, but with GE:S 5.0 I am confident we’re starting things on the right foot. We look forward to finally playing with the community and getting their thoughts on all of our hard work. With all of that out of the way, I’m proud to start the release of GE:S 5.0 with the same phrase I would start each of our tests with: This is good, kill each other. Honestly, if you ever went back to GoldenEye: 007 and lamented that the controls were awful (which they are, we just remember them being much better), GoldenEye: Source saddles the multiplayer with smooth and familiar PC FPS controls, which vastly improve a modern experience. The remake for GoldenEye on Wii was atrocious, so Source really is the best bet for those looking to scratch their nostalgia itch for the N64 FPS. Plus, it is totally free.
  8. Six years ago, a team of modders used the 2007 Source Engine to create and release a remake of the multiplayer from the N64's GoldenEye: 007. The team wasn't content with merely releasing their free mod to the world and have been actively working on updates for the last several years. GoldenEye: Source remade the entire classic multiplayer of the original in glorious HD. The most recent update brings the number of maps up to 25 with 10 game modes and all 28 weapons from the N64. The mod does not include a single player mode and the team has no plans to ever create one. "We do not have the resources or sufficient number of developers to create it," states the official website. GoldenEye: Source originated as a project back in 2005 under Nicholas "Nickster" Bishop. At the age of 27, Bishop passed away from an apparent suicide in 2006. Work on the mod continued in memory of him. The mod released in 2010 and has since had numerous updates, through the release of version 4.2 in 2013. For a long time, the team was inactive, believing their work on the mod to be done. The team reconvened to fix what they initially believed to be a minor series of patches. That initial goal escalated into GoldenEye: Source 5.0, a massive overhaul of the mod with a flurry of new content. Entropy-Soldier, the current managing director of the project and its lead programmer, released a statement alongside its launch: When we first started work on GE:S again, I was aiming for a quick content patch to fix some long standing issues and stir up some interest in the game again. Somewhere along the way to that objective, however, I realized that there was no way this team was going to settle for anything less than the biggest release this project has seen, and I knew we could get there. After tens of thousands of man hours and many unforeseen hurdles to overcome, we did it. GE:S 5.0 is here and I could not be prouder of all the people who came together and put aside their differences to make it happen. There is more work to be done, and will no doubt be more unseen hurdles, but with GE:S 5.0 I am confident we’re starting things on the right foot. We look forward to finally playing with the community and getting their thoughts on all of our hard work. With all of that out of the way, I’m proud to start the release of GE:S 5.0 with the same phrase I would start each of our tests with: This is good, kill each other. Honestly, if you ever went back to GoldenEye: 007 and lamented that the controls were awful (which they are, we just remember them being much better), GoldenEye: Source saddles the multiplayer with smooth and familiar PC FPS controls, which vastly improve a modern experience. The remake for GoldenEye on Wii was atrocious, so Source really is the best bet for those looking to scratch their nostalgia itch for the N64 FPS. Plus, it is totally free. View full article
  9. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. This week Daniel helms an episode of Honorable Mention with an impassioned plea for people to appreciate the N64 cult classic Turok: Dinosaur Hunter. Innovating the FPS on consoles, embracing the limitations of the hardware, and diving head first into the silliness of its central concept, the original Turok could have been the springboard for a larger franchise. While that dream of dinosaur slaying was never realized in subsequent installments, the Dinosaur Hunter's first steps were magical for Daniel Jones. Outro music: Turok 2: Seeds of Evil 'Port of Adia Drum Mix' by Darren Mitchell (http://ocremix.org/remix/OCR00157) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday
  10. With schedules being what they are, sometimes coordinating a full episode of The Best Games Period can be difficult. When we can't have a proper discussion, we will be breaking off to do these shorter mini-casts, Honorable Mentions, to talk about fringe games that we might not otherwise be able to talk about on a full episode. This week Daniel helms an episode of Honorable Mention with an impassioned plea for people to appreciate the N64 cult classic Turok: Dinosaur Hunter. Innovating the FPS on consoles, embracing the limitations of the hardware, and diving head first into the silliness of its central concept, the original Turok could have been the springboard for a larger franchise. While that dream of dinosaur slaying was never realized in subsequent installments, the Dinosaur Hunter's first steps were magical for Daniel Jones. Outro music: Turok 2: Seeds of Evil 'Port of Adia Drum Mix' by Darren Mitchell (http://ocremix.org/remix/OCR00157) You can download or listen to the podcast over on Soundcloud, our hosting site, and iTunes. A YouTube version is (sometimes) available as well, so you can watch what we are talking about while we talk about it! You can also follow the show on Twitter: @BestGamesPeriod New episodes of The Best Games Period will be released every Monday View full article
  11. From the album Riverside Bake Sale, Anime Day, & ExtraLife Lounge @ GAAM Night

    This party was super fun. We had pizza and tacos, old school consoles.
  12. until
    Come find Extra Life Austin at Classic Game Fest, the BIGGEST Retro Video Game Convention in Texas! We'll be at Booth #100 telling people what Extra Life does for the kids here in Central Texas! Sign up for a chance to win swag or a pair of tickets to RTX!